Web Application For Pre-Assessment Of Cognitive Development

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International Research Journal of Engineering and Technology (IRJET)

e-ISSN: 2395 -0056

Volume: 04 Issue: 03 | Mar -2017

p-ISSN: 2395-0072

www.irjet.net

Web Application for Pre-assessment of Cognitive Development Mr. Krishna Raj.M1, Deepak .A2, Gowtham .A3, Surendran .G4 1Asst.

Professor, Department of Information Technology, Panimalar Institute of Technology, Tamil Nadu, India Department of Information Technology, Panimalar Institute of Technology, Tamil Nadu, India

2, 3, 4 Student,

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Abstract - Education is ingrained in every country, but it is

such as cheating on tests and rash coping strategies of depression such as suicide or drugs. A recent study in 2010 from the Rutgers Management Education Center stated that 75 percent of students that were interviewed admitted to cheating. Another study stated that the amount of student suicides has tripled over the past forty years. This is possibly due to that in the past, academics were undervalued and given little to no importance to one’s capacity.

value education that distinguishes a country’s standard in education. India lacks in value education which provoked us to develop a web application. The web application focuses on identifying and assessing a student’s memory power, focus and their creativity. The results are then shared to the respective class in-charge, parents, etc. From these results the parents and teachers can know the strength and weakness of a particular student. The web application employs various minigames to make the assessment process fun and interactive. From the result of this application, career guidance is given to the students based on their skill and strengths.

3. INTENT The main objectives of this project are: • It helps in understanding a student’s weakness at an early stage to provoke improvement. • To aid the teacher in knowing his/her students better for providing quality education. • It can help in shaping career path suitable to an individual skill. • It can also reduce misunderstandings, depression, and suicides that result from the incapability of a student to compete with the academic race.

Key Words: Memory Power, Focus and concentration, Creativity.

1. INTRODUCTION Education in India is provided by the public sector as well as the private sector, with control and funding coming from three levels: central, state and local. The central and most state boards uniformly follow the "10+2+3" pattern of education. In this pattern, study of 10 years is done in schools and 2 years in Junior colleges, and then 3 years of graduation for a bachelor's degree. The first 10 years is further subdivided into 4 years of primary education, 6 years of High School followed by 2 years of Junior colleges. The National Council of Educational Research and Training (NCERT) is the apex body located at New Delhi, Capital City of India. It makes the curriculum related matters for school education across India. The NCERT provides support, guidance and technical assistance to a number of schools in India and oversees many aspects of enforcement of education policies. Other curriculum bodies governing school education system are state government boards, Central Board of Secondary Education (CBSE), The Council of Indian School Certificate Examination (CISCE), The National Institute of Open Schooling (NIOS) etc.

4. LITERATURE SURVEY This paper presents an empirical study that assesses the experience of 50 participants (i.e. 25 children and 25 adults) during brain games play [1]. This paper research is on multiuser brain-computer interfacing applications and look in particular at 'multi-brain games [2]. This paper deals with National and supra-national initiatives, as well as the launching of associated journals and postgraduate courses [3]. Brain Games can be help people “train” And Maintain cognitive ability over people, this area has also been researched [4].

5. PROPOSED SYSTEM In this section we discuss the modules in the proposed system and its related functions.

2. NEED

5.1 Modules

Academic Pressure is one of the student’s biggest causes of stress. These pressures mainly come from peer and parental expectations and from fear. All this pressure on the students may lead to negative side effects. These may include acts

© 2017, IRJET

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Impact Factor value: 5.181

The major modules in the proposed system,  Homepage  Memory Power mini-game  Focus mini-game  Creativity mini-game

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