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AR Shoes Try-on

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International Research Journal of Engineering and Technology (IRJET)

e-ISSN: 2395-0056

Volume: 12 Issue: 04 | Apr 2025

p-ISSN: 2395-0072

www.irjet.net

AR Shoes Try-on Prof Priyanka Sananse

Department of Information Technology K.C. College Of Engineering priyanka.sonawane@kccemsr.edu.in

Shravani Rane

Veda Zapdekar

Department of Information Technology K.C. College Of Engineering shravanirane@kccemsr.edu.in

Department of Information Technology K.C. College Of Engineering veda zapdekar@kccemsr.edu.in

Priya Tiwari

Chinmayee Surve

Department of Information Technology K.C. College Of Engineering chinmayeesurve@kccemsr.edu.in

Department of Information Technology K.C. College Of Engineering priyatiwari@kccemsr.edu.in ---------------------------------------------------------------------***---------------------------------------------------------------------

Abstract - AR shoes utilize real-time object

users can seamlessly "try on" different styles, colors, and designs of shoes, adjusting them dynamically to fit their feet and leg movements. This provides an efficient and engaging way for consumers to explore footwear options without being constrained by location or the need for physical samples. Shoe try-on applications are revolutionizing the online shopping experience by leveraging augmented reality (AR) and artificial intelligence (AI) technologies. These apps let customer to virtually try on shoes, providing a realistic visual overlay of the footwear on their foot in real-time via their mobile cameras. This innovative feature helps customers better assess how a particular shoe style looks and fits without needing to visit a physical store. In add it ion, some apps offer personalized size recommending accorfing to foot measurement and the history of their purchases, further enhancing the shopping experience and reducing the likelihood of returns. By integrating with e-commerce platforms, these apps streamline the buying process, making it easier for customers to explore, try on, and purchase shoes all within a single platform. The rise of AR shoes try-on holds significant promise for revolutionizing online shopping and retail. It doesn’t only enhance users engagement even so reduces likelihood of returns by offering users a clearer idea of how shoes will look also fit. With digital solutions continues to evolve, AR try-on is poised to become a cornerstone in the digital shopping experience, offers both user and companies new opportunities for interactive and personalization.

recognition, 3D modeling, along with motion detection to create immersive virtual try-on experiences. Using platforms like Lens Studio, they adapt seamlessly to users' leg movements, boosting online shopping and improving customer engagement. high-quality 3D visualization, and low-latency dispaying across various AR devices. Beyond retail, AR shoes have applications in gaming, artistic expression, and social media, fostering collaboration between brands, designers, and AR platforms. This study explores the transformative potential of AR in fashion, offering a creative and innovative approach to digital footwear.

Key Words: AR, 3D Model, Shoes, Virtual try-on, lens studio, Digital Fashion, Retail innovation

1. INTRODUCTION “Augmented Reality (AR) technology has emerged as a groundbreaking tool in various industries, innovating the consumer interactionwith products and services. In the fashion and footwear field, AR has introduced a transformative strategy known as "AR try-on," allowing users to visualize and digitally try shoes using their mobile devices or AR glasses. This innovative technology overlays digital footwear onto the user’s feet in real time, offering an engaging and dynamic experience that eliminates the need for physical try-ons.

1.1 Literature Survey

The AR shoe try-on experience leverages advanced technologies such as real-time object recognition, 3Dmodeling, and movement tracking. By using smartphone cameras or other AR-enabled devices,

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In Analyzing augmented reality(AR) and virtual reality (VR) recent progress in educational paper in 2023, This methodology involved a systematic analysis of AR-VR

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