Mathematics as a subject at all levels of educational pursuit has always been a nightmare to students. Different
approaches to mitigating this by teachers in the past have not yielded the desire results. This research examines issues within the
new frontier of integrating technology into mathematics education. It is an attempt to solving this problem by interactive
multimedia system that incorporates game-based approach to motivate mathematics teaching and learning among Primary 6
pupils using Staff School, The Federal Polytechnic, Ado Ekiti, Nigeria as a case study. Two mathematics topics, the Lowest
Common Multiple (LCM) and Highest Common Factor (HCF) in Primary 6 class were adopted in strict compliance with the
curriculum of the Ministry of Education. The learning performance of using the developed system is compared with the
traditional-based learning method in classroom.