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UCL_Portfolio 20 Pages_Zehao Deng

Page 1

Made with

Escape the Castle Inspiration

Research

Concepts

This project is a coursework when I was learning Applied Computing Tools in Waikato University

for my

exchange program. I got some I ideas at first but I make a lot of refinement after diving deeper into game design.

I decided to make an escape-themed game. My goal is to let players use their intelligence, feel fun in the Escape rooms, also known as escape games, are physical or digital

process of solving puzzles, and gain an immersive I implemented a research on the game Resident Evil 4 and learned from its map and puzzles design.

adventure games in which players

experience in mysterious scenes, rather than using complex operations and battles to give players

solve a series of puzzles using clues,

The puzzle design in "Resident Evil 4 Remake" offers a mix of classic elements with modern

pleasure. My target group is mainly players who like

hints, and strategy to complete the

improvements, enhancing the overall gaming experience, like Integration with Storyline, Diverse

games full of mystery and who like to use their

objectives at hand. Players are given a

Puzzle Types, Balanced Difficulty and Game Pace and Interaction with Other Game Mechanics.

intelligence to solve mysteries to give themselves a

set time limit to unveil the secret plot

sense of accomplishment.

which is hidden within the rooms.

Overall, the puzzle design in "Resident Evil 4 Remake" combines a variety of challenges with the

Escape rooms are inspired by the

game's narrative and mechanics, creating a thrilling and engaging survival horror experience.

"escape the room" style of video games.

Overview: This is a puzzle game made by Unreal Engine5, mainly for players who like to think rather than complex operations to clear the level, Video Link: the game scene is set in a gloomy castle, collect power-ups, solve mysteries, and escape from the castle!

https://youtu.be/5_EQ4T_tyQs


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