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ALTERED METROPOLITAN

INDIVIDUAL PROJECT

ACADEMIC TERM: 3B DESIGN STUDIO | 2021

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TUTOR: IAN NAZARETH & DAVID SCHWARZMAN

TYPE: URBAN DESIGN

SITE: MELBOURNE CBD

What is the City?

‘Memory is redundant; it repeats signs so that the city can begin to exist.’ ‘Futures not achieved are only branches of the past: dead branches.’ – Italo Calvino, Invisible Cities

The city is a combination of interdependencies and chemical chain reactions. It is never just a single object. More often than not, they are massive platforms. The city is a large scale perspective of interacting potentials. And it avoids formulaic repetition. It will be free to grow and interact each other. It is fragmentation; it is memory. It is a collection of human perceptions of the surrounding environment. It will have a high intensity of density. It will not be about imposing restrictions on details but instead expanding concepts. We are occupying more and more territory, but less and less of it is occupied. The city is a saturated assemblage spreading out into the countryside through a giant centralized town building.

What is time?

Time is the frame, as well as a vector. It is the measuring element to evaluate the outcome. When the essential parts of the city are designed, the rest grows naturally. Time is the most critical element in responding to the results. When there is no time, everything becomes a stable point. When time flows, points become lines. Countless lines combine to form masses and edges. When time exists, the results of butterfly effects and interactions from activities in the city become the predicted unknowns.

CHENGDU LUXELAKES // XO PROJECTS

TYPE: COMMERCIAL & RESIDENCIAL

SITE: CHENGDU, CHINA

DESIGN PHASE: RHINO 3D MODEL, VISUALIZATION, CAD DRAWING

COCOMAT-HOTEL // ARCHIFORD

TYPE: RESIDENTIAL

SITE: SHANGHAI, CHINA

INVOLVEMENT PHASE: INSTALLATION ART, ANIMATION, CAD DRAWING, VISUALIZATION

Project description:

What kind of stories can make people understand and intuitively experience nature’s lifestyle. Our story system revolves around the deconstruction of sculptures and plants. From the aesthetic touch-motivational questioninteresting reading-the metaphorical understanding of the brand story, this process establishes a natural brand image. We correspond to sheep from fabrics, from dyes to plants, and from wood to trees, corresponding to the most primitive elements one by one. These elements are written into scenes in the grammar of sculpture and landscape. People recognize the elements in the scene to understand the story and recognize the value. If the sculpture landscapes and node designs are transformed into words, then people are walking in the story culture. We insist that nothing is easier to move people than for beauty and culture.

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