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SimWeiJunPortfolio

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Sim Wei Jun’s Portfolio

Game Engine:

Software Description

Prototyping:

2D Art

3D Art

Illustrations:

Unity game engine – Game Engine to create 2D and 3D games coded in C#.

Adobe Xd – Prototyping and user experience design tool program to create game or software concepts.

Aseprite - Program to create pixel art and animated sprites for 2D games.

Autodesk Maya / Blender - 3D computer graphics application to create 3D models.

Krita – Raster graphics editor for digital painting.

Adobe Photoshop - 2D graphics program to draw illustrations and manipulate images.

Adobe Illustrator - 2D graphics program to create vector shapes, logos and icons.

Game 1: Mining Missiles

Synopsis:

Inspired by the game breakout, the player progresses through underground levels by destroying blocks with bouncing projectiles fired from their cannon. Projectiles are crafted from the materials obtained from blocks they destroy. Players can craft more powerful projectiles to destroy stronger blocks and obstacles. This game challenges the player to be resourceful as every projectile is limited and be creative with their ricochets.

• Earned a distinction in Game Development. The subject emphasizes game documentation and programming in C#.

• With the exceptions of the game backgrounds and music, everything else was created by me.

Programs used:

Game 2: ChalktownExpress

Synopsis:

The Game Development Project subject required the game to focus on teaching time management. In Chalktown Express, the player has the role of a deliveryman who must obtain respective items from suppliers and deliver them to clients by the time limit they are given. The game allows the player to write notes on the screen with the pen tool and plan their route before starting the day. The game is challenging as every second and dollar counts as they travel, where taking different types of transportation (bus, taxi, train) to save time will cost money.

• Earned a distinction in Game Development Project.

• My role was to create sprites, UI, documentation and the game designer.

• The game is published on the google play store. https://play.google.com/store/apps/details?id=com.n0ngneric.chalktownexpress&hl=en

Programs used:

Game 3: Halt the Horde

Programs used:

Synopsis:

Halt the Horde is an action match 3 defence game where the player launches projectiles at enemies by dragging and aligning 3 or more of the same piece. When players match pieces, they can use abilities at the bottom of the screen such as deploying a turret or shooting an entire row of projectiles. The player will lose if enemies attack till their castle health reaches 0. The goal is to reach the final boss with progression in obtaining relics, unlocking more weapons, upgrading their weapons and reaching the top of the leaderboard.

This project was created as an inspiration benchmark for the company as they are researching on match 3 game mechanics. The game is inspired by The Last Stand 2’s mechanics and follows a medieval fantasy theme with lots of lots of wood UI. The weapon icons are made with a distinct colour scheme for the player to differentiate the icons.

• Earned a distinction in Major Project.

• Won the Singapore Pools Project Prize during my Graduation Ceremony.

• Received praise from our supervisors and lecturer.

• My role was the game designer, schedule planner, 2D and 3D artist and video editor for our game trailer. (Music and monster models are outsourced)

• You can watch the trailer created by me on youtube. https://www.youtube.com/shorts/1cNqKZaaIT8

Halt the Horde Additional Screenshots

From the order of left to right –

1. Relic Screen –Completing each level will award the player to choose between 1 out of 3 random relics. Relics give players passive abilities during combat such as unlocking a combo meter to deal additional damage.

2. Edit Team – The player can choose which weapons to bring into battle

3. Campaign – Levels can be selected between 1 to 10. Completing the latest stage unlocks a new level.

4. Upgrade – Currency earned from levels to upgrade the stats of their weapons.

5. Leaderboard – Players can compete with their levels online with other players.

Additional Games

Polyde:

Polyde is an action RPG inspired by Wizard Wars and Magicka. The player can fire spells to defeat enemies and can combine spells together to create powerful fusion spells.

• Earned a distinction in Game Design.

• A demonstration video can be watched on youtube.

https://www.youtube.com/watch?v=T1vPEmW0ItM

Game physics project:

A physics obstacle course where the player presses the space bar to move all interactable at once in the course to propel the ball towards the goal. The game is challenging as you have to time the contraptions in order to progress.

• A demonstration video can be watched on youtube.

https://www.youtube.com/watch?v=JPe7lkpADSU

Block breaker:

The very first game I created and the game that helped me to enter my game design diploma. This game is similar to the famous game Breakout and I learnt how to program from a udemycourse.

Laser defender:

The second game I created from a udemy course. A shoot them up where the player earns high scores by defeating enemies with projectiles fired from their ship. The programming learnt from this game and block breaker are used later on to create Mining Missiles.

Game modelling showcase

Autodesk Maya:

A medieval scene of 3D objects such as swords, wheelbarrows, a fireplace and a lamp

Blender (Halt the Horde):

Assets created in blender all learnt on my own from video tutorials on youtube. They use cel shading and are edited in adobe photoshop.

Blender (Others):

Pipes and a donut created to learn more about blender and the different tools used for an efficient workflow.

2D illustration showcase

Halt the Horde Assets
Pixel art
Krita
Fanart of razor from genshinimpact
Anime female head drawing

Turn static files into dynamic content formats.

Create a flipbook