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HO_Inhoudstafel_MathetmaticsForGameCreators

Page 1

Inhoudstafel Chapter 1 The Unit Circle Chapter 2 Trigonometry Chapter 3 Animation using trigonometric funtions Chapter 4 Vectors Chapter 5 3D Vectors: Applications of dot and cross product Chapter 6 Lighting: Basics of computer graphics Chapter 7 Animations with physics and vectors Chapter 8 Transformation with matrices Chapter 9 Trigonometry case study: the icosahedron


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HO_Inhoudstafel_MathetmaticsForGameCreators by VAN IN - Issuu