HALLOWEEN ISSUE! Marvel,s GODZILLA! Charlton,s HORROR LINE! And Thomas and Giordano,s DRACULA adaptation! GRE W P RO
T H E U LT I M AT E C O M I C S E X P E R I E N C E !
4 r 20 0 O c t ob e
N$o5..965
2 PRO O O R
LEN WE IN & BE R WRIGHT NIE SON pl us STEVE BISSET TE & RICK VEITCH
R TOLD VE
TSTORIES NE S E AT
ating Celebr st The Be of the s c i m o C 80s, ’70s, ’ y! & Toda
MAN-TH ING or SWAMP THING: WHO CA ME FIRST?
TUFF S H UG
THE—!? HAT
HORRO R & HE RO ES PENCIL ART
att ing look itin A bit &
olan & C e n e G lfma n’s o W v a r M COMICS TE RS CHARAC FOR ENT PRESID
TOMB OF DRACULA, MAN-THING, DR. STRANGE, AND HOWARD THE DUCK TM & © 2004 MARVEL CHARACTERS, INC. SWAMP THING TM & © 2004 DC COMICS.
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TwoMorrows.Celebrating The Art & History Of Comics. (& LEGO! ) TwoMorrows • 10407 Bedfordtown Drive • Raleigh, NC 27614 USA • 919-449-0344 • FAX: 919-449-0327 • E-mail: twomorrow@aol.com • www.twomorrows.com
The Ultimate Comics Experience!
Volume 1, Number 6 October 2004 Celebrating the Best Comics of the '70s, '80s, and Today! EDITOR Michael Eury
Wa nna see some thin g r e a l y l sc ary? r u o It’s
n e e w o l l Ha issue! EDITORIAL .............................................................................................................................................................2 Hear ye, young patriots! An appeal from your Uncle Euryman!
PUBLISHER John “J-Mo” Morrow DESIGNER Robert Clark
PRO2PRO INTERVIEW: LEN WEIN AND BERNIE WRIGHTSON ............................3 The creators of Swamp Thing discuss the monster’s roots and the sequel that never was
PROOFREADERS John Morrow and Eric Nolen-Weathington
THE GREATEST STORIES NEVER TOLD: MAN-THING OR SWAMP THING: WHO THE MUCK CAME FIRST? ................................................15 Burying the debate once and for all
SCANNING AND IMAGE MANIPULATION Rich Fowlks
BRING ON THE BAD GUYS: THE TOMB OF DRACULA ............................................19 An in-depth look at one of comics’ most celebrated series, with rare Gene Colan art
COVER ARTISTS Gene Colan (pencils) Dave Gutierrez (inks)
BEYOND CAPES: MARVEL COMICS’ GODZILLA.............................................................33 Remember when the terror from Tokyo stomped into the Marvel Universe?
COVER COLORIST Tom Zuiko SPECIAL THANKS Michael Ambrose Val Mayerick Pat Bastienne
Adam McGovern
Stephen Bissette
Doug Moench
Brian Bolland
Brian K. Morris
Frank Brunner
Bill Pearson
John Byrne
Adam Philips
Len Callo
Mike Ploog
Gene Colan
Carl Potts
Gerry Conway
Dave Ross
Nick Cuti
Joe Simon
Steve Ditko
Paul Smith
Steve Donnelly
Anthony Snyder
Dick Durock
Joe Staton
Tom Field
Roger Stern
Steve Gerber
Roy Thomas
Joe Gill
Herb Trimpe
Dick Giordano
Rick Veitch
Dave Gutierrez
Jim Warden
Grand Comic-
Len Wein
Book Database
Marv Wolfman
David Hamilton
Bernie Wrightson
Heritage Comics
Mike Zeck
Wayne Howard Dan Johnson Michael Kaluta Ted Latner Jonathan Mankuta
ROUGH STUFF: HORRORS AND HEROES..............................................................................38 Art by Ploog, Kaluta, Brunner, Potts, Paul Smith, Dave Ross, and Alcala, plus Wrightson and Colan PRO2PRO INTERVIEW: STEVE BISSETTE AND RICK VEITCH ..............................48 Recalling Swamp Thing’s 1980s renaissance, with rare Bissette art PRO2PRO EXTRA: AN EVENING WITH ALAN MOORE .............................................67 Ever hear of DC Comics’ Swamp Thing promotional video? OFF MY CHEST: GUEST EDITORIAL BY ROY THOMAS ............................................68 The story behind the writer’s unfinished Dracula adaptation, with art by Dick Giordano BEYOND CAPES: CHARLTON COMICS’ HORROR LINE ...........................................71 Comics’ sleeping giant was more influential than you might realize WHAT THE--?!: SUPERMAN OF THE PEOPLE .....................................................................77 The unlikely stories of some very odd Presidential candidates BACK IN PRINT: ALAN MOORE: ACROSS THE DC UNIVERSE ...........................83 Moore’s mainstream DC work is collected; plus looks at Hellboy: Weird Tales, Morbid, and Aurora model kit “fantasy” boxes BACK TALK.........................................................................................................................................................86 Reader feedback on issue #4
BACK ISSUE™ is published bimonthly by TwoMorrows Publishing, 10407 Bedfordtown Drive, Raleigh, NC 27614. Michael Eury, Editor. John Morrow, Publisher. BACK ISSUE Editorial Office: BACK ISSUE, c/o Michael Eury, Editor, 5060A Foothills Dr., Lake Oswego, OR 97034. Email: euryman@msn.com. Six-issue subscriptions: $30 Standard US, $48 First Class US, $60 Canada, $66 Surface International, $90 Airmail International. Please send subscription orders and funds to TwoMorrows, NOT to the editorial office. Tomb of Dracula, Man-Thing, Doctor Strange, and Howard the Duck TM & © 2004 Marvel Characters, Inc. Swamp Thing TM & © 2004 DC Comics. All characters are © their respective companies. All material © their creators unless otherwise noted. All editorial matter © 2004 Michael Eury and TwoMorrows Publishing. BACK ISSUE is a TM of TwoMorrows Publishing. Printed in Canada. FIRST PRINTING.
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BACK ISSUE #8 (Feb. 2005) “Black History Month” ■ STORM ■ 1970s/1980s X-MEN pencil art ■ LUKE CAGE, JOHN STEWART GREEN LANTERN, VIXEN, BLACK LIGHTNING, BLACK PANTHER, CYBORG, and other 1970s/1980s African-American super-heroes
BACK ISSUE #9 (Apr. 2005) “Cosmic Issue” ■ NEXUS (Steve Rude) ■ GRIMJACK (Tim Truman) ■ THANOS, CAPTAIN MARVEL, and WARLOCK (Jim Starlin) ■ Marvel Comics’ STAR WARS ■ DC’s TIME WARP
BACK ISSUE #10 (June 2005) “Pulp Fiction” ■ BATMAN/RA’S AL GHUL (Neal Adams and others)
omery Flagg. With apologies to James Montg
■ JON SABLE and BATMAN/JON SABLE (Mike Grell) ■ THE SHADOW, DOC SAVAGE, and THE ROCKETEER
Now is the time for all good comics fans to come to
■ 1970s/1980s BATMAN pencil art
the aid of their Uncle Euryman. BACK ISSUE is about to begin its second year of publication, celebrating even more 1970s/1980s
BACK ISSUE #11 (Aug. 2005) “Gods and Warriors”
comic-book classics. If you have any artwork—
■ Neil Gaiman’s SANDMAN
unpublished covers, commissioned or convention
■ John Byrne’s never-published SHAZAM!
sketches, character designs, penciled pages, original
■ Marvel’s CONAN THE BARBARIAN
pages, etc.—or other related materials (photos,
■ 1970s/1980s JOHN BUSCEMA pencil art
scripts, etc.) pertaining to any of the following subjects, please email editor Michael Eury at euryman@msn.com as soon as possible (send
And:
email query first; no unsolicited attachments, please!).
Any rare artwork relating to the Silver
Contributors will receive acknowledgment in print
and Bronze Age (1960–1986) JUSTICE LEAGUE
and complimentary copies of BI.
OF AMERICA (unpublished covers, group and
Thanks, young patriots! And don’t forget to vote!
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character sketches, etc.).
Wein Wein and and Wrightson: Wrightson:
interview
by Dan Johnson
conducted on April 27, 2004, and transcribed by Brian K. Morris.
Roots of the
Murky Beginnings
SWAMP THING When Len Wein and Bernie Wrightson created Swamp Thing for what was intended to be a one-shot story in House of Secrets #92, both men suspected they had given birth to something special, but neither knew how much their creation would capture the imaginations of comic-book fans, or the attention of their bosses at DC Comics. In the early 1970s, readers were rediscovering horror comics, thanks to the revision of the Comics Code. Fans hungry for things that went “bump in the night” got more than they bargained for with Swamp Thing: There were monsters galore,
Bernie Wrightson’s
enough to make any diehard horror fiend foam at the mouth. Also, since Swamp Thing had to share the
memorable cover art
newsstands with titles like Superman and The Amazing Spider-Man, there was plenty of action to please
to Swamp Thing #1 (1972), in ghoulishly glorious blackand-white.
super-hero fans. But anyone who has read the ten classic issues by Wein and Wrightson can tell you that it was the heart and soul of Swamp Thing that made the book a worthwhile read, and that also allowed it to stand out from the creepy crowd rising up to haunt spinner racks in drugstores and convenience stores. Wein and Wrightson made Swamp Thing a memorable character by laying the terror on thick, but never at the expense of the humanity of the monster’s alter ego, Alec Holland. —Dan Johnson
© 2004 DC Comics.
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The Story That Almost Didn’t Happen
WRIGHTSON: Yeah, yeah.
comic book, this is the one.” It was made to order
So then they saw just how
because Len and I talked about it in very broad strokes,
much it had sold, and like Len
about the story arc and everything. And I thought, “This
said, it even outsold Superman
is great. This is going to be, like, wall-to-wall monsters.
that month.
What could be better?”
WEIN: Yeah, it was amazing.
JOHNSON: I know you’re a big aficionado of horror,
And [then-editorial director]
Bernie, and this was DC’s really first big effort to do a
Carmine [Infantino] came to us
horror-themed comic book with recurring characters.
and said, “I want to do a regular
Was there any trepidation on DC’s part, if they thought
book about it,” and Bernie and
the horror theme might play itself out after a while, or
I refused.
were they convinced they had a winner on their hands?
JOHNSON: Really?
WRIGHTSON: They were very excited about it. I don’t
WEIN: The story had meant
remember any negativity or trepidation.
so much to us, and had such
WEIN: Nobody ever comes to the book and says, “This
an emotional resonance for
may fail.” Otherwise, you’d never start doing it. You
the two of us, that we decided
always stay with a project with the assumption that it’s
we didn’t want to weaken
going to be a hit. It may fail, but you just come at it,
the story. We didn’t want to
hoping that it’s going to be successful. And this had
water it down by making it an
already proven successful for them and they had no
ongoing series.
trepidation whatsoever.
WRIGHTSON: Absolutely, Len. And besides, it was just
WRIGHTSON: But I remember very early on, before even
so much fun.
starting on the first issue, having a conversation with
WEIN: We refused for the better part of a year and then
Len and Joe Orlando and talking about what we could
Len Wein
I had this wonderful epiphany one morning where I
do with this series to really make it successful, and trying
originally resisted
went, “Schmuck!” and I slapped myself in the forehead.
to nail down all the elements and the factors of the
DC’s desire to produce
I suddenly realized we could do a new series, without
short story that made that such a hit. And [we said],
a Swamp Thing series.
doing the same story with the same characters. You
“Okay, let’s bring that to the series and just put all that
know, basically start over again.
at the heart of it.”
Art from issue #1 (1972).
And I called Joe Orlando and said, “Joe, I figured out
© 2004 DC Comics.
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WEIN: And at the heart of this is really where the horror
how to do this without undercutting the original story.”
book is, it’s a love story. I think it’s always been more of
And Joe said, “Oh, great! I’ll pitch it to Carmine.” And
a love story than anything else.
Joe called me back a few minutes later and said, “Yep,
WRIGHTSON: Absolutely. Which is where, for my money,
[Carmine] still wants to do the book. Who do you think
the best stories—horror, science fiction, mainstream,
should draw it?” I said, “Bernie.” [Joe] said, “I don’t
whatever—that’s where it comes from. It comes from
think Bernie wants to do a regular book.” I said, “I’ll call
the human element and it’s the emotions of the characters,
you back in an hour.” (laughs) And then I called Bernie.
and I think that’s the heart of the tale. Then you can do
WRIGHTSON: Yeah, my reaction was exactly the same.
anything you want. You can put any kind of crazy thing
I was a little scared of taking on a whole book on a reg-
in there.
ular basis because I was then, and I’m still now, pretty
WEIN: I think the biggest success in Swamp Thing isn’t
slow. And I was just afraid that I wasn’t going to be able
the fact that he’s a monster, it’s his humanity that makes
to meet the deadlines and I’m going to fall down on
the character so pitiful.
this. But when Swamp Thing came along as a series, I
WRIGHTSON: That’s right. He was always a human in a
thought, “My God, if I’m ever going to do a complete
monster’s body.
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the old Universal horror films successful.
Homage to Frankenstein
WEIN: We loved those.
The cover art to
WRIGHTSON: Yeah, we grew up with those. Len and I
Swamp Thing #3
are the same age, and I’m sure we were there in our Dr.
(1973) offered a peek
Dentons in 1954, whenever Universal released all these
at the Patchwork Man,
JOHNSON: It sounds like you tapped into what made
things to TV, just waiting with bated breath for the first
Wein and Wrightson’s
look at Frankenstein’s Monster or the Mummy.
tribute to the
JOHNSON: Was there anything that DC said you
Frankenstein Monster.
absolutely couldn’t do, horror-wise?
© 2004 DC Comics.
WRIGHTSON: The Comics Code forbade the use of the words “horror” and “terror” in the title of a comic book. And Len and I, we really didn’t want to push the envelope in any way that would violate the Code. WEIN: We didn’t need to. Ever y one of the old Universal monster movies would have been approved by the Comics Code. WRIGHTSON: Exactly. Those were G-rated movies, really, and they were as scary as they wanted to be, but they
WRIGHTSON: And they said, “You can’t do this because
didn’t send audiences screaming from the theaters. You
this character is undraped.” (Dan laughs) I remember that
know, they were entertainment. I think we were all pretty
was their word: “undraped.” And Joe said, “Well, yeah.
much on track with that. One thing none of us really
He’s a monster. He’s like an azalea, he’s a big tree. What
thought of was that Swamp Thing wore no clothing, you
do you want me to do, put little purple pants on him
know? Basically, he was a big tree. But with the fifth or
like the Thing or the Hulk or something?” And Joe had
sixth issue, Joe Orlando got a call from the Comics Code.
to go to the Comics Code office, or have a meeting with
WEIN: Yes. (laughs)
the Comics Code people, whoever worked there. WEIN: Leonard Darvin was running the Code back then. WRIGHTSON: And Joe had to take all the five issues, or whatever it was that we had already done, go through it panel by panel, and show them that you never saw anything. We weren’t trying to pull something on the kids, you know. Whenever you see this guy full figure, he’s always in shadow. We used a lot of black. I think it was the
Oh, the Humanity!
blackest comic book that was coming out at the time,
Wrightson may be
lots of heavy shadows. And [Joe] managed to convince
known as the master of
them that it’s okay because the guy is a monster, and a tree
the macabre, but as the
doesn’t have genitals.
cover art to Swamp
WEIN: You know, if you wanted something that had
Thing #2 (1972) shows,
sexual connotations, Man-Thing’s carrot-like nose was a
he has also mastered
lot more—
dazzling perspective and
WRIGHTSON: Yeah! Nobody ever complained about that.
intricate line work.
JOHNSON: The time that the book first appeared, the © 2004 DC Comics.
Comics Code was starting to loosen up a little bit. Up
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Swamp Thing Returns From DC’s Vertigo imprint, Swamp Thing #6. © 2004 DC Comics.
Fearsome Farewell Because you can never get too much Bernie Wrightson art, we close this interview with the cover illustration (far right) for a 1971 rarity, DC 100-Page Super Spectacular #4, themed “Weird Mystery Tales.” © 2004 DC Comics.
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JOHNSON: Rick mentioned that Neil Gaiman was going
tremendous responsibility to something that you aspire
to be doing a six-issue arc after he was going to leave
to. And it seems to me that many of the people who
the book, but backed away after Rick was dismissed from
have come to Swamp Thing have come to it in the same
DC over the [rejected] Jesus Christ storyline.
way. “Oh, my God, this is Swamp Thing. I’ve got to treat
WEIN: Right.
it with respect and do the right thing.” And it’s very flat-
JOHNSON: I know DC has just released another Swamp
tering.
Thing relaunch.
WRIGHTSON: Yeah, it’s great, it’s great. It’s like they’re
WEIN: Andy Diggle, who’s this week’s hot writer, is
coming in to continue work on the Lincoln Memorial.
doing it. I’ve read the first two issues and enjoyed it so
WEIN: Yep, there you go
far. I want to see where it goes. But so far, it’s been
WRIGHTSON: And it’s like, “Okay, I can’t come in and
entertaining.
f*ck this up because it’s so big and important and iconic.
JOHNSON: What are your hopes for Swamp Thing in
I’ve got to live up to this.”
the future?
JOHNSON: What’s the best word of advice you can give
WEIN: Listen, since Bernie and I now actually see a piece
to the next Swamp Thing writer and artist?
of the action on the character, I hope it’s an over-
WEIN: Don’t screw up.
whelming success. (laughs)
WRIGHTSON: I talk to young people at conventions
WRIGHTSON: I wish them all the best on it. I think that
that want to get into comics, and I wish them the best
for Len and me both—here I go again, speaking for
of luck. I know it’s not as easy to get into the field as it
Len—this was a moment in time and it was a very gold-
was 30 years ago. So first off, I tell them that. Okay, I
en moment. And I think Len and I were at the right
don’t know how to go about getting into comics now,
point in our careers and in our ways of thinking and
if I was just starting out. But I tell them the important
what we wanted to do with the medium to come
thing about comics is you come into this because you
together at that particular moment and do this. And I’ve
love it, and that’s the first thing. Don’t come into it
always had a great love for the character and I still do to
thinking that you’re going to make a bundle of money
this day. I look back on it as some of the happiest and
because there is not, with very few exceptions, a bundle
most exciting times of my life as an artist. And I’m
of money to be made in comic books. You’ve got to
extremely happy that the character has been done so
come from a place where you love the medium and you
well by so many others, with peaks and valleys, over
love doing it and you love having no life and staying up
the years. And I think everyone who’s come to the book
all night, drawing these panels on a page. But the most
and the character since Len and I created it, they’ve
important
come to it with a lot of respect and seriousness. And
thing is, it’s not
they seem very excited and very willing to demonstrate
lines on paper,
this affection.
it’s reality. You
WEIN: Well, they come to the project with respect,
fall into that
which is very gratifying. When I took over Spider-Man,
story and from
many years ago at Marvel, I was at that point, techni-
a perspective
cally, I think the third real, regular writer on the book.
of this is really
Stan Lee had done a hundred-something issues, Gerry
happening and
Conway had done a run of 30 or 40 issues. Roy Thomas
you’re not go-
had done two or three issues, Archie Goodwin had done
ing to sell it
one, but they were only fill-in writers. I was, I suppose,
to an audience
the third writer on that book and it was incredibly intim-
unless you really
idating to me and very sobering to realize that I had a
believe it.
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© 1972 DC Comics.
p. l Comics Grou © 1972 Marve
by
Dan Joh
nson
One of the greatest debates in the history of comics centers around Marvel’s Man-Thing and DC’s Swamp Thing. Is it possible that one is an original creation, and the other merely a copy? Close similarities surrounding both characters have kept the flames of speculation going for decades. Consider these facts: Both first appeared within a month of each other, Man-Thing in the black-andwhite magazine Savage Tales #1 (May 1971), and Swamp Thing in House of Secrets #92 (June–July 1971). © 1971 Marvel Comics Group.
In their origin stories, both were scientists who became hulking plant monsters because of the treachery of others. Eventually, both characters were spun off into their own books, but not until a delay of over
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So how was it that each character ended up in his own book so many months after his initial appearance, and at the same time? Whereas Wein had no interest in doing a series with his swamp monster at first, Marvel had planned to make Man-Thing a series star right from the beginning. “Stan [Lee] came up with the ManThing book,” Thomas tells BACK ISSUE. “Once we had it, we had a nice character. I was never wild about the character being called ManThing since we already had the character called the Thing. But if Stan wanted [it], that was up to him.” Then why the delay? “We didn’t do Savage Tales #2 for many, many moons. Martin Goodman never really did want to do a blackand-white magazine,” Thomas explains. “We encountered some distributor resistance to it, and different things of that sort, I never was quite clear on what, but [Goodman] used it as an excuse not to do it. It was always Stan who had wanted to do the black-and-white magazines. When [Savage Tales] got killed, we just took the various material and we put it in other places. The [second] Man-Thing story eventually went into [Astonishing Tales #12, starring] Ka-Zar. When Savage Tales #2 did come out, a year or two later, at that stage it was given over to me and I turned it almost entirely, as quickly as a I could, into a magazine devoted to Conan and sword and sorcery [titled The Savage Sword of Conan]” Like Conway, Thomas is not a fan of horror characters either. “When Savage Tales came out, it was still right before the Comics Code changed to allow something closer to horror comics, the right birth for [for Man-Thing],” remarks Thomas. “A year or two later, things changed and it was easier to put him into [the mainstream color comic Adventures into] Fear.” For the final word on this subject, Gerry Conway remarks of his former room-
Marvel’s Muck Monster
mate Len Wein, “We were both fans of each other’s work, so we did talk about it.
A 1975 Man-Thing illustration
We didn’t hide [our work] from each other. My work was pretty visible at any given
by John Byrne. Art courtesy
time. My desk was in the middle of our living room. Len may not have been
of Heritage Comics.
consciously aware of what I was doing, but he could have had the opportunity to
Man-Thing © 2004 Marvel Characters, Inc.
be aware.” Len Wein contends, “Which one came first implies that the other one copied the first. They came out virtually simultaneously. Man-Thing came out first as a series character. The Swamp Thing series started up the following year. They were pretty much created independently, simultaneously. [Gerry and I] shared an apartment, but we never really talked about the particulars of our work. It’s just a coincidence [that both came out as close as they did], and it’s made more bizarre by that fact that Gerry and I shared an apartment.” We here at BACK ISSUE are delighted that we had the chance to shed some light on the creation of both Man-Thing and Swamp Thing. While these comicbook monsters may never really know peace, we hope that we have at least put the debate surrounding our favorite muck monsters to rest once and for all.
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“You got it!” That’s what Stan Lee exclaimed after seeing this 1971 Dracula tryout illo by Gene Colan. Courtesy of Dave Gutierrez. © 2004 Marvel Characters, Inc.
Dracula Lives! Twenty-Five Years After its Death, Marvel’s TOMB OF DRACULA is Still Remembered as One of— Maybe THE—Best Horror Comics Series. Ever. by
Nobody knew.
To m F i e l d
Not Marvel Comics editor Stan Lee, who decided in 1971 that Dracula should be the first monster in comics history to star in his own ongoing series, nor writers Roy Thomas and Gerry Conway, who crafted the vampire lord’s heralded debut.
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Tomb of Inkers Select panels from each of the TOD inkers: (top to bottom) Chan (from #8), Colletta (#9), Abel (#11), and Palmer (#16). © 2004 Marvel Characters, Inc.
A Vampire No More
his pursuers, although not always in that order—and
End page from
how they grew. The key to advancing the series,
to Colan’s strengths by involving him in the story-
Wolfman learned, was to figure out how the charac-
telling. “He’d give me a written plot, but he’d also
TOD #67, featuring Dracula as a human —even the bums
ters would interact and change—then simply execute
discuss it with me over the phone,” Colan says. “I
those changes. “Within a short time, I had the book
tended to ask questions, rather than to have him
plotted two years ahead,” Wolfman says. “I didn’t
assume I got the idea.”
feel bad for him!
know the details of the stories, necessarily, but I knew
Also note the next-
how the characters would grow issue to issue.”
issue cliffhanger
© 2004 Marvel Characters, Inc.
inker
Tom
Palmer,
and
the
start
of
Wolfman was honored to work with Colan. “There was a magic in Gene’s work on Dracula that I don’t
Incidentally, TOD #12 also marked the return of
with Drac’s son Janus.
he quickly jelled with the young scribe, who worked
the
think even he understood,” Wolfman says. “He could do super-hero stuff—he certainly proved that on DD
Wolfman/Colan/Palmer creative team’s Cal Ripken-
and Iron Man and all the others—but he came alive in
like string of 59 consecutive issues together—a
ways he couldn’t imagine on the Dracula book.”
remarkable streak even now.
The readers clearly embraced Wolfman and
Colan, for one, was delighted
Colan’s efforts, and TOD quickly was promoted to
to have a permanent inker in
monthly status. And to close observers such as
place—especially Palmer, who
Adrienne Colan, the Wolfman/Colan synergy was
was one of Gene’s all-time
evident from day one. “It was very apparent that
favorites. “I liked Tom’s work
Marv cared as much about the writing of it as Gene
very much,” Colan says. “It
cared about the art,” Adrienne recalls, “and in a way,
was weighty, and he put in all
that was their most powerful bond.”
the stuff I liked—kind of like a [cartoonist
Milton]
Caniff
A bond that would indeed generate a remarkable run of comic books.
[approach]. My work is not easy to follow, and he must
OFF AND RUNNING
have had a hell of a time with
For roughly 20 issues, from #15 through #35, the
it. But Tom is an illustrator
Wolfman/Colan/Palmer team took the opportunity
himself; he’s done a lot of
to explore the essence of TOD. Within that span, they
advertising art. So, he was very
showed us:
well-suited to it.”
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TOD is about Dracula: More than just a sleeps-by-
And although Colan had
day/stalks-by-night monster, Dracula is revealed as a
worked with Wolfman only
character of startling nuances. He can be stranded in
once prior to TOD on a short
a mountain blizzard with one of his arch foes, Rachel
story for one of Marvel’s early-
Van Helsing, and spare her life one moment, then
’70s horror anthology comics,
turn on her the next (issue #19). He can encounter a
new, diabolical villain, Dr. Sun, and emerge as the
Wolfman/Colan/Palmer collaboration, which settled
story’s hero (#21). He can even fall in love with a
into a remarkable creative groove. Early on, Wolfman
human woman, Shiela Whittier, until his darker
stopped approaching the book as a series of episodic
instincts get the best of him (#29). The vampire lord
comics, treating it instead like an ongoing novel.
also can become vulnerable, feeling his powers slip
Character development dictated the plots, which
away in a memorable storyline beginning with #31.
Wolfman meticulously detailed for Colan’s interpre-
driven to kill one
TOD is about characters: More than a standard
tation. “I may have been the first writer at Marvel to
another, but in #19
heroes-chase-villain series, this color comic came
break down an issue plot page by page,” Wolfman
are forced to keep
with characters who showed multiple shades of gray.
says. “I needed the feel of pacing.”
one another alive
Drac vs. Yak Dracula and his arch-foe, Rachel Van Helsing, are usually
There is Frank Drake, the cowardly dilettante, who
Similarly, Colan needed the freedom to bring his
when lost in the Alps.
by the end of issue #24 is so fed up with his flaws that
own inspirations to the book—and with Wolfman,
he’s off on a quest to find his hidden courage. There
Check out the fight
he had that license. Says Colan, “I did some things in
is Rachel Van Helsing, the cold, scarred slayer, whose
TOD on my own that weren’t in the plot, and then I
beauty and warmth emerge as she falls in love with
would call up Marv and say, ‘What do you think of
Drake and rediscovers her own humanity. There is
this?’” “For instance, Dracula would be floating
Quincy Harker, whose own tragic backstory (Dracula
along the floor, and you’d see his
killed his wife and smashed his legs) emerges over
face, but the rest of him would be
the early course of the series; then, as Quincy’s health
like smoke, floating, and I thought
fails, he—and we—wonder whether he’ll get the
it was a good idea. I kind of needed
opportunity to plunge a final stake through Dracula’s
permission to go ahead and go off
heart before his own surrenders. There is Blade, the
field a little bit.”
jive-talkin’, vengeance-driven slayer who’s been
The end result of the creative
nipped so many times that he’s developed immunity
synergy was a book that rose above
to vampire bites. And then there is Taj Nital, who
the monster-comic trend to be a
never says a word, but whose story speaks volumes:
bonafide critical and sales success.
Taj leaves the vampire slayers in issue #22, returning
TOD even spawned a pair of com-
to his India homeland, where we learn that he’d
panion titles—the black-and-white
lost his voice in a Dracula-led vampire attack that
Dracula Lives! magazine and the
crippled his wife and infected his son. In issue #32,
color Giant-Size Dracula comic—
Taj fails to stop a mob that succeeds at what he can’t
which mainly existed outside of TOD
bring himself to do—staking his vampiric son—and
continuity, save for the intro of
in issue #34 he walks away from the series entirely.
Lilith, Dracula’s vampire daughter,
To this day, Taj remains one of the few main
in G-S #1.
characters to walk off, rather than be killed off, a comics series.
and a maniacal yak. © 2004 Marvel Characters, Inc.
“Sales were jumping,” Wolfman recalls, and because of the com-
TOD is about the stories: As Wolfman developed
mercial success, he was given the
his writing skills, he experimented with different
freedom both to learn to write and
approaches. There are the popular “Dracula’s Diary”
to serve as the book’s de facto editor.
stories (issues #15 and #30), which started out as
“Everyone knew [TOD] was working, so no one was
catchalls for Wolfman’s loose plot threads, but which
going to get in my way unless I committed a major
ended up as memorable character vignettes about
foul-up.”
Dracula. There are the unique issues, such as #22,
In essence, what Wolfman describes was the
which was inspired by a Russian vampire myth, and
“Marvel method” of the early 1970s, when there
#25, which presents Hannibal King, vampire detec-
were simply too many comics for one editor (Roy
tive (and co-star of Blade III). And there are the
Thomas) to oversee. “It was definitely a seat-of-the-
morality plays, i.e., #35, in which Dracula falls under
pants operation,” recalls Conway. “While Roy had
the sway of an evil fashion designer, killing off her
the direct authority, he didn’t have the time to real-
rivals—and then setting her up for just desserts.
ly supervise 40 or 50 titles a month. Each writer in
Of course, as much as anything, TOD is about the
scene between Drac
effect became his own editor.”
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Cover Progression Gene Colan’s original cover rough to TOD #65 (left), which was rejected, and his pencils for the cover that actually saw print. Courtesy of Heritage Comics. © 2004 Marvel Characters, Inc.
Wolfman and Colan’s Night Force Splash to Night Force #3, Marv Wolfman and Gene Colan’s post-TOD
have the same spirit. “It’s an example of me and
and Marvel’s reprints of 30-year-old TOD classics—
Gene not clicking,” Wolfman says. “I just despise
there’s been no active discussion of any new Dracula
those four issues.”
revival.
The early ‘90s, with the release of director Francis
For his part, Colan says he’s done drawing main-
horror reunion at DC
Ford Coppola’s Bram Stoker’s Dracula film (1992), saw
stream comics. Semi-retired at age 78, he doesn’t
Comics. Note that TOD
the release of a handful of Marvel Comics “Best of
want the demands of an ongoing series. Wolfman,
alumni John Costanza and
TOD” reprints, turning a new generation of fans onto
on the other hand—even after losing his legal battle
the comics they’d missed 20 years earlier. Then in
with Marvel over the rights to Blade—won’t rule out
1998 came two competing Dracula projects: From
the prospect. “If they wanted me, had the right team
Michele Wolfman are also along for the ride. Alas,
Marvel, there was Dracula, Lord of the Undead, a three-
and would guarantee me control, I’d do it,” he says.
Tom Palmer was still
issue miniseries by Glenn Greenberg, Pat Oliffe, and
Reflecting on their TOD work as they flip through
under contract at Marvel.
Tom Palmer (the sole TOD representative), pitting
the two new Essential TOD volumes, both creators
Dracula against his daughter Lilith, medical science,
are struck first by the flaws—the pages they now
and unscrupulous auctioneers. And from Dark
wish they’d drawn or scripted better. “I find TOD
© 2004 DC Comics.
Horse Comics, Wolfman and Colan reunited
hard to read today,” Wolfman says. “My own style
once again to produce The Curse of Dracula, a
has developed away from that purple prose. I think
three-issue miniseries that presented an all-new
TOD is probably over-written for today’s audience.”
interpretation of Dracula as a young, politically
That said, Wolfman does appreciate TOD’s signifi-
connected power broker in San Francisco. This
cance—as a comic book, as a collaboration, and as an
series, reproduced directly from Colan’s pencils,
achievement. “Dracula was Gene and me—nobody
is gorgeous to look at, and reads well, too, as a
does better what Gene can do, drawing real people
stand-alone, modern horror story. “That was
with real emotion.”
perfect,” Wolfman says of this last version of
And, hands down, Wolfman says, TOD is the best
Dracula. “Gene drew Dracula better than he’d
comics series he’s ever written. “[New Teen] Titans
ever been drawn before.” Still, Wolfman and Colan never created a second Dracula series for Dark Horse, and despite the commercial success of the Blade movies—
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eventually fell apart; Dracula never did,” Wolfman says. “TOD was never less than what it should have been. And sometimes it was really, really good.”
l l e H e h T d e v o L s Kid Out of Godzilla:
Godzilla vs. ! s c i m o C l e v r a M
cs Savant” Stewart
b y Tom “The Comi
By the mid-1970s, the Big Two—Marvel and DC, of course (used’ta be the Big Three, with Dell at #1, but that’s another article)—had been changing the two basic truisms of the last 40 years of the business: that is, that comics are for kids, kids, say, about eight to 13 years old, and that the audience for them turns over about every four to five years. Oh, and it’s mostly boys! Comics fans were skewing older, high school, college age, and beyond (still mostly boys, tho’). Oldtime publishers must have scratched their heads at the letters they were getting from university students, goggled in wonder, and then said, “There’s money there!” And there was. All this, of course, is the start of another article (but it hooks up). The start of this one is Doug Moench and Herb Trimpe, both getting the call about Godzilla. Yep, the Tokyo-stompin’, Smog Monster-fightin’, friend of small, whiny Japanese schoolboys, Godzilla. Doug Moench, writer of such rightly acclaimed series as Master of Kung Fu and Moon Knight—yeah, that Doug Moench— writing Godzilla, with Herb Trimpe of the Hulk penciling. Marvel had acquired the rights to the big, green rubber monster from ToHo Studios and was looking for an approach to the property. Godzilla was a well-known brand name, one that
Stomping into the Marvel Universe Cover art to Godzilla #1 (1977). Courtesy of Jonathan Mankuta (Jon is looking for the cover art to Godzilla #3;
could attract a lot of new readers, if done right. Doug saw an opportunity: “I had mentioned I wanted to do something lighter. I got the call, ‘Hey! What about Godzilla?’” Godzilla? Doug:
if you have it for sale, contact him
“Godzilla? Well, maaaaybe. If I [can] do it the way I want . . . lighter. A comic
at jonmankuta@aol.com).
book actually aimed at kids. What we were doing at Marvel was geared to older and older readers; there were no comics for kids anymore!” This was the problem
© 1977 Marvel Comics Group. Godzilla © 2004 ToHo Productions.
as Doug saw it (see how I connect this up?); kids were being shouldered out of a medium that had been theirs for 40 years. Marvel really wasn’t publishing a kid’s comic anymore. Godzilla could be that comic. Doug:
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MIKE PLOOG
Horrooaanrnrdd es Herooes
© 1981 Universal Studios.
Mike Ploog—possibly the most underrated artist in comics! Here’s a magnificent piece of Hollywood history (courtesy of Heritage Comics): the character/monster design for director John Carpenter’s The Thing (1981), the sequel/remake (is it both?) of The Thing from Another World (1951), based on John W. Campbell’s 1938 short story, “Who Goes There?” Mike Ploog was a big part of the “look” of this $15 million fright-wonder—$1.5 mil was spent on the effects (all in-camera) alone. Mr. Ploog provided the visual schematics (and storyboards) for the 40-man technical crew, headed by Rob Bottin (who wound up in the hospital due to the pace of the production). To quote Ploog: “You should’ve seen some of the ideas we came up with for the Thing. They’re the most absurd-looking monsters you’ve ever seen!”
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JOHN CARPENTER’S THE THING
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ilton e” Ham n o b m vid “Ha by Da
DARK MANSION © 2004 DC Comics.
MICHAEL KALUTA
Mike Kaluta’s unused (in this form) cover for DC’s gothic horror anthology, Forbidden Tales of Dark Mansion #7 (1972). Compare it against the printed cover, in the inset, and you’ll see the “sand people” underwent some changes. Enjoy, folks!
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Bissette and and Veitch: Veitch: Bissette
New Tricks
interview
by Dan Johnson
conducted on April 17, 2004, and transcribed by Brian K. Morris.
Old Monster,
Swamp Thing creators Len Wein and Bernie Wrightson are a hard act to follow. After the first Swamp Thing series was cancelled 1976, many readers felt the character’s best days were behind him. But DC Comics’ muck monster got a new lease on life when Saga of the Swamp Thing was launched in 1982 as a tie-in to the Wes Craven-directed Swamp Thing film. At first, the book didn’t really set anyone’s field on fire. Just under two years into the revival, writer Alan Moore took over the series and deconstructed everything fans thought they knew about Swamp Thing. By the end of Moore’s second issue, he had managed to turn the medium of comics on its ear. Alan Moore wasn’t alone in this renaissance. Working with him was a group of artists who gave shape to his imagination. Two of these illustrators, Steve Bissette and Rick Veitch, share with BACK ISSUE their insights into their roles in transforming the legend of the Swamp Thing. —Dan Johnson
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Comics Journal Cover Steve Bissette’s pencils for a
Beginnings:
product encouraged DC Comics
“Grave Concern,” First alternative sale: & Stories #2 (1977) x mi Dr. Wirtham’s Co n Sally,” le: “A Song for Saigo First mainstream sa Sgt. Rock #311 (1977)
to allow the team to produce its
Milestones:
fanzine cover, which was painted by John Totleben. The final
first painted comics cover, on Saga of the Swamp Thing #34. (Unless otherwise noted, all art accompanying this interview is from the SpiderBaby archives, compliments of S.R. Bissette.)
tory / 1: The Illustrated His Abyss / Sojourn / 194 Tyrant / / 3 196 / oo Tab / Thing Saga of the Swamp Spider Baby Comix
Works in Progress: n Mountain Cinema
Gree Writer/illustrator for es (short That Lovecraft Loath All / e) zin ga (film ma ver and Co / ) tes th Roderick Ba story collection, wi by l ve no a ul, So ng Drifti illustrations for The Matt Spencer
Cyberspace:
/ www.comicon.com bissette discussion board: www.fanboy.info/ yabbse/index.php? board=13
© 2004 DC Comics.
DAN JOHNSON: Steve, I take it that you and Rick have known each other for quite a while. STEVE BISSETTE: Well, we first met at the Kubert School. Rick and I were members of the first class ever at the Joe Kubert School of Cartoon and Graphic Art in Dover, New Jersey. We were both from Vermont, Rick from Bellows Falls, and I was from Northern Vermont, the Duxbury and Waterbury area. I was aware of Rick’s existence. In fact, I was a big fan of his brother Tom Veitch’s underground comix. I read somewhere, while I was still going to college, that Tom and Rick were from Bellows Falls. It may have been in reference to Two-Fisted Zombies, which was the one piece of work of Rick’s that I’d read before we actually met. My thinking at that time was, “If these guys from Bellows Falls can get into comics, I can get into comics.” Rick was a motivating factor for my career even before we met.
Beginnings:
First sale: Two-Fist ed Zombies (1972), script by Tom Veitc h, art by Rick Veitc h
Milestones:
1941: The Illustrate d Story / The One / Saga of the Swamp Thing / The Maxim ortal / Supreme / Tomorrow Stories / Greyshirt: Indigo Sunset
Works in Progress:
Can’t Get No Vertig o graphic novel / Qu estion miniseries (DC) / Sw amp Thing: Regene sis Vertigo collected edition / Crypto Zoo (King He ll Press)
Cyberspace:
RICK VEITCH: (joining the conversation) If only you’d
www.comicon.com / bissette
known what mad machinations it took to get me from Bellows Falls into comics! (chuckles) BISSETTE: If only I’d known. (laughs) VEITCH: Anyway, I’m here. Sorry I’m late. I was inking and completely spaced out the interview. BISSETTE: That’s good. I can get it in print that I was on time with a deadline and you were late. (laughs) JOHNSON: So, Rick, Steve was just telling me about H a l l o w e e n
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their best customers and say, “You take this home and read it. If you don’t want to keep it, bring it back tomorrow, I’ll take it back. But I know you’re going to want to buy it.” The retailers skyrocketed the sales figures. We never got accurate numbers, but the closest we got was by the time that John and I were working on Swamp Thing #19, the circulation on the book had gone below 19,000 copies sold and it was near cancellation. I remember having a couple of panic phone calls with
Bissette and Totleben
issue came out, and I’ll be honest with you, it took me
A before-and-after
books. But it’s one of those great series that every
comparison of the
time I go back, I always find something new in what
cover for Saga of
he had written.
the Swamp Thing
VEITCH: When “The Anatomy Lesson” came out, the
#32 (1985), penciled
back-issue price immediately went way up, and every-
a few years before I really appreciated the Alan Moore
one who read it recognized that this was something.
by Steve Bissette and inked by
BISSETTE: Yeah. Part of that, too, was because the
John Totleben.
retailers really got behind it. The shockwaves that went through the industry were not something that DC
© 2004 DC Comics.
generated with their marketing machines, because they didn’t really market Swamp Thing. But Rick’s right. When “Anatomy Lesson” hit, John and I really felt the
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Len Wein. By the time Rick and Alan were working on the run, I think the sales figures were up around 65. Right, Rick? VEITCH: Wasn’t it in the 70s? BISSETTE: Yeah, and that was the result of the pure momentum of the response to what the book became. You know, Alan’s scripts, and the synthesis between myself and John Totleben and Rick on the artwork. There wasn’t really a marketing push from DC. They promoted the books in their house ads, but the real push was made by grassroots retailers and what passed for the comic press at the time. We got very positive reviews from Don Thompson in The [Comics] Buyer’s Guide and so on and so forth.
shockwave when it hit the stands, because we started
VEITCH: Don went out and bought a couple boxes of
getting invitations from retailers to come and do sign-
the book, and they gave them away as premiums with
ings in their stores. No exaggeration—by the end of
a subscription to Buyer’s Guide.
that year, John and I were either doing a convention
BISSETTE: That was big time. That was Don Thompson
appearance or a retail shop appearance literally every
and the CBG that did that. That wasn’t something that
other weekend. The retailers really got behind it.
the marketing department at Time-Warner had orches-
Every shop we’d go to, we would be told all these
trated. To follow up on the aesthetic aspect of what
stories about the grassroots embracing of Alan Moore’s
Alan brought to the book—there had been very well-
work, and that was one of the first books I heard about
written comics prior to that. But the problem was, the
where people, retailers, would literally give copies to
best writers working in the industry were usually at
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VEITCH: He brought a whole new dimension of character
never get a book that really synthesized good writing
to comic-book characters. Pretty much everybody coming
with strong artwork. Off the top of my head, I’ll name
up, pre-Alan Moore, was working with two-dimensional
Don McGregor and Doug Moench, who were doing
characters. And when you read Marvelman, as it was
some great work at Marvel on books like Black Panther
called originally, and now Miracleman, what Alan did with
and Master of Kung Fu. There’d be a real struggle with
the Mike Moran character was revolutionary. You’ve still
maintaining an art team, or in the case of McGregor, the
got the trappings of magic words and super-guys flying,
text would fight the art, but there was so much of it.
and stuff like that. But Mike Moran and Liz are extremely
Alan was a real breakthrough because he really understood how to synthesize his work with the artist
© 2004 DC Comics.
odds with either the artists or the editors. So you would
effective as real people confronted with this super-hero craziness in their lives.
he was collaborating with, and he was amazing in that
One of my favorite all-time bits in a lifetime of reading
regard. Right from the first exchange of letters with
comics is that scene toward the end of Alan and John’s
Alan, the chemistry began. If you look at how the book
run on Miracleman, where Moran realizes he has to switch
changed from when John and I worked with Marty
bodies once last time so Miracleman can defeat Johnny
Pasko on it, prior to Alan’s run, to John’s and my own
Bates. Moran knows he’ll be trapped in infraspace forever
entire run with Alan, to when Rick worked on it as a solo
and no one will ever know the sacrifice he has made to
artist, you could see Alan adapting what he was doing
save the world. So he piles a few rocks on a hillside as a
to fit the artist’s interests. I was the real gung-ho horror
pathetic little memorial as his final living act
guy so that early run of Swamp Thing that John and I
before saying “Kimota” and disappearing forever.
were doing with Alan, and Rick was working on as well,
BISSETTE: And it wasn’t just super-heroes. Bear
the orientation was towards horror.
in mind John, Rick, and I were all reading Alan
By the time Rick came in as solo artist on the series,
before we ever got to work with him. We were
Rick doesn’t have much interest in the genre and Alan
picking up those early issues of Warrior as they
and Rick forged their own path with that later run of
were drifting over stateside on a slow boat from
Swamp Thing. And, of course, with anything else Alan
England (chuckles), and we were blown away
has done, you just look at how he worked with David
with Marvelman and V for Vendetta. With V for
Lloyd or Dave Gibbons, how he worked with Kevin
Vendetta, there’s Alan transforming the whole
O’Neill, in every case, the project is perfectly suited to
vigilante genre into a genuinely dystopian political
the collaborative artist’s strengths.
arena that books like Punisher just weren’t
VEITCH: I think that Alan was bringing in his new vision
going near.
of super-heroes during your run. A lot of people point
So we got a peek at what Alan could do
to that issue of Swamp Thing where the Overpeople are
with super-heroes, what he would do with the
up in their satellite, as, like, the beginning of the post-
vigilante genre, what he was doing with science
modern DC Universe.
fiction, and it was all mind-blowing. On the level of
JOHNSON: You do bring up a very good point about
writing, he was accomplishing what we thought the
Circa 1985, a Bissette
the Justice League issue. I always felt that DC went a little
French had done with Metal Hurlant when we couldn’t
rendering of Swamp
overboard in the late ’80s, trying to make their books
read French.
Thing editor Karen
dark and gritty. Yet it seemed like Alan was able to find
VEITCH: Exactly.
Berger with DC’s
the darker tinges of characters without really trying. It
BISSETTE: When we first [saw] Metal Hurlant, we were
was just stuff on the surface that most writers would
so impressed with the images that we were imagining
have gleaned over, and once you read it, it’s very natural
what the stories, the text, must be about. When we
to pick up on things that he saw in those characters.
later read the English translations, the scripts seemed
Somehow, Alan saw in old, familiar characters things
puerile compared to all the art had evoked. Alan’s writing
that made them seem really human for the first time.
was on a par with, and often better than, the artists he
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Editorial Relations
resident elemental. © 2004 DC Comics.
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The only thing I’ll say, without calling on any specific book, is I think what made our run on that book, on that title, mean anything to anybody is that we really tried to bring completely fresh orientations to the material. You know, I’ve seen some very creative people working on it, but they’re as fettered by the work that Alan and John and Rick and I did as we initially were coming into the series with the ties to Len and Bernie’s work. And it wasn’t really until that dramatic moment when Len Wein agreed to let Alan Moore do something that he had told John Totleben a year before he would never let happen, that everything took wing for us. And I think the people working on the character now are in our shadows and I think it’s going to take somebody just saying, “F*ck that. I don’t need to pay attention to that,” to really do something as invigorating with it. VEITCH: When Swamp Thing broke through, there weren’t that many decent comics. There was mainly like a lot of dreck. And the baseline quality of the comics has risen since Swamp Thing. There’s been a lot of beautiful projects which makes it more difficult to rise above the pack in the way that Swamp Thing rose in the 1980s. BISSETTE: Well, we were also part of a wave. We weren’t alone, don’t forget. Alan Moore and his artistic collaborators were forging new paths in the pages of Warrior. I remember being really fired up by what Frank Miller was doing in Daredevil. That was all happening before and in tandem with what we were doing because [Miller’s] Ronin and Dark Knight came out as we were working on our run. We really felt like we were part of a wave, a real change. I think a lot of what’s happening in comics these days that’s exciting has nothing to do with the corporate comics any longer. You know, what I see that excites me and then prompts me to lay
Bissette’s Swan Song
down 30, 40 dollars a pop is Dave McKean’s work, Mike Mignola’s work, and it’s creators doing their own stuff.
Neil Gaiman wrote “Jack in the Green” as a sample script
James Sturm had done some marvelous work, and I love
for editor Karen Berger long before he created Sandman in 1989.
what writer Brian Wood is doing, among others . . . and
For a variety of reasons it was not illustrated until the spring and
they’re doing it on their terms. It’s a really exciting time
summer of 1999, as part of the Gaiman anthology Midnight Days.
in comics, though I wish I was more in tune with the
Its production coincided with penciler Steve Bissette’s departure
current scene.
from the comics business, making this the artist’s last DC work (hence his sign-off at the bottom of the page). © 2004 DC Comics.
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Alan Moore
Without fanfare, not unlike the arrival of the new
with a gentle smile, “and there you go.”
creative team on Saga of the Swamp Thing
He spoke with
(SotST), DC created A Chat with Alan Moore,
humor, to say nothing
a 22-minute videotape produced in 1984 and dis-
of astounding pre-
tributed to its direct-sales accounts.
science, about a variety
Assembled by Lynn Vannucci Productions, the
of subjects, including
tape began with the title crawling silently up the
his focus on basing
screen. Narrated by Ms. Vannucci (we must assume),
horror in the audience’s
the program interspersed numerous images by Steve
fears; the potential
Bissette and John Totleben throughout the inter-
dwindling of the
views, including an art sample that won them the
comics-buying audi-
assignment on SotST.
ence; the lack of respect
Swamp Thing co-creator Len Wein began the
for comics from outside
interviews with his approval of the title’s new direc-
the industry and with-
tion. “People don’t realize I picked [Moore] to do
in; the growing support
that. I have no problem with that.” In fact, he
for Swamp Thing from
insisted (as mentioned in this issue’s interview) on
outside comics-based
getting copies of Moore’s scripts upon their arrival.
fandom; his method-
Next, Karen Berger briefly spoke of the creative team’s
acting approach to
shared vision. The two returned toward the end of
writing and the result-
the video, briefly adding more insights, but then the
ing stress for his family;
guest of honor arrived.
the support from his
Alan Moore, wearing a black T-shirt, sat against
art team (“an pair of
a dark blue background. His famous mane of dark hair
absolute maniacs”) and
and full beard framed his eyes when articulating his
his editors; and his new
passion for the subject at hand, as well as demon-
project called Watchmen.
strating his dry humor.
© 2004 DC Comics.
video review
by Brian K. Morris
A chat with
Unlike those who used comics as a stepping
On SotST’s losing the Comics Code, he stated that
stone to work in other media, Alan Moore declared
he felt “very smug about that. I sort of hug meself
his hope to write comics ten years from then,
in the middle of the night when I think about that.”
holding his head up proudly as the public might
With a twinkle in his eye and nary a glimmer of
put comics on the same cultural level as film or
contrition, he claimed the controversy was based
literature. He stated with authority that “if comics
on the cultural difference between Britain and America.
aren’t the art form they should be, it’s the fault of
“Like I didn’t realize that incest and necrophilia
me and the other people in the field. We should be
were still frowned upon socially over here . . . of
doing something about it.”
course, in England, they’re all part of the whole
And given the fine work and inspiration he’s
social culture there. If I’d known that, I wouldn’t
given his readers before and since, Alan Moore has
have done the story. But it happened,” he concluded
done plenty.
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“Into the Spider’s Web”
project”—one that has been on the back burners of
Page 4 (right) from
our minds since 1975. An old Greek proverb says,
the aforementioned
“Count no man happy until he’s dead”—and per-
chapter. Courtesy
haps, as an ancillary to that, a creator in the media
of Dick Giordano
should count no project a “happy” one until it’s
and Pat Bastienne.
completed and published, or maybe even until
So now Dick and I are launched on a real “dream
potential royalties roll in. Text © 2004 Roy Thomas. Art © 2004 Dick Giordano.
But, just for now, we’re having a ball picking up the trail of Count Dracula’s cape, which we were forced to let fall in 1975—and getting on with the vampiric parade. And we owe it all to Mark Beazley, and his feeling that not only should the adaptation be completed— it should be completed by the guys who started it, even if it was 30 years ago! A radical thought—as one who’s witnessed a number of characters he co-created or at least “developed for comics” looted and plundered and reworked in new material without being asked to take part in said revival, I can only say that I’m happy that, for once, someone in the new generation of comics editors “did the right thing.” Who knows? Maybe it’ll become a trend. Maybe—
Wicked Washtones
Naaaah! That’d make too much sense. That would
Giordano’s washtone
amount to editors as a group treating writers and
effects add gothic
artists as human beings and as professional worthy
moodiness to his art-
of consideration over and above the trendy and
work. This is page 9
above the profit-and-loss statement. Never gonna
(bottom right) from
happen, not on a big scale.
“Into the Spider’s
But it did happen this once, anyway—and I for
Web.” Courtesy of
one applaud Mark Beazley, and anyone else at
Dick Giordano and
Marvel who had a hand in the decision.
Pat Bastienne.
Have a happy Halloween. Dick and I intend to.
Text © 2004 Roy Thomas. Art © 2004 Dick Giordano.
Editor’s Note: If you haven’t yet experienced Roy Thomas’ wonderful monthly fanzine, Alter Ego, the current issue’s a good place to start—look for its creepy Bernie Wrightson Frankenstein cover! —M.E.
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The Sleeping giant:
Charlt on Horror Comics of the 1970s b y Michael Ambrose
Ah, Charlton comics. In the ’70s, they were the stuff you pushed aside to get to the Marvels and DCs. When you could find them, they were often badly printed on cheap paper, with ragged trimming and weird coloring. In their profusion of genre titles they seemed to blend together. Most comics fans dismissed them. After all, with the notable exception of Dick Giordano’s short-lived “action-hero” line of the mid-1960s, and a brief, bright run of E-Man from 1973 to 1975, Charlton just didn’t do super-heroes. Then, as today, the super-hero was king. But if you looked a little closer, you could find rare gold in Charlton’s horror comics. Charlton in the 1970s was a sleeping giant, slowly ending a long slumber, grasping toward wakefulness. Haphazardly self-distributed, second-tier Charlton faced stiff competition from Marvel and DC. The Big Two were heavy into super-heroes but virtually ignored everything else. In contrast, Charlton sought the mass audience for westerns, war, adventure, romance, hot rods, cartoons. . . and horror, a genre it had long exploited. Early-’50s Charlton series The Thing and This Magazine Is Haunted were as
Lost in a Crowd
graphically gruesome as anything on the stands;
This detail-rich splash page by Joe Staton is just one of the gems you might’ve
post-Comics Code, Charlton watered itself down
missed if you overlooked Charlton’s horror line. From The Many Ghosts of Doctor
and continued a series of mostly lackluster weird
Graves #43 (1973). All artwork in this article courtesy of Michael Ambrose.
and science-fiction comics throughout the 1960s’
© 2004 the respective copyright holder.
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“He just announced ‘STOP COMICS,’
good, the printing was being done at a newspaper
and that’s what happened,” Pearson
plant in New Haven,” Bill says. The rest of the story
reveals. “We were producing many titles
is mercifully short. Charlton sold its action-hero
in 1976, many of them franchised. But
characters to DC in 1983. The company canceled
no matter at what stage anything was
comics for good in 1986 and sold what few properties
at, everything came to a dead stop.
remained.
Plates were removed from the presses, tons of printed comics were thrown
The giant, dreaming fitfully of better days, never reawakened.
into the shredder, ever ything just stopped. The whole staff was laid off,
Thanks and a tip of the derby to Nick Cuti, Bill
except for George Wildman, and I wasn’t
Pearson, Joe Gill, Joe Staton, the Connecticut Historical
called back for about six months.”
Society Museum, Walter Wentz, and Michael Seher.
From a robust 48 titles the year before, a sporadic allreprint line of a
The Missing Link
mere 18 returned in summer
Look closely, and
1977. “I had no idea that the
you’ll see glimpses of
comics would crash,” says
future greatness in this
Cuti. “I was as shocked as
early Zeck splash. From
anyone to read about it,
The Many Ghosts of
although I was aware how
Dr. Graves #56 (1976).
little Charlton cared about their comics line.”
© 2004 the respective copyright holder.
Pearson cites ever-diminishing sales as the primary reason for the comics’ end. The marketplace was increasingly unstable in the latter ’70s: Newsstand distribution was failing, cover prices were rising out of control, publishers were running scared. Charlton gave up before the direct-sales market could open new opportunities. Token reprints ran for another ten years, with occa-
“The Hideout!”
sional bright spots like
A Wayne Howard
Pearson’s Charlton Bullseye
one-pager from
tryout book in 1982–83, but
Ghost Manor
comics were never again
#8 (1972).
viable for Charlton. “By the © 2004 the respective copyright holder.
time they went under for
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by
cGover
n
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Adam M
The unlikely stories of a teen, a duck, a masked soldier, and three very odd presidential campaigns A high-school friend of mine used to tell anyone who would listen that organized crime should be running the country. “But they’d use your money for immoral purposes,” dismayed fellow students would say. “They’d use my money for immoral purposes and provide a service,” he’d reply; “The government we’ve got now uses my money for immoral purposes and doesn’t provide a service.” This pragmatic view of government efficiency is certainly reflected in the sinister yet savvy management of Lex
Get Down, America!
Luthor, longtime arch foe of Superman
Howard the Duck’s
United States. Of course, there’s a short
but recent President of the DC Universe’s
1976 presidential
distance between the benevolent scheming
portrait, by Bernie
of the public President Luthor in the
(then Berni)
mainline DC comics and the unambiguous
Wrightson.
tyranny of the behind-the-scenes version
Howard the Duck © 2004 Marvel Characters, Inc.
in Frank Miller’s Dark Knight Strikes Again, and either one can be seen as an allegory of people’s distrust of politics in a country where less than half of those eligible ever cast a vote.
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