Research Paper
Education
E-ISSN No : 2454-9916 | Volume : 8 | Issue : 6 | Jun 2022
VIRTUAL REALITY - AN INNOVATIVE APPROACH TOWARDS EDUCATION Mr. Vinoth Kumar1, *Dr. Akash Deep Muni
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Research Scholar, Department of Journalism and Mass Communication, Lovely Professional University, Phagwara, Punjab, India. Assistant Professor and Head, Department of Journalism and Mass Communication, Lovely Professional University, Phagwara, Punjab, India. (*Corresponding Author)
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ABSTRACT The usage of Head Mounted Displays (HMD) to observe Virtual Reality (VR) settings has grown in recent years, thanks to the advent of high-quality, low-cost devices that give a satisfying user experience. Virtual reality and simulation enable for hands-on learning in specially tailored environments. Simulated experiences are understood by apprehension, which entails actual participation in the experience, or understanding, which necessitates abstract cognition. Internalized reflection of an experience or expansion through active experimentation are then used to modify the experiences. Both intention and extension result in the learner gaining information. Furthermore, data suggests that freely wandering about an immersive environment activates brain activity by increasing cognitive encoding in working memory, which leads to better cognitive retrieval success. For construction management students, traditional hands-on learning, site visits, and practical job experience are seen as very powerful experiential learning tools. Limited resources, such as hands-on learning space, material costs, and site visit time, all limit the scope of these activities in undergraduate construction education. Additionally, there is a growing demand for experiential learning activities for distance learning students who are unable to participate in in-person experiences due to their geographic location. Immersive VR is being investigated as a possible solution to address these limits and provide more participatory and experiential learning. One of the most significant disadvantages of virtual reality as a learning aid is the lack of theories or models on which to base and justify its use. This paper defends the metaphorical design of educational virtual reality systems. The goal is to develop virtual environments that can store and transmit information. KEYWORDS: Virtual Reality, Head Mounted Display, New Technology, VR Education. INTRODUCTION TO VIRTUAL REALITY: Virtual reality is a cutting-edge technology that has emerged in the contemporary digital era. Technology is fast evolving in many areas today, particularly in the field of information technology and communication. In the previous two decades, India has made significant progress in the fields of information technology and communication (ITC). With the advancement of information and communication technology, many industries have altered and improved. In the educational industry, information technology is one of the most important tools for advancing the learning process. Education is a vital instrument for cultivating students' knowledge and abilities to prepare them for life, employment, and citizenship through pedagogy. Link between Education and Information Technology: Especially in E-Learning India rapidly evolved through the National programme on technology-enhanced learning is an MHRD programme spearheaded by seven Indian technical institutes (Bombay, Delhi, Kanpur, Kharagpur, Madras, Guwahati, and Roorkee). The virtual reality environment will be used as a tool for a new educational method. Its goal is to assess the use of virtual reality technology in education as a tool for providing new teaching methodologies. What is Virtual Reality? Initially, Jaron Lanier, the creator of VPL Research, created the term Virtual Reality (VR) in 1989(Conn et al., 1989). Virtual reality (VR) is defined as "an experience in which a person is surrounded by a three-dimensional computergenerated representation and may walk around in it and observe it from different angles, can reach into it, grab it, and modify it" by Howard Rheingold (ELLIS, 1993) in 1991. "A computer-generated reality including one or more human senses and created in real-time by the participant's actions,"and later defined as VR. (Bertol, 1996) Virtual Reality is 3D-generated content developed for VR to allow the user to experience their own feel like the real world for that it is simulating the real world content or replicating the real-world elements and it is based on the Stereoscopic Projection. (DeVito & Ngalamou, 2021) To perceive the depth details of an image, the brain captures the projection details projected by monocular and binocular projection. These projections as considered as a stereoscopic projection which is used to increase the 3D depth in the scene of the image in 3 dimensions. There are two types of immersion felt by the user one is non-immersive another one is fully immersive this based on the virtual reality devices. The immersion is based on devices generally the VR devices it has different types of devices like Cave Automatic Virtual Environment (CAVE) and Head Mounted Devices (HMDs). So, the technology is used to enhance the growth of virtual reality con-
tent. In VR there are two different types of displays is used in the current technology one in CAVE and another one in HMDs as mentioned earlier. VR Display systems are CAVE and HMDs. CAVE has developed Thomas de Fanti's University of Illinois (DeFanti et al., 2011). CAVE display is one of the not well known to the people because its commercially very high-priced device. So, the people can't afford this device generally this should be the lag and unawareness of this device and also its very difficult to set up this display. The Cave refer to Cave automatic virtual environment. The setup is based on a minimum of four displays placed on the wall and its surrounded by the user so the user can interact with the display. HMDs derived head-mounted display the device can wear by the user surrounded the head part. HISTORY: The Kinetograph and Kinetoscope were invented by Thomas Edison and his collaborator William Dickson in the 1890s. which was used by Auguste and Louis Lumière in the year 1895 later Edwin Link in the year 1929 developed a link trainer also called pilot maker which is the pioneer of flight simulation. In 1956 Cinematographer Morton Heilig developed the device that produce artificial sensory experiences which later was developed as a 3D Head Mounted Display in the year 1957 and in 1962, he was granted a patent for upgrading kinetoscope sensorama a highly sophisticated Kinetoscope. Ivan Sutherland created the light pen hardware and sketchpad software in the same year, allowing individuals to draw on a computer screen. In 1965, Ivan Sutherland created the ultimate display, a sophisticated HMD that was later modified to include Stereo 3D vision in 1968. Will Crowther, a programmer, created a hugely significant text-based computer game in 1975 in which players explore a virtual world, emphasising the video place, a pioneering VR experience. Virtual Reality in Education: (Qin & Gao, 2021) have stated virtual reality application has attracted worldwide attraction education industry. The Japanese education industry has begun to combine the virtual technology application to promote the education industry to the next level to the future. (Bashabsheh et al., 2019) have reported that virtual reality technology has a huge improvement in architectural education methodologies, strategies, and tools. The focus is to improve the new education approaches using virtual reality applications. Pedagogy, according to Mortimer (1999), is "any purposeful activity by a person to assist the learning of another.” Virtual Reality Application for Higher Education: (Radianti et al., 2020) observed the immersive application of VR in higher education from both high-end and HMD devices. In terms of learning aspects, VR design features, and learning theories, the study focuses on three major elements of the existing domain structure. So, the application mapping with VR design elements and learning contents. VR immersion is considered with a degree. There
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