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MAMG at IMC 2023

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536: The Middle Ages in Modern Games I: Gendered Networks and Entanglements (9:00-10:30)

736: The Middle Ages in Modern Games III: Scandinavian and Celtic Entanglements (14:15-15:45)

• ‘One immortal woman and her daughters’: Networks of Witches in Medievalist Fantasy RPGs - Tess Watterson (University of Adelaide) • Motherhood and Masculinity in Assassin’s Creed II and Kingdom Come: Deliverance – Poppy Tester (University of Huddersfield) • Gendered Networks inside and outside Medieval Games – Katherine J. Lewis (University of Huddersfield)

• Our Middle Ages: Perception of the Playable Past among Czech Gamers – Jan Kremer (Akademie věd České republiky, Praha) • Skyrim and the Viking Stereotype – Andrew M. Alliger (Independent Scholar) • Facts or Falsehoods?: Representations of Viking Warfare and Conflict in Action-Adventure Games – Jessica Nutt (University of Edinburgh) • ‘The (Digital) Suppressor of the Followers of the Cross’: Simulating Saladin and the Crusades in Video Games - Juan Manuel Rubio Arevalo (Central European University)

636: The Middle Ages in Modern Games II: Design Entanglements between Medieval and Modern (11:15-12:45) • Modern Thinking through Medieval World-Building?: An Exploration of Fire Emblem - Three Houses - Rebecca Chircop (Independent Scholar) • ‘Women. Don‘t. Sell.’: Females in the Creation, Storyline, and Marketing of Digital Games with Medieval Content - Vlad Cotuna (Paris-Lodron-Universität Salzburg) and Ron Heckler (Deutsche Gesellschaft e.V., Berlin) • Immodern Entanglements: Medievalism as Method in Critical Adaptive Game Design - Sarah-Nelle Jackson (University of British Columbia)

836: The Middle Ages in Modern Games IV: Teaching, Research and Outreach through Networks and Entanglements (16:30-18:00) • Player-Archivist Entanglements: Engaging Video Game Lore Communities through Tangential Learning Tools - Luca Arruns Panaro (University of Iceland, Reykjavík) • How to Model an Early Medieval Political System: A Survey and a Proposal Arturo Mariano Iannace (Scuola IMT Alti Studi, Lucca) • Sonic Medievalisms in Audio Games: An Exploration of Design and Accessibility Strategies - Mariana Lopez (University of York)

936: The Middle Ages in Modern Games V: Ludic Networks and Entanglements: A Roundtable (19.00-20.00)

Assassins Creed II (Ubisoft, 2009)

• • • •

Blair Apgar (Institute of the Immersive Middle Ages) James Baillie (Universität Wien) Thom Gobbitt (Österreichische Akademie der Wissenschaften) Katherine J. Lewis (University of Huddersfield)


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