PORTFOLIO
HUNDÁKOVÁ
TERÉZIA
I am an enthusiastic young Game Development student with a passion for all aspects of game creation. During my studies, I have gained practical experience with various programming languages, design, modeling, and gaming technologies, including the Unity game engine.
From a young age, I have been fascinated by computer games, which led to my interest in their creation and the study of game development. I have a rich imagination and am full of creative ideas.
I am organized, hardworking, and diligent with the ability to learn quickly and adapt to new challenges and technologies. Thanks to these qualities, I am capable of working effectively on multiple projects simultane-
Hello, my name is Terézia
Hundáková
Contact
+421 944 150 327 terezia.hundakova@gmail.com
ously and adapting to various teams and tasks.
For my bachelor’s thesis, I developed a game that combines my technical skills and creative thinking. It is an example of my ability to carry projects from the initial concept through to the final stage.
My goal is to combine my passion for games with the opportunity to expand my knowledge and experience through long-term collaboration in a company that values creativity and innovation.
I am ready to contribute my skills, ideas, and energy to a team that is not afraid to set new directions in the gaming industry and learn from experienced professionals.
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ABOUT ME
EDUCATION
Masaryk University
Faculty o f Informatics
Degree Program: Visual Informatics
Specialization: Game Development
Brno Universit y of Technology
Faculty o f Information Technology
Degree Program: Information Technology
Bachelor’s Thesis on the Topic: Procedural Generation of Fear Factors
SKILL SET
Unity
pre-intermediate
Programming language C# pre-intermediate
Programming language C intermediate
Programing language Python pre-intermediate
Blender pre-intermediate
SQL pre-intermediate
MS Excel advanced
MS Power Point advanced
MS Word advanced
Git pre-intermediate
LaTeX pre-intermediate
Language: English B2
2023present 20202023
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CONTENT
generation of fear factors Bachelor thesis Tyrian Beyond Boundaries OmniRace Models OmniRace ANTEKA road 01 02 03 04 05 -4-
Procedural
Procedural generation of fear factors
BACHELORS WORK
My idea was to create a unique game that would stand out from the others. The result is a horror game demo with procedural elements.
The player wakes up in a dark maze into which they mysteriously arrived and got trapped. Knowing nothing and remembering nothing, the player want s to escape as quickly as possible.
Their task is to find the exit and escape from this labyrinth. To be able to open the exit, the player must walk through the maze and find all the keys. However, to make it not too easy, various t raps and surprises lie in wa i t to scare im. In the game, the player encounters two types of enemies that threaten them and can kill them if they are not careful enough. One is a
ghost, which, if it encounters the player, will star t to chase and attack them. The other is a monster that cannot see in the dark, but if the player makes a noise (like hitting a can), it will take notice and attack.
One of the main parts of the game is the maze. Each room in the maze is composed of blocks like Lego. These blocks are laid out on a grid that allows easy tracking of where rooms can still be placed or not, o r to adjust their dimensions before inser tion.
Additionally, there are jump scares, various unpleasant sounds around the maze, flicke ring lights, etc. The goal of this work was to showcase my programming skills.
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LINKS https://github.com/Tete98765/IBT
https://www.vut.cz/studenti/zav-prace/detail/146196 https://www.youtube.com/watch?v=IaPejyrIEWU
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Tyrian
Tyrian is a very simple, 2D ver tical shoot ‘em-up game inspired by Tyrian 2000 (1995). The goal was to create my own, simplified version of the game, where I could learn the basic concepts of game development.
The game features 4 levels. In the first level, the player ’s task is to dodge and shoot down meteors. In the second level, three types of enemy alien ships gradually enter the scene. Each enemy has different damage and life.
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LINK https://github.com/Tete98765/Tyrian
When the player kills a certain number of enemies, they advance to level 3, where meteors are also mixed in with the enemies.
The final level is the Boss level. Here, the player encounters an enemy with the most varied behavior. It uses three types of attacks - Long-range attack, Shor t- range attack, and a “power-shot” attack. This behavior is implemented using a state machine.
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Beyond Boundaries
OmniRace
OmniRace is an arcade racing game that takes racing to a new level. Players cont rol a unique vehicle that can transform between terrestri - al, aerial, and aquatic states.
Races take place in various environments (in the air, on water, on land). During the race, the player must switch between modes to achieve the best results.
The goal of the game is to achieve the best time on various difficulty tracks and overcome various obstacles. My idea captivated two of my classmates, so as part of a game
development course, we created a simple prototype containing one level.
The player ’s goal is to pass through all the checkpoints as quick ly as possible and reach the finish line. The checkpoints are on the ground, in the water, and in the air, so the player must change the vehicle mode to reach all of them.
I worked on the flying mode, the HUD, and the track. I t ’s just a basic prototype, and an improved, refined version is currently in development with better physics.
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LINK https://github.com/Tete98765/OmniRace
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Models for OmniRace
We’ve decided to continue working on the Omnirace project next semester. I ’ve decided to create some custom models for our game. The final game is intended to be in a car toon style, and I am creating the models using Blender.
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Models
In addition to programming and game design, I am also dedicated to and learning how to use Blender. Currently, I am focusing on and striving to improve in character modeling.
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ANTEKA road
Besides developing PC games, I had the oppor tunit y to develop a board game. The game was created as a pair project for a course dedicated to game design. I t is a fantasy game for 4 players.
Each player draws a character at the beginning of the game to play as. There are four characters in the game - a soldier, a dark priestess, an elf, and a fairy. Each character has different advantages and abilities that can be utilized during the game.
The goal of the game is to collect two keys and then make it to the castle. A key can be easily obtained by stepping on the corresponding tile. The player then exchanges a life point for a key. Players can compete for the keys and take them from each other.
The winner is the one who reaches the castle first and manages to defend it for two rounds.
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PORTFOLIO TERÉZIA HUNDÁKOVÁ