UX MOBI LITY
UX MOBI LITY
UX MOBI LITY
Made in Milan by Systematica and Transform Transport ©2025 Systematica; ©Fondazione Transform Transport ETS All mobility studies presented in this book are developed by Systematica and Transform Transport. All rights reserved. Unauthorised use is prohibited. No part of this publication may be reproduced in any form or by any means without the written permission of Systematica and Fondazione Transform Transport. Systematica Via Lovanio 8 20121 Milan +39 02 62 31 19 1 milano@systematica.net 315 West 35th Street, 14th Floor New York, NY 10001 (929) 810-0662 newyork@systematica.net www.systematica.net Fondazione Transform Transport ETS Via Lovanio 8 20121 Milan +39 02 62 31 19 1 www.transformtransport.org info@transformtransport.org
Systematica Transport Planning and Mobility Engineering
Fondazione Transform Transport ETS Research and Innovation in Mobility and Transport Planning
Via Lovanio, 8 20121 – Milan Italy
T +39 02 6231191 milano@systematica.net
T +39 02 6231191 info@transformtransport.org www.transformtransport.org
315 West 35th Street, 14th Floor New York, NY 10001 USA
T (929) 810-0662 newyork@systematica.net www.systematica.net
Table of Contents
1 | Concepts: Core Concepts and Guiding Principles 1.1 User Experience in Mobility: An Introduction
08
1.2 The User (U): How do We Think of Users in Mobility Planning? 1.3 The Experience (X): Can we Measure Mobility Experience? 1.4 The User-Centered Design Framework 1.5 Reflections and Guiding Principles
2 | Methods: Integrating the UX Approach in Mobility Design Workflows
34
2.1 Experiential Mobility Design: Tailoring Transportation to User Needs and Behaviors 2.2 Beyond the State of the Art: Defining a New Project Framework 2.3 Challenges and Future Directions in User-Centric Mobility Projects
3 | Use Cases: Experiential Design in Complex Mobility Projects 54 Use Case 1 | The Art of Arrival: Designing Transitions in Urban Mobility Use Case 2 | Designing Seamless Arrival Journeys in a Car-Free Entertainment District in KSA Use Case 3 | Climate and Walkability: Enhancing Users Experience through Thermal Comfort Use Case 4 | Walking on Sunshine: Rethinking Thermal Comfort in Hot-Climate areas Use Case 5 | Proximity and Visual Access to Vertical Transportation: A Key Driver of Successful Shared Spaces in Multipurpose Buildings
4 | Tools: Developing Digital Tools for User-Centric Mobility
70
4.1 Digital Urban Systems as UXM Amplifiers: The Power of the Hybrid City 4.2 Use Case 6 | UX Mobility: Multi-User Walkability Route Planner
Toolkit: Guidelines for planners to apply the UXM approach
94
References
108
Preface
UX Mobility
This book is an exploration into the possibilities and potentials of a more user-centric and experience-oriented urban mobility approach. It presents a bold idea that draws from the concepts, principles, and practices of the User Experience (UX) design field to enhance mobility planning: from research to design to implementation. Inherent to the UX in Mobility (UXM) approach is a drive to push the envelope further; to go beyond current interpretations and incorporations of user needs in mobility planning processes to focus on experience as an outcome, challenging traditional ideas of transit framed merely as a transitory and utilitarian activity; a necessary means to reach a desirable destination. A 2021 EU-wide survey on passenger mobility revealed that, on average, EU citizens spent 80 minutes per day traveling, be it for work, leisure or other activities. This highlights how integral mobility is to daily life, setting the stage for rethinking not just its efficiency, but also the quality of the experience it provides. UXM reconceptualizes mobility journeys as 6
Preface
UX Mobility
experiences in and of themselves and invites us to imagine how the discipline transforms once we put the user’s physical, emotional, sensory and cognitive experiences at the center of the design process. Throughout the book, we explore development across various phases and applications, including user needs research, data collection, transport modeling, and design. We examine the impact of digital technologies in embedding UXM goals into practice and the integration of physical and digital city layers into a hybrid urban experience. The book also presents a proprietary navigation tool, a route planner developed by Systematica and Transform Transport, as a practical application of the UXM approach, and introduces the UX Mobility Canva, designed to translate the book’s themes into concrete guidelines for urban practitioners. Ultimately, it invites discussion, challenges existing norms, and offers a blueprint for rethinking mobility projects through a UX lens. 77
1 Concepts: Core Themes and Guiding Principles User Experience (UX) is a multidisciplinary approach
The UX approach in the context of mobility planning
dedicated to crafting products, systems, or servic-
requires a design thinking approach that focuses on
es that offer meaningful and positive experiences,
two pillars: the user (U), and satisfying their diverse
characterized by their ease of use and effortless
mobility needs, and experience (X) as a direct output
interaction. It encompasses various aspects such
of mobility design. In short, UX in Mobility (UXM) is
as usability, accessibility, and desirability to enhance
an approach that aims to create comfortable, pleas-
user satisfaction and engagement. UX design
urable and meaningful transit experiences along a
goes beyond just meeting functional needs; it also
spectrum of user needs.
considers users’ emotions, perceptions, and overall experience with a product or service.
8
1.1
Concepts: Core Themes and Guiding Principles
User Experience in Mobility: An Introduction
User Experience (UX) design principles can inform
In the intricate tapestry of urban life, mobility is
UX design helps planners consider cities as multi-
everything to do with the flows of people and goods
faceted environments: as physical spaces requiring
throughout the city. The way we move through cities
inclusive infrastructure, as social systems reflecting
shapes our experiences, influences our choices, and
different user needs, and as abstract constructs that
ultimately shapes the city itself.
users navigate cognitively with the help of digital
this shift by focusing on user-centric design that prioritizes accessibility, usability, user-friendliness and emotional engagement.
and physical tools. Digital technologies, particularYet, the urban mobility landscape is often character-
ly those associated with “platform urbanism”, have
ized by a one-size-fits-all approach that fails to cater
ushered in an era of responsive urbanism, facilitated
to the nuanced needs of its diverse users. It is imper-
through flexible, personal and adaptive solutions that
ative to shift our perspective from a singular focus
physical infrastructure alone cannot provide.
on infrastructure to a holistic understanding of the individuals who rely on these services. In traditional
UX also prompts urban planners to consider the qual-
urban mobility planning, systems have been
itative outcome of their work: can we design the city
designed as “many-to-one” solutions, standardized
and its mobility systems as vessels of experience?
infrastructure and services that address the needs of
According to a 2021 survey, citizens in the European
a broad user base. However, as cities grapple
Union spend an average of 80 minutes per day trave-
with multiple inequalities, mobility solutions must
ling, be it for work, leisure or other activities (European
evolve to accommodate specific needs, moving
Commission, 2022). Yet, we have by and large consid-
toward “many-to-many” or even “one-to-one” models
ered transit up until this point as a “necessary evil” at
that offer personalized interactions.
worst, and a tolerated activity at best, in the tapestry of our daily urban lives.
Mobility solutions must evolve to accommodate specific needs, moving toward “many-to-many” or even “one-to-one” models that offer personalized interactions.
10
What this book aims to do it is to pave a pathway for urban practitioners to think beyond the status quo— beyond function and thresholds for comfort, and to start to grapple with the concept of mobility as a rich and multifaceted experience. As cities expand with their urban populations, and as urban networks become more intricate and complex, it is time we begin to critically contend with user experience as both input and output of mobility service design.
Concepts: Core Themes and Guiding Principles
1.2
The User (U): How do We Think of Users in Mobility Planning?
Demographics
Urban mobility systems cater to a broad spectrum
Social Behavior
of individuals with varying needs, preferences, and
The social context of travel also plays a significant
socio-demographic characteristics. In standard trans-
role. Users may travel alone, with family, friends, or in
port planning models, user needs are interchangeably
groups, each with its distinct mobility requirements.
defined through various lenses, most commonly:
A shift is required from a utilitarian perspective of
Age, gender, and disability status are three of the key factors that impact mobility behavior and needs. For instance, older adults may require accessible transportation options, while individuals with disabilities may have specific accessibility needs;
siloed user characteristics and travel behaviors to a Trip Purpose
more qualitative understanding of users as complex
Users can be categorized based on their primary
individuals with different physical, emotional, sensory,
reason for travel, such as commuting, leisure, or
and cognitive experiences. This perspective values
tourism. Commuters often prioritize speed and
the multiple modes by which people experience daily
efficiency, while tourists may seek convenience
journeys, recognizing that mobility solutions should
and accessibility;
respond directly to user needs, while also striving to create opportunities for positive and meaningful experiences in continuum with the rhythms of daily urban life.
Figure 1 Visible and invisible factors that impact user experience
Demographic Factors Visible
Motor Accessibility Needs
Sensory Experience
Enabling
Emotional Comfort
Temperature and Climate Control
Visual Design and Aesthetics
11
1.2
Concepts: Core Themes and Guiding Principles
Understanding User Needs Through a Hierarchical Approach When choosing transportation options, users often prioritize a combination of factors. Seen from the perspective of a hierarchy of needs, factors can be grouped into a set of common human needs, ordered from the most basic and primal needs to the most preference-based motivations for different travel choices. The scale goes from: Practical needs (travel decisions based on practical concerns), Value-based needs (travel decisions based on personal values) Leisure needs (travel decisions driven by a pursuit for enjoyment). When choosing transportation options, users often prioritize a combination of these factors, both consciously and subconsciously:
Safety
Environmental impact
Safety is a top priority for many users, especially
Beyond personal concerns, increasingly, users are
those who are vulnerable, such as children, the
concerned about the environmental impact of their
elderly, and individuals with disabilities. This includes
transportation choices. This includes factors such as
factors such as well-maintained infrastructure,
fuel efficiency, emissions, and the use of
adequate lighting, and security measures.
renewable energy.
Affordability
Social responsibility
Cost is a significant factor for many users, especially
Users may also voluntarily select transport modes
those on limited budgets. This includes factors such
that demonstrate a strong sense of social responsi-
as ticket prices, fares, and the availability of discounts
bility through fair labor policies and user inclusivity.
or subsidies.
Functionality Users generally prefer transportation options that are fast and reliable. This may include factors such as travel time, frequency of service, and the ability to avoid traffic congestion. 12
1.2
Concepts: Core Themes and Guiding Principles
Comfort
Enjoyability
Comfort exists on a spectrum. Lack of basic comfort
Beyond practical and ethical concerns, the enjoyabili-
levels can lead to foregone or modified trips. These
ty of a route is a factor that influences travel behavior.
includes physiological factors such as ergonomic
Users are more likely to choose scenic routes,
design or climatic conditions, but it also includes
especially for leisure, once given the choice. The
cognitive and sensory factors such as navigational
factor of enjoyability is often left out of the equation in
cognitive load, noise levels, and perceived level of
traditional transport planning practices, but the
crowding. Sensitive individuals are particularly
benefits and return to users and to quality of life
impacted by these conditions, with major impacts
outcomes demands a broader and more holistic
on daily travel choices.
perspective of user needs.
By understanding these priorities, we can develop mobility solutions that balance the needs of different user groups and promote sustainable transportation. Figure 2 User needs conceptualized as a hierarchy of needs
3 2 1
Leisure Comfort, Enjoyability
Value-based Environmental impact, Social responsibility
Practical Safety, Affordability, Efficiency
13
1.2
Inclusion through Exclusion: Designing for A (Specific) User To create truly inclusive and equitable mobility systems, it is essential to challenge and deepen the notion of universal design or “design for all”. While universal design aims to create environments that are accessible to everyone, it may not fully address the diverse needs of different user groups. Instead, a more nuanced approach is required that recognizes the importance of targeted mobility solutions to meet the specific needs of diverse groups of users within a
Concepts: Core Themes and Guiding Principles
While universal design aims to address the needs of the maximum number of users, inclusive design aims to prioritize the needs of underrepresented and vulnerable groups in a heterogenous city.
universally accessible system. User needs are not always mutually constitutive.
“Inclusion through exclusion” (Umeå Municipality,
For example, a station designed to accommodate the
2019) is one such approach that recognizes the value
needs of commuters may not be suitable for older
in creating spaces that respond to user-specific
adults who require longer dwell times or individuals
needs, with the aim to ensure that there are
with disabilities who may require assistance. In such
designated spaces in the city that are welcoming
cases, additional support may be required to ensure
to that group. In some cases, the needs of one
that all users can access and utilize the station
group may impinge on the needs of another. The
effectively. That said, certain mobility solutions can
quintessential example of this is the conflict between
simultaneously benefit multiple groups. For instance,
needs of motor users and the needs of pedestrians
investments in accessible infrastructure, such as curb
and cyclists. Inclusive planning always needs to
cuts and ramps, can improve mobility for individuals
exclude some users. A proper UX approach hinges on
with disabilities while also benefiting older adults and
the concept of plurality: multiple spaces, solutions
parents with young children. It is important to note
and services to cater to the diverse needs of
that addressing the needs of all users is not possible
different users.
and not necessarily desirable.
14
/Reflection Commuters vs. Occasional Travelers
Concepts: Core Themes and Guiding Principles
This tension can lead to overcrowded services, inconsistent information delivery, and a lack of tailored experiences for tourists. Addressing this involves designing systems that cater to both user
Whether wandering in a moderately quiet town or
groups without compromising the quality of service
moving across a vibrant metropolis, commuters
for either.
and occasional travellers may have different travel needs as well as different approaches to the mobility
In cities like Prague, tram line 42 provides a dedicated
network. While the first group often seek efficiency
service to occasional travellers. This historic tram
and reliability for daily routines, occasional travellers,
line operates on a hop-on, hop-off basis, allowing
including tourists, value exploration and leisure.
tourists to explore the city at their own pace. It passes
Recognising these differences may be crucial for
by significant landmarks such as Prague Castle,
enhancing user experience in mobility systems at
Wenceslas Square, and the National Theatre, offering
urban scale. The challenge lies in balancing the
a unique sightseeing experience. In other cities like
functional requirements of regular users with the
Lisbon, tram line 28 is fully integrated in the public
experiential desires of occasional travellers.
transport system but has become popular as a main sightseeing route for tourists.
Figure 3 Historical tram line 42 - Prague ( source: Prague PT company website)
/Reflection
Concepts: Core Themes and Guiding Principles
Apart from public transport solutions, some
However, in cities lacking such dedicated tourist
cities have been implementing measures to address
routes or even tailored information, occasional
different needs for people cycling around the urban
travellers may struggle to navigate the urban
and suburban network: it is the case of Copenhagen
landscape efficiently with cascading effects onto
Cycle Superhighways, consisting of a wide network of
more experienced users, i.e. commuters. Thus, future
cycle routes addressing especially commuters’ needs
planning must move beyond proposing the classic
and pursuing quality goals such as coherency across
tourist multi-day public transport pass to be bought
administrative borders, comfort and safety. Existing
at ticket selling points. It should instead aim to create
and planned routes are usually detached from more
a more inclusive and efficient urban mobility net-
touristic cycle pathways running around the city
work, which could be catering for the different needs
centre. Indeed, the main goal of this cycling network is
of these main two user groups, by considering the
providing fast connections to commuters, with as
integration of dedicated tourist routes, tailor-made
few stops as possible and even extra service
information systems, and flexible services as well as
facilities such as foot rests and service stations.
enhancing wayfinding at critical nodes in the urban
Early collected data suggest that the progressive
public transport network – especially in proximity of
implementation of dedicated cycle routes has
touristic attractions.
enhanced the modal share of commuters and increased bicycle traffic by 52% after just one year since the Superhighway network was officially opened.
Figure 4 Commuters of urban section of Cycle Superhighway - Copenhagen ( Photo credit: The Cycle Superhighways, The Capital Region of Denmark.)
16
1.2
Concepts: Core Themes and Guiding Principles
From User Profiles to User Personas Given the vast array of user characteristics and needs, users are often grouped into specific, common user categories that reflect certain needs and expectations. While offering a more simplistic approach, cataloging users balances the need between a standardized approach to user-centric design while maintaining some level of complexity and depth in dealing with diverse needs by classifying users based on general commonalities. While useful for urban planning, catalogs should always remain case-specific and should be treated as dynamic and iterative lists capable of adapting to changing conditions. To effectively tailor urban mobility solutions to the needs of diverse users, catalogs need to explore demographics and travel behavior patterns of different target groups, as well as general mobility preferences. Common prototypes include:
Commuters
Elders
Commuters typically prioritize efficiency and
Older adults often prioritize safety, accessibility, and
affordability in their urban journeys. They often have
comfort. They may have mobility limitations and may
specific time constraints and may be willing to com-
require transportation options that are easy to use
promise on other factors, such as comfort, to reach
and accessible.
their destination on time. Students
Families
Students may have more flexible travel schedules but
Families may have diverse mobility needs, depending
may prioritize affordability and safety. They may also
on the age and number of children. They may
value social aspects of transportation, such as
prioritize safety, convenience, and affordability.
opportunities to meet friends or study while traveling.
By understanding these differences, we can develop mobility solutions that cater to the specific needs and preferences of each user group.
17
1.3
The Experience (X): Can we Measure Mobility Experience? While modeling user behaviors and designing for their specific needs may be commonplace in mobility planning in principle, the notion of curating user experience within a mobility system is far less customary and lacks a standardized approach. In part, this is because “experience” is a relatively nuanced and “fuzzy” concept, composed of multiple elements
Concepts: Core Themes and Guiding Principles
It proposes a useful framework to reframe mobility as cumulative experience, influenced by a variety of environmental, temporal and societal conditions.
As such, we can begin to imagine user experience as a set of interrelated experiential components, each with a specific demand or generated load on users.
and phenomena, ranging from emotional perception to practical functionality, spatial awareness, cultural
Framing experience in terms of “load” allows us to
expectations, and the dynamics of social interaction.
quantitatively and uniformly measure the different
Unlike quantifiable performance indicators such as
demands placed on users during travel or navigation.
travel time or cost, experience encompasses subjec-
These are especially useful for analyzing user-cen-
tive interpretations that vary widely across individuals
tered mobility design, accessibility, and comfort. It is
and contexts.
worth noting that increased load does not necessarily result in more positive or negative experiences.
As a result, integrating experiential factors into mobility planning demands interdisciplinary methods, draw-
For that reason, it is important to distinguish between
ing from design, psychology, and urban sociology to
negative and positive elements (e.g. positive and neg-
translate intangible user sentiments into actionable
ative affective states), as well as determine thresholds
design strategies.
of positive experience for dimensions that do not have linear relationships with experiential outcomes.
By incorporating these principles into transportation
Below are some examples of potential UX dimensions
design, we can create environments that are not only
to study in relation to the mobility context and exam-
functional but also emotionally appealing, fostering a
ples of relevant use cases:
more positive and enjoyable travel experience overall.
Classifying Experience in Urban Mobility This section attempts to offer a classification system for dimensions of user experience as they relate to mobility states and environments.
18
1.3
Concepts: Core Themes and Guiding Principles
Affective Load
Cognitive Load The Cognitive Load is the mental effort required to
The Affective Load is the emotional quality or psycho-
process information, navigate environments, and
logical toll of a mobility experience. Examples include:
make decisions. Examples include: •
Wayfinding through unfamiliar transit systems
•
Evaluating multiple route options or transfer strategies
•
•
Stress due to unpredictability or crowding
•
Fear or insecurity in certain environments (e.g., nighttime travel)
•
Positive emotions such as satisfaction, enjoyment, or pride in sustainable travel
Managing mobile apps, maps, signage, or ticketing logic
Physical Load
Sensory Load The sensory load is the intensity and quality of
The Physical Load is the bodily exertion required to
sensory input experienced in the environment.
complete a mobility task. Examples include:
Examples include: •
Long walking distances or steep inclines
•
Navigating in visually or aurally cluttered spaces
•
Standing during transit or carrying heavy bags
•
Coping with overwhelming sounds, poor lighting,
•
Accessibility challenges for elderly or
or disorienting signage •
disabled users
Tactile discomfort on rough surfaces or in overcrowded vehicles
Interactions between different types of experiential loads naturally exist and can be exacerbated or amplified by external conditions. For example, temporal factors such as short time buffers or transfer windows at transit hubs could amplify both Cognitive and Affective Load. A confusing transfer (cognitive) becomes more stressful (affective) or physically demanding (physical) when time is short. Likewise, sensory overload can exacerbate decision fatigue (cognitive load).
The aim of the classification is therefore not to reduce experience to a set of individual elements, but rather to break down experience into tangible components that can be organized discretely around various existing (and potentially new) indicators 19 used in mobility studies.
1.3
Concepts: Core Themes and Guiding Principles
Recounting User Experience: Working with Retrospective Bias
This suggests a need to identify peak moments within
Insights from behavioral science can further our understanding of how users judge mobility experiences during and after the event (journey).
a designed mobility experience (or aggregated peak loads for various UX dimensions), that can have a major impact on a user’s overall ex post perception. It also draws attention to the importance of designing positive arrival experiences to destinations, as the “endpoint” of planned user journeys. Leading industrial enterprises from the sector already integrate behavioral science insights into the design of their products and services.
For example, the “peak-end rule” a psychological heuristic drawn from the work of Daniel Kahnemann and Barbara Fredrickson, suggests that people judge an experience largely based on how they felt at its most intense point (the peak, whether positive or negative) the total sum or average of every moment within the experience.
20
Uber, for example, systemically leverage theories from various behavioral science branches on topics including decision-making, learning and motivation, to build and refine their systems through their Uber Labs team (Uber Technologies, 2019). By prioritizing users’ perceptions of time and the experience of waiting, Uber successfully lowered its post-request cancellation rate and prevented what might have become a negative emotional high point during the service experience (Yablonski, 2020). Similar research applications can be useful to consultancy-based projects by reframing mobility studies from an experience-centered perspective.
1.3
Concepts: Core Themes and Guiding Principles
Safety Perception as Walking Experience At Systematica and Transform Transport, we are ded-
and coordinated by Transform Transport, investigates
icated to exploring user-centric approaches in da-
safety perceptions of women in the city of Milan
ta-driven mobility research and applications. Through
at night. Nuanced differences in user perception
a mixed-method approach, STEP UP – Walkability for
emerged between, not only users of different gen-
funded by Fondazione Cariplo (Grant No. 2022-1643)
profiles as well.
Women, a joint research project with multiple partners
ders, but between women of different demographic
Figure 5 Survey results from the STEP UP project revealing intersectional differences in environmental factors influencing on safety perception
Gender
Presence of
Possibility of being
Presence of police
Presence of
visual obstructions
seen by other people
stations / patrols
only men
Men Women+
Women+ only
Women+
Age 18 - 25 36 - 45 > 60
Sexual orientation Homosexual Heterosexual Bisexual
Disability Non disabled Disabled
Economic status Struggle to basic Respond to basic Access extra
Legend:
Presence of x Reference group (all women) Specific user group (e.g: y women)
For this specific user group (y women), the presence of x while walking at night is associated with a more negative safety perception than for the reference group (all women).
Neutral
-
+
Negative
Positive
21
1.3
Concepts: Core Themes and Guiding Principles
Perceptions also varied regarding a wide variety of
The result of this statistical approach revealed that
factors related to the shape, organization and use of
lighting, presence of open businesses and access
their surrounding built up environment (see Figure 5).
to surface transport options were highly relevant to
Geospatial analysis of app-collected safety
nighttime safety perception by women (see Figure 6).
perception reports aimed to correlate users’ safety
Such insights from user research and advanced
perceptions across the city with the spatial configura-
geospatial analyses present a starting point to
tion and patterns of use of the local environment.
address the diversity of user perception and identify the main design drivers behind positive and negative mobility experiences.
Figure 6 Geographically weighted regression (GWR) model results from STEP UP project revealing statistically significant factors for women’s sense of safety
59% of the streets of Milan could benefit from improvements of the 3 significant factors
Use of local environment Food & Beverage Public Lighting Public transport
0
Percentages of network
2 km
Streets kilometers 3.7%
280 km
1.4%
277 km
0.1%
276 km
14.9% 9.4% 14.9% 15%
22
1
174 km 68 km 26 km 2 km
1.3
Concepts: Core Themes and Guiding Principles
User Journey Mapping: Experience as an Analytical Tool
This approach allows us to look deeply into the real,
In a UX context, experience is not merely an end goal;
By mapping out the journey of a commuter rushing
it can be an analytical lens that reveals the intricate
to work, a family navigating public transport with
needs and desires of people as they move through
children, or a tourist exploring an unfamiliar city,
the city. One of the most powerful tools for revealing
we can see more than the mechanics of transit; we
user needs is the definition of potential user journeys.
see the human reality that each user brings to the
lived experiences of different groups and uncover subtle but critical nuances.
system. In this way, mobility design becomes a study of the city as lived and experienced by its people.
Figure 7 User journey mapping samples
2
1
Hotel to festival
2
Festival to restaurant
3
Restaurant to hotel
Sam 49 years old Adventure traveller
3
1
3 4
1
Home to work
2
Work to gym
3
Gym to shop
4
Shop to home
Alessia 24 years old Hardware developper
2
1
23
In Conversation with Alexandra Gomes
Exploring Sensory Cities for Enhanced User Experience What does user experience mean in your work? In my role as an urban researcher, user experience incorporates the comprehensive interaction individuals have with public spaces, including their sensory perceptions, emotional responses, and consequent behavioural engagements within these environments. It goes beyond merely observing how people move and interact with spaces into understanding how they feel and find significance in their surroundings. However, as a data analyst, I am also mindful of the inherent challenges associated with handling personal or subjective data. Within this analysis, it is also essential to take into account who these individuals are, their socio-economic and cultural context, along with the characteristics of the spaces
“
Consequently, the analysis of user experience underscores the importance of recognising the interconnectedness among various urban factors and employing a mixed-method approach to research. Often requiring an interdisciplinary team.
they navigate. Another crucial aspect of this analysis is how user experience is influenced by or influences socio-spatial inequalities. This element is frequently heightened by the scarcity of open access and available data,
Interview published at: https://transformtransport.org/media/exploring-sensory-cities-for-enhanced-user-experience-in-conversation-with-alexandra-gomes/ Selected segments are featured for their relevance to the themes explored in this book.
//Interview
Concepts: Core Themes and Guiding Principles
Alexandra Gomes is a Research Fellow at LSE Cities, London School of Economics and Political Science, responsible for coordinating spatial analysis across a range of projects. Additionally, she holds a Teaching position at UCL Bartlett School of Planning and is a Guest Teacher for the LSE MSc City Design and Social Science. She has strong interdisciplinary skills and her focus spans socio-spatial comparative analysis and urban policy with an interest in sustainable mobility, health inequalities, public space, urban sensescapes, and visual communication.
She has led and coordinated research projects across diverse scales and geographies, spanning Europe, the Middle East, Asia, and Africa. In the last few years, she has expanded her interest into the realm of visual and artistic outputs, using street photography, exhibitions, games – with the Kuwaitscapes card game – and video to foster knowledge exchange and community engagement.
a challenge prevalent worldwide but particularly
As a response to this gap, my PhD research centred
pronounced in data-scarce geographical regions
on the concept of “sensescapes” to dissect the inter-
such as Africa or Asia. However, just by recognising
play between the body, senses, and urban environ-
both the opportunities and challenges inherent in user
ment in public spaces. By engaging people in inter-
experience, we are already laying the groundwork for
views while they’re immersed in their environment and
a more informed and holistic understanding of the
examining the nuances of their verbal expressions, I
human-environment relationship.
achieved a depth of understanding that quantitative methods alone couldn’t provide. This led to the devel-
Please describe the multisensory approach to your work. In my urban planning background, I’ve come to understand the profound influence of non-visual senses, such as smell, sound, and touch, wield over public spaces and those who use it. Despite this pivotal role, most research and policy still tend to focus on visual aspects. Even today, sensory awareness and resulting emotions hardly play a role in discussions about the future of cities. While the use of street photography, maps, and satellite imagery offers abundant visual data and metrics, the complexity of human sensory experiences and their profound impact on people’s lives often remain concealed from our view.
opment of a framework of analysis that uncovers how our spatial dynamics are influenced by the three senses. It highlights the factors that set one space apart from another and maps how these factors collectively shape the sensory realm and consequently, the sense of place. It is my hope, now that my PhD is finished and available online, that it can raise awareness and trigger public debate on the pivotal role of non-visual senses in urban planning and design. It helps evaluate the sensory impact of design alternatives and provides practitioners and policymakers with the necessary insights for more confident decision-making, redirecting the focus of design away from mere aesthetics and functionality towards a more nurturing and emotional sense of attachment within our urban landscapes.
Concepts: Core Themes and Guiding Principles
1.5
The User-Centered Design Framework
throughout the development process. This ensures that solutions are not only functional but truly address the specific needs of the target audience. The User-Centered Design approach emphasizes
The way cities are built fundamentally influences
the importance of measuring real-world impacts and
how we interact with the world around us. Beneath
feeding this information back into different phases
their physical structure lies a profound ability to
of the design cycle, reflecting both on the efficacy of
shape our experiences, routines, and ultimately
proposed solutions (product) and implemented
our lives.
methodology (process).
This symbiotic relationship between city and citizen
UX makes a useful distinction between attitudinal and
highlights a crucial insight for urban and mobility
behavioural user research. In essence, UX research-
design: the way a city is structured determines how
ers place different value on following what users ‘say’
its inhabitants move, interact, and experience their
they want (attitudinal analysis) and how they ‘act’ in
surroundings. The transportation networks, pedestri-
practice (behavioural analysis). While the approach
an pathways, and transit systems all dictate how we
is useful for earlier stages of user research, it is also
navigate our environments, impacting not just
a useful framework for the Evaluation phase, when
efficiency but our daily experiences.
observing how users react to and interact with new mobility solutions becomes as important as seeking
Recognizing this crucial relationship between urban
out their direct feedback about it.
design and the human experience, and in light of the contemporary challenges faced by our cities, there
In the digital age, social media and online communi-
has been a growing ambition to envision cities that
ties make it easy for everyone to share feedback in
are designed by and for people.
real time, offering insights for researchers and planners into the attitudinal positions of users to
User-Centered Design (UCD) is a methodology that
specific mobility services and policies. Advanced
focuses specifically on tailoring solutions to meet
sentiment analysis techniques can support the
user needs through direct engagement and feedback.
feedback cycle by extracting useful insights from a
UCD places emphasis on iterative testing and refining
wide pool of users across time about their attitudinal
designs based on real user interactions and feedback
positions about a new or existing mobility solution.
Figure 8 Attitudinal vs Behavioural Research (Adapted from Maze)
26
Attitudinal Research
Behavioral Research
Focuses on what people say:
Focuses on what people do:
For example: user interviews, focus groups, survey.
For example: sensors, GPS tracking, video analytics.
1.5
Concepts: Core Themes and Guiding Principles
On the other hand, with the support of ICT (Informa-
Through advanced video analytics techniques, Trans-
tion and Communication Technology) and urban IOT
form Transport explore the impact of the new public
(Internet Of Things) infrastructure, advanced data
space, designed and built through participatory
analytics can shed light on behavioural changes
design by the Fondazione Innovazione Urbana and
when interacting with new mobility systems, solutions
the Municipality of Bologna for , through a behavioural
or policies. ICTs in Support of Monza’s PEBA – Plan
research approach (see Figure 9).
for Eliminating Architectural Barriers - an ongoing project at Transform Transport, uses a UX attitudinal
The evaluation phase can be considered one of the
approach, collecting user views through participatory
most challenging and transformative parts of the
workshops, surveys and image-based mapping to
process. Rather than representing a fixed endpoint, it
understand the needs of people with reduced mobil-
promotes an iterative cycle of planning. This cyclical
ity, culminating in a web-app for planning accessible
approach can support the ambition that new insights
routes in Monza. In Video Analytics for the Assess-
from the ground—how people actually use and
ment of Street Experiments: The Case of Bologna,
perceive a space—genuinely shape future stages of
pedestrian behaviour in the site of a school-facing
urban mobility design and blend visions with the lived
tactical urbanism intervention in the Italian city of
reality of the city.
Bologna is monitored via cameras. Figure 9 Aerial view of the new public space for children in Via Procaccini, Bologna. Photo credits: Margherita Caprilli
27
In Conversation with Xue Pei
Exploring User-Centered Design Practices What does user experience mean in your work? User experience is at the core of my work. As designers and design researchers, we consider users at every step of our research and design processes, and every activity that we conduct has the objective of providing solutions that answer the users’ needs and are friendly to use. Therefore, user experience, for me, is highly related to a deep and comprehensive understanding of the users, which is fundamental before any design activities and decisions. It involves the entire journey of how users interact with the designed solutions.
“
The user experience considers a complete process from how users know about the solutions (pre-use phase) to how users use and interact with the product and service systems (use phase), and finally, to the post-use phase, which addresses maintaining the relationship with the users.
https://www.designkit.org/ https://servicedesigntools.org/ https://servicedesigntoolkit.org/ Interview published at: https://transformtransport.org/media/exploring-user-centered-design-practices-in-conversation-with-xue-pei/. Selected segments are featured for their relevance to the themes explored in this book.
//Interview Xue Pei ( ) holds a PhD in Design, is an Assistant Professor, and is a member of the Design+Strategies research group at the Department of Design, Politecnico di Milano. Her research mainly focuses on applying design (thinking) approaches and methods as a strategic catalyst for fostering innovation in organisations in both private and non-profit sectors. Particularly, her research interests are design for organisational change, strategic design for responsible business, and design for systemic transition.
There are several aspects that I would like to highlight when talking about user experience. Firstly, everything should be considered from the users’ perspective. No matter what solutions we are designing and developing, we need to guarantee that we really put ourselves in the users’ “shoes” to understand the problem and thinking solutions. Secondly, as designers and design researchers, we look not only at what and how users behave in a certain way, but more importantly, we often work on “why” users behave that way. This is the key to understanding users’ deep wants and desires.
From your perspective, what are the potentials and challenges of UX design in urban and transport planning?
“
Throughout the service design research project, we
Concepts: Core Themes and Guiding Principles
Currently, her work addresses the development of design-driven strategies to transform the furniture sector through servitization towards sustainability and circularity. She is experienced in working with interdisciplinary and intercultural teams. Over the past five years, she has co-led EU-funded, national, and international research projects. Additionally, she has participated in numerous strategic and service design projects for clients across various sectors. She gives lectures at design schools across Europe and Asia and publishes articles in international scientific journals and conference proceedings.
the users: what they say, how they act, their behaviors, and the underlying reasons for those behaviors. This deep dive into user understanding also includes analyzing their physical and digital contexts. Considering the use and post-use phases in the service design and development phases is crucial. The design of a good user experience begins with how users first learn about and engage with the service. This includes carefully designing the communication strategy and selecting the most effective communication channels.
prioritize the UX principles across all phases— research, design, and implementation.
In the research phase, our focus begins with a comprehensive understanding of
To apply the UX principles in the whole design process, especially in the research phase, I often use the very practical toolkit Design Kit developed by IDEO.*
/Reflection UX and Social Behavior in Public Space: The “Yama” Square in Moscow Space is defined by actions just as much as actions are defined by space. There is no architectural space without people, no architectural space without events and programs. When designing a square, we always think about usage scenarios, movement routes, points of attraction, and forms of interaction. The main event of the square is the human being; the main resource is emptiness, open to interpretation. How will people move through this space? How will they use it?
Concepts: Core Themes and Guiding Principles
How will they behave? Does this depend solely on social values, human psychology, and free will? Or are there other influencing factors? Could it be that the physical characteristics of a space affect social behavior? Background and Conflict It may seem easy to answer these questions—just recall your emotions when walking along a narrow, overcrowded sidewalk or a dark, unlit street. You immediately feel a rising sense of anxiety, stress, and irritation. The case of “Yama” (Khokhlovskaya Square in Moscow) offers a case study of how architectural design influences the user behavior in an urban space. It serves as a vivid example of how spatial design shapes the experience of interaction and mobility in the city.
Figure 10 Yama Square (Source: RIAMO news portal)
/Reflection
Concepts: Core Themes and Guiding Principles
About 20 years ago, there were plans to build a shop-
However, the growing popularity of the space led to
ping center with parking on Pokrovsky Boulevard in
disorders: conflicts with local residents, fights
the center of Moscow. However, during excavation,
among visitors, and conflicts between activists
archaeologists discovered a fragment of the
and the police. Eventually the once fashionable and
16th-century fortress wall of ancient Moscow, and
popular public space began to attract disorderly
construction was halted. Several years later, a
behavior. The access to the square was subsequently
decision was made to preserve the discovered
closed off to the general public, and later, to prevent
fragment and to create a public space: an “open-air
similar incidents, installed with two fences, leaving
archaeological museum”. The completed “Yama”
only two small entrances.
square, designed by KB Strelka and Iren Zhao-Rakitin, offers a wide range of scenarios: an amphitheater,
“Yama” ceased to be as popular as before; today, the
pedestrian zones, a stage for events, and open
public space is practically empty and it is not used
boundaries. This created conditions for high activity
as it was originally intended. The situation caused a
and attraction, especially among young people.
strong public outcry. Why did this particular place in Moscow became so popular among young users? What made people feel free here, and why did the perception of that freedom transform into a sense of permissiveness?
Figure 11 Khokhlovskaya Square Plan (Source: ArchDaily; Image Credits to Strelka KB + DJAO-RAKITINE).
/Reflection
Concepts: Core Themes and Guiding Principles
Analysis Khokhlovskaya Square is not a classical square with a
It is essentially a sunken square, almost like “
frontal axis and main monument like Place de la Con-
negative space,” a space defined by absence rather
corde in Paris or Red Square in Moscow. It works more
than presence.
as a “cozy urban living room” or an “urban pause,” embedded in Moscow’s dense urban fabric. The historic
In this context, the elements of the urban space (the
Moscow buildings surrounding the square are dense,
amphitheater and the fragment of the old Moscow’s
rhythmically diverse, but not formal. The square does
city walls) function not as architectural dominants
not have a main central access (as does the square
but as components of spatial inclusion—elements
in front of the Polytechnic Museum, just 400 meters
of integration that facilitate active and meaningful
away). We do not enter it from a noisy highway, but
human presence in the city. The transparency of
it reveals itself gradually through five streets: The
boundaries transforms the square into a space for
surrounding context is very scattered, and it follows
spontaneous interaction. The environment operates
this sort of pattern: “dense facade >> gap >> opening
on multiple sensory and behavioral levels, such as the
- access >> square.” In a classical square, perspective
visual, tactile, affective, and social spectra.
has always a frontal focus, here is the opposite. The area of the square is not flat, but has a stepped layout.
As a result, the user experiences not only the
The sight of the people is not locked on the horizon,
functionality of the space but also a sense of belong-
but like in a theater, moving in this space every step
ing to it. People feel empowered to act—the space
offers a new frame. We are either looking down from
allows for it. This very feeling becomes a trigger for
above or up from below—like in a theater.
active social formats: from peaceful presence to expressions of protest.
Figure 12 Photo of Yama Square fenced off to the public (Source: varlamov.ru; Photo Credits: Ilya Varlamov).
Conclusions The “Yama” case shows that today, the design of
In this case, design functioned not as a set of shapes
public spaces is primarily about designing behavior,
and rigid functional zones, but as a subtle environ-
about shaping social scenarios. UX in urban mobility
mental tuning, where even the smallest changes in
includes not only physical movement but also
relief, scale, material or perspective affect route
emotional responses and behavioral influence
choice, movement pace, and mode of presence.
through various spectrums: a sense of safety,
This is true urban mobility, not related to means of
freedom, choice, psychological comfort, and more.
transport, but about the feeling of freedom.
32
Concepts: Core Themes and Guiding Principles
1.6
Reflections and Guiding Principles
In that sense, a UX approach to mobility planning entails:
Diversity in User
Unique and Complex
Representation
User Personas
UX designers aim to understand the varied needs of
Unlike the typical mobility planning approach, where
different user groups, which requires researching and
user needs are considered in silos, the UX approach
representing diverse personas during the design
focuses on holistic user personas (whether real or
process. Inclusive UX design entails conducting
hypothethical), looking at their complex, interlinked
usability tests with people from different
and overlapping needs through a complex reading
backgrounds, abilities, and perspectives to identify
and integrating their unique perspectives throughout
unique and overlooked mobility challenges and needs.
the design process.
Flexibility and
The User as an
Adaptability
Active Participant
Designing systems that can be customized or
Recognizing users as experts and designers of their
adjusted to meet the specific needs of individual
own experiences through collaborative mapping and
users. This flexibility allows mobility solutions to serve
planning tools. Inclusive UX design respects user
a wide range of users without impinging on the
autonomy and choice, creating interfaces that
needs of specific groups.
support different modes of interaction and offers customized solutions.
Experience as Input and Output An approach that organizes diagnostic studies around a deep understanding of different experiential components, and in turn, plans mobility systems around desirable experiential outcomes for target user groups.
33
2 Methods: Integrating the UX Approach in Mobility Design Workflows This first part of the chapter delves directly into the
The second part of the chapter presents a collection
mobility design process, analyzing common
of relevant diagnostic studies used in Systematica’s
workflows in urban mobility projects with the aim of
consultancy projects to demonstrate the current
identifying where and how user-centered input is
state of the art, i.e. how user experience is measured
applied and can be enhanced further.
in current mobility practices, with the aim to draw insights for a refined blueprint of an experience-led UXM approach.
2.1
Experiential Mobility Design: Tailoring Transportation to User Needs and Behaviors
Methods: Integrating the UX Approach in Mobility Design Workflows
The next step is to determine how these urban and mobility factors affect different user groups, based on socio-demographic characteristics such as age and gender. Such differentiation is vital, as diverse user groups often perceive and prioritize their environment in unique ways. For example, a young professional commuting to work might prioritize speed and connectivity, whereas an individual taking a leisurely stroll may place greater value on safety and comfort.
Experiential mobility design seeks to redefine how
Moreover, the same environmental conditions can be
transportation is understood and planned by focusing
experienced differently depending on the purpose of
not only on the efficiency of moving from point A to
travel, whether for work, leisure, or essential errands.
point B but also on the quality and personal relevance
Understanding these variations enables the creation
of the travel experience. Unlike traditional mobility
of mobility solutions that are not only functional, but
planning, which emphasizes convenience, speed,
also deeply aligned with the diverse needs, preferenc-
and cost efficiency, experiential design integrates
es, and environments of users.
tailored practices and techniques that address the unique needs, purposes, and contexts of different
Achieving this level of personalization in mobility
user groups. This approach enables the creation of
design, however, requires robust data and specialized
mobility solutions that transcend mere functionality,
tools. Translating users’ characteristics, preferences,
resonating deeply with the lived experiences and
and behaviors into actionable data points for soft-
preferences of diverse users.
ware analysis is critical. These inputs form the basis for describing nuanced, individualized mobility pat-
Planning for the user experience begins with
terns, including context-specific or purpose-driven
understanding the factors that influence it and
movements. Effective experiential mobility design
conducting a diagnostic assessment of quantifiable
depends on how accurately these digital models re-
elements within urban and mobility systems.
flect real-world needs and intentions. Yet, a significant
Experiential factors refer to physical and spatial
challenge lies in defining and quantifying ambiguous
elements that can be mapped and measured to
or “fuzzy” concepts and determining how to weight
assess a location’s potential to deliver meaningful
them appropriately. Addressing this complexity
physical and emotional experiences for its users.
necessitates extensive research and
Quantifying these elements and interpreting the
methodological refinement.
inherent capacity of a place to foster specific experiences is the first step in experiential mobility planning.
In this chapter, the goal is to develop a structured framework for defining and analyzing users within the
For instance, studying the morphology of a city using
context of mobility design. Future directions, chal-
tools such as Space Syntax © can provide insights
lenges, and opportunities for growth in this evolving
into its spatial properties, such as openness, narrow-
field will also be explored. Through detailed case
ness, or the perceived sense of safety. These char-
studies from Systematica’s breadth of experience in
acteristics can then be evaluated through a cognitive
the field of mobility planning, the application of experi-
perspective to better understand their impact
ential design principles across different scenarios will
on users.
be demonstrated.
36
Methods: Integrating the UX Approach in Mobility Design Workflows
2.2
Beyond the State of the Art: Defining a New Project Framework
The investigative process, beginning with diagnostic mapping, focuses on examining the built environment and mobility infrastructure to identify elements that shape user experiences and determine the potential for movement within space. These elements encompass physical, morphological, and service-related factors, which can be either static or dynamic and
The Project Pipeline: Investigating and Addressing User Preferences
vary depending on the project’s scale. For instance, static factors such as street widths and ramp slopes can be analyzed to understand their impact on movement and accessibility. On the other hand, dynamic elements such as transit frequency, occupancy levels,
Mobility and transportation projects may differ in scope, objectives, and methodologies, but they share certain commonalities that provide opportunities to explore and articulate user preferences. While current practices allow for a detailed investigation of users during the early stages of project development, challenges remain in quantifying and addressing user needs in later phases and in evaluating the outcomes of a project. These challenges present significant opportunities for improvement, particularly in creating strategies tailored to specific user profiles.
and noise can help evaluate the availability and quality of travel options. This phase is critical for both the analysis of existing areas and the planning of new masterplans. It involves assessing the potential for user movement, identifying constraints, and determining the minimum level of service required to meet the diverse needs of all users effectively. By addressing these aspects, the project establishes a solid foundation for creating inclusive and functional mobility solutions.
Figure 13 Typical urban mobility project pipeline and potential for future UX research development areas Current project pipeline
1
Diagnostic mapping
Planner Perspective
2
User Identification
3
Modelling
4
Strategies development
Ground-level experience
Future research development
Metrics for potential experience
Cognitive indicators
Definition of user weights
User groups specific strategies
37
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
Once the diagnostic mapping is complete, these
Although user-focused insights are robust in the
elements can be translated into metrics that describe
initial stages, the later phases of the project pipeline
the potential user experience.
present challenges in quantifying and modelling these preferences. Modelling involves integrating diverse
Techniques like the assessment of urban density and morphology of the street network help link spatial properties, such as connectivity and accessibility, to cognitive experiences. For example, areas with high urban density may evoke feelings of crowdedness and stress for some, while others might perceive them as vibrant and dynamic. Similarly, open green spaces can promote relaxation or solitude, depending on individual preferences. By interpreting this data, it becomes possible to align urban and mobility planning with the psychological and emotional needs of different users. To make these insights actionable, user profiles are developed that consider a variety of dimensions. These profiles incorporate mainly purpose-specific movements, such as commuting or leisure activities, as well as socio-demographic factors such as age, gender, level of income, and education.
38
inputs into simulation tools to predict user behaviors and needs at either a macro or micro scale. The effectiveness of this phase depends on the quality and specificity of the data, which can limit its application in quantifying user-specific trips. The final stage involves developing strategies that incorporate all the insights gained throughout the process. Current practices focus on addressing users’ needs in general terms.
However, advances in understanding user preferences have opened possibilities for highly personalized solutions. These strategies aim to enhance user experiences by addressing the specific cognitive, sensory and emotional responses associated with different environments and mobility contexts.
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
Current Modelling Techniques & User Interpretation at different scales To better understand the capabilities of different mobility projects, this section will delve deeper into three main modeling techniques and their potential for defining user characteristics: macro models, micro models and tour-based models. We aim to clarify where and how user characteristics can be integrated into a typical project pipeline. The three modeling techniques serve distinct purposes: macro models (i.e. vehicular, or multimodal) focus on the movement of larger population segments, micro models, particularly in pedestrian modeling, target individual users’ specific physical and demographic traits, and tour-based models focus on activity chains. In all approaches, a typical project pipeline involves studying the population and establishing parameters to ensure service standards. This includes assumptions about user behaviors and movement patterns.
Macro
Tour-based
Micro
Macro Modelling In macro modelling, users are typically analyzed
These categories can be further segmented, depend-
as aggregated groups rather than as individuals,
ing on the data available. For instance, by analyzing
meaning that personal characteristics, or the
hotel guest distribution patterns, one can gain in-
human scale, are not directly considered. For ex-
sights into how visitors might disperse across major
ample, in vehicular models, users are represented by
attraction points. Detailed information on population
“equivalent vehicles”, the number of vehicles moving
segments and land use is therefore essential to define
through the project area, rather than by individual
where trips begin (origins) and where they are likely to
travelers. Instead, user profiles are inferred based
end (destinations). Once origins and destinations are
on origin and destination data. Here, land use plays a
established, weighting factors are applied to reflect
central role in interpreting the model and understand-
the choices different population groups make regard-
ing the types of trips likely to occur. Three primary trip
ing transport modes and travel times. This includes
categories are typically defined: residential trips, work
factors like value of time for each user category, which
commutes, and leisure trips.
influences their preferred mode of transport and time of travel.
39
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
Figure14 Typical modelling approaches in transport planning
Macro modelling
Tour-based modelling
Tour-based Modelling Tour-based modelling analyzes travel behavior by link-
Within this framework, an activity pair represents
ing individual trips into structured sequences that re-
a single trip between two linked activities, such as
flect daily routines. Unlike trip-based models that treat
commuting from home to work, while an activity chain
each journey separately, this approach considers how
extends this to capture a full sequence of movements,
people organize their activities throughout the day,
such as commuting, stopping for errands, and return-
forming “tours” consisting of multiple interconnected
ing home. These structured travel patterns enable a
trips. These tours are modelled at an aggregate level,
more realistic representation of mobility flows.
representing the trip chains of defined population segments rather than individual travellers.
Since this method accounts for habitual behaviors within different population groups, it is particularly
A key aspect of tour-based modelling is the need for
effective when detailed behavioral data is available.
detailed population distribution data. Users are not
It is well suited for areas where specific activities
represented individually but enter the model through
can be clearly identified and for contexts requiring
socio-demographic characteristics and trip purposes,
a deeper understanding of how socio-demographic
which define typical travel behaviors.
factors influence travel. By integrating aggregated trip chains with population distribution data, tourbased modelling enhances demand forecasting and supports more accurate, user-centered transportation planning.
40
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
Micro Modelling In contrast, micro modelling, especially pedestrian
The effectiveness of these models, however, is largely
micro modelling, examines users as distinct entities
determined by the robustness and granularity of the
with specific characteristics. Each “micro-entity” rep-
input data.
resents a single user that moves through space with attributes such as speed, size, and behavioral tendencies based on demographic and situational factors. For instance, user speed may vary depending on factors such as gender or cultural background, which influence walking pace. Users’ size attributes might be adjusted based on gender or whether they are carrying luggage. Behavioral variations are also considered, such as the difference in navigation patterns between tourists and commuters, or the different responses of individuals based on their awareness levels. Addition-
Translating users’ characteristics, preferences, and behaviors into actionable data points for analysis is crucial to achieving meaningful outcomes.
ally, users may exhibit different repulsion forces, or the natural space they prefer to maintain from others,
A significant challenge lies in defining and quantifying
which can vary by cultural background or personal
ambiguous or “fuzzy” concepts, as well as determin-
preference.
ing the appropriate weighting for these factors within the models. Addressing this complexity requires
Together, macro modelling and micro modelling
extensive research and methodological refinement to
techniques enable mobility projects to simulate and
ensure that these nuanced elements are accurately
accommodate a diverse range of user characteristics.
represented and effectively integrated into the
These methods enhance the accuracy of predictions
analysis.
related to population flows and individual behaviors within a given space.
Micro modelling
41
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
Beyond Usability: Diagnostic Mobility Studies with a UX Lens
1 Spatial Characteristics: Sidewalk Width
This section explores several existing approaches to
•
QGIS, Sidewalks width mapping
•
Dubai, 2021
measuring elements of user experience, specifically in
Sidewalk width is one of the primordial parameters
pedestrian mobility. It presents a range of siloed stud-
impacting the potential for pedestrian comfort in any
ies that utilize either singular indicators or multi-in-
street segment. The wider the sidewalks the safer and
dicator indices, each reflecting different dimensions
more appealing for the pedestrians. Increased width
of pedestrian comfort. Collectively, these measures
also allows sidewalks to become spaces for social
offer a nuanced, layered understanding of how we
activity alongside their role as spaces of traffic.
currently address and quantify elements of the mobility experience, specifically from the perspective of the pedestrian and across a variety of urban settings.
•
Relevant experiential loads: Sensory load
Physical load
Figure 15 Zoom in of sidewalk width map in Dubai
Wider sidewalks
Narrower sidewalks
42
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
2 Wayfinding: Space Syntax Techniques •
Space Syntax, Decision points analysis (Clustering coefficient)
•
Centre Commercial De Fontvieille, Monaco, 2023
This analysis measures the proportion of visible spaces from any given point. Intuitively, the more locations that can be seen from any single point, the more likely it is that wayfinding is needed. Spaces with low coefficient correspond to locations where wayfinding is fundamental to help the visitors’ navigation to maximize circulation efficiency. Another factor that can be studied is the correlation factor. The higher the correlation is among visibility and integration (R2 = 1; meaning that highly visible spaces are also highly accessible) the more the space is legible and easy to navigate. On the contrary, a low correlation indicates that the space does not permit a good orientation, and wayfinding is even more important. •
Relevant experiential loads: Cognitive load
Affective load
Figure 16 Decision points map within the Shopping Center. (Client: Socri MC SAM. End Client: Etat de Monaco - Administration des Domain) RDC
Interactive map and stand
Primary decision points High need of signage
R²: 0,836
Wayfinding
R+3
R²: 0,604
Accessory Signage
R+4
R²: 0,532
SS1
R²: 0,779
Forced circulation Low need of wayfinding
43
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
3 Thermal Comfort: Walking Thresholds •
QGIS, mapping walking distances in different seasons in Riyadh
•
Riyadh, 2024
This map visualizes walking comfort in an urban park in Riyadh by integrating thermal comfort data across different times of day and seasons. The analysis directly relates to user experience by translating environmental data into intuitive zones that reflect how pleasant or unpleasant a walk might feel to a person in specific conditions. Note: this is a static analysis based on pre-defined walking thresholds obtained by looking at climate studies and literature in similar countries. It does not consider accumulated heat stress. •
Relevant experiential loads: Sensory load
Physical load
Affective load
Figure 17 Catchment areas in different seasons in Riyadh Park
44
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
4 Walkability Index: Pedestrian Level Of Service (PLOS) •
ArcGIS, Pedestrian Level of Service (PLOS)
•
Business Bay, Dubai, 2017
The Pedestrian Level of Service (PLOS) is an index which allows us to scientifically quantify comfort and safety levels of existing and planned walkways allowing objective evaluations of pedestrians’ perception and response to roadway environment. Paths with higher PLOS values have wider sidewalk width, are characterized by the presence of greenery and have protective buffers from the vehicles. Lower PLOS values, indicate a less pedestrian friendly environment, prioritizing the presences of vehicles and reducing pedestrian comfort. It’s a useful tool that can be used to identify priority intervention areas during the planning process. •
Relevant experiential loads: Sensory load
Physical load
Affective load
Cognitive load
Pedestrian Flow ( Long term scenario) Figure 18 PLOS calculated for Dubai Business Bay project. Client: 5+ Design. End client: Dubai Properties Group
PLOS Out of A B C D E F
45
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
5 Walkability Index: Walk Score •
ArcGIS, WalkScore® by user group
•
BISP, Biennale dello Spazio Pubblico, Bologna, 2020
Walk Score® is a rating system ranging from 0 to 100 that indicates how pedestrian-friendly a specific area is. It assesses walkability based on the proximity to everyday destinations such as grocery stores, schools, restaurants, parks, and more. A higher score means it’s easier to get around on foot. In this research project, the Walk Score® was first calculated for the entire city of Bologna, using the standard model for a generic adult user. It was then adapted to better reflect the walkability experience of children aged 11 to 14. This customization involved filtering out facilities not typically relevant to this age group (e.g., banks, post offices) and recategorizing the destinations to include places more suitable for them, such as schools, sports fields, and youth-oriented public spaces. •
Relevant experiential loads: Physical load
Affective load
Cognitive load
Figure 19 (a) WalkScore® for Bologna. (b) WalkScore® for Bologna customized for children between 11 and 14 years old. Developed for Comune di Bologna
Walkscore
46
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
6 Accessibility Index: Parkscore (Proprietary Method) •
QGIS, Parkscore
•
Paketposthalle Masterplan, Munich, 2020
Parkscore is a methodology developed by Systematica to assess the efficiency of a parking structure from the perspective of the users. It is based on 7 KPIs that are: pedestrian distance from cores, time from accesses, time to the exits, change of direction, aisle level of service, aisle typology and visibility. All the KPIs are normalized and interpolated linearly. For every stall the sum of the KPIs is then calculated. Since every value is based on the minumum and maximum thresholds, it’s not possible to build comparison scenarios between different parking structures. A study to develop a weighting system to score the different KPIs in relation to the perceived importance of the factors is currently in progress.
Physical load
Affective load
Cognitive load
Figure 20 (Parkscore for Paketposthalle parking structure. Client: Park Immobilien Projektentwicklung und Planung GmbH & Co. KG (Büschl Unternehmensgruppe).
Parkscore 0 - 1 | Bad 1 - 2 | Poor 2 - 3 | Fair 3 - 4 | Good 4 - 5 | Very good 5 - 6 | Excellent
47
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
7 Walkability Index: Level of Service (LOS) •
Legion, Level of Service
•
Prague Vltava Philharmonic, Prague, 2021-2024
LOS (Level of Service) is a widely used method to evaluate the quality of pedestrian spaces based on user experience, particularly focusing on comfort, freedom of movement, and perceived crowding. It categorizes pedestrian conditions into six levels, from Level A (excellent) to Level F (very poor), depending on the pedestrian density and how freely people can move in a given space. LOS is especially useful for assessing pedestrian comfort and usability in urban design, transportation hubs, public spaces, and event planning. •
Relevant experiential loads: Physical load
Affective load
Figure 21 Level of Service map. Client: BIG - Bjarke Ingels Group. End Client: The Capital City of Prague and Prague Institute of Planning and Development
LoS A
LoS B
LoS D
LoS F
Hlavní vstup | Main access
Hlavnísál sál Hlavní Hlavní sál hall Main
Šatna / Cloackroom
48
Gastro | F&B counter
Úroveň služeb (LOS) cirkulace Level of Service (LOS) for circulation
Multifunkční sál MPH hall
Nábřeží | Waterfront
Main hall Main hall
Malý sál Small hall
2.2
Methods: Integrating the UX Approach in Mobility Design Workflows
Summary table for relevant UX dimensions This table summarizes the relevance of the above mobility studies to the four dimensions of experiential load previously classified in the book: Cognitive Load, Sensory Load, Affective Load, and Physical Load. This is meant as an exercise to demonstrate the potential to reorganize existing metrics of user comfort to align with predefined experiential classes.
Table 1 Application of presented mobility studies to predefined UX categories
Study
Cognitive Load
Sensory Load
Affective Load
Physical Load
Spatial Characteristics: Sidewalk Width Wayfinding: Space Syntax Techniques
Thermal Comfort: Walking Thresholds
Walkability Index: Pedestrian Level Of Service (PLOS)
Walkability Index: Walk Score
Accessibility Index: Parkscore (Proprietary Method) Accessibility Index: Level of Service (LOS)
49
In Conversation with Barbara E. A. Piga
Prioritizing People’s Experience for More Sustainable Urban Environments What does user experience mean in your work? People’s experience is the guiding concept in our research and development efforts. Our goal is to deeply understand how individuals dynamically experience spaces to inform and evaluate urban transformations. This involves focusing on the person-environment relationship rather than considering them separately. By considering how individuals naturally react when engaging with urban spaces, we can design user- and environmentally-friendly environments. We recognize that the environment significantly influences people’s experiences, so we aim to create meaningful environments that enhance well-being.
“
Our methodology involves gathering and analyzing qualitative and quantitative data on how individuals perceive and interact with their surroundings. The outcomes are used to inform design briefs, evaluate design proposals from a multiuser perspective,
Interview published at: https://transformtransport.org/media/interviews/prioritizing-peoples-experience-for-more-sustainable-urban-environments-in-conversation-with-barbara-e-a-piga/. Selected segments are featured for their relevance to the themes explored in this book.
//Interview
Methods: Integrating the UX Approach in Mobility Design Workflows
Barbara E. A. Piga, architect PhD, is a researcher at Politecnico di Milano (POLIMI). Since 2007, she coordinates the Laboratorio di Simulazione Urbana Fausto Curti. She is a member of various scientific committees and teaches at POLIMI. Her research focus is experiential simulation for multisensory urban design in a designfor-all perspective. She leads both European and national projects and has developed innovative methodologies recognized with copyrights and an international patent.
She fosters an interdisciplinary approach to supporting the design process, from conception and development to decision-making and public participation. Her contributions include the interdisciplinary Experiential Environmental Impact Assessment (exp-EIA©) methodology and the exp-EIA ecosystem for investigating the community-environment relationship and pre-assess people’s reactions to urban design solutions. She earned her Ph.D. in Urban Planning from POLIMI in 2010. Her research promotes a multi-scalar and interdisciplinary approach to enhance all the urban design phases.
and monitor the perceived performance of a solution over time.
This ecosystem includes a set of tools designed and
By prioritizing people’s experience, we aim to support
data types together, and a Luminous Planning Table,
urban design and decision-making processes that
which combines physical and digital simulations for
promote well-being, social interaction, community
collaborative design and decision-making, among
and place attachment, ultimately contributing to more
professionals and with non-professionals.
developed ad hoc: a mobile app in Virtual and Augmented Reality, a web-app utilizing 360° images and videos, a mobile cart for recording environmental data on the go, the “4P” platform for analyzing various
sustainable and livable urban environments. By integrating these tools and data sources, exp-EIA©
Can you please describe your patented methodology exp-EIA©?
provides a holistic view of place experience, supporting the identification of potential improvement and interventions in existing areas, as well as enabling the pre-assessment of the perceived performance of urban design projects. Beyond favoring the development of design projects sensitive to the varied
exp-EIA© (Experiential Environmental Impact Assess-
experiences of a heterogenous population, exp-EIA©
ment) is an internationally patented methodology
aims to foster effective multistakeholder collaboration
designed and developed by Politecnico di Milano and
involving private, public, and societal sectors, as
Università degli Studi di Milano. We also created a
well as the scientific research community, in urban
“phygital” (physical + digital) ecosystem around the
processes. This collaborative endeavor aims to lead
method to facilitate its applicability in research or
to informed and shared decisions for more livable and
professional practice, to investigate the relationship
sustainable cities.
between people and their urban environments, that is, people’s experience in time and space in the current or design conditions.
Methods: Integrating the UX Approach in Mobility Design Workflows
2.3
Challenges and Future Directions in User-Centric Mobility Projects When defining future challenges and directions in mobility projects, an important distinction lies between investigating and explicitly addressing user preferences. This distinction is crucial for the future of user experience modelling in mobility and transport engineering. The ability to define and incorporate relevant data points, as outlined earlier, is fundamental to accurately modelling trips at various scales and ensuring that solutions are both functional and user-friendly. Below are the main directions and challenges to be explored to develop projects beyond usability.
Addressing Ambiguities in User
Technological and
Experience Modelling
Methodological Innovations
One of the primary challenges in this field is trans-
Advancements in technology offer new tools and
lating abstract or “fuzzy” concepts, such as comfort,
methods for collecting and analyzing experiential
emotional resonance, and perceived safety, into
data. For instance, wearables can provide real-time
quantifiable data that can be integrated into modelling
insights into user stress levels or comfort during
processes. These concepts are highly subjective and
travel. Immersive technologies like augmented and
often vary across different user groups.
virtual reality (AR/VR) can simulate user experiences, allowing planners to evaluate design decisions
Achieving a balance between personalization and
before implementation.
scalability in mobility systems is critical to ensuring that solutions remain inclusive while addressing
Additionally, artificial intelligence (AI) is revolutionizing
individual needs.
urban analysis, enabling the identification of patterns and preferences that were previously difficult to detect. These innovations hold great potential for refining user-centric approaches in mobility planning.
52
2.3
Methods: Integrating the UX Approach in Mobility Design Workflows
Reframing Indices around User Experience
Policy and Ethical Considerations
One of the strengths of adopting a UX-centered
While technological advancements promise signif-
approach is the ability to organize studies around dif-
icant benefits, they also raise important policy and
ferent dimensions of the user experience and visually
ethical questions. Balancing personalization with
translate these through a set of experience-focused
equity and inclusivity is a key concern. Mobility
maps. These can be further disaggregated into differ-
solutions must ensure that the needs of all users,
ent user experiences based on the needs and expec-
including those from marginalized or underserved
tations of defined user personas within a project.
communities, are addressed equitably.
As demonstrated in the sample of current diagnostic
Data privacy is another critical issue in user-centric
studies, elements of UX are already present in existing
mobility planning. As more personal and behavioral
methodologies. It is a matter of combining separate
data is collected to improve transportation systems,
indicators and reframing them into new indices that
robust safeguards must be in place to protect user
reflect various components of the human experience.
information and ensure ethical data usage.
Figure 22 Everyday pedestrian movements within an urban street network
53
3 Use Cases: Experiential Design in Complex Mobility Projects Mobility and transportation projects define and
Chapter 3 is dedicated to presenting use cases from
engage with users in different ways, depending on
consultancy projects that demonstrate an
their scale, purpose, and spatial context. They also
integration of UX principles, methods or outputs,
engage with themes of experiential design in different
whether by focusing on specific target users or by
ways: some focusing on practical user needs, and
following an experience-led approach. This collec-
others focused on curating engaging experiences,
tion of articles is meant to offer a sample of what it
exploring elements of desirability and pleasure.
means to have a UX-based approach in planning, and highlight potential avenues for embedding existing practices in a blueprint for a UXM toolkit (see Chapter 5).
/Use Case 1
The Art of Arrival: Designing Transitions in Urban Mobility
Use Cases: Experiential Design in Complex Mobility Projects
To support this layered experience, we employed Space Syntax: an analytical method used to understand spatial configurations and movement patterns. By controlling the depth of the network (how many changes of direction separate different street types) and minimizing unnecessary turns, we were able to shape intuitive paths toward different zones.
In contemporary urban planning, the quality of the arrival experience is emerging as a key differentiator, shaping first impressions, supporting legibility, and enhancing the identity of place. The experience of arrival, also from a vehicular perspective, is a deeply emotional and spatial moment: it marks a transition, not just from one location to another, but from movement to stillness, from public to private, from speed to calm. This topic always emerges in our projects and it was recently addressed in a large mixed-use development over an area of 5 million square meters in Dubai,
Streets were not just drawn as infrastructure, they were choreographed as experiences, for both residents that drive within the project on a daily basis and for first-time visitors.
planned to host approximately 40,000 people over more than 17,000 residential units. While the area in the future will have accessibility to a metro line currently in planning stage, in early years it will be mainly dependent on cars and therefore it is crucial to properly address vehicular access at very early stages. One of our core planning strategies focused on curating the arrival experience through the structure of the road network itself: our goal was to create a journey that intuitively guides users from broad, lush entry boulevards into more vibrant, mixed-use streets and finally into quieter, residential environments. This approach addresses multiple dimensions of UX. Emotionally, a well-sequenced arrival evokes a sense of orientation, welcome, and calm. Cognitively, it supports wayfinding with different roads design elements such as street width, tree canopies or finishes, so that the drivers have better understanding of the road hierarchy they are actually driving into. Behaviorally, it can also influence the speed at which drivers will navigate through the masterplan to destination.
56
What this tells us is that arrival isn’t just about where the road ends: it’s about how people feel as they reach their destination. The character of the surrounding environment, the legibility of street hierarchies, and the ease of transitioning between different road types all contribute to a more holistic, human-centered urban experience. Of course, we didn’t focus exclusively on vehicular movements, but we also introduced several considerations on arrival experience by bike or other modes: as cities strive to reduce car dependency and promote multimodal travel, curating the final leg of the journey becomes more than a design flourish, it becomes essential.
/Use Case 1
Use Cases: Experiential Design in Complex Mobility Projects
If we want people to embrace new forms of urban mobility, we must not only think about how they arrive to a destination, but how they experience that arrival as drivers, pedestrians, and everything in between. Figure 23 AI-generated rendering of local street view produced with Google Labs
57
/Use Case 2
Use Cases: Experiential Design in Complex Mobility Projects
Designing Seamless Arrival Journeys in a Car-Free Entertainment District in Saudi Arabia
The focus is on how the arrival experience was shaped through a UX-driven approach, prioritizing clarity, comfort, and emotional engagement from the moment users enter the district. A central challenge was managing the complexity of visitor flows converging on a single destination. The design team used a reverse-engineered modelling method: instead of starting with infrastructure, they
This article examines the mobility experience in a
began with target emotional outcomes such as excite-
large-scale entertainment district in Saudi Arabia,
ment, ease, or familiarity, and mapped user journeys
where over 160,000 daily users including theme park
backwards. These models integrated projected crowd
visitors, hotel guests, residents, and employees, navi-
densities, pedestrian desire lines, wayfinding needs,
gate a car-restricted, multimodal environment.
and UX principles like decision simplicity and anticipation buildup.
Figure 24 Visitor’s Mode of Arrival Transport
Theme park
Entertainment District
Central Plaza
visitors
Multimodal Transit Hub
Pedestrian-Oriented
Car Restricted Area Final Destination Theme Park Entrance
Personal Vehicles
Remote Parking Remote Parking Tram
Parking
Narrative Bridges
Remote Parking Tram Station
Residential Plots
Rideshare Dedicated Drop-Off
Shared Shuttle & Bus
Vertical Link Smooth Transition
Hotels
ECV 5-7 Minute
Dedicated Drop-Off
Gardens
Light Rail Station
Other Attractions
Light Rail
58
Walking 5-7 Minute
/Use Case 2
Use Cases: Experiential Design in Complex Mobility Projects
The arrival strategy centered on a multimodal tran-
Hotel guests arriving via transit or rideshare connect
sit hub, the main access point for private vehicles,
via pods to hotel lobbies or pass through the pla-
metro, shuttles, and pods. From there, guests transfer
za before check-in. Residents and their guests use
to a central plaza via escalators or elevators, enter-
distinct Wadi paths and peripheral roads, with walking
ing vibrant, retail-lined pedestrian corridors. These
and cycling corridors supported by cooling spots and
corridors function as narrative bridges, where spatial
garden nodes. These paths vary in travel time and
storytelling prepares users for themed destinations.
exposure, offering multiple engagement modes for
For example, bridges leading to entertainment zones
different physical and behavioral profiles.
are treated not just as infrastructure, but as immersive portals with media screens, sculptural motifs, or
Accessibility was approached as a spectrum of
landscape elements aligned with thematic worlds.
needs, not a binary condition. Three journey scenar-
This UX emphasis is also reflected in user typologies.
ios ensure all visitors, including those with mobility
Visitors from remote car parks follow a tram-to-hub
limitations, reach key attractions comfortably while
route and then walk through layered environments.
aligning with cognitive, emotional, and physical needs.
Figure 25 Arrival Experience Typologies for Visitors Scenario A
Central Plaza Pedestrian-oriented
Main Entrance Theme Park
Check Point Theme Park
Key Attraction Theme Park
Scenario B
Hub Public Transit Scenario C
A: Walking route
B: Walking route + Train experience
C: Walking + On-demand Pods
59
/Use Case 2
Use Cases: Experiential Design in Complex Mobility Projects
•
Scenario A is a fully pedestrian-oriented route for
These paths differ in physical demand, transfer
those who enjoy walking and prefer immersive,
frequency, and emotional pacing. Accessibility is
continuous experiences that are ideal for families
embedded in the UX strategy as integrated, flexible
and active users.
experiences. Each route balances inclusivity, autonomy, and the desired level of environmental
•
Scenario B integrates a light train to reduce
engagement. Ultimately, designing for mobility means
walking while maintaining narrative immersion,
designing experience. Every journey type
serving users who benefit from lower exertion and
communicates care, identity, and orientation.
intuitive transitions. •
Scenario C connects users to attractions via
on-demand pods, bypassing long pedestrian zones. It supports guests with disabilities, older adults, VIPs, or time-sensitive needs, prioritizing comfort and clarity.
60
Mobility becomes an intentional, emotional extension of the destination; an interface where behavioral, cognitive, and emotional UX dimensions shape user-centered systems.
/Use Case 3
Use Cases: Experiential Design in Complex Mobility Projects
Climate and Walkability: Enhancing Users Experience through Thermal Comfort
Numerous studies confirm its impact. For example, a survey in Doha found that 34% of respondents avoid walking due to hot, humid weather (Rahman & Nahiduzzaman, 2019), another research shows pedestrian volumes drop 5–8% when temperatures exceed 27 °C (Melnikov et al., 2022). In 2019, we carried out a study in Buenos Aires (Milan) that highlighted how when perceived temperatures (Physiological Equivalent Temperature or PET) exceed 34.9°C, pedestrians tend to shift to the thermally more comfortable sidewalk.
Introduction This study investigates the impact of thermal comfort on route choice in urban environments. Considering
Case Study and Methodology
the increasing heat stress in cities, this kind of study
The case study focuses on a 2-by-2-kilometre area
is essential for shaping cities that prioritize people’s
in Milan during a summer afternoon (August 25th at 5
well-being. By integrating microclimatic data into tools
pm), integrating steady-state models (PET) used
for analysing urban form and pedestrian behaviour, it
to evaluate thermal comfort into routing models.
aims to support the creation of more inclusive, com-
Steady-state modelling enables reproducible
fortable, and resilient mobility experiences for differ-
assessments of outdoor comfort, based on objective
ent users. The outcome is a tool with strong potential
inputs like air temperature, humidity, radiation, and
to support the improvement and the navigation of
wind, combined with standardized assumptions on
urban spaces, but also a valuable resource for
human physiology and clothing. While this approach
early-stage urban planning.
may overlook adaptive behaviours to changing conditions, it provides a consistent framework for compar-
Thermal comfort plays a crucial role in shaping
valuable when mapping urban areas. In contrast,
people’s decisions to walk, affecting multiple aspects
dynamic models account for individual responses, but
of the user experience: sensory (heat exposure),
require subjective user input and field surveys, limiting
cognitive (route perception and choice), and
their scalability for city-wide analysis.
ŽŶƚĞŶƚ ďŽƵŶĚ
ing thermal parameters across locations, especially
ŽŶƚĞŶƚ ďŽƵŶĚ
Literature review
Ž
behavioural (walking habits). ŽƌƐŽ ƵĞŶŽƐ ŝƌĞƐ
d
Figure 26 Corso Buenos Aires video analysis in 2019
ϭϮĂŵ
12 am
ϭƉŵ
1 pm
ϮƉŵ
2 pm
ϯƉŵ
3 pm
ϰƉŵ
4 pm
ϱƉŵ
5 pm
61
d
Ž
42
/Use Case 3
Use Cases: Experiential Design in Complex Mobility Projects
Pedestrian trips were derived from desire lines under 2 km (data obtained from bike sharing operators on
Using GIS-based tools (QGIS, Rhino, Python), the team analysed pedestrian’s route choice by integrating thermal indices with footfall data. Figure 27 PET index in Milan, August (5 pm)
62
a H3 grid, source: Fluctuo, 2019) disaggregated by census cells. As a first step, the shortest paths between Origin-Destination pairs were calculated (Figure 28a). Secondarily, the PET data were integrated into the routing model identifying the uncomfortable paths (over 29° C, ref. PET thresholds).
/Use Case 3
Use Cases: Experiential Design in Complex Mobility Projects
These routes were optimized (Figure 28b) to account
Shortest and optimized paths were overlapped and if
for both thermal comfort and distance, aiming to
the route is in comfortable conditions, the optimized
strike a balance between the two to better reflect a
path corresponds to the shortest one. On the
potential user’s behaviour. For comparison, the
contrary, where long detours happen, the analysis
absolute coolest routes, disregarding distance,
reveals potential for thermal comfort improvements.
were also computed (Figure 28c).
Figure 28 Pedestrian route choices a) Optimized paths
b) Shortest paths
c) Coolest paths
Conclusions This study identifies preferred pedestrian routes by
A higher number of overlapping paths suggests that
incorporating thermal comfort in the route choice
thermal conditions are favourable ensuring conven-
model. The results help reveal which segments of the
ient pedestrian movements.
network require improvements, such as shading interventions, to enhance outdoor comfort.
This study contributes to the development of a scalable tool that can be applied both to assess
These needs are particularly evident when the
existing urban conditions and to support early-stage
optimized routes (Figure 28a) diverge significantly
planning for example by comparing different
from the shortest paths (Figure 28b), leading users to
masterplan alternatives.
find alternatives such as choosing longer routes or avoid walking (modal shift).
Future improvements include field validation and an expanded literature review to strengthen the methodology and broaden its applicability. 63
/Use Case 4
Use Cases: Experiential Design in Complex Mobility Projects
Solar Exposure and User Adaptability: Rethinking Pedestrian Thermal Comfort in Hot-Climate areas As climate change consequences continue to result in an increase in temperatures, the user experience of walking in hot climate areas becomes more challenging, resulting in comfort disruption due to heat. Understanding how different users experience solar exposure can enhance the design of more walkable and enjoyable environments, where mobility is shaped not only by distance, but by the quality of experience.
Therefore, this article introduces a methodology we developed and applied as a case study in a desertic area in Saudi Arabia. It measures solar exposure along a defined path, considering the walking adaptability of two distinct user typologies. The first is a young couple with greater resistance to high temperatures and solar radiation, as well as higher physical endurance. The second is a family with children, who have a lower tolerance to heat and reduced physical capacity. Methodology Firstly, the Universal Thermal Climate Index (UTCI) was used as a key indicator to assess human thermal comfort in outdoor environments, ranging from extreme cold to extreme heat. The charts below display UTCI levels throughout the year for the area, with the hottest period occurring from May to September.
Figure 29 Solar analysis for study area
0 0.07 0.15 Scale: 1 : 7,000
0.3km
Resting points Points of interest Hiking trails
64
Cumulative shadow (10am - 4pm) 21 June 2024
0h sunlight
6h sunlight
/Use Case 4
Use Cases: Experiential Design in Complex Mobility Projects
In contrast, January to April and October to Decem-
The results showed that tree-shaded zones play a
ber show more comfortable conditions. Based on this,
vital role in mitigating solar exposure, directly
three specific days were selected for a detailed analy-
enhancing walkability. In contrast, built environments
sis of walking adaptability: March 19th and November
offered limited shading and generally unfavorable
10th, within the comfortable periods, and June 21st,
walking conditions, emphasizing the need
the hottest day with the highest solar exposure.
for added infrastructure such as shaded rest areas.
To explore walkability in extreme climates, a desertic
For understanding the different walking adaptation of
area with sparse buildings and vegetation was select-
the two user types and the factors affecting them, the
ed, allowing the study of shading’s impact on user ex-
maximum allowable direct solar radiation exposure
perience. A cumulative solar analysis was conducted
within a one-hour period was defined by calculating
from 10 a.m. to 4 p.m. on the June solstice (UMEP,
the Solar Radiation Threshold (Tomasi et al., 2023).
n.d.), showing sunlight exposure ranging from 0 to 6 hours. Figure 30 Solar radiation and user walking adaptation on March 19th, June 21st, November 10th Solar Radiation Threshold UTCI all day 6am - 6 pm
All day 6am - 6 pm
Extreme Heat Very Strong Heat Strong Heat Moderate Heat Slight Heat No thermal Stress Slight Cold Moderate Cold Strong Cold
Category 12pm
UTCI all day 6am - 6 pm
All day 6am - 6 pm
Category 12pm
UTCI all day 6am - 6 pm
All day 6am - 6 pm
Category 12pm
March 19
June 21st
November 10th
89%
-461%
104%
51%
-503%
66%
Walking adaptation % of time a person can walk under the sun for an hour without shade
Young couple
Family
Very Strong Cold Extreme Cold
65
/Use Case 4
Use Cases: Experiential Design in Complex Mobility Projects
The result is used to estimate the percentage of time
Therefore, the results reveal that in March and No-
in one hour that each user type can walk under the
vember, both user types can walk comfortably for part
sun. For example, on March 19th, the walking adapt-
of the hour. In contrast, June shows negative percent-
ability of a family is 51%, meaning that in one hour
ages, indicating that walking is not recommended due
they can walk 30 minutes under the sun.
to excessive solar radiation.
Figure 31 Solar analysis for a defined path in a study area
Starting point
0 0.07 0.15 Scale: 1 : 7,000
0.3km
Heritage Area
Cumulative shadow (10am - 4pm) 21 June 2024
Revaitalized Farms Buildings
0h sunlight
6h sunlight
Archaeology Rampart Point of interest
Conclusions In a desert-like context, where sun exposure can
exclusively functional, but truly inviting and livable all
determine every aspect of movement, understand-
year round. Shading strategies, route planning, as well
ing both user profiles and solar exposure is not just a
as using specific analytical tools all become essential
technical task, but a way to introduce a human-centric
in supporting a comfortable and enjoyable mobility
mobility experience. This perspective helps planners
experience, one which is more responsive and attrac-
design cities in harmony with nature, using shade and
tive. Overall, integrating such methodological analysis
microclimates to enhance comfort and walkability.
into mobility planning is essential to creating walkable,
A user-tailored methodology that considers diverse
livable environments where people can move com-
needs can unlock new mobility possibilities in harsh
fortably, even under the strong desert sun.
climates, making urban areas not just temporarily or
66
/Use Case 5
Proximity and Visual Access to Vertical Transportation: A Key Driver of Successful Shared Spaces in Multi-purpose Buildings As cities become increasingly dense and multifunctional, buildings rise to accommodate diverse urban needs. The design of interior public realms within these structures must address both practical and experiential dimensions of human movement. A key element that is often overlooked in this context
Use Cases: Experiential Design in Complex Mobility Projects
Behaviourally, users may respond by taking inefficient detours, abandoning visits to upper levels, or even avoiding the space entirely. Emotionally, such experiences can cause frustration, especially in crowded, time-sensitive contexts, or among vulnerable user groups such as the elderly, those with mobility impairments, or visitors unfamiliar with the building.
Therefore, a poorly designed vertical circulation strategy doesn’t just impede movement, it actively detracts from the quality of the public space.
is the role of vertical transportation (VT) systems such as elevators, escalators, and stairs. These elements are not merely infrastructural necessities, they directly impact how users navigate and interact with space. The central question explored here is whether the proximity and visual accessibility of VT are critical to the success of shared spaces in such multi-purpose environments. This inquiry is especially relevant to urban mobility, as it touches on wayfinding efficiency, travel time, and spatial orientation. When VT is easily seen and accessed, it supports a seamless user experience that accommodates a wide range of needs, reinforcing both the usability and appeal of public areas. The topic also engages deeply with the user experience by addressing cognitive, behavioural, and emotional challenges. Users entering a complex environment are constantly processing visual and spatial cues to determine their route. If VT is poorly
This challenge is exemplified in the Nauentor project in Basel, Switzerland. Built over active railway tracks, this multipurpose development aims to create a vibrant shared space that integrates residential, commercial, and mobility infrastructure. Given its complexity and diverse user base, effective and inclusive vertical circulation is essential. To make access to the gallery balcony more intuitive, two complementary spatial analysis techniques were used. First, an Isovist analysis using DepthmapX software was conducted to determine visually prominent areas from multiple key viewpoints. This revealed that the red highlighted area (figure 32) is highly visible from various parts of the communal zone, making it a strategic location for VT. The second method, a 3D isochrone analysis, simulated how quickly users could reach various points from designated entry zones, incorporating VT speeds (figure 33).
placed or hidden, this creates cognitive strain, leading to uncertainty and decision fatigue.
67
/Use Case 5
Use Cases: Experiential Design in Complex Mobility Projects
Figure 32 Isovist analysis using DepthmapX
Car Flow Tram Line Cycle Path
Public Lifts
Car Parking
Public Staircase
Logistic Parking
Pedestrian Flow Existing Crosswalks
Private Lifts
This confirmed that the same location was not only
More importantly, this approach fosters an inclusive
visible but also reachable within short walking
environment by considering how different people,
times, aligning visual prominence with
whether standing adults, children, or wheelchair
functional accessibility.
users, perceive and move through space.
The findings from Nauentor underscore the
Future developments could extend this analysis by
importance of integrating spatial and temporal
incorporating adjustable parameters for various user
analysis early in the design process. Doing so enables
groups or testing the role of digital and environmental
designers to make informed decisions that enhance
cues in enhancing VT engagement.
intuitive navigation and reduce the cognitive burden on users.
68
/Use Case 5
Use Experiential Cases: Experiential Design in Complex Use Cases: Design in Complex MobilityMobility ProjectsProjects
Figure 33 3D Isochrone analysis
The furthest part of the building reached in 4 min 12 sec
The furthest part of the building reached in 5 min 12 sec
Garten Strasse Nauenstrasse
Speeds
Walking minutes thresholds
4.32 km/h - 1.2 m/s
0-1
2.34 km/h - 0.65 m/s
1-2 2-3
3-4 4-5 5-6
1.85 km/h - 0.51 m/s
Ultimately, successful communal zones are those that recognize the diverse needs of their users and translate spatial design into an equitable and user-friendly experience.
69
4 Tools: Developing Digital Tools for User-Centric Mobility The city, at its core, is a profoundly physical entity,
Simultaneously, digital systems function as analytical
a tapestry of streets, buildings, public spaces, and
lenses for urban planners, allowing us to observe, in-
infrastructure. For centuries, the way people navigate
terpret, and design urban environments with unprec-
cities has been enabled and limited by tangible ele-
edented precision and adaptability. This intersection
ments contributing to how people navigate, interact,
represents a feedback loop where digital systems
and experience different aspects of the urban en-
observe, analyze, and modify the physical, creating a
vironment. Yet, the digital urban transformation has
continuous dialogue between the two.
introduced a parallel dimension: a virtual ecosystem of tools, data, and technologies that operate in tan-
The chapter culminates with the presentation of a
dem with the city’s physical elements to enhance and
user-facing tool co-developed by researchers and
customize user experience.
practitioners from Systematica and Transform Transport: a prototype for a user-centric pedestrian route
In this chapter, we delve into the interplay between
planner that caters to the diverse needs of different
these dimensions, recognizing the duality of the
users through user-calibrated and user-informed
digital as both a user-facing layer and a planning tool.
preferences. The tool aims to present a direct and
Digital platforms, whether embodied in public-space
tangible use case of the concept of UXM in action,
technologies or accessed through apps and inter-
offering a pathway for more customizable urban
faces, guide individuals in real time, shaping how they
experiences through the interplay between physical
perceive and use the city.
and digital infrastructure.
07
4.1
Digital Urban Systems as UXM Amplifiers: The Power of the Hybrid City
Tools: Developing Digital Tools for User-Centric Mobility
Unlike the physical city, the digital sphere is multifarious, flexible and highly adaptable. This framework lays the groundwork for a future-forward, plural city where the permanence of the physical environment is balanced with the versatility of the digital urban landscape to foster adaptable and responsive urban environments.
Today, we live in a hybrid city: one that is as much digital as it is physical. To fully recognize the potential
If the physical layer forms the structural skeleton of
for UX-led urban futures, we must first acknowledge
urban mobility, the digital layer is its nervous system,
the rapidly evolving nature of cities into a hybrid
transmitting real-time information and connecting
space, where each layer supports and contributes to
users to the city’s services and amenities.
the other. As such, a UX approach to urban mobility requires us to work on both physical and digital solutions.
Digital solutions provide a “knowledge layer” that enhances how users engage with the city, offering flexibility and adaptability to meet specific needs. 72
4.1
Tools: Developing Digital Tools for User-Centric Mobility
The Role of Emerging Technologies in the UX Approach Emerging technologies, such as big data and smart mobility solutions, offer significant potential for addressing the diverse needs of urban mobility users. They allow urban and mobility planners not only to understand user needs better, but to offer them products and services that enhance their access to information about the city via informational mobility tools such as mobile applications for navigation and wayfinding. By leveraging these technologies in conjunction with a strong user-centric focus, it is possible to:
Gather and analyze user data
Optimize mobility services
Big data can be used to collect and analyze vast
Smart mobility solutions, such as real-time traffic
amounts of data on user behavior, preferences,
information, dynamic routing, and demand-respon-
and mobility patterns. This information can be used to
sive transportation, can help to improve the efficiency
identify emerging trends, identify underserved
and reliability of urban mobility services. based on
populations, and inform decision-making.
their individual needs and preferences.
Optimize informational mobility tools Real-time information can also enhance the user mobility experience by providing crucial information to support users in making the right mobility choices for their own comfort and safety. Informational technologies, such as mobility apps and the like, can also be leveraged to provide personalized recommendations to users based on their specific preferences.
UX design plays a crucial role in ensuring that these technologies are designed and implemented in a way that meets the needs and expectations of users. By considering factors such as usability, accessibility, and overall user satisfaction, it is possible to create digital mobility solutions that are not only functional but also enjoyable and satisfying to use.
73
4.1
Tools: Developing Digital Tools for User-Centric Mobility
The Role of Digital Communities in Collecting User Needs
While such advancements improved urban functionality, their benefits were largely mediated through large-scale systems rather than direct engagement with individual needs.
Digital communities now play a vital role in expanding participatory processes, allowing targeted user groups to connect and advocate on a larger scale. Through online platforms and social media, citizens can mobilize around shared needs or challenges, transforming individual experiences into collective calls for action. This capacity has enabled user partic-
However, in the 21st century, the Smart City paradigm has shifted towards a more citizen-centric approach.
ipation to reach specific groups with common interests based on personal circumstances or location, enhancing engagement efforts. For example, cycling advocates in many cities have leveraged online platforms to demand safer infrastructure, leading to policy changes. These communities not only give a voice to local communities but also facilitate change by bridging the gap between
Recognizing the limitations of purely technologydriven models, contemporary urban strategies increasingly emphasize participatory governance, digital inclusion, and user-driven innovation. Today’s Smart Cities seek to integrate technology not only as a means of optimization but also as a tool for en-
citizens and decision-makers.
hancing everyday urban experiences, fostering civic
The impact of digital communities reflects a shift
urban services.
towards a granular, citizen-led approach in mobility mapping practices, where input from the public can directly impact planning decisions. This decentralization of urban knowledge creation paves a path for ordinary citizens to engage with the design and governance of their city more profoundly, providing planners with deep local knowledge and user-centric
engagement, and ensuring more equitable access to
Several advances in the 21st century digital urban transformation, including big data analytics, AI and behavioral modeling, Citizen Science, and platform urbanism, have accelerated the potential for user-centric planning, offering diverse pathways for more responsive and personalized delivery of the
input to enrich the planning process.
urban experience.
From Smart City to Smart User
The Rise of Platform Urbanism and
Early conceptions of Smart Cities envisioned urban environments optimized through large-scale technological infrastructure, with a focus on efficiency, automation, and system-wide enhancements. These initiatives often prioritized macro-level governance and economic optimization, positioning citizens primarily as data sources or passive recipients of topdown solutions.
74
the Role of the Smart User In recent years, the idiosyncratic concept of “platform urbanism” has emerged, beyond the Smart City’s system-centric focus, to prioritize the user experience. At its core, Platform Urbanism shifts the focus of innovation from the city’s infrastructure to the user, transforming how individuals interact with and navigate the city.
4.1
Tools: Developing Digital Tools for User-Centric Mobility
From mobility apps that redefine how we navigate
Tools like Open Street Map, but also proprietary tools
urban spaces to real estate platforms that revolution-
like Google Maps, Waze, and Uber provide
ize how we engage with the built environment, the
opportunities for users to generate and consume
digital layer has become a critical interface between
data and information about the city. The impact
individuals and the city. Digital platforms like Google
of these platforms on user experience often goes
Maps, Airbnb, Uber, and Waze exemplify this shift.
beyond mere convenience as they present opportuni-
They act as intermediaries, enabling users to engage
ties for urban communities to be active participants in
with urban spaces in dynamic and participatory ways.
the generation of data about their city, democratizing
Unlike the Smart City, which primarily enhances top-
data collection and with it, enhancing the potential to
down governance and operational systems, Platform
customize urban navigation to one’s personal needs.
Urbanism focuses on bottom-up empowerment, giving citizens the tools to navigate, contribute to,
Data generated by these interactions becomes a
and reshape their environments. Its power can be
powerful resource for analysis and observation.
found in its dual function: amplifying information to
This continuous flow of real-time information can
guide action and providing a reflective lens to shape
be analyzed by urban planners and policymakers to
urban transformation.
reveal patterns, anticipate needs, and craft tailored solutions. Heatmaps of pedestrian traffic, simulations
Everyday interaction with digital urban platforms facilitates our use of the city (but reduces our interaction with it).
of mobility flows, and predictive models of urban growth, all of these emerge from the digital layer’s ability to mirror the city’s activity in fine-grained detail.
Figure 34 Open Street Map VGI data
75
4.1
Tools: Developing Digital Tools for User-Centric Mobility
However, the rise of platform urbanism also brings
Levels of User Engagement in
critical challenges. Questions of data ownership,
User-Generated Data
ethical governance, and equity demand attention.
Thanks to the vast troves of data now available, we as
Who controls the platforms and the data they
planners and urban researchers are no longer
generate? Who is represented in the data? How can
confined to physical site visits or static reports.
cities ensure these systems prioritize public good
Instead, we can analyze the city in rich,
over private profit? Addressing these concerns is
multidimensional detail from our desks.
essential to ensuring that user data collection falls within an inclusive and ethical framework for
Through open-source data, simulation tools,
urban mobility.
predictive analytics and data visualizations, we can model multiple scenarios, test hypotheses, design
The paradox is that our attachment to screens
strategies and craft tailored solutions. Heatmaps
severs our physical relationship with the city and
reveal pedestrian flows; mobility platforms highlight
our situatedness in our physical environment. This
bottlenecks; IoT sensors monitor air quality.
reality has profound impacts on our lived urban
Together, these tools provide a virtual magnifying
experience and drives us to question our reliance
glass for understanding urban dynamics.
on screens as mediators of our personal urban
Figure 35 Milan Run trail Strava Heatmap
76
4.1
Tools: Developing Digital Tools for User-Centric Mobility
Yet, this digital power comes with responsibility.
Every interaction enriches the collective intelligence
While the ability to anticipate and design solutions
of the city. Users contribute data in multiple ways:
is unprecedented, it risks being myopic if detached from the lived realities of the city’s inhabitants. The
Direct data creation through open-source urban data
challenge for planners is to harness these tools not
platforms, such as OpenStreetMap and other Volun-
as substitutes to human insight but as amplifiers of
teered Geographic Information (VGI) tools.
empathy and context, ensuring that the city is shaped not just by data but by the stories it tells.
Direct feedback contributions such as filling out surveys, reporting hazards, or providing feedback
In the landscape of urban mobility platforms, the user is no longer a passive recipient of urban services but an active co-creator of the digital ecosystem.
on transit systems. Passive data sharing like GPS tracking during navigation or fitness tracking apps that log movement patterns.
Figure 36 Fitness tracking app logging
77
/Reflection
U-KNOW: Knowledge as a Foundation for Experience Urban mobility planning has long relied on objective data and engineering-based models to assess accessibility, efficiency, and performance. However, a growing body of research and practice has challenged this paradigm, exploring the need to incorporate the lived knowledge of urban users into mobility analysis and strategy development. How to develop balance between scientific-objective knowledge, on the one hand, and lived-experiential knowledge on the other has been long debated in urban planning (Mattila et al., 2022). Within the methodological structure proposed in this book, U-KNOW emerges as a critical interpretive and active layer that reinforces the user-centered approach. It is a conceptual framework for a standardized mixed-source, participatory data repository for urban mobility planners. It begins by recognizing that UX in mobility cannot be solely determined by objective metrics, such as sidewalk width, slope, or traffic, but must also account for the informal and often invisible layers of knowledge accumulated through everyday interactions with the city. Residents, people with disabilities, parents with strollers, riders, or street vendors all build personal and collective mental maps that influence their mobility decisions in ways that are deeply based on the context and often unrecorded by traditional planning tools. Whether it’s the informal routes used by fishermen on rocky coastlines, the preferred gathering points of food delivery workers, the movement patterns of students and the trusted routines of local wheelchair users, these experiential patterns reflect an alternative, grounded intelligence about how cities are lived and navigated.
Tools: Developing Digital Tools for User-Centric Mobility
The approach combines participatory methods such as workshops, interviews, map annotations and cognitive mapping with behavioral data sources, including GPS tracking, public routing platforms (e.g., Strava heatmaps), and informal observations (“ghost tracking”). These techniques allow planners to document how users actively reshape space to meet their needs and constraints (Kleinhans et al., 2015; Vilalta Capdevila et al., 2024). On this basis, U-KNOW expands the idea that mobility solutions should not be designed only for the user, but with the user. This shift, from representation to co-creation, positions lived knowledge and participation not as a supplement to planning, but as essential input into the design logic itself. Moreover, the rise of digital mobility systems allows U-KNOW to go beyond traditional participatory methods. It is not confined to the early stages of planning but becomes a continuous, embedded layer of intelligence, capable of informing, enriching, and adapting mobility solutions throughout their lifecycle (Lin & Benneker, 2021). In particular, U-KNOW can serve as a foundational and dynamic data input for the UX Mobility route planner presented in this chapter; Use Case 6. By embedding experiential data directly into routing algorithms and adaptive scenario modeling, U-KNOW can enable UX Mobility to move beyond static user profiles. Through ongoing data updates and user feedback, the system can evolve responsively over time, offering more inclusive, context-aware, and personalized mobility experiences that reflect real-life use patterns and changing conditions. The collected data can then be analyzed alongside the traditional indicators to validate, challenge, or enhance existing strategies, bringing depth and realism to technical models. U-KNOW in this way can offer a new layer of insights that enhances the quality, inclusivity, and realism of urban mobility analysis. By integrating user-informed knowledge we can finally provide planners and designers with a more complete picture of mobility experience, enabling them to design solutions that are responsive, con-
78
text-aware, and grounded in real use patterns.
/Reflection
Tools: Developing Digital Tools for User-Centric Mobility
Figure 37 Participatory design process (Photo credits: UX Indonesia)
Figure 38 Walkability App Interface (Image credits: Walk21 Foundation)
‘The app allows individuals and communities to evaluate the walkability of their environment using a structured, user-friendly methodology. By capturing both objective indicators (such as infrastructure quality) and subjective perceptions (such as safety or comfort), the tool enables people—particularly those in underrepresented groups—to contribute their experience-based knowledge to mobility planning processes. This fosters an understanding of walkability as something co-produced, not just engineered.’
In Conversation with Hubert Beroche
Screenless Cities and the Urban Experience What do you mean by “Screenless Cities”?
Communities worldwide are beginning to recognize this problem. For instance, in 2024, the small village of Seine-Port, France, banned the use of smartphones in public spaces. This decision, made through a local
I define Screenless Cities as cities that shift attention
referendum, was aimed at protecting their children
from screens to streets. For years, our engagement
from screens and preserving social bonds in
with urban life, including urban artificial intelligence,
public spaces. What is interesting is that the residents
has been increasingly mediated through screens. As a
of Seine-Port pushed the boundaries of political
result, many urban activities are now
action, it is, in fact, illegal to ban smartphones in public
conducted via screens, often entirely disconnected
spaces in France, precisely because they had no al-
from the physical cityscape. A striking consequence
ternatives, collectively, to offer to screen dependency
of this phenomenon is the rise of “smombies” (a term
in public spaces.
blending “zombies” and “smartphones”), describing pedestrians so engrossed in their phones that they
The Screenless City concept aims to limit the domi-
barely notice their surroundings.
nance of screens, and smombies, without imposing outright bans. Instead, it seeks to create desirable,
As I explore in my forthcoming book on this topic,
sustainable alternatives. So, what alternative could we
the smombie is not merely the product of individual
propose to screens? The answer is right before our
behavior but a systemic issue. It results from a net-
eyes: the city. A screen is a medium, a surface that
work of stakeholders, corporations, platforms, and
transmits information. But the city is also a medium,
advertisers, who profit from capturing and monetizing
perhaps one of the oldest, most effective, and most
our attention. While profitable for some organizations,
resilient ever created by humanity. Moreover, it is a
this model is eroding the foundations of urban life and,
medium that is embodied, relational, and collective.
more broadly, our social cohesion.
The concept of the Screenless City thus proposes to reimagine the city as a medium capable of interfacing intelligence, including AI, and information.
Interview published at: https://transformtransport.org/media/interviews/exploring-screenless-cities-in-conversation-with-hubert-beroche/ Selected segments are featured for their relevance to the themes explored in this book.
//Interview
Tools: Developing Digital Tools for User-Centric Mobility
Hubert Beroche is the President of URBAN AI, a global organization dedicated to urban artificial intelligence.
He is also a Lecturer at Sorbonne University and the creator of the “Screenless City” concept, which he elaborates on in this interview.
“
Can we make the city itself a desirable alternative to screens? This is a complex but critical challenge”
Do you have examples of this concept in action? In 2024, I co-organized The Screenless City Conference at La Sorbonne. This event brought together international researchers and cities to explore this idea. It also showcased several innovators, designers, and artists materializing information, and even artificial intelligence, outside the realm of screens. One example from this conference is Bret Victor’s prototype Realtalk, a screenless computer that operates through tangible object manipulation. It’s a very interesting approach, and I highly recommend looking it up. We also featured a French artist who creates beautiful urban sculptures to embody energy data in public spaces. In reality, there are countless ways to materialize information without relying on screens. This is one of the most striking elements when exploring the Screenless City. Initially, imagining screenless interfaces feels almost impossible as if the range of possibilities shrinks to nothing. I call this the “monopoly of screens”, the fact that screens have become so deeply intertwined with our existence that we can no longer conceive of life without them. However, once we move beyond this monopoly and start considering all forms of materiality as potential carriers of information, we realize that the field of exploration is immensely vast.
What are the next steps? The examples I’ve shared illustrate an alternative technological trajectory, one that actually revisits and reinvents some ideas from late 20th-century research. The question now is: how do we chart this trajectory? How can we create a system that redirects the forces of the attention economy towards a more meaningful, embodied, and relational model of information, a model rooted in urban life? In other words, how can we make the city itself a desirable alternative to screens? This is a complex but critical challenge. Every day, millions of people worldwide answer this question. They unconsciously choose screens over their cities. They become smombies, signaling that what their screens offer is more engaging than the urban environment around them. This isn’t an individual failure; it’s a systemic one. It reflects our collective inability to lift people’s eyes from their screens and bring back eyes on the street, with all the social, cultural, and economic benefits that entails. At URBAN AI, the international organization I lead, we’re building a global ecosystem to address this challenge. Our mission is to provide compelling alternatives to screens in public spaces, leveraging AI and innovative urban design to create vibrant, screenless cities.
/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
UX Mobility: Multi-User Walkability Route Planner This section introduces the Multi-User Walkability Route Planner, a UX-driven tool developed by Transform Transport and Systematica. The tool enables city users to plan pedestrian trips using route recommendations tailored to their personal preferences, to deliver tailored user experiences. By integrating walkability indicators and user survey data, it aims to offer an alternative to conventional shortest-route navigation tools by prioritizing an integrated user experience as an output. While it does not directly follow the path of Platform Urbanism, focusing rather on being a tool for planners, it provides the foundation to develop a digital user platform, whether proprietary or open source, to enable users to build customized urban navigation experiences based on their own individual needs and preferences.
Figure 39 The city as a hybrid multi-layered entity
Recognizing the diversity of urban characteristics, street design, possible routes and user types, the research focuses on assessing the level of walkability in the city of Milan, Italy, according to the unique experiences and needs of different users. The aim is to provide valuable information for urban planners and policy makers, and to promote the analysis of more inclusive and adaptive urban environments that improve the quality of life for multiple urban users. This is based on: i) the collection of comprehensive indicators and data; ii) the construction of geospatial datasets; and iii) the development of a pedestrian mobility routing system. The three goals are supported by developing the UX Mobility Survey to gather data on users’ walking preferences, which were integrated as weights into a multi-user route planner using open-source and proprietary GIS data. The routing system results highlight how varying preferences influence UX paths, which diverge from the shortest route by prioritizing a wide variety of walkability factors. By applying different travel time thresholds, an optimization process is then applied to balance user experience with route efficiency, underscoring the complexity of pedestrian navigation.
82
/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
Figure 40 Routing system parameters and user interface
83
/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
User Experience (UX), as conceived in this project,
Pedestrian navigation operates at three behavioral
refers to the quality of interaction between a user and
levels (Basu et al., 2022): strategic (i.e., pre-journey
a system that enables the user to achieve a specific
planning), tactical (i.e., route selection), and operation-
goal (Dickson-Deane & Chen, 2018). The concept of
al (i.e., real-time decisions such as crossing roads and
UX has received considerable attention in the field of
avoiding obstacles). Route choice reflects a dynam-
Human-Computer Interaction (HCI) and interaction
ic interplay of external influences and individual
design over the past decades (Hassenzahl & Tractin-
preferences, shaped by trip attributes (e.g., distance,
sky, 2006). UX in urban design extends the principles
traffic volume, and travel time), the built and natural
of Human-Computer Interaction (HCI) to the built
environment (e.g., sidewalk characteristics, pedestrian
environment, emphasizing a user-centered approach
amenities, safety, and aesthetics), and socio-demo-
to mapping and analyzing urban mobility. The interest
graphic factors (e.g., age, gender, and travel com-
in urban experience through participatory activities
panions). These factors influence both the objective
introduces a ‘user layer’ that captures the needs, ex-
selection of a route and the subjective experience
pectations, feelings, and perceptions of urban users,
of it.
particularly those in situations of vulnerability. Unlike traditional urban analysis, this approach collabora-
This project focuses on: i) the collection of compre-
tively builds qualitative data layers that enrich the
hensive indicators and data; ii) the construction of
quantitative data traditionally used to measure urban
geospatial datasets; and iii) the development of a
performance (Al Maghraoui, 2019).
pedestrian mobility routing system. The three goals are supported by the collection of survey data on
The challenge for the UX Mobility tool is to develop a
users’ walking preferences, which were integrated
strong base of quantitative metrics that are available
as weights into a multi-user route planner using
and open, on which subjective parameters can be
open-source and proprietary GIS data. Within the
built iteratively and interactively by user segments.
route planner, the ability to explore different weights and record the preferences of various user segments
Each road has unique quantitative and qualitative characteristics that can enhance or hinder the pedestrian experience of different users (Gehl, 2010). For instance, parents with pushchairs prioritize wide, unobstructed pavements and safe crossings, while people with disabilities seek smooth surfaces, gentle ramps, and continuous footpaths.
84
in route calculation allows for the identification of the value of each parameter and potential navigation solutions tailored to the specific needs and priorities of each user (Bast et al., 2016; Novack et al., 2018). The final aim is thus to provide valuable information for urban planners and policy makers, to demonstrate the impact of user differentiation on route planning outcomes, and
to promote the analysis of more inclusive and adaptive urban environments that improve the quality of life for multiple urban users.
/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
Enabling Data and Methodology This section explores the datasets and steps taken to develop a routing system that prioritizes user preferences rather than selecting the shortest path. In particular, the approach consisted of assessing three main components:
Step 1: collection of comprehensive
Step 2: construction of geospatial datasets
indicators and data
various data sources were used to quantify static
a survey was conducted to identify key walkability
factors relevant to walkability and integrate them into
indicators and assess their importance to
the street network;
pedestrians. Respondents were then grouped into clusters based on their priorities;
Step 3: development of a pedestrian mobility routing system indicators gathered through a survey and geospatial datasets on the street network were integrated into a routing system that considers walkability factors in the calculation of the optimal path.
Data Collection: Defining Comprehensive Indicators and Data The first phase of the project involved the collection
The preliminary data collection process included the
and selection of key indicators of walkability related
selection of comprehensive data available for the city
to multiple users. The basic parameters for evaluating
of Milan and representative of the Walkability Indica-
these indicators are based on guidelines developed
tors (see Table 2). The total list of 33 indicators pro-
by the Walk21 Foundation, for the Walkability App, a
vides a detailed description of the urban environment
measuring tool developed by the globally recognized
and the characteristics impacting walkability, such as
organization with the aim of promoting and sharing
physical features of pedestrian pathways (e.g., quality
walking experiences. These indicators, divided into
of footpath, pedestrian crossings, presence of furni-
categories (level L1) and subcategories (level L2),
ture and greenery), social and behavioral aspects (e.g.,
identified as relevant within the pedestrian experi-
social interaction, driving behavior, street life), envi-
ence, provided a solid framework for evaluating differ-
ronmental quality and other quantitative parameters
ent mobility scenarios.
that describe the urban pathways. 85
/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
Table 2 Walkability Indicators L2 Indicator_L1
Footpath
Crossing
Street Furniture
Greenery
Obstacles clearance
Environmental quality
Weather protection
Indicator_L2
Description
Width
The extent of the footpath from side to side.
Surface
The uppermost part of the footpath.
Slope
The steepness of the footpath.
Location
The designated place for people to cross the road.
Priority
The priority given to pedestrians on waiting and crossing time compared to traffic.
Visibility
The ability to see and be seen by approaching traffic.
Lighting
The provision of lighting at night to illuminate public space.
Seating
The provision of seats in public space.
Wayfinding
The provision of information for pedestrians to navigate through public space and reach certain destinations.
Parks
Public green spaces.
Trees
Trees in public spaces outside parks and gardens.
Plants
Isolated or ground level plants in public space.
Misplaced equipment
Street furniture or infrastructure blocking the footpath.
Business activities / Vendors
Business and commerce placed on the footpath.
Parked vehicles
Vehicles parked on footpaths or crossings.
Noise quality
The level of noise in public space
Air Quality
The level or air pollutants in public space.
Cleanliness
The state or quality of being clean or being kept clean.
Shade
Public equipment to block sunlight and heat.
Shelter Drainage Other people in the street
Social interaction
Behavior Interaction / Visual contact)
Traffic
Visual interest & Street life
The way other people act in public space, especially towards others. Visual contact with other pedestrians in public spaces or in private space (buildings). The amount of traffic in public spaces.
Speed
The distance traffic moves per unit of time.
Driving Behavior
The way drivers interact with other road users and the environment in public space.
Activities in public space (street life)
The animation and vibrancy of street life.
Streetscape & Architecture
The visual elements of a street combined to form its character and aesthetic.
Scenery & views
The scenery, vista and landscape context
Visual & Hearing aids
Mental disorders aids 86
The amount of other people in public space.
Volume
Mobility aids
Inclusion
Public equipment to provide a shield from weather precipitation and wind. The system and infrastructure for dispersing (rain) water in public space.
Pedestrian infrastructure and equipment to provide and enable accessibility to pedestrians with reduced or assisted mobility. Pedestrian infrastructure and equipment to provide and enable accessibility to pedestrians with visual or hearing impairment. Pedestrian infrastructure and equipment to provide and enable accessibility to pedestrians with mental disorders.
/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
To further explore these indicators, the proposed UX
Finally, the survey collected background information
Mobility Survey was launched in July and closed in
on respondents, including age, gender identity, citi-
December 2024, to gather comprehensive data on
zenship, disability status, and occupation.
UX factors that influence the pedestrian experience. The survey collected 290 answers, with the sample
After conducting the survey, the collected data was
consisting of 12% under the age of 25, 61% between
analyzed to identify patterns in walking preferences
26 and 35 and the remaining 26% older. Of these,
and group respondents into clusters. The goal of this
57% women, 40% men and 3% other, 40% were of
clustering analysis was to determine the optimal num-
Italian citizenship and around 30% residents in the
ber of user groups based on the importance assigned
city of Milan, with a total of 5% bearers of a disability.
to Walkability Indicators, as reflected in the
The survey explored the experience of participants as
survey responses.
city users, providing insights on their walking habits, primary transportation modes, purpose of walks,
From the 33 indicators assessed in the survey,
duration and mode (whether people usually walk alone
12 key indicators were selected and converted into
or accompanied).
data for analysis. The K-means clustering method, an unsupervised learning algorithm, was used to identify
The following section delves into the analysis of the
distinct user groups by assigning data points to k
specific indicators influencing the walking experience,
clusters and iteratively adjusting centroids for optimal
presenting each Walkability Indicator and providing a
grouping. The ideal number of clusters was deter-
scale of 1 to 5, 1 being not at all relevant and 5 being
mined using the elbow method, which analyzes the
very relevant.
within-cluster sum of squares and selects the point where the decrease rate slows.
87
/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
The analysis identified four distinct user groups
Building the Geospatial Datasets
based on how users rated importance of the 12
The second phase of this project involved the con-
Walkability Indicators. Then, an analysis of clustering
struction of a geospatial dataset, mapping the 12
results was performed to create weights to be used
Walkability Indicators analyzed to derive clusters
as inputs in the routing model.
on the street graph of Milan, Italy (see Table 3). This street map was constructed using the open-source
To generate meaningful weight values for routing,
data of OpenStreetMap and then updated and
a multi-step normalization and standardization
refined using Geographic Information Systems (GIS).
process was applied. First, the average values of
The different indices were integrated into the graph
key indicators were calculated for each category.
according to specific methodologies based on the
Then, data was scaled using min-max normalization
index typology. Percentile-based scaling is applied
to ensure comparability across different metrics.
across all indicators, penalizing extreme values such
Next, Z-score standardization adjusted values based
as narrow sidewalks or high pollution levels while
on their distribution. Finally, an exponential transfor-
prioritizing more favorable conditions. This integration
mation was applied to refine weight influence and
ensured that the map reflects the various indicators
maintain positive values, ensuring smooth integration
by providing a solid basis for the development of the
into the routing model.
routing system.
Table 3 Geospatial Datasets Indicator_L1
Geospatial Dataset
Data Source
Sidewalk width
Transform Transport (2020)
Surface (i.e., pavement quality)
Open Street Map (2025)
Slope
DTM (2020)
Crossing
Distance
Open Street Map (2025)
Street Furniture
Lighting
Municipality of Milan (2023)
Park
Open Street Map (2025)
Trees (i.e. greenery)
Database Geo-Topografico (DBGT) (2020)
Environmental quality
Air quality (NO2)
Cittadini per l’Aria (2023)
Weather protection
Physiological Equivalent Temperature (i.e. thermal comfort)
Internal calculation (2023)
Social interaction
People (i.e., attractiveness)
Google POI (2024)
Volume (i.e. low traffic)
Internal traffic model (2019)
Speed (i.e. pedestrian areas)
Open Street Map (2025)
Footpath
Greenery
Traffic
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/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
Development of the Pedestrian
The code also includes steps to balance distance in
Mobility Routing System
UX path calculations. First, an optimal path search is
In the third phase of the project, a Python-based
performed through an iterative process that ad-
routing system was developed to generate cus-
justs an alpha parameter to find a balance between
tomized paths. The process begins with graph
the shortest and UX-optimized paths. This gener-
construction, where a street network shapefile is
ates routes that are approximately 5-10%, 10-25%,
converted into an undirected graph. Nodes represent
and 25-50% longer than the shortest path while
intersections, while edges represent street segments
preserving user-defined weights.
enriched with geospatial datasets of the 12 Walkability Indicators described in the previous section.
Last, the final path is generated, storing and visualizing multiple routes, including the shortest path, the
Next, user-defined start and end points are mapped
UX-weighted path, and three balanced alternatives.
by identifying the nearest graph nodes. To account for
Additional diagnostic features provide insights into
user preferences, cluster-based weights, described
route performance, such as the number of crossings,
above, are imported, reflecting different priorities
sidewalk width, and traffic volume, aiding
in route selection. The system then computes two
mobility decisions.
alternative routes: one based on shortest distance and another optimized for user experience (UX). The
Results: Optimizing Pedestrian Experiences
UX route is determined by a custom weight func-
for Four Distinct User Personas
tion that integrates user preferences with street
This section presents the results for the Milan case
attributes. The cost of a segment is determined by
study, focusing on a quadrant of the city that
multiplying the presence of different walkability fac-
includes the area around Piazza Duomo and
tors mapped on the street segments (i.e., geospatial
Piazza Piola to the northeast of the city. It details
datasets) by their assigned importance for each user
how respondents of the UX Mobility Survey were
cluster (i.e., Walkability Indicators). The final route is
grouped into four clusters based on their walking
then calculated by summing these costs across all
preferences, which were defined using 12 Walkability
segments, guiding pedestrians along paths that best
Indicators. It also examines the spatial distribution of
match their preferences and priorities.
geospatial datasets quantifying the presence of these indicators in the street network. Finally, it outlines the combined results of integrating user weights and datasets into the routing system, highlighting the suggested paths for each cluster.
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/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
Figure 40 outlines the results of the k-means clus-
Figure 41 illustrates the spatial distribution of the 12
tering process. The analysis identified four distinct
Walkability Indicators from Table 3, mapped onto
groups based on respondents’ preferences regarding
the street network within the case study area.
12 Walkability Indicators. These clusters were then
The combined presence or absence of these
analyzed to determine which elements were most
indicators in the network, along with the cluster
important to each group and derive a semantic
weights, determines the final scoring of each street
description of their user persona (see Figure 41).
segment in the routing system.
Figure 41 Four User personas identified through k-means clustering method The Health-conscious Green Navigator
These walkers combine active mobility with environmental awareness, showing the highest bicycle/e-scooter usage. They emphasize air quality and green infrastructure, while minimizing concern for slopes. Their preference for safe crossings reflects a systematic approach to incorporating walking into a health-oriented lifestyle.
The Recreational Urban Walker
This group shows minimal concern for functional aspects like slope or crossings. Instead, they focus on aesthetic elements, particularly valuing trees and parks. Their variable walking times suggest a spontaneous, enjoyment-driven approach prioritizing experience over efficiency.
90
The Environmentally conscious Navigator
This group takes a holistic approach to sustainable urban mobility, scoring highest across nearly all walkability factors, but prioritizing air quality, pedestrian-friendly routes, and flat terrain. Their public transit preference and consistent medium-length walks demonstrate deliberate choices balancing environmental impact with walking experience.
The Safety-conscious Urban Navigator
This cluster represents users who prioritize safety and comfort in their urban mobility, with a strong preference for well-lit, tree-lined pedestrian zones. Their low concern for air pollution combined with high car usage suggests a pragmatic approach to mobility, where personal safety and comfort outweigh environmental concerns.
/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
Figure 42 Spatial distribution of 4 out of 12 Walkability Indicators included in the analysis
Figure 43 presents the results of the routing system algorithm for the Milan case study, featuring a sample path with its origin at Piazza Piola and destination at Piazza Duomo. The routing system integrates user preferences with street attributes by multiplying the cluster weights with the level of presence of each Walkability Indicator on each street segment and summing the results for all 12 indicators. As shown, each cluster prioritizes different attributes, resulting in different paths. While the shortest path is more direct, the trade-off between UX variables leads to longer routes. Each route offers a unique combination of advantages and compromises, reflecting the complex factors that influence urban navigation.
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/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
Figure 43 Routing system results: cluster paths between Piazza Piola and Duomo
Figure 44 illustrates the optimized paths for Cluster 4, demonstrating how the time threshold significantly impacts the results and highlighting the complexity of balancing various walkability factors within a real road network. The findings indicate that while optimizing time thresholds and reducing path lengths, the presence of Walkability Indicators remains balanced and, in some cases, even exceeds that of the UX path. Table 4, meanwhile, compares the lengths of the optimal UX path and the balanced alternatives. Figure 44 Time optimization thresholds result for Cluster 4: the Health-conscious Green Navigator
Table 4 Length difference for UX path and time optimized paths for Cluster 4 Path
Shortest Path
UX Path
Balanced 5-10%
Balanced 10-25%
Balanced 25-50%
Length (Km)
3.8
6.2
4.1
4.7
5.1
Difference (Km)
0.0
2.4
0.3
0.9
1.3
Difference (%)
0.0
61.1
7.4
23.3
32.8
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/Use Case 6
Tools: Developing Digital Tools for User-Centric Mobility
Conclusions and Future Works
These weights were then integrated into a routing system that combines them with geospatial data representing the indicators on the street network. The routing system generates different routes for each cluster, which deviate from the shortest path
This chapter examined practical tools and applica-
by maximizing and balancing indicator presence
tions designed to facilitate user-centric urban expe-
according to user preferences. An optimization
riences. It explored the role of platform urbanism and
process is then applied to refine the routes, making
volunteered geographic information (VGI) platforms
the tool more realistic by considering the importance
in providing personalized, data-driven mobility solu-
of path length in route selection. It highlights the
tions that empower users to navigate and shape their
complexity of balancing various walkability
urban environments according to their needs and
factors within a routing system based on a real
preferences. The discussion highlighted the potential
road network.
of advanced digital tools to enhance urban mobility by offering curated and guided experiences tailored to
Future developments will focus on expanding the
specific user groups, while acknowledging the
database of Walkability Indicators, refining the weight-
negative impact of screen dependency on lived
ing function, and testing whether the generated
urban experiences.
routes align with stated user preferences. Additionally, efforts will focus on improving data collection
The outcomes of the UX Mobility project concern
methods and refining the survey methodology to
both practical and theoretical advances in mobility
ensure more accurate and representative results. This
and urban design. Using a user-centered approach,
includes optimizing survey design, enhancing ques-
this study aims to advance the current analytical mod-
tions of clarity, and incorporating interactive elements
el of the city by providing advanced insights into the
to better capture user preferences. Expanding the
needs and preferences of different user groups. In
user base will also be a priority, allowing for a more
particular, the project aimed to support the develop-
diverse range of inputs and a broader understanding
ment of more inclusive and adaptable urban envi-
of walking behaviors across different demographics.
ronments and provide valuable information for urban
Rather than simply improving isolated “moments” in
planners and policy makers in developing solutions to
the urban environment, a user-experience-led (UXM)
improve urban mobility infrastructure. By identifying
approach seeks to design and deliver holistic, end-
and addressing the specific needs of urban users, we
to-end urban experiences. By mapping and cus-
aim to bridge the gap between quantitative data
tomizing user journeys, the UX Mobility tool aims to
and subjective user experiences, promoting a more
challenge the traditional one-to-many urban mobility
holistic approach to urban mobility.
service model, paving the way for one-to-one solutions that respond to the complexities of diverse user needs, actively shaping experiences in a hybrid, “phy-gital” urban landscape.
93
Toolkit: Guidelines for planners to apply the UXM approach
The UX Mobility Toolkit is a reflective tool designed to
These dimensions are not meant to be approached
support interdisciplinary teams in engaging in mean-
sequentially but rather in parallel, encouraging con-
ingful conversations throughout the development of
tinuous cross-reflection. As ideas emerge and evolve
mobility-related projects. Its primary aim is to foster
in one section, they may inspire revisions or new
structured brainstorming and dialogue around the
insights in another, making the toolkit a dynamic and
project’s goals and values, helping participants shape
iterative support for project development. In each
more informed and user-centered planning process-
part, a series of open-ended questions is proposed,
es. The main goal of the toolkit is to shift the attention
together with a set of possible answers. Both the
to the interplay of users, elements etc. in the project.
questions and the answers are meant not to be exaus-
The toolkit is organized into two parts, each focusing
tive, but to be expanded and tailored to the need of
on a different yet interconnected dimension of
the project.
the project.
49
UX Mobility
Dimension 1
Dimension 2
User Experience (UX) Understanding contains
Project Understanding & Design Implications trans-
foundational knowledge about UX. It focuses on the
lates theoretical information about users, needs and
users and their experience within space. It invites
experiences into practical reflections. This dimention
planners to define key user groups and explore both
is dedicated to framing different aspects of the pro-
their habitual spatial needs and their cognitive and
ject with a UX lens. It begins by helping planners clar-
perceptual requirements. This includes understanding
ify the overall scale and purpose of the intervention,
how users navigate, perceive, and emotionally relate
identify its core activities, and reflect on the modes
to space, including elements that are essential for
of transportation that are relevant within its context.
designing inclusive, intuitive, and responsive environ-
All of these elements are interpreted with a UX lens.
ments.
It follows by expanding the reflection to include the physical and perceptual dimensions of the project. It offers a set of elements to reflect on and encourages not only asking what needs to be considered, but also how to think about it through a series of questions sparking reflections. The main goal is to understand how users interact in space and time with these elements, based on their needs.
95 59
Dimension 1
UX Mobility
Dimension 1 - User Experience (UX) Understanding
To support this reflection, each section is accom-
focuses on initiating the design process from the per-
panied by a visual table that provides examples and
spective of the users, the people who will ultimately
classifications. These tables are not exhaustive, but
engage with and be impacted by the project. Instead
serve as conversation starters, helping teams identify
of starting from systems, infrastructure, or technical
overlooked user groups, articulate nuanced needs,
solutions, this dimension invites teams to shift their
and recognize the diverse experiences that mobility
attention toward the individuals and communities
projects can generate or fail to address.
involved. By foregrounding users from the outset, the aim is to better understand their roles, routines,
Tables include a description of Users groups and
expectations, and constraints, ensuring that their lived
Needs and Experience types. These components are
experiences shape the foundation of project thinking.
meant to be mixed and matched, questioned, and localized, forming the basis for a more inclusive, hu-
Dimension 1 is organized into three key sections, each designed to support a different layer of user insight. Within each section, a set of guided questions helps project teams reflect critically on who the users are, how they move through space, and what shapes their mobility experience.
96
man-centered approach to mobility planning.
User Experience (UX) Understanding
UX Mobility
Users Question 1.1 Which user groups are included in this project or context? Sample questions •
Who is most directly affected? Who is indirectly affected? Which user groups are currently prioritized, and which might be overlooked or underserved?
•
How do intersectional identities (e.g., gender, income, ability, background) shape how users experience mobility in this context?
•
How does temporal diversity (e.g., users groups interactions at different times of day, week, or season) shape how users experience mobility in this context?
•
…
Table 1.1 User groups
Trip Purpose
Users can be categorized based on their primary reason for travel, such as commuting, leisure, or tourism. Commuters typically prioritize efficiency and affordability in their urban journeys.
Commuting
They often have specific time constraints and may be willing to compromise on other factors, such as comfort, to reach their destination on time. Leisure travelers often prioritize comfort, enjoyability, and a stress-free experience. Scenic routes, relaxed environments, and low crowding are appealing,
Leisure
even at the expense of travel time. While affordability remains important, users may opt for slower or less direct modes if the journey itself is pleasant. Environmental impact and social responsibility can also influence decisions. Tourists tend to value safety and ease of navigation in unfamiliar places. Function-
Tourism
ality is important, especially reliable connections and access to attractions, but enjoyability is also high on the list. Environmental impact may be considered.
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/Dimension 1
UX Mobility
Demographics
Users can be categorized based on their demographic group. Age, gender disability status are three key factors that impact mobility behavior and needs. Age plays a critical role in shaping mobility needs and choices. Different age
Age
groups face distinct physical, cognitive, and situational constraints that affect how they travel, what they prioritize, and how they respond to transport systems.
Gender
Gender influences mobility patterns, priorities, and constraints due to differences in social roles, safety perceptions, and travel behavior. Users with disabilities prioritize accessibility, safety, and comfort. This includes
Disability Status
barrier-free infrastructure and audible/visual guidance. Functional reliability (e.g., working elevators, accurate schedules) is essential.
*Example Age / Elders
Older adults often prioritize safety, accessibility, and comfort. They may have mobility limitations and may require transportation options that are easy to use and accessible. Children often depend on adults or public services for mobility, making safety
*Example
and accessibility top priorities. This includes safe crossings, traffic-calmed areas,
Age / Children
good visibility, and well-lit environments. For school or extracurricular trips, functional reliability is crucial. Women’s travel is often multi-purpose, involving care responsibilities, errands,
*Example
and chained trips. This increases the importance of reliability, affordability, and
Gender / Women
connectivity between modes. Additionally, one of the most defining factors for women across contexts is safety, both actual and perceived.
Social Behavior
Users can be categorized based on the social context of travel. Solo travelers often prioritize speed and functionality, especially for commuting or
Single
personal errands. Safety and affordability remain relevant, while enjoyability may influence mode choice during leisure trips. Independence and flexibility tend to be valued highly. Groups typically favor affordable and comfortable modes that allow social inter-
Groups
action. Coordinating group travel raises the importance of reliability and ease of planning. For tourism or leisure, enjoyability and inclusivity become more prominent.
*Example Groups / Families *Example Groups / Students
98
Families may have diverse mobility needs, depending on the age and number of children. They may prioritize safety, convenience, and affordability. Students may have more flexible travel schedules but may prioritize affordability and safety. They may also value social aspects of transportation, such as opportunities to meet friends or study while traveling.
UX Mobility
Needs Question 1.2 Which mobility needs are dominant in this project or context? Sample questions •
How are needs different across user groups, and are those differences being explicitly addressed?
•
Which needs are currently well-supported, and which are in tension or conflict?
•
How does temporal diversity (e.g., evolution of needs at different times of day, week, or season for users’ groups) shape mobility needs in this context?
•
…
Table 1.2 Needs
Practical needs
Travel decisions based on practical concerns Safety is a top priority for many users, especially those who are vulnerable, such
Safety
as children, the elderly, and individuals with disabilities. This includes factors such as well-maintained infrastructure, adequate lighting, and security measures. Cost is a significant factor for many users, especially those on limited budgets.
Affordability
This includes factors such as ticket prices, fares, and the availability of discounts or subsidies. Users generally prefer transportation options that are fast and reliable. This may
Functionality
include factors such as travel time, frequency of service, and the ability to avoid traffic congestion. Comfort exists on a spectrum. Lack of basic comfort levels can lead to foregone or modified trips. These includes physiological factors such as ergonomic design
Comfort
or climatic conditions, but it also includes cognitive and sensory factors such as navigational cognitive load, noise levels, and perceived level of crowding. Sensitive individuals are particularly impacted by these conditions, with major impacts on daily travel choices.
99
/Dimension 1
Value-based needs
UX Mobility
Travel decisions based on personal values Beyond personal concerns, increasingly, users are concerned about the environ-
Environmental impact
mental impact of their transportation choices. This includes factors such as fuel efficiency, emissions, and the use of renewable energy.
Social responsibility Leisure needs
Users may also voluntarily select transport modes that demonstrate a strong sense of social responsibility through fair labor policies and user inclusivity. Travel decisions driven by a pursuit for enjoyment Beyond practical concerns, the enjoyability of a route is a factor that influences travel behavior. Users are more likely to choose scenic routes, especially for
Enjoyability
leisure, once given the choice. The factor of enjoyability is often left out of the equation in traditional transport planning practices, but the benefits and return to users and to livability outcomes demands a wider perspective of user needs.
Experience Question 1.3 Which types of mobility experiences are more relevant in this project or context? Sample questions •
How are mobility experiences different across user groups, and are those differences being explicitly addressed?
•
Does the project support a positive mobility experience by reducing excessive cognitive, sensory, affective, and physical loads? (e.g., Are spatial transitions clear and intuitive? Is the quality of sensory inputs addressed? Are potential psychological strains considered? Is the physical effort required appropriate?)
•
100
...
/Dimension 1
UX Mobility
Table 1.3 Experience
Cognitive load corresponds to the mental effort required to process informaCognitive Load
tion, navigate environments, and make decisions. Examples include: wayfinding through unfamiliar transit systems, evaluating multiple route options or transfer strategies, managing mobile apps, maps, signage, or ticketing logic. Sensory Load correponds to the intensity and quality of sensory input expe-
Sensory Load
rienced in the environment. Examples include: navigating in visually or aurally cluttered spaces, coping with overwhelming sounds, poor lighting, or disorienting signage, tactile discomfort on rough surfaces or in overcrowded vehicles. Affective Load corresponds to the emotional quality or psychological toll of a
Affective Load
mobility experience. Examples include: stress due to unpredictability or crowding, fear or insecurity in certain environments (e.g., nighttime travel). Physical Load corresponds to the bodily exertion required to complete a mobility
Physical Load
task. Examples include: long walking distances or steep inclines, standing during transit or carrying heavy bags, accessibility challenges for elderly or disabled users.
101
Dimension 2
Dimension 2 - Project Understanding & Design Im-
•
UX Mobility
the scale at which the project operates and how
plications shifts the focus from understanding users
this affects continuity, visibility, and legibility for
to understanding how the project itself is structured,
users;
experienced, and interpreted, from a UX perspective.
•
the purpose of the intervention and its relation-
This dimension invites teams to examine the project’s
ship to mobility goals, land use functions, and
fundamental characteristics (e.g., scale, purpose,
behavioral patterns;
modal choices, and planning elements) and reflect on
•
the modes of transport prioritized, with attention
how these features shape user experience over time
to how different experiences affect practical, val-
and across space.
ue-based, and leisure needs; •
the design elements included and how these
Rather than viewing project components in isolation,
shape the physical and sensory experience of
this dimension encourages an integrated reflection on
mobility;
how users interact with the system. It links design de-
•
temporal dynamics, recognizing that user expe-
cisions to real, situated mobility experiences, drawing
rience shifts across times of day, week, etc., and
attention to the interdependence between infrastruc-
that projects often evolve over time.
ture, user behaviors, and lived environments. Through this dimension, project teams are equipped Dimension 2 is articulated through a set of guiding
to move from abstract planning to grounded design
questions, supported by curated examples and tables
implications, reflecting on how each layer of the pro-
that help teams explore:
ject influences how people move, feel, interpret, and
102
remember their experience in the system.
Project Understanding & Design Implications
UX Mobility
Project Framing - Scale & Purpose Scale Question 2.1 Which scale are you focusing on? Sample questions •
At this scale, how do users experience mobility differently, what user needs can be prioritized?
•
How does this project connect with its surrounding context, and how does that shape the experience of users who are directly involved as well as those indirectly affected?
•
…
Table 2.1 - Project scale Needs: At the national/regional scale, functionality is key: users expect efficient, fast, and reliable connections across territories. Affordability becomes critical in ensuring equal access to long-distance travel, particularly for lower-income users. National/Region
Environmental impact must also be considered, as national and regional transport often carries a high carbon footprint. Design Implications: Design implications might involve ensuring multimodal hubs are seamless and accessible, pricing strategies are inclusive, and intercity systems integrate sustainable, low-emission options. Needs: Urban mobility should prioritize accessibility and functionality, ensuring users can easily connect across the city with coherent, reliable services. Safety and comfort are essential in dense, high-flow areas, especially for
City/Urban
vulnerable groups. Design Implications: Design implications should include coherent multimodal networks, consistent signage, barrier-free transitions, and equitable distribution of services. Needs: At the neighborhood level, comfort, safety, and enjoyability dominate. Users value short, pleasant, and secure trips. There’s often a gap between infrastruc-
District
ture designed for cars and what’s needed for active mobility or daily routines. Design Implications: Design should ensure traffic calming, local greenery, shade, rest points, and spatial coherence to foster walkability and social presence.
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/Dimension 2
UX Mobility
Needs: In complex buildings, accessibility, safety, and comfort are central. Arrival areas must be legible and welcoming, especially for users with disabilities, older adults, and visitors unfamiliar with the environment. Poor signage, confusing circuComplex Building
lation, and disconnected modal points (e.g., distant parking or poorly located bike racks) are common challenges. Design Implications: Projects should ensure barrier-free access, intuitive spatial orientation, and integrated mobility nodes at entrances.
Project Purpose Question 2.2 What is the project’s purpose, and how does it link to wider impacts? Sample questions •
Which needs does the project address and how do these relate to the users’ needs?
•
What type of activities the project is meant to support or enable, and how do those activities shape users’ mobility experiences?
•
Is the project aiming to encourage changes in user behavior? If so, how are design choices meant to support those changes?
•
…
Table 2.2 - Project purpose
Needs: Depending on type, new buildings should respond to a range of practical and leisure-related needs. In residential contexts, safety, accessibility, and afNew Buildings or Complexes
fordability are key, especially for families and older adults. Commercial or entertainment complexes should prioritize comfort, wayfinding, and functionality, while also supporting enjoyability and social presence. Design Implications: Design solutions may include shaded walkways, rest points, inclusive parking, intuitive signage, and well-located entrances. Needs: Urban Mobility plans must support equity, accessibility, and functionality at scale. Users expect them to feel socially responsible, transparent, and inclusive.
Urban Mobility Plans and Transformations
However, they often face resistance when affordability and safety perceptions are not adequately addressed. Design Implications: Design should ensure public input is reflected, pricing models are fair, and the system supports diverse user groups with coherent, legible changes.
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/Dimension 2
UX Mobility
Needs: In events or emergency contexts, safety, comfort, and functionality become non-negotiable. Users must be able to navigate under stress with clarity and Event or Safety-Oriented Planning
confidence. Risks include crowding, long wait times, and physical discomfort (e.g., heat, lack of seating). Special care is needed to accommodate users with disabilities. Design Implications: Design interventions should focus on visible and multi-sensory wayfinding, shaded queueing, intuitive evacuation routes, and temporary infrastructure that upholds dignity and ease of use.
Transport Modes Question 2.3 Which modes of transportation are considered or prioritized in this project, and how do they shape the user experience? Sample questions •
Which user groups benefit most from selected modes, and who might be left out or disadvantaged?
•
Which user needs does this transport choice support, which needs does it fail to meet?
•
Which experiential loads come with this mode, and how might design help reduce or balance them?
•
…
Table 2.3 - Transportation modes
Needs: Private modes often serve comfort, functionality, and safety, giving users autonomy, privacy, and convenience. They can also support accessibility for individuals with limited mobility or for trips outside of core service areas. However, Private Transport
they often conflict with goals related to affordability, environmental impact, and
(e.g., Cars, motorcycles)
social responsibility due to high emissions, cost burdens, and spatial inequality. Design Implications: Design should focus on clear and intuitive access routes, safe and visible drop-off areas, and integration with shared/public options to mitigate exclusivity and environmental harm.
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/Dimension 2
UX Mobility
Needs: Collective modes are essential to achieving affordability, functionality, and accessibility at scale. They allow equitable mobility across social groups. However, Collective Transport (e.g., Buses, trains, planes)
these systems may compromise comfort (due to crowding, noise, or delays), and their complexity can challenge safety and ease of use, especially for unfamiliar or vulnerable users. Design Implications: Design should improve wayfinding clarity, ensure physical and digital accessibility, provide comfortable waiting and boarding environments, and enable reliable, multimodal connections. Needs: Walking and cycling strongly support environmental impact, functionality for short trips, and enjoyability by connecting users to their surroundings. They also promote comfort and well-being when supported by appropriate infrastruc-
Active Mobility (e.g., Walking, cycling)
ture. However, challenges include safety in traffic-dominated areas, physical strain, and exposure to weather. Design Implications: Design should prioritize continuous, protected routes, visibility at intersections, shaded paths, rest areas, and transitions that allow all users to navigate safely and comfortably. Needs: These modes support functionality, affordability, and to some extent environmental impact, especially when replacing private car use. They also appeal
Shared Mobility (e.g.,
to users seeking flexibility and spontaneity. Challenges arise with comfort (due
Car-share, bike-share,
to uncertainty of availability), accessibility (due to digital interface reliance), and
ride-hailing)
social responsibility (e.g., labor conditions in ride-hailing services). Design Implications: Design should emphasize intuitive pick-up/drop-off zones, real-time information, clear signage, and digital inclusion in service interfaces. Needs: These modes appeal to expectations of future functionality and comfort,
Emerging or Experimental Modes (Autonomous vehicles, drones, Hyperloop, eVTOL)
and may promise improvements in environmental impact through technological innovation. However, they are often characterized by user uncertainty around safety, accessibility, and social responsibility, especially in early phases. Design Implications: Design should ensure transparent communication about how systems work, promote inclusive access from the start, and build physical environments that clearly support user orientation and trust. Needs: These services are critical in meeting accessibility, comfort, and safety needs for users with disabilities, older adults, or people with specific mobility
Specialized Modes (e.g., Paratransit, on-demand shuttles)
requirements. They also reinforce principles of social responsibility when equitably integrated. Challenges include potential stigmatization and exclusion if these services are visually or operationally segregated. Design Implications: Design should focus on user dignity: simplified booking, co-location with general mobility services, and staff training to support personalized, respectful service delivery.
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/Dimension 2
UX Mobility
Needs: While not a direct transport mode for users, logistics systems affect the Logistics (e.g. Delivery vehicles, cargo bikes, last-mile distribution systems)
comfort, safety, and environmental impact of urban mobility, especially in shared spaces. Conflicts can arise between delivery vehicles and pedestrians or cyclists, particularly during peak hours. Design Implications: Design should include dedicated loading areas, designated delivery time slots, and spatial strategies that minimize congestion and maintain clear, safe paths for non-logistics users.
Elements Question 2.3 Which modes of transportation are considered or prioritized in this project, and how do they shape the user experience? Sample questions •
Which user groups benefit most from selected modes, and who might be left out or disadvantaged?
•
Which user needs does this transport choice support, which needs does it fail to meet?
•
Which experiential loads come with this mode, and how might design help reduce or balance them?
•
…
Table 2.4 Physical & Perceptual Elements Spatial layout &
Experience: This element primarily affects cognitive load and affective load. It
structure (e.g., paths,
relates to how the physical arrangement of paths, intersections, boundaries, and
intersections,
landmarks supports spatial understanding and orientation.
edges, barriers, spatial
Design implication: Poorly structured environments can disorient users and
hierarchy, connectivity,
increase mental effort. Design should ensure that routes and boundaries are
visibility of routes and
logically organized and visually legible, using spatial hierarchy and landmarks to
destinations)
support wayfinding and reduce stress.
Surfaces & transitions
Experience: This element primarily affects physical load, sensory load, and
(e.g., surface materials,
cognitive load. It relates to how people interact with surfaces and level changes
ramps, steps, slopes,
while moving through space.
transitions between
Design implication: Abrupt or poorly designed transitions increase exertion and
zones, seating, tactile
confusion. Design should provide stable, inclusive, and clearly marked surfaces
paving) Infrastructure (e.g., crossings, bike lanes, transit stops, curb cuts, signals, modal separation)
with gentle slopes and logical placement of supportive elements. Experience: This element primarily affects physical load, affective load, and cognitive load. It relates to the systems that enable and regulate movement across different transport modes. Design implication: Incoherent or unsafe infrastructure increases stress and disrupts flow. Design should minimize modal conflicts, support intuitive transitions between modes, and ensure visibility and clarity at different speeds.
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/Dimension 2
UX Mobility
Experience: This element primarily affects physical load, affective load, and Amenities (e.g., rest
cognitive load. It relates to the availability and placement of services that support
areas, shade, shops,
rest, recovery, activity, or engagement.
healthcare services,
Design Implications: The presence or absence of amenities shapes how users
entertainment venues,
experience movement. Design should ensure these services are accessible,
social infrastructure)
well-distributed, and integrated into natural pauses in the journey, without causing confusion or overload.
Sensory & perceptual environment (e.g., lighting, acoustics, materials, planting, views, public art, symbolic features)
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Experience: This element primarily affects sensory load, affective load, and cognitive load. It relates to how environments are perceived through light, sound, touch, and emotional or symbolic cues. Design implication: Overstimulating or disorienting environments can cause avoidance or anxiety. Design should aim for sensory clarity and emotional resonance, guiding perception and supporting comfort through thoughtful use of sensory and symbolic elements.
/Dimension 2
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Temporal dimension Question 2.5 How does the temporal dimension shape the user experience in this project? Sample questions •
How do temporal variations shape user needs and experiences in relation to physical and perceptual elements?
•
How can design choices ensure these elements remain supportive and inclusive across different temporal conditions?
•
…
Table 2.5 Temporal Elements
Rhythms and patterns (e.g., peak/off-peak use, day/night variation, seasonal shifts)
Experience: Rhythms and patterns affect both affective and sensory load. Variation in crowding, lighting, or activity can create unpredictability and discomfort. Design implication: Design should ensure environments remain legible and inviting under different temporal conditions, with lighting, staffing, and signals adapting accordingly.
Duration and pacing
Experience: Duration and pacing influence physical, affective, and cognitive load.
(e.g. short/long stays,
Long or poorly supported waits can lead to physical strain, boredom, or stress.
quick transitions,
Design Implications: Design should provide clarity on expected durations, offer
waiting time)
physical support (e.g. seating, shade), and reduce mental effort during transitions. Experience: Schedules impact cognitive and affective load, especially when ac-
Time-based access
cess rules are unclear or inflexible. Sudden closures or complex restrictions can
(e.g., opening hours,
induce stress or exclusion.
restrictions, events)
Design Implications: Design should include transparent, predictable schedules and multi-channel communication to reduce user uncertainty.
Adaptability (e.g., temporary structures, modularity, event setups)
Experience: Adaptability mainly affects cognitive and affective load, especially when users face unexpected changes. Temporary alterations without guidance can create confusion or anxiety. Design Implications: Design should incorporate adaptable systems with clear visual signals and user-friendly transitions when conditions change.
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Systematica Established in 1989, Systematica is a Milan-based transport planning and mobility engineering consultancy with subsidiary offices in Mumbai, New York, and Rome. Systematica operates at multiple scales – national, urban/metropolitan, and development-scale – and provides a wide array of integrated consultancy services in the transport and urban planning sectors, such as strategic advisory and due diligence for infrastructure investments; traffic analysis and management; mobility engineering in complex buildings and events venues with a focus on pedestrian flows; parking design; vertical transportation, and application of advanced mobility systems and technologies. Committed to its mission to provide innovative, inclusive, and sustainable solutions, Systematica also seeks new approaches to overcome the ever-changing challenges of mobility and transport planning and support sustainable growth through scientific research. www.systematica.net
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Transform Transport
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Transform Transport is a research foundation focused on innovative mobility solutions. While mobility and transport related technologies are emerging with increasingly fast paced, Transform Transport explores how they can have positive impacts on our cities, neighborhood and buildings. Founded by Systematica, it grounds on 30 years of experience in the field of transport planning and mobility engineering, investigating the future of Milan and other cities worldwide. www.transformtransport.org
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Credits UX Mobility ISBN 978-88-944179-8-2 Editors Lamia Abdelfattah, Filippo Bazzoni, Rawad Choubassi Authors Andrea Gorrini Giulia Ceccarelli Simone Grasso Contributors Alessandro Pedrazzoli Dante Presicce Filippo Bazzoni Kadhan Ruskanda Kevin Aragon Marco Pozzoni Marianna Zuretti Marija Kostadinova Marriam Iqbal Olga Nazvanova Shaghayegh Allahdad Simone Grasso Graphic Designer Amina Salama Printed in Milan in October 2025, by Prograf Soluzioni Grafiche Srl Thanks to all collaborators of Systematica and Transform Transport who contributed to this book. A special thanks to Alexandra Gomez, Xue Pei, Barbara E. A. Piga and Hubert Beroche for allowing us to publish their interviews in the book.
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