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SOUND ON SOUND [UK] September 2025

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SOUND ON SOUND THE WORLD’S BEST RECORDING TECHNOLOGY MAGAZINE

THE WORLD’S BEST RECORDING TECHNOLOGY MAGAZINE

1985 — 2025 TM

MUSIC PRODUCTION TECHNIQUES / INDEPENDENT IN-DEPTH PRODUCT TESTS / ENGINEER & PRODUCER INTERVIEWS / LIVE SOUND

Powerful. Flexible. Affordable. Is this the future for Moog? SEPTEMBER 2025

The evolution of echo chambers How the great studios created magical reverb

Sound Devices Astral

Revolutionary radio miking

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The ‘squash mic’ trick

Your drum tracks will never be the same again!

ALLEN & HEATH

QU-6 MIXER VOLUME 40 • ISSUE 11

WORTH £2280 www.soundonsound.com

ON TEST: CLAVIA / WARM AUDIO / GROOVE SYNTHESIS / OUTPUT / SPITFIRE / ACON DIGITAL / MERIS / HAZELRIGG / AIAIAI / GS MUSIC

TECHNIQUE: WHAT MASTERING CAN AND CAN’T DO / STEREO RECORDING

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LE ADER

OVER-PRODUCTION I

s there a productivity crisis in music? The PR material put out by some software companies suggests so. Assistive AI tools are, they gush, helping producers work faster and generate more output than ever before. And in some ways, the music business is set up to reward this sort of efficiency. YouTube and social media algorithms can’t measure quality, so they reward content creators for quantity. Labels pressure their artists to deliver endless new material. Yet there’s already far too much music in the world. More tracks are uploaded every day than anyone could listen to in a lifetime. Generative AI services are flooding the Internet with tunes created with minimal human involvement. At the most basic level, the idea that we can raise our chance of success by increasing our output level is daft, because to any reasonable approximation, our output will be exactly zero percent of what’s out there. What’s more, the software companies who are trying to make us more productive find themselves in exactly the same situation. Developers are constantly churning out new processors or loop collections, creating a surfeit of plug-ins and sample libraries that benefits no-one. And the swamp will only grow as AI coding tools allow anyone to create their own plug-ins from prompts.

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Some plug-in developers, such as Universal Audio, deliver quantity without sacrificing quality. But if the emphasis has to be shifted one way or the other, I’ll back quality every time. Sustainable success rests on cultivating a reputation, and it’s easier to build brand loyalty by focusing on a small catalogue of truly special products. A new plug-in from a company like Soundtoys, FabFilter, Oeksound, Soundtheory, Sound Radix or Liquidsonics is a major event, because we can be confident that it’ll be good, it’ll be genuinely original — and that we’ll have time to get to know it properly before the next one comes along. I wonder if it’s time to embrace a similar philosophy in music. We don’t yet know whether generative AI can match the peaks of human creativity, but it’s already obvious that humans can’t compete when it comes to generating slop. If it’s been done before, AI will do it again, much more efficiently than we ever can. And as for assistive AI, I’ve nothing against it, but let’s not use it to make more stuff that no-one wants or needs. Let’s use it to take music to places it’s not been before. Let’s use it to achieve something that would otherwise have been impossible. And above all, let’s retain pride in our work. Human-created music will retain its value only if we strive to deliver the best, rather than the most.

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“Human-created music will retain its value only if we strive to deliver the best, rather than the most.”

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The contents of this publication are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or electronic, is expressly forbidden without the prior written consent of the Publisher. Great care is taken to ensure accuracy in the preparation of this publication but neither Sound On Sound Limited nor the Editor can be held responsible for its contents. The views expressed are those of the contributors and not necessarily those of the Publisher or Editor. The Publisher accepts no responsibility for the return of unsolicited manuscripts, photographs, or artwork. © Copyright 2025 Sound On Sound Limited. Incorporating Music Software magazine, Recording Musician magazine, Sound On Stage magazine, SPL magazine, Sound Pro magazine and Performing Musician magazine. All rights reserved. All prices include VAT unless otherwise stated. SOS recognises all trademarks.


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74 INSIDE TRACK

IN THIS ISSUE September 2025 / issue 11 / volume 40

FEATURES 8 SOS For Artists

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WIN ALLEN & HEATH QU‑6 WORTH £2280

As well as giving you access to a vast range of loops and one-shot samples, SOS For Artists offers some cool tools for finding, auditioning and manipulating them.

28 How I Got That Sound Producer and engineer Bill Schnee explains how he created the ultimate master take of Colin Blunstone’s ‘Never Even Thought’ in the days before digital editing.

40 The Golden Age Of Reverb Chambers Before plates and springs, the great studios of the ’50s and ’60s created magical ambiences through a mix of science and inspired guesswork.

54 What Mastering Can & Can’t Do Mastering is not an extension of mixing. It requires its own skill set — and, above all, a philosophy of “first do no harm”.

74 Inside Track: Aviram Barath Aviram Barath’s musical direction inspired rapper Loyle Carner to work with a live band for his hit album hopefully!

88 Stereo: Position & Perspectives This third article of our stereo mini-series explores how to manipulate the perspective obtained from coincident mic pairs.

PAGE 114 108 The Drum ‘Squash Mic’ Trick Adding a compressed omni mic beneath the snare can bring snap and sparkle to any drum-miking setup.

120 Spotlight: MPE Controllers MPE has made electronic instruments more expressive than ever, and there are options out there to suit almost everyone.

136 Q&A Your studio and recording questions answered.

104 Talkback

138 Why I Love... ’80s Guitar

The multi-talented Bethia Beadman talks cold studios, tape saturation and RCA 44s.

Sam Murray on the musical debt he owes to ’80s movies.

Soundtracks


58 GROOVE SYNTHESIS 3RD WAVE 8M

ON TEST

68

12 Acon Digital Drum

46

Production Suite

ADDAC System ADDAC511

116 110

AIAIAI TMA-2 Studio Wireless

24

Alpaca Mic C O V E R

EuroBuss

34

Boss RT-2 Rotary Ensemble CEDAR ScreenVox Dialogue Noise Reduction Plug-in

80

Clavia Nord Piano 6 Stage Keyboard

124 Emergence Audio

Obsidian Brass

116

94 20

117

Sonuscore The Pulse Virtual Instrument

98

Sound Devices Astral Digital Wireless System

Universal Audio A Type Multiband Enhancer Plug-in

124 Vienna Symphonic

Library Synchron Special Woodwinds Sample Library

Warm Audio WA-CX24 Stereo Valve Capacitor Microphone

72

Waves Curves AQ Equaliser Plug-in

125 Westwood Instruments

Alt Choir

PSP DRC Sampleson Tronic

UDO Audio RBN-1 Ribbon Controller

Output Co-Producer

Virtual Percussion Instrument

Sample Library

Groove Synthesis 3rd Wave 8M

18

Sample Library

Dynamics Plug-in

22

SSL 4K G Channel Strip Plug-in

Neural DSP NanOS v2.0 & 2.1

AI Sample Library & Assitant

125 Glow Worm Studio Sample Packs 32

Wavetable Synthesizer

16

Moog Messenger

Firmware Updates For The Nano Cortex

Sample Library

58

Radiophonic Workshop

Sample Library

84

Rotary Speaker Emulation Pedal

26

62 Spitfire Audio BBC

Analogue Synthesizer

Eurorack Module

106

Meris Enzo X Guitar Synth & Effects Pedal

Microphone Filter

111 AudioScape Engineering

Make Noise MultiMod Eurorack Module

Closed-back Headphones

66

Klevgrand Walls Reverb Plug-in

Eurorack Module

50

Hazelrigg Industries D Series 500-series Preamp & Processors

Drum Isolation & Extraction Plug-ins

112

GS Music Bree6 Polyphonic Analogue Synthesizer

WORKSHOPS 126 130 132 134

Studio One Pro Tools Cubase Logic


TECHNIQUE

As well as giving you access to a vast range of loops and one-shot samples, SOS For Artists offers some cool tools for finding, auditioning and manipulating them. THE SOS TEAM

W

hen you first land on the Samples page in SOS For Artists (SOSFA), you’re greeted with a grid of visually engaging, royalty-free sample packs covering a whole host of different genres, from synthwave to lo‑fi, blues to cinematic, and many more besides. But with so much to choose from, the options risk being a little overwhelming — so we thought you might like some guidance on good ways to browse for, and efficient ways to find, the sounds you want for your projects.

Finding Samples The top row of the Samples page showcases the newest releases, while the rows below highlight curated collections, featured content, new labels and a varied range of free sample packs. Each row can be filtered by style, so it’s pretty easy to find sounds that might suit your current project. This works pretty much as you’d expect. Hover over a pack graphic and you’ll see a preview option — click the main preview button and a demo track created using sounds from that pack will give you a quick taste. Below the demo, you’ll find eight samples that you can preview individually, which is ideal for getting a real sense of the pack’s character. All samples on SOSFA are presented in 24-bit/44.1kHz stereo, and they’re displayed with the sample type (loop or one-shot), tempo (bpm), key, and the pack name. The naming conventions should be clear and consistent, but you can of course rename them after downloading them. Once you begin exploring the tabs at the top of the interface, you’ll discover plenty of different ways to browse and discover content. For when you’re simply in search of inspiration, the For You and Collections tabs showcase curated picks in specific categories, such as drum kits, premium packs and different

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genre selections. But if you’re looking for something more specific, then over at the top right, you’ll find the key navigation tools. First, Favourites shows everything you’ve marked for later recall, whether that be packs or individual samples. Second, Downloads gives you quick access to any samples you’ve purchased using credits — there are no limits on how many times you can download these. Finally, My Collections lets you organise samples from different collections into folders for faster location and access in the future. You’ll also see a running total of how many sample credits you have left for the year — you get a generous 2400 sample downloads with the annual subscription — and we even give away

New high-quality sample collections are added every week, in a range of styles, and you can find details of these on the Samples page.

a new sample pack every week, to keep the inspiration flowing. For deeper digging, you’ll likely spend the bulk of your time in the Search tab. With over 200 pages of individual samples in a library that’s growing by the week, these search tools are essential — they’re pretty good at pinpointing something suitable very quickly. The Advanced Filters tab to the right lets you be specific, with a drop-down menu to narrow your search by instrument, genre, SFX and key. But you can also use the keyword bar to enter more general search terms, for example specific instruments (eg. you can look


for Slide Dobro Americana, rather than filtering for ‘guitar’), genres or moods, and you can then refine the results with filters for loops and one-shots. Whether you’re looking for a Linn drum kit or specific Foley, from nature to industrial, you can focus down this vast library’s options into an auditioning shortlist pretty quickly.

Eight Of The Best! Once you’ve identified some samples that catch your ear, you can preview up to eight of them in the built-in sample player, the Creator, that appears at the bottom of the screen — so you can test how your selections might work together in real time, before you download them. Each sample has volume controls and options to add to favourites, download, add to your collection or jump straight into the main pack for deeper digging. If you find they nearly work, but not quite, or you just want to branch out within a specific sound family, you can find alternative samples via the Find Similar button. A standout feature of the Creator is the ability to tweak your selected samples before downloading. For instance, you can adjust the tempo and key of a sample to make it work alongside others. You can even choose whether to export full mixed tracks or individual processed stems! All in all, it’s a sleek, fast and intuitive system that should make hunting for samples genuinely enjoyable.

paste in your licence key, which you’ll find in your SOSFA account. You’ll then be asked to designate your sample folder locations. In the Settings menu, you can add multiple folders and easily update or refresh them by clicking the cog icon. Once a folder is selected, the plug-in scans your samples and automatically categorises them based on metadata. Samples will be auto-mapped across the keyboard so they’re audition-ready. They can be rearranged simply by dragging and dropping them to the desired keys, and you can lock favourite samples in place using the padlock icon above each key. As you add new folders, new samples will populate around your locked favourites, streamlining the setup process until your dream palette is ready to go. Once you’re happy with your layout, hit the Magic button at the bottom of the interface to sync everything to your project — sample start and end times will

be automatically aligned to ensure that they fit into your piece seamlessly. One of the sampler’s standout features is automatic time-stretching to match your project tempo, with each sample also trimmed, pitch-locked and normalised, saving valuable time in the editing phase. You can set your project key using a drop‑down at the top, although note that it displays only major keys — it might be a good idea to keep a circle of fifths diagram handy if you need help finding relative minors!

Getting Creative Along the bottom of the interface are three core playback modes. Normal mode loads and triggers samples across the keyboard. Chromatic uses samples as pitched instruments. And Slice chops and rearranges content rhythmically. Select the sample you want to work on in Normal mode, then switch to the other tabs to start manipulating your sound.

Into The DAW Once you’ve decided on the perfect samples for your track, the next step is to bring them into your DAW project, and that’s where the recently released LANDR Sampler plug-in comes in. Available in AAX, VST3 and AU formats, it’s a lightweight yet powerful tool that integrates seamlessly with your DAW of choice. The installer (found under the Plug-ins tab of the SOSFA dashboard) is a 311.3MB download. After installation, open this plug-in in your DAW and select from a range of output options: mono, stereo, 16 stereo, 16 mono, or an eight mono/eight stereo configuration. On first The Samples page also offers lots of ways to find the styles and sounds you’re after very quickly, with free-text keyword launch, you’ll be prompted to searches and various filters.

www.soundonsound.com / September 2025

9


TECHNIQUE

WORKING WITH SAMPLES

You can preview samples — up to eight of them together to see if they work well — and download individual samples or full collections to your DAW machine.

The Effects tab includes six flexible effect modules: Filter, Chorus, Delay, Crush, Distortion and Reverb. Effects can be applied per sample, or globally if toggled on the main tab. You can even drag and drop to reorder the effects chain. The Sequencer tab brings a full 64-step sequencer into the mix. With built-in sync to your DAW, it allows real-time playback, recording or step programming. Add kicks quickly with the K shortcut, or you can get the plug-in to auto-generate a sequence

for you using your imported samples. For fine-tuning, you can drag samples directly from the keyboard into the timeline and

certain notes while refreshing others for variation and inspiration. All data from the Waveform, Effects, and Sequencer tabs can be saved as custom presets. You can also export your session, or simply drag and drop the rendered audio directly into your timeline. The Sampler opens up a world of sonic potential in your DAW — and it can also become a versatile performance instrument for triggering loops and one-shots in live environments, rather like Ableton.

“Once you’ve identified some samples that catch your ear, you can preview up to eight of them in the built-in sample player...” vary loop density as you experiment with different combinations. You can also lock

Once in the DAW, the LANDR Sampler plug-in, which is included in an annual subscription, provides a great way to get creative with your samples and to prepare them for use in your DAW project.

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ON TE ST

ACON DIGITA L DRU M PRODUCTION S UIT E

where signal not recognised as a specific drum is routed. The faders, each with a bar meter, range from -45 to +10 dB, so there’s plenty of scope to rebalance the drum mix. Beneath are channel mute and solo buttons, a pan slider and a Sensitivity knob. Most of that should be self-explanatory, and the last is pretty much the same as on DeBleed:Drums: turn one way for more isolation, the other for less. Slap this plug-in on a stereo drum loop, quickly solo one fader at a time, and you’ll get a good idea of what it offers. No stem separator I’ve used can (yet) perfectly unscramble the egg, and Remix:Drums is no exception. But given that this is a real-time insert plug-in, I have to say that what it does is remarkable. I could, with exceptional ease and speed, extract kicks and snares of a quality that allowed me to process and use them in a mix, particularly when using them in parallel with the original loop. For the other parts of the kit, the quality of isolation depends on the track you’re working on: it can be great or less so! Notably, on some acoustic styles (it can handle electronic drums) with lots of metalwork, there was a slightly ‘seasick compression’ effect on the isolated hi-hats and cymbals, almost as if they were being ‘ducked’ by the kick and snare. Again, I couldn’t completely remove vocal spill in the overheads. But although such artefacts mean I might not want to completely isolate the hats for separate use, the separation was good enough that I could ride the hats up/down by 6-8 dB and still be happy with the result. I simply could not accomplish that with conventional processors. The performance on toms depended very much on the part in question, in terms of the tom sounds themselves, the way they were played, and in how ‘boomy’ or ‘ringy’ the kick was. Sometimes, some of the kick sustain was assigned to the toms, for example, particularly where the kick and tom were struck simultaneously. Similarly, I sometimes had difficulty separating out drums hit at the same time: kicks and claps, snare and tambourine... But despite specific issues like this, on lots of material I enjoyed clean separation and it worked very well. Acon tell me that when turning up the Sensitivity control to achieve greater isolation of a specific drum, the ‘remainder’ should appear in the Other channel; this way, the channels all sum to recreate the source signal perfectly. And, indeed, when all channels play together with the faders at unity, they sum perfectly. However, my tests suggested there was more to it — that

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Remix:Drums. Want to turn down the hi-hat or that booming electro kick? No problem!

several discrete drum-isolation processes are performed in series. For instance, with Snare and Other soloed, changing the Snare Sensitivity results in changes to the mix of the two sounds, while tweaking it with all channels playing doesn’t change the mix. Acon confirmed that my understanding was correct.

Moving Out There’s another powerful option, supported by several DAWs, that opens up a universe of creative potential. Remix:Drums can provide separate outputs for each channel as well as the stereo mix, so you can route each kit piece to a different DAW track. It was a little fiddly to set up in Reaper (a Reaper issue, not a Remix:Drums one), but once done it worked flawlessly. It was wonderful to be able to deploy all my usual drum processors on these parts, particularly for parallel treatments, which were super easy to create this way — just keep the main Remix:Drums routed to your master bus, and route the individual parts to your DAW tracks for processing. In this way, I could add a dedicated plate reverb to a dry-sounding snare, and EQ and compress the reverb to make it fit the original loop. Wonderful! Similarly, the kick and snare isolation is good enough that I could use parallel saturation and compression to really shift up the energy in some loops without crushing the life out of it. A great option for remixing. More generally (even without the DAW routing stuff) Remix:Drums is a great way to re‑voice those ‘almost but not quite’ samples to better suit a composition or to fit them into a mix. You can pull down the

metalwork or tuck in an overblown kick really easily. Or you might use the solo/ mute buttons to extract, say, just the kick and snare groove from a sample. Even the faders alone could be a really handy tool for rebalancing the drums in a live recording where all you could use were the FOH mics.

Ba-dum Tish! I realise that I’ve identified some limitations, but I have to say that my overriding impression of Acon Digital’s Drum Production Suite is very positive, and both plug-ins are truly impressive. They’re particularly good at isolating kicks and snares, but they open up countless possibilities for manipulating other kit pieces and whole loops too. Remix:Drums should appeal to anyone working with loops, remixes or even DJ sets. I do more work with acoustic kits and mixing, and for me, DeBleed:Drums has been a revelation. It goes way beyond what traditional tools can achieve, and works better than some other ‘smart gates’ I’ve used. There remain strong arguments for embracing bleed when miking, but when I want to turn it down, this is the tool I’ll now reach for first.

summary Acon’s Drum Production Suite comprises two powerful plug-ins that let you isolate drum sounds with surprising precision.

£ Drum Production Suite £105 (reduced to

£84 when going to press). Remix:Drums £39 (reduced to £31). DeBleed:Drums £89 (reduced to £71). Prices include VAT. E info@acondigital.com W https://acondigital.com


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ON TE ST

SAM INGLIS

T

he Solid State Logic 4000 mixer is the gift that keeps giving. Despite their age, 4k E-series and G-series desks are still delivering hit mixes around the world. And for those who lack the space or budget, SSL have developed several alternative ways to access the same sound and feature set. The latest is a channel strip plug-in called 4K G, available in all common native formats for macOS and Windows and authorised using the iLok system. Being an emulation of the 4000 G-series channel strip, 4K G has variable high- and low-pass filters, plus a four-band EQ in which the two middle bands are fully parametric. It has the familiar SSL channel dynamics. And it also emulates the 4k console’s mic preamp, with the addition of a pot that varies the input impedance. A fader, pan pot, mute and solo buttons duplicate functions that are available in your DAW’s mixer, but are included here because the 4K G plug-in is part of SSL’s 360 universe and hence the alternative SSL Plug-in Mixer. This also explains its layout, which is designed so that the EQ and dynamics controls map perfectly onto SSL’s UC1 surface.

Joining The Band The EQ and filter sections feel like old friends even if you’ve never sat behind an SSL console, as their design has influenced so many others over the years. The two parametric bands are flexible enough for surgical cuts or broader tone-shaping, the filters cover all the territory you’ll need and the high and low shelving bands enable you to quickly dial in the right amount of air or thump. The icing on the cake is a button that switches the frequency ranges between those used on the ‘pink’ and ‘black’ iterations of the SSL EQ. Depending on the source, toggling this can make a surprising difference. If you’re used to more comprehensive plug-in compressors, the 4K G dynamics section might at first seem limiting (no pun intended). Ratio, threshold and release time are freely variable, but there’s a choice of only two fixed attack times, and make-up gain is either automatic or off. In practice, though, it’s perfectly flexible enough for the vast majority of bread and butter mixing roles, and its simplicity means you can set it up in seconds. SSL have also added a mix control to enable its use as a parallel processor. The EQ can be switched into the compressor side-chain, compensating for the lack of a dedicated de-esser section,

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SSL 4K G

Channel Strip Plug-in

The latest addition to SSL’s Plug-in Mixer brings some ’80s goodness to your mixes. and it’s possible to select an external side-chain signal. The order of the filters, EQ and compressor can also be varied. The expander/gate is perhaps less useful in a digital world than it was when people were mixing huge projects from tape, but does its job smoothly and confidently.

Shut Up & Drive So far, so typical of SSL channel strip plug-ins we already have in our armouries, but SSL have given 4K G some points of difference too. If you like to vary the Sides level on a channel-by-channel basis, the Width control does exactly that. And while the SSL preamp circuit might not have the legendary status of its counterparts from Neve or API, overloading it certainly adds some grit and midrange emphasis to the sound. Many engineers who still work on

SSL consoles value the colour that can be imparted by driving them hard; enabling the preamp emulation on every channel in a DAW mix won’t sound identical, but achieves something similar. Finally, the impedance knob runs from 6200Ω at its clockwise extreme — the default setting — right down to 1Ω at the other. Treated subtly, it’s a surprisingly effective and usable way of toning down over-bright cymbals in drum overheads, for example. These extras are sweet icing on an already tasty cake!

summary A slick and well thought-out software rendering of the classic SSL 4000 G-series channel strip.

£ $149. W www.solidstatelogic.com


ON TE ST

UDO Audio RBN-1

Ribbon Controller

UDO’s ribbon controller puts Super Gemini-style expression at your fingertips. DAV E G A L E

R

ibbon controllers have always attracted a somewhat mystical reputation, thanks to the association with vintage synth behemoths such as the Yamaha CS-80. It hasn’t stopped Kurzweil, Roland, Korg and Alesis from flirting with ribbons within their own products, but thanks to the UDO Super Gemini, there has lately been a resurgence of interest, leading UDO to produce a standalone ribbon, designed to engage with any hardware synth that provides control capacity to host it.

Ribbon Dance The RBN-1 is a stylishly engineered product. The base and surround is manufactured from milled aluminium, extending to 581mm in length. The soft-touch ribbon surface feels entirely smooth (unlike some other ribbons), with the UDO moniker visible on the far left-hand side, and a cable protruding from the right. During my first point of engagement my own particular brand of OCD insisted that the UDO logo was the right way up, even though it was more convenient to use the ribbon upside down, with the cable to the left. It’s a small detail, but we all have our own pressures in life! On the unit’s underside, two long non-slip rubber pads allow secure placement on a synth of you choice, providing protection to any wooden synth casework. The base

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is also magnetised, providing a very stable mounting solution, which is particularly effective when placed at an angle on a synth with metal casework. It’s not going anywhere! The trailing cable is finished with a 3.5mm TRS mini-jack, and a quarter-inch TRS jack adaptor is supplied for both connection scenarios. The idea is to connect the RBN-1 to some form of control input on the back of your hardware synthesizer, or VCF/VCA input if you have something more vintage in design. Unsurprisingly, the RBN-1 is likely to be popular with existing UDO owners, who may have a Super 6 or 8. It will immediately introduce some of that Super Gemini kudos, albeit with a trailing cable. UDO obviously have this in mind, as their products are set up to immediately cater for this level of control. But what of other synths, vintage and modern? I began by connecting the RBN-1 to the filter control jack on the rear of a Jupiter-8. Aesthetically it looked great, and sure enough, control was quick and evident, but it immediately highlighted a shortcoming of interfacing with vintage gear. As the RBN-1 is a passive device, you are reliant upon the synth’s attenuation to enforce the level of control you desire, which is regrettably lacking on a JP‑8. Don’t get me wrong, it worked nicely and was lovely to use, but more control over range would be useful. Next up, I hitched the ribbon to a Waldorf Quantum. Sure enough, the complexities of the Quantum’s modulation matrix allowed me to go far further than the Jupiter, dialling up substantial control, attenuation and generous routing options via the Quantum’s interface. After several hours of happy experimenting with a number of modern and vintage synths, the newer kids on the block unsurprisingly

September 2025 / www.soundonsound.com

yielded the most successful and useful results. Engaging with a ribbon on the vintage cousins was fun, but results were variable, and that’s very much down to the synths themselves. However, this is not the end of the story!

This Just In... Conceivably drawing inspiration from Dieter Doepfer (who produced a ribbon for Eurorack users), UDO offer an accompanying product, the RBN-1-C. This 6HP Eurorack module is the ideal companion, taming the ribbon’s operation beautifully. Firstly, it provides both gating and 1V/oct output, with scaling attenuation. This means you can easily create broad pitch or CV sweeps. You can also switch the ribbon to hold mode, which will generate note or CV sustain, and even record short loops, which can be replayed via a trigger input. This undoubtedly offers an enormous number of control benefits for Eurorack users, and should also provide the perfect means to tame the ribbon’s response, for users of vintage hardware synths.

summary The RBN-1 is a beautifully designed and engineered ribbon controller strip, but its effectiveness will be dictated by your own equipment and synth environment. When it works well, it works beautifully!

£ RBN-1 £259, RBN-1-C £199. Prices include VAT.

W www.udo-audio.com


ON TE ST

It might give off dbx vibes, but this plug-in offers even more control than the hardware that inspired it.

PSP DRC Dynamics Plug-in

PAUL WHITE

A

lthough ispired by the hardware dbx 118, PSP’s new DRC plug-in is not an outright emulation of it. Like the dbx, it’s capable of compression or expansion, and it can work across the entire dynamic range of the input. However, it’s a little unusual in that it also offers the option to process only signals that fall above or below the threshold. It’s also worth noting that, with appropriate settings, two instances could be pushed into service as a complementary compressor-expander pair. DRC supports all the usual plug-in formats on Mac and Windows, and authorisation requires an iLok account.

Ups & Downs Figuring out how DRC works requires a basic understanding of the different ways in which compressors and expanders can be made to work. Most compressors are designed to pull down signals that exceed a certain threshold, but it’s also possible to create an ‘upward compressor’ that works the other way around, increasing the level of signals below the threshold, while leaving those above it unchanged. PSP’s DRC combines VCA-style level detection with a choice of three operating modes: Linear, Below or Above. Linear refers to processing across the entire dynamic range, and in this mode processing can be applied to signals falling either side of the threshold. Below processes only signals that fall below the threshold level, while Above processes only signals that exceed it. These distinctions apply to both the compressor and expander settings. The usual complement of compressor/expander controls is there, with a small Attack knob being joined by larger ones for Release and the processing Threshold. Above the last of these is the three-way Mode switch, with virtual LEDs to show that the signal is above/below the threshold. To its right, a gain meter’s central zero position corresponds to the threshold, and below this are helpful controls to limit the amount of gain reduction/boost. The largest knob, Ratio, delivers compression when set anti-clockwise but expansion when clockwise of centre, with compression ratios going up into limiting territory, and the expansion increasing in increments of 0.2 up to 1:2. Bottom centre of the GUI are side-chain controls that give you plenty of control over the response: an adjustable high-pass filter is joined by low and high shelving filters (100Hz and 4kHz), and the strip at the bottom hosts an Internal/External side-chain mix fader and side-chain Monitor function. On the right are master wet/dry Mix and output Level controls, while a small Saturation knob adds gentle distortion

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after the Level control. A Proc button acts as bypass, while the adjacent Fat button selects a higher internal sampling rate, to minimise aliasing artefacts.

In Use The above description might make this plug-in seem complex, but it’s versatile and effective, and if you keep an eye on the gain meter when switching modes, you’ll soon get the hang of what DRC is actually doing. I found that the expander in Above mode was particularly good at lifting out strong kick and snare beats from a drum loop, while leaving lower‑level elements, such as hi-hats, intact. But I could also use it as a ‘soft gate’ in Below mode. Compression in Linear mode is effective for levelling vocals and other such dynamic

sources, and used like this it doesn’t seem to introduce any obvious side‑effects. Still, the two ‘limit’ controls were really useful in preventing the gain change from becoming excessive. I found DRC useful both for subtle track and mix refinement, and when used more assertively for creative dynamic reshaping, such as altering the perceived balance of sounds in a rhythm loop. In summary, then, this plug-in stands out as being different from the average dynamics plug-in. It covers a variety of mixing tasks where precise control over signal dynamics is the main priority, and it offers a flexible approach towards dynamics processing that rewards experimentation.

summary A lovely, versatile dynamics processor, PSP’s new DRC plug-in breathes fresh life into the dbx 118 concept to deliver something that stands out from the crowd.

£ $99. W www.pspaudioware.com


ON TE ST

note and the additional notes are layered into the sequence as it continues playing), which can produce all sorts of quirky results. You can’t really just play a pattern ‘manually’ however; incoming notes always trigger the step sequencer, and it’s the sequencer that controls the sound modulation, although you can automate the parameters for hands-on operation if you have a suitable control surface.

Generator

Sampleson Tronic Virtual Percussion Instrument

Generate synthesized drum patterns with a single click. JOHN WALDEN

S

ampleson’s catalogue of virtual instruments is a somewhat eclectic browsing experience but, if you have a fondness for experimentation, there are some accessibly priced gems to be explored. Tronic would seem to fit the pattern. Described as a generative drum synthesizer, Tronic is a compact virtual instrument (all the controls are housed within a single screen) available for an equally compact price. It functions as a standalone app (so you could easily use in on a laptop in a live context), or as an AU/VST3 plug-in in a suitable host.

Synth & Sequencer Tronic’s sounds are all synthesis-based and the UI squeezes in streamlined control sets for two analogue‑modelled oscillators and a noise generator. We are very much in the classic drum synth sound world here and, even if your old-school synth programming chops are a little rusty, it doesn’t take too long to get a feel for what’s possible and how the various controls interact. You can

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quickly coax a surprisingly wide range of drum synth — and pitched — sounds from the two main oscillators, while the noise generator makes it easy to add snare sizzle or hi-hat click. The (up to) 16-step sequencer lets you create a velocity and note (pitch) sequence that can be triggered via the Play button, with control over tempo or automatic sync to your host. However, the step-sequencer data can also be used to modulate parameters using the clickable matrix located on the right. Once a parameter is linked here, its manual control is bypassed. The principle is simple, but there is plenty of quirky sound design available here that makes it easy to radically alter the sound generated on a per-step basis. A single instance of Tronic can, therefore, provide a complete drum beat, or you can combine multiple instances, with each focused on a specific sound element. The choice is yours. Within your DAW, any incoming MIDI note will trigger the step sequencer, with the MIDI pitch then influencing the engine. You can also play polyphonically (sustain the first

The other main element of the feature set is the ‘generative’ engine. Pop open the Beat Generator panel and, with pretty much a single click, Tronic will create a combination of synth settings and a velocity/note pattern, giving you a unique pattern to experiment with. You get three style options to start the process off: Hit Maker (favours simple drum & bass‑style patterns), Rave Master (adds a little more complexity) and Synth Hero (adds further sonic variety for more arpeggio-like results). This whole system is a doddle to use but can easily produce very usable results; just keep clicking. Once you get something you like, you can edit it as required and then save it as a new preset. Incidentally, Tronic ships with a set of example presets for you to explore, which are accessible through a very straightforward browser system.

Conclusion Stylistically and sonically, Tronic is very much a tool aimed at music for the dance floor. That said, media composers might find it useful for generating ‘pulse’ style rhythms for drama or suspense cues, where you could easily automate the filter cutoffs to gradually adjust the tension level. However, it really is a lot of fun to use and, once you wind your speakers up a little, it packs a considerable punch, and the sound has plenty of character to it. Given the very modest price, it’s the kind of tool that anyone might take a punt on and be quite happy even if it was for occasional use only. Quirky, cool, sonically satisfying and inexpensive, if your beats need a treat, Tronic may be just the tonic.

summary Tronic’s compact drum synth and sequencer engine provides a lot of sound for a very modest price.

£ $49 including VAT. W www.sampleson.com


DESIGNED AND CRAFTED IN THE UK BY NEVE® ENGINEERS

“Every single recording I've ever done, some aspect of the drums has gone through a Neve. It’s been a huge part of my sound.” ASH SOAN | ICONIC UK DRUMMER | SNOW PATROL

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FE ATURE

Hear The Sound W www.youtube.com/

watch?v=RfsMPmLvV6U

Bill Schnee • Colin Blunstone ‘Never Even Thought’ J O E M AT E R A

D

uring more than 45 years in the studio, American producer and engineer Bill Schnee has gained credits including Ringo Starr, Neil Diamond, Marvin Gaye, Whitney Houston, Dire Straits, Miles Davis and Steely Dan to name just a handful. He’s earned 11 Grammy nominations for Best Engineered Record, and won two for Steely Dan’s Aja (1977) and Gaucho (1980). “In 1978 I produced an album by Colin Blunstone — the great lead singer from the Zombies — for Elton John’s Rocket Record Company. ‘Never Even Thought’ was the title song of the album and, for me, the jewel of it.”

Thought Processes “As it was 1978, so much of what we had to do in the studio required time and

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creativity, which is now incredibly simple with today’s technology. Case in point were the reverbs for this song. I wanted different reverbs on Colin’s vocal for different parts of the song. As I recall, there were only two EMT 140 plates in the studio where I mixed the song. So, I had to mix some sections with one reverb setting and EQ, and other sections with different ones, and then edit the sections together on the two-track. “I came up in the late ’60s when my mentors said recording starts with the right mic(s) in the right position on the instrument. Consoles had very minimal equalisers, so if you wanted the sound brighter, you would move the mic or change it to a brighter one. Back then I used only four mics on the drums. When I heard the first Elton John album recorded by Robin Cable in 1970, I not only heard mics on every drum, but lots of EQ on those mics. I decided I wanted the impact of multiple mics, but not the phase-shifty sound of excessive EQ. From then on, I spent many hours trying different mics to get the sounds I wanted from the different drums that didn’t require much — or any — EQ. From that came the drum sound I was known for, at least in Los Angeles. Never completely happy with anything I do, I am pretty happy with the drums on this Colin song.”

Fills To The Fore “I had Jeff Porcaro on drums, David Hungate on bass, Davey Johnstone on guitar, and the track centred around James Newton Howard on electric piano and

a later overdubbed acoustic piano. In spite of this all-star band, the track took over four hours to get, most likely because I was trying too hard. When we finally got the track and the band had gone home, I went back and listened to all the previous takes just to make sure, in my pushing, we hadn’t gone past a better take. I was pleased to hear that the last take was indeed the best one for me. However, while checking the previous takes out, I found something that I was able to make into a really fun part of the arrangement. “At the end of the fade on about the second take, as the other musicians were dropping out, Jeff started fooling around with some silly drum fills — I’m sure just to relieve a bit of tension. I really liked the fills and wondered if I could somehow use them in the master take. The first and last take were almost four hours apart, and we weren’t using a click. But not surprisingly with Jeff, when I timed 16 bars of the two takes, they were within a few 10ths of a second of each other. I cut the drum fills out of the two-inch analogue tape, and found places in the fade that made musical sense and inserted them. “When the band returned to the studio the next day, I showed them what I had done and had them each overdub their parts to the new ending. What put the track over the top was James, first with his incredible piano and electric piano work, and then with the amazing string chart he wrote. Because Colin wasn’t used to singing as high or hard as the track was calling for, I had to push him more than I usually do an artist. The result was a powerful and impassioned vocal, and the end result was everything I had hoped for, and more!”


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ON TE ST

Moog Messenger Analogue Synthesizer

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There are few brands so widely loved as Moog, and as the company changes hands many will be asking what the future holds. Well, we’re about to find out... GORDON REID

I

’m old enough to remember when Moog synthesizers required a minimum of two people to lift them. Then the ’70s arrived, and things became altogether more practical with the release of the Minimoog. Despite being much smaller and lighter than its modular ancestors, this shared a characteristic that epitomised the company’s products in their heyday: they had heft. If you threw one at a guitarist (and, let’s face it, who didn’t in the 1970s?) you were liable to do serious damage, primarily to the guitarist. Later on, Moog dabbled with lightweight construction. The Polymoog was so twisty that you could almost tie it in a bow, and several of the company’s subsequent keyboards eschewed wood and steel for plastic. But when Bob Moog reacquired the rights to his name, the synthesizers produced by the reborn Moog Music were again solid and weighty. Even before switching one on, you felt proud to find yourself standing behind a Voyager, a Moog One or, of course, the re-released modulars. However, the Moog Music of 2025 isn’t the same beast as the Moog Music of 1972 or 2002, or even that of 2022. The recent acquisition by InMusic sent shockwaves through the bedroom studios of Moog aficionados, and even more deeply through Moog itself as manufacturing was moved out of the USA. Of course, there’s nothing wrong with designing products in the West and manufacturing them in the East. This has been the bedrock of many companies’ business models for decades but, while calm heads accepted that Moog may have had no alternative if they were to survive, concerns were raised about the future of the brand. Would their products still be perceived as high-end or would InMusic

sacrifice Moog’s reputation in order to bring cheaper products more quickly to the market?

Hail The Messenger The first keyboard instrument to appear following the acquisition was the chunky, Moog One‑inspired Muse polysynth, which I reviewed in Sound On Sound in September 2024. But to cite this as the progeny of the Moog/InMusic marriage would be misleading. The Muse was nearing the end of its development before InMusic moved in and, although late changes were made, I think that it’s more accurate to describe it as the last product of the outgoing dynasty, not the first of the new. But today I have in front of me what is clearly the first instrument of the new era. Based upon a plastic chassis and a metal fascia, the Messenger is not hefty. It’s a small, Chinese-manufactured monosynth with an analogue signal path, digital modulation, plus an arpeggiator and a sequencer. It has a short (32-note) keyboard which is both velocity- and aftertouch-sensitive, and its pitch-bend and modulation wheels are positioned where they should be. There’s no display and, therefore, there are no menus but, as I was soon to discover, this doesn’t simplify the synth. In contrast, it makes configuration, programming, and the saving and recalling of patches considerably more difficult than they would otherwise be. But let’s return to this later, and start by looking at the Messenger’s sound engine to try to decide whether this is an evolution of Moog’s synthesis, or something (for better or worse) that’s new and different.

Oscillators, Mixer & Filter Significant differences between the Messenger and many traditional Moog

Despatch the Messenger The Messenger was shipped before it was finished. I say this because, during the review, its original firmware was superseded by v1.0.7, which, in addition to a handful of bug fixes, included all manner of important improvements, many or all of which must have been in the initial specification. These include numerous updates to the sequencer, the addition of variable velocity and aftertouch sensitivities, a toggle for MIDI Clock transmission, the addition of MIDI CC11 (expression), five options for the CV output source, options for clock input ppqn ratios and more. Oh yes... and there’s now an auto-tune facility, which is just as well because there are no physical controls that allow you to tune and scale the synth. It leaves me wondering what other features Moog’s engineers intended to include and which may still be in development.

Moog Messenger £699 pros • It can sound like a vintage Moog. • It can also create some of the most innovative sounds yet heard emanating from a Moog monosynth. • The keyboard is sensitive to both velocity and aftertouch. • The arpeggiator and sequencer have some interesting features. • Despite its plastic chassis, it’s solidly built and feels robust.

cons • Configuration, programming and patch recall can be horrible. • A better manual would help. • The lack of effects will be a shortcoming for some. • It uses an external power supply.

summary Feeling a bit like a bridge between two eras, the Messenger is a new generation of Moog monosynth that offers a wider range of facilities and sounds than its predecessors, but retains the classic Moog character if you hunt for it. Unfortunately, it can be a pain in the arse to program. Since this is the first of its kind, the next few years should be very interesting.

monosynths appear right at the start of the signal path. All the usual waveforms and their in-betweeny shapes are available from the dual oscillators in a smooth clockwise morph from triangle through sawtooth to square and pulse, but if you turn an oscillator’s wave shape knob anticlockwise from the triangle position, you enter the domain of triangle wave‑folding, which leads to all manner of bright and interesting tones. Instead of traditional pulse-width modulation, the Messenger then offers wave modulation, which can create a far greater range of timbres than before. Hard sync is also provided, which allows you to generate the usual tones and sweeps. There’s also 2-op FM (cross-modulation) that generates somewhat unpredictable results, as is usual when employing VCOs rather than DCOs or digital oscillators as the operators. The tuning configuration is also unusual. Where you might expect to find a tuning knob for osc 1, you’ll find the master tune for the entire synth. The tuning knob for osc 2 is then implemented as an offset from this. Until you get used to it, you’ll find it mighty strange to be changing the pitch of osc 2 when you think that you’re tuning osc 1. The final audio source in this section is a sub-oscillator derived from osc 1, with wave shapes ranging in another

www.soundonsound.com / September 2025

35


FE ATURE

Before plates and springs, the great studios of the ’50s and ’60s created magical ambiences through a mix of science and inspired guesswork. J A S O N O ’ B R YA N

I

n an age where we can drop a reverb plug-in onto a track in seconds, it’s easy to forget that adding space and depth to a recording was once a serious technical challenge. Long before plates, springs and digital algorithms, the earliest pioneers of artificial reverb relied on real architecture — and a fair bit of trial and error. The origins of acoustic chambers lie in radio. Back in the early ’20s, and well before their adoption in music recording, major American networks such as NBC, CBS and Mutual had built chambers to create dramatic effects for their radio shows. By the 1940s, however, recording studio engineers began experimenting with artificial reverberation through repurposing bathrooms, basements and storage rooms. These makeshift chambers used a speaker to emit sound and a microphone to capture the resulting effect, which was then blended into the original recording. Later, rooms were designed with cement-plastered, non-parallel walls, and non-parallel floors and ceilings, to achieve a more prolonged and smoother sound decay.

Vital Signs Milton T ‘Bill’ Putnam Sr was one of the first to refine the approach. At Universal Recording in Chicago, he turned the studio washroom into a source of artificial reverb for the Harmonicats’ ‘Peg O’ My Heart’. This innovative technique contributed significantly to the record’s unique sonic texture. The single was released through Putnam’s short-lived but influential Vitacoustic label — a name deliberately chosen to reflect the company’s identity as a purveyor of “living sound”, with echo effects central to the label’s aesthetic. An article published in Billboard in 1947 introduced the launch of Vitacoustic and described Universal Recording’s new “third-dimensional” sound. According to the piece, Putnam’s method created an immersive audio experience, likening it to the ambient effect of a well-designed restaurant sound system with multiple strategically placed speakers. This report

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The Golden Age Of Reverb Chambers stands among the earliest documented mentions of artificial reverberation being used deliberately to enhance the sense of depth and realism on record. Art Sheridan, who witnessed these sessions first-hand, later recalled that Putnam and engineer Bernie Clapper constructed the original echo chamber setup by placing a speaker and microphone in the adjacent women’s washroom. “It was that old-style tiled kind of space — it had great resonance,” he said. To prevent interruptions during takes, they even stationed someone at the door to stop anyone from entering and flushing the toilet mid-session. The resulting effect gave ‘Peg O’ My Heart’ a spacious and distinctive quality that resonated with listeners. The record climbed to number one in 1947, selling an impressive 1.4 million copies and putting Universal Recording Corp firmly on the map. Early studio experimentation by both Bill Putnam Sr and Les Paul with artificial reverberation would prove instrumental, eventually leading to more sophisticated and permanent designs that became standard in recording studios throughout the following decade. By the mid-1950s, a handful of studios had begun treating recorded sound not simply as a document of performance, but as raw material

for constructing entirely new sonic environments. The golden age of the acoustic chamber was brief — roughly from 1956 to 1958 — but in that time, some of the most iconic chambers in history were designed and installed. Alongside the rise of multitrack tape and sound-on-sound overdubbing, they laid the foundation for a new kind of music production based around not merely capturing sound, but creating it.

Columbia Calling While Putnam was pushing technical boundaries in Chicago, across the country in New York, Columbia Records’ CBS 30th Street Studio was shaping what would become one of the most revered natural acoustic environments in recording history. The studio’s distinctive sound stemmed from its architectural features, including 50-foot ceilings and unvarnished wood floors. The natural acoustics of the space created a rich, resonant sound that couldn’t easily be replicated and which contributed significantly to the studio’s legendary status. Columbia engineers Frank Laico, Stan Tonkel and Fred Plaut earned a reputation for their innovative use of natural room ambience and echo. During World War II, Frank Laico had worked on the top-secret voice


Photo courtesy of Universal Audio

Bill Putnam Sr (right) with Nat King Cole.

encryption system SIGSALY, developed at Bell Laboratories, which gave him early experience with complex audio technology. His status as an innovator at Columbia was firmly established when he and head of A&R Mitch Miller repurposed a small, concrete store room in the basement. “It was all concrete,” Laico recalled. “We got rid of the garbage that was in there and experimented.” The duo tried various microphone and speaker setups until they found something that worked. Once Miller was satisfied, “That’s the way we left it — and we never changed it.” By installing a speaker and a Neumann U47 microphone, they transformed the space into one of the most renowned acoustic chambers in recording history. As Laico explained, “The room itself had its own echo, which was very nice. However, it would produce a different-sounding echo with every session that came in. With the chamber, we could regulate the echo by adjusting the volume of each instrument. Every mic had its own send, so we could set its level, and we could also regulate the return.” To enhance the reverberation, Laico pre-delayed the signal before it reached the chamber by running the sound through a tape machine at 15 inches per second, adding subtle separation and extra depth to the effect. Laico credited Les Paul for the

idea. “Les told me how he smoothed things out by running the sound to the echo chamber through a tape machine,” he said. Taking the suggestion further, Laico added, “We fed the output of that echo room to another tape machine and ran it at the same time. It worked — warmed things up and increased the length of the decay.” The results were so impressive that, as Laico put it, “engineers from all over the world wanted to know our secret. That chamber simply sounded wonderful.” The impact of that sound can be heard on some of the most iconic albums ever recorded: Kind Of Blue by Miles Davis, Lady In Satin by Billie Holiday, Dave Brubeck’s Time Out, Bob Dylan’s Highway 61 Revisited and Bridge Over Troubled Water by Simon & Garfunkel. Each of these records showcases the studio’s exceptional acoustics and its lasting influence on the art of recording.

Nat Built” in honour of Nat King Cole’s pivotal role in the label’s success — was completed in April 1956. It was the world’s first circular office building and became home to Capitol Studios. The complex would eventually house eight purpose-built acoustic chambers. Building on the pioneering work of Bill Putnam and Les Paul, Capitol commissioned Mike Rettinger to design the original four echo chambers for its new studios. Rettinger, a specialist in architectural acoustics, studied physics at the University of California before joining the film recording division of RCA in Hollywood as an acoustics engineer. Over his career, he published six books and numerous articles on acoustics and electro-acoustics, and also designed many of NBC’s studios in Los Angeles. The quadruple subterranean chambers Rettinger created for Capitol were installed 30 feet beneath the Tower’s parking lot. Each was built from concrete and coated with a reflective lacquer similar to that used on pipe organs. Designed without parallel surfaces, and featuring trapezoidal shapes and irregular ceilings, each chamber produced its own distinct character. At the time, Music-Views magazine described the construction as “the largest, most elaborate, and first underground reverberation chambers ever constructed anywhere in the world”. Capitol Studios engineer Nick Rives explained: “When they originally built the studios in 1956, they built four chambers to go with the studios. A few years later, they realised that they needed more, so they dug up the entire parking lot and added four more identical chambers. They’re about a storey underground, made of concrete with a very heavy lacquer paint.

Towering Heights Meanwhile, on the other side of the country, Capitol Records were preparing to open their own landmark facility, which would combine futuristic architecture with meticulous acoustic design beneath the streets of Hollywood. Designed in 1953 by a then 24-year-old Louis Naidorf of Welton Becket Associates, the Capitol Records Tower — nicknamed “The House That

Billboard, May 10, 1947.

www.soundonsound.com / September 2025

41


FE ATURE

THE GOLDEN AGE OF REVERB CHAMBERS

Photo courtesy of Capitol Music Group

Ed Uecke, James Bayless and Mike Rettinger, The Capitol Tower, Hollywood, 1956.

While they’re all very similar in their design, the differences are in the speakers and the microphones.” Initially, the chambers were equipped with RCA 44 ribbon microphones and Altec Voice Of The Theatre speakers. Over time, Capitol engineers experimented with various speaker and microphone configurations, customising each chamber’s sonic character. Each of the eight chambers, averaging around 2000 cubic feet, provides a maximum reverb time of five seconds. Their design produces a smooth decay curve, delivering a natural-sounding ambience that has become a signature element of the Capitol Studios sound. Chamber Four is often considered the most “classic-sounding”, and has been used on sessions by artists including Diana Krall, Bob Dylan, Frank Sinatra, Nat King Cole and the Beach Boys. Chamber Seven, by contrast, is known for its extended reverb tail. Its speaker positioning yields a deeper, more prolonged echo, resulting in a darker, more spacious character. The 1957 recording of ‘I’m A Fool To Want You’ by Frank Sinatra is a quintessential example of the Capitol chamber sound. The unique design of the echo chambers adds depth and clarity to the song’s harmonies, enhancing its haunting, melancholic tone. Pushing the possibilities further, in the same year, Mike Rettinger and Carl Shipman filed a patent titled Miniature Reverberation Chamber System, proposing the use of Freon gas

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in reverberation chambers to extend decay time — allowing a small chamber to mimic the reverberation of an air-filled space 27 times larger.

Picking Up The Pieces Just as Capitol’s echo chambers were making their mark in California, another groundbreaking approach to reverb was taking shape back on the East Coast — though this time, the results came less from science and more from inspired chaos. New York’s renowned Atlantic Studios, which opened its doors in 1957 at 234 West 56th Street, became a powerhouse of 20th Century music and home to legendary artists such as Aretha Franklin, Ray Charles and Led Zeppelin. Among its standout features was an unusually designed acoustic chamber — arguably one of the most distinctive in the world. Despite its fame, the chamber’s design was anything but scientific. As Atlantic engineer and producer Tom Dowd later admitted, the goal was to build the most acoustically unpredictable space imaginable. “I bought lots of boxes of leftover tiles from local hardware stores,” Dowd recalled, “because I only wanted fractured pieces.” Rather than follow conventional acoustic design principles, Dowd and his team deliberately created “the most non-symmetrical room in the city”. The walls and ceiling were completely mismatched, and the tile work was so erratic that, as Dowd put it, “no two pieces looked the same”. While he described the chamber as

“a nightmare of a room” in terms of aesthetics, its chaotic geometry delivered exactly what they wanted: a chamber with a rich, unpredictable reverb that gave Atlantic recordings their signature depth. That signature is clearly heard on Aretha Franklin’s 1967 recording of ‘Respect’, which features the chamber in full effect. The reverb gives Franklin’s vocal performance a sense of space and emotional power that helped define the Atlantic sound.

Western Swing Back in Los Angeles, innovation in chamber design continued. After laying the groundwork in Chicago, Bill Putnam Sr brought his vision west and helped transform United Western Recorders into one of the leading studios of the 1960s. In 1958, Putnam relocated from Chicago to Hollywood and opened United Recorders at 6050 Sunset Boulevard. Just a few years later, in 1961, he expanded the operation by taking over the nearby Western Recorders at 6000 Sunset. With three recording rooms, Western quickly became one of the most in-demand studios of the era. Its largest space, Studio 1, could accommodate a full orchestra and hosted sessions for giants like Frank Sinatra, Dean Martin and Nat King Cole throughout the 1960s. A crucial part of the Western Recorders sound came from its acoustic chambers, which were as unconventional as they were effective. Audio engineer Chuck


ON TE ST

HAZELRIGG INDUSTRIES D SERIES

The DVA microphone preamplifier, a valve-based design with the plate running on 150V.

The DLC inductor EQ, which once again includes a valve-based input stage.

The DNE is a solid‑state PWM-based analogue compressor.

in the mids and highs. But all of this is underscored by a sense of meticulous detail. With the right mic for the job put in the right place, the DVA delivered an absolutely stellar performance on vocals, acoustic guitar, double bass, strings, piano and percussion. But miking isn’t the only string to its bow: engage the -20dB pad (which doesn’t affect the DI input by the way) and play the incoming signal level off against the module’s gain control, and you’ll find some rather beguiling saturation awaiting you. It’s not inexpensive as preamps go, but it’s an absolute delight to use nonetheless. Moving on to the DLC inductor-based EQs, I found these similarly delightful. Their valve and transformers obviously make a contribution to the character, but it’s definitely the two-band passive EQ, with those separate, dual-frequency high and low boosts and cuts, that’s the main attraction. It’s an EQ that forces you to use your ears, and which rewards experimentation — balancing cuts and boosts at different or identical frequencies, in the classic Pultec-style ‘dip and peak’ fashion. As you experiment, you’ll find yourself creating somewhat more complex and distinctive curves that are different from the results

you could achieve with a conventional ±12dB bass and treble active EQ. Wonderful though both the DVA and the DLC are, the DNE PWM compressor is the brightest star in Hazelrigg’s D Series. The first thing that struck me was the sheer ease of operation: turn the threshold until you hear broadly the amount of compression that feels right, switch the attack and release times to give you the dynamic response you’re looking for, adjust the make‑up gain to taste... and the job’s pretty much done. The preset attack and release times really have been well chosen: fast is speedy enough to catch percussive transients, and the release is almost immediate to avoid intruding on the body of a sound; slow allows initial transients through during the attack/note-onset phase, with the release starting quite quickly but with the last few dB slowing considerably, especially during recovery from heavy compression. The DNE really is an outstanding compressor. It did a superb job of subtly controlling the dynamics of vocals, acoustic guitar, double bass, piano and percussion instruments. With highly dynamic programme material, where larger amounts of gain reduction were needed, the DNE’s low-ratio,

soft-knee compression never became aggressive, or even obvious. More impressively, the tonal character of the source didn’t change as gain reduction increased considerably — the high frequencies came through undiminished, contributing to an impression of incredibly transparent control.

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To D Or Not To D? It’s an inescapable fact of life that, even in the 500-series format, hand-built, high-performance preamplifiers, EQs and compressors have significant price tags, and these particular modules cost more than most. Mitigating that, the stellar heritage is very evident here — each and every one of these modules sounds sublime, and if you can afford to splash the cash I’d say that the price-to-performance ratios justify the asking price. If you have the chance, I highly recommend that you audition Hazelrigg’s D Series modules. I’ll have to return the review units for now, but I’ve already started saving up! £ £1199 each, including VAT. T ASAP Europe +44 (0)20 8672 6618 E sales@asapeurope.com W www.asapeurope.com W www.hazelriggindustries.com


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ON TE ST

AIAIAI TMA-2 STUDIO WIRELESS

The X03 transmitter uses AIAIAI’s proprietary W+ Link protocol to send audio wirelessly with latency down to 9.5ms.

At 227g, the TMA-2 Studio Wireless are light, but without feeling cheap, and the earcups can be clicked up and down to one of nine positions on the headband on either side, so there’s a wide range of fit. They don’t pinch too hard, and with pleather‑covered memory foam in both the earpads and the underside of the headband, they are comfortable to wear for long periods. The earpads are relatively small for over‑ear types, and not particularly deep, so while they do fit over the whole ear, they feel almost like on‑ear headphones, and place the drivers quite close to your ears. Sound-wise, they feel a little less extended at the extremes than my usual closed‑back AKG K872s, although those are considerably more expensive. Lows and lower mids seem perhaps a little bloated in comparison, but not to the extent that I couldn’t acclimatise to it. At the other end of the spectrum, highs were presented very cleanly indeed, with cymbals, tambourines and guitar string squeaks presented clearly but without being overbearing. Isolation was very impressive, perhaps even better than my AKGs (which themselves are excellent at shutting out the outside world), so I’d be more than happy to use these for foldback in close proximity to microphones. I was also able to drive them far louder than I’d consider safe using my MOTU interface, so I’d say they’re very much drummer-friendly headphones too. One minor quibble is that cable‑borne noise was very noticeable; any mechanical sound from the cable being bumped or brushed against things was transferred very efficiently to the left earcup. Happily, though, that’s not an issue when you go wireless...

Linked In Pairing the headphones to the X03 transmitter proved to be entirely automatic;

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the W+ Link added noise. Turning the volume down connection on the headphones solves this to the point seemed to where the noise is inaudible, but requires have been you to turn the signal going into the X03 pre-configured transmitter up (by around 12dB, I estimate). out of the box My MOTU interface’s headphone amp was and wasn’t more than up to it, but this is worth bearing something I had in mind if you routinely use your own to do manually headphone amp near its maximum level. at all (though Conclusion I did occasionally forget that I was In upgrading their W+ Link system from in Bluetooth the X02 to the X03, it seems AIAIAI mode; a simple decided that ‘almost lossless’ rather double‑click of the than ‘fully lossless’ was worth it for the joystick switches sake of a significantly reduced latency, between Bluetooth and W+ Link). The and I’m inclined to agree. If you’re doing connection was remarkably robust; I was mission‑critical mixing and mastering, able to listen to my DAW while standing you’re likely to be very focused on what’s on my driveway (a surprisingly surreal happening in your DAW, and so unlikely experience!), and if I did test things by to be moving around a great deal. But walking too far, the audio simply went a bit where wireless headphone monitoring robotic and Aphex Twin‑y before cutting really comes into its own, I think, is at out. Importantly, the glitching was never those times when you’re likely to be more louder than the wanted audio, so you won’t animated: pacing up and down your studio fry your ears if you feel the sudden need to while listening to an eight‑bar loop and run away from your DAW as fast as possible. wondering what should come next, for When the connection dies completely, example. In fact, for those times when the headphones give you a friendly beep it’s beneficial to look away from your to let you know. Move back within range screen — while composing, tweaking an and you get another set of beeps and the arrangement, or evaluating a collaborator’s connection starts again; handiwork, say — the TMA-2 there’s no need to re‑pair Studio Wireless could be or anything. a genuinely useful studio In terms of the W+ Link’s tool. If your studio setup quality, I could just about is largely comprised of convince myself I could different synth racks, then hear a difference in the very again these headphones high frequencies caused could be ideal, allowing by the lossy compression, you to wheel about on your but I could just as easily studio chair from synth to talk myself out of hearing synth without garotting anything... Which tends to yourself on a curly cable. be my experience when I can also imagine modular comparing high‑bit‑rate synthesists, who have compression to PCM audio! enough cables to contend Which is to say that the with, benefitting from AIAIAI’s quality is very good, and wireless technology. certainly good enough for One final consideration composing and making is that, with their ability rough mixes, if perhaps not to work as standard for mastering (for which you wired headphones, in can always just plug the low‑latency W+ Link mode, The AIAIAI app lets you create mini‑jack in, of course). and also with consumer custom Sound Profiles. One potential issue devices over Bluetooth, I encountered early on was that of noise. these could easily end up being the only Out of the box, the TMA-2 Studio Wireless headphones you’ll need, whether for studio had its built‑in headphone amp turned up work, gaming or just general listening. almost to max, which roughly matched the level I was getting when using them £ £250 including VAT. wired, but with some very noticeable W aiaiai.audio


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Celebrating 25 Years


TECHNIQUE

W H AT M A S T E RING C A N & C A N’ T DO

clicks and tiny slips in timing. No one fixed them, and thank God they didn’t. That rawness is part of the feel. It’s proof that sometimes the best move is to leave the mess alone. If I find myself tweaking and re-tweaking, I take a break. I might listen in my car, through earbuds, or on the phone speaker. Maybe I need some silence and a walk outside. Usually, I realise the music still stands strong, and any ‘problems’ weren’t as bad or as difficult as I thought. Communication still matters, even from a distance. I often ask artists or mixers, “At what point does it feel right to you?” If they reply saying they got goosebumps or found themselves tapping along, that’s usually a good

sign we’re close. Mastering is a support role. If the artist starts pushing back on every small change, that’s often your cue to stop. Getting an outside perspective reminds me that sometimes, a bit of imperfection is fine if it means preserving the song’s emotion.

When To Step Back Ultimately, deciding what to fix comes down to musical purpose. If an issue is truly hindering the song’s emotion or clarity, it deserves attention. But if it’s merely a technical quibble, consider letting it be. I stick by a simple rule: only make changes that serve the music. For instance, say a guitar track in the mix is a hair muddy. I could carve it up with surgical EQ or multiband

compression, but that might sacrifice warmth and body. Sometimes it’s better to live with a small amount of mud than end up with a brittle sound. Similarly, if a vocal is a touch quiet, I might ride its level or do subtle compression, but blasting it forward by cranking everything else up could make the track feel unnatural. Wield your tools with intention, not reckless abandon. Digital gear lets you make precise moves, but music isn’t an equation — it’s about feel. By stepping back and thinking in musical terms, you often find that what seemed like a problem on the screen is less noticeable in the song.

Thinking In Context Even when I’m mastering just one track, I try to imagine the bigger picture. How will this sit in a playlist? Will it be part of an EP or a full-length album? The final five percent isn’t just about what a song needs in isolation. It’s about what it needs to survive in the world for years to come. A track might sound rich and full on its own, but placed back-to-back with others, it can suddenly feel overbearing or flat.

“The urge to perfect can sometimes sterilise the very thing that gives a song life.”

Before (top) and after: mastering has largely preserved the dynamic range of the mix whilst making it appropriately loud for distribution.

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I’ve had cases where a bass-heavy mix felt great solo, but disrupted the pacing of an album. Using my tools, I can transfer that bass energy to other areas of the track where it adds body. Other times, I’ve dialled back the brightness on one song, not because it was ‘wrong’ but because it needed to yield space to what came next. This isn’t a new idea. In the vinyl era, sequencing and tonal flow were fundamental, and engineers would shape sides of a record to feel cohesive, not just sonically but emotionally. Loudness had to be managed carefully across the side to avoid inner groove distortion. Even in the CD era, where format limits eased, mastering engineers often treated the album as a journey, ensuring each track spoke to the next. Today, streaming playlists have become the new battleground for continuity, with songs living in dynamic, algorithmically driven


environments. But the goal remains: cohesion. Mastering isn’t just polishing: it’s sequencing, shaping, and creating a flow that feels intentional. Whether you’re finalising an album or just hoping your single lands gracefully between two others on Spotify, context always matters.

Serving The Song Mastering is ultimately an act of service to the song. And service sometimes means knowing when to stop tinkering. The final five percent of any project is as much about judgement and respect as it is about EQ curves and limiters. In my career, I’ve found that letting the music breathe often yields masters that resonate far longer than the loudest possible version ever could. If listeners feel magic in the song — a goosebump, a memory, a thrill — then the mastering engineer has done their job. We can spend hours finessing frequencies, but if the end result still moves someone, you’ve succeeded. So, the next time you’re teetering on that razor’s edge, ask yourself: is this really serving the music? Or just serving

my need to feel useful? If it’s the latter, maybe it’s best to keep your hands off and let the song shine on its own. If it moves someone, you’ve done your job.

Alexander Wright is a mastering engineer based in Seattle and the

It’s vital to consider the context when working on any individual track. Here we see an entire album laid out in WaveLab’s Montage view.

author of The Wright Balance Method: A Philosophy Of Mastering, Listening, And Letting Go. Learn more at alexanderwright.com.

www.soundonsound.com / September 2025

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ON TE ST

Groove Synthesis 3rd Wave 8M

Groove Synthesis 3rd Wave 8M £1779 pros • Equipped with the same powerful engine as the flagship models. • Beautiful wavetable synthesis with sampling support. • Bi-timbral with separate outputs per Part. • Rackmountable. • More affordable...

cons • ...but still expensive compared to similar products. • Reduced from 24 voices to eight voices. • Reduced physical controls mean a greater reliance on the screen.

summary The 3rd Wave 8M is the latest repackaging of Groove Synthesis’ flagship wavetable engine. It’s the smallest and most affordable version, reducing the voice count from 24 to eight — but retaining all the core features and, crucially, that lovely sound.

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Wavetable Synthesizer The third wave of the 3rd Wave reduces both size and price, but retains the sound that made us love it in the first place. RORY DOW

W

hen Groove Synthesis first unveiled the original 3rd Wave keyboard in 2022, it landed like a well-executed surf trick. Drawing from the lineage of the PPG Wave, but updated with numerous modern enhancements, it features three wavetable oscillators per voice, analogue filters and a comprehensive modulation engine. The keyboard version was a tour de force: 24 voices, a five‑octave keybed with aftertouch, and no corners cut in build quality — but it had a price tag to match. Its follow-up, the 3rd Wave Desktop, maintained the voice count but dropped the keybed and

some physical controls. Still, the price remained out of reach for many. The 3rd Wave 8M is the third member of the family — and the most accessible. The price finally dips below £2000, but not without a few sacrifices. In this review, we’ll examine what has been retained, what has been removed, and whether the 8M will appeal to readers who value their wallet as much as their desk space.

The Big Picture The 8M is an eight-voice, two-part multitimbral, desktop module version of the 3rd Wave. The most obvious departure from its predecessors is the voice count: the original keyboard version boasted a generous 24 voices,


The front‑panel layout is clean, logical and clearly descended from the Desktop version, albeit trimmed further. There are still dedicated knobs and buttons for key global, oscillator, filter and envelope functions, but many parameters are now consigned to the LCD screen. To this end, Groove Synthesis have equipped the 8M with a much larger seven-inch screen and increased the number of soft knobs to six, which makes the 8M feel different from its older siblings. Both the Keyboard and Desktop versions managed to make the screen feel like a small but necessary part of a much bigger system. You could edit sounds with only the occasional need to peer into the digital window. The 8M’s screen size, especially in relation to the smaller physical front panel, makes it feel like the primary focus of the synth, which is not something I felt with the other two models. and the Desktop offered the same. This time, we’re working with just eight voices. That’s a considerable reduction. In practice, eight voices — each with three oscillators, analogue filters, four envelopes, four LFOs and an extensive mod matrix — can still deliver a sonic wallop. But you might encounter voice-stealing when playing big chords on sounds with a long release. Crucially, the sound engine has not been nerfed. You still get all three oscillators per voice, each capable of virtual analogue waveforms, linear FM, wavetables (with 92 factory wavetables and support for user wavetables in Serum format) or sample playback. You also retain the multi-mode analogue filter section, featuring an SSI 2140 low-pass filter and a second digital state-variable filter. In essence, what Groove Synthesis have delivered is a smaller box, fewer voices, and fewer physical controls — but with no compromise to sound quality or core synth features. At £1779, it opens the door to anyone who baulked at the Desktop’s £3499 price tag or the Keyboard’s hefty £4999 commitment.

Oscillators & Wavetable Power Let’s recap the 3rd Wave’s synthesis capabilities. Aside from the reduction in voices and a shift from four-part to two-part multitimbrality, everything

about the synthesis engine remains the same as the keyboard and desktop versions. I’ll summarise here, but for a more in-depth description, I refer you to the previous Keyboard review (www.soundonsound.com/reviews/ groove-synthesis-3rd-wave) and Desktop review (www.soundonsound.com/reviews/ groove-synthesis-3rd-wave-desktop). The 3rd Wave is primarily a wavetable synthesizer built on the shoulders of the PPG Wave. The combination of digital wavetables with analogue low‑pass filters is the main attraction. The 36 original 8-bit PPG wavetables are complemented by 56 modern 96kHz variants and 20 empty slots for your own, although the factory wavetables can be overwritten if you’re feeling adventurous. A built‑in wavetable creator helps you generate new wavetables from imported or recorded audio. One of the more recent additions to the 3rd Wave engine is sampling. Oscillators can now play back multisamples, with up to eight samples spread across the keyboard. Only 3.3MB of RAM is available, which allows for approximately 35 seconds at 48kHz

Front Panel Philosophy Physically, the 8M is compact yet solidly built. Measuring 53 x 29 x 20cm, it should fit comfortably on any desktop. It’s also the only 3rd Wave that is rackmountable, and it comes with ears included.

www.soundonsound.com / September 2025

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ON TE ST

SPITFIRE AUDIO BBC RADIOPHONIC WORKSHOP

The fun continues with classic analogue synths programmed by the Workshop members. Dating from 1969, the EMS VCS3’s ‘Pad 1 Lg’ tones incorporate a dusting of white noise and subtle filter movements, while its ‘Pad 2 Lg’ vibrato reminded me of a Clavioline. Introduced a few years later, the duophonic ARP Odyssey contributes portamento glides with unpredictable octave swoops and a so-called ‘bass drone’ energised by a syncopated rhythmic pulse (unfortunately not tempo-sync’ed). I also enjoyed the quintessentially Radiophonic sounds created on the 1975 Roland System‑100 semi-modular synth: these include the sonar-like ‘Filtered Noise 1’, ‘Rand Space 1’s interstellar wind effects and the mad robotic burbling of ‘Rand Space 2’.

Tape Loops, Warps & Additionals Emulating the pioneering tape techniques of 1960s RW composers, Spitfire created new tape loops featuring many of the abovementioned sounds with additional processing by Bob Earland’s modular system. My favourite loops are the detuned free-form tin whistle outbursts with long repeat echo (perfect for emulating the call of the mythical Selkie), atonal autoharp glissandi and the sort of eerie whistling you might hear in the soundtrack of a BBC Two MR James ghost story. Two inventive sound sets complete the library: ‘Warps’ (Spitfire-speak for heavily processed samples) contains some decent sci-fi effects, while the 90 ‘Additional Presets’ are creative sound pairings which utilise the eDNA engine’s twin sound bays. These additionals contain some gems: the menacing ‘5 Big Booms’ and massive,

L-R: Jared Fountain of Spitfire Audio, Roger Limb, Glynis Jones & Mark Ayres pictured at BBC Maida Vale Studios, July 2023.

see-sawing ‘Bad Wolf’ have great cinematic impact; ‘Lost In The Forest’ builds to a disorientating cacophony; and ‘Into the Pit’s hellish effects and despairing cries are a warning to the sinful. The queasy ‘seasick in a space ship’ wobbles of ‘Glowing Ore’ provide light relief and ‘Delaware Road Revisited’ evokes late‑’50s BBC experimental radio dramas, but for me the star turn here is ‘Doo-Wee-Ooh’, an exact recreation of the Doctor Who theme’s swooping lead sound. Brilliant.

Conclusion This fascinating project represents 40 years of a unique British institution, spanning the electronic music of late 1950s experimental BBC radio drama, Delia Derbyshire and John Baker’s 1960s musique concrète masterpieces, the early synth soundtracks

of the 1970s and hybrid orchestral synth-and-sampler scores of the ’80s and ’90s. Thanks to a great joint effort by all participants, owners of BBCRW can now celebrate and perpetuate the Workshop’s historical and cultural importance with a fresh crop of sonically inventive, Radiophonic-enriched soundtracks.

Suggested further reading: The Story Of The BBC Radiophonic Workshop, SOS April 2008 www.soundonsound.com/people/ story-bbc-radiophonic-workshop. Suggested viewing: The Alchemists Of Sound (2003 TV documentary, titles music by yours truly). £ £149 including VAT. W www.spitfireaudio.com

Alchemists Of Sound The BBC Radiophonic Workshop was set up in 1958 to provide ‘special sounds’ for radio dramas and TV productions. The corporation’s attitude to its new department seems curiously half-hearted: crammed into a small room with a minuscule budget and redundant equipment, Workshop staff were hired on 90-day contracts and termed ‘assistants’ rather than ‘composers’. Nevertheless, the team approached their assignments with imagination and enthusiasm, turning base audio material into sonic gold. In those days the weapon of choice was the tape recorder. Audio sources were limited to a few test bench oscillators, a noise generator, the ‘wobbulator’ (a modulated sine wave oscillator) and found sounds, but once a noise was captured on tape it could be played forwards and backwards, slowed down, sped up, turned into a repeating loop, cut into sections, spliced and re‑sequenced. Recordings could also be enhanced by (to quote one RW member) “an echo device that had to be turned on the day before you needed it”. Despite these limitations, the Workshop hit the jackpot in 1963 with Delia Derbyshire’s stunning realisation of Ron Grainer’s Doctor Who theme. The iconic

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‘daggada-dang’ bass line was derived from a plucked steel string stretched over a metal tray; the swooping melody line was performed one note at a time on an old valve oscillator; while the ‘clouds’ effects requested by Grainer were realised with filtered white noise. Every note was painstakingly pre-recorded at the right pitch onto a piece of tape cut to the required rhythmic duration; these tiny pieces were then spliced together in correct musical order and played back on four manually synchronised tape machines. The resulting electronic masterpiece enthralled UK TV viewers and put the Radiophonic Workshop firmly on the map. Recommended listening: Quatermass And The Pit sound effects (Desmond Briscoe, 1958), Dick Mills’ ‘Adagio’, ‘Veils & Mirrors’ by Glynis Jones, Brian Hodgson’s TARDIS take-off noise, John Baker’s ‘Structures’, Vendetta incidental music and ‘Reading Your Letters’, Peter Howell’s ‘Greenwich Chorus’ vocoder chorale, Roger Limb’s ‘Passing Clouds’ and Delia Derbyshire’s ‘Blue Veils and Golden Sands’, ‘The Delian Mode’ and ‘Ziwzih Ziwzih Oo-Oo-Oo’, a hymn of praise composed by robots that start to worship their space station’s power converter!


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ON TE ST

GS MUSIC BREE6

envelopes (with subtly exponential curves) and a single LFO with variable wave shapes and a rate ranging between 0.10 and 100 Hz. The aforementioned CC implementation is welcome, since I couldn’t but hope for even one other onboard modulation option — a cycle option on one of the envelopes, perhaps, or a second LFO. Perhaps an LFO fade function. But then again, my beloved Moog Little Phatty Stage II only has one LFO, and you don’t hear me complaining about that. Perhaps it’s the OLED screen, which, with my synthesist‑in‑2025 mindset, feels like it should have some kind of sub-menu with an extra modulation source of some kind. After all, if the Bree6 can accommodate MPE or include something as nifty as a noise gate (which it does), just one other source of movement in the synth voice doesn’t feel like a stretch.

Extra Special Effects If there is one thing which all but makes up for this, it’s the effects section. Readers familiar with my reviews will know that I’m a fan of quality over quantity when it comes to onboard effects, and those on the Bree6 do not disappoint. Its digital delay just hovers on the right side of gritty, almost BBDlike but not quite. Excellent. I found that the delay, which can capably be set to incredibly short intervals, became almost a type of modulation source in itself, even resonating like a ring modulator — not so much an additive effect as an inherent part of the synth voice itself. The chorus is similarly intrinsic to the Bree6’s character, not simply in its ability to impart nostalgic Juno-esque lushness but also in its capacity for stereo widening

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It’s probably worth pointing out that the Bree6 is also available in black as well as this charming blue, but whatever size you chose it will measure 360 x 126 x 67mm and weigh 1.5kg.

“It couldn’t be built better, it could hardly have an easier workflow, and most importantly, it couldn’t sound better than it does.” and subtle frequency modulation. Used in conjunction with the Detune knob in the Voices Mode section, things suddenly began to get interesting — weird and wonderful — yet still compact and with few discrete parameters. Were my concerns about the singular LFO being allayed before my ears?

Conclusion Perhaps. The Bree6’s choice of functions is curious at times: some things one might expect to find as standard are not here, for instance a noise generator. Other things, which I would sooner associate with far larger synths, are included; not only in the effects section, but also performance functions like Knob Smoothing, which adds slew to the response time of the knobs for smoother motion. There’s also capacious memory for preset storage — 512 slots to be exact. The Voices Mode section offers more flexibility than I expected: beyond Mono, Unison and Poly there’s Poly Stereo, which distributes voices across the stereo field. If it wasn’t already clear, this used in partnership with the chorus makes for some exceptionally wide and lush sounds, which, with the help of such a rock-solid analogue ladder filter, could capably pass for the sound of a synth three times the Bree6’s size — and price. The question that persists in my mind, though, is who exactly is the Bree6 for?

Its layout and functionality feel perfectly suited for the novice, but a £1000 synth with no keyboard is unlikely to break into that market easily, particularly not with the likes of the Moog Messenger now in the picture, which has a keyboard and retails for a good couple of hundred dollars less. Is it, then, for the more experienced synthesist? Well, it sounds good and it’s certainly portable. As I write this I have a session on location coming up; needless to say, with analogue polyphony called for on the track sheet, I would far rather pop the Bree6 and an Arturia KeyStep in my case than cart my huge Sequential Trigon-6 all the way to rural Devon. Its MIDI implementation means that if you’re not the software synth type, you’ll very much enjoy it as a USB mainstay in your DAW setup, and this I can easily imagine. The price feels at the upper limit for what you’re getting here, but at the same time it’d be unfair to focus on all the things the Bree6 is not. It couldn’t be built better, it could hardly have an easier workflow, and most importantly, it couldn’t sound better than it does — and I daresay that’s worth paying for. £ £989 including VAT. T KMR Audio +44 (0)20 8445 2446 E sales@kmraudio.com W www.kmraudio.com W www.gsmusic.com


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ON TE ST

Equaliser Plug-in

Waves Curves AQ

With personalised spectral target curves, static and dynamic options, and a handy side-chain function, Curves AQ’s tonal shaping tools are intended for engineers of all skill levels. S O N A L D ’S I LVA

A

nother day, another AI-powered plug-in: meet Curves AQ, the second plug-in in Waves’ Curves Spectral Series, following on the heels of their Curves Equator resonance suppressor. The literature claims that you feed the plug-in your audio, and it will then do most of the hard work of EQ’ing for you. Depending on how much control you like to exert over your mixes, this prospect could equally be promising or terrifying! While we’ve seen ‘smart’ EQs before — notably Sonible’s smart:EQ — Waves describe AQ as “the world’s first autonomous EQ”, and suggest that what sets Curves AQ apart from the rest is that it creates spectral targets that are specific to your audio. For them, this makes factory presets with descriptive names like Bright Acoustic Guitar or Delicate Female Vocal a thing of the past. Now, it’s all about

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personalising EQ curves based on the information you feed into the plug-in, followed by suggestions in the form of five unique EQ profiles that the plug-in generates based on analysis of your input signal. So just how autonomous is Curves AQ, what kind of result can it deliver, and how much control do you have over the outcome? Let’s find out...

Overview The GUI is clean and easy to understand, as is the process of getting started. Insert AQ on an individual instrument track or a mix bus, play your audio, and click on the ‘Learn’ button. Once AQ has generated its five personalised EQ curves, you select the one you like and then tweak as required. Making manual adjustments to the boosts and cuts is simple, whether globally or on a per-band basis. A slider with colour-coded bars (red for boost/blue for cut) appears at

crossover points that you can slide up or down to change the intensity of the boost or cut. You also have the option of inserting ‘nodes’ at any frequency across the spectrum to further adjust the shape of the target curve — it’s similar to the controls in a traditional EQ, where you click to add a point at a frequency of your choice and then manually adjust filter type, Q and gain. The Dynamic/Static slider allows you to choose a combination of how static or dynamic you want the EQ to be. Different jobs will call for a different approach, as while dynamic EQ allows you to be more targeted, static EQ often delivers more consistent results. For example, I found the Dynamic mode worked well on a piano patch with vinyl effects, letting it breathe, in a sense, because it was reacting to the track only when certain frequencies became too prominent. The Static approach to cuts and boosts seemed better suited for the synth sub I applied it to, because the ‘breathing’ of the Dynamic EQ that had worked so well on the piano patch before made the bass pump unflatteringly. The plug-in also offers four tonal frequency ‘anchors’ for further control over the low end, fundamental, harmonics, and high-frequency (‘air’) components of the sound source. A Smart Tilt control is useful for when you’ve got your low, mid and high points in place but want to nudge the entire curve towards a brighter or darker sound. Adjusting the Tilt knob keeps the balance and shape of your overall settings while tilting everything in favour of more highs or more lows. Offset is a neat touch: this shifts the spectral target curve horizontally on the X axis, allowing you to adjust the fundamental of the target

Waves Curves AQ $129 pros • Does a good initial job. • Results are as tweakable as on a regular EQ. • Side-chain function addresses frequency clashes. • Can nudge you out of a creative rut.

cons • Won’t suit everyone’s preferred workflow.

summary A smart take on the smart EQ concept — you might think of it as the EQ job a studio assistant might do to get your parts ready to mix.


curve. Another useful add-on to the already plentiful EQ controls is MixSense, AQ’s external side-chain function, which works smoothly and with good visual feedback on where conflicting frequencies lie.

In Use If the buzz around this release left you with the impression that there’s a ‘set and forget’ quality to Curves AQ, let me dash those expectations — that’s most certainly not the case! For all the talk of AQ being “intentional”, “cognitive” and “subjective” in its tone shaping, rather than matching your signal to supposedly rigid factory presets, I find that it’s best to think of the suggested EQ curves as the handiwork of a good assistant: they’ve tackled some of the obvious problems, but you still have to adjust the result to taste to get it exactly right for the production in question. The assistant might sometimes be a little heavy handed, but their intention is clear, and a global processing knob allows you to tone down the intensity of their overall processing. In other words, what Curves AQ does very well is to serve up a good starting point. You can let it loose on your track/mix, and quickly do an A/B comparison of the original against multiple options. This can work especially well to highlight problem areas of your mix that can be hard to identify quickly by listening alone. It can also spark creative ideas — like the time it suggested a reggaeton target curve for a distinctly synth-heavy rock track I ran through it! It might not have been perfect, but AQ’s shape of the tone of the mix led me down a path I enjoyed and would not otherwise have explored. One massive plus point is that Curves AQ is really good at fixing muddy low end. I needed to do very little tweaking to those settings — it leaves almost every track sounding ‘cleaner’, and that generally benefited the whole mix.

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Verdict So, while Curves AQ will do its thing with very little user input, the end results is not really about what Curves AQ intends, but about the intention of the person using it. Put another way, you get to decide what part of the EQ’ing job you are outsourcing to it. Do you want a quick assessment of what the sound needs? Are you unsure of the target tonality that you’re going for and are looking for guidance? Are you an absolute beginner, with no clue about what will make your guitar tone sound good? Or do you simply want to try out a variety of curves because you’re stuck in a rut and need ideas? Curves AQ allows adjustment of so many parameters that, even if the suggested target curves are not to your liking, you could still EQ your track manually within the plug-in to achieve the desired results. So seasoned tweakers needn’t compromise, while for inexperienced engineers, such as artists putting together their own demos, it’s a good sketchpad that could help you find your sound through trial and error. As for whether it is truly ‘autonomous’ or not, well it could be, to a point — but really that’s an individual assessment that each mixer will have to make, depending on how well it fits into their workflow. £ $129 (discounted to $49.99 when going to press). W www.waves.com

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73


INSIDE TRACK

Aviram Barath’s musical direction inspired rapper Loyle Carner to work with a live band for his hit album hopefully! PAUL TINGEN

“T

here are many ways in which technology can facilitate human expression,” says Aviram Barath. “We just need to find more ways that open doors for human creativity. Instead, technology is often used to mitigate risk and to try and make things perfect. This creates situations where everything is fully homogenised and we lose individual expression and restrict human creativity. The challenge is to tame technology, to use it in a way where we don’t become slaves to it.” A large part of Barath’s job consists of supporting artists and musicians in maintaining their freedom of human expression, and helping them learn how to avoid control freakery. Barath has been doing this behind the scenes as a musical director for a number of years, but recently stepped into the limelight as the executive producer and one of the main songwriters on Loyle Carner’s third album hopefully!, and also while directing and performing with him on stage at Glastonbury this year.

Aviram Barath • Loyle Carner

Loose Directions

Morgan Sinclair

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A multi-instrumentalist who started out playing trumpet in orchestras, Barath graduated from Goldsmiths College in London in 2015 with a degree in Popular Music. Not long afterwards, he joined the live band of singer/songwriter Rae Morris, who asked him to become musical director for her live shows. While Barath always had a parallel practice working in studios as a songwriter and producer, his initial recognition and success came as a musical director for live performances. “Electronic sound walls and technologies have become a big part of recorded music, and there is this tension as to how we carry the sonic identity of recorded music into a live performance. One danger is to lose some of that sonic identity, the other is to be so dependent on technology that it doesn’t really feel like a performance, because musicians are working with rigid elements that don’t


allow for free expression in the moment. The art of balancing these two is at the core of my musical direction practice. How to maintain the vision that the artists have created for a record, and yet make sure that the technology is in a supportive role on stage, rather than becoming a hindrance. There are various ways to do this, and over the years I was lucky enough for artists to ask me help them achieve that for their shows.” Barath’s credits as musical director include Jai Paul, Pa Salieu, Girl In Red, Arlo Parks, Glass Animals, Obongjayar, Rachel Chinouriri, Lola Young and Loyle Carner. Unlike many musical directors, he often does not tour with the artists any more, other than currently with Jai Paul and Loyle Carner. In the latter case, Barath’s musical direction ended up informing much of how hopefully! came into being.

World Building “Usually I spend around two or three weeks creating a show,” explains Barath. “This could involve anything to do with arrangements and the use of technology, creating sounds and patches, and building a few alternative set list options. Many times, we leave room for decisions to be made during the performances. For instance, there may be songs with an open-ended outro, and it’s undecided exactly how to get to the next song. The keyboard player or guitarist or someone else can improvise a transition. I try to help musicians create moments that are unique to each show. I want them to go on stage every time disregarding the fact that this is the 100th time they’re playing this show. “I’m aware that having moments where you don’t know exactly what you’re going to do, in an arena in front of tens of thousands of people, sounds risky. But when something is purely safe, we run the risk of it not communicating emotionally. For example, many performers depend on in-ear monitors. The initial technical idea was that they make it easier to hear things and to control anything that risks feedbacking. But because they are there, it’s also very convenient to add in what are called ‘cues’. In a lot of shows, you have a voice in the musicians’ ear saying, ‘Chorus

Loyle Carner’s fourth album hopefully! was co‑produced by Aviram Barath.

coming in in one, two, three, four.’ This is pretty common. But I try and avoid that. “Technology allows us to mitigate risks and make things supposedly more perfect. But that’s completely missing the point of what we’re trying to do. The structures of the songs need to be so internalised by the performers that they’re able to bring the vision that we worked on for those songs to life. They don’t need me, or an electronic version of me, in their

working towards the same vision. And I have such a deep understanding of this music that I can focus on that, rather than worry about doing something wrong.’”

Across The Universe Barath says that playing with freedom is a particular challenge for younger musicians. “It can be very overwhelming for them. They’re surrounded by people who constantly tell them how things are meant to be done. So I have conversations suggesting that there’s more than one way to approach a performance, and sometimes that’s enough for someone’s mind to be set free. But this doesn’t mean that shows are completely improvised, far from it. “I’m trying to put things in place that define the universe of the artists’ art and vision. In our universe there are laws of physics, and we can operate in them as our own individual character. This is how I want a guitarist or drummer to feel

Aviram Barath: “The art and the fun is to find the right balance between technology and human performance for each project.” ears saying, ‘Now we go to the chorus.’ Not doing that changes the whole mindset of the show. Otherwise people effectively start a show with 100 points, and from there can only lose points every time that they do something that is supposedly a mistake. Instead I want them to go on stage thinking ‘I’m going to be listening to what my fellow musicians on stage are playing, as we’re together

www.soundonsound.com / September 2025

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ON TE ST

CL AV I A NOR D P I A NO 6 73

The Rear Panel

Given the changes to the control surface, you might expect the rear panel of the Piano 6 to differ from that of the Nord Grand 2 but... it doesn’t. It starts with a single pair of unbalanced quarter-inch left and right outputs plus a quarter-inch stereo headphones output that would be better found at the front of the instrument. The final audio socket is a 3.5mm monitor jack, the input to which is directed straight to the output. There are three quarter-inch sockets for sustain and expression pedals plus a footswitch, and a dedicated six-pin DIN socket for a Nord TP-2 triple pedal. Digital I/O is confined to five-pin MIDI in and out, and USB for MIDI as well as communicating with Clavia’s dedicated Sound Manager and

Nord Piano range produces some of my favourite acoustic piano emulations, electric pianos and sample-based sounds, and its robust construction gives me the confidence needed to pound away on it without feeling that I’m going to commit perfidious harm to its keybed or lightweight chassis (not least because it doesn’t have a lightweight chassis). I programmed several of my own setups during the course of this review and quickly became comfortable with the revised control panel (indeed, I suspect that it’s the best yet on a Nord Piano) and was soon creating lovely-sounding four-part performances. Of course, there are niggles — for example, I remain frustrated that I can only select one of Clavia’s pre-determined split points rather than choosing my own when setting up performances — but these are minor. My only major concern was one that I mentioned in my review of the Grand 2. A single, unbalanced stereo output pair is fine on an instrument that generates one stereo sound at a time and is not expected to be used in the highest‑quality situations. But the Piano 6 has four stereo sound generators with individual effects chains, and I expect it to be used in many of the top studios and on the largest stages in the world, so it’s crying out for four, balanced, stereo output pairs. I’m therefore surprised that Clavia have again failed to extend the output options to match recent upgrades to the sound generation. This wouldn’t

Sample Editor software. Happily, the Piano 6’s MIDI specification has been updated to reflect the changes in the sound engines and effects, and nearly every knob, button and slider on the panel sends a MIDI CC, so remote programming and automation should be a doddle. The final hole is an IEC socket for the internal PSU, which accepts nominally 230V mains power. This implies that there are different models for other countries. In these days of reliable, low‑noise, universal power supplies, I find this to be very odd because it means that you could end up having to use a Piano 6 with a chunky external transformer, which would be horrid.

stop me from using a Piano 6, but I much prefer to be able to monitor each sound independently when playing live. I’m also going to suggest (again!) that Clavia’s engineers add a multi-channel digital audio output to the next revision.

To Buy Or Not To Buy, That Is The Question Finally, we come to the issue of the price. Nord Pianos have never been cheap, but £3000+ seems like a lot of money for a couple of digital pianos and a couple

a concept that can’t be justified by referring to specifications, pricing, or bangs for the buck: it’s the feelgood factor. While I could play a similar instrument that offers much more for much less, I’m not sure that I would enjoy the experience as much; there’s something about Nord Pianos that I find more engaging than the alternatives. So perhaps the answer to the question is, ‘yes it’s worth that much because it sounds great and it encourages me to play, and play well.’ On the other hand, you could counter this with the equally valid, ‘no, it’s not worth that much because there are alternatives with far greater facilities that I can obtain for far less cash.’ Into which camp do you fall? One final observation... Despite their current success, Clavia need to keep their corporate eyes on developments elsewhere. There are more high-quality products filling this space than ever before, and the stage piano cake is getting sliced ever more thinly. There’s a lot to be said for being a premium brand that sits at the top of the pile but, like some sharks, the company must keep moving forward if it is to survive. If it does, I suspect that we’ll be seeing and hearing these big red Swedish slabs for many years to come.

“There’s something about Nord Pianos that I find more engaging than the alternatives.”

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of sample playback synths in a box. This persuaded me to look back at the prices of the Piano 1, 3 and 5 when they were reviewed and, when I converted these to current UK prices, these turned out to be £3173, £2951 and £3099 respectively. So, the differences are small, and it remains as good (or as bad) value as it ever was. But that doesn’t answer the question, ‘is it worth in excess of £3000?’. After all, it’s far from the most fully featured digital piano, nor is it the most affordable. Indeed, the equivalent statement could be applied to almost all of Clavia’s keyboards and modules over the past 30 years or so, which doesn’t read like a sound basis for a business plan that has delivered decades of commercial success. So how have Clavia achieved this? I think that the answer lies in

£ £3099 including VAT. W www.headlineaudio.com W www.nordkeyboards.com


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ON TE ST

WA R M A U DIO WA - C X 24

these show a flat response through the bass and lower midrange, with a broad presence boost that lifts the high end and varies somewhat with pattern. However, Warm Audio’s plots suggest that this treble boost kicks in nearly an octave lower than that of the C24.

Figure Skating As I mentioned in my review of the V24, I’m fortunate enough to have an AKG C24 available for comparison, but wary of drawing too many conclusions from such a comparison. This particular mic has been rebuilt with new PCBs and transformers, and has a slightly later iteration of the ‘brass ring’ CK12 than was ever found in original C24s. The upshot is, I suspect, that it’s rather brighter than a typical specimen. It was certainly brighter than the V24, and in comparison with the WA-CX24, this particular C24 was typically several dB up above 5kHz or so. Conversely, the WA-CX24 was somewhat more present in the 2-3 kHz area, bearing out the suggestion that its treble emphasis starts a little lower down the frequency spectrum. This is, of course, relative; objectively speaking it’s not honky or midrange-forward, and if you were to compare it to something like a U87, the midrange would feel well controlled. The two capsules in a stereo mic obviously need to be well matched in terms of both sensitivity and frequency response, and as far as I could discern, the review WA-CX24 performed pretty well in this respect. I couldn’t detect any difference in sensitivity between the two sides, and they were timbrally as close as you could reasonably expect, given the configuration that places one capsule in a significantly more open environment than the other. In an ideal world, the two sides of a stereo mic would also maintain a consistent on- and off-axis frequency response across different polar patterns, with the only variability being the sensitivity to sound arriving from different directions. In practice, this is a fairly distant ideal when it comes to large-diaphragm capsules such as are found in the WA-CX24. It often seems to be the case that any on-axis high-frequency boost gets exaggerated and shifted downwards through the spectrum as the polar pattern approaches figure-8, and that’s certainly the case with both the C24 and the WA-CX24.

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Little and large: the WA-CX24 (right) dwarfs the mic that inspired it.

Consequently, I am not generally a fan of figure-8 settings on large-diaphragm mics, as I often find them shrill or spitty on-axis and obviously coloured off-axis, at least compared with ribbon mics. Subjectively speaking, I’d say the C24 was the more shrill and the WA-CX24 the more coloured in figure-8 mode.

Crossing Over For me, the real advantage of a design like the C24 lies in the number of subtle variations that are possible on the theme of crossed cardioid or supercardioids. Crossed cardioid mics at 90 degrees have a stereo recording angle of more than 180 degrees, which is rarely what you want, but increasing the mutual angle and/or nudging the pattern a step or two towards hypercardioid can achieve a satisfyingly full stereo image with a balanced timbre. The WA-CX24 didn’t sound exactly like my test C24 when used thus, but it certainly had the same strengths, and it makes an excellent one-stop shop for drum overheads, grand pianos and the like.

As befits a close relative of the C12, the C24 is also in its element as a close mic. On vocals, for example, you can set both capsules to face forwards and use different gain settings or processing chains to experiment with slightly different sounds. On acoustic guitar, you can align the mic parallel with the fretboard with one capsule angled upwards and the other downwards, for a subtle stereo effect. In my tests, I compared the WA-CX24 not only with the C24 but also with an older C414 EB that likewise has the ‘brass ring’ capsule. For whatever reason, this C414 is much less bright on-axis than the C24, but both have a characteristic ‘dryness’ to the midrange. In terms of high-frequency response, the WA-CX24 lay somewhere between the two, while its midrange tonality was attractive but somehow subtly different. For me, the question “Does the WA-CX24 sound exactly like the AKG C24?” is moot anyway. For one thing, the variability of CK12 capsules and the existence of at least one major design revision through the C24’s history make that sound something of a moving target. More importantly, though, fewer than a thousand C24s were ever made, and when they come up for sale, the asking price is typically north of 10 times what Warm Audio are asking for the WA-CX24. The few people who are in a position to buy a ‘real’ C24 are unlikely to consider the WA-CX24 as an alternative, while those who are attracted by the Warm Audio mic simply won’t have the option of going for the vintage original. The real attraction of the WA-CX24 isn’t that it mimics a sought-after vintage model. It’s that it is a high-quality stereo valve mic at an unprecedented low price. As far as I’m aware, there’s simply no competition below the level of the Peluso P24, which is more than twice as expensive. If you want a multi-pattern, stereo valve mic for under £2k, the WA-CX24 isn’t just the best option. It’s the only game in town. And the fact that it bears more than a passing resemblance to one of the greatest mics of all time is the icing on the cake. £ £1449 including VAT. T Source Distribution +44 (0)208 962 5080 E sales@sourcedistribution.co.uk W www.sourcedistribution.co.uk W www.warmaudio.com


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TECHNIQUE

Part 3: Position & Perspectives This third article of our stereo mini-series explores how to manipulate the perspective obtained from coincident mic pairs.

HUGH ROBJOHNS

L

ast month, I explained how Alan Blumlein invented Intensity Stereo in the early 1930s, and that its key innovation was that differences purely in amplitude between signals, fed to two loudspeakers placed at two points of an equilateral triangle, could be converted into inter-aural time differences (ITDs) for a listener located at the triangle’s third point. Many people argue that this concept and implementation is the true origin of stereophony, but we’ll see as this series progresses that most modern recordings push Blumlein’s theoretical boundaries quite a long way! Nevertheless, there is still more to explore in Blumlein’s Intensity Stereo idea... We closed last month with a description of Blumlein’s initial setup, using coincident (aka X-Y) figure-8 microphones set with a mutual angle of 90 degrees, and I explained how that arrangement gave a Stereo Recording Angle (SRA) of about 76 degrees. You’ll hopefully remember the significance of the SRA: sound sources arranged within that 76‑degree region in front of the microphones in the recording environment are ‘mapped’ onto the 60‑degree angle between the loudspeakers in the replay environment, and their relative positions are preserved in the stereo image.

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To demonstrate this microphone arrangement, I recorded a small choir using coincident figure-8 mics set up in the Blumlein format (audio example 1 in the accompanying files: https:sosm. ag/this-is-stereo-media), with the choir arranged to almost fill a 76‑degree arc in front of the microphone. If you listen to that track on loudspeakers in a reasonably well‑treated acoustic, the choir should be spread almost fully across the sound stage, and with quite clearly focused images of each singer; hopefully, you should feel as if you could point at each individual voice. In fact, this impression of precise, focused sound positioning within the stereo image is a major strength of most coincident microphone techniques. If I were to offer a visual analogy, I’d suggest a comparison with a photorealistic painting, for example.

Perspectives However, stereo recording is about much more than just the left-right imaging; the perspective of sound sources is critically important too. By ‘perspective’, I mean the perceived distance or depth of each singer within the full sound stage,

and the balance between direct and reverberant sound. In example 1, the (empty) church is quite reverberant, yet the captured perspective is quite acceptable in the context of the Tallis piece I recorded. But what if we wanted a drier and closer sound? That would obviously require the microphones to be moved closer to the choir. But if we were to do that, the singers at the outer edges of the choir would be outside of the 76‑degree SRA of the Blumlein array. The audible result depends on just how far outside the SRA the outer singers become, but at best they would appear bunched into the loudspeakers, and at worst they would be captured with opposite polarities in each channel, and thus attenuated, upsetting the balance in a mono downmix and appearing rather phasey and unfocused in stereo. In other words, the positional information within the stereo image would become distorted compared to the actual source positions in front of the microphones — a little like the optical distortion you see when a very wide-angle camera lens is placed close to the subject.


Diagram 1: The wider the stereo recording angle (SRA), the closer the mics can be placed to the source.

To maintain a representative spread of singers across the full stereo image in a closer perspective, a much wider SRA will be required — this way, we can accommodate the greater stage width relative to the microphone’s closer position — and, fortunately, there are a couple of ways of achieving a wider SRA. The first is to alter the mutual angle of the microphones. For example, by angling the mics inwards (ie. reducing the mutual angle), achieving a given amplitude difference between channels (and thus establishing a specific stereo image position) requires sound sources to move further away from the centre line than before — so the SRA is increased. This gives us Rule 1, when it comes to tweaking stereo mic arrays: reducing the Mutual Angle increases the Stereo Recording Angle. Applying this idea to our Blumlein array, if the mutual angle of the microphones is reduced to 70 degrees (instead of 90) the SRA increases to 96 degrees. That wider SRA allows the mics to be moved closer to the choir, giving a drier perspective, but with the stereo image still spread nicely between the speakers without bunching at the edges, as shown in Diagram 1. Note, though, that while in this case a 20‑degree reduction in mutual angle provides a 20‑degree increase in SRA, the proportions vary with other stereo mic arrays. For example, reducing the mutual angle of X-Y cardioids by 20 degrees causes a 30‑degree increase to the SRA.

Of course, there’s only so far you can realistically reduce or increase the mutual angle before other imaging and tonality complications start to intrude...

Other Polar Patterns An alternative option is to keep the 90‑degree mutual angle, but change the microphone polar patterns to some other directional shape instead, such as hypercardioid or cardioid. Since these

patterns have much broader frontal pickup regions than figure-8s, a sound source will need to move even further away from the centre line to generate a significant amplitude difference between the channels, and so these polar patterns inherently have wider SRAs. The extreme would be coincident omnidirectional microphones, which would have an SRA of 360 degrees (and no stereo imaging at all — everything would appear to be in the phantom centre!). Diagram 2 compares the SRAs for coincident figure-8s, hypercardioids and cardioids (all coincident, with a mutual angle of 90 degrees). These configurations deliver SRAs of approximately 75, 135 and 196 degrees, respectively. So, if the stereo microphone array stays in the same physical location, but the polar patterns are adjusted between those three options, the changing SRA alters the perceived stereo width of the choir because it then occupies a different proportion of the resulting SRA, as shown in Diagram 3. If the choir fully occupies the stereo image width with the figure-8s Blumlein array, it will be a little narrower with the hypercardioids, and a lot narrower with the cardioids. Note that the room’s reverberation always fills the entire stereo width in all three cases (shown here as the purple background). The first three audio examples demonstrate these changing image widths with different microphone polar

Diagram 2: How the polar pattern affects the SRA.

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more reverberant with the figure-8s far away (example 4). The hypercardioids offer a half-way option (example 5), and Diagram 5 (overleaf) shows the relative mic locations. Diagram 6 is an attempt to indicate the perspective by showing the amount of reverberation as the purple background, with the darker colours indicating more reverberation or a more distant perspective, and the lighter colour meaning less reverb and a closer perspective.

Pros & Cons of Coincident Mic Arrays

Diagram 3: While the width of the source might be different, the reverb fills the stereo stage in all cases.

patterns. Example 1 uses figure-8s, while for example 2 the mics were switched to hypercardioids, and for example 3 to cardioids. Note how the church acoustic fills the space between the monitor speakers in all three examples, but that the choir occupies a reducing portion of the image width as you compare figure-8s to hypercardioids and cardioids. The relatively strong reverberation in these demonstrations tends to make the difference less clear than in a drier acoustic, so for an alternative demonstration, example 13 is a recording I’ve borrowed from some stereo training material created in the BBC back in the late 1980s; I trust the BBC won’t mind me sharing it here in the interests of public education! In this example another small choir is singing in a well-damped studio in front of a stereo mic (I suspect an AKG C422). The microphone polar patterns were switched at 30 second intervals from cardioid to hypercardioid to figure-8, and I have inserted short tone bursts between the three sections to make their identification easier. The order here is the reverse of my church examples, so the image starts off fairly narrow with cardioids, then gets wider with hypercardioids, and finally fills the entire image width with figure-8s. Diagram 4 (right) illustrates what you should hear as the track plays. Choosing different polar patterns for the coincident stereo array allows for a much wider range of SRAs than can

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be achieved just by adjusting the mutual angle, giving far greater flexibility in positioning the microphones to achieve required perspectives. To demonstrate this, examples 4, 5, and 6 were also recorded with the Neumann SM69FET microphone, but this time I changed both the mic’s physical position and its polar patterns to try and maintain a constant, full image width but with very different perspectives. As you’d expect, the balance is much drier for the cardioids placed very close to the choir (example 6), and far

As I’ve already mentioned, the overwhelming strength of most coincident mic arrays is the precision of stereo imaging — the focus, detail and stability. This is largely due to the X-Y arrangement capturing only intensity or amplitude differences between the two channels, allowing the loudspeakers to convert them into ITDs (inter‑aural time differences) with very little ambiguity for the listener. So, coincident mic arrays are, without doubt, the optimal format for conventional stereo loudspeaker auditioning, if ultimate stereo imaging precision is the aim. That said, not all X-Y mic arrays are born equal! In particular, the coincident cardioids format is a challenge to employ because, with an SRA of around 196 degrees, it must be placed extremely close to the sound sources in order to fill the stereo image. Consider recording an orchestra, for example: to capture a full-width image

Diagram 4: An illustration of the differences you should hear when listening to audio example 13.


ON TE ST

OUTPUT CO-PRODUCER

rhythmic variations or melodic changes but, being based upon the same sound/ instrument, they can easily be used as either an alternative to the original loop or alongside it. While this is obviously an early iteration of the process, the potential of the concept is very obvious. Given just how capable the algorithms available for tempo and pitch manipulation of audio now are, with a little crystal ball gazing, you can begin to speculate about where Output might take this. I’m sure Co-Producer’s existing user base will lap this up when it is formally released.

Ready To Co-Produce? Subscription-based access to music software, virtual instruments and

sample content is now commonplace. However, for many potential users, budgets often mean they have to be selective about the subscription platforms they invest in, choosing the combination of features, content and price that best matches their specific needs. In this regard, I do think the Output One subscription is a pretty compelling offer, especially if you are already an Arcade user. Clearly, Co-Producer is going to be of most interest to those whose music creation process features loops and samples. However, in that context, it is a very interesting addition to the Output ecosystem. Its long-term success will obviously depend upon

the combination of features and the sample content it offers. By leaning into the Arcade library, the latter is impressive from the get-go. In terms of the former, and hinted at by the Re-Imagine feature, Output obviously see Co-Producer as more than just an intelligent sample library search engine and, with the potential obvious, it will be fascinating to see where they take the concept. If you want to explore that potential for yourself, then the Co-Producer (or, better yet, Output One) seven-day free trial is highly recommended. £ From $9.99/month including VAT. W www.output.com

Q&A With Gregg Lehrman, CEO Of Output What inspired the development of Co-Producer? Gregg: Arcade draws upon a pretty extensive sample library. One of the most common requests we received was for easier ways to refine searching that library to find the samples you were looking for. Co-Producer is designed to address that request. Co-Producer is, however, its own product, so what’s the relationship between Arcade and Co-Producer? Do they draw on the same sample content? All of the Arcade content is searchable via Co‑Producer but, in addition, Co-Producer also has access to sample content supplied by our various partners such as Minimal Audio, Cinesamples, Zenhiser and Black Octopus Sound. That sample content is expanding all the time. When Co‑Producer suggests samples from a search, you can easily see where they are sourced from, whether that’s an Arcade Line or one of our partner‑supplied libraries. All the samples are royalty-free, and a Co-Producer subscription provides unlimited access to the sample collection. What does the AI technology within Co‑Producer bring to the sample search process over and above that of a typical tag-based browser experience? There are two main strands to this. First, any text prompt the user enters is analysed within a Large Language Model (LLM). Obviously, this helps find samples that might match their search criteria but, equally, when a user then identifies and downloads a suggested sample, the model itself learns from that, noting a ‘successful’ match to the criteria. In that way, the LLM is constantly evolving and improving how it interprets specific combinations of text within prompts. Second, having auditioned your existing audio, as well as more routine tasks such as tempo and key/root note matching, Co-Producer’s AI can analyse the harmonic content and try to find samples that it thinks will be the most appropriate fit. Again, the AI will continue to learn, and this is undoubtedly an area that will continue to evolve based upon user feedback.

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Did you have any concerns about the reaction to Co-Producer given how polarising AI can be within a creative context such as music production? I totally get that concern, but I think there are plenty of use cases for AI in a creative workflow where it is clearly being used as a tool to facilitate the artist’s creativity rather than to replace it. We see Co-Producer as very much in this role. It makes a specific technical process — searching a sample library catalogue to find the sounds your project needs — more efficient. It’s then up to the user to determine the creative direction taken with any samples that Co-Producer might suggest. Are you able to say anything about the future direction of travel for Co-Producer? Well, obviously, we will continue to expand the

sample content. However, we are also excited to see the functionality evolve. In this context, user feedback is absolutely critical. We have a team of trusted beta testers within our user community and, even in the few months since the initial release, we have issued a series of updates in response to their feedback. We are particularly excited by the next update [This will be available by the time you read this; see the comments in the main review — Ed.]. When you find a sample that is close to what you are looking for, you will be able to ‘Re-Imagine’ it. This essentially uses AI technology to generate alternative versions of the sample, giving you a greater number of creative options. The beta tester response to this has been overwhelmingly positive and, again, it’s that feedback that will help us focus Co-Producer’s development to best meet our user’s needs.


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TALKBACK

Bethia Beadman WILLIAM STOKES

B

ethia Beadman has toured with Courtney Love and recorded Radiohead, Depeche Mode and the Stooges for Nigel Godrich’s In The Basement sessions. She is also a formidable artist in her own right, with the excellent Tchad Blake-mixed track ‘Kitten Feel’ just released as we go to press.

At the moment I can’t stop listening to Alice Coltrane. She’s the queen of the universe. Especially with that kind of music, you know, it’s got to be the real deal, or it’s awful. I guess Journey In Satchidananda is the obvious album. This week, I also listened to Rowland S Howard on a photo shoot recently — he was a member of the Birthday Party in Australia, it’s sort of Birthday Party meets Lou Reed. He’s fantastic. And Al Green! For me, right now, all roads lead to Memphis. I went to find Al Green, because he preaches in a church there. He wasn’t there, but his cassock was over the chair, and it had this amazing embroidery emblazoned on it. The artist I’d most like to collaborate with When it comes to writing, because there’s so much stimulus around, I really just like to be alone. In silence, in the dark. It’s almost like the starving of the senses reveals the exact note and syllable. As soon as you bring another person into the room, all that’s doing is creating more stimulus, which somehow muddies this process of seeking clarity. But I am opening up to it, because obviously it can be a very healthy, positive, enjoyable thing.

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The first thing I look for in a studio Heating! I’m always cold. I dream of recording in the tropics! Apart from that, I have had quite a journey with ribbon mics, particularly the RCA 44. My very first demo was recorded on that, and at the time, I wouldn’t have known what that was, but I did the song in one take, and it somehow had a quality that worked and has worked for me since. I have actually now bought my own, which is very exciting and has been a long time coming.

My secret weapon in the studio is Faith, I suppose! There’s a Lou Reed album called Magic And Loss, and I sort of feel like that sums life up quite well. And yeah, it’s just about being open. Keeping your heart open, and allowing it to come. Karma, chemistry, timing and lighting!

The person I would consider my mentor Everyone and no-one, I suppose. The music is the mentor. I think I learned a lot from hearing it back — all the down time I’ve had in the studio has been really, really helpful. I’ve been lucky with that. I got some down time at Real World and I learned such a lot, just by listening back.

The studio session I wish I’d witnessed I’ve witnessed some pretty amazing sessions! I saw a Reel on Instagram a couple of weeks ago that showed Elvis in the American Sound sessions. Apparently, he did 23 takes of ‘In The Ghetto’, a song by Mac Davis. And the reel showed the first one, and it was just exquisite! So I’d love to have witnessed those 23 takes, and the exquisite imperfections with each take, to have seen what then amounted to the chosen master — and why.

My go-to reference track or album Harvest by Neil Young. I always thought I could only like a snare that has that tight, raw, dry Neil Young ’70s sound. Like, ‘Why would anyone not do that? Why does anything else exist but that?’ But, that said, I’ve now grown! My new drummer on the record is Adam Bradley Schreiber from Detroit, and he is bringing the swamp, with a huge, sort of more shamanic vibe. He’s really amazing, and he actually uses all ribbon mics too, to record. So yeah, it’s only a three-piece, so there’s more room in the recording for his playing. When we told him we wouldn’t have a bass player, he was like, ‘Yes!’ Because he can sort of fill the spectrum. I love ‘Alabama’ on Harvest, and ‘Out On The Weekend’. That opening is great.

The producer I’d most like to work with I’m working with him now! Paul Simm. We’re quite different, and the chemistry between us is quite flammable, in a way! He’s extremely instinctive and spontaneous — and so sharp — but also, brutal and blunt! It’s wonderful, I’ve never worked with a producer before. It’s the most exciting thing. And of course the album is being mixed by Tchad Blake, and Paul had already prepped it to be mixed, but I couldn’t really imagine how it could sound better than what Paul had done. And Paul generously says, ‘Oh no, if we can raise it one percent, we will!’ Tchad’s halfway through it, and we’ve got back a few mixes, and it’s just been the most exciting thing in my whole life to hear those mixes go just that little bit further.


Photo: Turkina Faso

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The studio experience that taught me the most Making my first recordings with a bloke called Tom Goldsmith, whose dad ran Audio Gold in London, which is this famous old audio shop. Tom and my band, we went into a warehouse with the tape machine and recorded really hot to tape, all playing together, and then we mixed it down to quarter-inch. We had to sort of ‘rehearse’ the mix, you know, doing the faders together with multiple hands, and the sound — it just had this lovely saturation. Tom’s girlfriend played viola, and it sounded like a motorbike engine! They’ll always be my favourite recordings. What I learned there is that I’m always going to love a band in a room, playing together. One thing that tops the best song is if the best song is played by a band in a room together. I prefer that to [multi]tracking. And then, if the band lasts a long time and grows and deepens their relationships with one another, I love that too. You know, it’s all about relationships and trying to get those feelings into the music — or not trying! I mean, there was bleed all over it, obviously. The advice I’d give myself of 10 years ago Very little. I believe in divine timing, and the journey. But, when I got those three days of down time at Real World, instead of going in and concentrating on three songs, I recorded 13 tracks, including vocals, in three days. Because I was just burning. I had to get it all out. I always did that. But honestly... It would have been good just to concentrate on three tracks.

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ON TE ST MODULAR

ADDAC System ADDAC511 Eurorack Module

A

DDAC System are responsible for some completely wild and off-kilter designs, but also for numerous modules so nuts-and-bolts that they could capably unite to form the most utility Eurorack system imaginable. Although if you get excited about modules like the ADDAC200RM power‑rail monitor, then I take my hat off to you. All ADDAC System’s modules are named and decorated in a similarly sober fashion, meaning that when a highly inventive module with masses of creative excitement is presented, it’s done so with less of a fanfare of bright colours and loopy graphics and more of a wry smile. The ADDAC511 VC Stochastic Voltage Generator can somehow fall into both categories, depending on the way you think about random voltage. A four‑channel distributor of all manner of unpredictability, no matter the scope of your stochastic ambitions, this module has you covered down to the most meticulous degree. If, on the other hand, you’re unsure of how much a (very) healthy dose of randomness can benefit your patching then read on: the ADDAC511 is waiting to bestow exactly that on your system, and with not a little finesse. In case it needed clarifying: ‘stochastic’ simply means that something is analysable but not predictable. In this case, that means that far from simply spitting out random voltages at, erm, random, the ADDAC511 operates according to a raft of finely tuneable conditions for its behaviour. If you’re familiar with 2013’s ADDAC501 Complex Random then much of this will feel redolent of that module, only hugely expanded. It has four separate channels, each with its own CV and gate output, and within each of these, three separate ‘states’ which can be recalled at the touch of a dedicated button. That’s 12 different, instantly recallable channel states, which is mightily useful. As for what each channel actually does; in a nutshell they can be set to generate continuous voltages, envelopes or be used as a quantiser for incoming CV. Each channel’s parameters fall into two broad categories, Voltage and Time, with each subcategory within these accessed and edited via an OLED screen and two encoders. The screen is of good resolution, and ADDAC have done their level best to

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avoid menu-diving with a maximum of two screen layers per parameter. While things can still feel a tad labyrinthine (long presses on buttons, highly detailed screen parameters and so forth), I can’t in good faith imagine any further streamlining of the ADDAC511’s workflow, so we’ll allow it. The Voltage section has six subcategories: Voltage, Quantization, Gate Out, Probability, Distribution and Smooth. At the risk of strangling any excitement out of these by listing functions, it’s very much worth illustrating just how creative these can be. The Voltage screen presents the main Mode parameter for switching between envelope and continuous voltage generation, alongside parameters like polarity (positive or bipolar) and minimum and maximum voltage values, which can also be range-locked to allow that range to be swept up and down the spectrum — with external CV if desired. Next up, Quantization, which can set CV to adhere to one of several scales, or a custom scale. Transposition is also possible across a range of values — particularly useful when tonal CV destinations are working together chordally. It’s possible with this page to further tune things, with individual note probability easily adjusted. Have that major third pop up just every now and then, or take out the root note entirely. Clever stuff! The Gate Out screen allows adjustment of gate size and probability, as well as of step skipping. The Probability screen, aside from the obvious, includes a visual linearity curve for weighting the distribution probability of random voltage to one end or another of the overall voltage range, while Distribution further endows its own overall distribution curve with a distribution peak of variable position and width. Walk mode allows for ‘drunken walk’ behaviour around previously triggered values. Finally, the Smooth page essentially amounts to a very finely tunable slew limiter, with adjustable resolution so that it can move in steps if desired. The Time section operates similarly, with its own Time, Distribution and Clock screens adjusting things in that domain. The Lock screens allow things to be locked into a sequence of up to 32 steps, if you want to return to some predictability.

See what I mean? There’s a lot more to random than random would have us believe. And a lot more to this module than I can fit into this review. There are four separate clock inputs — these can correspond to each channel if you want them to; or they can be assigned any which way, meaning multiple channels can draw from the same clock source. Eight CV inputs can each be assigned to any parameter on the output channel: use external modulation sources to expand and contract ranges, shift probability weighting, you name it. The three logic outputs also add a layer of pseudo-predictability to things, comparing any of the CV inputs, clock inputs, CV outputs or logic outputs according to AND, NAND, OR, NOR, XOR or XNOR logic functions. As I explored the ADDAC511, it occurred to me how rich it is to compose with probability as a raw material, and this module iterates and accommodates that with aplomb. I should point out that on more than one occasion, when using fast clock speeds and ambitious continuous voltage ranges, I managed to crash the module completely, prompting a power down and up. Hopefully this will [raises eyebrows] be addressed in a future firmware update. Needless to say, in the ADDAC511 the aforementioned poles of ADDAC System — dour utility and effusive creativity — are both manifest. The ADDAC511 can be a highly useful source of subtly tuned variation, quantisation, logic function and so on, but time and time again I found it unlocking new avenues of creativity and performability, be it by endowing just about everything with an extra dimension of movement and life, or constituting a compositional approach from the ground up. Approve. William Stokes £

£519.

W

www.addacsystem.com


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ON TE ST

— and UA have added bags more user control than I’ve seen elsewhere too, along with a generous selection of presets that help you get your head around what the plug-in might have to offer on different sources. It’s available to buy as a native or UAD/Apollo DSP plug-in, and is included in UA’s Spark subscription. The GUI sports a large Amount knob on the left and turning this gives you more effect, obviously. But, helpfully, this is also level-compensated. Opposite, another large knob lets you blend between the dry and processed signal paths to dial in the selected effect to taste. In between the two are a ‘scrolling’ meter that can indicate the input level or gain reduction, along with five colourful buttons to choose the mode: Excite, Expand, Air, Crush or Gated. The side-chain filter switch (high‑pass or tilt options, or off) is a nice touch, and there’s a power on/bypass button. Beneath these, a virtual cartridge changes appearance according to the selected mode, and clicking on it reveals much more control. Depending on the mode, you can ‘mod’ the crossover frequencies and band gain, side-chain linking, compression ratio, knee shape and release, the output level (20dB) and the amount of headroom. Lastly, the Auto Cal switch allows you to choose whether the modelled mods are carried over when you change from one mode to another. Excite mode uses all four bands of compression to replicate the so-called ‘John Lennon trick’, often used in the days before exciters to make a voice sound more forward, without adding harmonics. In this mode (and some others), virtual chinagraph pencil marks appear next to the large control knobs, and these hint at the classic control setup for the mode. You’re free to choose other settings, of course. Expand mode again employs all four bands, but offers a different effect based around the expansion stage. This gives you some noise reduction, and as well as being a creative tool is the mode you’d choose for decoding Dolby A-encoded material. Air creates a very hyped top end, which can be great for emphasising breathiness and whispering on vocals. It’s very easy to overdo, but can be an enticing effect that’s hard to put into words; very different from EQ and fiddly to replicate using a more general-purpose dynamic EQ. Then we have some different effects, intended largely for use on drums. Crush

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mode ditches the multiband processing, to compress a single band, and it sounds similar to what’s implied by the name, while Gated mode is effectively the same but with a gate before the compressor, to achieve an ’80s-style gated drum effect. The mix control affects only the compression in this case, so you can use it for gating alone if you really want to. All these options and controls add up to create a plug-in that’s really fun to use and can deliver classic or novel treatments on a range of sources. Given the nature of the processing and the mix control, it’s possible to find a use for it on pretty much any source, even including brightening full mixes — though I’d definitely want to be using conservative settings there! The control over the band splits and gains is most welcome, and makes it super easy to focus the effect where it’s wanted. I had great success shifting the energy of some electric guitar parts to sit them in a mix, sometimes by lifting the highs, other times by beefing up the mids, which is perhaps a less obvious tactic with this sort of processor. Again, it’s a hard effect to put into words: noticeable, yet tastefully discreet. The presets do a cracking job of demonstrating the possible range of effects from this plug-in, and on a number of different sources. For example, try putting a slowish, solid-sounding acoustic drum performance through the Crush The Kit and Drum Dryer presets, one based on the multiband Expand function, the other on the single-band Crush. You get

utterly different-sounding results, each bringing out different facets of the original recording. Either might be useful (or not), depending on the production aesthetic you intend. If you like what you hear, just play with the wet/dry balance control until you have broadly what you need. The potential for transforming loops that offer the right rhythm but not quite the right vibe is immense, even before you start diving into the deeper controls. Note that, as with any enhancement processor, your ears quickly grow used to what they’re hearing, and that this can easily lead you to bad decisions — either in overcooking the effect, or in opting to use it on every source. The key to good results is ensuring you retain your sense of perspective, so that you exercise good judgement. That’s one reason the wealth of presets is so welcome: you can work quickly, make a judgement on the basic treatment, and move on to the detailed refinement before your ears are seduced. As I said, this isn’t the only plug-in to take on the Dolby A idea. Some other options are less expensive, and can sound good. But I’ve not encountered anything that offers the range of treatments available here, nor anything that’s quite so configurable. If you have a Spark subscription, you have no excuse not to explore this plug-in. And if you don’t? I’d say it’s still well worth checking out the demo. Matt Houghton £ UAD/Apollo or native version $199. Included in Spark subscription.

W www.uaudio.com


PODCASTS ELECTRONIC

RECORDING

MUSIC

& MIXING

Catherine Anne Davies

Create Your Own Samples

Catherine Anne Davies, also known as The Anchoress, discuss her preferred recording methods, her obsession with vintage synthesizers, the decision to invest in her own studio and receiving three consecutive MPG Award nominations.

Paul White explores the creative potential of using ‘found’ sounds, demonstrating how items found within your surroundings can be sampled, manipulated and transformed into complete tracks.

The Anchoress

Retro Style Techniques

PEOPLE &

RECORDING

& MIXING

MUSIC INDUSTRY

Yamaha NS-10M

Cameron Craig

David Mellor explores how the Yamaha NS10M monitors became a studio staple and why, decades after being discontinued, engineers are still seeking out second-hand pairs.

Producer, mixer and engineer Cameron Craig discuss his traditional path into the music industry, share advice for newcomers looking to start their career and his work with the Music Producers Guild.

Legendary Nearfield Monitors

The MixBus Interview

Follow our channels by subscribing to the shows on Apple Podcasts, Spotify, Amazon Music or wherever you get your podcasts.

All shows are mastered to the highest quality the podcast channel will support and are in stereo.

Check out our website page for further details

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SPOTLIGHT

Ableton Push 3

MPE Controllers MPE has made electronic instruments more expressive than ever, and there are options out there to suit almost everyone.

Ableton Push 3

Although it’s been primarily designed as a controller for their Live DAW software, the latest iteration of Ableton’s Push now boasts MPE integration. Each of the device’s 64 pads are fitted with X/Y sensors that detect movement across the surface of the pad, and the latest versions of Live now include a selection of MPE-capable software instruments that have been specifically designed to take advantage of the expressive possibilities offered by the new design. Thanks to MIDI connectivity — via 3.5mm TRS and class-compliant USB — it’s possible to control external MPE instruments, and the Push 3 can also be configured to receive MPE data from other gear. There’s no shortage of audio I/O either: the device includes a built-in audio interface with two line- or instrument-level inputs (balanced or unbalanced), a pair of balanced

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line-level outputs, a headphone output and eight additional channels of I/O via ADAT. Finally, a pair of footswitch inputs makes it possible to add some additional controls, and can also be configured to send CV and gate signals to modular rigs. Ableton also offer the Push Standalone, which comes fitted with its own processor, battery and 256GB SSD, allowing it to function without a computer — thanks to an Upgrade Kit option, it’s possible to buy the base version and upgrade it to a Standalone at a later date. £ Push £879, Push Standalone £1299. Prices include VAT.

W www.ableton.com

embodme Erae 2

embodme Erae 2

Designed as a control centre for hardware synths and modular rigs, the embodme Erae 2 combines an MPE-capable controller with a powerful looper. The unit feature a touch-sensitive surface that’s loaded with 16,000 force sensors, with the company’s


5-pin DIN sockets and via USB, while quarter-inch TRS sockets offer line-level audio outputs and support for two external continuous pedals. £ £1549 including VAT. W www.expressivee.com

Expressive E Osmose

Expressive E Osmose Force Multi‑Touch technology helping the Erae to detect everything from the lightest touch to fast, percussive playing. The playing surface is covered by a soft fabric skin that helps to deliver a pleasing tactile response, as well as providing some diffusion for the underlying LED backlights — the company also offer a thicker silicone pad that allows the instrument to be played with drumsticks. In addition to its expressive control capabilities, the Erae 2 is kitted out with an eight-track looper that allows users to capture, play back and modify parts, and an arpeggiator that boasts some interesting modulation capabilities. There’s no shortage of connectivity: there are 12 dual outputs offering a total of 24 configurable analogue outputs that can carry CV or gate signals, drum triggers and bipolar modulation CV signals, as well as one MIDI in, two MIDI outs and both host and device USB ports. £ €958.80 including VAT. W www.embodme.com

The vast majority of MPE controllers, even those that adopt a piano-keyboard layout, tend to use a combination of pads and sensors to capture users’ finger movements, meaning that they can present quite a learning curve for keyboardists. The Expressive E Osmose takes a unique approach in sticking with ‘standard’ keys, but employs a clever keybed design that allows each key to be pushed from side to side as well as downwards. As a result, the controller boasts a much more familiar feel than pad-based surfaces, while still offering a more expressive playing experience than a standard MIDI keyboard. As well as functioning as an MPE (and conventional MIDI) controller, the Osmose is also a fully fledged standalone synth, and comes loaded with a 24-voice EaganMatrix engine that provides a collection of virtual analogue, physical modelling and FM synthesis. Expressive E also offer a selection of software synths and virtual instruments, the majority of which support MPE. MIDI connectivity is provided on

Haken Continuum / ContinuuMini The latest iteration of Haken’s Continuum instrument and controller is available in two sizes: the Slim46 and Slim70, which cover a range of 46 and 70 semitones respectively. Designed to be as expressive and rewarding to play as an acoustic instrument, both versions pair a user-programmable EaganMatrix sound engine with a fingerboard-style playing surface designed and hand-built by company founder Dr Lippold Haken. The instrument promises an incredibly expressive playing experience, and is capable of generating real-time continuous control in three dimensions for every finger that’s placed on the playing surface. As for I/O, the instruments offer both an analogue line-level output and a digital S/PDIF input and output, along with MIDI in and out, a headphone output and a pair of pedal inputs; the company also offer a CV converter that allows the Continuum to take control of modular rigs. Thanks to bi-directional MPE support, the Continuum can be used to control other instruments, or be played from

Haken Continuum / ContinuuMini

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SPOTLIGHT

MPE CONTROLLERS

Intuitive Instruments Exquis

an external controller. There’s also the ContinuuMini, a packed-down version of the Continuum that aims to offer a similar playing experience in a more portable and affordable format. It features the same sound engine as its larger siblings, but with a smaller playing surface that offers its own distinct feel. Haken say that its pitch accuracy, pressure sensitivity and fast response mean that it’s still a responsive, sensitive instrument, but the playing surface is only capable of detecting one finger at a time. £ From £1099 including VAT. W www.hakenaudio.com

Intuitive Instruments Exquis

Intuitive Instruments’ offering comes in the form of the Exquis, which won the Commercial Hardware category in the 2023 MIDI Innovation Awards. The majority of the controller’s surface is occupied by a grid of hexagonal keys, which uses backlighting to display any musical scale or custom note mapping — by default, thirds are placed next to each other, and chords are arranged in ergonomic shapes that remain consistent regardless of the notes they contain, in an effort to make the instrument easy to play and learn. The keys themselves offer enough resistance to allow for

Muse Kinetics QuNexus Galaxy

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fast, percussive playing, but have enough play for users to modulate long notes by changing the amount of pressure applied to each key. The MPE support of course means that modulation can be applied on a per-note basis — velocity, aftertouch and pitch-bend data is generated by every key — and there’s also a ‘classic’ mode that offers standard polyphonic aftertouch. Further hands-on control is provided by a set of four rotary encoders and a six-zone touch slider. The Exquis features MIDI connectivity along with mod, pitch and gate CV outputs, making it compatible with a wide range of instruments as well as modular rigs. It can also be used with a dedicated software application that’s packed with over 400 presets for free MPE-capable plug-ins and instruments, and there’s a Remote Script provided that turns it into a control surface for Ableton Live. £ €299 including VAT. W www.dualo.com

Muse Kinetics

Muse Kinetics, formerly Keith McMillen Instruments, have a trio of MPE-capable controllers in their current line-up. The first is the QuNexus Galaxy, a keyboard-style unit which features 25

touch-sensitive keys that are capable of detecting velocity, pressure and tilting motions, allowing the controller to generate in-depth per-note control data. There are three onboard sequencer/ arpeggiator tracks, each of which can be programmed with up to 32 steps and 10 arpeggiator patterns, and can be independently assigned to the controller’s USB, MIDI and CV outputs. The company also offer the K-Board, a lower-cost alternative that offers a similar experience to the QuNexus Galaxy, but with no onboard sequencer/arpeggiator and USB-only connectivity. If you’d rather hit things than press them, there’s the BopPad Galaxy, a drum pad that features four independently programmable zones that can output MIDI notes, velocity, pitch-bend, pressure and location CCs. The controller is equipped with USB connectivity as standard, with 5-pin DIN I/O available via the optional K-701 MIDI Expander. £ From £162 including VAT. W www.musekinetics.com

Roger Linn Design LinnStrument The Roger Linn Design LinnStrument features a grid-style playing surface which the company say rivals the expressive capabilities of fine acoustic instruments. Rather than following the same convention as a piano keyboard, the LinnStrument’s notes are arranged in a similar way to stringed instruments, with each row of keys containing a series of consecutive semitones, making it simple and intuitive to create natural-sounding pitch-bends by transitioning between keys. Notes are tuned in fourths by default, meaning that fingerings remain the same for all scales, while some visual assistance is provided by RGB backlighting. Each key features five types of touch-sensing: strike and release velocity, pressure, and X/Y movement, offering a wealth of expressive control over MPE-capable instruments, with MIDI connectivity supported via USB and 5-pin DIN sockets; there’s also an input for a single or dual footswitch, which can be used to provide hands-free control over a range of different functions. Further versatility is provided by a built-in two-track sequencer that boasts per-note velocity, duration, bend and Y-axis values, along with a powerful arpeggiator. Two versions of the controller are available:


Roger Linn Design LinnStrument

the LinnStrument 128, which features 16 rows of eight-key columns, and the larger LinnStrument, which extends the row count to 25. £ LinnStrument 128 £1125, LinnStrument £1399. Prices include VAT.

W www.rogerlinndesign.com

ROLI Seaboard 2

The latest version of the acclaimed ROLI Seaboard retains the keyboard-inspired playing surface of its predecessor, but boasts an updated design that includes fret-style ridges designed to help users locate the centre of each ‘key’. Along with pressure sensitivity, the controller is capable of generating MIDI data based on each finger’s vertical and horizonal movement, making it possible to trigger the likes of per-note vibrato effects and seamless pitch-bends. There’s also an assignable X/Y pad, along with a trio of

touch-sensitive sliders that allow users to customise the controller’s response. MIDI is supported via USB-C, quarter-inch TRS and wirelessly via Bluetooth, while an additional quarter-inch TRS socket makes it possible to hook up a continuous pedal. The Seaboard 2 features a built-in battery that offers up to eight hours of operation with a three-hour charge time. There’s also the Seaboard M, a scaled-down 24-key version of the controller that offers a similar playing experience but with a smaller footprint and a 10-hour battery life (with a 4‑5-hour charge time). It also comes fitted with a pair of the company’s magnetic DNA connectors, which allow users to link together multiple units, or combine them with the company’s traditional piano-style instruments to form a hybrid controller. £ Seaboard M £299, Seaboard 2 £1099. Prices include VAT.

W www.roli.com

ROLI Seaboard 2

Zivix Jamstik Studio

Zivix Jamstik

It’s not only players of key- and pad-based instruments that can reap the benefits of MPE. Zivix’s Jamstik range comprises four models of MIDI guitar — the Studio, Classic, Standard and Deluxe — that not only offer MPE compatibility, but which also feature onboard processors that allow them to be used as standalone controllers without the need for a computer. All four models function as ‘standard’ steel-string electric guitars and, with a choice of 22- and 24-fret models with different pickup configurations, should provide guitarists with a welcome, familiar feel. Each variant comes fitted with a hexaphonic MIDI pickup that feeds the onboard processor, and its magnetic operation means that it’s compatible with all standard metal strings as well as happily functioning with a capo in place. In MPE mode, each of the Jamstik’s strings control a different MIDI channel, allowing for detailed per-note control over the likes of velocity, pitch-bends and more. As for connectivity, all Jamstik guitars feature a standard instrument-level output on a quarter-inch TS socket, along with 3.5mm TRS and USB-C MIDI outputs, and support for wireless MIDI over Bluetooth. £ From £799 including VAT. W www.jamstik.com

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Studio One

TECHNIQUE

M U LT I ‑ O U T P U T I N S T R U M E N T S

To activate the outputs from Kontakt in Studio One we can use the Instrument Rack in the Console as we did with Impact, or we can use the Port Setup button at the top of the Studio One plug‑in header. At the top of the GUI, above the actual Kontakt plug‑in, there’s a pair of icons with arrows. The one where the arrow is pointing away from the line is the one we need. Click on it and you’ll be able to activate all the outputs you need, which will appear as sub-channels in the Console. Kontakt has its own internal mixer, which you can bring up from the View menu when in Classic view. You can set levels, rename outputs, and load other Native Instruments effects. You can configure the mixer manually by adding strips one at a time, or, perhaps more efficiently, you can select a factory configuration that will load a good selection of stereo and mono channels for you. It’s not particularly sophisticated, though, so actually using the Studio One Console will give you much better mixing and automation facilities, plus access to all the PreSonus and third-party effects. I should add that all the instruments you load into Konkakt will respond to all MIDI channels when in Omni mode, and so will play together if you connect a MIDI keyboard or sequence them from a track in Studio One. If that’s not what you want, then, in the same ‘i’ panel, you can assign the instruments different MIDI channels in order to address them separately. Then you can create additional MIDI tracks in Studio One to play and sequence the instruments independently. There are some interesting connections here when you set this up that you might find helpful, so let’s go through the steps. You already have Kontakt loaded, with a few instruments, running to different outputs that you have enabled. Set each instrument to its own MIDI channel. Add a new instrument track in the Studio One arrange window. Open the Inspector for the new track, and you’ll find the output/ input section just above the channel strip. The Out part is where you select the instrument you are routing the track to, and we want that to be the already loaded Kontakt. Next to that is usually the MIDI channel number. This now seems to be called Instrument Channel and is listed as Event Inputs, with a number that looks a lot like a MIDI channel number. Let’s assume these are the same thing and that PreSonus have done one of their strange

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Enabling outputs for the Reason Rack works much as it does for Kontakt. With outputs enabled, turning off the To Main button for a channel at the top of the GUI will automatically route it to a channel in the Console.

non-standard naming things, and select the relevant channel for the instrument you wish to play. Then, a step or two underneath, you’ll find Channel: this is where you can select the output you want to associate this track with. With those connections all made, you can rename the track to reflect the instrument you are using, and the channel in the Console will follow suit. It only sounds complicated because some of Studio One’s naming conventions are a little opaque, but it really is obvious once you’ve done it a couple of times.

One Good Reason The Reason Rack plug‑in is another popular multi-output instrument. Reason Rack has its own mixing Consoles that you can load and patch together within the plug‑in... but there’s also a simpler and more automatic way. As you load instruments into the Rack, their outputs are automatically wired to the I/O Device module at the top of the rack. With the To Main buttons lit, all the outputs will be

summed to the main Reason Rack output in the Studio One Console. However, if you enable the outputs (as you did with Kontakt and Impact) then you can deselect the To Main button to route an instrument directly to its own output in the Console. I really appreciate the simplicity of that. Once you are making full use of the multiple outputs from your multi-output instrument, then each one can be treated the same as any other channel in the Console. This means you have panning and level control, mute and solo, insert and send effect options, icons, scribble strips, and you can even create different submix busses to group the outputs of certain instruments or certain parts to one fader. You also have full automation control over the mixing of these instruments, and can record or draw movements into the track. This gives you masses of versatility without crowding out your Console with unused outputs, making for a much smoother and more useful experience.


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Q

How wide should I pan my stereo mic recordings?

I recorded, with a Shure stereo mic, two musicians placed about two feet apart, but although the stereo recording I obtained is solid and focused, it doesn’t have a very wide stereo image. (I will try a stereo widener and/or some reverb, in case that helps.) I also used two additional Line Audio CM3 cardioid mics, located about six feet apart and pointed slightly inwards. If I pan these off‑centre in opposite directions, the sound becomes very nice and spacious indeed on headphones, but the phase meter starts dipping way into the red, and the imaging is somewhat vague in comparison. If I back off on the panning extremes the sound is still nice where the phase meter doesn’t cross the line past the centre zero. What I’m wrestling with here is whether the finished recording should be a document of what it was (via the stereo mic with the narrow stereo image), or the enhanced larger experience with the spaced mics. I feel like I am drifting into mixing philosophy but I’m leaning towards ‘go big or go home’. What would you advise? SOS Forum post

The cardioid capsules of stereo recorders and affordable stereo mics are often configured as a coincident X-Y array. At practical distances when recording ensembles, though, the recording angle tends to result in a narrow image. But increasingly, as with this Tascam DR-40X, you’re able to change the angle.

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Hugh Robjohns, Technical Editor You’re not giving us much to work with here, but I’m going to assume your “stereo mic” recording was made with a coincident (X-Y) cardioid combination of some sort. That kind of array has an enormous stereo recording angle (SRA), approaching 180 degrees, and that would mean that unless the mic is placed extremely close to the ensemble, the musicians would only occupy a small proportion of the full SRA — and, subsequently, the musicians will inherently span a fairly narrow stereo image, with the room sound filling out the rest to the sides. The coincident cardioid X-Y array is very common on handheld stereo recorders and in fixed-capsule stereo mics, but it’s rarely a good choice for recording ensembles, because at any kind of distance the imaging gets very narrow.

Conventional stereo-width enhancers work very well on coincident arrays like this, without introducing nasty phase problems (unless you really take it to extremes), so you could certainly broaden your imaging that way very effectively if you wished. And if the recording lacks a nice room acoustic, everyone loves a bit of spacious reverb — that will keep your ensemble sounding intimate while placing them within a nice acoustic space. I don’t know what your plan was for the two spaced microphones, but if they’re panned hard left/right then this arrangement is likely to result in two ‘puddles’ of sound and a big hole between them in the middle. This is essentially what the phase meter was warning you about. If the mics are panned mid-way towards the left/ right there might potentially be quite a lot of coloration or phasiness (think comb-filtering) due to the time offset of acoustic crosstalk between the source instruments and mics. At the end of the day, though, the question is, as you’ve said, how you want it to sound. There’s no rule to say the result has to be true to what you heard in the room: you’re creating a form of art here, so the mix can be whatever you want it to be. That said, you probably still want it to give the impression of sounding somewhat ‘natural’. Personally, when there are only two performers contributing, I don’t usually like them to be panned very wide, such that they come predominantly from individual speaker cabinets or earphones; that always sounds too artificial and distracting to me. Some modest separation between the performers is nice, though. I typically aim for 4-6 dB offsets left and right of centre. The rest of the soundstage would ideally be filled with the recorded room acoustic if there is one, or with artificial reverb to give a sense of space.

“Conventional stereo-width enhancers work very well on coincident arrays like this, without introducing nasty phase problems.”


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’80S GUITAR SOUNDTRACKS S A M M U R R AY

L

ike, I suspect, a lot of people growing up in the ’80s, my first exposure to the electric guitar didn’t come primarily from my parents’ record collection (which admittedly was a great place to go for the Beatles, the Stones, the Who, Leonard Cohen, and some choice Motown singles), or from going to a life-changing gig. Instead, my early introductions to the instrument that would go on to form the basis of my entire career came via the medium of the big-box VHS cassettes we rented from the video store for our family movie nights. The first Back To The Future film was a significant turning point in my guitar journey. From the opening scene where Marty McFly plugs in the little travel guitar, dimes the amp’s controls and blows up the comically oversized speaker to the iconic rendering of Chuck Berry’s ‘Johnny B Goode’ in the infamous ‘Enchantment Under The Sea’ dance scene, the film may as well have been commissioned by the Electric Guitar Marketing Board. By the time the end credits rolled, the primary school-aged me was well and truly sold. But this was far from the only film from this time period that impressed the importance of the guitar onto my young and impressionable self. It only dawned on me recently that long before I knew who he actually was, I first became aware of the six-string wizardry of Steve Vai when I saw him play the role of the Devil’s guitarist Jack Butler opposite Ralph Macchio (of Karate Kid fame) in the 1986 film Crossroads. The famous guitar duel between the two (with both parts played by Vai!) at the film’s climax is so intimidatingly good that it is said to have ended as many guitar careers as it started! It was even in one of the films from this time period (OK, technically it was released in the early ’90s, but close

enough!) that I was first introduced to the concept of GAS or gear acquisition syndrome. Every time I fall in love with the latest piece of ‘must-have’ gear, I am transported back to the scene in Wayne’s World where our protagonist gazes through the music store window at the white Fender Stratocaster he dubs Excalibur, and utters the famous words: “It will be mine. Oh yes, it will be mine.” Soon, I didn’t even need to see the instrument to recognise its sonic signature. In fact, it wasn’t until I started writing this article that I realised how many times the guitar greats who went on to later inspire my own playing were first

“My entire career owes a debt of inspiration to those well-worn VHS tapes that introduced me to so many stories and worlds outside of my own...” 138

September 2025 / www.soundonsound.com

revealed to me through the soundtracks of the films from this era. For example, my first auditory glimpse of Nuno Bettencourt’s string-skipping brilliance? The mall scene in Bill & Ted’s Excellent Adventure. My first introduction to Brian May’s multi-layered guitar harmonies? Flash Gordon. The first time I heard Steve Stevens’ majestic lead playing? Top Gun. I could go on! So although a part of me would like to claim that my guitar origin story began with some unheard-of esoteric album, or from attending a mythical and deeply profound live gig, the truth is that my entire career owes a debt of inspiration to those well-worn VHS tapes that introduced me to so many stories and worlds outside of my own, and to the instrument that to this day still intrigues, fascinates, frustrates, and enchants me. Be kind, please rewind.


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SOUND ON SOUND [UK] September 2025 by soundonsoundmag - Issuu