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SOUND ON SOUND [UK] March 2025 Issue

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SOUND ON SOUND THE WORLD’S BEST RECORDING TECHNOLOGY MAGAZINE

THE WORLD’S BEST RECORDING TECHNOLOGY MAGAZINE

1985 — 2025 TM

MUSIC PRODUCTION TECHNIQUES / INDEPENDENT IN-DEPTH PRODUCT TESTS / ENGINEER & PRODUCER INTERVIEWS / LIVE SOUND

Jon Bon Jovi A

L I F E

I N

T H E

S T U D I O

MARCH 2025

www.soundonsound.com

Hybrid drumming

How to combine acoustic & electric kits

Trinnov Nova VOLUME 40 • ISSUE 5

Taking room correction to the next level

ASIO goes native! A giant leap for Windows audio?

WIN

GRACE DESIGN REX & ROXI PREAMPS WORTH £1530 www.soundonsound.com

ON TEST: SHURE / SLATE DIGITAL / GEITHAIN / HLABS / XVIVE / SOFTUBE / BLACK LION / UA / ARTURIA / KRK

TECHNIQUE: HOW TO FINISH A MIX / TEMPO MAPPING IN STUDIO ONE

March 2025 £6.99


80 INSIDE TRACK

IN THIS ISSUE

www.soundonsound.com

March 2025 / issue 5 / volume 40

FEATURES 30 How I Got That Sound

C

O V

E

R

Roxy Music’s Phil Manzanera explains why his favourite guitar sound can never be repeated.

46 Jon Bon Jovi & John Shanks

WIN

GRACE DESIGN REX & ROXI WORTH £1530

Jon Bon Jovi has stayed ahead of the pack for more than four decades, with the help of long-term collaborators such as producer and engineer John Shanks.

60 Hybrid Drumming Reinvigorate your rhythms by integrating electronics into an acoustic drum kit.

68 ASIO Goes Native Windows-based musicians have long been asking for better support at the operating system level — and native low-latency ASIO drivers and full support for MIDI 2.0 are finally on their way. We reached out to Microsoft to find out more...

80 Inside Track: Ian Fitchuk Working with Kacey Musgraves catapulted Ian Fitchuk from respected producer to one of Nashville’s busiest songwriters.

PAGE 96 114 How To Finish A Mix

90 Modular

There comes a point when tinkering with your mixes won’t improve them — it could even damage them. But how do you know when it’s time to let go?

Unicorn Ship Explosion’s Sasha Lewis on obsession and the ever‑changing nature of modular.

136 Q&A

104 Talkback

Your studio and recording questions answered.

Tobin Jones is a mixer and engineer who places great importance on how a studio feels and has a strong disregard for reference tracks.

138 Why I Love... Teaching Mixing Can art be taught? SOS reader Gavin Herlihy searches for the answer...


110 TORSO ELECTRONICS S-4

ON TEST 38

Arturia Synthx V

127

Black Lion Revolution 14x16 USB Audio Interface

98

Schema: Light 78

DJ Swivel HitStrip

88

Elektron Digitone II

64 66

HLabs CS169 Analogue Channel Strip

16

iZotope Cascadia Ducked Tape Delay Plug-in

8

KRK Rokit Generation Five Active Monitors

92

ME‑Geithain MO‑1 MKII Active Monitors

89

Morphor Echo Eurorack Module

Patching Panda Blast & Hatz V3

110

PSPaudioware Wobbler

12

Sampler

32

Dynamic Microphones

Shure MV7i Slate Digital Submerge Softube Console 1 Fader MkIII DAW Controller

126

52 Universal Audio SD‑3,

Relab VSR REV6000

Automatic Ducking & Filter Plug-in

74

Trinnov Nova Speaker & Room Optimisation System

SD‑5 & SD‑7

USB Microphone & Audio Interface

124

Torso Electronics S‑4

Modulation Plug-in

Stereo Reverb Plug-in

FM Synthesizer & Sequencer

22

Origin Effects Deluxe55

Therevox ET-5 Analogue Synthesizer

Eurorack Modules

Channel-strip Plug-in

56

120

Analogue Amp Emulation Pedal

Eurorack Module

106

Sample Library

Software Instrument

88 DivKid & Making Sound

Machines DivSkip

String Contours

28 Native Instruments

Boss VG-800 Guitar, Effects & Amp Modeller

127 Strezov Sampling

Sample Library

Software Synthesizer

42

Native Instruments Claire

Soniccouture Tonal Drums Sample Library

26 Steinberg Cubasis 3.7

& Iconica Sketch Mobile Music Creation System For iOS & Android

64

Waves Space Rider Dynamic Multi-effects Plug-in

24

Wolff Audio FREQ 500-series Equaliser

18

Xvive PX System Personal Monitor Mixer

126

Zero-G Elements Kepler Sample Library

WORKSHOPS 128 130 134

Cubase Studio One Pro Tools


ON TE ST

KRK’s Rokit series just keeps getting better! PAUL WHITE

W

ith their distinctive yellow woofer cones, KRK’s Rokit monitors are a familiar sight in studios everywhere. The latest Generation Five models have seen some significant upgrades over their predecessors, but remain affordable for the project studio owner. The new series comprises three models based around five‑, seven‑ and eight-inch woofers; for this review we’re looking at the smallest and largest speakers in the range. All three models have common features such as new MDF cabinets with moulded front baffles and rounded cabinet sides, removable protection grilles for both the woofer and tweeter, and an enhanced set of DSP functions accessed from a small screen on the rear panel to aid setup. They feature magnetically fixed protective grille faceplates that can be replaced by alternative, included non-protective faceplates if preferred, and KRK assure us that there’s no sonic difference with or without the grilles. A flared slot-shaped reflex port occupies the bottom of the baffle, and the driver topography provides a slightly wider horizontal dispersion than in the vertical plain.

Hearing Voices The DSP section offers three voicing modes: Mix mode, with a flat frequency and phase response; Create mode, which gives a more flattering sound for writing or producing; and Focus mode, which applies a midrange lift that KRK say can be useful for homing in on vocals or instruments such as electric guitar. My personal choice is always to use speakers in their flat mode, though for those used to the midrange focus of something like Auratones, the Focus mode may be useful. There are also 25 boundary/EQ permutations to help optimise performance for the acoustic environment in which the speakers are to be used. The Rokit 5, as its name implies, is equipped with a five‑inch woofer utilising KRK’s signature woven Kevlar aramid‑fibre cone material, presented in the familiar KRK yellow. This is teamed with a one‑inch, soft-dome silk tweeter, crossing over at 2.27kHz and capable of reproducing frequencies of up to 40kHz. The overall frequency response is specified

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KRK Rokit Generation Five Active Monitors

as 54Hz‑30kHz (±3dB), or 43Hz‑40kHz at the -10dB points. As the speakers are all two-way, bi-amped active systems, separate Class‑D amplifiers (20W HF and 35W LF) are used to power the woofer and tweeter. A maximum SPL of 104dB at one metre is quoted. To aid performance when mounted on stands or shelves, there’s an acoustic foam isolation pad at the base of the cabinet, plus a separate foam wedge for angling the speakers up when they’re placed on a desktop, and there are also mounting points for use with optional KRK brackets should you need a wall-mounting solution. Each cabinet measures 288 x 191 x 242mm and weighs 4.95kg. For the new Rokit 8, the cabinet is scaled up to match the eight‑inch woofer, which crosses over to the one-inch tweeter

at 1.64kHz. The cabinet measures 400 x 266 x 319mm, and weighs more than twice as much as the Rokit 5, at 10.45kg per speaker. As you’d expect, the frequency response shows more low-end extension (42Hz-36kHz at the ±3dB points), and the maximum SPL is also higher, at 111dB at one metre. There’s a fair bit more amplifier power in hand, too, with 68W for the highs and and 135W for the lows. Given all the functionality on offer, the rear panels of the Gen Five monitors are surprisingly uncluttered, with just a power inlet and switch, the XLR/jack combi input, a monochrome LCD screen and a press/turn data-entry knob. To extend screen life, the LCD turns off after five minutes, but springs back to life when you press the data knob.


ON TE ST

K R K ROKIT GE N E R ATION F I V E

When the speakers are first same frequency as the crossover powered up, the Home screen point, but again there were no is displayed, showing options problems in this area with the for Level, Voicing Mode and EQ Rokit 5s. Given their affordability, Mode. Pressing the data knob the overall performance is steps through different functions impressive, and while a monitor while turning the knob selects of this price can’t be expected to options or changes values. rival expensive, esoteric speakers The display is able to show the for accuracy, these will tell you current EQ curve, and icons are what you need to hear in order used where possible to simplify to create a reliable mix. navigation. In addition to Moving on to the Rockit selecting the voicing mode, there 8s, as expected there’s more are also multiple settings for the headroom and more low-end low and high EQ. extension, making them The rear‑panel adjustments well suited to larger studio are easy enough to make and spaces. The lower crossover there are plenty of options frequency doesn’t seem to to tailor the response to your change the character of the acoustic environment, but as sound in any obvious way, you have to be able to see the either — both the 5s and 8s display to make changes, you have a coherent family sound. have to turn the speakers around, For both models, the sound make the adjustment, then seemed to be unaffected by the put them back again to check grilles, so I left these in place if your changes make things throughout the review. better or not. It would not have In all, then, I’d be happy been practical to put the display to trust mixes made on these The voicing modes are selected using the LCD and jog dial on the rear panel, speakers, with the usual caveat and data knob on the front, so with options comprising Mix (flat response), Create (LF and HF boost) this is something we have to that it is safest to also check and Focus (mid boost) modes. live with, but in my case I got mixes on headphones, just to the best result with the speakers set flat remove any room issues from the equation. without incurring fatigue. That silk-domed and left in Mix mode. If you need to keep The balance of solid bass, smooth but tweeter certainly seemed to be doing switching between Mix and Focus modes, extended highs and a capable midrange a fine job on the high end, while down then accessing the controls could be ticks all the right boxes for speakers in this below the bass was full and solid but still frustrating in a small studio with no access price bracket. tight enough to give good definition to space behind the speakers. For small rooms I’d recommend dry kick drums. Inevitably there’s a little sticking with the Rokit 5s, as getting an overhang, which is part of the trade-off Rokit Man even bass response in a small space of ported cabinets (the up side being is next to impossible, but if your studio increased LF extension), but not enough I started with the Rokit 5s, which I set up space is the size of a single garage or to compromise performance. on my IsoAcoustics speaker platforms. greater, the Rokit 8s would be a good fit. Midrange sources such as vocals The speakers sounded detailed but Despite being almost twice the price can prove tricky for two-way monitors smooth-sounding, turning in a performance of the Rokit 5s, the Rokit 8s are still to reproduce, because they occupy the that would suit long listening sessions very affordable and still turn in an impressive performance:price ratio. In The Rokits are available in three sizes, based on summary, then, the Gen Five models are five-, seven and eight-inch woofers. a worthwhile upgrade on the previous Rokits and they fall into the pricing sweet spot for most home studio operators.

summary As ever, KRK’s Rokits offer impressive value for money, with these new Generation Five versions being packed with more technology than ever.

£ Rokit 5 £378, Rokit 7 £518, Rokit 8 £598. Prices are per pair, including VAT.

W www.krkmusic.com

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Cranborne Audio Brick Lane - a breakthrough design offering six distinct compressor styles in one module. “Stress” control dials in harmonic saturation. Stereo linkable & sidechain HPF. £599

Tube-Tech CL-1B - this hugely popular valve opto compressor has a rich, smooth and musical sonic footprint, making it the gold standard for vocal compression. Hand made in Denmark. £3120

Empirical Labs Distressor EL8XS highly versatile compressor offering a wide range of tones from gentle/transparent to aggressive sonic annihilation. There’s very little this modern classic can’t do. £2974

RND Shelford Channel - fully featured channel strip incorporating Rupert Neve’s most revered designs. Delivers the rich tones of Neve’s transformer-based circuits with unparalleled refinement. £3598

Neumann U87Ai - setting the standard for over 50 years, U87 remains as popular as ever. Its flattering detail and gentle mid-lift beautifully captures vocal and acoustic instrument performances. £2545

Flea 47 - meticulous replica of the iconic U47 valve microphone. Every component is made to the highest standard, making this is our first recommendation for a “47 type” model. Exceptional. £3679

BeezNeez B67-269 - offers the classic tones of the U67 valve mic with additional voicings for increased versatility. Hand made in-house K6 capsule and Brimar Mullard designated EF86 valve. £1650

Electrovoice RE20 - Highly versatile supercardioid dynamic mic that sounds great on voice, guitar/bass amps, horns and kick drum. Very smooth sound with minimal proximity effect LF boost. £522

Kii Audio Seven - revolutionary active monitor with cardioid dispersion pattern for reduced room reflections. Versatile connectivity for analogue, digital & network audio. Very impressive. £7785

Barefoot Footprint03 - the classic Barefoot sound delivered in their most compact & affordable package. MEME technology offers multiple voicings from a single cabinet. Bestselling monitor. £1995

ATC SCM25A Pro MkII - a beautifully balanced speaker - excellent HF detail, highly revealing midrange, extended LF and accurate imaging. Made in the UK. One of our favourite monitors. £8749

Audeze MM-500 - specifically designed to deliver mixes that consistently translate well. Durable premium planar magnetic headphones that provide studio quality monitoring anywhere. £1495

API The Box - small format analogue console delivering the signature API sound for smaller DAW-based studios. 8x input and 24x summing channels with one 500 Series slot per channel. £16,995

Gainlab Audio Lieutenant - advanced studio monitor controller with 4x sources, 3x outputs, cue loop with headphone o/p’s, talkback, pad, mute and integrated power management system. £2599

Trinnov Nova - room correction and acoustic optimisation system that can process up to six speakers. Monitor controller features can be operated with optional desktop remote. Highly effective. £3995

Neve 88C - dual VCA compressor derived from the legendary Neve 88R console. USB-C powered for portability with adaptive attack and auto-release technology, brickwall limiting and true bypass. £1073

For over 20 years, KMR Audio have been supplying the very best recording gear on the planet. We take pride in our unrivalled range of audiophile equipment in stock and on demo. Visit our North London store or contact us by phone/email for unbiased advice to help you choose the best tools for your needs.

Errors & Omissions excepted.

KMR

020 8445 2446 • sales@kmraudio.com • www.kmraudio.com • 1375 high road, whetstone, london N20 9LN


ON TE ST

SAM INGLIS

W

hen podcasting became big business, Shure were as surprised as anyone to find that their SM7B dynamic mic was suddenly the hottest ticket in town. Even now, it remains hugely popular, and was recently joined by the active SM7dB variant, but Shure have also developed a more affordable range of dynamic mics known as the MV series. And whereas the SM7 mics require an XLR cable and audio interface to cast pods, the MV range includes USB mics alongside the more traditional MV7X. The latest in the MV series features both a USB socket and an XLR connector, but the XLR does not carry the mic’s output signal. Instead, it’s a combi XLR/ jack socket that allows an additional source to be connected. In other words, the MV7i is not only a USB microphone, but an audio interface as well.

Motive Force The MV7i is compatible with macOS, Windows, iOS and Android. Whichever platform you use, you’ll want to install Shure’s free MOTIV Mix (desktop) or MOTIV Audio (mobile) app, and not only because it’s the only way to configure the MV7i’s various built-in DSP options: MOTIV Mix also allows you to aggregate multiple audio sources. You can connect additional MV microphones, in the same way as is possible with Apogee’s Hype Mic, and MOTIV Mix can also accept audio from the built-in mic on your computer, and from other software. In fact, you don’t need to own any Shure devices in order to use MOTIV Mix, and the icing on the cake is that it can make basic recordings, either of all the sources feeding its mixer simultaneously, or of its stereo mix. Out of the box, the MV7i resembles a stubbier SM7, and feels similarly robust, but its foam windshield conceals a much more conventional-looking wire mesh headbasket. At the other end, you’ll find a USB-C socket, the aforementioned combi connector, and a mini-jack headphone output. A multi-colour LED strip halfway along the body provides visual feedback, including slightly vague but funky signal metering, and can be tapped with a finger to mute the mic, whereupon it turns red.

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Shure MV7i USB Microphone & Audio Interface

Shure’s latest USB mic features a built-in audio interface. As you’d expect, the combi socket can be used to connect another microphone, with a 60dB gain range and optional 48V phantom power available, or an instrument such as an electric guitar; but it can also be configured as an unbalanced stereo input for synths, backing tracks and so on. All of this configuration is handled within MOTIV Mix, and there are plenty of hidden depths to explore.

Multiple Mixers The main MOTIV Mix window displays a list of available Sources down the left and a small pane of controls relating to recording along the bottom, with the largest area devoted to the actual mixer. This has stereo output channels for two different devices, labelled Main and Monitor in green, and as many input channels as you choose to drag in devices from the Sources list (which can be hidden once you’ve got everything set up). Every channel in the mixer has a fader plus two large buttons labelled Mute and Monitor. These control whether the source is audible at the Main and Monitor outputs,

respectively: by default, sources are heard at the Main output unless muted, and not heard at the Monitor output until their Monitor button is activated. I was initially puzzled to find that muting the MV7i’s own channels in MOTIV Mix, and even pulling the master fader down, didn’t seem to prevent me from hearing my voice at the headphone output. It turns out that the faders and mute controls within the main MOTIV Mix panel are completely independent of the microphone’s internal low-latency monitor mixer. So if you select the MV7i as the Main output, it’s easy to end up in a situation where the input signal is routed to your headphones both within the mic and within MOTIV Mix. The MV7i’s own mixer and other DSP features are accessed by clicking the cogwheel icon to bring up a pop-up with three tabs labelled Global, Mic and Input. The first of these is where you’ll find the Monitor Mix sliders that set the direct monitoring balance. It’s also where you switch the MV7i between three Audio Output modes. In Mixdown mode, the mic signal is mixed with a mono signal coming from the combi input, in


ON TE ST

iZotope Cascadia Ducked Tape Delay Plug-in

We check out this budget-friendly delay that aims to stay out of the way! JOHN WALDEN

T

he first two plug-ins in iZotope’s Catalyst series, which are designed to offer a particularly accessible processing experience, were Plasma (saturation) and Aurora (reverb). The latest addition, reviewed here, is Cascadia. First and foremost, this is a tape-style delay, with conventional delay controls on the left-side of the display. Delay time can be set manually or sync’ed to your host (with all the usual note length options readily available). Ping-pong and reverse delay modes are included and, for use as an insert effect, the large Delay knob controls the level of the delay signal that is blended with the original dry source. When using Cascadia as a send effect, you won’t want any dry sound, and engaging the Solo Delay button will return only the processed signal to your mix. The Feedback and Width controls

also do exactly what you’d expect, while the degree of tape-style modulation can be controlled using the Mod Depth and Mod Rate knobs. Finally, at the base of the large central spectrum display, low‑ and high‑cut filters are available, letting you control the tonality of the delays.

Ducks With Brains This is all very straightforward in use and, as demonstrated by the presets, Cascadia can provide a whole range of conventional delay treatments, from effective vocal thickening to long, ambient delay lines, with all stops in between. Yes, there are delay plug-ins that offer more elaborate feature sets but, in short, these basic controls give you a very usable delay, with a tape contribution can be easily adjusted to suit your needs. However, as with other Catalyst products, there are also some more ‘intelligent’ controls, and in this case they’re focused on ‘unmasking’. When activated, the unmasking process operates dynamically, ducking the delay signal only within those frequency ranges where the dry signal is present, so that the dry signal always remains clear within the mix without the delay seeming to disappear. You can adjust the attack and/ or release of this frequency-based ducking, while the Amount control adjusts its depth. A Sensitivity control sets the threshold of the detection algorithm and is perhaps most useful if you’re using Cascadia as a send effect, and want to drive the unmasking process a little harder. The central display gives informative real-time feedback on the extent of

“ The unmasking process operates dynamically, ducking the delay signal only within those frequency ranges where the dry signal is present.” 16

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ducking in specific frequency ranges but, thanks to the small ‘ear’ button, you can also monitor the delta signal — in other words, you can hear precisely what the unmasking stage is taking away. You can, of course, also bypass the unmasking entirely. I have to say that this unmasking process can be very effective in getting the delay to step out of the way of the dry signal, and keep things uncluttered. Finding the sweet spot does involve some back and forth, listening to the target vocal/ instrument soloed and in the full mix context, but this is straightforward to do, and the control set is easy to master.

Unmasked Ducking delays are not a new concept but, like Recirculate by Newfangled Audio or Sonible’s smart: reverb, Cascadia makes use of smarter algorithms than more traditional approaches. It’s a very useful effect, it sounds good, it’s straightforward to use, the asking price is modest, and it makes handling one of the biggest downsides of delay effects — the potential for adding clutter to your mix that robs more up-front sounds of their impact — incredibly easy. If you want to conduct your own experiments, there’s a free trial, but if the concept appeals I’d suggest checking out iZtotope’s Aurora at the same time, since it brings the same unmasking approach to reverb.

summary Another neat addition to iZotope’s Catalyst plug-in series, this is a decent emulated tape delay with a smart auto‑ducking feature — it’s very effective at preventing the delays from cluttering up your mix.

£ £49 including VAT. W www.izotope.com


ADI-2 Series

Ultra-Fidelity Reference Class Converters Experience the new benchmark for audiophile precision and professional sound quality. The combination of transparent, highly detailed audio recording and playback makes the ADI-2 series an excellent choice for studio reference playback, mastering and audiophile listening environments. NEW - RME HIGH-END AUDIO POWER SUPPLIES & ADI-2 REMOTE

DPS-2 LNI-2 DC

ADI-2 Remote & DigiCheck NG

Low Noise Isolating DC Filter, DC Input & output

Linear Dual Power Supply

Worldwide Distribution: Audio AG, +49 8133 9181-0, www.audioag.com • UK Distribution: Synthax UK, +44 1727 821870, www.synthax.co.uk www.rme-audio.com


ON TE ST

If controlling your own foldback mix appeals but you’d rather not invest in a digital setup, the PX System might be just what you need. MARK GORDON

I

t’s great that in-ear monitoring systems are no longer the preserve of professional touring bands — there are now many affordable options that suit the budgets and requirements of semi-pro and amateur musicians. The abundance of digital mixing consoles with Wi-Fi control and plentiful auxiliary outputs has also helped to bring the luxury of ‘hearing yourself on stage’ to many performers. Xvive are a relatively new company in this field, established in 2014 with a line of guitar effect pedals, moving into wireless technology in 2016 and now apparently holding several wireless patents. They manufacture in China, although their designers are based all over the world, including North America, Europe and Asia. Their manufacturing facilities make products for “several top American music gear brands”, as well as Xvive’s own designs, and are described as “highly respected”. Their entry into the wireless market in 2016 was the U2 Guitar System, which paved the way for a range of products focusing primarily on wireless systems and in-ear monitors. The latest addition to their catalogue, the PX System, moves away from wireless technology and uses Cat5 cabling to deliver three discrete audio channels from your mixer to on-stage performers, who can balance each element as required using a small belt-pack mixer. If your budget doesn’t stretch to wireless in-ear monitors and the idea of controlling your own mix from an iPad is too expensive, unappealing or downright complicated, the PX System might be what you’re looking for.

Linked In The PX System comprises three elements: the PX-A headphone mixer belt-pack, the PX-B three-channel snake, and a 25-foot, shielded Cat5 cable to connect the two units together. The PX-A is around an inch deep, an inch wide and four inches long, and looks very similar to the personal headphone amplifiers available from Behringer and SubZero. At one end is a small volume knob that also acts as an on/off switch, and below it is a standard

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Xvive PX System Personal Monitor Mixer 3.5mm stereo headphone socket. A small switch selects either battery power or POE (Power Over Ethernet, which I will explain in a moment), and there’s a battery level LED that glows blue when the unit is on and changes to red when power is low. Three volume knobs, clearly labelled Input 1, 2 and 3, are used to control the levels of the individual audio signals routed to the PX-A. A locking etherCON RJ45 connector allows connection to the PX-B. The PX-A’s battery compartment flips open to reveal space for two AAA batteries, plus three DIP switches that serve as pan controls and allow each of the connected audio signals to be sent to the left, right or centre of the headphone mix. Finally, a sturdy clip is provided to attach the PX-A to a belt. The PX-B is around half the length of the PX-A and, in addition to the etherCON connector at one end, features four 18-inch, braided, trailing cables. Three of the cables terminate in female XLR connectors, which connect to your audio sources, and the fourth can be used for a standard 9V DC PSU (not supplied), providing Power Over Ethernet. This makes it possible to power the PX-A without batteries. Both the PX-A and PX-B feature metal cases that feel well made and solid but not overly heavy or cumbersome, which is particularly helpful if you’re taking advantage of the belt-mounting option while playing.

As I mentioned, the included 25-foot cable uses etherCON locking connectors, which work in a similar way to an XLR and are very secure. Should you need to be further than 25 feet from your audio source, you can use any good-quality shielded Cat5 cable up to 200 feet in length.

Direct Connection The basic idea is that the PX-B’s three trailing XLR cables connect to your audio sources and the PX-A receives the signals over Cat5. The user can then balance each signal independently, using the three

Xvive PX System £125 pros • Extremely well made. • Easy to set up. • EtherCON locking connectors. • Up to 200-foot cable runs. • Flexible in-ear monitor mixing on a budget.

cons • Potentially could occupy three mixer aux sends for one performer. • The XLR adaptors may be too bulky for some mixers.

summary The PX System offers a great solution to anyone looking to control their in-ear mix without investing in complex hardware and software.


ON TE ST

HLabs CS169 Analogue Channel Strip

Having studied the sturdy Studer 169 console, French company HLabs decided its classy combination of mic pre and EQ deserved a place in modern studios. M AT T H O U G H TO N

I

n the world of pro audio hardware, the classic analogue circuits of yesteryear continue to hold appeal, and it seems barely a month goes by where one recreation or another isn’t announced. But while countless products inspired by revered classics have made their way to me for review, I don’t think that I’d ever seen one based on the Studer 169 until HLabs’ latest creation arrive in my studio toward the end of last year. Having used it for a couple of months now, I have to say that I have no idea why that should be the case — because this CS169 is a very appealing and classy sounding device, and one that offers a different character from the various Neve- and API-inspired designs that seem to have dominated this market in recent years.

Overview The CS169 is based on the preamp and EQ section of the 169 console, made by the now-legendary Swiss manufacturers Studer. First made in 1976, the 169 mixer was more compact and portable than the large-format x89 consoles that had come before it, and it was an incredibly robust design. Reportedly, several thousand units were sold, and it saw use right around the world for location, broadcast and post-production sound. In music production circles it soon gained a strong reputation for its open and detailed sound, and smooth, ‘musical’ EQ section, and that meant it found a home in many a small-but-serious studio.

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HLabs’ interpretation of the 169 input channel is housed in a 1U rackmount chassis, with a white-painted front panel providing the backdrop to dark-blue, black and yellow legends and controls. On the rear, you’ll find four XLR sockets, with an input and output each for the preamp and EQ sections, and both those outputs have their own ground-lift button. A short XLR patch cable joins the two sections but can be removed should you wish to access them separately or insert another device between them. The only other feature on the rear is the ubiquitous IEC C14 mains power inlet that accepts 10-240 Volts and 50/60 Hz AC. On the left of the front panel, you’ll find controls for the transformer-balanced preamp section; the input transformer is a Neutrik NTM-4 and the output one a Carnhill VT24499. These controls comprise a large-ish continuous gain control that’s marked with two gain ranges, switched using an adjacent Hi button. The ranges are given as +18 to +42 dB, and +40 to +65 dB, respectively, though HLabs say there’s actually a touch over 67dB available. There’s also a smaller output attenuator knob (-30 to 0 dB) that allows you choose whether you want a cleaner sound (low gain, high output) or to drive the preamp hard in search of transformer coloration, and then back off the levels feeding the EQ or next device in the signal chain (higher gain, lower output). Next up we have buttons for the usual +48V phantom power, polarity inversion and a 33dB pad (making the total gain range a whopping 82dB), before a second-order

(12dB/oct) high-pass filter with an in/ bypass button. Since this filter can be set anywhere from 20 to 315 Hz it could be just as useful for taming proximity effect or pulling some low mids out of the way of another instrument as it can be for filtering out bumps and rumbles. All in all, then, there’s ample gain and both functional and sonic versatility here, whatever mic you’re working with. To the right of all these controls is a high-impedance (>1MΩ) TS jack input, for electric guitars, basses and the like, which feeds the same input transformer. A simple circuit, but one that should make most players happy, given those transformers. Speaking of impedances, the mic preamp input impedance is given as 1.2kΩ (not vast but ample), and the mic preamp output impedance is under 20Ω. In the middle of the front panel is the three-band EQ section, which comprises four knobs and an on/bypass button. Behind the faceplate, this is treated as an entirely separate device and the EQ has a transformerless input and output — having developed the 500-series versions of each circuit, they’ve effectively put these PCBs in the same box with a dedicated PSU and reworked the front panel. It works well, even if I can’t help wondering what it might sound like using the EQ to shape the sound being fed into that Carnhill transformer! The EQ’s outer two bands are shelving filters and the knob controls the gain (marked simply from -4 to +4) and, somewhat counterintuitively, the band on the left is the high shelf and that on the right is the low shelf — it’s an


The preamp and EQ sections each have their own balanced XLR I/O and, as shipped, the preamp’s output is routed to the EQ’s input through a short patch cable.

arrangement that would make sense if the strip were arranged vertically, as on a console, but it initially threw me, given the horizontal orientation. Again, I gather that this is a byproduct of using the same design as their 500-series versions, since this orientation of the boards makes sense internally. The mid band, Presence, has the same markings for the gain knob and is joined by a frequency selector pot that ranges continuously from 100Hz to 7kHz, which seems suitably generous for a general-purpose recording EQ. On the right, we have an output level meter and a large power toggle switch. The moving-coil meter is a horizontal type where the needle moves across the edge of a protruding 3D curve. It’s nicely illuminated, the needle is visible from above, and anything above +4dBu is denoted by a thick red stripe so it’s easy to see if you have a healthy level coming in. Cleverly, the backlighting also turns red just before clipping. I approve of front-panel power switches generally (who wants every device to be always on today?), and this particular switch is flanked by Studer‑esque protective cheeks.

with the result. There was plenty of gain on hand, and it accommodated sensitive mics used on loud snare hits without problem. I found the instrument input a pleasant bonus, again lending a subtle coloration to the signal that’s comparable with that of the better transformer DI boxes I have at my disposal — it usually increased the appeal of the instruments that I played through it, and the front‑panel access could increase its attraction in a project studio setting. On the face of it, the EQ section might not appear particularly remarkable in terms of functionality: there are no transformers, and there are just two shelves and a swept mid here (OK, if you’re using the preamp stage, there’s the high‑pass filter too, which can be used to shape the LF shelf to some extent), and there’s no control over the bandwidth or anything like

at the top end. Other than during my initial confusion over the placement of those low and high bands, I found it nigh impossible to screw things up. There are plenty of other EQs that can do a similar thing in terms of the frequency response, but it does sound like there’s a bit more going on here than that, even when used without the preamp. Enough so that I sometimes found myself deciding to run signals out of the DAW and through it while mixing. In that role, I was marginally frustrated at the lack of post-EQ output control, but that’s not really an issue when using the preamp as intended.

Verdict HLabs’ CS169 is a classy transformer-balanced recording channel, and could be a great option for anyone looking for a single, versatile, high-quality front end, whether for mics or instruments. At this price, it’s competing in a crowded marketplace, with plenty of appealing channel strips available, some with different sounds and others boasting more functionality. But the CS169 is beautifully constructed, offers some thoughtful touches, and while these things are subtle in the grand scheme of things, the tonality is different from that of the many other ‘vintage’ recreations available today. So I’d say it’s well worth auditioning — in fact, if I had to record everything through this strip for the rest of my music-making days, it certainly wouldn’t be the worst thing in the world!

“There was plenty of gain on hand, and it accommodated sensitive mics used on loud snare hits without problem.”

On Test I’ve recorded through a Studer 169 only once before but I recall being impressed by its (for a vintage console) open and detailed sound that also benefited from a pleasing ‘smoothness’, which I mentally attributed at the time to the transformers. That experience was many years ago now, so I can’t claim to have made a direct comparison, but in subjective terms the CS169’s mic preamp and EQ stages certainly chimed with those memories, and I’d use the same subjective terms to described it. I tried the usual sources — various dynamic and capacitor mics (including a ribbon) on vocals, acoustic guitar, miked electric guitar amp and percussion (a kick, a snare and a tambourine) and I was always very happy

that. But really, that’s precisely what you want in a recording channel — something that’s as easy in use as it is easy on the ear, with enough range in the gain controls (those markings on the gain knobs turn out to give you about ±15dB for the shelves and ±11dB for the Presence band) and the mid frequency to let you nudge most sources in whatever tonal direction you want, without the risk of causing carnage. I know it’s fashionable to do EQ’ing after you’ve recorded these days, but I much prefer to get things sounding as close to the way I want on the way in, and if you don’t have a vast mic collection or the time available to audition and reposition mics, a good EQ is not just a perfectly legitimate tool — it can be incredibly useful. The sound of this one is oh-so smooth. ‘Buttery’, if you like, yet for a vintage-inspired design it certainly sounds pretty clean and open, especially

summary Clean and detailed yet smooth, the CS169 packs the sound of Studer’s classic portable mixer into 1U of rack space.

£ £1189 including VAT. T HLabs +33 (0)6 5940 6253 E contact@hlabs.audio W www.hlabs.audio

www.soundonsound.com / March 2025

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ON TE ST

With pristine sound and four switchable bands, Paul Wolff’s 500-series EQ design strikes a balance between versatility and intuitive control. M AT T H O U G H TO N

T

here are lot of 500-series EQs, so a new one had better offer something a bit different from the crowd! That poses an awkward conundrum for the designer: given the space constraints, it’s not easy to add features to an EQ in this format without sacrificing something. But, in his FREQ, industry legend Paul Wolff has attempted to deliver a decent balance of sonics, features and practicality.

FREQ Scene Describes as a ‘four-band, proportional‑Q, parametric EQ’, the FREQ is a single-channel, single-width 500-series equaliser module. The output is balanced using a custom Cinemag nickel and steel output transformer, which Wolff says was selected for its transparency rather than for obvious coloration, and the amplifiers that drive this transformer are based around OPA2134 ICs, though reportedly the FREQ can be modified to use discrete op-amp modules if desired. What colour this thing does impart is largely third-harmonic distortion at the low end, which I generally perceived as a subtle enrichment of the bass. Higher up the spectrum, it really does sound as clean as a whistle, and there’s lots of headroom too, with clipping not occurring until +28dBu. Each of the four EQ bands can function as a proportional-Q bell type, with the bandwidth narrowing as you apply more boost/cut, making them suitable for gentle tone-shifts or for tackling resonances. The gain control offers ±15dB in all cases. The top (HF) and bottom (LF) bands’ frequency pots range from 2-20 kHz and 25-700 Hz, respectively. The HM (high mid) band ranges from 350Hz to 10kHz and the LM (low mid) from 75Hz to 2.2kHz. So there’s plenty of overlap of adjacent bands. The HF and LF bands each have a blue backlit button labelled Wide that, when lit, turns the band into a shelf. As with all the buttons on this module, they operate sealed relay switches, so should remain clean and crackle-free for many years. The two central bands also each have a a button to change their function. In this case, the

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Wolff Audio FREQ 500-series Equaliser

backlighting is yellow, and the button fixes the bandwidth at 1/3 octave. Being narrower, this essentially makes it possible to perform much more targeted cuts, such as to dip out some harshness in a vocal without too much collateral damage. Between those two bands’ buttons is another, this time green-backlit. This is an on/bypass button for the whole EQ, and is a hard-wired bypass, but it’s also easy enough to bypass individual bands, since their gain knobs have detents at the unity gain position.

In Use I used the FREQ on a range of sources in a mix, and since I had only one module I created a mono bus to see how it fared on drums. It served very well in all cases, being just as versatile as you’d hope a console-style EQ would be. Yes, a true

parametric EQ would allow greater control but it would also leave you with more to do, and in this diminutive format the additional knobs required can increase the risk of fingers catching and shifting adjacent controls. The FREQ’s bell band’s frequency and gain knobs take you a long way very swiftly, while the Width and 1/3 buttons allow you that bit more scope to bend a sound to your will. It all feels like a good, practical balance for a 500-series module, and very instinctive and immediate in use. In terms of sonics, cleanliness is the name of the game here, with very low noise and distortion. I detected just the tiniest hint of flattering colour at the bottom end, but elsewhere my ears were greeted with an appealing clarity. The top shelving band, for example, sounds effortlessly clean and classy. It was trivially easy to tame cymbals or to bring out the breathiness in a ribbon‑miked vocal, and when applying the maximum HF boost, as part of an attempt to rescue a dull-sounding male vocal captured with an inappropriate dynamic mic, there was no trace of ‘grit’ or ‘scratchiness’; all I could hear was the beauty in the source being brought out. There’s headroom for days too, to the extent that I struggled to get a sound directly out of my audio interface that would clip it.

C’est Chic In the 500 series, you can use dedicated modules to put any sort of colour you want into your signal chain at any point, so there’s arguably good sense in opting for elegant simplicity in your main EQ. The Wolff Audio FREQ ticks that box handsomely, while offering enough functionality to make it versatile. Of course, it’s jostling for position in a crowded marketplace, where you’ll find the likes of API, RND, Mäag and Undertone Audio, to name just a handful, but the FREQ is ample evidence that Mr Wolff knows how to make a high-quality, great-sounding circuit. With four switchable bands here, it’s a great all-rounder, and if that’s what you’re after it would be well worth sticking on your audition list.

summary This classy-sounding, versatile, four-band console-style EQ offers just a little low-end transfomer sweetening, along with clear-as-crystal mids and highs.

£ $787 plus duty and VAT. T Wolff Audio +1 805 500 8805 E info@wolffaudio.com W www.wolffaudio.com


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ON TE ST

Steinberg Cubasis 3.7 & Iconica Sketch

Mobile Music Creation System For iOS & Android

Cubasis 3.7 lets you add both tempo and time signature changes into your projects.

Fancy composing a symphony on your commute? Steinberg have got you... JOHN WALDEN

M

obile music technology has come a long way over the last 15 years or so. While the mobile platform has encouraged some brilliant indie developers to get involved, a number of the established ‘desktop’ players also saw the potential and have invested considerable R&D resources. Steinberg are one of the most obvious examples on that front and, since its first launch in 2013, Cubasis has provided an ever more sophisticated DAW experience as mobile hardware has itself become more advanced. Steinberg have now released Cubasis 3.7 and, as I’ll get to in a minute, it continues the trend of features familiar on the desktop gradually transitioning to the mobile environment. Alongside the Cubasis update, Steinberg have also introduced a new virtual instrument. Well, new to the mobile platform at least... On the desktop, Iconica Sketch is Steinberg’s streamlined version of their full Iconica orchestral library. The Sketch version provides a full suite of orchestral instruments and a core set of performance articulations, while its compact size makes it ideal for use on a laptop, for example, letting you do just what its name suggests — create full orchestral sketches.

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Full orchestral libraries are few and far between on iOS/ Android devices so the mobile version of Iconica Sketch is something that will have broad appeal, especially as it is able to run as a standalone app, or as an AU instrument within any suitable DAW host. That said, Cubasis users who purchase Iconica Sketch do benefit from free access to an additional version of the instrument that offers enhanced integration into their favourite mobile DAW. So, what’s new in Cubasis 3.7, and just how do you squeeze a full orchestra into something as small as an iPad, iPhone or Android device?

Time To Go Fast, Faster, Slow Every iteration of Cubasis has seen the arrival of new features ported over from the desktop world. The latest release continues that trend on three distinct fronts. First, courtesy of Steinberg’s parent company

Yamaha celebrating their 50th anniversary of synth development, if you own the FM Classics IAP, you now get a free update for that with nearly 400 additional patches from the classic DX7. Second, and perhaps technically more impressive, is that Cubasis now includes support for a tempo and time signature track, allowing you to add both time signature and tempo changes within a project. If your needs go beyond 4/4 and a fixed tempo, this is going to be quite a big deal. This has been implemented by adding a Global Track to a project. This then provides lanes for both tempo and time signature data respectively, both of which can be activated/deactivated individually. With the Draw (pencil) tool selected, you can simply tap on the Signature lane to add a new time signature event and a pop-up dialogue lets you configure the values. Things can get as sophisticated are you like here so, if 3/4 followed by 9/8 is your thing, then feel free to knock yourself out. Whatever changes you make, the bar structure will adjust itself accordingly. Equally, when you undertake editing tasks — for example, editing MIDI notes — the grid reflects the time divisions for the current time signature. I had no problems adding multiple time signature changes to a project and existing MIDI followed the changes. Tempo adjustments follow a similar process. You can tap with the Draw tool to add a single tempo point, while if you draw freehand, a series of tempo points will be added at grid-point resolutions (as specified far-right on the Toolbar). You can also choose to add the tempo changes as jumps or as ramps between two points so you can easily create smooth tempo changes for accelerando or rallentando sections if required. Existing points can, of course, be edited and you can also select multiple tempo points for editing. In testing this functionality out on an existing Cubasis project, MIDI data on virtual instrument tracks followed tempo changes automatically, as you would expect. What I was pleasantly surprised about was how well existing audio events also followed suit providing their Time Stretch mode was


set to Auto. This is something we take for granted within a desktop DAW (although perhaps we shouldn’t?) but it was still impressive to see (hear) on an iPad. One caveat is worth noting, though. While it’s now perhaps less common than it ought to be, recording an ensemble performance in the absence of a click does let the musicians ‘play’ with the tempo to add a further dynamic to the music. Unless I missed something, at present, the Cubasis tempo functionality doesn’t include the ability to easily generate a tempo map from such an existing recording (and which then allows you to edit or add MIDI elements to the musical grid). At least for now, that remains a task for the desktop.

What’s The Score? Tempo variations are, of course, an integral part of many orchestral compositions so the addition of a tempo track in Cubasis is obviously going to appeal to the same users who might be interested in Iconica Sketch. While I suspect the underlying sample base (approximately 2GB in size) has been optimised to minimise storage requirements, the mobile version offers the same 34 orchestral instruments and 140 total articulations found in the desktop edition of Iconica Sketch. What that means is that you get access to individual sub-sections within each of the major orchestra sections. So, for example, within the string section, you get instruments for the basses, celli, violas, first violins and second violins. Alongside string, brass and woodwind instruments, the collection includes both percussion and chromatic percussion instrument options. As with Sketch on the desktop, what you don’t get is ensemble patches (that is, a full string section ensemble in a single instrument), but anyone wanting to mock-up a proper orchestral score would almost certainly want to break down their lines into the individual sub-sections anyway. The selection of articulations is also sensible. For example, for the string instruments, you get staccato, pizzicato, spiccato, sustain, legato, tremolo and sustain with vibrato, while the various brass instruments offer four or five articulations including staccato, marcato, sustain and legato (and some add sustain with vibrato). Yes, you would get more articulations in a top-end desktop-based orchestral library, but it’s plenty to work with and the articulation keyswitching is easy to use. Performance dynamics behaves as on the desktop so, for the sustained articulations, the mod wheel controls how hard/loud

Whether used as a standalone app, or as an AU instrument within a suitable host, Iconica Sketch gives you a full orchestral sound palette to work with.

the instruments are played, while for the shorter articulations, MIDI velocity does the same job. In testing, Iconica Sketch happily ran as an AU instrument in both Audiobus and AUM. Even if you are not a Cubasis user, therefore, the instrument could still be a great choice whatever your DAW host-of-choice happens to be. However, as a Cubase and Cubasis user, I have to say the Iconica Sketch workflow within Cubasis is particularly slick. It’s also worth stating that the sound itself is impressive; Steinberg have managed to pack a lot of orchestral punch into a very compact format. I can imagine students of orchestration finding this a pretty compelling combination, especially when used with a compact-format MIDI keyboard. If the latter features velocity sensitivity and a hardware mod wheel, you really do have a powerful orchestral compositional toolkit that you could take almost anywhere with you. I’m less sure I’d want to get into detailed MIDI editing on a phone-sized screen, but on the standard or Pro iPad, it’s a pretty comfortable experience. And, of course, projects started on an iPad Cubasis/Iconica Sketch combination can easily be exported to a desktop Cubase/Iconica Sketch combination if you want to take things further or move over to your top-tier orchestral libraries. With Dorico also available on an iPad

— and including support for AU instrument playback — sketching orchestral scores is now a mobile activity.

Pinch Yourself Now When you spend a lot of time immersed if the world of modern music technology, it’s very easy to get blasé about just what is possible so, forgive me if I encourage you to pinch yourself for a moment; a compact but well-featured orchestral sound set, sat within an equally compact but well-featured DAW, all running on an iPad (heck, even an iPhone or Android device) that you can take literally anywhere. I don’t recall seeing that on the Starship Enterprise in Star Trek TOS, but it’s the kind of thing that, not so many years ago, would have made perfect sci-fi film/TV gadgetry. Except now it’s not. Cubasis 3.7 and Iconica Sketch make it a reality and, in terms of the software costs at least, it would be within almost anyone’s reach. Mobile music making is now well beyond novelty status and the combination of Cubasis 3.7 and Iconica Sketch are a prime demonstration of just how capable it has now become.

summary Steinberg add tempo and time signature flexibility to Cubasis, while also managing to cram an entire orchestra – Iconica Sketch-style — into your phone or tablet. Tiny format, big sound, remarkable technology.

£ Cubasis 3.7 £49.99,

Iconica Sketch £24.99. Prices include VAT.

W www.steinberg.net

www.soundonsound.com / March 2025

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ON TE ST

Schema: Light’s UI is stylish and modern but has plenty of creative possibilities to dig into.

Native Instruments

Schema: Light Software Instrument

NI bring some light relief to the Schema concept. JOHN WALDEN

I

f you like your virtual instruments with a decent dollop of ‘quirky’, Schema: Light from NI might well appeal. This latest release is a follow up to Schema: Dark. It shares the same playback engine but, as the name suggests, provides a somewhat lighter underlying loop‑based sample set to work with. Schema: Light’s curated collection of some 300+ source loops therefore features various bells, plucked sounds and a variety of suitably soft keys, alongside various mallets, noise and percussive elements.

Lighten Up The Schema engine allows to you combine up to four of the supplied loops within asingle preset. These are labelled A to D, and colour coded, including within the central pattern grid display, where the colours indicate which of the four loops has an active slice on each step of the current sequencer pattern. Each loop is chopped

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into 16 slices and the slices can then be sequenced within their own sequencing engine. This provides independent control over the number of steps (up to 16), which slice plays back on a specific step, and step-based control over items such as pitch, filter, and volume settings. Presets offer three switchable step patterns for each loop and, by default, the mod wheel allows you to adjust the blend of the loop layers, giving you real-time control over the degree of complexity in the resulting playback. A set of macro controls (shown at the base of the main display) provide modulation of key parameters, and there is a dual effects engine with various effects including delay and reverb. Amongst an array of other creative options, the playback engine includes scale locking (located top left) so that any pitched slices within the underlying loops will conform to your project’s key/scale requirements. Some 200 Kontakt snapshot presets are supplied, and these demonstrate Schema: Light’s ability to move from

ambient melodics through to more intense electronica. In the main, the ‘light’ nature is retained, but moods can easily span gentle and soothing through to more enchanting, mysterious, or downright creepy. Space precludes a full treatment of the editing features, but you can certainly go deep into the pattern creation, slice selection and modulation sequencing if you wish and, even with a little use, the UI quickly becomes easy to navigate. Usefully, additional levels of preset settings provide presets for pattern steps, filter cutoff, and step volume to speed up sound design. However, in terms of instant inspiration, the very neat randomisation options are particularly cool. These can be applied to any (or all) of the sounds (loops), steps, or slices used on any (or all) of the four layers, so you can go fully random to start from scratch, or just randomise a few elements to create variations from an existing preset.

Conclusion Having used Schema: Dark on a number of recent projects, I found it a great tool for creating low-end rhythms, pulses or bass elements (the kind of thing that might provide a bed for a tension cue in a film/ TV/game context for example). Schema: Light obviously contrasts that with its higher register, and more melody-focused potential. And, providing you don’t get them both running at full tilt (when things might get overly busy), they complement each other very well. No, there is nothing radically new in any of the individual features employed here, but the sum of the parts does make for something unique in Schema: Light’s whole. Music producers creating electronica styles would find plenty to enjoy, but I think the most obvious audience is media composers wanting some additional options for modern scoring work. It’s perhaps a niche product but, like it’s darker sibling, Schema: Light is cool, quirky, and suitably inspiring.

summary Schema: Light provides a powerful pattern‑based sequencing engine for manipulating its library of melody-friendly loops. It’s a great complement to Schema: Dark, bound to appeal to busy composers.

£ £129 including VAT. W www.native-instruments.com


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Photo: Joe Matera

Phil Manzanera • Roxy Music ‘Amazona’ J O E M AT E R A

W

ell known as guitarist with glam art-rock pioneers Roxy Music, Phil Manzanera has also etched out parallel careers as solo artist, session musician and producer. Over the course of his 50-year career Manzanera has contributed to over 80 albums, and his production credits include albums by Split Enz, John Cale and Pink Floyd guitarist David Gilmour. Asked to dissect a favourite sound, he chooses the guitar tone he created for Roxy Music’s ‘Amazona’. “The guitar sound on that track is totally unique, even though I will say it myself. It’s one which I’ve never been able to repeat. When we started recording the album, I was faced with a dilemma because Brian Eno had left the band, and on the previous two albums, I had used Eno to treat my guitar through his VCS synthesizer, and the

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combination of my direct sound and the treated sound created a unique sound. “You have to remember that in those days you could only get really a fuzzbox and wah-wah pedal and some kind of echo unit, and so to create unique sounds was very difficult. And I thought that in order for me to be able to treat my guitar myself, I needed to have some specially made guitar modules by the same people who had made Brian Eno‘s VCS3 synthesizer.

Phil Manzanera: “What’s on the record is a unique recording, and I defy anybody in the last 52 years to come up with a similar sound.” “So, I rang them up and they actually made me two modules which had the envelope shaper and a modulator. But because they had knobs on them, I had to work out how to control it using a different method, which was by the use of DeArmond volume pedals, which went up and down sideways to control the filter

and the modulation. I also had a special unit made with a pin board on it so that I could send signals to different areas of the VCS’s three modules. I could then control this from the volume pedals. So, it came out of this and into a Revox tape recorder which had been modified with sel-sync and vari-pitch, which I also controlled with another DeArmond volume pedal.”

One Time Only “In theory this should’ve been quite a stable unit but in practice, it was incredibly unstable, so when I played the guitar part on this track, it worked brilliantly, but only once. I was never able to repeat it, so what’s on the record is a unique recording, and I defy anybody in the last 52 years to come up with a similar sound. Of course, having the fantastic producer Chris Thomas work on our album — a gentleman who had worked with the Beatles and George Martin — meant that the mic placement on my Hiwatt amp and WEM speaker cabinet and also the Fender Twin Reverb was immaculate, and helped create that unique sound that’s on the record too. “I have to mention too, that it was recorded at AIR Studios in London, the studio that George Martin had set up after he decided to leave Abbey Road. And as an extra note, Ice-T sampled it, to create a hip-hop track, ‘That’s How I’m Livin’ in 1993.”


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clocking is based on everything we’ve learned in our 15-year history of modifying audio interfaces for superior conversion. On first listen, you may well notice details in your older mixes that you didn’t hear before you joined the Revolution. The Revolution EXP lets you connect up to eight mono processors, while the Revolution 14x16 features two Cinemag transformer-driven Auteur preamps that add color and weight to your signals. Its onboard headphone mixer lets you create a custom monitor mix for its three (!) headphone outputs. You’ve invested a lot in your studio hardware — choose Revolution to get the most out of it. Learn more at www.blacklionaudio.com.

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Revolution EXP: 8x8 AD/DA Converter and Word Clock with ADAT


ON TE ST

Trinnov Nova

Speaker & Room Optimisation System Room-correction pioneers Trinnov were already a step ahead of the competition. Now they’ve taken things further. PHIL WARD

W

hen reviewing Trinnov’s ST2 Pro monitor and room optimisation hardware in SOS July 2019, I initially felt a little overwhelmed by its combination of extraordinary technical capabilities, somewhat complex configuration and opaque user interface. Despite that, I described it as possibly the “last word” in monitor correction. But time moves on and, in 2023 at the NAMM Show, Trinnov launched a replacement product called the Nova. We didn’t review it at the time but it recently benefited from a significant software update, and this latest iteration is the subject of this review. The Nova takes Trinnov’s immensely powerful room and monitor analysis and optimisation technology, builds it into a compact 1U case (the ST2 Pro was a deep 2U), and adds a Windows/ Mac control and configuration desktop application (and iOS app) blessed with a far more accessible and friendly way

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in. As well as being more compact and approachable than the ST2 Pro, it’s significantly less expensive, and while it costs more than entry-level systems such as Sonarworks SoundID Reference and IK Multimedia’s ARC, it aims to do rather more than them.

Hardware & Licences The Nova’s shrinkage wasn’t achieved by stripping out features or connectivity, but by moving all the processing (from, effectively, a complete Linux PC with separate I/O boards) to an Arm chip on a newly designed, integrated motherboard. Though far more intensive and demanding in terms of R&D and manufacture, this approach is significantly more cost effective and space efficient. The front panel carries a power switch, a USB socket for connection of the optional La Remote desktop controller (see box), a socket for Trinnov’s updated 3D microphone and a headphone socket, which is fed an unprocessed stereo signal. Around the back, the analogue

audio connectivity comprises six line-level inputs (two on XLR sockets and four on TRS jacks) and six XLR outputs. Digital audio connectivity comprises S/PDIF and ADAT inputs and an AES3 output. Finally, a couple of RJ45 sockets cater for network connection and, potentially, Dante AoIP (Audio over IP). The presence of Dante among the Nova’s audio inputs and outputs means that, along with its primary role of optimisation and control, a Nova could be used as an audio interface, rather than ‘just’ a monitor controller and optimiser. With ‘full-fat’ (amplitude and phase) optimisation engaged, the latency is said to be typically around 25ms, but with monitor and room optimisation disabled the latency will be defined primarily by the Dante system — typically well into single figures or even less. For some users, this could be hugely significant. In mastering or mix studios where the need for inputs is modest, it could make a conventional interface superfluous, and the prospect of trading in an interface and monitor controller could make the Nova significantly more affordable. There’s some complexity to explain regarding how the six outputs are


The 1U form factor is much more compact than that of the Nova’s predecessors, thanks to a complete reworking inside — the older units used a traditional Linux-based PC, whereas the Nova was completely reworked to run on an Arm processor.

Photo: Funky Junk Italia

pair of outputs; the other outputs can pass audio, but they can’t simultaneously have optimisation applied. To apply optimisation to 3, 4, 5 or 6 outputs simultaneously, you must buy more licences. (These licences are perpetual: once you buy one, the hardware is permanently ‘unlocked’). It would be possible to create an optimisation profile for different monitor pairs and switch a single stereo licence and profile between them, at the same time as switching outputs, but such shenanigans might soon become tiresome and nudge one towards the purchase of more licences. The stereo-plus-sub case would definitely benefit from an extra licence.

employed and treated in terms of Trinnov optimisation licences, as they can be employed flexibly to suit different installations. Their use as three independent stereo pairs (for example for main monitors, nearfields, and a pair of NS10s), a combined 5.1 system, or for two monitor and subwoofer systems, is all perfectly feasible. With only six outputs, a Nova can’t do Atmos, and that seems to have disappointed some folk, but Trinnov do have Atmos solutions further up the product range. With regard to subwoofers, it’s fine to use just one stereo output to optimise a downstream composite system of stereo monitors and subwoofer, but that will mean the Trinnov optimisation is applied globally, with the subwoofer integration managed conventionally. Using a separate Nova output for the subwoofer (or two for stereo subwoofers) with the Nova’s bass management engaged is likely to result in significantly better results, because the optimisation algorithm will then be aware that the subwoofer is a separate device with a discrete location in the room. Enveloping all of this talk of Nova outputs is the fact that Trinnov offer optimisation licences in pairs. By default, a Nova comes with one licence for one

3D Mic The ST2 Pro’s 3D mic required an internal battery and connected to the hardware using four XLRs, but the Nova mic is phantom powered and connects using a far more user-friendly multi-channel

locking etherCON socket. The mic also now has its calibration data embedded: the Nova automatically identifies the specific mic and handles the calibration (the mic serial number data had to be manually uploaded to the ST2 Pro). The 3D mic looks unlike any conventional room optimisation measurement device, and appears to have rather more in common with a first-order ambisonic mic. This is because it sets out to do rather more than simply measure frequency response. It presents four capsules arranged in a spaced tetrahedral array and, as well as measuring frequency response, is able to triangulate horizontally and vertically the location of the monitors in the room by enabling analysis of signal arrival times at each capsule. But it’s not just the monitor positions that the Trinnov mic can locate: it can also distinguish discrete early reflections from the direct sound, which means Trinnov’s analysis software

Trinnov Nova From £3995 pros • Extraordinarily good optimisation. • Far easier to use than the ST2 Pro. • Great control app.

cons • None. Trinnov’s room and monitor optimisation technology always was a step beyond its competition. The Nova now makes it significantly more accessible too.

Photo: Funky Junk Italia

summary

The 3D mic, which makes it possible for Trinnov’s room-optimisation system to outperform others, has been updated, and connection to the hardware is now much more convenient.

www.soundonsound.com / March 2025

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ON TE ST

Arturia Synthx V Software Synthesizer

The latest addition to Arturia’s ever-growing range of vintage instruments is a recreation of the celebrated Elka Synthex.

GORDON REID

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espite its good looks and pioneering use of DCOs, the Synthex was an eight-note polysynth with an underlying specification that wasn’t unusual in the early 1980s, albeit with more flexible filtering and some interesting tweaks. It was a massive commercial flop and, despite its adoption by players including Jean-Michel Jarre and Keith Emerson, it came and went almost unnoticed. Yet its reputation has soared over recent decades, turning what was a £400 ugly duckling in 1985 into a £10,000 swan in 2025. So this month’s question is not just whether a soft synth of a failed polysynth can replace the original, but whether it was worth developing in the first place.

The Sound Of The ’80s? You could play the Synthex in what we would nowadays call Whole

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mode or using two layers that you could direct to the stereo outputs as separate synthesizers. Each voice was based on two DCOs that offered sync, ring modulation and an unusual cross-PWM capability, a noise generator, a multimode resonant filter and dual ADSR contour generators. Modulation was provided by a single LFO per layer plus a global LFO for vibrato and wow, while a chorus effect helped to create lusher tones than would otherwise be possible. A basic sequencer completed the specification. A very rudimentary MIDI capability was added to later units, and a retrofit was available for earlier ones. At first glance, the top panel of Synthx V looks much like a clone of this but, inevitably, there are differences, some in layout, and more in function. Examples of the former include replacing the oscillators’ octave selection buttons with five-position knobs, and moving the Sync button from the now-defunct

Tuning panel to the Oscillator 2 panel. Nevertheless, there are many additions. For example, where there were four filter modes and a contour polarity button on the original, there are now five filter modes and the polarity is taken care of by a bipolar Amount knob. This has allowed Arturia to sneak in a 12dB/ oct low-pass mode, and very welcome it is too. Similarly, there’s an extra knob in each of the Envelope panels, and these determine each contour’s velocity sensitivity. By far the greatest number of changes on the front panel relate to modulation. While retaining the underlying structure, each layer’s LFO now offers a random waveform, sync and, most significantly, the inappropriately named Reset function which turns the per-layer LFO into a per-note LFO. There’s also an extra destination (pan) for the Depth 2 modulation path. Elsewhere, the LFO 2 section sees some significant changes. Most obviously, the joystick of the original has been replaced by pitch-bend and modulation wheels, but if you prefer to use a two-dimensional controller, you can still map its CCs to the appropriate destinations. Clock sync has also been added, and PWM, audio gain and pan have been added to the available destinations. Oh yes... and the Performance/LFO 2 settings weren’t


The Multi-Arpeggiator should cover all your arpeggiation needs — and then some.

saved on the Synthex, but they are in Synthx V, which is a Good Thing. The Synthex’s unusual Glide/ Portamento section has been retained, but Glide can now be applied to the filter cutoff frequency as well as the oscillator pitches. Glide is what was sometimes called Slalom in the 1970s; an upward or downward sweep from a predetermined offset to the pitch of the note played, and this makes it possible to obtain the usual range of hard-sync screams. I find the dedicated contour to be far too linear, but you can use the modulation generators in the Advanced section (which we’ll address in a moment) to produce much nicer results. Although the Synthex offered a Double function that placed two voices under each key, it lacked unison. In contrast,

Arturia Synthx V €199 pros • It captures the essence of the original, and can sound excellent. • There’s something very intuitive and satisfying about the Synthex layout. • Its extended features take it way beyond the original. • Velocity, polyphonic aftertouch and MPE make it far more expressive than the original.

Synthx V offers three unison modes and your choice of key priorities when playing a layer as a monosynth. You can now stack five voices per layer with user-defined detune, or retain either four‑ or eight‑voice polyphony on layer B, which is streets ahead of the original. In addition to the Hold button (which has migrated from a now-defunct Envelope Controls panel) the new Master panel includes a Vintage knob, which allows you to inject some uncertainty (or ‘dispersion’) into the oscillator pitch and pulse width; the filter cutoff frequency, resonance, and drive amount; the contour times; and the level and pan of each voice. There are independent controls for each of these, and the Vintage knob scales how much is applied by each, ranging from gentle variations to full-on sonic nonsense. It isn’t true to the original — after all, DCOs eliminate the pitch inconsistencies of VCO-based polysynths — but someone at Arturia thought that it would be valid. To be fair, it increases the available palette, so why complain? Let’s now talk about those layers. There are three modes. Solo plays either layer A or layer B, so you can program independent sounds in each and switch

between them. Duo plays both layers, umm... layered, while Stereo Link copies the current layer to the other and then pans the two hard left and hard right. However (and it’s a big however) there’s no Split mode. I’ve no idea why Arturia precluded this, and it’s a bit naughty. On the positive side, you can now play layered patches with eight-note polyphony and use the new Pan/Volume panel to determine an initial position for each layer and then spread its notes either side of this. With a bit of dispersion dialled in, the results can be lovely. At the end of the signal path, the chorus effect for which the Synthex was famous has been mimicked as closely as possible, emulating the subtle swirl of Chorus 1, the deeper effect of Chorus 2, and the quasi-ensemble of Chorus 3. It’s applied individually to each layer, which is a necessity if you want to program independent sounds in each.

Beyond The Sound Of The ’80s Inevitably, Arturia’s designers couldn’t resist adding more features, and you’ll find most of these behind the word ‘Advanced’ at the top right of the GUI. This opens detailed pages for seven additional sections. The first is the programmer for the Multi-Arpeggiator, which comprises four arpeggiators that can be used to create anything from simple arpeggios to complex, polyrhythmic sequences. Its playback controls lie alongside the wheels on the main screen, but the Advanced pages offer controls for the global rate, gate length and scale, as well as for each arpeggio’s mode, octave range, transposition, start offset, rhythm, length and retrigger mode, its gate time relative to the global gate length, ratcheting, and MIDI velocity offset. Phew! There’s also a randomiser that affects the

cons • There’s no Split facility. • There’s just one effects chain for the whole synth. • You can’t direct MIDI CCs to multiple destinations except through the macros.

summary If you want to extend the range of characters available in your armoury of virtual analogue soft synths, Synthx V is a very good way to do so.

You don’t have to create crazy envelope shapes like this with the Function Generator, but you can if you want to.

www.soundonsound.com / March 2025

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ON TE ST

ARTURIA SYNTHX V

There’s only one effects section for the whole synth, but the flexibility offered by its four slots and 17 types is huge.

gate time, octave and velocity. You can determine whether a given arpeggio is sent to layer A, layer B or both, and which combination of the four is playing at any given time. As a bonus, an arpeggiator can also be used to drive external devices, so it should be possible to use it as a drum pattern generator. There’s huge potential here and, given the complexity available, your ears will be the only sensible arbiter of whether you have created music or cacophony. The second Advanced section contains four slots into which you can drop your choice of effects, selecting from 17 types that include distortion and modulation, dynamics processors and EQs, delays and reverbs. Some of these offer numerous sub-types and a significant amount of control — for example, there are 16 algorithms and all manner of filtering options within the distortion effect — so you can craft a huge range of sounds using them. However, there are no routing options; all of the signals generated by Synthx V start on the left and end up on the right having passed through all of the active effects. This means that you can’t create bi-timbral effects chains for the two layers; you’ll have to launch multiple Synthx Vs to obtain truly independent sounds. Next to the Effects section lie three modulation generators, each of which can take one of four forms: a velocity-sensitive DADSR contour generator, a function generator that can generate all manner of curves and cyclic waves, a random source, and a 16-step sequencer. There’s enormous flexibility here and, since you can direct each generator to multiple destinations by dragging its icon and dropping it on

to the knobs and sliders, it’s unlikely that you’ll ever run out of new things to discover. You can even control the parameters of one generator using another! Hovering over a destination reveals a small display that allows you to see which modulator (or combination of modulators) is controlling it, and you can then edit the amounts applied by each without returning to the Advanced screens. You can also click on a modulation generator to reveal all of its destinations and amounts. It’s slick, and very powerful. To the right of these lie the programmers for six performance parameters — the modulation wheel,

regarding which parameters a given macro can control. You can even change the macro names, so if you want to control sets of parameters that you think of as Shiny, Slinky, Stodgy and Sludgy, you can rename the knobs and assign anything that you see fit. Unfortunately, it doesn’t seem possible to direct a given MIDI CC directly to multiple destinations, so the Macros are even more important if you want to create complex control routings from external devices. The lower menu bar also allows you to select your choice of polyphony and the amount of unison detune, and there’s a useful History feature that allows you to step backward or forward in your editing history, and a CPU meter that doubles as a Panic button.

The Sound Of The ’20s? I found using Synthx V to be a pleasant experience. For example, it didn’t place a heavy load on my CPU, the GUI is freely resizable, there are three knob modes, and there’s a standalone version in addition to the AAX, AU and VST versions. I tend to take the last of these for granted, and it sometimes comes as a surprise when, as happened twice recently, I had to launch a soft synth within a host when I didn’t want to. If I can find a criticism, it’s directed at the manual, which contains a handful of errors. None of these will cause you any significant confusion, but Arturia should nonetheless be a bit more careful. Speaking of the manual, a large part of this is devoted to the Preset Browser, which is Arturia’s mechanism for storing and identifying sounds as well as creating Playlists for specific projects. It’s a powerful system, and worth taking the time to master.

“Synthx V marries the original’s character with extensions that make it a far more flexible and useful beastie.”

It’s simple to craft the curves and durations of the DADSR contour, so your sounds can ‘speak’ exactly as you would like.

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keyboard tracking, velocity, release velocity, aftertouch and MPE — each with its own response curve. Again, you can drag and drop each of these over multiple parameters, so a vast array of expression is possible. Finally, you come to the programmer for the four macro knobs found in the lower menu bar. By default, these are named Brightness, Timbre, Time and Movement, implying some sort of pre-defined actions for each, but this is misleading; there are no limitations


So now we come to the key question. Does Synthx V sound like a Synthex? It certainly captures the flavour of the original but, unless you’re planning your next world tour and you need to replace the sounds of your original Synthex with perfect recreations, a better question would be, does it sound good? I’m happy to report that it can sound very good indeed. The quality of soft synths has been improving for many years, and Arturia’s latest physical modelling is way ahead of their earlier offerings; there’s a smoothness to the sound of Synthx V that makes it possible to close your eyes and think ‘synthesizer’ rather than ‘plug-in’. Programmed from its panel, it’s a wiz at producing sounds redolent of the early ’80s and, when you invoke its Advanced features, it reveals its full capabilities, all the while retaining the polished character of the original. I also have to mention the benefits of velocity, polyphonic aftertouch and MPE when applied to the Synthex sound. These raise it to a whole new level, making Synthx V expressive and musical in ways

What Are DCOs? Numerous commentators who should know better have referred to DCOs as digital oscillators. So let’s be clear... that’s bollocks. DCOs are analogue oscillators that use a clock rather than a voltage comparator to determine when each cycle begins. This means that the gaps between the starts of the cycles are consistent, or, to put it in musical terms, the pitch doesn’t drift. Nevertheless, the waveform is still generated by an analogue oscillator; there are no zeros and ones and digital-to-analogue converters. Why do so many people get this so wrong? I have no idea. But it means that Arturia still had to model the vagaries of analogue waveform generation in Synthx V, albeit with consistent pitch.

that are so far beyond the original that it’s barely worth the comparison. The more I used it, the more that I wanted to continue using it, especially since it offers an excellent alternative to soft synths based upon the likes of Prophets, Oberheims and polyphonic Minimoogs. There’s definitely a place in the world for Synthx V. The only problem that I encountered was that it can be a little too easy to drive it too hard and overload the signal path. Turn it down, Gordon!

A Simple Conclusion A few years ago there was an aborted attempt to restart production

The SERIES SlatFusor

of the Synthex, but it fell far short of its crowdfunding target, so it’s unlikely that you will ever own one. Moreover, I suspect that you might be disappointed even if you did. But Arturia’s Synthx V marries the original’s qualities with extensions that make it a far more flexible and useful beastie. And, of course, it costs a few thousand quid less than you would have to pay for a 40‑year‑old, potentially unreliable lump of hardware. You should try it. It’s nice. £ €199 including VAT. W www.arturia.com

Modern Elegance Superior Acous�c Panels & Bass Traps

www.soundonsound.com / March 2025

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ON TE ST

Black Lion Revolution 14x16 USB Audio Interface

Black Lion take a different approach with their latest audio interface. SAM INGLIS

W

hat does ‘better’ mean in the world of audio interfaces? For most manufacturers, the answer seems to boil down to measurable numbers. With every new generation, we are promised more dynamic range, lower distortion, less noise, and so on. But is that actually what we want? The thriving market for vintage-style mic preamps would suggest that customers often have a slightly different understanding of ‘better’. Many of us are happy to enjoy a bit of non-linearity and noise if it contributes to the sound we’re looking for, and there are a few interface manufacturers who acknowledge this preference, such as Universal Audio with their Unison modelling preamps and Heritage Audio with their i73 range. Even then, though, any departure from the usual numbers game applies only to the input stage. It’s assumed that although we might want to add colour on the way in, the rest of the circuitry should score as highly as possible when faced with an Audio Precision test kit. Over in Chicago, Black Lion Audio are taking a slightly different approach. As well as offering vintage-style

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preamps, they emphasise the primacy of subjective sound quality over quantifiable performance throughout their designs. Interestingly, though, the sonic benefits they claim for this are actually the same ones you’d usually associate with better specifications; the phrase “crystal clear” appears many times throughout their product literature. Of the product under review here, Black Lion maintain that careful design and component choice reduces “noise contamination” and “is optimised for best signal-to-noise ratio”, but they also say “We found that the best-sounding parts in the output path weren’t necessarily the lowest noise components but they resulted in an optimal tone and signal purity that is instantly apparent to the listener.” So what is the Revolution 14x16, and does its collection of “hard-to-get Vishay, Wima, and Nichicon capacitors and thin film resistors” actually make it sound better than rival products? The first of these questions is much the easier to answer, so let’s start there.

Revolution In The Head The Revolution 14x16 is a USB audio interface that, as the name indicates, offers a total of 14 inputs and 16 outputs at base sample rates. Ten of each are accounted for by a single ADAT Lightpipe input and output and a stereo coaxial S/ PDIF input and output. There is also word clock in and out on BNC connectors,

which employ Black Lion’s proprietary Macro-MMC clocking technology. Connection to the host computer is made through a single USB-C socket. All of this digital I/O is located on the rear panel of the 1U chassis, which is sturdily made of metal and has integrated, non-removable rack ears. Next to the USB-C connector

Black Lion Revolution 14x16 £1299 pros • Switchable inserts on all four analogue inputs, plus duplicate front and rear sockets for the first pair, make for very flexible connectivity. • Transformer-balanced Auteur preamps on inputs 1+2 add a touch of character. • Three headphone outputs. • No software control panel to learn, at least on macOS.

cons • Direct monitoring is limited, and there are minimal ‘master section’ features. • Wall-wart PSU with non-locking connector. • Line-up level of +16dBu is on the low side for interfacing with pro audio gear.

summary Black Lion’s rackmounting audio interface combines vintage-style mic preamps with a unique feature set that sets it well apart from any competition, both in terms of what it will do and what it won’t.


you’ll also find a socket for the ‘wall wart’ DC power supply. Given the emphasis on things like “highly filtered power rails” and “full-circuit power decoupling”, the use of a generic external PSU is perhaps surprising, and although the rear-panel socket has threads to accept a locking connector, the PSU doesn’t have one. Black Lion told me that this is a deliberate choice, as they often encounter stripped or damaged locking connectors on other interfaces sent to them for modding. Things get a lot more interesting, and unusual, when we turn to the Revolution’s complement of analogue I/O. On the output side, a conventional pair of rear-panel monitor outputs on balanced quarter-inch jacks is complemented by an additional pair of balanced line outputs, and no fewer than three front-panel headphone sockets. The arithmetic behind the 14x16 designation would suggest that Black Lion are counting these as a single stereo pair, which is fair enough, since they all deliver the same signal. This maths is reflected in the number of inputs and outputs presented to the DAW, so on the output front, your software ‘sees’ a single stereo headphone output in addition to the monitor and line outputs and digital I/O. It’s on the input side that the Revolution 14x16 gets really generous with the socketry. Whereas inputs 3+4 use the clean preamp design found in BLA’s existing Revolution interfaces, the first pair of inputs feature Black Lion’s Auteur preamp circuit, which is interestingly different from other ‘vintage-style’ designs. For manufacturers like Heritage Audio, the mojo resides in the input

stage, and the key component is the input transformer — which, under normal circumstances, is the very first thing the signal from your mic or instrument ‘sees’. By contrast, the Auteur design features a “modern front end that’s best described as fast and transparent”. Any vintage quality is conferred instead by the output stage, which features a Cinemag CM-18313 transformer. This sort of design choice is the subject of endless debate, but Black Lion’s approach makes sense to me. The sonic contribution of an input transformer is essentially fixed, and determined purely by the characteristics of the source signal. Locating the transformer on the output

and other outboard gear. What’s more, the inserts are switchable from the front panel, so you can leave outboard or synths permanently plugged in and use the front-panel buttons to decide what should be recorded. On top of that, the two Auteur preamps have combi XLR/ jack sockets on both front and back panels. The availability of dedicated insert-returns-cum-line-inputs on all four input channels means that the jack part of each combi socket is given over to high-impedance signals, so you can record up to four electric guitars at the same time. You can also use the Revolution 14x16 as a standalone mic preamp by treating the insert sends as analogue outputs. Consequently, although there are only ever four analogue inputs available for recording and monitoring, the Revolution 14x16 is uniquely flexible in terms of what and how much gear can be connected at once.

Numbers Up As I’ve already mentioned, Black Lion Audio downplay the significance of audio specifications, and in some cases this leads them to be rather terse or obscure on the matter of measured performance. Thankfully that’s not the case with the Revolution 14x16, for which reasonably complete specifications are available. These suggest that the maximum input level for the two Auteur preamps is a meagre +6.5dBu at minimum gain, but Black Lion confirmed that this

“Do Black Lion’s audiophile component choices give it a subjective edge over competing products?” stage instead means that the user has some control over how hard it’s driven, and thus how much it colours the sound. You can deliberately apply more gain than is strictly needed in order to push a transformer-balanced output stage, then compensate for excess level using a fader or other output attenuator if one is available. The Revolution 14x16 doesn’t have built-in output attenuators, but Black Lion have gone one step further by providing balanced insert points on all four analogue inputs. These could be employed to insert an attenuator between preamp and A-D converter, allowing the preamps to be overdriven, but you could also patch in EQs, compressors

measurement ignores the 10dB pad, so in practice there shouldn’t be any problem accommodating hot signals. The variable gain control spans 60dB (albeit with some bunching towards the top of the dial), producing a total gain range of 70dB for inputs 1+2. Inputs 3+4 are less versatile, spanning a 55dB gain range with a maximum input level of +8.1dBu. All four preamps have individually switched +48V phantom power, which can produce a brief but slightly alarming burst of noise if toggled whilst a mic is connected. The Auteur preamps also have front-panel buttons to switch polarity and toggle between front and rear inputs. In other respects, the Revolution 14x16’s specifications are roughly in line

www.soundonsound.com / March 2025

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INTER VIE W

Jon Bon Jovi & John Shanks Jon Bon Jovi has stayed ahead of the pack for more than four decades, with the help of long-term collaborators such as producer and engineer John Shanks.

Jon Bon Jovi and John Shanks have been working together now for more than 20 years.

“One of the important lessons I learned in those early years was that there was nothing to fear about the red button,” Jon Bon Jovi recalls today. “It’s there for you to experiment, so that you are able to try another take and another idea. When I started in the studio, I didn’t know what a comped vocal was. I remember saying to an engineer in 1980, ‘I’m sorry if you want me to sing it four or five times,’ and he was like, ‘No, that’s how you do it.’ And I was like, ‘Oh! I thought everything was off the floor?’ So, I couldn’t have

been so green, and though I never became an actual engineer, I did learn and understand what life was like making a record and how you went about it. Like, how an arrangement worked, how getting tones worked, and that it all mattered when it came to making a record. “Having been in the room with the masters and their assistants too, like Bob Clearmountain, Neil Dorfsman, Scott Litt and Jason Corsaro, who were all there at the start of the Power Station, benefited me greatly too. And I had a band, and

J O E M AT E R A

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n 1980, the young Jon Bon Jovi began his journey to becoming one of the world’s biggest rock stars by running errands at New York’s Power Station recording studio, operated by his cousin Tony Bongiovi. Observing stars ranging from Queen to Chic at close quarters gave Bon Jovi an education and insight into the world of recording that would hold him in good stead in the years that followed.

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the band needed to be recorded, and the assistants and the lower‑ranking engineers also needed time behind the board. All these guys were on staff at the Power Station and were making a flat $250 a week to record whoever was there, so none of them were getting points or making big bucks working for the rock star band. So, I had the benefit of going in late at nights and on weekends while they were learning their craft, and I was learning mine.” Bon Jovi also credits those early years learning the craft in the confines of the recording studio with his approach to production, something which came to the fore when he shared production duties with Canadian rocker Aldo Nova for his 1991 album Blood On The Bricks, on which Bon Jovi played a major role in helping shape Nova’s musical vision. “When it comes to production, it’s about how and what I am able to add to that equation and to the songs,” he says. “If I’m able to add anything to the song and it is still genuine for the artist, then that is a great gift of a producer, because it’s about helping the band create their sound, and not making the record the producer’s sound or vanity project or whatever descriptive word you want to use. So, for me, at the end of the day, a great producer is a collaborator.”

record-making, and Bruce facilitated that. He captured what we could do live on record that wasn’t being captured properly on the first two records.” The experimental spirit that Bon Jovi had gleaned from his early years at the Power Station was another factor in the album’s success, particularly on the anthemic ‘Livin’ On A Prayer’, which featured a talk box, a guitar effect first popularised in the ’70s. “We were kids of the ’70s, so that was really easy and evident, but it wasn’t as prevalent as it was by the time 1986 came around,” says Bon Jovi. “Richie [Sambora] was very cognisant of Joe Walsh’s using it, and Peter Frampton of course, but it hadn’t been used or spotlighted in that way for a number of years. So, when the opportunity came up, we both were like, ‘Yeah, good idea!’” New Jersey, which arrived in 1988, continued Bon Jovi’s upward trajectory. The grunge-soaked ’90s were greeted with 1992’s Keep The Faith and 1995’s

These Days, and the new millennium with 2000’s Crush and 2002’s Bounce. Each successive release showcased the group’s knack for writing stadium-sized anthems whilst refining and evolving their sound.

John & Jon In 2005, John Shanks, a producer, guitarist, and songwriter with a background in both pop and rock as well as country, came on board to assist Bon Jovi with production on the group’s ninth studio outing Have A Nice Day. Twelve years later, Shanks’ role would also expand to touring rhythm guitarist for the group. “Working with John was a huge shift for the band, because by that point, we were ready for a change,” recalls Bon Jovi. “I think back to the Crush album and the passing of Bruce Fairbairn, who was going to get back together once again with Bob Rock and do Crush, and I remember coming home from Europe

For initial demos, John Shanks will track scratch guitars to Logic on his ‘road rig’.

Making The Difference

Photo: Lise Pedersen

Bon Jovi’s debut single ‘Runaway’ was recorded at The Power Station in 1982, with session musicians who frequented the studio. The single later won a radio competition run by a local New York radio station in search of the best unsigned group and quickly became popular on the station’s playlist, prompting the singer to assemble a group. With a line-up secured, Bon Jovi re-entered the Power Station to record their 1984 self-titled debut album. Its follow-up, 7800° Fahrenheit, appeared the following year and was their first album to be certified gold, before 1986’s Slippery When Wet brought commercial success on a massive scale. Jon Bon Jovi credits Slippery When Wet producer Bruce Fairbairn as the catalyst in finally capturing the potential of the band on record. “The big difference between our first two records and the third one was that in our early years on those first two records, Tony Bongiovi and Lance Quinn and us were still learning the ropes,” recalls Bon Jovi. “But by the third record, we had really figured out

www.soundonsound.com / March 2025

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Universal Audio SD‑3, SD‑5 & SD‑7 Dynamic Microphones

UA apply their considerable modelling expertise to a trio of moving-coil microphones. NEIL ROGERS

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ew brands have maintained their heritage of classic analogue studio equipment whilst simultaneously pushing forward the world of digital audio as successfully as Universal Audio. This is very much evident in their recent microphone offerings, which include a number of premium capacitor mics made in collaboration with David Bock, as well as the Sphere DLX and LX, advanced modelling microphone systems that resulted from their acquisition of Townsend Labs in 2021. Microphone modelling is not a new phenomenon, of course, but typically it involves modelling high-end capacitor mics — usually models that are financially out of reach for most engineers and home recordists. UA’s new SD-series modelling mics offer something a little different, in that they’re primarily intended

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to offer users emulations of a selection of more common (and affordable) moving-coil dynamic microphones.

Model Behaviour In 2022, UA released their debut dynamic mic, the SD-1. This was intended to cover vocal and broadcast/podcasting applications, and was launched as part of their Standard series, which also included the SP-1 pencil mics. A year later, UA released an affordable large-diaphargm capacitor mic, the SC-1, alongside a new piece of software called Hemisphere, which endows Standard-series mics with the ability to model classic designs. And now, they’ve released a further trio of dynamic mics that can also be used with Hemisphere. For review here we have the new SD-3, SD-5 and SD-7, which are intended for typical tracking applications such as close‑miking drums or guitar cabinets.

All three mics have an impressive, solid feel to them and a nice ’60s sci-fi aesthetic that encourages you — if you’re so inclined — to hold them as mock ray guns for your amusement. Looking at the smallest first, the SD-3 offers models of five very well-known dynamic mics: the ubiquitous Shure SM57, its predecessor the Unidyne 545, the Sennheiser MD 409, the Audix D4 and the Sennheiser e604. The hefty-looking SD-5, as its physical size suggests, is aimed at recreating mics associated with recording kick drums and bass cabinets. Emulations of modern staples like the Shure Beta 52, Audix D6 and AKG D112 are included here, alongside a vintage AKG D12 option. Intriguingly, the SD-5 also presents the option of recreating the ‘speaker in reverse’ trick, in which an NS-10 speaker cone is used to capture a sub-bass tone when being placed outside a kick drum. Lastly we have the SD-7, which features a slightly wider frequency range than its siblings and focuses on classic Sennheiser models such as the MD 421 (both the vintage beige model and the current version), MD 441 and vintage MD 409n. I was also intrigued to see the option for the beyerdynamic M 160 ribbon mic


here, as the M 160 is one of my studio’s most-used microphones.

Enter The Hemisphere The experience of using the modelling software is key to how well these systems work in the real world, and I’m happy to report that it was painless to get up and running with the Hemisphere plug-in. I don’t use UA’s LUNA DAW, but as a user of their plug-ins, I was able to quickly access what I needed via their UA Connect portal. Once installed, it was just a case of popping the Hemisphere plug-in on an insert in Pro Tools and choosing my mic model of choice. Whilst not as comprehensive as the options available with UA’s Sphere plug-in, there are still plenty of controls for adjusting the sound of the mic, and these can of course be tweaked after the fact. Depending on which model you have selected, you may be presented with filter controls which correspond to to real switches found on the mic being modelled. When the mic has fewer than three settings or switches (if the original hardware had no filter options, say), filter settings have been added to provide more flexibility. Also included is a Proximity control, which mimics moving the mic closer or further from its source, allowing quite dramatic changes in tone depending on the model. You can also experiment with an Axis control, which allows you to experiment with the mic’s off-axis response — you can virtually rotate the mic’s capsule as far as 180 degrees. (In practice, I found the effect of this was often of limited use in practice.) Lastly, we have a polarity reversal switch as well as an option for running the Hemisphere plug-in with a reduced CPU load. As you would expect from a company with a long history of producing plug-in emulations, the software performed flawlessly throughout the review period.

the mics fared when used in combination with ‘normal’ mics in my day-to-day recording sessions. If you are already on board with UA’s ecosystem, perhaps using their modelled preamps for tracking with an Apollo interface, you should be able to audition mics very easily and with no added latency, which offers more potential for nailing your sounds with the age-old combination of mic choice and placement. For my own setup, I had to either run sessions with very low buffer settings to avoid any audible latency, or rely on a combination of engineering instinct and listening back to takes when deciding on mic placement, which, whilst not ideal, worked fine.

How Do They Sound? Before throwing these intriguing new mics into real sessions at the studio, I made a point of putting them side to side against a couple of mics I use a lot in my studio — a Shure SM57 and the beyerdynamic M 160. With the mics used in scenarios I know very well indeed, such as close‑miking the top of a snare drum, or positioned just to the edge of the centre of a speaker cone, it was impressive to

Universal Audio SD-3, SD-5 & SD-7 pros • Very affordable mic modelling. • Great selection of dynamic mic emulations to play with. • Rugged build quality. • Hemisphere software works very well. • Probity and filter control offer additional control.

cons • You ideally need to be able to monitor through the modelling software when recording. • Adjusting the off-axis response seemed less effective than other controls.

summary UA’s stylish new SD dynamic modelling range opens up a more affordable route into microphone modelling with emulations of classic dynamic mics used for instrument recording.

hear how close the modelling software compared to the real thing. To my ears, the emulations often had a slightly ‘softer’ edge to them, but tonally they seemed very accurate. I was sufficiently convinced to begin slipping them into recording sessions to provide different options, and

Workflow These mics are probably not intended for an engineer like myself who has a decent collection of mics already, including many of the models covered by Hemisphere. I also work in a traditional way, recording and monitoring through an analogue desk, so having to audition mics in software takes a bit of mental adjustment! In that context, I was a little cautious around slipping these mics into my day-to-day sessions in the studio, but it was also good for my review to see how

Among the models available for the SD-3 are the Shure SM57, and its predecessor the Unidyne 545.

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Elektron Digitone II SIMON SHERBOURNE

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lektron’s Digitone follows closely behind its twin the Digitakt in receiving a MkII rework. The two Digi units share the same build and sequencing workflow, but while the Digitakt is a sampler, the Digitone is a digital synth. As with the Digitakt refresh, the Digitone II makes considerable gains in terms of sequencing, track count and flexibility. It also branches out into new areas of synthesis.

Raising The Tone The most visible difference on the Digitone II front panel hints at its most

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FM Synthesizer & Sequencer

Elektron’s updated FM groovebox is a powerhouse. significant change. The four colour-coded track selector buttons are gone because there are now 16 synth tracks at your disposal, selected from the main ‘trig’ buttons, as on the Digitakt. Polyphony has been doubled to 16 to facilitate this. This hugely extends the possibilities for the Digitone, giving you more scope to produce layered compositions, and letting you use the Digitone as a drum machine without forcing sounds to share tracks. You can still use the Digitone to sequence external MIDI gear as well. Instead of dedicated tracks, any track can now be designated a synth or MIDI

track. Connectivity remains the same: a full complement of DIN MIDI ports, and a pair of inputs for monitoring one stereo or two mono external sources through the unit and its effects. The redundant track buttons are repurposed for direct access to transposition, the arpeggiator and the new Note Edit mode. As there’s no longer a need for a dedicated MIDI mode, a button is freed up on the left array that now toggles the trig buttons into a track-focused chromatic keyboard layout. Like on the Digitakt II, Bank/ Pattern selection has been consolidated


to a single operation, meaning Song mode now gets its own top‑layer button.

FM Extended The original Digitone was based entirely on a versatile 4-op FM engine. This is still the default synth on the MkII but is joined by three new generators: FM Drum, Wavetone and Swarmer. To recap, the OG FM engine (now called FM Tone) uses an adaptation of classic DX-style FM. Four operators are patched in a choice of eight preset algorithms offering different cross‑modulation, feedback and output routings. Sound design is made friendly by a clever system whereby two of the operators are treated as a pair, and the main frequency controls are quantised to musically harmonic ratios. Fine control is still there, but kept off the main page. You can also adjust the waveforms of the oscillators, tweak feedback and adjust the blend of output sources all from this main view. The actual amount of FM in a patch is dialled in on the second page, which is perhaps the least intuitive part of the layout but makes sense because this is also where you find the envelopes that modulate this FM. My review of the original Digitone (SOS September 2018) goes into a lot more depth about all this, so let’s turn to the new engines. FM Drum is a hybrid engine optimised for creating drums and percussive sounds. This features a 3-op FM ‘body’ side fed through a wavefolder. You then have a transient side that mixes a complex noise source with a PCM element (the same concept employed by

the Korg Drumlogue) selected from a modest collection of classic kick, snare, hat and clap attack phases. I counted something like 24, although it’s not clear as the samples crossfade into each other as you adjust the encoder. The noise gets its own filter, and both sides of the equation have independent hold-decay envelopes. The Wavetone synth engine is a departure from FM. It’s a two‑oscillator setup with linear detune, and ring mod or hard sync cross-modulation options. The oscillators are wavetable based, with two preset tables available. One table morphs through the classic subtractive starting points of sine, triangle, saw and square, while the other contains a range of harmonic blends. Before you ask, no, you can’t change these or load other wavetables. Alongside the main oscillators is a multi-mode noise source

Elektron Digitone II £899 pros • Sixteen tracks. • Multiple synth engines. • All-round workflow improvements.

cons • The Digi units still lack Direct Jump pattern switching. • No polyphonic aftertouch.

summary The MkII rework of the Digitone unlocks tons of potential and versatility from an already great synth workstation.

harmonics. Animation and noise controls provide modulation for some classic anthemic pads and rave stabs.

FM + Subtractive The foundational concept of the Digitone is the mashup of FM sound generation with subtractive filtering. Now, with the Wavetone and Swarmer synth engines this combo gives you a fully conventional architecture for virtual analogue synthesis, which perhaps dilutes the idea but makes the Digitone more versatile. The Digitone II filter section now has multiple modes, again referred to as engines. I covered these in the Digitakt II review, but let’s have a quick rundown. The new standard‑issue module is the Multi-Mode engine, which features a four-pole filter that can morph from low- through band- to high-pass modes. The Lowpass 4 engine gives a warmer, squelchier low-pass, while the original Digitone LP/HP filter is included as Legacy mode. For less invasive shaping

“If you gel with the Elektron way of working and you’re more interested in synthesis than sampling, this is the best groovebox you can buy right now.” with its own envelope and filters. Wavetone’s general outlook then is much like that of classic ’80s polysynths, but it does add phase distortion to the mix, with both main oscillators able to warp their duty cycles to produce PWM results with any waveform. The last synth engine (but as we’ll see, not the last synthesis technique) on offer is Swarmer. This is a supersaw‑style stacked oscillator, although it’s not limited to saws. A simple, one-page UI lets you set the waveforms and octave offset of the fundamental and stacked oscillators, and the width and detuning of the

The rear panel hosts a power switch and PSU inlet, a USB port, a full set of MIDI I/O, stereo line inputs and outputs, and a headphone output.

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Tradition Meets Technology What is Hybrid Drumming? And why do you need it? MARK GORDON

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ybrid drumming involves the integration of drum pads, triggers and other electronic components into a traditional drum kit setup, enabling you to blend the sounds of acoustic drums with a wide range of electronic sounds and effects. Incorporating electronics into your acoustic kit not only allows the production values of today’s modern music to be reproduced live, it can also introduce a unique level of creativity into your playing that can’t be achieved with acoustic drums alone. While rock drummers like King Crimson’s Bill Bruford and Rush’s Neil Peart were among the earliest hybrid drumming innovators, the trend exploded in the late ’80s with the new romantic bands like Duran Duran, and occasionally more edgy acts like New Order, adding electronic components to their percussive arsenals. But things have moved on a long way since adding a couple of Simmons pads was considered cutting edge, and the technology has become more advanced, more affordable

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and — equally important — more reliable. Modern music demands a wider palette of sounds than ever before, and hybrid drumming is fast becoming something that many drummers are exploring.

Triggering Your Acoustic Kit Augmenting an acoustic kit with triggered sounds is a great way to beef up your drum sounds or add additional elements, such as a tambourine or clap, to a snare. Triggers themselves come in two formats: single and dual. They attach directly to your acoustic drum shells, typically mounting to the top hoop of each drum. Once a trigger is tightly secured to the drum, a small piezoelectric sensor rests on the drum head, detecting the vibrations generated when your drum stick strikes it, and sends that data to a drum module (your source of sounds) via a jack or XLR cable. The single-trigger option only sends a signal when the batter head is struck, but a dual trigger, as its name suggests, includes two transducers that take signals independently from the head and rim of the drum, allowing two different sounds to be played.

The Roland RT-MicS is a trigger with built-in sounds that clips to a drum hoop.


Photo: Sarah Watts Point and Shoot

Designed for hybrid drumming: the Roland TM-6 gives you six trigger inputs and a huge range of sounds to play with.

Roland, Yamaha, 2Box, Ddrum and many other manufacturers all produce triggers spanning a wide range of prices, build quality and style. They all work in pretty much the same way, so my advice for anyone looking to buy would be to choose what suits your budget and the physical requirements of your drums — not every trigger will fit perfectly on every drum hoop. You can buy very simple piezo pickups that stick to the drum head and have a trailing jack socket attached but, in my experience, these are impractical and don’t give great results. I’d avoid those and go for something more substantial.

Yamaha’s EAD10 drum module has kick and snare triggers, and a stereo microphone that allows you to process the rest of the kit.

The Simple Options Keeping it simple, something like the Roland RT-MicS is a great way to start. This self-contained unit clips onto your snare drum (or any other drum in your kit) and has eight built-in sounds that are triggered as you hit the drum, so no external sound module or cabling is required. In addition to the snares, claps and percussion sounds the unit ships with, you can also add two of your own sampled sounds, to customise your sound palette somewhat. Roland also produce a two-channel version (the TM-2), should you want to add a kick and snare trigger, or you could go for the six-input TM‑6 Pro, which (as its name suggests) offers six trigger inputs. I reviewed the last for Sound On Sound in the December 2018 issue. With a fully featured unit like the

TM‑6 Pro, you can add triggers to your kick, snare and toms or incorporate external pads into your setup. We’ll come on to that last bit later. Also worthy of a mention at this point is the Yamaha EAD10, whose initials stand for Electronic Acoustic Drums. This is a slightly different proposition but, having also reviewed it for SOS, I know it would fit very nicely into a hybrid drum setup. In addition to the kick and snare triggers, the EAD10 features a stereo microphone that captures the rest of the kit and allows you to process it through a range of effects. Its compact and uncluttered format means you won’t have

to spend time setting up multiple triggers and mics or dealing with cables trailing all over your kit, but be aware that the microphones will potentially pick up other sounds on stage.

Triggers Or Pads? Using triggers attached to acoustic drums, on the one hand, and adding pads to a kit, on the other, are both methods that have their place, and each works better for different things. Obviously, with a trigger attached you’re still going to hear the drum alongside the triggered sample, so this is ideal for augmenting acoustic sounds. Drum

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ASIO GOES NATIVE! Microsoft Announce ASIO Drivers For Windows PETE GARDNER

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t the Qualcomm Snapdragon conference in Hawaii in October, Microsoft surprised us all by announcing a new version of Windows for Arm processors with built-in ASIO drivers for USB 2 audio interfaces. I say surprise, because it marks a big shift from the way Windows has handled audio in the past. The flexibility of Apple’s Core Audio has always been an attractive feature, not least due to its native latency levels, and it’s a feature that lots of Windows-based musicians have been requesting for many years. At present, this new feature is exclusive to this version of Windows for Arm processors but, importantly, Microsoft say they plan soon to embed USB ASIO support in the more familiar desktop versions of their OS — so it’s potentially very big and promising news for the music-making community.

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At the Snapdragon conference, Steinberg’s demonstrated Cubase running on Windows for Arm, using the native ASIO drivers for a low-latency electric guitar performance.

Windows-based musicians have long been asking for better support at the operating system level — and it seems to be very much on its way, with native low-latency ASIO drivers and full support for MIDI 2.0. We reached out to Microsoft to find out more.

The new driver was developed in partnership with Yamaha, the parent company of Steinberg (who developed the ASIO driver protocol) as well as a manufacturer of various USB audio devices and musical instruments, and at the conference Steinberg demonstrated Cubase running on a Snapdragon laptop. They used the native USB ASIO drivers with one of their interfaces to process a live guitar signal with great low-latency performance. Seeing this sort of performance (it’s on YouTube if you’re interested: https://youtu. be/6SALIz428JM?si=c_gAiTYkLWReDaRq) on a native hardware driver in a Windows environment was certainly refreshing. Several notable developments then followed. Shortly after the presentation, a supporting blog post appeared from Microsoft Principal Software Engineer Pete Brown, in which he discussed the

announcements and expanded on the new audio developments, which included not only the native ASIO drivers, but also support for MIDI 2.0. Notably, interface manufacturers Focusrite announced their backing for native Arm drivers. Then, a preview build of Cubase for Arm was released a few days after the event, CockOS launched a preview build of Reaper, and Reason announced that a preview of their DAW would be forthcoming. But what drove this development? Why did Microsoft focus first on Arm processors, and what might it all eventually mean for those using Windows for music and audio? To help me answer such questions, I caught up with Pete Brown, and our interview forms the second half of this article. First, though, I thought it would be helpful to offer some background on the Arm chips supported by this new OS, and to explain why we might be about to


From Little Acorns... Most of us probably know that the M-series CPUs now used throughout Apple’s product range are based on the chip technology of Arm Holdings PLC, usually known simply as Arm. Apple’s new processors have an enviable reputation for both power and efficiency, but the Arm name (ARM until a 2017 rebranding) and their processors actually go back several decades. The underlying ‘silicon’ concept dates back to the 1960s, but the acronym ARM was first used in 1983 by Acorn Computers, when it stood for Acorn RISC Machine. Conceived to handle simplified code that can be ‘pipelined’ in a relatively efficient manner, RISC (Reduced Instruction Set Computer) chips are a competing technology to that used in the Intel and AMD CPUs (known as CISC, or Complex Instruction Set Computer chips) that we’ve become accustomed to using in laptop and desktop computers. Acorn’s first RISC chip appeared in 1987 in their Archimedes desktop computer, which some readers might remember as a more powerful replacement for the BBC Micro in UK schools. But in 1990, Acorn, Apple and VLSI Technology (now NXP Semiconductors) teamed up in a joint

venture called Advanced RISC Machines (ARM), which was later listed on the stock exchange and became the Arm we know today. Along with VLSI, Acorn developed the early ARM cores, but it was Apple who first used one of these chips in a generalmarket product: their Newton PDA announced in 1992 featured an ARM6 chip. The Newton struggled to establish itself in the face of competition from the Palm Pilot, and its commercial failure led ARM to embrace a different business model: rather than create end-user products, they’d license their IP to production partners, who would make their own chips based on ARM’s RISC technology. Starting with the Nokia 6110 GSM phone, which appeared in 1997, their chips found favour in the mobile devices sector,

Photo: PaulVernon1974 — Own work (Creative Commons)

see more of them appearing in ‘serious’ music-making Windows machines.

The Acorn Archimedes: the first widely available commercial computer to feature an ARM processor.

RT OS for ARM-based mobile devices. This was used for the Surface tablets and a small number of third-party devices, all built around Nvidia Tegra 32-bit ARM processors. Ultimately, the platform’s inability to run popular PC software meant that these devices were largely passed over for more traditional x86-based laptops. Then, in 2016, Microsoft launched a 64-bit ARM version of Windows 10 for Qualcomm’s Snapdragon devices. Hardware shipped over the following years from Microsoft, ASUS and HP, amongst others, but the platform failed to capture users’ attention from the more powerful PC laptops and desktops already on the market and, again, it wasn’t regarded as a commercial success. Meanwhile, Apple had been successfully using their own custom ARM chips in various devices, including iPads and iPhones, since 2009. But in June 2020 they signalled that they’d be moving from Intel to Arm-based processors for their more powerful desktop and laptop machines. Their M1 chip first appeared in a product at the end of 2020, and the M-series chips are now found throughout their product range. Importantly, these Apple chips have enjoyed a good reputation for both power and efficiency, and the products have proved commercially successful.

“Microsoft plan to embed USB ASIO support in the more familiar desktop versions of their OS.” and today they are reportedly found in 99 percent of smartphones. Of course, we’re more interested in their potential for ‘serious’ machines that might be used for music making, so it’s perhaps of greater interest that, in 2012, alongside Windows 8, Microsoft brought out the 32-bit Windows

Right Here, Right Now

A number of companies announced that they’d be developing their popular software and hardware audio products for Arm-based Windows platforms — and more are sure to follow suit.

This brings us to the present day. As you’ve probably gleaned, in the past it was often software incompatibility that limited the user appeal of older Windows-based ARM devices. But the emulation layer has matured over the years, and there’s also been a steady increase in PC RISC chip performance. Having the flexibility to run existing applications through the emulation layer should help the platform to expand,

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Softube Console 1 Fader MkIII DAW Controller Softube’s Console 1 system reaches its third iteration, refining and improving the popular DAW controller. RORY DOW

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n our April 2024 issue, Sam Inglis reviewed the new Console 1 MkIII, Softube’s channel strip DAW controller designed for their Console 1 plug-in ecosystem and selected third‑party partners like UAD and FabFilter. Those familiar with the MkI and MkII versions will know that the mixing system comes with two units, the Console 1 Channel and the Console 1 Fader. Unfortunately,

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the MkIII Fader was not ready for Sam’s initial review. The two are meant to work as a unified system where the Fader unit gives basic mixing control over 10 mixer channels, and the Channel unit allows you to get into the details of EQ, compression, overdrive and other effects on the currently selected channel. If you’re interested in the system, start with Sam’s initial Console 1 Channel review (www.soundonsound.com/reviews/ softube-console-1-mkiii) and return here to learn more about the Fader unit.

Pre-Fade The Console 1 Fader uses the same dimensions and case design as the Console 1 Channel. Build quality is exceptional, and together they make a fine-looking pair. Softube even sell a smart-looking wooden stand that will

mount both units together. Alternatively, you can purchase a rackmounting kit or mount them using a VESA stand. There are 10 100mm motorised faders, 10 OLED screens, a single high-precision encoder, and plenty of push buttons for mute, solo, mode switching, channel selection, and more. The encoder is the same type found on the Channel unit and is used for panning the selected track and menu selections when needed. Some people may miss the lack of a dedicated pan encoder for every channel, but I didn’t find it a problem. With a click of the Shift button, the encoder doubles as a stereo width control, as with the MkII. The touch-sensitive motorised faders feel very high quality and include optional haptic feedback, which is new to the MkIII. For example, when you pass through unity, the fader will hit a small


buttons to the left of the faders. Volume and Pan modes control the volume and pan directly in your DAW, and Sends 1-6 allow you to control the first six sends (there is no way to access a seventh send or beyond). Param mode will enable you to control any parameter in the Console 1 plug-in, which is a nice way to access a single parameter across multiple channels. I particularly enjoyed assigning the Character and Drive parameters to faders, which allows you to mix using overdrive instead of volume.

Fade In

resistance spot. The clever thing about the haptic system is that it is entirely software-controlled, which means it can change positions on the fader or even be disabled altogether. For example, if you have the faders in Pan mode, the haptic feedback will be in the centre of the fader instead of where the 0dB mark would be. There is even a handy option to vibrate the fader when a channel is clipping. The screens above each channel show a variety of information depending on context. In normal fader mode, they show channel name, pan position, volume, VU meter and mute/solo status. The faders can be put into nine different modes using the six Fader Mode

Like the Channel unit, the Fader unit is powered by USB-C. Two recessed USB-C ports allow you to daisy-chain up to four units and a Channel unit to a single computer USB port. The Console 1 system needs custom support from DAW manufacturers. As a result, not all DAWs have the same level of support, and some features may work for some and not others. Softube are constantly working with various manufacturers to improve this, and full or partial support is now available for most of the big-name DAWS on the market. As of this review, Pro Tools suffers from a reduced feature count compared to other DAWs but check before purchasing. Each channel has a Select button. When you click it, this channel becomes the active channel, and if you have a Console 1 Channel unit, that will refresh to show the settings for the current track. If your DAW supports it (not all do), the Select button LED and the OLED screen will adopt the track colour set in the DAW, which helps with navigation. If you have a lot of tracks, you can move backwards and forwards in groups of 10 tracks or one track at a time. Alternatively, if you select a track in your DAW, the Console 1 units will update to show you that track and select it. The Console 1 system depends on having the Console 1 plug-in (free with the purchase of either unit) inserted at the end of the plug-in chain on every track of your DAW project. Tracks that don’t have the plug-in inserted will not

Softube Console 1 Fader MkIII £939 pros • Ten quiet and precise motorised faders with haptic feedback. • Beautiful build quality. • Softube’s software integration ‘just works’.

cons • The price is notably higher than the MkII. • Pro Tools lags behind in support.

summary Softube have taken their Console 1 system to a higher level with the MkIII. Like the Channel unit, the Console 1 Fader MkIII is a beautifully built software controller that keeps improving.

appear on the unit. In a couple of the DAWs I tried, there was a blank channel on the Fader unit for every track that didn’t have the plug-in inserted. I’m not sure if this is common to all DAWs, but it seems a shame to have a wasted fader if you don’t need control over all tracks in the project. For those who don’t want to buy into the Softube plug-in system or have a DAW that isn’t supported by Softube, Console 1 Fader also supports Mackie Control and HUI protocols. MCU and HUI only support up to eight faders, so two faders will be redundant, and the encoder won’t work either. You’ll also be missing out on many of the more integrated features of the Console 1 system. Universal Audio Apollo interface owners will welcome a function mode that allows the MkIII Fader to control the UAD Console software. I didn’t have a UAD interface to test it with, but this could be tremendously useful if you use the Apollo’s low-latency digital mixer a lot. A fifth mode also allows the unit to function as a MIDI CC controller. Three banks of 10 faders and associated mute, solo and select buttons send out unique MIDI CCs, which is extremely handy for MIDI automation of any kind. These modes can all be switched on the fly using the hardware.

The twin USB‑C ports are cleverly recessed so you can keep your cables nice and tidy when daisy-chaining units.

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ORIGIN EFFECTS DELUXE55

Origin Effects Deluxe55 Analogue Amp Emulation Pedal

The latest amp-simulation pedal from Origin Effects recreates another much-loved classic tube guitar amp: the iconic Tweed 5E3 Fender Deluxe. DAV E LO C K WO O D

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oused in a compact pedal enclosure with top-mounted jacks, and powered from an external 9V DC supply, Origin Effects’ ‘amp recreation’ Deluxe55 uses entirely analogue, solid-state components to replicate the function of every part of the target-amp’s circuitry — that means the preamp, phase inverter, push-pull power amp, output transformer, power supply, and a reactive load with an impedance curve, to make the output stage operate as if it were driving a speaker. Unlike the majority of digital amp modellers on the market, however, the Origin ‘amp’ pedals don’t include an integral speaker-and-mic emulation stage, and that’s because they’re designed to be used as conventional pedals into real guitar amps and speakers, as well as in DI recording situations.

Origin Effects Deluxe55 £279 pros • Sounds and ‘feels’ like a real 5E3 Deluxe. • Works well with real amps and as a DI solution. • All‑analogue circuitry. • Robust build quality. • Good‑quality, click-free buffered bypass.

cons • Replicates the loose bottom end of the real thing!

summary An outstanding, all-analogue, solid-state pedal rendering of a classic 6V6 tube amp circuit.

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In the latter scenario, you’ll need a separate IR host, whether in software or in hardware form, from the likes of Two-Notes or Boss, or a speaker-modelling pedal such as the OX Stomp from UA. If you want to choose the IR route, Origin Effects do offer a very nice, free, downloadable library of impulse responses derived from the actual cabinets used in the design of their amp recreations, including a set for the Deluxe55. Speaking of recording, I created a couple of audio examples that demonstrate what this pedal can do, and you can find them on the SOS website at https://sosm.ag/ origin-effects-deluxe55.

The 5E3 Deluxe The mid-1950s 5E3 Deluxe is a significantly different circuit from the famous ’60s amp that also bore the ‘Deluxe’ part of the name. The latter, with its onboard reverb and vibrato, and a lossy tone stack that results in a mid-dipped voicing, was designed specifically to overcome what was seen within Fender at the time as the ‘shortcomings’ of the earlier model, specifically to make it better at projecting the clean, bright guitar tones of the era. But once distorted tones had become an integral part of the voicing of electric guitars, in the mid-60s and beyond, the limited headroom and midrange-heavy voicing of the older model started to find favour again among discerning players, especially for studio work. At only 12W, with a single 12-inch speaker housed in a small enclosure, a 5E3 will always struggle to keep up with

any band line-up featuring a real drum kit, in my experience, and the amount of loose bottom end and rectifier sag from the power supply will always make it feel underpowered compared with any modern amp. But those same characteristics are what make a Tweed Deluxe a beautiful studio amp, where you can get it into ‘singing’ sustain mode without too much volume, or avail yourself of its highly characterful cleaner tones, as well as everything in between.

All Under Control The four-control line up of the Deluxe55 — you have just Drive, Tone, Level and Post EQ to play with — reveals that Origin have decided not to replicate the dual-channel setup of a real 5E3, opting instead for just the Inst(rument) channel. It’s one of the quirks of the Deluxe circuit that you can plug into either input and turn up the Volume control for the other channel and get sound. The two Volumes will also interact: turning up the Mic channel whilst using the Inst channel will initially add some more warmth and midrange, up to about halfway, after which it will seem to suck out some midrange. There are some interesting tones to be had there, and


some people may be disappointed to not halfway and you can find everything be able to access them in the usual way. from warm cleans to singing lead under ALTERNATIVES One thing that nobody will miss, however, your fingertips, responding to picking Universal Audio’s digital Woodrow pedal perhaps offers a bit more versatility, is the taper of the Volume pots on the real pressure and volume setting, with the in having the tonal option of channel thing, which give you most of the output lovely natural compression of a 6V6 interaction and integral speaker emulation, as soon as you’ve turned them anywhere output stage working with a tube-rectified but Origin’s Deluxe55 is more adapted above zero! The Drive control on Origin’s power supply and relatively small output to working as a pedal with real amps. For Deluxe55 is sensibly calibrated to give transformer. I put Tone at halfway for recording, be sure to try the Origin ‘Tweed Combo’ IRs for the full effect — I couldn’t you some useful operating range. single coils and three-quarters for beat it with anything else. The single Tone control is not an active humbuckers and never feel the need stage, but simply rolls off treble as you to touch it again. That’s the thing about turn it counterclockwise, and affects the these older amp designs with simple though, and something that you work working of the ‘bright’ cap across the circuitry and no negative feedback, they around in how you play, which guitar volume control as you turn it up beyond instantly offer up so much of the classic you choose and the pickup you select. halfway, adding both treble and gain. guitar-tone ‘vocabulary’ that it simply It’s a common mod to reduce the large Like all bright caps, its effect diminishes never matters that there are hardly any coupling cap values to try to limit the ‘flub’ as the Drive pot is increased. Level is controls to play around with. You can in a real 5E3, but I find that compromises just an output volume control push the front end a little and has no effect on tonality, harder with a pedal for a bit while the Post EQ works with more drive without having the adjacent three-position to set the Deluxe55 itself switch to allow the pedal’s at ‘meltdown’, but with so voicing to be optimised for much midrange in the voicing different scenarios: ‘neutral’ in already, I find it better to the middle position, with the keep away from the ‘usual pot inactive, for DI use or with suspects’ (Tube Screamer, ‘flat’ amplification; or voiced Fulldrive et al), but things to work with either a mid-light that are a bit flatter like a plain Fender-type amp, or a mid-rich boost, or even something a bit Marshall type with the switch scooped like an OCD, can set in either direction. The also tend to accentuate the rotary control can then be loose bottom end. Personally, used to fine-tune the basic I like it best with the guitar response shape set by the connected directly, with mode switch. It works well at nothing in between. around unity gain feeding into When using the real the front end of amps set fairly thing, of course, the speaker, clean, as does the neutral the lightweight, resonant setting into the return input of pine cabinet and its floating an effects loop, where you can baffle, as well as a bit of use a bit more of the plentiful ‘volume-effect’, all play a part output volume available. in the experience, but the The Deluxe55 doesn’t include speaker emulation, but Origin offer a free set of IRs, including some taken using an original 5E3 Deluxe. A small 1x12 open-back cab Origin speaker IR really is with a vintage-style speaker rather good and combined will get you closest to the Tweed Deluxe with a bit of ‘faux room mic’ from a digital the beautiful cleans too much for it to experience, but there is still something reverb makes for a very comfortable DI be worthwhile. Another common mod nice to be had using it with bigger cabs, recording sound. is to substitute a 12AX7 for the 12AY7 too, provided you roll off some of the normally used as the preamp tube — yes, Verdict pedal’s loose bottom end at the amp. the preamp tube: there’s only one! It is replicated here as a switched option Origin’s Deluxe55 is another gem Uncannily Accurate and makes the amp louder and dirtier. from the makers of some of the very In 12AX7 mode with the Drive maxed best all-analogue amp recreations Paired with its matching speaker IR from you can get to full-on Neil Young ‘edge on the market. If you are looking Origin’s library and DI’ed for recording, of explosion’ tone... should you want to. for what a Tweed Deluxe can do I found the Deluxe55 to offer an uncannily Personally, I always prefer the Tweed in a pedal format, you won’t be accurate replication of everything that Deluxe with its 12AY7 tonal palette, for disappointed. If you are not, then be players love about a Tweed Deluxe, and both clean and driven sounds. careful about trying one — you just — perhaps attesting to the authenticity of A real 5E3 interacts beautifully with might find you’ve been converted! the circuit — some of the bits they don’t, different guitar volume-control settings such as the amount of bass ‘flub’ in any and the Deluxe55 replicates that strongly overdriven sounds. To me that’s £ £279 including VAT. perfectly. Set the Drive somewhere above just part of the sound of a Tweed Deluxe, W www.origineffects.com

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INSIDE TRACK

Ian Fitchuk Working with Kacey Musgraves catapulted Ian Fitchuk from respected producer to one of Nashville’s busiest songwriters. PAUL TINGEN

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Ian Fitchuk at Blackbird Studios in Nashville.

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or about 10 years I was very much outside the mainstream,” recalls Ian Fitchuk. “It allowed me to work as a producer and session musician with very different types of bands and artists. I had a respectable arc of work and a lot to be grateful for. At one point I was like, ‘Wow, I can support my family and don’t need to get another job, and while I don’t live in a mansion and have a car that needs work done all the time, life is pretty good.’ “Then, in 2016, everything changed. I signed my first publishing deal, with Razor & Tie, which turned into Concord. I had played on Kacey Musgraves’ second album, Pageant Material [2015], and one day Kacey’s publisher reached out about co-writing. I invited my friend Daniel Tashian, a songwriter and multi-instrumentalist I admire, because I thought that things would click between the three of us. My guess was accurate. “The three of us co-wrote and co‑produced Kacey’s fourth album, Golden Hour [2018], which became a big success. It changed my life. Golden Hour was not defined as only part of the country genre. I remember chatter about the record changing country music, and I’ve since had a lot more interest from artists outside the country world. This works for me, because I love working on all kinds of music.


“I’m interested in being challenged, and I’m grateful that the first thing I became known for on a big level was something that I had been able to put a lot of myself in, musically and aesthetically. Some people call it organic, timeless music. Music with heart became my calling card. When people reach out to me now as a co-writer and producer, they’re not necessarily looking to make a country record. They’re looking for my ability to tap into whatever their essence is. It means that I am learning new things, and starting from square one, every day. “I’m working with artists who are not only interested in creating songs, but also in the concept of an album, the presentation, the aesthetic and the artwork. They’re thinking about how they’re going to perform these songs. This alleviates me from feeling that I have to come up with some sort of magic potion for them. All I have to do is hear the things they’re saying and the cues they’re giving me musically, and then develop ideas. Once you have that rapport with somebody, you don’t need to go to a million different places or have dozens of songwriters.”

A true multi-instrumentalist, Ian Fitchuk often plays nearly all the instruments on tracks that he produces.

Keeping It Real As well as going to number one on the US and UK country charts and becoming a Top 10 hit on the album charts, Golden Hour also earned Musgrave, Tashian and Fitchuk two Grammy Awards, for Album of the Year and Best Country Album. The trio have since collaborated on Musgraves’ equally successful albums star-crossed (2021) and Deeper Well (2024). Fitchuk also received Grammy nominations in 2021 (Best Country Album for Little Big Town’s Nightfall), and 2022 (Best Country Song for Musgraves’ song ‘camera roll’). Deeper Well is this year nominated for Best Country Album, and Fitchuk for Producer of the Year, Non-Classical. Other achievements listed for this nomination are co‑writing and co‑producing albums by Stephen Sanchez (Angel Face) and Maggie Rogers (Don’t Forget Me), and songs by Beyoncé (‘Amen’), Still Woozy (‘Lemon’), Role Model (‘Oh Gemini’) and Leon Bridges (‘Peaceful Place’), and producing Musgraves’ version of ‘Three Little Birds’ and Leon Bridges’ rendition of ‘Redemption Song’ for the Grammy-nominated soundtrack for Bob Marley: One Love — Music Inspired By The Film.

Despite very much not pigeonholing himself as working exclusively in country music, 25 years of living and working in Nashville have naturally informed

musicians willing to share their experience and their knowledge. All you have to do is pay attention and listen and not think that you have it all figured out, and be brave enough to try things that are outside of your comfort zone. There have been plenty of times I’ve been called to write a song or to go play on something where I feel completely inadequate or that’s out of my wheelhouse. But I show up, and by nature of putting yourself in uncomfortable, stretching situations, you widen your net of experience.” Also in keeping with Nashville’s modus operandi is Fitchuk’s preference for physical rather than virtual. However, instead of the band-in-the-room session approach common in the town, Fitchuk likes to play many of the instruments himself.

Ian Fitchuk: “A lot of the time, things that I think are just demos for the sake of getting the song written end up standing the test of time and being released.” Fitchuk’s approach. It shows, for example, in his preferences for working in a room with others. “One of my favourite things about making music is the way that it connects me to other people. I’m not prolific on my own. I’ve always been most productive when I’m working with other people. So I met a lot of good role models, and

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ON TE ST

DivKid & Making Sound Machines DivSkip Eurorack Module

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ivSkip is a four-channel trigger machine dressed in a dazzling festival of lights. It bombards you with the flashing possibilities and colourful trigger patterns of an all-night rave. The functionality is based around the tilting and balancing of two outcomes: A or B. Through multiple modes and a handful of mathematicians we get to craft fascinating patterns from Bernoulli coin tosses, Turing algorithms and Euclidean rhythms. They are immediately useful as a source of probability-led drum triggers but can also ramp in ratchets, patterns and retriggers in response to stimulation. The workflow is nicely straightforward. Each channel has a trigger input and two resultant trigger outputs, A and B. Between input and output is a bedazzled knob that guards the entrance to the party. The knob can be CV controlled via the slightly confusingly named Probability input, but it makes sense when you use it. There’s a global trigger/gate switch where trigger mode sends a pulse on every event, and gate mode changes from high to low. There are eight modes in total. To choose your mode, you hold down the clickable knob for more than a second, and the halo of 16 LEDs changes to a multi-coloured array where each one represents a selectable mode. The first mode is Bernoulli Gate, which tosses a coin to decide whether output A or B gets the trigger. It’s fabulous for all sorts of things: kicks and snare, open and closed hi-hats, competing filter patterns, or simply

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to add a bit of probability to a stream of triggers. Turning the knob weights the toss towards either outcome. Mode 2 is a useful clock divider and Mode 3 mimics the classic Music Thing Turing Machine’s random generation. Modes 4 and 5 are variations of Euclidean patterns. ‘Euclidean split’ distributes three triggers for both sides in the space set by the knob. With Euclidean Classic, output A gets a choice of 32 classic distributed rhythm patterns, while output B is the inverse. Modes 6 and 7 do interesting things with the incoming trigger rather than seeing them as a clock. In Ramp mode, the DivSkip causes 16 triggers to occur in response to an input trigger. These will either speed up over time, speed up then slow down, or slow down, making wonderful cascades of events reminiscent of twanging a ruler on a desk. Retrigger mode is mild in comparison, giving you a ratchet-style burst of triggers. The last mode turns DivSkip into a pre-programmed four-channel drum machine, where each channel outputs one of 24 patterns designed for either kick/snare, hi-hats or percussion. One very cool feature is that you can mute any channel by pushing down on its knob. There’s also a switch for a second mute mode so you can switch between two different mute configurations: superb in live performance. Each channel is a party of functions that offer myriad ways of handling two outcomes. The patching possibilities that come from this one module are very exciting, and I keep coming up with new ways that one or more channels can drive a patch. At all times, the bright LEDs visualise what’s going on, combining the dance of the halos with the flashing of the A/B indicators. It can initially be bewildering as you take your first skips into the functions, but very quickly DivSkip becomes a solid dance partner. Robin Vincent £

£189

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www.makingsoundmachines.com

Patching Panda Blast & Hatz V3 Eurorack Modules

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ew from Patching Panda are a pair of 10HP percussion modules, each offering a wide range of traditional sounds, but with some serious experimental potential as well. The Blast is apparently the result of two years of research into what makes the perfect kick drum. Luis from PP’s stated mission is that the Blast will give you the tools to precisely design the right kick sound for your track, which by his definition means it will have sufficient punch to cut through a mix without sacrificing body or fullness, and that it will blend well across different genres. Tools are certainly not lacking. The usual Tune and Decay controls are augmented by sliders for Pitch Decay (with adjacent Amount control), Body, Shape (which folds the fundamental sine wave), Compression and Through-zero FM. Modulation inputs control much of the above, but there are also Accent and Amplitude Modulation inputs and outputs for +/- Envelope shape. These last are a nice touch — the negative envelope is perfect for ducking a track around the kick — and invite‑cross patching, say positive envelope to the Shape or TZFM inputs. So there are plenty of tools — perhaps too many for some. If you’re looking for straightforward TR-style sounds with the usual 808/909‑type controls then what the Blast offers may be a bit overwhelming. But if you’re serious about kick drums — and many people are — then there’s an awful lot to explore here, and the Blast sounds good. Really good. It’s capable of a huge range of analogue kick sounds, from a polite ‘phut’ to the kind of noises that will worry structural engineers, with a whole spectrum in between, and all, as Luis intended, precisely controllable. And while useful


for distortion or grit, the TZFM and AM inputs can take it in another direction completely, adding complex harmonics and the possibility of more metallic sounds. In fact you could almost see the Blast as a simple complex oscillator, if that’s not a contradiction in terms. The controls are well judged: the decay reduces from a ringing sustain to an abbreviated click and the interplay between Body and Comp can be subtle and nuanced, while the combination of Pitch Decay + Amount can take you all the way from assertive initial transient to Star Wars laser sounds. All told, it’s clear that a lot of thought has gone into the Blast. If you want to go deep designing kicks it can do that — and much more besides... Alongside the Blast we have the third version of the Hatz. Conceptually, the Hatz is a similar kettle of fish to the Blast — a toolkit for conventional and unconventional hi-hat sounds. It has open and closed hats, each with their own trigger and controls for Decay (hallelujah!), Frequency and envelope decay curve, and shared controls for ‘Metals’ and ‘Texture’, which balance the metallic and noise

Morphor Echo Eurorack Module

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id you know that the term ‘bucket brigade’ comes from a style of fire fighting, in which buckets of water would be passed down a line? Me neither. It makes perfect sense, though, when you think of what a bucket brigade device, or BBD, actually does: sequentially ‘filling’ and ‘emptying’ a series of capacitors with a signal. “We love BBD circuits for their imperfection,” say Morphor on their website. ‘Imperfection’ is certainly the word — in essence, imagine those firefighters as simply being rather... sloppy. But needless to say, that’s what we love about them. Now Morphor enter the BBD delay arena with the Echo, a 4096-stage bucket‑brigade-based module in capacious 20HP. With delay times ranging from a super-quick 10ms to

elements inherent in a synthesized hi-hat. There are individual modulation inputs for Frequency and shared inputs for Texture, Decay and Hold alongside an Accent input and a switch that turns choke on and off. Hold is an interesting one; a voltage here will sustain the sound indefinitely, which is good for adding interest to a pattern and equally good for off-piste noise exploration adventures. The sort of thing you never realised you needed before you tried it. Like the Blast, a considerable amount of thought has gone into the Hatz — two previous versions, in fact — and once more the controls and modulation are very well conceived. The decay can be very snappy indeed — more clicks than hats — which is always a good option to have, and the Metal and Texture controls can take you out of hi-hat country completely, especially when combined with Hold. The hats are very ‘electronic’ — more 606 than 808 — but there’s a lot of potential within this sphere (are hi-hats spherical?) and the option to move into experimental noise and texture is always there. It’s easy to achieve a sort of shimmering digital quality that would be at home on a Mark Fell or

a languid 2.4 seconds, the Echo is a proper piece of analogue outboard goodness, with a raft of extra features and options thrown into the mix. The module’s full name, ‘Echo Analogue Quad Tap BBD Stereo Delay’, refers to its impressive array of eight different outputs for various applications of its four taps. Those four taps quarter the set delay time: if that is set to two seconds, for instance, tap 1 will be half a second, tap 2 one second, tap three one and a half seconds and tap 4 two seconds. While the Echo isn’t the first delay module to offer discrete tap outputs (Xaoc Devices’ Sarajewo and Doepfer’s A-188-2 are two examples that spring to mind), it does arrange its outputs in a distinctive way: taps 1, 2, 3 and 4 get discrete mono outputs, but there’s also a stereo mix output for tap 4 and an overall stereo mix output for all taps together.

Gábor Lázár record, and in the unlikely event that Ryoji Ikeda should ask you to recommend some Eurorack percussion, the Hatz would likely be a safe bet. Both of these modules offer useful conventional percussion sounds, especially the versatile Blast, and would be worthy additions to any drum rack, but it’s the additional scope for experimentation that really makes them special. David Glasper £

Blast £219, Hatz V3 £199.

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www.patchingpanda.com

Not only is it therefore possible to send individual stages of the delay line to all manner of destinations; the final two sets of stereo outputs involve the Echo’s wet/ dry mix, stereo spread and panning mode controls. These modes consist of Ping Pong, Traverse and Chaos: Ping Pong alternates repeats across the stereo image, Traverse progressively pans them and Chaos places them at random. The delay itself sounds as smooth and warm as I could hope it to, though fair to say I would perhaps have liked the input to offer a little more gain before things start to clip. As it is, I did need to ‘work’ combinations of the input gain, wet/dry mix and input level on my

mixer a bit to achieve a really healthy gain structure in various instances, but fair to say once in a sweet spot the Echo performs marvellously. One predictable challenge with any BBD-based design is these devices’ inherent tonality and noise. Longer delay times, for instance, will have a duller tonal character, which must be balanced with what can be

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ON TE ST MODULAR

a fairly prominent noise floor. To this end the Echo places a choice of two low-pass filter modes in the delay line: early-tracking or late-tracking. These ostensibly amount to different cutoff settings: early-tracking is less noisy but darker in tone, while late-tracking risks more residual noise but affords a tonally richer signal. The Echo felt most alive and exciting to me with pinging, shorter delays, particularly when sent skittering across the stereo image, and from here it’s not a leap to the obvious point that such things can be used for far more than just a delay effect. A variety of lovely analogue chorus sounds are quick and easy to achieve, from subtle to extreme, and I occasionally found myself

Modular Profile: Sasha Lewis

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he more you talk to producer and sound designer Sasha Lewis, the more you learn. Atop his role as one half of the wildly off-kilter Unicorn Ship Explosion along with jazz drummer Rob Pemberton, Lewis has honed his craft working with the likes of Four Tet and Jon Hopkins, and has provided sound design for numerous film companies. And did I mention he’s the founder of one Black Cloud Tea company? “The joy of music is a gut feeling that is beyond your control,” he’s been quoted saying, “and for me, tea is similar.” On his entry into modular Like many people who are into modular, I’d imagine, I’m quite obsessive. And at some point in my sound career and synth obsession I discovered Doepfer. This was back in the early 2000s when the synth market was very different to what it is now, with much less choice and fewer abstract options. Doepfer felt like a raw, exciting and adventurous sonic sandpit. The early Doepfer website added to the vibe that you were buying into a strange and niche weirdo club. In those

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in harmonically rich Karplus‑Strong territory. With Sync mode activated, the delay time snaps to different clock divisions when changed or modulated. This not only makes for fun polyrhythms; I also found myself creating some gorgeous, pseudo-quantised melodic patterns from the simplest input signal, since changing the delay time of course also affects pitch. A few other functions add further excitement: there’s a switch to invert the polarity of the wet signal so that sonically it interacts differently with the dry, and also a tempo output, which fires useful clock pulses in time with the delay time setting. More off-kilter is an additional input for breaking the internal delay feedback

days modular seemed an affordable way to explore wild sounds compared to buying ready made synths. I remember thinking the combination of a Doepfer BBD delay paired with a Bit Crusher was the most fun you could have in a recording studio. On his go-to modules I’m not sure if I have a ‘go-to’ module. My interest is always changing with my weak and short attention span. My longest owned module is the Doepfer A-119 [External Input/Envelope Follower], so maybe that’s my most used and needed one. I enjoy interfacing the modular with the real world. Sending electronic sounds through the atmosphere makes the world a better place. It’s such a simple module but I couldn’t not have it, I use it all the time. I also really love my Rossum Assimil8or. The pitch‑shifting on it is pure juicy futuristic quality. But I don’t feel wedded to it like I do with the Doepfer. On Unicorn Ship Explosion Unicorn Ship Explosion might be about entertaining yourself and not knowing what happens next. Risking failure in front of an audience. It’s fun — for us! Every gig we try and work out our relationship to our instruments... at least one of us is a competent musician,

March 2025 / www.soundonsound.com

path with an external signal. This made for some pleasingly wild, multi-input delay chaos, to say the least, and while it wasn’t hugely useful on a fundamental level, it is a welcome addition all the same. The Echo doesn’t give you instant results on a plate, but that’s the nature of the BBD beast. “We love adding features that make people think,” says the developer, and to that end the Echo is an undoubted success, not to mention a worthy addition to the already formidable Morphor range. It’s got all the substance — and idiosyncrasies — of analogue, but it’s reliable everywhere it needs to be. I recommend it. William Stokes £

£335

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www.morphor.io

Rob Pemberton. I use an ever-changing modular rig, which keeps it interesting for me. I enjoy making it a puzzle that I need to figure out in the moment. I have tried to use a regular synth for a gig, but I always get bored with the outcome, and I end up returning to the modular. Having said all that, we still haven’t figured out what we’re doing and why we do it, we just have to do it. On what’s next More music, more sounds. I flit between film sound, advertising jobs and music projects. Music for music’s sake is my preferred focus. I’m always working with different people as I love the unknown of a collaborative venture. Mixing your ideas with someone else’s is a wild journey, getting to watch your co-dependent mutation of an idea evolve. Every year I think: ‘This is the year I make something on my own,’ but I predictably prioritise collaborations over indulging in myself. Safety in numbers and all that... On the culture of modular Modular culture is odd; there’s nothing cool about it despite it occasionally trying to be. I think at the core of the culture are obsessives who are just trying to discover new sonic options in search of untapped

potentials. It swings from being ‘a massive waste of time’ to being ‘the forefront of new sonic experiences’. A bipolar instrument that can ruin your life. It’s one quarter train hobbyist culture, one eighth never‑ending consumerism, one fifth brainy electronic geek society, one seventh Panini‑sticker-collect-them-all co-operative and one third renegade sonic adventurers. It’s equally embarrassing and exciting at any given moment. As an instrument it makes the most sense in a Japanese Noise gig, whereas as a studio tool it has become the most expensive rabbit hole in the room. I once received the comment: it seems it’s all about having the right length of cables. How embarrassing. William Stokes


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“I admire Sound On Sound as the survivor amongst the professional media. I knew the people that founded it, I read technical articles and have even lifted some of the articles and applied them to a few of my own designs! Long may you last!” The Late, Great Rupert Neve Electrical engineer, founder of Rupert Neve Designs.

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ON TE ST

ME‑Geithain MO-1 MKII

Active Monitors

Designed for outside broadcast trucks, Geithain’s compact monitors could easily find a home in music recording contexts where space is at a premium. PHIL WARD

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here’s always been a need for ultra-compact monitors, particularly in the world of professional broadcasting. Perhaps the best‑known example is the BBC‑designed LS3/5A, born in the mid 1970s specifically for the cramped environment of outside broadcast (OB) trucks. Whenever the BBC broadcast a live event, from sports events to classical concerts, there’d be a pair of LS3/5As in the truck. But the LS3/5A was a particularly BBC phenomenon, and national broadcast companies all over the world have had, and do have, their own favourite monitors. In Germany, monitor brand ME-Geithain, a company that can trace their roots back to the 1960s, have long been a supplier to broadcast organisations, and their MO-1 MKII model, the subject of this review, is the archetypal ultra-compact broadcast monitor. While reviewing an overtly broadcast monitor might seem slightly off-piste for the pages of Sound On Sound, the worlds of music recording, composition, production, mix and sound design can also call for compact monitoring, so there often is a role for products of this ilk. You’ve perhaps also noticed that the MO-1 on review here is the MKII, but I was additionally supplied with a pair of MKIs to compare and contrast. I’ll cover some of the differences between the MKI and MKII later on. The MO-1 MKII really is pretty small, with external

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dimensions of 214 x 147 x 192mm (HWD) enclosing an internal volume of just 3.5 litres or so. Its enclosure is equipped on the side panels with tapped holes intended for the attachment of mounting hardware and, along with installation in compact studio spaces, I’d imagine ME-Geithain have in mind compact multi‑channel (Atmos) applications. On the front panel, behind a perforated metal grille, is a nominally

100mm‑diameter bass/mid driver with a concentrically located 19mm dome tweeter. Rather than being mounted at the apex of the bass/mid driver with the diaphragm taking on a secondary role of tweeter waveguide, as is the case with the majority of dual-concentric driver arrays, the MO-1 MKII tweeter is located further forward, approximately on the plane of the bass/mid driver surround. Mounting the tweeter on the bass/mid driver forward plane has the potential advantage of less modulation distortion appearing from the movement of the bass/ mid diaphragm (which in a small speaker like this could be significant), but this style of concentric driver array is nevertheless relatively unusual these days, and is lower-tech and less sophisticated than some other possible concentric driver architectures. For example, tweeters mounted at the bass/mid diaphragm apex are coincident as well as concentric: they are at the same position in space


ME-Geithain MO-1 MKII £2599 pros • Truly compact. • Genuine monitor-worthy performance. • Versatile connection and configuration options. • Dante-compatible.

cons • Slight midrange coloration. • Relatively limited maximum volume.

summary The MO‑1 MKII belies its tiny dimensions to offer some genuine high-performance monitoring quality.

and not just on the same axis, so their time‑domain integration is potentially optimal. Furthermore, a tweeter located in front of the bass/mid driver can constitute a significant diffraction body at midrange frequencies and will potentially result in audible artefacts. But despite the potential disadvantages, the engineers at ME-Geithain have employed this technique for many years and will undoubtedly have developed much technical expertise in optimising its behaviour and performance.

Great & Small Somewhat surprisingly considering its diminutive dimensions, the MO-1 MKII is a closed‑box speaker, and so eschews the potential power handling and maximum level gains of reflex loading. As I’ve described many times in these pages, closed‑box loading typically offers time‑domain benefits over reflex loading, but when it comes to very small monitors where power handling, distortion and maximum volume level are at a premium, the arguments in favour of reflex loading prevail for the vast majority of monitor manufacturers. ME-Geithain may well have concluded that the difficulty of fitting a port of adequate diameter in such a small box swings the argument in favour of keeping the box closed. This is a perfectly reasonable decision, but it does mean that the bass driver (and amplifier) has to work harder. While there’s nothing in ME-Geithain’s description or the technical specification of the MO-1 MKII to suggest that significant measures have been taken in the engineering of the bass/ midrange to provide extra low‑frequency power handling, the specification does list a very healthy maximum SPL of 103‑108 dB at 1m from 150Hz upwards. The range in the specification reflects the fact that

Unusually, the MO-1 MKII features two analogue inputs, which sum internally, allowing you to monitor stereo signals in mono. On the digital side, two Ethernet ports provide Dante connectivity and remote control over the speaker’s DSP. The five EQ settings can be selected using the Preset button.

the MO-1 MKII is equipped with optional low‑frequency EQ profiles, some of which reduce low‑frequency bandwidth and consequently will enable increased maximum level.

Round The Back The rear panel is a relatively crowded place, and this is not only because it doesn’t offer much real estate; it’s also because the monitor is unusually blessed with connection and configuration facilities. Firstly, along with the expected IEC mains input and power switch, the MO-1

MKII unexpectedly offers two balanced XLR analogue inputs. The two inputs can be selected individually using a rear push button, but can also be employed simultaneously to enable a single MO-1 MKII to offer mono monitoring of a stereo signal. Amplification comprises Class‑D amplifier stages for the bass/mid driver and tweeter, each rated at 95 Watts, and the crossover frequency is 3.5kHz. Located between the input sockets is an LED array that indicates signal presence and clipping, and a rotary knob that adjusts input sensitivity by ±6dB. The

www.soundonsound.com / March 2025

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ON TE ST

Boss VG-800 PAUL WHITE

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mp, speaker and effects modelling is familiar to most of us, whether it’s done using hardware or software. But guitar modelling remains far less common, probably because accurate guitar modelling requires special pickups to detect the movement of each guitar string individually. This facilitates accurate pickup modelling, as well as the per-string pitch-shifting needed to, for example, transpose a string up or down by an octave, or create alternative tunings such as baritone, drop D or DADGAD. The main proponents of this technology are Roland and Line 6. The former have released various V-Guitar products over the years, and these are standalone boxes fed from a separate GK pickup. Line 6 build the modelling inside their Variax guitars, but while that integrated approach has obvious appeal, there are benefits to the GK route. For example, with a separate pickup, you can put it on any instrument, and even move it from one to another.

VG-800 Overview Reviewed here is the latest addition to Roland’s Boss range, the VG-800. This follows in the footsteps of Roland’s VG-8 (released in 1995), VG-88 (2000) and

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Guitar, Effects & Amp Modeller

It’s more compact than its predecessors, but the newest processor in Boss’ venerable VG range might just be their best one yet. VG-99 (2007) and, as with all such devices, a separate GK pickup is required. Don’t let the idea of fitting a GK pickup put you off: there are some very easy temporary ways to attach them to a guitar that don’t require any special adaptations. For more about the GK pickups, see the ‘Pickup Lines’ box. Despite its extended feature set and enhanced performance, at just 173mm wide by 135mm deep and 63mm high the VG-800 takes up far less space than its bulky forebears (it’s around half the width of my old VG-99), and while the styling is in keeping with the Boss SY-300 and SY-1000 guitar synths, it is smaller than either of those too. The core functions are essentially improved versions of what came before, and they constitute what you might think of as a virtual guitar store, as you can choose the modelled guitar and pickup switching, the amp, the speaker and an array of effects. (User IRs may also be imported using Boss’ Tone Studio editor software.) You can create your own custom tunings, as well as 12-string emulations with the octave and unison strings set up correctly. Because

the pitch‑shifters operate independently for each string, they work very smoothly, with none of the glitchiness often experienced when using typical polyphonic pitch-shifter pedals with regular guitar signals. There are some non-guitar instruments on offer too — you’ll find sitars, banjos, a bass emulation, and a range of a synth-like sounds that include an accurate emulation of the highly regarded Roland GR-300 analogue guitar synth. You can also create hybrid instruments, for instance by assigning different guitar models to the bottom two or three strings and to the top three or four. The VG-800 can be set to switch instruments or models when you play above a specified fret position, and it’s possible to layer two different guitar sounds together. Another intriguing possibility lies in the VG-800’s ability to act as a USB audio interface. Your DAW can access the mixed signal, and/or the separate string signals, so you can not only record the result, but you can capture the multitrack signal for later ‘re‑amping’ through the VG-800. It also opens the door to experiments in editing or processing before you re-amp, though


I’d keep the effects to a minimum as you really want a clean signal without notes overlapping to go into the VG-800. There’s another secret weapon: while this device is very much a modeller rather than a MIDI synth, the VG-800 is blessed with the fast pitch-to-MIDI conversion of Boss’s guitar synths. This means you can use it as a controller to play soft synths or, courtesy of its MIDI output, hardware ones. (The MIDI out is on a TRS socket, so depending on the hardware synth in question you might need a TRS to five-pin MIDI DIN adaptor.) This is a huge benefit, as those who wish to explore such things needn’t pay for a separate pitch-to-MIDI system. Incidentally, the MIDI output is derived from the string tracking, before any special tunings or 12-string emulations, but you could use your DAW software to manipulate the MIDI data however you wish.

software decides on their latching or momentary function. For example, the right‑most switch, called CTL1, operates in momentary mode when using the B‑Bender preset, but it latches when changing rotary speaker speeds. In default mode, the left pair of switches run up/down through the patches (hold both for tuner), and pressing the right-most two buttons bypasses the effects. The large screen shows the relevant data, and below it the five rotary encoders

have integral push switches. These control what’s shown above them on the screen, which also shows the routing, with graphical amp and effects blocks. A further Select encoder lies to the right, and there’s an Output Level control. Six buttons (Inst, Effects, Menu, Left Arrow, Exit and Right Arrow) facilitate navigation, while ‘two at once’ button combinations are used to activate the Lock and Write functions. Navigating the patches can be done using the Select knob, the footswitches or MIDI.

Physical The top panel is neat and uncluttered, with an intuitive control set and a clear display, making navigation on the hardware easy. The free Boss Tone Studio software can make editing simpler still, though. This runs on a Mac or Windows computer, and it can also be used for sound library organisation and sharing presets with the Boss user community. Physically, the three footswitches are momentary action types, but the onboard

Boss VG-800 £605 pros • Much more compact and affordable than its predecessors. • Dual mode offers guitar layering or splitting by string or fret position. • Fast-tracking MIDI out (mini‑jack or USB) allows for control of hardware synths or soft synths, providing all the benefits of a separate guitar synth but without the cost. • High-quality modelling. • Guitar, effects and amp modelling can be used in any combination. • If you want to mic your own amp, you can bypass the amp/cab models.

cons • GK-5 pickup doesn’t put any physical controls on the guitar. • Accessing the normal guitar signal means having two guitar cables.

summary A significant improvement on the VG guitar systems that have gone before, the VG-800 boasts several new features, not least its MIDI output, but is also more compact and more affordable.

As well as I/O for the GK and regular guitar pickups, the VG-800 includes an effects loop, a versatile analogue output, two Control/expression pedal inputs, TRS MIDI in and out, and a USB-C port for connection to Mac and Windows computers.

www.soundonsound.com / March 2025

99


TALKBACK

Tobin Jones WILLIAM STOKES

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ixer and engineer Tobin Jones knew he wanted to work in the recording industry from an early age. “When I was a kid, I would look at the back of my dad’s records,” he remembers. “I’d see people’s names: assistants, runners, all sorts. And I thought: ‘At some point I will be able to pull a record that I really love off the shelf, and — however small — I will have been involved in some way.’ That was my only real aspiration.” Sure enough, he soon began recording rappers in his bedroom, before moving on to assistant and technician jobs wherever he could find them. Fast‑forward to the present, and Jones has worked with a raft of boundary-pushing artists from electronic powerhouse Powell to Japanese psych-rockers Bo Ningen. At the moment I can’t stop listening to… You just want one? A record I’m really enjoying at the moment is by Party Dozen, Crime In Australia. They’re Aussies. It’s a two piece: drums and sax. It’s really cool. Like, vocals going through the horn so she’s playing through loads of effects and things. And that’s where the vocals come from. It’s all quite rough and ready but it’s really vibey, really intense. It’s quite unique, but also kind of familiar at the same time, really energetic. I would definitely recommend seeing them live! I think Nick Cave did the vocals for a track on one of their last albums. The other one I’m listening to is much heavier than I would normally go for, a band called Sumac; their album The Healer. It’s only got four tracks and I think it’s over 60 minutes long! It’s got some elements of free jazz mixed with, like, heavier stoner-y doom metal. From what I can tell, it’s pretty much all recorded live — maybe with some overdubs. It’s heavy, but not in a way that I would describe as metal heavy. It’s tonally heavy. It’s absolutely amazing.

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The artist I’d most like to record There are probably quite a few. One that springs to mind, just because I think she is like an incredible artist and very interesting, is Tanya Tagaq. She’s a Canadian Inuk throat singer, from northern Canada — well within the Arctic Circle. And she does a lot of throat singing, but mixed with electronics and brass. It’s absolutely incredible. I’ve never heard anything like it. She’s extremely creative with it. She’s amalgamating this experimental electronic music with band music, and mixing that with this incredible throat singing... and she’s got a conventionally beautiful singing voice as well! She’ll go from very high sung notes into this amazing drone that goes on in her throat. I also find her book Split Tooth very inspiring. It’s sort of semi-biographical, but also quite dreamy. I find her very inspiring, I think she’s an artist who is doing something completely different to anyone else. When I hear people making music that doesn’t sound like anything else, something that I really don’t understand, it makes me want to know why. And it makes me really want to get behind it. The first thing I look for in a studio For me, the number one thing I’m asking is: how do I feel when I walk in here? Is this somewhere that I would like to make music, or would like to be with someone else making music? Is it going to inspire people to make music? Does it feel comfortable? It’s all about the atmosphere. There are of course go-tos that I like to use, in terms of equipment. But to be honest with you, if a studio that had the right feel didn’t have any of that equipment, I could just hire it in, you know? But the thing that I can’t get from anywhere else is how the environment makes you feel. And that might change for different records: like, some records might really suit being made out in the countryside, in the middle of nowhere, away from people, with beautiful vistas and things like that. And other times I’ve

made records which are really dirty records, where we’ve been in, like, a basement, almost in a squat, and that has become a whole part of the record. I will say, I also like to know if the people who are running the studio are decent people. That’s very important. There are a lot of studios run by people who I might not describe as decent. But when it comes to what I look for inside the studio, the environment has a really big impact on creativity. And surely the most important thing is to create. I suppose if there was one thing tied to that, equipment-wise, it would be the question of, ‘What is unique here? What is here that I have never seen anywhere before? What’s this? What’s the history behind it?’ Those kind of things, I think, really help make a place. The person I would consider my mentor I don’t think I’ve ever had a real mentor, as such. I guess Jim Anderson was a big mentor for me in like my earlier career. I started as his assistant. But I think most of the people I would say are mentors don’t necessarily do what I do! It’s more that I’ve worked with artists who have ended up being like mentors because they’ve let me in on on a piece of their process which has inspired me. For instance, I’d say [electronic artist] Powell is sort of a mentor — not that I go to him for advice on engineering, but I feel like the records we have done together have helped to shape the way I look at other records, that I do with other people. I think, working with someone who does something that’s quite different, it does shape the way you look at records that maybe... aren’t so different. My go-to reference track or album You know what: I really dislike reference tracks. Often if I get asked to mix a record, I won’t ask for references. I mean, if I’m asked about it, people can tell me what they’ve enjoyed listening to, but what I generally ask for from people is why


I would like to sit in on that one is because it’s just one song played well, straight to tape, and I think it would have been a great performance to see in the studio. So that would be one I would love to see. The other one I would love to see is Dopesmoker by Sleep. I think it would have been amazing: a 63-minute performance, just straight down. Yeah, I think the ones that I would really like to sit in on are ones where it’s really a performance that has been captured really well. The producer I’d most like to work with I think my number one, who I have always found quite inspiring ever since I discovered what engineering was, and realised I wanted to be an engineer, was Sylvia Massy. I think she’s amazing. The fact that she was working on some incredibly heavy records, in a very male-dominated period for music — and the music she was working on was even more male-dominated! I found her whole process and ethos very inspiring. I think she’s someone I would love to be able work with. I’ve met her once before, through an amazing engineer I have worked with called Lisa Murray. She was Lisa’s mentor. We had pizza together! She’s incredible.

they wrote the song, how they felt when they were writing it, and how they would like other people to feel. When someone just gives me a reference, it’s not really a reflection on their song, they’re just telling me about a specific sound that they like in another record. But that could be completely out of context. It’s like, ‘OK, you like the sound of this record. And so do I. Does that tell me anything about the emotional intention of your song?’ and that’s usually why I ask people to try and dig into the reasons why they actually wrote the song. Sometimes a musician might have had a song for a decade; and even though they’re recording it, the reason why they wrote the song in the first place might almost have become detached. The whole process might have been really fraught, but it has become completely separated from the original emotional intention the song. So I do find that asking about that can help bring them back into that place. Almost like listening afresh.

My secret weapon in the studio is I have this tiny Fisher-Price kids’ radio and mic set. It has an AM receiver and an FM receiver, and then it has this tiny little blue mic, and a little handle and a speaker, and you can sing into it. I think the idea was that kids could sing along with the radio. But what I’ve found it works really well for is guitars! So if I’m doing any kind of distorted guitars, or anything kind of heavy, I’ll usually have a Royer R121 and a beyerdynamic M 201. But then I will stick this mic from this tiny radio on the cab as well. It means I get all the weight and power from the main mics, but sticking this Fisher-Price thing on gives all this amazing fizz and energy on top.

The studio experience that taught me the most I would say the studio sessions that have really taught me the most were the bad ones. The ones where I was hardly paid anything, where the musicians couldn’t play particularly well, where time was limited. Not particularly nice experiences, you know. And I don’t do many of those any more, but those were the ones that taught me so much and made me a much better engineer. When I then came to work on bigger sessions, maybe with more established or more able musicians, those things I’d learned made me a better engineer for those sessions. I feel if I’d only done sessions with incredible musicians, I wouldn’t have had to work so hard. Really having to try to get the best out of someone’s performance, for instance: that taught me a lot for when it came to getting a good performance out of someone who is more experienced, maybe more accomplished.

The studio session I wish I’d witnessed A record that I really enjoy is Mogwai’s My Father My King. It’s one track. Twenty‑five minutes long or something. Steve Albini recorded it live in one sitting. And I think it sounds incredible. I think, the reason

The advice I’d give myself of 10 years ago I’d say: you are good at what you do. Don’t be scared to do something that you know nothing about, because before you know it, that chance will have disappeared. So take the chance, and just enjoy it!

www.soundonsound.com / March 2025

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ON TE ST

DJ Swivel HitStrip Channel-strip Plug-in

With its combination of creative and corrective tools, HitStrip puts all the channel processing you’ll ever need in one intuitive window. DJ Swivel HitStrip $169 pros • Everything you’d want in a modern channel strip focused on speed of use. • Richly featured EQ. • Width and monitoring controls are really useful. • A range of modifier keys. • Good learning/support features.

cons • Nothing to write home about.

summary A clever combination of traditional and modern software processors with a simple GUI that does everything on a single page.

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M AT T H O U G H TO N

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hannel strip plug-ins aren’t a new idea, but DJ Swivel’s HitStrip seeks to bring it up to date, combining commonly used elements of different plug-ins — plus a few more special features — in a single, intuitive GUI. This plug-in is available in the usual formats on Mac and Windows and authorisation is by serial number. The download was refreshingly small (a 69.1MB DMG file for my M1 MacBook Pro) and installation painless. On first opening an instance, only the EQ and dynamics sections are activated, but you’ll can see an array of greyed out options in tabs across the top, and I’ll run through all of these facilities below.

Banding About Let’s start with the EQ, which is based around a familiar-looking nodes-on-curve plus frequency-analyser display. There are multiple ways to create nodes, the most intuitive being to click on the yellow line. This adds a bell node and, in FabFilter Pro-Q-esque fashion, the controls for this

A traditional ‘you’d never use these all these settings in real life’ shot to highlight some of HitStrip’s features!

band or whichever you select thereafter float over the display. Other features are borrowed not only from Pro-Q, but some other modern EQs too. For example, not only can each band can be static or dynamic, but it can instead be set to EQ only the transient or tonal portions of the signal, as in Eventide’s SplitEQ (whereby the default range control for the dynamic bands becomes a transient-length control). These modes are selected from a drop-down on the floating control set. Each band is a bell by default, but another drop-down presents different options: low‑pass, high‑pass, band‑pass, notch, low‑shelf, high‑shelf, and two variations on a ‘tilt’ EQ (a straight line or dual shelves). There are two more drop-down menus, the first setting the slope from 6 or 12 dB/octave up to 96 dB/octave in 12dB/octave steps. Such options are a familiar sight for high‑/ low-pass filters, but here they’re available for all filter types, meaning you can do


some very interesting things to the curves, as seen in the main screenshot. But it’s not just about making interesting shapes possible: it also means you can create pretty intricate EQ responses using just a few nodes — and so with less clutter. The final drop-down menu determines which signal(s) the band acts on: stereo, left, right, Mid or Sides. Between the menus, you have the main length/range, gain, frequency and Q knobs, and top right of the floating control set you can engage band solo, and split the band into separate channels (if the band is in stereo, left or right mode, you’ll have separate linkable nodes for left and right, whereas if you start with a Mid or Sides band, you’ll have both Mid and Sides nodes). You can also delete the band. Some of this control is helpfully duplicated in a smaller control set under the node nearest the mouse cursor, but there are some subtle differences: while you can see the settings, for example, you can’t tweak them on this window (you can move the node to change the frequency and gain, of course, and can hold down a modifier key to adjust the Q); the band solo here is a click-hold type, whereas that in the lower window latches on when clicked; and you can’t split nodes, access the dynamic/transient functions or set the slope steepness. You can create anything up to 24 nodes, so there’s plenty of scope to get as surgical as you need to. The display also includes a frequency analyser, and can be set to show a mastering-friendly ±6dB range up to a more radical ±36dB; it defaults to a ±12dB, and the range grows automatically if you boost/cut beyond the display. An EQ wet/dry blend at the top applies to all bands, making it possible to scale back an exaggerated curve, which can be handy if you take things too far. At the bottom, a virtual keyboard can be popped out. As well as giving your EQ moves a musical reference point, you can click on any key to create an instant 3dB bell cut. This makes it trivially easy to nix a fundamental and then zap some harmonics, and since you can lasso-select multiple nodes, you can then change the Q, gain or frequency of them all en masse. Very slick! One little gotcha to watch out for is that if sweeping the frequency of multiple nodes, you can run out of road: if the outermost nodes hit the 20Hz or 20kHz extremes and you keep sweeping, the nodes start to bunch up, and it’s not undone if you then dial things back;

the built-in undo didn’t seem to undo these moves.

In, Out, Squash It All About... Flanking the EQ’s graph display are input and output meters and some interesting level controls. A stereo (L-R) meter on the left ranges from -∞ to 0 dBFS, and a draggable numeric field above provides input gain control (-∞ to +12 dB). You also have a gate, which can be activated in a tab at the top, by turning the attack or release knob under the meters, or popping open the ADV (advanced) panel, which brings up more controls (ratio, threshold, range, knee, low‑ and high‑cut filters, and look‑ahead delay). On the right of the display, it’s a similar setup for the output limiter: there’s

a threshold control on its gain reduction meter, and it features automatic make‑up gain so that as you drag the threshold down the signal gets louder. That’s not how I like to work for every source, as it happens, but it’s easy enough to dial in the desired gain reduction and then pull the signal down post-limiter by dragging/typing the output level at the top. The gate and limiter aren’t the only dynamics processors. Not only can any of the EQ bands be made dynamic, but there’s also a dedicated Dynamics tab with a control set just beneath. As with the other tabbed sections (other than the input and output stages) this can be dragged to the desired place in the signal chain, and it can be a compressor or expander, as you

It’s not just the EQ section that makes use of the main graph display in the centre: tweak the high and low filters of, say, the gate or Transients sections, and their turnover frequencies are displayed there, while the harmonic enhancers appear as a sort of heat map.

www.soundonsound.com / March 2025

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ON TE ST

Torso Electronics S-4 Sampler

Torso’s ambitious ‘sculpting sampler’ may be a work in progress, but it promises to be something very special indeed. PAUL NAGLE

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orso Electronics are a young Danish company with a preference for user interfaces that minimise the gap between ideas and realisation. Their first product, the T-1 sequencer, has the hands-on directness of a performance instrument and for the second, the S-4, a similar philosophy is applied to audio capture and processing. The S-4 is described, rather mysteriously, as a ‘sculpting sampler’. Our mission today is to discover what that means — and then try to decide if it’s a creation worthy of Michelangelo, or the product of just another bloke with a chisel...

So What Is It? Listing the current functionality feels like a safe enough way to kick off. S-4 workflow

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is based upon four stereo tracks, each of which can act as a virtual tape recorder, a polyphonic sample player or a gateway for incoming audio. The tracks are then subjected to a series of ‘sculpting’ options — currently a granular effect, a morphing resonator, several flavours of distortion and a combined reverb and delay. Additionally, the S-4 can act as a USB audio interface — one that’s capable of expanding its I/O automatically whenever a class-compliant device with extra channels is attached. Lastly, for instant results in any environment, it features a built-in microphone. Onboard storage (4GB) is provided for samples and projects, plus there’s a USB-C connector to enable file transfer from a PC, Mac or peripherals such as external drives. Arguably, the only omission is an SD card slot, or a similar means of boosting the storage unobtrusively, because, if my

experiments are anything to go by, that 4GB will fill up pretty darn quickly. Internally the S-4 sports a — now ubiquitous — Raspberry Pi with a quad‑core 1.5GHz processor. Audio is a clean 24-bit, 48kHz throughout and, while the stereo audio inputs and outputs are on quarter-inch jacks, all the other connections are 3.5mm, including the headphone socket, MIDI in and out, plus the analogue clock I/O. A single adaptor (Type A) is supplied to turn mini‑jack MIDI into the regular five-pin type and the power adaptor ships with a selection of country options; you can pack them away in readiness for those sunlit days when touring is viable once more. As hardware devices go, it’s a petite package measuring a mere 156 x 242mm and standing just 39mm from its rubbery feet to the tips of its encoders. The RGB buttons are chunky-feeling and those


Torso Electronics S-4 £789 pros • An integrated audio environment; its four tracks offer a variety of applications. • The virtual tape recorder is the star of the show. • Includes sample playback and audio processing capabilities. • Its granular processor and morphing resonator are excellent. • The user interface is a pleasure to use. • As is the modulation system.

cons • Some functions are incomplete or not yet implemented. • It’s not been a bug-free journey to date. • The onboard storage isn’t generous — I’ve filled half of it during the review period. • All things considered, not cheap.

summary The S-4 is small but easy to use and powerful without being overstocked. It can mangle audio on one track, perform sample playback on another and still have two left for tape-style looping — the division of labour is entirely your choice. If Torso continue to chip away at its rough edges, the S-4 could prove to be a masterpiece.

encoders map to objects on the 3.5-inch pin-sharp LCD in ways Elektron users will instantly recognise. Admittedly, the encoders don’t handle quite as nicely as those of an Elektron but my main misgiving is their black on black aesthetic — this design choice feels needlessly obtuse, at least in my darkened studio. That said, my fingers eventually learned their way around without troubling my brain too much.

Sculpting Time On power-up you’re greeted by an empty project and so immediately have choices to make — such as what role(s) the S-4 should perform today. Hopefully in some future update there will be an option to start from your own defaults, or from where you left off previously, but for now you must either load a project manually or begin with Torso’s preferred settings. Incidentally, stored projects appear in

a simple list, sorted alphabetically — and it’s not hard to predict this will soon become long and unwieldy. Beneath the encoders are buttons representing the chain of audio devices available. From left to right, these are: Material, Granular, Filter, Color and Space. All can be bypassed if necessary but, at present, Material is the only one to offer multiple modes — Tape or Poly. When Material is bypassed, that track is ready to receive incoming audio. The S-4 boots as a virtual four-track tape machine with an interface that’s so friendly it invites you to begin recording and overdubbing right away. However, you quickly realise there’s no indication of how long you’ve been going — or how much time you’ve got left. Further investigation revealed that a maximum of six minutes is allocated per track, but some kind of time or bar counter visible during recording would be very much appreciated. Recordings are based on a global tempo value — either sourced internally or taken from your selected input (MIDI or analogue). Synchronisation arrived quite late (version 1.1) with further improvements and hotfixes following in 1.2.x. It’s perfectly straightforward to adjust the start and end of each reel on the fly, shift the audio relative to other tracks or chop to precise bar intervals when a perfectly sync’ed loop is required. That said, I’d love to see a zoom function implemented so you could more easily fine-tune those starts and ends when not working to bar/beat divisions. Actually, it’s worth a quick mention of the way units are employed throughout the S-4, because it’s rather neatly done and superior to most audio looping/recording devices I’ve used. For any Tape track, pressing and turning the Tempo encoder presents you with a selection of either Sync, Free or Stretch modes. Sync locks you to the current bpm and all parameters duly reflect this (in beats and bars). Free, on the other hand, acts more like a regular tape recording, with the units for start and recorded length specified in seconds. Finally, Stretch is unique to Tape tracks; it separates pitch and time, instantly lending itself to more granular applications. Unusually, you can override the speed and tempo at track level, but the implementation is not without its peculiarities. For example, and counterintuitively, if you increase the track’s tempo while bpm-sync’ed, the pitch drops (and vice versa). Still, with speed modifications of up to three times (faster

or slower) and options such as scale quantisation, freeze and reverse playback, there are oodles of ways to interact with those virtual reels. A second press of the Material button reveals yet more parameters — Glide, Density, Level and SOS. Glide smooths the transition between tape speed changes, while Level is handy for boosting a recording once it’s been laid down. This is especially important because there’s no gain control provided for the line inputs — hopefully another something to be added when time permits. SOS determines the amount of existing signal retained when overdubbing, so vital for tape loops you want to fade gradually on each pass. And, as you’d expect, dropping out of overdub at any time maintains the current level. When in Stretch mode, Tape reveals its underlying granular nature with the Density parameter controlling both grain size and rate. If you engage Freeze and play around with density, shift and pitch, many happy hours may be lost disrupting the fabric of reality. With four tracks to play with, the Track button is a helpful entry point for selection and for checking which audio devices are currently enabled. It also contains four individual send levels, used to pipe the current track’s output into any of the others, or back into itself. This is a rare level of connectivity and brimming with routing possibilities, some of which we’ll consider later.

Modulation Before moving on, I should point out the Mod button which, if you’re as loose-fingered as I am, you might have already brushed accidentally. Modulation is a simple four‑slot affair, colour-coded on the display for ease of recognition and offering Random, LFO or an ADSR envelope (manually or MIDI-triggered) as potential sources. In use, this is an elegant means of adding movement to parameters on any page; as an extra bonus, the display gives real-time updates of the modulation in action. The main omission is some form of envelope follower to harness the contours of incoming audio but, according to a recently published roadmap, this is on the cards for the next major update (1.3). Each modulator is loaded with numerous options to skew, smooth or distort its basic shape and there’s a choice between sync’ed and unsync’ed rates. On the rare occasions when the sources provided are insufficient, you’ll be pleased

www.soundonsound.com / March 2025

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TECHNIQUE

There comes a point when tinkering with your mixes won’t improve them — it could even damage them. But just how do you know when it’s time to let go? NEIL ROGERS

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here’s a famous quotation, often attributed to Leonardo da Vinci: “Art is never finished, only abandoned.” In other words, creative projects aren’t like mathematical equations that can be solved. There will always be more that the creator could do, but since there’s no ‘right’ answer they’ll never arrive at a clearly defined end point. So they must learn to live with the fact that they may never be truly satisfied with their creation, and figure out how to recognise when it’s time to let go and move on. It’s a sentiment that applies as much to mixing music as to any creative endeavour... Unfortunately, today’s music-making technology practically invites us to keep on refining our mixes, and strive to inch ever closer to some vaguely defined notion of ‘perfection’. Knowing when a mix is ‘done’ can be even more challenging for those who are still feeling their way into mixing, since they can be tempted to try out lots of new and exciting techniques in a constant chase for results that sound ‘better’ or ‘more professional’. But, at some point, the experimenting must stop, and your focus needs to shift towards ‘signing off’ the mix. That means learning how to wrap things up in a practical sense, but also how to move on emotionally from a mix — and I can’t stress how incredibly important this is in your development as a mix engineer!

Can You Feel It? So, just how do you know when a mix is finished? Well, if you’re mixing for an artist (or any other client), the short and obvious answer is “when they’re happy!” But if you’re to feel at all satisfied and to develop as a mix engineer, it’s important that you’re also happy with the mix before you send it off. And, of course, maybe as well as being the engineer, you’re the artist — in which case, how do you know when you’re content to call it a day? In my experience, there’s rarely one clear moment in which you feel that you’ve suddenly ‘cracked’ the mix, and find yourself punching the air and dishing out

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high fives to unsuspecting strangers in the street. More likely is one of a few different scenarios, and the most gratifying is when you sense that the music you’ve been engrossed in mixing starts to take on a life of its own. It’s when you start to feel more like a listener enjoying the music, and less like an engineer trying to shape it. Maybe the chorus stirs some sense of feeling, perhaps a particular lyric begins to resonate and the hairs on your neck start to tingle. Or it might simply be that you notice you’ve subconsciously started nodding your head or tapping your foot to the beat. I’ve learnt to take such feelings seriously, because at this point mixing can become more about protecting and nourishing this often-indefinable quality in the music. On that note, another scenario might be seen as the flip side of the same coin: you notice a growing sense that you might be ‘overworking’ the mix, and thus making it worse. In that case, maybe it’s time to stop throwing more plug-ins and production tricks at the project, and make a conscious effort to tie things up. More pragmatically, an end point might be driven by client deadlines, or a simple need to get on and get a mix finished so that you get paid. Now, in any of those scenarios, we absolutely still need to feel moved by the music. That’s the whole point! But when there’s a lot to do and we don’t have the time to reflect and experiment, we can,

A good set of studio headphones may well tell you something useful about your mix as it nears the final stages — but you do need to be careful about what you tweak as a result.

hopefully, lean on our experience and some routines to allow us just enough space for creativity while ensuring we deliver consistently good work.

Shifting Gears For clarity, let’s say we’re talking about ‘the last five percent’ of a mix, and how we take the good work we’ve done and move serenely to the point where we’re happy to send it off to the artist, or maybe even invite them into your studio. At this

stage, I find it helpful to make a conscious decision to shift gears, and stop striving/ pushing for ‘something more’. I’m happy to do that because I’ve decided that I like where I’ve got to. I’ve done my experimenting, explored some blind alleys. I feel confident that, at least to my own taste, I’ve arrived at a point where the music has some impact and is making me feel something. Or perhaps I simply feel that I’ve respectfully stayed out of the way of the song while giving it a little polish.

As well as being useful on a practical level, going through your project and organising everything into a ‘macro view’, with tracks in folders and everything in view on the arrange page, can help to shift your mental focus.

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ON TE ST

Therevox ET-5 The ET-5 may have it roots deep in electronic musical history, but it’s very much a modern instrument. ROBIN BIGWOOD

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ontinuous‑pitch electronic instruments like the Theremin and Ondes Martenot have traditionally been horribly difficult to master, repellently expensive, or both. And yet they have a certain exotic appeal, and an evocative musical quality that’s hard to recreate by other means. Not to mention a huge potential for experimental use, and a formidable cultural provenance inextricably tied up with sci-fi soundtracks and psychedelia. The ET series of instruments by Canadian company Therevox might be less well known, but they offer a distinctive take in this field. In a nutshell, a Therevox combines aspects of the Theremin (analogue tone production, continuous pitch) and the Ondes Martenot (pitch control via a mechanical finger ring, pressure‑sensitive buttons), and adds additional, interesting features all of its own.

Phone Home The ET-5 may be an unusual, mould-breaking instrument, but essentially

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Analogue Synthesizer

it’s not hard to describe. The synth signal path, which is fully analogue, is quite conventional: two oscillators into a single low-pass filter. The oscillators have minor differences in footage ranges, and osc 2 has a white‑noise option in lieu of osc 1’s narrow pulse, but otherwise can sound identical. Osc 2 can be offset by ±7 semitones, the square and pulse wave widths of both can be adjusted via patching (of which much more in just a moment), and there’s a switch to sync osc 2 to 1. Next in the signal path is a mono send-return loop intended for effects pedals, with quarter-inch sockets on the rear panel. A nice touch is that standard 9V pedals can also be powered by the ET-5, as long as they don’t exceed 200mA current draw, and conveniently placed on the nearby blank area of the control panel. A front‑panel knob applies gain to the return, and with no pedal connected it behaves as an overdrive/ saturation stage, rather fine-sounding it turns out, with a red LED showing the intensity of the effect. The ET-5’s filter is an 18dB/octave low-pass with resonance, and as you

might expect its character is mid way between squelchy 24dB and silky 12dB. The output feeds a vintage-character internal spring reverb (with maximum decay an opulent 10 seconds or so) that gets its own Blend/mix knob. Finally there’s a volume knob for the single line-level 6.35mm TRS/TS output socket. The power supply, incidentally, is a substantial in-line brick with a 16V 2A AC output, and available in 110V and 230V versions. From here on, things are much less conventional. Let’s start with everything happening on and around what looks like a keyboard, but is what Therevox call a fingerboard. To the left of it, two large wooden blocks are ‘intensity keys’, controlling the amplitude of oscillators 1 and 2 respectively, and essentially acting as real-time, manual envelope generators. The equivalent of what on an Ondes Martenot is called a ‘touche d’intensité’ or a ‘lozenge’, they’re spring-loaded vertically and can be depressed into the casework about 10mm. Initial resistance is light, increasing with depth, and the action is both smooth and quick: they allow for long swells, but striking or tapping gives very fast, almost instantaneous, attacks and decays.


Visually a blend of unusual and familiar synth elements, with some decidedly retro styling, the ET-5 measures 812 x 266 x 88mm and weighs about 5.5kg. Using it in icy wastelands is not compulsory, nor recommended in fact.

The 30mm faders either side of the keys are ‘holds’. They’re not sprung, will stay put where you leave them, and have no predetermined function of their own. They’re variable voltage sources, and do various things when you patch them in the ET-5’s patchbay. With a standard 3.5mm TS Eurorack patch lead patched from Hold 1 to Vol 1, for example, the left hold will take over the role of its adjacent intensity key, breaking an internal normalled connection. Great for setting up drones, but you could just as easily patch the hold to PWM for static control of pulse width, or FX Mix to create a variable send level for the effects loop, which otherwise has no physical control of its own. More about the fingerboard itself now. Conspicuously, it’s marked with a black and white semitone layout reminiscent of a normal keyboard, spanning nearly four octaves. But these aren’t keys, and instead a rigid transparent plastic strip forms the surface, into which evenly spaced dimples have been drilled. So there’s both a visual and tactile guide to where in-tune semitone centres lie. About 2cm above runs a wire, emerging from the casework each side, supporting a metal ring with a rubber

tensioner. The idea then is that you play the Therevox with a right hand finger inserted into the ring, moving left and right across the pitch range to define pitch, and your left hand operating oscillator intensity and the holds. It’s quite like a Theremin in this respect, with the hands performing essentially the same roles, but with the addition of tactile feedback for both aspects of control. Finally, the patchbay, which operates on a 0-5 V standard and with 3.5mm sockets typical of Eurorack. Five short patch cables are included with the ET-5 and they’ll get you quite a long way. I’ve mentioned a few internal patching examples already, but many more are possible. A further infinity of possibility awaits if you have outboard modular gear of course. CV outputs include the intensity keys, holds, ring position (tracking at 1V/octave), the position of a connected expression pedal, and the audio output of oscillator 2 (5V bipolar). There are also ‘gate’ outputs that send a full voltage signal any time an intensity key is operated: they’re ideal for firing external envelope generators. As for CV inputs, most aspects of the architecture can be modulated, and the ET-5 oscillators track at a standard 1V/ octave, so can be controlled by other gear. Patching pitch or volume breaks internal connections from the ring and intensity keys, but most other inputs behave in a cumulative way. So if you have the ET-5’s filter cutoff knob set half open, say, and patch a hold to it, the hold only opens the filter further rather than taking it over completely. Very sensible. There is also some interesting quirkiness. Filter resonance can be increased beyond what its front panel knob can achieve by applying a voltage to its CV in as well, for an excitingly unstable and ringing character. Also, while oscillator Vol and FM inputs allow for intriguing AM and gravelly analogue FM tones, the latter has a DC blocking design that distorts the effect of incoming waveshapes. For example, when using osc 2 as a modulator, in its low frequency mode, with its output patched to FM1, you can achieve sine wave vibrato as expected, but a triangle wave produces a two-note trill effect, and sawtooth and square waves only momentary blips. Nestling between the ins and the outs are two four-way passive mults, for splitting or summing signals. There’s also

a voltage inverter, which can reverse the polarity of a hold fader, for example. With only a single patch lead inserted the inverter becomes a 5V voltage source, which can be useful for some things. Meanwhile, several 3.5mm CV sockets are duplicated on the side of the ET-5 in quarter-inch guise, which could prove handy for some jobs and modular formats other than Eurorack. Especially nifty is an expression pedal (or CV) input that by itself can be switched to control either filter frequency or oscillator 2 pitch. It gets an output socket in the patchbay as well, so pedal movements can be directed to many other parameters.

Slope-style So that’s the way the Therevox is made. What’s it actually like to play and listen to? In short, it’s quite weird, often wonderful, and surprisingly versatile. As with any novel instrument which hasn’t (yet) attracted an established, broadly agreed playing technique, individual players find their own way. With the ET-5 there aren’t that many options, but it’s still open to some variation. For me, I naturally gravitated towards using my left hand middle and index fingers to operate intensity keys, and the right hand index for the ring. At times though I ended up just holding the ring, especially when wanting to do lots of parameter tweaking.

Therevox ET-5 $2950 pros • Playable and approachable from day one, and full of potential for the longer term. • Synth signal path, overdrive stage and spring reverb all sound superb. • Eurorack-style patchbay vastly increases the ET-5’s own tonal breadth while allowing it to be a potent partner for other modular gear. • Many concessions towards practical, serious use on stage or in the studio. • Super hand-built quality, with a solid walnut case.

cons • Currently a 24‑month waiting list for delivery.

summary A unique, highly characterful analogue synth that reimagines the spirit and sound world of the Theremin in a more approachable and controllable form. Modular interfacing and MIDI broaden the scope considerably.

www.soundonsound.com / March 2025

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ON TE ST

Slate Digital Submerge Automatic Ducking & Filter Plug-in

If the classic side-chain pumping effect is your thing, Submerge can do that — and a whole lot more! M AT T H O U G H TO N

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e’ve all heard these effects before: side-chaining a compressor or gate to create rhythmic ducking and chopping effects has been a popular technique for a good couple of decades now, particularly in hip‑hop and dance genres. But while you can achieve these effects with pretty much any compressor/gate that supports side-chaining — meaning you probably have the necessary tools in your DAW already — setting up the routing and timing to your satisfaction can take time. There are now a number of plug-ins available that can both remove that hassle and offer more features to help you shape the effect. The latest such plug-in to make it to the top of my review queue is Slate Digital’s Submerge, and I have to say that first impressions have been great. As I find so

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often with Slate Digital’s plug-ins, it provides enough features to makes it useful and different from the competition without overcomplicating matters too much. As you can see from the screenshot, it has an elegant GUI that allows you to achieve most of what you’ll want to do most of the time, using only a few core controls. The expected effects are all present and correct too, but there are also some useful twists that give you access to some really fun, creative effects, particularly if you’re prepared to use a MIDI controller or your DAW’s automation system.

The Sub Way The GUI puts two main panes in between vertical input and output meters and gain/level controls. The first section, on the left, is called Shape, and this is effectively an envelope/LFO source. To its right is an Effect section that determines what action

Submerge with the Sample Rate effect triggered using the Special Shape.

it is that your selected Shape parameters control, and above are various controls that determine how and when the Shape is triggered. It can be tempo-sync’ed, to start on any beat of any subdivision (from 1/4

Slate Digital Submerge $49 pros • Instant side-chain pumping, and many more creative effects. • Streamlined and stylish GUI with some clever controls. • Super easy to get your head around. • Lots of fun!

cons • None.

summary Submerge delivers the classic EDM side-chaining effect, while also taking that idea to new places — not least through its filter and sample rate reduction effects.


to 1/32, with triplets an option), or you can choose to go freeform, setting the cycle in Hertz rather than beats. There’s also a delay slider to offset the cycle start point. In Auto Trigger mode operation is triggered by DAW playback, but you can instead trigger it using MIDI notes (whether from a keyboard or a MIDI track in your DAW), or an audio side-chain input, with a threshold slider determining at what level the plug-in responds. There are three main Shapes to choose from: Natural, which is good for classic ducking effects; Extreme, which is good for gate/tremolo/chopper-style effects; and Special, which defaults to a parabola-like shape, causing some ducking just before the beat as well as after. Click a second time on one of these Shape selection buttons, and you invert the curve of the selected Shape, giving you six starting points. The Morph control can then be used to manipulate the Shape, steepening and/or moving the S-curve for Natural (akin to changing the release time on a compressor); pushing Extreme’s curve forward or backward in time; and narrowing and/or distorting Special’s curve shape. The Depth knob sets the strength of the effect. There are eight different effects to choose from, some conventional, other less so, and a Tweak knob controls one effect-specific parameter. First up is a level effect but with a twist: the Tweak

Using the Extreme Shape with a low Depth setting, sync’ed to 1/32, to inject some movement into a pad with a resonant low-pass filter.

Finally, we have the icing on this plug-in’s cake: Sample Rate. This reduces the signal sample rate for a dirty, crunchy old-school gaming sort of sound. Tweak controls ‘smoothing’; essentially, how much crunch and splatter you hear.

Move & Groove It’s super easy to get started with Submerge. If you want to keep things super simple, all you really need to do is decide what elements to put Submerge on, and explore the presets. The classic EDM quarter-note side-chain pumping effect is

“There’s so much fun to be had when you start manipulating the controls during playback.” control determines how much the Mid and/or Sides components of the stereo signal are affected. With Tweak fully anticlockwise, just the Sides (so any wide, out-of phase ear candy in an EDM tune, for example) are ducked, while at the opposite extreme it’s just the Mid, and in the 12 o’clock position the full stereo signal is ducked. A cool-looking meter above shows clearly what’s going on when. Then we have various filter-based options. Beneath Gain, are high- and low-shelf ducking options, and for each of these the Tweak knob sets the turnover frequency. To the right are four more filters, with Tweak setting the filter resonance for each: high- and low-pass filters, and two combinations of them, one creating a band‑pass filter and the other a sort of broad notch filter or ‘closing curtains’ effect, depending on the Tweak value.

to hand, along with many more options. Used in this way, the one thing you have to be a wee bit careful of is that if what you’re processing has no Sides information (a dual‑mono loop won’t, for example) then it may seem that the effect isn’t working — in that scenario definitely adjust the Tweak control to see what happens. And if your aim is simple, for example to let the kick through loud and clear in a mix, it’s easy to select the Natural Shape and apply it just to the Mid, then use Morph to dial in the ducking just a fraction ahead of the drum. But there’s so much fun to be had when you start manipulating the controls during playback and, for me, this plug-in becomes way more interesting when you investigate what it can do with faster cycle rates of Extreme controlling filters or the Sample Rate effect. For example, using Extreme set to 1/16 to control resonant filter

effects can add some great movement to boring pad sounds, or more predictable spot effects such as filter-swept noise. You can quickly spice up a transition like that. And if you then look at automating the Depth and Tweak controls to increase the complexity of the effect as that whoosh progresses, you can create some truly enticing ear candy. Add another instance of Submerge, with a Sample Rate effect, and the complexity increases... You get the idea. Best of all, you can map a MIDI controller to these controls and have lots of fun ‘performing’ with Submerge, as you write automation in. That really could be a great way to liven up that humdrum house track! The same effects work well when used more subtly in other genres, by the way: I was able to restore a bit of life into some over-distorted rock guitars, for example.

Sublime? I’ve been genuinely impressed with Submerge. It sounds good and it’s super easy to use. On occasion I wondered if more features might be nice — maybe a range limiter for some of the controls, to prevent accidents when tweaking in real time, or an LFO to modulate some of the controls — but on the whole, Slate Digital have got the balance between features and ease of use just right. Submerge is a great route to some really enticing effects, and could be used to liven up pretty much any production. £ Perpetual licence $49. Also available

through Slate Digital’s All Access Pass, from $16.67 per month. W https://slatedigital.com

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Pro Tools Cubase

TECHNIQUE

Cubase’s Drum Machine features some good kits, but also lets you create original sounds. JOHN WALDEN

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ubase 14 brought some very interesting new additions to all three of its main editions but, for Pro and Artist users, the new Drum Machine instrument is a real treat. Supplied with its own dedicated track type, it comes packed with a broad range of ready-to-go preset kits. While these are all aimed very much at electronic music styles, the engine provides plenty of scope for designing your own sounds too, so in this workshop I’ll explore some of those possibilities by targeting some drum-meets-percussive sounds that would be suitable for a more cinematic context.

Show Some Backbone Drum Machine can, in some ways, be thought of as a cross between Steinberg’s Groove Agent and Backbone instruments. It offers the multiple 4x4 grids of virtual drum pads that will be familiar to GA users, and on these pads you can lay individual drum sounds (or create playable pitched sounds). You also get a ‘lite’ version of the layered drum synthesis/ sample-based sound‑design tools that lie at the heart of Backbone. Each sound in Drum Machine can be built from up to four layers. The layers can be based on any combination of the instrument’s various synthesis engines or audio samples. The former are divided into categories based on drum type (Kicks, Snares, Hihats, Toms, Claps, Cymbals and Percussion), but each category also

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Each of Drum Machine’s sound engines offers something unique. Shown here is the Kick 4 engine, with its FM-based oscillator section.

offers multiple options in each of the synthesis engines. For example, each of the four Kicks options has a distinct feature set, going from a simple oscillator combination through to a more versatile FM-based oscillator. Samples can simply be dropped into a layer from the MediaBay or your OS file browser. With additional filters, distortion and envelope controls at the layer level, plus both per-pad effects and global delay and reverb with individual sends from each pad, Drum Machine manages to pack a lot of sound-design potential into a compact, easily navigated GUI. Indeed, there are enough options here that there are multiple ways to approach any specific sound‑design target. With that in mind, please take the examples that follow for what they are: launch pads for your own experiments.

Boom & Drop My first cinematic target was a sort of ‘boom with a pitch drop’ sound. I deliberately confined myself to a sound based on a single layer, and the first screenshot shows the settings I arrived at. This is based upon the Kick 4 synth engine and, aside from adding a dollop of Drum Machine’s own reverb, I didn’t touch any of the pad-level effects. Kick 4 uses an FM oscillator and offers some interesting ways to change the character of the sound. The key settings to note are that I set the Tune control to -12 semitones, for a little extra low‑frequency energy, and both the FM Env and FM Dec were maxed out. While you don’t get full control over all the aspects of the amplitude and modulation envelopes (Backbone gives you more on this front), the latter extends the FM modulation envelope decay time so,

when triggered and sustained, the tonal character of my ‘boom’ changes over time. The other settings to note are the Filter LP Freq (set to 100Hz to focus the overall sound in the lower frequency range) and the relatively long Pitch Decay and Amp Env Decay settings. Alongside the also maxed-out Pitch Env Depth, the first of these generates an extended pitch drop as the sound sustains. The second lets you influence the overall length of the sound once triggered. The end result can be heard in the audio examples on the SOS website (https://sosm.ag/cubase-0325): a nice beefy boom, with a little growl and pitch drop appearing after the initial hit, and which responds to MIDI velocity. It’s pretty effective even just using a single layer like this, but you could easily take things further by blending in additional layers to target both the initial transient/hit and the sustain portion of the sound.

Take My Pulse My second target was a ‘pulse’ sound of the kind that might be used to underscore a tension/drama cue to give it a sense of pace. The second screenshot shows a composite of my Drum Machine settings. I used the very simple Kick 1 synth engine but hardly touched the controls, as the main sound-shaping came thanks to the Filter and Equaliser modules in the PadFX section. A low-pass filter was set to 150Hz (and given a little resonance), while both Low Cut (100Hz) and High Cut (1000Hz) were used to shape the low and high end, respectively. Add in just a touch of reverb and the sound – heartbeat-like, but with a little punch to it — was good to go. Again, you could add more layers to refine the sound but it could also be interesting to experiment with


Creating my ‘pulse’ sound was as much about filtering and EQ as it was using the Kick 1 engine itself.

the combination of the oscillator’s Click settings and the filter cutoff. If you add some ‘click’ and don’t set the cutoff too low, you can create an interesting attack dimension to the overall sound that could be used to give it more emphasis. Alternatively, dial back the oscillator’s Tone control for a somewhat softer end result.

Tick Tock My third target was a ‘ticker’ sound, something that’s often used as a high-frequency complement to a pulse. Drum Machine offers a number of potential starting points for this, and I opted for the Closed HH 3 engine. In this case, I made two variants of the sound: a ‘tick’ (mapped to G1) and a ‘tock’ (slightly lower in pitch, and mapped to A1). You could impersonate a ticking clock with this combination, of course, but used in a more percussive

role, the two variations simply provide some performance variety. The final screenshot shows the settings used for the ‘tick’ version. A little reverb aside, there are only three settings to note. First, the Amp Env Decay was made short, so the overall sound is shorter and less obviously cymbal-like. For the ‘tick’, the Oscillator Tune control was slightly raised and the filter cutoff (which affects both the oscillator and the noise components of the sound) was set to about 11 o’clock. For the ‘tock’ version, the Tune control was adjusted to lower the pitch and the cutoff set to the eight o’clock position. Both these changes emphasised the lower‑frequency component of the sound. There are plenty of other options to explore. For example, if you wished to make the sound more assertive or aggressive, the Closed HH 3 engine’s Dist section or the more flexible PadFX Distortion module could be explored.

Stuck In Reverse As mentioned earlier, Drum Machine lets you base a layer on an audio sample. I’ve not exploited that possibility in the

examples above, but there are plenty of processing options, with low‑/high‑pass filtering, pitch adjustment, a full filter section and adjustment of the sample start/ end points and the amplitude envelope. You can also reverse samples but, unlike Backbone, it’s not possible to control the amplitude envelope in a way that syncs to the project tempo — so, if you create a riser effect (for example), triggering it to reach its peak right on your target beat/bar position can be a bit hit-and-miss. Eagle-eyed Pro users may have also noted that, in its first iteration at least, Drum Machine doesn’t offer a pop-open upper panel to access Cubase Pro 14’s new Modulators. Happily, you can configure Modulators as automation sources for Drum Machine’s parameters and those can be sync’ed to the project tempo, so you could pretty easily configure a pad’s Level control to gradually increase over the course of (for example) a bar using something like the Step Modulator.

Full Hit Kit So, Drum Machine might have been designed primarily with electronic drum sounds in mind, but it also offers enough sound-design features that it can be useful in other musical contexts, and if you’re currently using Elements, Drum Machine might be just another item to add to your ‘reasons to upgrade’ list. With eight banks of 16 pads in a single Drum Machine instance, you could easily build quite a comprehensive single preset containing different types and styles of cinematic hits and sound effects. Yes, there are dedicated third-party virtual instruments that offer this kind of sound palette too, but rolling your own isn’t hard, it’s fun, and it means the sounds you use will be unique to you.

Set with very short Amp Env Decay, the Closed HH engines all provide plenty of options for ‘ticker’ style sound design.

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TECHNIQUE

Studio One

Take your music off-grid with Studio One’s powerful tempo tools. ROBIN VINCENT

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estled amongst the more familiar Global tracks such as Lyrics, Chord, Arranger and Marker tracks is the often ignored Tempo track. The Tempo track keeps pace with the gear changes in our projects and lets us make sudden or smooth alterations in speed. If your music production is dedicated to the truth of a single bpm, then the Tempo track is probably completely unnecessary. But once things start to drift, timing starts to shift, or when the music breaks free from the grid, the Tempo track can feel quite magical. In this workshop, we’re going to look at how the Tempo track can work miracles on uneven timing and move through different bpms like it’s completely natural. We’ll also check out how Studio One v7’s new Advanced Tempo Detection comes into play.

Tempo Track As with the other Global tracks, the Tempo track can be found at the top of the track list in the arrangement window. To access it, click on the drop-down menu that looks like a hamburger with a notch taken out of the filling; it sits alongside the Inspector, Spanner (options) and Automation icons. The menu reveals the eight Global tracks that apply their skills over the whole project. The bottom one is the Tempo track. When you open this track, you usually see a flat line representing the current project tempo. You can mess with this line in the Tempo track just as you would any other automation: adding automation

points, drawing in lines, and making the project speed up and slow down by following the line. You can set a minimum and maximum bpm range so that you can focus on the sorts of changes you want to make. The result on playback is that Studio One works overtime to change the speed of the MIDI and audio in line with whatever changes you write in there. Let’s demonstrate this with the ‘DJ Jazzy Jeff - Get Some Air’ demo project that you can download from PreSonus. On the Tempo track, you’ll see that the tempo is set to a flat 100bpm. If you hover the mouse over the line, it will turn into a finger. Click at the beginning of the verse to set an automation point at 100bpm, and then click at the end of the verse to set another and drag it up to about 150. You should now have a nice straight line running from 100 to 150 bpm across the verse. Press Play and DJ Jazzy Jeff will stay in perfect sync with the increasing speed. It’s seamless and brilliantly impressive. As with other automation, if you hover your mouse between the two automation points, another little spot turns up that you can drag to add some curvature to the line. The ‘Get Some Air’ demo project is very amenable to tempo changes: you can draw in all sorts of sudden, subtle or extreme changes and it will still sound perfect. If you want to be more precise with your changes you can right-click on the point in the project where you want to make the change and enter the tempo value in the pop-up box that appears. You can also use the Option key on a Mac or Alt on Windows with the arrow keys

to adjust the position of the automation point. Holding Shift at the same time makes it even more precise (this works with the mouse as well). It’s not always obvious, but the currently selected automation point is whiter and slightly larger than the rest. You may also notice that the timeline changes as you change the tempo. It appears to shrink and expand, depending on whether you are speeding up or slowing down. This is purely a visual effect as Studio One attempts to represent the timeline in an appropriate way. You can force it to maintain the same ratio between bar lines if you right-click the time ruler and select Beat-Linear under Timebase instead of Time-Linear.

Stretching Time Changing the tempo of MIDI tracks is very easy, but keeping audio tracks in sync is a slightly different matter. The audio in the Jazzy Jeff project is already prepared for tempo changes, which is why it works so well, but what does that entail? There are two main elements: Timestretch, and knowing the original tempo of the audio. When you bring a piece of audio into Studio One, its tempo will either be defined in the file name, or easily detected by a quick bit of analysis that occurs when you import it. And so usually all you need to do is enable Timestretch on the audio track, and you’re good to go. You’ll find these two attributes in the Inspector for the audio event. The top section of the Inspector is the Track Inspector, where you’ll find Tempo

The Tempo track, shown here at the top, lets you make adjustments to your project’s tempo just as you would apply any other type of automation.

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If you want an audio event to conform to the Tempo track, it must first have Timestretch enabled in the Track Inspector, and a tempo defined in the Event Inspector.

and Timestretch options for the track, and the bottom section is the Event Inspector, where you can set the tempo, transposition and other processes for that specific selected event. If the file tempo is not defined or detected, then Studio One has no frame of reference for time‑stretching, and so the event will not follow any tempo changes in the tempo track. However, if the file has a tempo, then all you need to do is enable Timestretch in the Tempo section of the Track Inspector and it will use an algorithm

to stretch the audio to fit the changing tempo. You can improve the process by selecting an appropriate Timestetch mode in the next drop-down menu. Now, what happens if you’ve recorded the audio directly into Studio One without any click or reference to tempo? Well, first of all, you’re making things difficult for yourself, and perhaps if you want to apply post-production tempo changes, then maybe you should consider recording to a defined tempo in the first place. But let’s assume we’re too free and creative

for those sorts of constraints, and we’ve captured something beautiful that we want to work with. This is precisely where the new Advanced Tempo Detection comes in; we’ll get to that in a moment, but let’s continue with our undefined tempo-free piece of audio. We can tell Studio One to try to detect the tempo, just like if we’d imported it. You can find Detect Tempo under the audio menu or by right-clicking the event and selecting Audio / Audio Bend / Detect Tempo. It may or may not be successful, depending on how steady your performance is. Another, more interactive

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TECHNIQUE

THE TEMPO TRACK

Studio One

Studio One can detect a varying tempo in a freeform recording and create a tempo map from it, which you can then use as the basis for your Tempo track.

option is to use the largely unheard-of tap tempo function. Set your audio track playing and click repeatedly on the word Tempo on the transport bar in time with the music to set the tempo based on your click pattern. You could then use this as the file tempo for your audio event. However, none of that sounds like it will work flawlessly, so we need a different approach, which is where the Advanced Tempo Detection comes in.

Advanced Tempo Detection Now, instead of forcing audio to fit to a fixed or varying tempo, we’re going to extract a varying tempo from a piece of freeform audio and apply that to everything else around it. You may have a live drum performance that has an unbelievable groove that you want to keep; it may be that you want to add sympathetic production to an acoustically recorded guitar and vocal, or you simply want to shape your production around something that didn’t stick to the grid. Whatever the reason or scenario, Studio One can help you work with it. The process is pretty straightforward. The first thing you’ll want to do is get Studio One to detect the tempo of the

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audio event. It may have already assigned it a File Tempo in the Event Inspector to match the tempo of the project. However, you have a freeform recording as you are not following the project tempo or playing to a click. So, right-click the event, select Audio and then Detect Tempo. If you look down at the File Tempo, it will have changed to Map, which means it can’t give you a single exact tempo, but it can give you a map of tempo changes. We have a couple of choices for getting that map into our Tempo track. We can right-click on the audio event, go to Audio and select Extract to Tempo Track. Alternatively, dragging the audio event onto the Tempo track will achieve the same thing. Studio One does a bit of processing, and then a landscape of tempo bumps and ridges will appear on the Tempo track. In my example, I’ve tried to be as obvious as I can with my waywardly expressive guitar track, particularly with the slowing down I did at the end. You can test out whether the tempo changes have worked by turning on the click and listening back to it. The tracking of the tempo should be pretty much spot on, especially if you use a slightly less extreme audio event than my example.

If nothing seems to happen when you try to extract the tempo, then make sure you’ve detected it properly first. Check the File Tempo value in the Event Inspector; it shouldn’t have a value. If it does, then you need to clear that, detect it again and then try Extract to Tempo Track again. With the tempo map in place, all your MIDI parts and drum patterns will follow those changes. Even if you are adding more audio tracks, the click is going to keep you to the right time. And if anything seems off, you can edit it by hand or add some curves or more gradual changes to smooth things out. It’s perhaps not a great idea to rely on your guitar playing as the source of tempo. It could also be argued that these features encourage sloppy playing, and that it no longer matters whether you’re playing in time or not. But really, the Advanced Tempo Detection algorithm is giving you a way to step off the grid in post-production and find a way into a groove without compromising the integrity of the performance. At worst, it helps keep everything together, and at best, it will save you a huge amount of time trying to follow a groove with intense editing.


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Pro Tools

TECHNIQUE

Get your vocal levels just right with these handy tips. JULIAN RODGERS

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ocal production has changed enormously since the start of the DAW era. While not every production requires the big, bright, and ultra-processed sound common in pop productions, even the most natural styles today exhibit a level of polish that simply wasn’t there a couple of decades ago. If the vocal isn’t right, its failings will let the whole production down. So, what’s the difference between an ‘OK’ and a ‘great’ vocal sound, and how can Pro Tools help users get there? This article won’t focus on tuning and timing nudges, which are often integral to modern vocal production. Instead, we’ll focus on levelling vocals, because if this isn’t handled correctly, no amount of further processing can hide that fact. We’ll look at four contrasting and complementary approaches. While these techniques can be performed in any DAW, we’ll highlight specific ways to achieve them in Pro Tools using stock features and plug‑ins, as well as third-party tools where appropriate.

Next Level Vocal levelling is the process of managing a vocal track’s volume to reduce inconsistencies in level over time. This might sound like dynamic range compression, and indeed, compression is a part of it. However, there’s a distinction between managing the differences between words and phrases, which can often be done manually, and the faster, syllable-level adjustments that require compression or detailed automation. While it might seem tempting to rely solely on a compressor to control amplitude variations, compressors always leave their

Clip Gain is an excellent first port of call when it comes to achieving a consistent vocal level.

sonic fingerprint to some degree. Even so-called ‘transparent’ compressors alter the sound, and overuse can leave a vocal sounding squashed. This is why combining different levelling techniques is essential for a polished and professional result.

Clip Gain Clip Gain can help you to manage your vocal levels in the first instance, before you move onto further processing (in fact it’s best to perform initial Clip Gain adjustments without any compression, as the compressor will affect how your Clip Gain adjustments sound). In Pro Tools, this feature allows you to adjust the level of audio clips at the pre-mixing stage, much like setting channel gain on a console. However, Clip Gain offers much more precision by allowing dynamic adjustments within a clip, such as addressing loud breaths or inconsistent phrases. To use Clip Gain efficiently, make an Edit Selection across the area you wish to adjust, then use Control+Shift (or Start+Shift on Windows) with your scroll wheel to trim the level up or down. Unlike the Pro Tools mixer’s fader, which has only 12dB of boost available, Clip Gain has up to 36dB, so large changes up as well as down can be accommodated. For more precision, display the Clip Gain line using Control+Shift +minus (Start+Shift+minus on Windows) and draw in your changes directly. These adjustments can be used to handle issues such as mouth clicks, loud consonants, or even basic de-essing.

While Clip Gaining entire phrases or words can be effective, don’t overlook the ability to create ramps for smoother transitions. This approach is especially useful for levelling dynamic performances. Don’t obsess over exact decibel values during this stage; focus on creating a natural-sounding vocal by auditioning changes as you work. Later tweaks can refine these adjustments.

Compression Compression is the quickest tool for controlling vocal dynamics, but it’s important not to expect a single compressor to do all the work. Over-compression can rob a vocal of its natural dynamics, making it sound overly processed. Consider using multiple stages of light compression for a more transparent result. For gentle, natural levelling, start with an optical compressor like the LA-2A. Avid’s included BF-2A emulation is a great option, offering a smooth response that’s easy to dial in. Set the threshold to achieve a few dB of gain reduction and let the compressor handle broader level inconsistencies. For an alternative and very natural sound, the 304C (an updated version of the Joe Meek compressor plug‑in) has a helpful behaviour where beyond a certain amount of gain reduction it stops compressing, which can help keep the results sounding natural. Compressors like the Pro Compressor or Avid Channel Strip provide advanced features for more precise compression. Use a soft knee and slower attack and release times as a starting point for subtle levelling. If your aim is to shape the sound’s envelope, add a second, faster compressor for additional control. This combination of slow and fast compression has been a trusted technique for decades. When it comes to compression, the BF-2A optical compressor is great for natural, smooth vocal level control. Another good choice is the 304C, which only applies gain redutcion up to a point, helping to avoid over-compression.

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If you’re finding it tricky to perform automation in real time, try setting playback to Half-Speed mode.

If tonal balance is an issue, multiband compression can help. For example, Pro Multiband Dynamics allows you to compress the high frequencies without affecting the lower frequencies. This is particularly useful when dealing with sibilance or overly bright performances. A quick tip: hold Shift while adjusting a parameter to temporarily link all bands, making global tweaks faster. Compression is a powerful tool, but use it wisely. Think of it as just one part of the levelling process, complementing manual techniques like Clip Gain and volume automation.

Volume Automation Volume automation remains the most precise way to get a vocal to ‘sit’ perfectly in the mix. Despite all the software solutions available, automation still offers unparalleled control over vocal dynamics. Top mixers rely on detailed automation rather than heavy-handed compression to maintain a vocal’s natural energy. In Pro Tools, automation can be written in real time by riding a fader, or drawn manually in the automation lane. For detailed control, focus on words or syllables that need emphasis, ensuring the vocal remains consistent yet expressive. While drawing automation is great for precision, using a physical fader on something like an Avid S1 (or Avid Control on a tablet) provides a better way to judge decisions in context, because you can react immediately to what you’re hearing. If a move is too tricky to perform in real time, writing moves in Half-Speed Playback (Shift+space bar) allows for better accuracy. Pro Tools Studio and Ultimate users have advanced automation features that make this process even easier. If you need to test a specific adjustment without overwriting your existing automation, try using Preview Mode, which lets you experiment freely before committing changes. Once you’re satisfied, Trim Automation can be used to make subtle

global adjustments without rewriting your original automation, providing as it does a second layer of automation which can, if desired, be coalesced with the existing automation, freeing up the Trim Automation for further tweaks. Automation may seem time-consuming, but it gives you complete control over the vocal’s dynamics. Rather than relying on compression alone, automation enables a vocal to respond to the song’s emotional flow. A good tip is to use Back and Play (you can set up a custom keystroke for this in the Keyboard Shortcuts menu) to quickly rehearse automation moves and refine them until they’re just right.

Specialist Tools For those looking to speed up their vocal levelling, there are several third-party tools that can complement or even replace traditional methods. One popular option is Waves Vocal Rider, which automates volume levelling in real time. You set a target level and adjustment range, and it adjusts the vocal level dynamically to maintain consistency while retaining its natural feel. Automation created by Vocal Rider can be fine-tuned afterwards so no control is lost. The same idea was pioneered by Quiet Arts’ WaveRider TG, which offers a similar approach to automating the creation of automation tracks. Another excellent tool is Sound Radix POWAIR, which separates levelling from compression by employing a loudness-based leveller

and compressor that can be controlled independently. This makes it ideal for situations where subtle levelling is needed without affecting the vocal’s tone. For more detailed adjustments, Melodyne Studio’s Levelling Macro offers a way to graphically balance dynamics. While Pro Tools includes a basic version of Melodyne, upgrading to the full version unlocks these more advanced features. As Pro Tools continues to evolve, content-aware AI-based tools, such as NoiseWorks’ DynAssist, which Avid previewed working under ARA in Pro Tools at the 2025 NAMM Show, promise even greater efficiency in vocal levelling. It represents an excellent way of streamlining vocal workflows, though as with any AI assistance, careful checking of the results will always be required and even with these tools, critical listening and manual tweaks are essential to achieving the best results.

Which Approach Is Best? Unsurprisingly, there’s no single ‘best’ approach. These techniques are complementary and should be combined as needed. For instance, Clip Gain is excellent for correcting large inconsistencies, compression helps control dynamics and add character, and automation ensures the vocal works musically in a mix. Pro Tools has everything you need to get the job done, but exploring third-party tools can offer valuable speed and flexibility. Whichever methods you choose, always prioritise the vocal’s role in the song and let that guide you. Experiment with these methods to find a workflow that suits your style and project needs. Remember, great vocal production is more to do with careful listening than it is about the tools you use.

NoiseWorks’ new AI-powered vocal levelling tool DynAssist was recently demo’ed running in Pro Tools using ARA, so expect full compatibility soon.

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Q

Can I mimic NS-10s and Auratones with EQ?

I was just watching an online tutorial by iZotope, and they discussed NS-10s and Auratone cubes being used to focus on the midrange. The question occurred to me whether the same effect could be achieved with simply simultaneously high-pass and low-pass filtering the signal at the appropriate frequencies. Is there more to it? SOS Forum post Hugh Robjohns, Technical Editor The benefits of sealed-cabinet speakers go a long way beyond just emphasising the midrange. In particular,

the ‘time-domain’ response (effectively, how quickly the speaker starts and stops making a sound) is important. If you’d like to know more about that, I’d recommend checking out Phil Ward’s excellent explanation in SOS September 2008 of what made the NS-10 so popular: https://sosm.ag/ the-ns10-story. In the case of the Auratone, as well as being a sealed‑cabinet design, it’s also a single-driver speaker, which means there are no crossover filters involved and the sound emerges from a single point. These factors are all due to the physical characteristics of these speakers, and they can’t really be replicated accurately on a different type of speaker. You can find lots more about the different considerations in speaker design in another

“The benefits of sealed-cabinet speakers go a long way beyond just emphasising the midrange.”

Q

What’s the best way to record whispering?

of Phil’s articles from SOS June 2019, called Innovation In Loudspeaker Technology: https://sosm.ag/innovationstudio-loudspeaker-technology. Of course, it could be that all you want to do is to

focus just on the midrange — for example, you may want to check what your mix could sound like on smaller-speaker playback systems — and filtering out the lows (and possibly the highs) will do that.

Yamaha’s NS-10 speaker has a reputation for its midrange focus — but while its frequency response may be mimicked using EQ, there was way more to this speaker’s popularity with engineers.

times or other configurations would be appreciated. The whisperer has acting experience but I wouldn’t think they would know how to work the mic. SOS Forum post

I have to record some whispering. The room is not great so I will put the whisperer close to the mic. Hugh Robjohns The mic will be a Rode NT2A I’d suggest putting your or the new Earthworks compression questions SR117, both using a pop on the back burner for screen. I also have a Royer now, and focusing on the ribbon mic, but would it mic technique. There’s an be dangerous to work so inherent expectation that close to a ribbon? I’m very a whisperer must be close paranoid about blasts of air to the listener’s ear, so the When close miking someone close-miking approach (I’m even paranoid about whispering, an omni polar sliding it in and out of the you suggest is appropriate. pattern can be a good option. cloth protection sleeve it However, talking directly into came with!). The mic will go through the mic on-axis tends to over-emphasise the UA 6176 pre/compressor then into the talking mechanics — things like lip the box. I’m thinking in the box I might smacks, tongue noises and so forth. So need a limiter and maybe another compressor. Any suggestions on attack

I’d suggest talking across the mic instead of into it. In other words, place the mic near the cheek, pointing across the front of the mouth a couple of inches away. A pop shield probably won’t be needed in that position, but it’s better to use one if possible; the size of the pop shield is likely to be the limiting factor here. Working that close, you can probably get away with an omni pattern (you could switch your NT2A to that) because room sound will be strongly subdued. That would prevent there being big proximity effect bass level variations if the talker moves in and out. Ribbons don’t like strong blasts directly into the ribbon, but talking across it, or at an angle to it, is fine. Though do note that there will be a mighty bass lift if you’re close-working a normal ribbon. You can compensate for a static bass boost with EQ but, again, if the talker moves in relation to the mic it will vary, and that could cause you a headache!

“I’d suggest talking across the mic instead of into it.”

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TEACHING MIXING G AV I N H E R L I H Y

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hat’s the biggest insight I’ve learned from working as a mix engineer and a music production lecturer? You can’t really teach people mixing. You can show them techniques and tricks. You can explain the science of acoustics or sound. You can demonstrate how you solved problems and crafted mixes over the years by revealing your song projects to your students. And lest we not forget, this is exactly what Sound On Sound has been doing for you for more than 39 years. But you can’t really. Really. Teach people to mix. The unfortunate news is that they have to learn to mix themselves. The hard way. By doing it over and over. For at least the requisite 10,000 hours. And yes, that magic number really does apply to the craft of mixing too. Perhaps it’s maybe even a lowball? You never stop

learning to mix. There are always new insights to gain. And music and technology are always changing and requiring adaptation from you, the engineer. So what can you do? Well you can show people the tricks, the techniques, the mixes you’ve worked on. You can explain the concepts. You can lecture until you’ve exhausted every morsel of information you have to give. But the real benefit that you can give to people learning to mix is to listen and give feedback. To lean over a shoulder, pop a set of headphones on and analyse their work. To lend an alternative viewpoint. To suggest a dB reduction here or a lower threshold there. These are the milestones that make all the difference, because people learn best by doing the thing. They need to understand when something has been pushed too far or not far enough. They need

to make mistakes. And then discuss those mistakes with a trusted pair of ears. And this is something that cannot be gained from YouTube, as great as YouTube is for learning mixing or any other technical process. I did not study production at University (I studied a degree in Journalism), but I earned my music production masters over my almost 20 years of tunnelling through a professional career as a producer and mixer. And while YouTube really helped and continues to help progress my learning along the way, the real progress came from making mistakes. Running into problems. Countless hours of dissatisfaction and starting again. Taking feedback on the chin. Going back to the drawing board. Feeling elated when things did go to plan. And this process is thankfully now a lot more streamlined, but the learning continues. And my learning about how people learn, continues in parallel.

“What’s the biggest insight I’ve learned from working as a mix engineer and a music production lecturer? You can’t really teach people mixing.” 138

March 2025 / www.soundonsound.com

This column began as a social media prank. I thought it might be funny to post some written content that proposed to reveal my number one fastest method for learning to mix like a pro. As a mix engineer I personally cringe every time I see this idea. The audience would then swipe to find that the next post exclaimed: “Spend 10,000 hours mixing records!” And, sorry to say, it’s true! But I thought it a little cruel to post. So I hit delete and decided to long-form the idea with this piece instead. So what have we learned? To do the thing, you have to do the thing. But a trusted teacher peering over your shoulders, to build your confidence in your work, to point you in the direction you need to go, is the fastest way to accelerate the process. The prize is being able to mix with confidence. To know it will sound great wherever it is listened to. To level the odds, so that the mix won’t hold back a great song again. And to allow you, the producer, the peace of mind to spend the bulk of your creative time on the job that is of far greater importance: Making art that matters.


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