Computing Progression Document

Page 1


Scholes Junior and Infant School

-To identify technology

-To identify a computer and its main parts

-To use a mouse in different ways

-To use a keyboard to type on a computer

-To use the keyboard to edit text

-To create rules for using technology responsibly

Computing Progression Document Year 1 Computing systems and networks - Technology around us

-To describe what different freehand tools do

-To use the shape tool and the line tools

-To make careful choices when painting a digital picture

-To explain why I chose the tools I used

-To use a computer on my own to paint a picture

-To compare painting a picture on a computer and on paper

-To use a computer to write

-To add and remove text on a computer

-To identify that the look of text can be changed on a computer

-To make careful choices when changing text

-To explain why I used the tools that I chose

-To compare typing on a computer to writing on paper

Data and information – Grouping Programming A - Moving a robot Programming B – Programming animations

-To label objects

-To identify that objects can be counted

-To describe objects in different ways

-To count objects with the same properties

-To compare groups of objects

-To answer questions about groups of objects

-To explain what a given command will do

-To act out a given word

-To combine forwards and backwards commands to make a sequence

-To combine four direction commands to make sequences

-To plan a simple program

-To find more than one solution to a problem

-To choose a command for a given purpose

-To show that a series of commands can be joined together

-To identify the effect of changing a value

-To explain that each sprite has its own instructions

-To design the parts of a project

-To use my algorithm to create a program

Year 2

Computing systems and networks - Information technology around us

-To recognise the uses and features of information technology

-To identify the uses of information technology in the school

-To identify information technology beyond school

-To explain how information technology helps us

-To explain how to use information technology safely

-To recognise that choices are made when using information technology

Data and information – Pictograms

-To recognise that we can count and compare objects using tally charts

-To recognise that objects can be represented as pictures

-To create a pictogram

-To select objects by attribute and make comparisons

-To recognise that people can be described by attributes

-To explain that we can present information using a computer

Creating media - Digital music

-To say how music can make us feel

-To identify that there are patterns in music

-To experiment with sound using a computer

-To use a computer to create a musical pattern

-To create music for a purpose

-To review and refine our computer work

Creating media - Digital photography

-To use a digital device to take a photograph

-To make choices when taking a photograph

-To describe what makes a good photograph

-To decide how photographs can be improved

-To use tools to change an image

-To recognise that photos can be changed

Programming A - Robot algorithms

-To describe a series of instructions as a sequence

-To explain what happens when we change the order of instructions

-To use logical reasoning to predict the outcome of a program

-To explain that programming projects can have code and artwork

-To design an algorithm

-To create and debug a program that I have written

Programming B - Programming quizzes

-To explain that a sequence of commands has a start

-To explain that a sequence of commands has an outcome

-To create a program using a given design

-To change a given design

-To create a program using my own design

-To decide how my project can be improved

Year 3

Computing systems and networks - Connecting computers Creating Media - Desktop publishing Creating Media - Stop- frame animation

-To explain how digital devices function

-To identify input and output devices

-To recognise how digital devices can change the way we work

-To explain how a computer network can be used to share information

-To explore how digital devices can be connected

-To recognise the physical components of a network

Data and Information - Branching databases

-To create questions with yes/no answers

-To identify the attributes needed to collect data about an object

-To create a branching database

-To explain why it is helpful for a database to be well structured

-To plan the structure of a branching database

-To independently create an identification tool

-To recognise how text and images convey information

-To recognise that text and layout can be edited

-To choose appropriate page settings

-To add content to a desktop publishing publication

-To consider how different layouts can suit different purposes

-To consider the benefits of desktop publishing

-To explain that animation is a sequence of drawings or photographs

-To relate animated movement with a sequence of images

-To plan an animation

-To identify the need to work consistently and carefully

-To review and improve an animation

-To evaluate the impact of adding other media to an animation

A - Sequencing sounds Programming B – Events and actions in programs

-To explore a new programming environment

-To identify that commands have an outcome

-To explain that a program has a start

-To recognise that a sequence of commands can have an order

-To change the appearance of my project

-To create a project from a task description

-To explain how a sprite moves in an existing project

-To create a program to move a sprite in four directions

-To adapt a program to a new context

-To develop my program by adding features

-To identify and fix bugs in a program

-To design and create a maze-based challenge

"

Computing systems and networks - Connecting computers - The internet

-To describe how networks physically connect to other networks

-To recognise how networked devices make up the internet

-To outline how websites can be shared via the World Wide Web (WWW)

-To describe how content can be added and accessed on the World Wide Web (WWW)

-To recognise how the content of the WWW is created by people

-To evaluate the consequences of unreliable content

Data and Information - Data logging

-To explain that data gathered over time can be used to answer questions

-To use a digital device to collect data automatically

-To explain that a data logger collects ‘data points’ from sensors over time

-To recognise how a computer can help us analyse data

-To identify the data needed to answer questions

" -To use data from sensors to answer questions

Creating

Media - Audio production

-To identify that sound can be recorded

-To explain that audio recordings can be edited

-To recognise the different parts of creating a podcast project

-To apply audio editing skills independently

-To combine audio to enhance my podcast project

-To evaluate the effective use of audio

Creating Media - Photo editing

-To explain that the composition of digital images can be changed

-To explain that colours can be changed in digital images

-To explain how cloning can be used in photo editing

-To explain that images can be combined

-To combine images for a purpose

-To evaluate how changes can improve an image

-To identify that accuracy in programming is important

-To create a program in a text-based language

-To explain what ‘repeat’ means

-To modify a count-controlled loop to produce a given outcome

-To decompose a task into small steps

-To create a program that uses count-controlled loops to produce a given outcome

-To develop the use of count-controlled loops in a different programming environment

-To explain that in programming there are infinite loops and count controlled loops

-To develop a design that includes two or more loops which run at the same time

-To modify an infinite loop in a given program

-To design a project that includes repetition

-To create a project that includes repetition

Computing systems and networks - systems and searching Creating Media - Introduction to vector graphics

-To explain that computers can be connected together to form systems

-To recognise the role of computer systems in our lives

-To experiment with search engines

-To describe how search engines select results

-To explain how search results are ranked

-To recognise why the order of results is important, and to whom

Year 5

Data and Information - Flat-file databases

-To use a form to record information

-To compare paper and computer-based databases

-To outline how you can answer questions by grouping and then sorting data

-To explain that tools can be used to select specific data

-To explain that computer programs can be used to compare data visually

-To use a real-world database to answer questions

-To identify that drawing tools can be used to produce different outcomes

-To create a vector drawing by combining shapes

-To use tools to achieve a desired effect

-To recognise that vector drawings consist of layers

-To group objects to make them easier to work with

-To apply what I have learned about vector drawings

-To control a simple circuit connected to a computer

-To write a program that includes countcontrolled loops

-To explain that a loop can stop when a condition is met

-To explain that a loop can be used to repeatedly check whether a condition has been met

-To design a physical project that includes selection

-To create a program that controls a physical computing project

Media – Video production

-To explain what makes a video effective

-To identify digital devices that can record video

-To capture video using a range of techniques

-To create a storyboard

-To identify that video can be improved through reshooting and editing

-To consider the impact of the choices made when making and sharing a video

-To explain how selection is used in computer programs

-To relate that a conditional statement connects a condition to an outcome

-To explain how selection directs the flow of a program

-To design a program which uses selection

-To create a program which uses selection

-To evaluate my program

Quizzes

Computing systems and networksCommunication and collaboration Creating media - Webpage

-To explain the importance of internet addresses

-To recognise how data is transferred across the internet

-To explain how sharing information online can help people to work together

-To evaluate different ways of working together online

-To recognise how we communicate using technology

-To evaluate different methods of online communication

Data and Information - Introduction to spreadsheets

-To create a data set in a spreadsheet

-To build a data set in a spreadsheet

-To explain that formulas can be used to produce calculated data

-To apply formulas to data

-To create a spreadsheet to plan an event

-To choose suitable ways to present data

creation

-To review an existing website and consider its structure

-To plan the features of a web page

-To consider the ownership and use of images (copyright)

-To recognise the need to preview pages

-To outline the need for a navigation path

-To recognise the implications of linking to content owned by other people

Media 3D Modelling

-To recognise that you can work in three dimensions on a computer

-To identify that digital 3D objects can be modified

-To recognise that objects can be combined in a 3D model

-To create a 3D model for a given purpose

-To plan my own 3D model

-To create my own digital 3D model

-To define a ‘variable’ as something that is changeable

-To explain why a variable is used in a program

-To choose how to improve a game by using variables

-To design a project that builds on a given example

-To use my design to create a project

-To evaluate my project

- Sensing movement

-To create a program to run on a controllable device

-To explain that selection can control the flow of a program

-To update a variable with a user input

-To use a conditional statement to compare a variable to a value

-To design a project that uses inputs and outputs on a controllable device

-To develop a program to use inputs and outputs on a controllable device

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