JUVENALIA
Concerto for Percussion and Wind Ensemble
Robert Honstein
2019 / 2025
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Concerto for Percussion and Wind Ensemble
Robert Honstein
2019 / 2025
Full Score
Score is transposed
Duration ~ 25 minutes
Three Movements
1. Brash and raucous
2. Contemplative
3. With abandon
Ensemble
Piccolo
2 Flutes
2 Oboes
English Horn
2 Bassoons
Contrabassoon
3 Clarinets in Bb
Bass Clarinet
Soprano Sax
Alto Sax
Tenor Sax
Baritone Sax
3 Trumpets in Bb
4 Horns in F
2 Trombones
Bass Trombone
Euphonium
Tuba
Contrabass
Piano
Percussion: 7 players
Player 1: Timpani
Player 2: Glockenspiel, Cymbal
Player 3: Vibraphone
Player 4: Xylophone, Cymbal
Player 5: Marimba
Player 6: Percussion 1
Wood slat, 4 Woodblocks, Guiro, Brake Drum, 2 metals, Triangle, China Cymbal, Crotales (2 octaves)
Player 7: Percussion 2
Bass drum, 2 toms, 5 temple blocks, Brake Drum, 2 met als, 2 glass bottles, Medium Cymabl, Tam-Tam
Percussion Solo
Drum Kit, Woodblocks, Metals, Bongo, Cymbals, Tambourine, 5 Octave Marimba, Vibraphone, Kick Drum, Crotale (G)
In Ancient Rome, Juvenalia were coming of age festivals featuring games, theater and ritual celebrations. Ironically, these events were noted for the childish behavior of their participants, youth and elders alike. Accounts from the time suggest wild, debaucherous display was not only encouraged but required. Anyone not acting sufficiently irreverent risked expulsion or worse.
In my concerto, Juvenalia, I seized on this idea of youthful carousing. At the same time, I considered the linguistically similar notion of juvenilia. Sometimes disowned, often discarded, these early works are at best a footnote to otherwise noteworthy catalogs. Yet these raw, unpolished efforts contain portentous kernels: seemingly insignificant ideas that may grow in surprising, beautiful ways. Looking back at my own early compositional efforts, I’m convinced there are connections between my youthful creations and the music I write today. As I grow older, I listen to these first attempts and think perhaps there’s more to discover. Maybe these capricious, unrefined pieces hold secrets yet to be revealed.
Tapping into both the wild energy of Juvenalia and the elusive premonitions of juvenilia, the concerto begins with music reminiscent of my high school garage band. Playing a modified drum kit, the soloist careens through a series of loud, bombastic episodes, overflowing with youthful [energy and wild abandon. The second movement takes a step back. Moving from kit to vibraphone, the soloist leads the orchestra on a slow and spacious soliloquy. Lyrical and contemplative, the music evokes a restrained, classical sensibility. Finally, the third movement revisits the frenzied exuberance of the opening, but now with even greater urgency. A reckless, unrelenting momentum pushes the music forward as the soloist unleashes a torrent of sixteenth notes in a furious drive to the finish.
Commissioned by the Barlow Endowment for Music Composition at Brigham Young University for Colin Currie and the Albany Symphony
Wind Ensemble arrangement commissioned by Garrett Arney and a consortium of bands led by the Yale Concert Band and including Arizona State University and East Carolina University.
Orchestra version premiered Saturday, March 9, 2019, the Palace Theater, Albany, NY by Colin Currie and the Albany Symphony Orchestra, David Alan Miller, Director.
Wind Ensemble version premiered Friday, April 10, 2026, Woolsey Hall, New Haven, CT by Garrett Arney and the Yale Concert Band, Thomas Duffy, Director
I.Brash and Raucous
Drum Set:
Kick Drum
JUVENILIA - 1 GARAGE BAND
Floor Tom with Splash Cymbal
INSTRUMENT LIST
Snare Drum with Splash Cymbal
Rack Tom
Drum Set:
Ride cymbal with stacked Splash Cymbal
Kick Drum
Floor Tom with Splash Cymbal
Hi-Hat with Jingles
Snare Drum with Splash Cymbal
Two Crash Cymbals (one left and one right)
Trash Stack
Rack Tom Ride cymbal with stacked Splash Cymbal
Hi-Hat with Jingles
Ribbon Crasher
Two Crash Cymbals (one left and one right)
Trash Stack Ribbon Crasher
The ride, floor tom and snare have splash cymbals placed on top of them.
SET UP NOTES
The Hi-Hat has a tambourine placed on top of it so that when open and closed with the foot pedal you will also hear a jingle sound. This is indicated by ‘Hi-Hat foot jingle’ in the drum key.
The ride, floor tom and snare have splash cymbals placed on top of them. In the drum key 'F.Tom Bell', 'Snare Bell', and 'Ride Bell' mean hit the bell of the attached splash cymbal.
The Hi-Hat has a tambourine placed on top of it so that when open and closed with the foot pedal you will also hear a jingle sound. This is indicated by ‘Hi-Hat foot jingle’ in the drum key.
Trash stack is two cymbals placed on top of each other, one being kind of junky, so that it makes a trashy sound when struck.
Trash stack is two cymbals placed on top of each other, one being kind of junky, so that when you hit them together it makes a trashy sound.
Ribbon crasher is a specific type of cymbal - I will try and get a make/model for that.
Key:
DRUM KEY
S = Hit with drumstick shaft
Hi-Hat note with an accent = hit with drumstick shaft
S = Hit with drumstick shaft
Hi-Hate note with no accent = hit with drumstick tip
Hi-Hat note with an accent = hit with drumstick shaft
All Hi-Hate notes are closed unless otherwise indicated
Hi-Hat note with no accent = hit with drumstick tip
All Hi-Hatr notes are closed unless otherwise indicated
F.Tom Bell
Snare Bell = hit bell of the attached splash cymbal.
Ride Bell
II.Contemplative
Vibraphone
Single Crotale (G)
III.With Abandon
Woodblocks (High, Medium)
Metals (High, Medium, Low)
Bongo
Splash Cymbal
Crash Cymbal
Chopper Cymbal
Kick Drum (on foot pedal)
Tambourine (on foot pedal)
5 Octave Marimba
Instrument list:
(continued)
Woodblocks (high, medium)
Metals (high, medium, low)
Bongo
Splash Cymbal
Crash Cymbal
Chopper Cymbal
Kick Drum (on foot pedal)
Tambourine (on foot pedal)
Metals should be trashy, unpitched sounds. The Kick Drum and Tambourine should be on foot pedals situated to the left and right of the soloist. All other instruments - Woodblocks, Metals, Bongo, Cymbals - should be placed as close as possible to the Marimba so as to facilitate easy movement between “normal” Marimba playing and striking of the various objects.
The metals should be trashy, unpitched sounds. The Kick Drum and Tambourine should be on foot pedals situated to the left and right of the soloist. Other instruments should be placed as close as possible to the Marimba so as to facilitate easy movement between "normal" marimba playing and striking the various objects.
Notation for objects follow this Key:
Key:
Additionally, there are two square noteheads used in the bass cleff to indicate the Kick Drum and a foot pedal Tambourine. They are placed on the "B" and "A" below the Marimba low C and are played with the feet.
Additionally, empty square noteheads indicate foot pedal instruments: Kick Drum and Tambourine. They are placed on the ‘B’ and “A” below the Marimba low C.
Percussion 1 (player 6)
Wood slat
4 Woodblocks, graduated pitch
Guiro
Brake Drum
2 metals (high and low)
Triangle Suspended China Cymbal
Crotales, two octaves
If possible select metals that are higher than the Brake Drum’s pitch. The metals don’t need to ring like a bell, but should have a strong metallic attack. Crotales should be shared with the Chimes player, if possible.
Section L and M is strictly in time even though many parts are improvising an ambient texture. Boxed material and improvised textures should all serve to create a droning texture filled with subtle timbral shifting. The improvising players can ad lib. at will as indicated in the score.
(continued)
Percussion 2 (player 7)
Bass Drum
2 Toms (High and Low)
5 Temple Blocks, graduated pitch
Brake Drum
2 metals (high and low)
2 glass bottles (high and low)
Medium Suspended Cymbal
Tam-Tam
If possible select metals that are higher than the Brake Drum’s pitch. The metals don’t need to ring like a bell, but should have a strong metallic attack.
Section L and M is strictly in time even though many parts are improvising an ambient texture. Boxed material and improvised textures should all serve to create a droning texture filled with subtle timbral shifting. The improvising players can ad lib. at will as indicated in the score.
I. Brash and raucous
1˚
f stuttering,likeaCDskipping
stuttering,likeaCDskipping
f f f f stuttering,likeaCDskipping
f f stuttering,likeaCDskipping
f stuttering,likeaCDskipping
f stuttering,likeaCDskipping
f stuttering,likeaCDskipping
f stuttering,likeaCDskipping
stuttering,likeaCDskipping
f stuttering,likeaCDskipping
f
f stuttering,likeaCDskipping
stuttering,likeaCDskipping
1˚
f stuttering,likeaCDskipping
f f stuttering,likeaCDskipping
f stuttering,likeaCDskipping
f stuttering,likeaCDskipping
f stuttering,likeaCDskipping
f stuttering,likeaCDskipping
stuttering,likeaCDskipping
f stuttering,likeaCDskipping
cymbalscrapes,shimmers,bowedcymbals,etc.The Orchestraisin4/4andkeepingtimebutyoushouldplayfreely,outoftime.
improviseambienttexturetogoalongwithdrone:cymbalscrapes,shimmers,bowedcymbals,etc. Leaveplentyofspace,overalltexturenottoodense.Alwaysbackground. improviseambienttexturetogoalongwithdrone:cymbalscrapes,shimmers,bowedcymbals,etc. Leaveplentyofspace,overalltexturenottoodense.Alwaysbackground.
improviseambienttexturetogoalongwithdrone:cymbalscrapes,shimmers,bowedcymbals,etc. Leaveplentyofspace,overalltexturenottoodense.Alwaysbackground.
improviseambienttexturetogoalongwithdrone:cymbalscrapes,shimmers,bowedcymbals,etc. Leaveplentyofspace,overalltexturenottoodense.Alwaysbackground.
expressive,legato
expressive,legato
expressive,legato
moving
cresc.pocoapoco,sempresostenuto
cresc.pocoapoco,sempresostenuto