International Journal of Healthcare Sciences ISSN 2348-5728 (Online) Vol. 8, Issue 2, pp: (83-89), Month: October 2020 - March 2021, Available at: www.researchpublish.com
DEPRESSION DUE TO INTERNET OR GAME ADDICTION AMONG STUDENTS IN FACULTY OF MEDICINE IN UNIVERSITY UDAYANA Vaheni M Shunmugam1, Anak Ayu Sri Wahyuni2, Ni Ketut Putri Ariani2, Luh Nyoman Alit Aryani2 1 2
1Medicine and Doctor Profession, Medical Faculty of Udayana University, Denpasar, Bali
Department of psychiatry RSUP Sanglah/Medical Faculty, Udayana University, Denpasar, Bali Email: vahenimshunmugam@gmail.com
Abstract: The Internet has, in any case, changed the way we relate to our environment and our planet in common. One of today's huge phenomena is online gaming. One can play any game in online gaming so long as there's internet connection. One gets in contact with friends online and also gets an opportunity to associate with individuals who they haven't known some time recently but met online. With online gaming, they have access to any games and at the cybercafé there's no need to rent games. Online games can be exceptionally addictive and in terms of physical and mental wellbeing the addiction can too have a serious effect on them. But this addiction can lead to Internet Gaming Disorder, if without any supervision over their behaviour. This study is a descriptive study with cross sectional method. Data is obtained by using the Development of Indonesian Online Game Addiction Questionnaire and The Beck Depression Inventory-II questionnaire and it is given out to random medical students which follows the inclusion and exclusion criteria studying in the University of Udayana. The prevalence of students addicted to online games are 50,0%. There no correlation between age, gender, batch, online game addiction, hours spent online gaming and depression. Depression due to game addiction among students in faculty of medicine in University Udayana have a prevelance of 50,0%. There is no significance between hours spent online gaming and depression. Keywords: game addiction, depression, online gaming, hours spent.
1. INTRODUCTION With the nonstop improvement of the spread of internet access in a huge number, it becomes an everyday source of entertainment globally. Progresses in technology has changed our lives in a number of ways, including the way we communicate, the way we do business, the way we live socially, and individual lives, send a message to a companion, buy an item, discover directions to your destination or basically remain in contact with friends and without the Internet, it can be very challenging. The Internet has, in any case, changed the way we relate to our environment and our planet in common. Apart from the obvious uses of the internet including file sharing and electronic mails, the internet also serves numerous other purposes, such as a social media entertainment site such as You Tube, Instagram, Facebook and many more. It moreover invites individuals using the internet for online shopping, perusing online books, assignments and online games. Online games are known as a common source of excitement presented for all ages, especially among young individuals.1 One of today's huge phenomena is online gaming. One can play any game in online gaming so long as there's internet connection. One gets in contact with friends online and also gets an opportunity to associate with individuals who they
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