ISSN 2348-1196 (print) International Journal of Computer Science and Information Technology Research ISSN 2348-120X (online) Vol. 10, Issue 1, pp: (1-7), Month: January - March 2022, Available at: www.researchpublish.com
BUILDING A MACHINE LEARNING MODEL FOR ASSESSING THE EFFECT OF VIRTUAL REALITY TECHNOLOGY IN TEACHING AND LEARNING IN NIGERIA *Mustapha Hadi Aminu1, Gregory M. Wajiga2, Yusuf Musa Malgwi3, Salisu Sani4 1 2
mstphhadi@gmail.com,
Department Of Computer Science, Modibbo Adama University, Yola, Nigeria Gmwajiga@yahoo.com,
3
Department Of Computer Science, Modibbo Adama University, Yola, Nigeria yumalwgi@mautech.edu.ng, 4
jacorbianx@gmail.com.
Abstract: This research explored and proffered solutions based on Virtual Reality Technology, analyzed the importance of using the concept of VR technology in education and assessed the effect of VR technology on student’s overall achievement in some higher institutions in Gombe state. The students were assessed based on some factors and a machine learning model was built using Logistic Regression in order to assess the effectiveness of the two techniques. Based on the data available, the model had a Ninety-two percent (92 %) accuracy in predicting which method was used in teaching the students from the confusion matrix result obtained from our Logistic Regression model. Keywords: Virtual Reality, Augmented Reality, Mixed Reality, Immersion, Logistic Regression model.
Definitions: i. Virtual Reality: VR is an artificial three-dimensional environment created by a computer and presented to a person in an interactive way. It refers to the computer simulation displaying an environment through which one can walk and interact with objects and simulated computer-generated people (avatars). Virtual environment is usually threedimensional, and it often attempts to replicate the real world in its appearance and physical phenomena. It simulates the user’s physical presence in an artificially generated world that allows interacting with the environment. ii. Augmented Reality: AR is an interactive experience of real world environment where the object that reside in the real world are enhanced by computer generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic,somato sensory and olfactory. AR can be defined as a system that fulfils three basic features: a combination of real and virtual worlds, real time interaction and accurate 3D registration of virtual and real objects. iii. Mixed Reality: MR is the merging of virtual and real world to produce new environments and virtualizations where physical and digital objects coexist and interact in real time. Mixed reality does not exclusively take place in either the physical or the virtual world, but is hybrid of reality and virtual reality. iv. Immersion: immersion into virtual reality is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of VR system in images, sound or other stimuli that provide and engrossing total environment.
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