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AUGMENTED REALITY SHOPPING APP VIEW-AR

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ISSN 2348-1196 (print) International Journal of Computer Science and Information Technology Research ISSN 2348-120X (online) Vol. 10, Issue 2, pp: (91-96), Month: April - June 2022, Available at: www.researchpublish.com

AUGMENTED REALITY SHOPPING APP VIEW-AR Affan Mohammed N M1, Aqueel Aftab Rawther2, Harishma Mohan3, Shiyas T S4, Kiran V K5 Department of Computer Science and Engineering, NSS College of Engineering, Palakkad, Kerala, India DOI: https://doi.org/10.5281/zenodo.6659910

Published Date: 18-June-2022

Abstract: A world without the internet is not something one can imagine. As all things have changed due to the internet, so has shopping. No one wants to buy a product only to be later dissatisfied due to the minor inconvenience brought due to something which wasn't revealed when exploring the product due to lack of resources. The solution is to move into the world of Augmented Reality (AR). Using AR the customer can view the object he intends on buying. The buyer can make sure the product looks to his expectation from any angle. This can prevent the user from making wrong decisions. To put the solution into the real world the seller must provide face images of the product and required dimensions using which a model can be generated which will be shown to the seller. Keywords: Augmented Reality, Shopping, Buyer, Seller, Products, Visualizing, 3D.

1. INTRODUCTION GENERAL BACKGROUND Online shopping has increased these days and has brought great ease to the shopping of the common man. Shopping has never been easier. Now shopping is in the reach of mere fingertips. This also brings us to many new problems. Humans unconsciously depend on their visual system, auditory system, somatosensory system, olfactory system, and gustatory system a lot. All these senses go dull except the vision system in online shopping. To compensate for the loss of the other four senses one must highly increase the last sense. Augmented reality helps to achieve this task. A highly interactive environment that is a mixture of the virtual and real world. This allows the user to see more than just a picture. Augmented reality places the user in a sub virtual environment where one can use his visual system to the absolute point. The touch of a material or the way a color compliments the background can all stochastic the choice of the buyer. Since the other factors can’t yet be controlled due to the limitation in technology in our time. We must focus on what we can do and improve the users' potential in using the visual aid. OBJECTIVE When a customer buys a product online the need to return the product due to dissatisfaction must be minimized. This is beneficial for both the customer and the seller. As the customer doesn't need to go through the hassle of sending the product back and the seller doesn't need to make refunds for the buyers. Our objective is to give the buyer an immersive experience of the product he desires to buy. This shall allow them to figure out whether the product is to their liking and compatible.

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