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AUGUST Issue of DIG (Dojo of IndieGames)

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Welcome to the Dojo of Indie Games

THE DIG MUSHROOMS AND PAPERWORK Your best friend is accused of a crime he doesn’t know, and you’ve transformed into a bug... What a day. (Metamorphosis)

Published by RaginRamen

LIFE AFTER DEATH IS A JOURNEY Those aren’t salty tears on my face, it’s sea water! (Spiritfarer)

LEND US YOUR EAR STRANGER A captivating story told through stunning art and melodic music. (The Last Campfire)

ISSUE 4 - August


EDITOR’S NOTE Welcome, Everyone! It has been a crazy month. Going from, all the time in the world to dedicate to my passion, to now juggling work-life alongside it. These past few months have helped me achieve a sense of scope, and what is possible with my ideas for the future of RaginRamen. There are several changes to my magazine this time around, the most obvious is the visual layout, hopefully, more readable and informative. Another difference is my curation of titles. Where previously I would have close to 20-25 IndieGames with bitesize reviews, this time around I have opted for 11 IndieGames with full-page reviews, and 3 Featured reviews. A format I hope you all like better and will continue to follow. I ended the introduction of the last issue with “See you all on the moon”, who knew this would be so relevant. Our featured game of the month is Filament, a sci-fi game with a well-written narrative and an out of this world puzzle design. It will have you scratching your heads for days and leaning forward in your chairs to really focus on how to solve the challenging obstacles in your way. So many titles in my Highlights category were almost featured. It was tough to hold back my wordcount for the sake of exploding this months issue. Starting with a bang was There Is No Game, it truly surprised me with how smart and witty the narrative played out. Extraordinary adventures also found in Inmost, bringing a spooky atmospheric story, and Helheim Hassle, taking you on a journey to Hel after suffering competitive FPS in Valhalla for eternity. Across many titles, there were puzzles to be found, it has been a good month for puzzles, with Ever Forward being a favourite of mine. Let us not forget how creative Kill It With Fire is, an absolute joy to play and a must for any that revel in destruction. Speaking of destruction, destroy villagers lively hoods, sow mistrust or plainly strike them with lightning in Ruinarch. Lastly, there have been many Rogue-Lites this month with UnderMine rising from the dark depths of Early Access and two more titles just starting their treacherous journey, Dreamscaper and Rogue Legacy 2. It has, once again, been a strong month for IndieGames of all types, and I can say it has been incredibly fun to play all of these and write the reviews for them. Hope this helps you find that itch you’ve been scratching, there are gems enough for everyone. =================================================================== I’m so happy I was able to meet many of my targets for this month, with changing the format of the magazine and my curation. There is still a long way to go, but this was an enormous chunk of it. My next largest obstacle is getting more help with the magazine, writers and designers. Unfortunately, until I find a way to pay people, this will be a long way away. Still, it’s good to look to the future. Keep an eye out for my September Issue for more great titles and if time allows, maybe additional news articles on top of all the reviews I’ve written.

Peace and Love Vasco (aka RaginRamen)

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CONTENTS

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FEATURES 6-9 Metamorphosis Your best friend is accused of a crime he doesn’t know, and you’ve transformed into a bug... What a day

18-21 Spiritfarer Those are not salty tears on my face, it’s sea water!

28-31 The Last Campfire A captivating story told through stunning art and melodic music

HIGHLIGHTS Pg10 14 There Is No Game 16-17 Undermine 22 Popup Dungeon 23 Kill It With Fire 24-25 Parkasaurus 32 Helheim Hassle 33 Inmost 35 Ever Forward

38-39 Kickstarter Campaigns Featured campaigns this month include Len’s Island, Eiyuden Chronicle, The Kind Camomille and Gladiator Guild Manager

EARLY ACCESS Pg40 42-43 Dreamscaper 44-45 Rogue Legacy 2 46-47 Ruinarch

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Your best friend is accused of a crime he doesn’t know, and you’ve transformed into a bug... What a day. Developer: Ovid Works

Publisher: AllIn! Games

Travelling the world of Metamorphosis and absorbing the lore and characters I meet has been an enjoyable experience. From the point of view you are playing at, and the absurdity found within the narrative and art design, this is one strange journey.

One Kafka At A Time Kafka’s literature is new to me, and going in blind is not my style, so I looked up his most popular work to get an idea of the themes I would be jumping into. I read about Metamorphosis of which the game shares a name with and also The Trial (you’ll see why later). To clarify, it's not necessary to read these to enjoy the game, I just like to admire and point at things while

On: Windows, PS4, XB1, SWITCH

From: Steam, GoG

exclaiming “I know that reference!” Let’s get into the story then, first off, although inspired by the novella Metamorphosis, it is very far from the plot of the book. The beginning is the same, sort of, waking up as a bug, but the rest is an amalgamation of Kafka's other work. You will see cameos of characters from many stories with your best friend Josef being from The Trial, a big part of the plot. While you are incomprehensibly turned into a bug and must travel to the foreboding Tower to regain your human form, your friend is getting arrested for a crime that they won't explain. If you are finding this all absurd, don’t worry, you’re meant to. A confusing bureaucracy and characters constantly responsible for their self-suffering are a recurring theme in the books.

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Just A Bug On The Wall There will be some adjustment needed for this new experience. For one, the camera placement is very close to the ground, emulating the feeling of being on all six legs while traversing the expansive surroundings. It's almost maze-like with several vertical paths that take you to hidden nooks and crevices if you find the ever-useful glue or ink. Luckily, there is a handy button for those times you get lost, zooming out to show you the level, where you are and any points of interest. Primarily, we are playing a platformer game here. There are elements of puzzle-solving, but with how simple they are, it is undeniable that the focus of your experience is to enjoy the story and discover more of the world as you explore.

The Tower Summons You From the beginning, you are told by the administrator that to regain your human form, you must journey to The Tower. In good old Kafka fashion, it’s not explained why you transformed, who The Tower is and how this all happened, all that matters is that you follow the proper procedure. The grand view of the human world towers over you with environments brilliantly textured and modelled, but the bug world is what surprised me with the details and concept.

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You can see in numerous screenshots that there was a lot of care put into creating these environments to explore. One small criticism I have is in the character design and dialogue. There are many curious characters to get to know, but I never found them memorable. Most of the dialogue revolved around setting up fetch quests, and personally, I wanted to learn more about this world beneath the floorboards, not push that button and turn that valve.

Replay Value I wish I could say there is tremendous replay value with new characters to discover around each corner, but there isn’t. The game does, however, boast multiple endings depending on a few tough decisions towards the end, I won’t spoil it and will leave it for you to discover for yourself.

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Final Thoughts I really enjoyed exploring this hidden world full of bugs, seeing their homes and subtle hints of culture within posters and a few interesting characters. I can’t help but feel it could have been bigger, but for a studio of their size, it is incredibly impressive. The lighting, environment design and music are all top-notch. The dialogue is witty at points, and I did care for our Protagonist and the predicament he found himself in. With what has been achieved, I look forward to what else Ovid Works will bring for us next. I can only imagine the ambitious scope they will accomplish.

RATING Proper procedure dictates you should purchase this immediately or stay a bug forever. FULL DISCLOSURE: Metamorphosis has been provided free by the publisher for the purpose of this review. This has in no way impacted my opinion and ratings.

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NEW RELEASES

Links: Twitter, Steam

Links: Official Site, Steam

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Links: Official Site, Steam, Humble

Links: Official Site, Steam, Humble

...the cathartic release of running around the house with a flamethrower is unlike anything - Kill It With Fire Issue 4 - AUGUST

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NEW RELEASES

Links: Official Page, Steam

My park ranger hat is now firmly on. Yes, that's right, you can start your very own Jurassic Park this minute. - Parkasaurus

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Links: Official Site, Steam, Humble

Links: Official Site, Steam

Links: Official Site, Steam, Humble, GoG

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THERE IS NO GAME: WRONG DIMENSION Just whatever you do, don’t play this... Developer: Draw Me A Pixel

Publisher: Draw Me A Pixel

On: Windows, Mac

From: Steam, Humble

You should absolutely ignore my recommendation to not play what is obviously not a game. There is no fun to be had, letters are constantly falling everywhere, you will find yourself fighting with glitches and trying to keep everything together. In fact, pick up a book, there are so many amazing books out there that won't argue with you and tell you what to do. I’ve played the GameJam build that was released back in 2015, and it has taken what was already a great idea with fun interactions and blown it up with new parodies, engaging narrative and expertly written fourth wall breaking. The biggest surprise for me has to be the narrative, I came in expecting to solve puzzles and find creative designs for interaction, but I was not prepared for how much the story

I didn't want to stop the adventure. The narrator had layers, and there was romance and- well, I'll leave it there, wouldn't want to ruin the story for you. drew me. I can say the experience I had, has been the best surprise of the month, Loved every minute, finished in one sitting and have been listening to the original songs multiple times (yes there are songs and yes they are awesome). The choice of game genres visited throughout, do an excellent job of poking fun at known topics such as Loot Boxes, Clicker Games and tired gaming mechanics. While still keeping it fun and light-hearted. Full recommendation, two thumbs, go and get it now!

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OUT SEPTEMBER 24 ON PC, PS4, XB1 AND SWITCH

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UNDERMINE Grab your axe and let's dive in! Developer: Thorium

Publisher: Thorium

On: Windows, Mac, Linux, PS4, XB1, SWITCH

My favourite Rogue-Likes are those that let me stack stats. Let me become almighty and powerful! But we need to be challenged eventually, so in this 1.0 version, you can stack hexes and give yourself a challenge worth bragging about. Even with extra items, a journal update and several performance tweaks, there are many more updates to come. The Devs have said that it is a finished product, but more surprises are in store as they continue to work on it. Those that know me will be familiar with my *ahem* skill at Rogue-Likes, in the sense that I have very little of it. So when a game from the genre can keep my attention, keep me having fun hours later despite many deaths, that is a strong indication of the developers doing something right.

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From: Steam

Yes, Rogue-Likes are incredibly difficult, but you still need it to be accessible and fun too. Undermine achieves this. There are many mechanics implemented that both give me a fighting chance to progress and provide a challenge to brag about their accomplishments. They do this by bringing in a feature found in RPG games where you purchase permanent upgrades for your character. Since you can only do this at the home hub, you have to die to get there. No longer are we endlessly spelunking to our doom, again and again, we can come back stronger.

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And those godly players that I’ve watched complete the dungeons in as few runs as fingers on my hand, they’ve got the challenge (and bragging rights) of doing the same with far fewer upgrades. Finally, I love and appreciate the colourful and charming design of art. Where most Rogue-Likes are grim and dark to emphasise the difficulty, to show us that we will not survive, UnderMine will instead poke fun at this template that many Devs seem to follow. Even in the narrative to the extent of replacing the protagonist with a new one, or exploding said protagonist when you don’t like them. The NPCs regularly deliver witty comments regarding how you’ve changed appearance, and the great wizard will treat you as a disposable thing. It all makes the world and game stand out from the rest, in a way that is fresh and keeps you diving in for more.

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Those are not salty tears on my face, it’s sea water! Developer: Thunder Lotus Games

Publisher: Thunder Lotus Games

On: Windows, Mac, Linux, Stadia, PS4, XB1, SWITCH

In the simplest terms, you manage a hotel for spirits in the afterlife. Kind of like Spirited Away, except once they leave they don’t come back. It is your job to make sure their stay is comfortable, that they have a nice room, fed regularly and given as many hugs as possibly allowed. But, your most important responsibility is to help each of your guests feel ready before saying the final goodbye.

Death Is Quite Becoming Of You Charon, the great Spiritfarer, is retiring and moving to the great beyond. The world needs a new guide to show spirits the way to the other side. This guide is you and your adorable cat Daffodil. After commandeering an abandoned ship, you are soon sailing with your childhood friend Gwen. She has become your first resident.

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From: Steam, Humble, GoG, Epic

I hope you have a box of tissues ready, don’t worry it’s not going to be a sad adventure, it’s for happy tears. The theme of Spiritfarer is death, but not as is commonly discussed in media. We do not mourn the dead, it is never a painful goodbye. What makes the story stand out is the lesson in the celebration of life. Often, your guests will tell you stories of their past, as well as what they like and what they dislike. Make their stay pleasant enough, and they will even help around on the ship. Very quickly you will grow attached to all the fascinating characters that you meet. When asked to help in their requests to feel ready, there is no hesitation, of course, you will help a friend. And when it is time to say goodbye, its with a full heart, a warm hug and tearful smiles. There is genuine empathy for each charac- no, for each friend you make on the journey.

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Everybody Line Up For Daily Hugs! I will just get this out of my system first. If you are playing this in co-op (yes it exists), then player two gets to play as the fluffy cat Daffodil. That is extra points in my book, the animations for the kitty is so entertaining and cute, Ok, now I can move on. For me, the story and all the wonderful people you meet are the highlights of the game. Although the ship management and crafting never get tiresome, some may find it repetitive. Your daily routine will consist of ringing the bell in the morning, hugging EVERY friend on the ship, farming vegetables and fruit, maybe some sailing and fishing and finally cooking meals for tomorrow before hitting the bed. That is an oversimplification, if I were to get into detail, I would need many more pages, as each activity expands into several minigames and so much more. I want to talk about what is different, how your friends will help you cultivate resources or craft for you when happy. Another gameplay mechanic I adore is sailing out at sea and the events that came across your path. Catching

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lightning in a bottle, collecting quartz from a Dragons back and storms of jellyfish flying in the wind. It all sounds poetic and works so well with the hand-drawn art and animation. Speaking of....

I Will Never Tire Of The Sunsets Despite the soft line work and bright colours, there are meaningful stories to be told by each friend you make. I would think the decision to create every character as an anthropomorphic animal was a deliberate one to make some of the emotional beats easier to handle. Many of your guests have sad backstories. Some you can tell may have had cancer or dementia, although never mentioned in the dialogue. The character designs all bring their personalities to life. You can see it in their style, their animations and even in how their homes resemble. What else could we expect from the developers of Jotun and Sundered? Let’s not forget the most exceptional character of the

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game, the environment you travel in. The beautiful reflected water is so calm and serene when in the open seas, and when you reach a storm, the flute quickens to match the blowing winds. Catching lightning is a sight to behold, but so is the first time you are jumping between swarms of glowing jellyfish or sailing through a shower of comets. Everything is gorgeous to behold. Often, I will find myself at the end of the day, food in the oven, and me just sitting at the front of the ship watching the sunset. Wow, the number of times I had stopped to watch the sunset.

Replay Value Yes, absolutely. There are no randomly generated maps, the story is the same every time, but wow what an experience from start to finish. I would do it all again, not right away mind you, I need to recharge the emotional batteries first. But in the future, I will be revisiting Spiritfarer for a certainty.

Final Thoughts I cannot recommend this enough. Truly one of my favourite experiences this month, I loved befriending every character and saying goodbye to them. I loved travelling around the map, discovering new events. When I was amazed at jellyfish and lightning, they showed me dragons and comets. It continuously surprised me. Most of all, I enjoyed all the stories told, watching each character develop, learn and grow. Life is celebrated, and every playthrough is relaxing and uplifting.

RAMEN VERDICT Lost for how to describe, so just picture the game giving you a big warm hug that you can sink into.

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POPUP DUNGEON The possibilities are endless. No glue or scissors needed. Developer: Triple B Titles

Publisher: Humble Games

On: Windows

From: Steam, Humble

So you have no excuses you can't let your imagination run wild. Create cardboard characters, enemies, design dungeons for others to play in, and all kinds of mayhem. I can not wait to see, not only what the Devs have made for us, but also what the community will make with the tools provided for them. At your fingertips, there is chaos or a casual romp through the dungeons. Delightful! From the start, you can tell it has been a labour of love to create Popup Dungeon. The attention to detail in simulating that tabletop aesthetic with the d20 die and character sheets for each character, it reminds of my own experiences playing pen and paper D&D. What we have here is a classic Turn-Based Rogue-like with a whole host of abilities and fun (sometimes repetitive) combat. The variety and effects bring strategy to your runs,

My favourite part HAS to be the Workshop. It has so many options and customisation to create characters, abilities, gear, weapons and even design dungeons and entire campaigns with audio packs and story. so being able to create a team that synergises well, is of the utmost importance. The workshop can look overwhelming and complicated when first confronting it, but the Devs have created very handy videos on YouTube to help you. Working with the community will bring gold to the workshop. Only criticism so far is lack of tool-tips, with all the effects, buffs and little details, we really need tool-tips.

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KILL IT WITH FIRE ‌ All without worrying about the destruction of your home in the process. Developer: Casey Donnelan Games

Publisher: tinyBuild Games

First off, I would like to apologise to anyone with a fear of spiders, for placing one right at the top of this article (no, don’t look at it!). But, as the title implies, you can use any means of destruction to destroy these eight-legged creatures. I myself am not bothered by spiders, but the cathartic release of running around the house with a lighter and hairspray is unlike anything, all without worrying about the destruction of your home in the process.

On: Windows

From: Steam, Humble, Epic

has taken it upon themselves to exterminate all spiderkind, the ride and the destruction of it is all that matters. The arsenal at your disposable is impressive. Starting with a clipboard, it soon escalates to hairspray flamethrowers, revolvers, shotguns. Before long you are also throwing Shurikens like a ninja, handling a full-size flamethrower, shooting rockets and throwing TNT around like confetti at a wedding What's the worst that could happen... Well... I'll not spoil that for you until you're ready to face the music.

Welcome to the true definition of escalating the situation beyond reason. Although one has to wonder when faced with an excessive amount of spiders, some radioactive, some explode into lots of mini spiders, others literally explode into a ball of fire... Is it an unreasonable response? As you can expect from a game like this, the narrative plays fast and loose. It's not important why our protagonist

It all sounds like it gets a little out of hand, but anyone with a fear of spiders will tell you this is a perfectly normal reaction. Burn them all and let's not worry about the consequences.

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PARKASAURUS My park ranger hat is now firmly on! Developer: Washbear Studio

Publisher: Washbear Studio

Yes, that's right, you can start your very own Jurassic Park this minute. Don't miss out! Of all the releases this month, Parkasaurus is the baby for me. I had only discovered it recently thanks to an article by Gideon’sGaming, in which he talked about his most anticipated releases of August, so thank you. If a dinosaur could give you a big warm hug that felt soft and safe and you never wanted to let go, that would be exactly how Parkasaurus feels. The adorable art style consists of dinosaurs with their big googly eye, low res vegetation and soft pastel colours. It goes without saying, relax and enjoy this very casual game, that doesn’t take itself seriously. Dinosaurs crashlanded on earth on a rocket ship? Wait, hold on, it gets

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On: Windows

From: Steam

You then go through a portal to dig up bones that are then mixed with gems and stuffed into a chicken, That my friends are how we get dinosaur eggs. #DinoFacts. stranger. With all this in mind, it shouldn’t be a big surprise that the game feels laid back, giving you all the space you need to get creative and build the park of your dreams. Everything is sounding great, almost too great in fact.

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Yes, you indeed have unbelievable freedom to build your park to your liking, but that is only because the business side of the Tycoon genre has taken a back seat. I found this a little frustrating if I’m honest. Here we have a brilliant game with beautifully cute dinosaurs and satisfying mechanics that are not being taken advantage of. Shops, food and building placement is key to customer happiness, as different food has different effects on their mentality, that’s awesome. The heatmaps are very clean and user friendly. The biomes, easy to build with handy graphs telling you how much water and other essential are needed.Dinosaur privacy, such an important feature not seen anywhere else before. It makes sense, they need privacy, and this adds to the challenge of balancing what the

dinosaurs need and what the customers want. You can see there is a lot to love when experiencing this game. Unfortunately, it wears out (depending on the person) when there is no way to lose. No penalties for dinosaur escapes and customers will ALWAYS give money. Without any challenge, I can’t recommend to most Tycoon players. However, if you just want to relax and build beautiful parks without a care in the world, this is a MUST BUY!

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OUT NOW ON EARLY ACCESS FOR PC

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COMING SOON FOR MAC AND SWITCH

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A journey of hope that we must take together Developer: Hello Games

Publisher: Hello Games

On: Windows, PS4, XB1, SWITCH

A captivating story told through stunning art and melodic music. Experience a storybook journey in search of a home for you and all the other little Embers. On the way, offer words of hope and a kind ear to those that are Forlorn, puzzling out their insecurities (literally). Meet peculiar characters along the way as you learn where the last campfire is to be found.

Can I Lend You An Ear? These small charming characters are called Ember, and the story told here is contrasting to their innocent demeanour. Those big eyes looking up at us are searching for a way home. It's not explained what home is or how it looks like, but we get the idea it is somewhere far that many have not seen in a long time, or ever. I wish I knew more about the backstory, as I am a curious man, but it isn’t essential to

From: Steam (TBA), Epic

the storytelling here. Like many fairytales, we don’t learn the backstory of these characters and their world, unless it is important to the message. This gives an endearing effect as we explore. If the story is a message, then what is that message? As we speak to more Embers scattered throughout, we start to get a picture that they have been travelling for a long time. Many have lost hope and become insecure in their abilities, causing them to turn to stone, or Forlorn as they call it in the game. There are a lot of themes about depression and loneliness. Obviously, these problems are not fixed in real life as easily as just listening to someone and giving a kind word, but it definitely goes a long way. We learn this as we meet more Embers that need our encouragement and support. We are in this together. No one is left alone.

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Puzzling Emotions The majority of the game is of a puzzling nature. You explore the beautiful world from grassy knolls to misty swamps and deep damp caverns, and fitted naturally are numerous puzzles to be completed. One of my favourites is in the swamp when you find a slide puzzle that impacts the level design of a swampy area you are trying to get out of, a clever little take on a maze. These will take up the majority of your time, but the puzzles that matter most are those within each Forlorn Ember. To bring them back to the campfire, you must first ‘puzzle out’ their insecurities. How they have designed these to subtly resemble the reasons for being Forlorn is quite brilliant. It is just enough that you might not notice, but the narrator gives gentle nudges to this being the case, strengthening the poetic feel of the storytelling. I wouldn’t say the puzzles are easy, however, I believe they are accessible enough for younger audiences to be able to solve and enjoy. There were one or two that did stop me and make me think for a moment, but for the most part, this is an experience to be enjoyed by young and old, I urge you to do so.

A Plethora of Colours and Music For a game that tackles the theme of depression, loneliness and insecurities, it is surprisingly vibrant. Colours popping magnificently all over, even when you are in the cold dark caves. The only areas with slightly less

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saturated colours, subtle sound design and sombre music, are when you are within the Forlorn. These small little puzzles are a highlight for me, they are the metaphorical words of encouragement, the strengthening of hope for the embers and this is all shown beautifully by how the music and art changes. Sure, a narrator is telling us in bardic tones what they are feeling, but it is in the hushed music and contrasting visuals that really show us the emotion. The ending is beautiful, and I won’t ruin it, you’ll have to see for yourself.

Final Thoughts Loved it! A wonderfully crafted game with beautiful environments to explore, so beautiful you might miss some of the secrets chests as you admire the vibrant colours blooming all around. Puzzles were great fun to solve and almost relaxing, this is a very relaxing game to play. The harmony between the art, the fairytale-like storytelling and the wonderful music is in concert with one another. Get this game, learn to encourage one another and bring hope to the little Embers looking for their home.

Replay Value There is no New Game+, no secret endings (that I know of), or any reason to replay the game for a sense of accomplishment. However, I enjoyed my time so much and came away with a big smile. I would absolutely return to this world to experience it again.

RAMEN VERDICT Home is where the heart is and Ember found it’s way to mine

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HELHEIM HASSLE Whats a pacifist Viking to do, right? Developer: Perfectly Paranormal

Publisher: Perfectly Paranormal

On: Windows, Mac, Linux, XB1, SWITCH

From: Steam, Humble

I found myself laughing start to finish, but what makes these developers unique is the creative genius behind the puzzles. They are so well designed, and evolve in complexity as you progress. Not only do they provide a challenge, but fit well as part of the personality of the game. This time, we find ourselves in a different kind of Hell, and instead of trying to avoid it, we are actively going towards it. I say ‘this time’ because, for those of you who are familiar with their last title Manuel Samuel, it is set in the same universe. There will be a few cameos, and the dark humour continues with Helheim. It would have to be dark humour when you consider the essence of your experience is dismembering Bjorn into several pieces to solve puzzles. Tired of playing competitive FPS matches in Valhalla for

several hundred years, so when the opportunity arose to journey to Hel instead, its a no brainer.

The absolute best parts of my experience are the witty dialogues, loveable characters and the puzzles. I still remember the day I had to attach my legs to a wardrobe and put my body parts in the drawers to sneak past an enemy. There are so many memorable moments I want to tell you about, but it would be better for you to experience it for yourself. Start your journey now!

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INMOST A chilling and intimate story of loss and hope. Developer: Hidden Layer Games

Publisher: Chucklefish

Bundled into a short little gem called Inmost is a chilling and intimate story of loss and hope. It has that unique vibe in the art and atmosphere. This is not a long game, and the devs have purposefully said, within the description, it is intended to be played and finished in a single sitting. This is a hard review to write. I love talking about why I love the story in games, but in this case, I don’t want to reveal anything. It absolutely needs to be experienced first hand. In my review of the demo, I voiced my worries of fleshing out three characters in such a short time, but they have woven the story together expertly. The knight feels powerful when attacking, offering a change of pace from the other slower protagonists. The little girl, her story was the least touched on and my favourite, but the turmoil and haunting in the house made it incredibly interesting to me. Regardless of what

On: Windows, Mac, SWITCH

From: Steam, Humble GoG

Although the emotional beats can be hard-hitting (so be warned), you will come away reflecting on the three characters and the world they live in. protagonist you followed, you faced easy but rewarding puzzles and a generous dose of worldbuilding. The only complaint I had from the demo was respawning right where you left off and how that would detract from the tension, I can safely say that isn’t the case. The focus of the gameplay wasn’t to scare or frighten the focus is to tell a dark story and keep pushing the narrative and emotional impact. There is beauty in simple compositions. A beautiful piano melody playing over a dark atmosphere, or a crescendo of strings when danger claws at your feet. I’ll end with one of the lines from the Steam page, “Each Pixel Is Placed With Love!”

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OUT NOW ON PC, Mac and Linux (Console Release TBC)

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EVER FORWARD Challenging puzzles and bittersweet memories Developer: Pathea Games

Publisher: Pathea Games

On: Windows, PS4, XB1 and SWITCH

From: Steam, Humble, GoG

Hope you have insurance before playing, the puzzles designed here WILL send you into a rage. The good kind... is there a good kind? Besides the challenging puzzles, there are memories to collect, of a dark past full of secrets. Although animated sparingly in the scene cuts, the visuals are beautiful and paint an engrossing story about a mother-daughter relationship amidst a trying time. To start with, Ever Forward is a fairly short game. Depending on how well you do with the puzzles, it can be anywhere from 2-3hrs long, or shorter if you have the logical capacity of a robot. With a game this short, there isn’t a lot of room for dialogue and story, yet it delivers those emotional beats that keep you interested and playing more. The world-building is never explained or expanded on, so we can only theorise that it is dangerous to go outside and your mother (Anna)

Scattered between puzzles, we find these short snippets of memories from Mayas’ childhood. is one of the doctors trying to find a solution. I am happy they don't dwell on the world, and instead show us the narrative of the mother-daughter relationship and the struggles encountered because of it. Ever Forward is first and foremost a puzzle game, so, let’s talk puzzles. I’ve mentioned already, you will be banging your head against the wall on occasion, but the puzzles are not impossible to solve. Often, you will need to learn the geography of the level and work on your timing. The sense of accomplishment is as beautiful as the lush green world you explore in the downtime.

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ALSO OUT THIS MONTH Every month is filled with incredible work from IndieDevs across the globe. I, unfortunately, do not have time to play all of them and a few falls through the cracks. I see great potential in these and implore you to check them out for yourselves. Discover gems of your own and let me know if I missed any that you believe should have been included.

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1

Have A Taste For That Guy Ritchie Flair?

A life of crime might be just for you. When playing the demo at the Steam Summer Festival, I first started by reading up a list of potential crew hires, checking their stats and characteristics. Their are several different jobs that need doing and you need the right person for the job. Or you can be a copper and clean up the streets of London. The streets of London are dirty whichever way you look at it.

Company of Crime

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it Immediately Drew Me Into The Atmosphere And Colours.

The colour palette and style had that baroque feel that I LOVE so much and the Nun with her outstretched fingers trying to grasp me at a moments misstep had me absorbed. All this before I knew of its humble origins as a student project. Those involved in this project have a bright future ahead, and I hope to keep an eye on them.

RaginRamen IndieGame Recommends - Highlights


Griefhelm

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It Can Get Dizzying For Poor Skully.

Come on, admit it. You smiled at this wholesome game, with its Tom Hanks castaway character and happy Skully. We all love Skully. Step (roll?) yourself between the quarreling gods before they destroy the wonderful island. You've got the power to transform into three different golems, so there is variety in the gameplay to break up all the careful rolling around.

Skully

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Only The Worthy Reap The Rewards.

Hack n Slashers, button mashers, and brute force fighters... this will not be for you. Patience is the key to combat, planning and tactical stabbing. Counter like a pro and show your prowess with a sword or spear. If I were to compare to anything, I would say it is like a 2D For Honor style game. Instead of relying on stats and overpowering your enemy, you need to practice and time your attacks.

Wick

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If you want to stay in the know of what is currently campaigning, or even what gems received full funding support this year, check out my page. You will be surprised how many incredible IndieGames are in development because of the love and support of the community.

•Developer: Rabbit & Bear Studios •Funding Goal: £386,153 •Campaign Ends: August 29 •On: Windows, PS4/5, XB1/SX, SWITCH •Demo Available? None These developers need very little introduction. The mere mention of Suikoden has sent the internet ablaze and on the day of the Campaign launch, I myself found Kickstarter to be "unavailable", quite possibly due to the surge of traffic. That should tell you plenty. JRPG fans united together in fully funding the campaign in a matter of hours, smashing the goal and currently stands at over £2million at the time of writing this. •Developer: Flow Studio •Funding Goal: £18,337 •Campaign Ends: August 23 •On: Windows, SWITCH (Stretch Goal) •Demo Available? For Backers It's always overwhelming when a developer decides to merge two popular genres into one game. If the DevLogs on their YouTube are anything to go by, it is coming along nicely (and you absolutely should check them out). Do you want to build a home for yourself, farm, decorate, meet the locals? You are free to do so. Maybe you want to adventure and dive deep into some dungeon crawling? There's plenty of that too.

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RaginRamen IndieGame Recommends


So for my first article, I have four great Kickstarter Campaigns, some of which started in late July, that look phenomenal. Stretching across multiple genres, so there will be something for everyone, all with the same high-quality work and a strong passion for their project. (Hey everyone, I'll be adding this as a new edition to my magazine. I want to show you those that are just starting out on their journey. Sometimes I will have campaigns that may already be funded, but there will always be some in the final stretch of their campaign, so go check them out!)

•Developer: Entertainment Forge •Funding Goal: £15,316 •Campaign Ends: September 11 •On: Windows, Mac, PS4, XB1 SWITCH •Demo Available? Steam (Soon) A Battle Sim Strategy is a different genre, and what we see here has great potential. They mention the "rock-paper-scissors" trope, and I hope this is a strong focus, nothing kills a strategy game quicker than getting the best units and weapons, only to find no one can beat you now. I also want to mention the great work they are doing in implementing Twitch integration. I love when developers do that because it is such a great way to involve the community in the madness and fun. •Developer: Xavier Moiny •Funding Goal: £2,429 •Campaign Ends: September 9 •On: Windows, SWITCH •Demo Available? Steam (Yes) From the short time I spent playing the free demo, I got to grips with the personality and mission of The Kind Camomille. It breaks a lot of what is considered normal in games. There are no rewards for doing quests, other than feeling great about yourself for helping someone. Acts of kindness with no reward but the act itself. When you accept this ideology, you start exploring a satisfying journey and a wholesome experience.

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EARLY ACCESS

Links: Official Page, Steam, Humble

Adapting to your enemies and preparing to face your nightmares before each slip into the subconscious. - Dreamscaper

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RaginRamen IndieGame Recommends - Early Access


Links: Official Site, Steam

You may be colour blind, or a giant, maybe chickens scare you or you are just plain insane. Dealing with each trait is half of the fun. - Rogue Legacy 2

Links: Official Site, Steam

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THE ROAD TO 1.0 RELEASE “Along with new levels and a plethora of new weapons, abilities and items, the full release of Dreamscaper will expand the depth of the story and interconnected nature of the waking world and dreaming world. Look for new bosses, new challenges, new puzzles and an expanded waking world by the full release.�

DREAMSCAPER DREAM. DIE. WAKE. REPEAT. Developer: Afterburner Studio

Publisher: Maple Whispering

With so many Roguelikes scattered throughout Steam, I am always keeping a close eye on those that stand out. Dreamscaper is one such title. Careful attention has been placed on the combat, to make it fluid and fun. Adapting to your enemies and preparing to face your nightmares before each slip into the subconscious. What's truly interesting is the waking world, where you discover more about Cassidy's story. A key feature of Roguelikes is the cycle of exploring generated dungeons, losing all (or most) of what you collect when you die and then starting the dungeon again from the beginning. It is never questioned when you make your return for another run, although a few get meta and poke fun at it. Dreamscaper is the only one I can think of

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On: Windows, (SWITCH TBA)

From: Steam

that has turned it into part of the story. You don't die during your dungeon runs, you wake up in your comfy bed, as it all takes place in your dreams. Everything about the gameplay similarly serves the narrative. This form of game design is one of my favourites, it pushes immersion to get you involved in the world created for us. We know the usual Roguelike tropes of dungeon runs, rooms and all the randomly generated goodness, so I'll skip talking about that. The combat, for the most part, is incredibly fun and smooth, although getting caught off guard because you're stuck finishing a combo animation is not. Skills and spells feel powerful, and they have their uses against different enemy types. You will get to know the local characters

RaginRamen IndieGame Recommends - Early Access


through small chit chats. Form relationships and bonds to learn more about your past and progress the story. Once again, they get that game design that I like, making the narrative part of the gameplay mechanics. We don't need

What I found most interesting, is the waking world, where you spend your time between runs. silly currency to build up your character stats before a trip down memory lane. All you have to do is craft gifts for your new friends, for all of them. I had a lot of fun in the dream world, fighting and defeating my inner demons, but honestly, I enjoyed the waking world so much too, maybe even more. I'll be keeping an eye on this through its Early Access journey.

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ROGUE LEGACY 2 When impairing visual gameplay is a positive Developer: Cellar Door Games

Publisher: Cellar Door Games

The previous in the series was a great testament to the idea behind Rogue Legacy. Upon your death, you come back as the "son of...", and with it, some very interesting traits. You may be colour blind, or a giant, maybe chickens scare you or you are just plain insane. Dealing with each trait is half the fun. You will die a lot at the beginning, but you can build up your castle to strengthen your character stats, unlock new classes and buy gear. Slowly but surely, you will become more powerful and who knows, your great-great-greatgreat-great-great-great-great-great-great (this could go on for a while, great grandkid, may one day conquer the castle.. The castle beckons you once more. Sign the contract and your children WILL succeed you.

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On: Windows

From: Steam, Epic

Starting with the biggest, and most obvious change, the art style, which is now a cleanly drawn background with 3D characters. These are smoothly animated to show off impressive attacks and spells. There will be those who miss the charm of a lovingly pixel drawn game, but honestly, they've done well and have given the series new flavour. Each class now has their own weapon that is fixed, and the class features are randomly picked instead of spending gold to buy them. I find this incredibly useful as I can now block from the very start and throw fireballs. Another change is gaining mana for every enemy hit so I can... Throw more fireballs! Additionally, there are ‘Heirloom Rooms’ where you learn special skills like dash and talking to spirits that will help

RaginRamen IndieGame Recommends - Early Access


THE ROAD TO 1.0 RELEASE “The full version of Rogue Legacy 2 will be feature and content complete, with a concluding narrative, the full measure of gameplay elements, and additional components like localization and achievements. Currently there are no plans to provide incentives for early-adopters, outside of the ability to play the game early, help shape its final form, and to receive the game at a lower initial price.”

It’s bigger, flashier and full of more frustrating traits that you all love. Like a short sighted archer, a vegan barbarian, upside down levels and possibly too many visually impaired surprises. you immensely during your runs. All of this sounds amazing, Cellar Door Games have done a great job in delivering a polished game. However, it is still

Early Access, and a good portion of the game is yet to be built. For one, when you get to the gate of the second boss and find out it's not ready yet, also how many disembodied hands wielding weapons do we need? It’s not a big deal, as I said it is in Early Access, I just wanted to it point out. Despite these few minor details, if you enjoyed the first in the series, or a fan of the Rogue-Lite genre, you will love Rogue Legacy 2. I have absolute faith that we will watch the series grow into a true successor.

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THE ROAD TO 1.0 RELEASE “You can check out our Living Roadmap to see an overview of what we intend to put into the game during Early Access. We call it a Living Roadmap because it is subject to change based on community feedback - that also includes the order in which we prioritise each milestone listed there. Our main priority during this Early Access phase is to provide the game with enough content so that each playthrough would offer distinct experiences and surprises. Once we've achieved this goal, we will move on to Full Release. This does not mean an end to updates, though.”

RUINARCH The unexpected consequences of an idle mind Developer: Maccima Games

Publisher: Squeaky Wheel Studio

When it comes to games, we all have a bit of a sadistic side. Be honest, building cities in SimCity, only to destroy them, spitefully sending people in The Sims to the swimming pool and removing the ladder, and who can deny they didn’t stray to the dark side in Knights of the Old Republic? There’s a reason Dungeon Keeper is still an all-time favourite for many. We have that thirst for destruction and mayhem. Ruinarch delivers this quite well. People love sandbox games because of the creative freedom and the emergent stories that appear. Characters with randomly generated traits and personality will interact with each other, and you can watch and make up crazy backstories for them because why the hell not.

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On: Windows

From: Steam, Humble

Take one of my playthroughs as an example. Several villagers needed disposing of, and many of them immune to my plague powers, so I decided to inflict as many people as I could with Vampirism.

If we fast forward, you’ll see that I may have gone overboard, the entire village is full of vampires all feeding off each other. This had an unexpected and hilarious consequence, as each villager started to catch the other in the act of deviousness. Fights broke out over who gets to feed on who, before I knew it, I had recreated the Coteries of New York, clans of vampires fighting one another for feeding

RaginRamen IndieGame Recommends - Early Access


territory. It was a chaotic civil war, and when the dust had settled, there was only one vampire left standing, starving to death for lack of blood. I live for these emergent stories, it is the very reason I love Rimworld and Crusader Kings. By experimenting, you can discover the unexpected. Ok, now let's slow down for a minute. I loved my experience, and yes, there are many traits to manipulate and overcome, many spells and influences, but there is room for much more. This can be forgiven, we are looking at Early Access with only two races, but you can see above that there will be more. I look forward to discovering what else I can accomplish, what unexpected stories will evolve from my poking and prodding and will I someday succeed in starting the zombie apocalypse!? We shall see.

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on the

NEXT ISSUE my most anticipated

...

we will be returning with more cool Indie Games that I am looking forward to trying out once they are released. Star Renegades - Dimension shifting, pixel-art explosion that hops between genres effortlessly. Dungeons of Naheulbeuk - Our cleric will sometimes stop the combat just to have a drink with his god! He calls it ‘The wine intervention’. Pendragon - Emergent storytelling of Arthurian proportions. Rally the Knights!

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Grab a bowl full of IndieGames and ...DIG IN!!

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RaginRamen IndieGame Recommends

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Turn static files into dynamic content formats.

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AUGUST Issue of DIG (Dojo of IndieGames) by RaginRamen - Issuu