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Su25_IARD_10405 VR & AR Experience

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Alm,Mesa Faith Amos,Ashlyn Bassett, Andie Benfield,Ellie Claire Bernas, Tegan Briones,Damaris Brown,Evie D Brown,Jess Callahan,Rachel Casco Martinez,Rebeca Coffman,Ryleigh G Cole,Savannah Conklin,Alyssa Delgado,Josephine Fernandez,Alicia

Folco,Sophia Formby,Wini Dee Frankfurt, Lydia Greene,Zoe Hallett,Carissa Harrington,Ava Hayes,Audrey Imamura,Akari Koehn,Paige H Lawrence,Isabel Ann Magana,Lindsey Meier, Aubrey Miedema,Shae Leslie O’Malley,Madeline McMinn Pace,Chloe Elizabeth

Penfield,Marilynn Mae Ralph,Cat Catherine Rasch,Zeke Ratliff,Brayden Danial Reeds,Kyra Sanchez,Yanury Scheiderer,Becca Shelor,Grace Still,Eva Sukhija,Jasmine Leigh Swopes,Caitlyn VonEschen,Peyton Walker,Reece Elaine Winebrenner,Samantha N Wood,Isabella Danielle

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Course Project #10 “VR & AR Experience” in IARD 10405 Fundamental Design Methodology in Summer 2025 Students Alm,Mesa Faith Amos,Ashlyn Bassett, Andie Benfield,Ellie Claire Bernas, Tegan Briones,Damaris Brown,Evie D Brown,Jess Callahan,Rachel Casco Martinez,Rebeca Coffman,Ryleigh G Cole,Savannah Conklin,Alyssa Delgado,Josephine Fernandez,Alicia

Folco,Sophia Formby,Wini Dee Frankfurt, Lydia Greene,Zoe Hallett,Carissa Harrington,Ava Hayes,Audrey Imamura,Akari Koehn,Paige H Lawrence,Isabel Ann Magana,Lindsey Meier, Aubrey Miedema,Shae Leslie O’Malley,Madeline McMinn Pace,Chloe Elizabeth

Penfield,Marilynn Mae Ralph,Cat Catherine Rasch,Zeke Ratliff,Brayden Danial Reeds,Kyra Sanchez,Yanury Scheiderer,Becca Shelor,Grace Still,Eva Sukhija,Jasmine Leigh Swopes,Caitlyn VonEschen,Peyton Walker,Reece Elaine Winebrenner,Samantha N Wood,Isabella Danielle

Instructors Park, Jinoh (coordinator); Perry, Cory; McMahon, Lucky; Tracy, Torrey Publisher Park, Jinoh

*. There is no restriction on academic use of the contents of this book. *. The copyright of all design results contained in this book belongs to each (student) designer.

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PUBLISHER’S NOTE

Since the beginning of my teaching career in Korea, I have always wished that I had a book such as this one. This wish may have originated from my 6th grade teacher, who made a graduation workbook containing students’ writings, drawings, and photographs. After my graduation and before my undergraduate years, I was able to see my growth in ways of thinking and understanding as a result of reading the book. With my colleagues, I made a school book including all the graduate projects completed at Hanyang University in 2006. By reading the book, I had been able to cheer up and reenergize myself whenever I was exhausted and burnt out in practice. With these memories, it has been four years since I made the course books for the subjects I taught.

In my opinion, the curriculum in the first two years is typically more focused on visualizing ideas by converting them into visualized outputs that can be shared with others. In the second half, the focus is more on materialization aligned with the realities, such as building codes, social issues, etc. It is my hope that you will be able to improve your ability to visualize and sense scale before the second half.

During the process of creating this book, I learned something that I had never known before. I am gradually improving my skills as an instructor, learning what I have missed as an instructor, what I should remember when teaching next semester, which assignments to emphasize more, and what to emphasize less. Seeing the efforts and thoughts of the students that I had not yet discovered, I smiled at them and regretted that I had not been able to encourage them more.

I congratulate them on their successful completion.

As a final note, I would like to thank you for all the time I spent with you. Despite the fact that this design studio with you has ended, please feel free to contact me at any time. I will be glad to respond to your contact. It has been a pleasure having you with me this semester.

Jinoh Park, Instructor and Publisher

After receiving this book, each recipient may have a different reaction to it. In the past four years, it has been observed that it serves as a tangible teaching portfolio for instructors, a data bank for students in the event of unexpected laptop failures, and an educational experience that motivates students to create their own portfolios. What will be your reaction when you receive this book? In the future, when you are about to graduate, what will you think after reading this book? In keeping with this thought, I completed the process of making the book.

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CONTENTS

02 CONTENTS

28 Harrington,Ava

60 Sanchez,Yanury

04 Alm,Mesa Faith

36 Penfield,Marilynn Mae

68 Sukhija,Jasmine Leigh

12 Casco Martinez,Rebeca

44 Rasch,Zeke

76 Walker,Reece Elaine

20 Hallett,Carissa

52 Reeds,Kyra

84 Overall, what I have learned...

03 What would I like to share?

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If I could talk to me before these five weeks, what would I like to share with me?

Main Themes 1. Self-Discovery and Personal Growth - Self-Confidence and Potential - Students expressed surprise at their ability to push beyond their perceived limits and achieve more than expected. - Realization of inner strength and capabilities. - Resilience and Adaptability - Overcoming challenges, managing stress, and coping with unexpected difficulties. - Emphasis on the importance of perseverance and trust in the process. 2. Importance of Time Management - Managing heavy workloads through effective time management. - Balancing productivity with good craftsmanship and attention to detail. - Recognizing the value of taking breaks to maintain mental health. 3. Significance of Relationships and Support - Importance of building friendships and collaborating with peers. - Relying on classmates for support and encouragement during challenging times. - Instructors as valuable resources for guidance and learning. 4. Embracing Challenges and Learning Opportunities - Understanding that difficult experiences are integral to growth and learning. - Emphasis on the rewarding nature of overcoming obstacles. - Appreciation for the lessons learned and the skills acquired during the course. 5. Reflection on Stress and Workload - Acknowledgment of the initial overwhelming nature of the course. - Learning to manage stress and not overthink or complain excessively. - The importance of maintaining a positive mindset despite challenges. 6. Enjoyment and Fulfillment - Despite the challenges, students found joy and fulfillment in their work. - The sense of accomplishment and pride in completed projects. - The positive impact of enjoying the process and the work itself. Sentiments and Emotions 1. Positive Emotions - Pride and Satisfaction: Many students felt proud of their

accomplishments and the progress they made. - Joy and Enjoyment: Despite the hard work, students found enjoyment in the creative process and the outcomes. - Gratitude: Appreciation for the opportunity to learn and grow, as well as for the support received from peers and instructors. 2. Negative Emotions - Stress and Overwhelm: Initial feelings of being overwhelmed by the workload and the intensity of the course. - Doubt and Anxiety: Moments of doubt about their abilities and the feasibility of completing the tasks. 3. Mixed Emotions - Relief and Accomplishment: Relief at having completed the course and a sense of accomplishment. - Reflection and Insight: Mixed feelings about the difficulty of the course, balanced by the recognition of its value and impact. Key Takeaways and Advice 1. Trust in the Process - Emphasizing the importance of trusting the process and believing in one’s abilities. - Encouragement to embrace challenges and learn from them. 2. Importance of Community - Highlighting the value of building relationships and seeking support from peers. - Advice to engage with classmates and instructors for a richer learning experience. 3. Balanced Approach - Advocating for a balance between hard work and self-care. - Importance of managing time effectively and taking breaks when needed. 4. Embrace Creativity and Risk - Encouragement to think outside the box and take creative risks. - Recognition that mistakes and messes are part of the learning process. 5. Positive Mindset - Advice to maintain a positive mindset and avoid unnecessary stress. - Encouragement to focus on the rewarding aspects of the work and the progress made. Overall, the reflections indicate a transformative experience for the students, characterized by personal growth, the development of resilience, and the acquisition of valuable skills. The recurring themes of self-discovery, the importance of time management, and the value of relationships underscore the holistic nature of their learning journey.

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Mes a Al m Por tfol i o

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What I learned...

Project #6 “Precedent Study” - We leared about well known houses to better understand their structures and the ideas behind them. - Things like lighting and functionality Project #7 “Space Program” - Here we built our initial ideas for our houses. We started thinking through our overal design concepts adn meaning and intentions behind each room we created. Project #8 “Space Design” - We began to put all of our rooms together to create the overal structure of our house. - Then we drew elevations and sections to give a better idea of the product. Project #9 “Presentation” - As we finalized floor plans and elevations, and chose materials and perspective views I began to see my house come together. We learned what it means to present a product to a client and recieved real feedback from an architecture firm during our final review. Project #10 “VR & AR Experiene” - This experiences made me rethink how I represent and explain my designs by highlighting the importance of mood, movement, and perspective. I’d like to shift from static drawings to more dynamic tools, like animated walkthroughs, layered diagrams, and user-perspective visuals, to better capture the feeling and flow of a space.

If you could talk to you before these five weeks, what would you like to share with you? - It’s not gong to be easy, and you arae going to want to give up, but to be able to look past the temporary hardship and know you wll be rewarded in the future, you will be able to have such a better perspective on this program as a whole. Make sure to have fun, be creative and express yourself through your work!

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PROJECT #10

VR & AR Experience Learning Objectives Students will engage in Virtual Reality (VR) and Augmented Reality (AR) experiences using Enscape and Adobe Aero to re-enter and re-evaluate their design from user and observer perspectives. The session aims to deepen students’ understanding of spatial experience for their final portfolio.

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Work #1. VR Experience with Enscape

Screenshot #1

“What did I newly perceive in VR that I didn’t notice before?” - My house has a great number of windows that is going to let in a lot of natural light. It was interesting to get to see that in a real space and feel the openess of my master bedroom.

Screenshot #1

“What did I newly perceive in VR that I didn’t notice before?” - The room sizes feel proportionate and well balanced with furniture. My dining room has an interesting feel because you can see through two windows from the outside, meaning you can really visualize the idea of bringing the outdoors inside.

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Rethinking My Space Through AR and VR: Questions for Future Design 1. When comparing your experiences in AR and VR, which perspective better communicated your design intent? How will this influence how you visualize and present your next project? - VR better communicated my design intent because it captured how the windows shaped light and atmosphere within the rooms, something crucial to my concept. Moving forward, I’ll use VR to visualize and present key spatial elements like light, flow, and material relationships, so others can experience the space as I intended it to feel. 2. While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? How might you consciously design for these observations in the future? - Yes, exploring my design in VR revealed unexpected sightlines and transitions between rooms that felt either too abrupt or surprisingly effective. In the future, I’ll consciously design with these spatial sequences in mind by considering how movement and changing viewpoints shape the user’s emotional experience throughout the space. 3. In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? - To balance AR’s freedom with VR’s spatial continuity, I would design flexible environments that invite exploration while still guiding users through intentional visual and physical cues. By combining open-ended viewpoints with clear spatial rhythms, I can create spaces that feel both discoverable and cohesive. 4. What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? -The contrast between the designer’s perspective and the user’s perspective taught me that what feels logical on paper may not translate into a smooth or meaningful experience in real space. It showed me the importance of designing spatial sequences that not only function well but also evoke intentional emotions as users move through them. 5. Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? - VR better expressed the emotional and atmospheric qualities of my space because it could allow me to fully control lighting, materials, and movement, creating a more immersive and intentional environment. In future work, I plan to use VR to shape mood through light and spatial rhythm, while pairing it with narrative tools like diagrams and storyboards to clearly communicate the emotional journey of the user. 6. Did these immersive experiences make you rethink how you represent and explain your designs? If so, what changes would you like to make to your visual storytelling methods? - Yes, these immersive experiences made me rethink how I represent and explain my designs by highlighting the importance of mood, movement, and perspective. I’d like to shift from static drawings to more dynamic tools, like animated walkthroughs, layered diagrams, and user-perspective visuals, to better capture the feeling and flow of a space. 7. Moving forward, how do you want to use AR and VR as tools in your design process? How can you balance their strengths and limitations to enhance your creative workflow? - Moving forward, I want to use AR for quick, real-scale testing of proportions and context, and VR for crafting immersive atmospheres and spatial narratives. By balancing AR’s flexibility with VR’s depth, I can iterate faster, design more intuitively, and communicate ideas with greater emotional clarity throughout my creative process.

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Work #2. AR Experience with Adobe Aero

AR photo #1

why you chose each view and what you felt: - I chose the front view because I wanted to see my house as a whole. It felt like such an accomplishment to be able to stand next to my completed house!

AR photo #2

why you chose each view and what you felt: - I wanted a view of my dining because I didn’t include it with the final review perspectives. The space felt open and inviting,

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Reimagining My Design Through the AR Experience 1. During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? In future projects, what kind of space would you like to intentionally design to evoke that feeling? - I loved being able to see through my dining room window from the outside, and seeing through into the window on the other wall. In this way I was looking through my house to the outside view on the other side of my dining room. This evoked the sense of the outdoors being brought into my interior space. In a future project I would like to create a space of glass, primarily used to enjoy the outside view and enhance those feelings on the inside of that space. 2. When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? How might this way of thinking influence how you design spatial views and sequences in future projects? - I started with the exterior of the front of my house and then continued with a few photos from other sides. Having windows provides a way to see circulation and sequence from the outside of the structure. 3. As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? How would you approach them differently in your next project? - I wish I would have considered the deck size and orientation in relation to my house size and shape. I would work with the shape in order that it would enhance the unique structure of my house and provide a more unique and enjoyable outdoor experience. 4. Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? How can you design similar impactful views in future projects? -The AR view I most want to share is the perspective photo of it on the Old Main lawn. This is because it shows the scale and layout of the house in relation to a building we all know very well. 5. Did the embodied AR experience reveal anything you wanted to change about your design? How might that realization reshape your design attitude or priorities going forward? - It made me want to change the front steps of my house to feel more spacious and inviting. I would increase the length, and add more design elements with materials and textures. 6. As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created— to test or refine your designs? Why does this approach matter to you? - As a future designer, I would use AR to step inside my designs and test how space, light, and movement feel in real time. This matters to me because it helps create more thoughtful, human-centered environments by letting me refine ideas through lived experience before they’re built. 7. What were the benefits of using AR in your design education? How do you envision applying this experience in real-world design practice or future studio projects? - Using AR in my design education allowed me to visualize and interact with spaces at full scale, helping me understand spatial relationships and user experience more deeply. I envision applying this in real-world practice by using AR to test design decisions quickly, and refine details with greater accuracy and confidence.

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Rebe ca Ca sco Mar ti nez Por tfol i o

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What I learned...

Project #6 “Precedent Study” - I learned how to develop a spatially and understanding of residential design by taking a look at multiple precedents. By observing how other designers incorporated certain elements, it inspired me to be more creative and technical with my design choices. Project #7 “Space Program” - I learned of the process of developing a well thoughtout spatial progam for certain zones of our homes. I was able to have a glimpse of the requirements needed to understand the interaction between human behavior and the environment. I gained a better sense of realistic spatial proportions, especially how generous circulation impacts how a space feels, not just functions. Project #8 “Space Design” - I learned how to refine my conceptual design by incorporating spatial sequence, light, atmosphere, and user experience into my massing model. Eventually turning my concepts into floor plans that reflect my architectural intent. I learned how to use lighting, proportain, and structures can create different perspectives our our study form. Project #9 “Presentation” - I learned how to communicate my design to others by developing rendered perspectives and incorporating elaborate models and conceptual collages. Which went into presenting our final projects in a formal setting, where we had to articlate our design process and concepts. Project #10 “VR & AR Experiene” - I learned how to view my work through the eyes of the user not just the designer by taking a look at how my design interacts with the real world. I gained a better understanding on using tools like VR and AR in order to develop well thought out design that takes into account the user’s perspective. Project #12 “3 Hours observation” - I learned how to be patient with my observations and look at certain things with a different eye. I gained a better perspective of abstract art and that art is in the eye of the beholder. Overall - Overall I had a great opportunity to develop a design that both works for me and functions in the real world. By Studying different precedents, creating a space program and design, communicating my work, and experiencing VR and AR I was able to gain a better understanding on how the design process works, and all that goes into developing a well thought out design. If you could talk to you before these five weeks, what would you like to share with you? - I would tell my past self that it gets better, that once you learn to push through, the process of designing becomes an enjoyable experience that will help you in the long run.

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PROJECT #10

VR & AR Experience Learning Objectives Students will engage in Virtual Reality (VR) and Augmented Reality (AR) experiences using Enscape and Adobe Aero to re-enter and re-evaluate their design from user and observer perspectives. The session aims to deepen students’ understanding of spatial experience for their final portfolio.

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Work #1. VR Experience with Enscape

“What did I newly perceive in VR that I didn’t notice before?” Emotional atmosphere of a space

“What did I newly perceive in VR that I didn’t notice before?” Depth and spatial relationships

“What did I newly perceive in VR that I didn’t notice before?” Interaction with light and shadows 16


Rethinking My Space Through AR and VR: Questions for Future Design 1. When comparing your experiences in AR and VR, which perspective better communicated your design intent? How will this influence how you visualize and present your next project? - When comparing AR and VR in terms of which one was better at communicating my design intent, I would say that VR did a better job at demonstrating my design. This is due to the fact that VR depicts my design elements in more detail in comparison to AR, while also allowing for better viewing of my space. This will influence me to use VR in future projects in order to capture my design to its full intent, as well as use it as a way to show others of my work. 2. While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? How might you consciously design for these observations in the future? while exploring my design in VR as an observer, I notice the transition from my entrance to the rest of my house created a new sense of discovery. Having the linear hallway led you to different parts of the home, which enhanced the natural flow of the space. Due to this, I plan on using VR in future observations, more specifically, during the early design process to intentionally create these sequences, and have a new perspective of my space. 3. In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? I would balance the use of AR and VR by aiming to design spaces that works for both structured movemenst. Meaning I would need to create a space that feels intentional as well as open-ended to allow for a better experience for both AR and VR. 4. What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? - The contrast revealed how a space can be experienced differently depending on the role a person plays in the design process. How being a designer means you focus on composition or intent, while being an observer means getting a feel of the space and the natural flow. This taught me that spatial sequences not only need to look good but also support a journey that keeps the user interested in your design. 5. Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? - I found myself experiencing the emotional and atomspheric qualities of my space in VR, since I was able to be fully immersed in my space. I was able to control the lighting, materials and spatial flow of my space that allowed me to shape how I wanted my space to feel. While AR focused more on the real world, making it harder to express emotions into my space. Due to this, I plan on using VR in future work in order to test the lighting, material transitions, and the flow of a space, especially during the early design process, to better express the atmospheric qualities of a space. 6. Did these immersive experiences make you rethink how you represent and explain your designs? If so, what changes would you like to make to your visual storytelling methods? - These immersive experiences made me rethink how I represent and explain my designs, since it made me realize that sometimes rendering can fall short in conveying movement in an environment, and it can be hard to truly communicate your designs. Therefore, I want to focus more on the sequence as well as the user perspective when using visual storytelling methods in order to represent my designs better. 7. Moving forward, how do you want to use AR and VR as tools in your design process? How can you balance their strengths and limitations to enhance your creative workflow? Moving forward, I want to use both AR and VR to enhance my designs and how I communicate them. More specifically, I want to use VR as a way to test spatial flow and convey emotions and use AR as a way to see my designs in the real world and understand its scale. In order to balance their strengths and limitations, I plan on using VR more in the earlier process to shape the experiential narrative and use AR later to see how it fits within the real world.

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Work #2. AR Experience with Adobe Aero

I chose this view since it provided a clear view of the surrounding environment and a close look at the kitchen. This space provided a sense of openness and comfort.

I chose this view since it provides a clear view of the house and opening to the entrance. Having a glimpse of the interior space of the house provides a sense of intrigue and curiosity.

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Reimagining My Design Through the AR Experience 1. During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? In future projects, what kind of space would you like to intentionally design to evoke that feeling? - During the AR experience, I found myself interested in concept of exploring my home in the real world, being able to walk through and within my design while still in the real world. I was struck with a feeling of excitement as I experienced it firsthand. For future projects, I would like to intentionally design spaces that bring a sense of intrigue and excitement that can keep viewers interested with my designs. 2. When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? How might this way of thinking influence how you design spatial views and sequences in future projects? - When choosing my AR viewpoint, I made sure to focus on how a viewer would normally experience my space, as well as move through it. Elements such as eye level perspective, framing, direction of approach, and partial views, all contributed in the clarity of the space from the user’s perspective. This experience gave me a new way to approach spatial views and sequences in my future projects; I want to start being more intentional about the experience being unfolded and designing with the viewer in mind. 3. As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? How would you approach them differently in your next project? I wish I would have considered the scale of spatial elements in comparison to the human body and how the two interact in the real world. Due to this, for my next project I should start keeping these aspects in mind in the early stages of the design process, as well as bring AR into the process early on to check for scale, comfort, and visual impacts for real world settings. 4. Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? How can you design similar impactful views in future projects? -For me, I felt like the most compelling view to share has to be the view of with me standing in from of my house since it shows a brief look at the interior of my house. Which ultimately grabs the attention of several users, and can hint at the experience to come, while still keeping the real surroundings present. In order to have a similar view for future projects, I want to ensure I am intentional with entry moments, framed perspectives, and transitions between spaces. 5. Did the embodied AR experience reveal anything you wanted to change about your design? How might that realization reshape your design attitude or priorities going forward? - Yes, it made me realize the certain spatial proportions that I might have gotten wrong, that the real scale and some visual connections looked differently from a human perspective. This new realization has reshaped what I should be prioritizing when creating certain designs, and focus more on the user’s experience instead of only focusing on composition. 6. As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created— to test or refine your designs? Why does this approach matter to you? - I would like to use AR as a way to test my spaces out and see if they are actually at full scale. Having the opportunity to step inside mu space helps me take into count proportion, flow, sightlines, and emotion. This matters to me since it made me realize that design is more than just aesthetics, it’s about how people move and feel in a space. 7. What were the benefits of using AR in your design education? How do you envision applying this experience in real-world design practice or future studio projects? - Having the opportunity to use AR in my design education helped me take an idea and turn it into a real-world experience. Especially when dealing with certain aspects that can be difficult to fully grasp through only using drawings or models. I plan on using AR as an iterative design tool, using it to test out my ideas as well as refine, and present it for others to see.

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Ca rissa Hal l ett Port folio

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What I learned...

Project #6 “Precedent Study” - In this project, I studied different building types to understand how it was made and why it worked. I learned how to look closely at the layout, materials, and the way people move through the space. It helped me realize that every design choice has a reason behind it, and that good spaces are created by understanding how people live and move. Project #7 “Space Program” - This project was about planning what kinds of rooms or spaces were needed, and how they should connect. I had to think not just about shapes or styles, but what the space would be used for and by who. It made me more aware of how important it is to think about the user’s needs first before drawing or building anything. Project #8 “Space Design” - This was when I finally got to create my own space using what I learned. It was exciting but also challenging. I had to make a lot of changes and try different layouts. I realized that design is not just about what looks cool—it’s about how it feels to be inside and how everything fits together. This was when I started really thinking like a designer. Project #9 “Presentation” - In this project, I had to explain my design clearly using drawings, models, and words. It wasn’t enough to just do the work, I had to show and tell why my design made sense. I learned how important it is to communicate your ideas well, and how a good presentation can help people understand and connect with your work. Project #10 “VR & AR Experiene” - Trying out my space in virtual reality and augmented reality helped me see it in a new way. It felt more real than just looking at a drawing. I could walk around in the space and notice what worked and what felt off. It helped me think more about the user’s point of view and how to design spaces that feel good to move through. Project #12 “3 Hours observation” - For this project, I spent three hours just looking at one piece of artwork. At first, it was hard to stay focused for so long, but the more I looked, the more details I noticed things like colors, shapes, and how the artist used space. It taught me to slow down and really observe, which helped me understand how powerful small details can be in creating meaning and emotion in art and design.

Overall - Over these five weeks, I learned that design is not just drawing cool buildings it’s about problem-solving, thinking about people, and constantly improving your ideas. Each project built on the last one and helped me grow more confident. I also started to trust my instincts more and saw how my ideas could really turn into something real.

If you could talk to you before these five weeks, what would you like to share with you? - “Don’t be afraid to try new things, and don’t worry if your first idea isn’t perfect. Every step you take helps you learn. Be open, ask questions, and keep pushing your design forward. You’re going to surprise yourself.” Overall “stop trying to be a perfectionist, you will make mistakes and improve along the way.”

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PROJECT #10

VR & AR Experience Learning Objectives Students will engage in Virtual Reality (VR) and Augmented Reality (AR) experiences using Enscape and Adobe Aero to re-enter and re-evaluate their design from user and observer perspectives. The session aims to deepen students’ understanding of spatial experience for their final portfolio.

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Work #1. VR Experience with Enscape

In VR, I noticed how light and shadow changed the mood of the space and made the room feel more intimate. The fireplace felt more central, and the materials stood out more clearly in scale and depth.

In VR, I newly perceived how light, depth, and material textures made the space feel more real and intimate, especially around the kitchen and seating area.

In VR, I noticed how the light highlights the transition between the bedroom and bathroom, making the warm textures and curved walls feel more connected and immersive. 24


Rethinking My Space Through AR and VR: Questions for Future Design 1. When comparing your experiences in AR and VR, which perspective better communicated your design intent? How will this influence how you visualize and present your next project? - VR better communicated my design intent because it captured the atmosphere, scale, and material feel of the living room and overall rooms more clearly. It helped me understand how people would actually move through and experience the space. Moving forward, I’ll rely more on VR to test and present spatial qualities that are hard to show in drawings or static views. 2. While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? How might you consciously design for these observations in the future? - Yes, in VR I noticed how the curved wall naturally guided movement from the entrance to the living room, creating a calm and intentional flow I hadn’t fully considered before. In the future, I’ll pay more attention to how form and light can shape the experience of moving through space, not just how it looks in plan or section. 3. In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? - To balance AR’s freedom and VR’s sense of flow, I would design with key viewpoints in mind while also shaping clear spatial paths. AR lets users explore freely, so I’ll make sure important moments are visually strong from multiple angles. At the same time, I’ll use form, light, and layout to guide movement and create a natural spatial rhythm, like in VR. 4. What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? -The contrast showed me that good design balances the designer’s plan with the user’s real experience. Designers focus on structure and order, while users care about how spaces feel and flow. Both views are key to creating spaces that are clear and enjoyable to navigate. 5. Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? - VR better showed the space’s emotion because it fully immerses users in scale and atmosphere. AR is less immersive, so it feels less emotional. In the future, I’ll use VR to highlight mood with lighting, sound, and movement for clearer spatial emotion. 6. Did these immersive experiences make you rethink how you represent and explain your designs? If so, what changes would you like to make to your visual storytelling methods? - Yes, they made me want to show how spaces feel, not just look. I’ll use more 3D, animation, and sensory elements to better tell the story. 7. Moving forward, how do you want to use AR and VR as tools in your design process? How can you balance their strengths and limitations to enhance your creative workflow? - I want to use VR for immersive experiences and AR to see designs in real spaces. Combining VR’s emotion with AR’s context will improve my design process.

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Work #2. AR Experience with Adobe Aero

I chose this view to highlight the structure’s height and rhythm of the vertical windows. Seeing the shadows and interior through the openings made the space feel more grounded and real. It gave me a sense of how light might move across the facade and how the interior connects to the outside.

I chose this view to show the contrast between my design and the classical building. Standing between them helped me feel the space and imagine how the structure interacts with its surroundings. The open windows framing the trees made the design feel more real and connected to nature.

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Reimagining My Design Through the AR Experience 1. During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? In future projects, what kind of space would you like to intentionally design to evoke that feeling? - During the AR experience, the calm and openness of the space stood out most. In future projects, I want to design peaceful, flowing spaces that promote relaxation and connection. 2. When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? How might this way of thinking influence how you design spatial views and sequences in future projects? I chose AR viewpoints to reflect how users naturally move and see the space. This focus will help me design clearer spatial sequences and views that feel intuitive and meaningful. 3. As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? How would you approach them differently in your next project? I realized I hadn’t fully considered how light and scale would feel in real use. Next time, I’ll test these elements earlier using AR to better shape the experience. 4. Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? How can you design similar impactful views in future projects? I was most compelled to share views that highlighted natural light and key focal points because they felt inviting and balanced. I’ll design future views to capture strong emotions and clear spatial stories. 5. Did the embodied AR experience reveal anything you wanted to change about your design? How might that realization reshape your design attitude or priorities going forward? - The AR experience showed me I need to prioritize user comfort and flow more. This shifts my focus to human-centered design and refining circulation. 6. As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created—to test or refine your designs? Why does this approach matter to you? - I want to use AR to step inside my designs early, testing feel and flow before building. This matters because it helps me create more responsive, thoughtful spaces. 7. What were the benefits of using AR in your design education? How do you envision applying this experience in real-world design practice or future studio projects? - AR helped me understand space beyond drawings by immersing me in it. I plan to use this in future projects to communicate ideas clearly and catch issues before construction.

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Ava Ha rrington Por tfol i o

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What I learned...

Project #6 “Precedent Study” - During our time working and studying different precedents, I found it to be an opportunity to learn how to slow down and pay closer attention to details and making intentional decisions. Researching the origins, processes, and design strategies of these precedents, I was also able to gain an understanding of my own design style, likes and dislikes. Each precedent provided me a different point of view on architectural styles and decisions, opening my eyes for further exploration through this semester. Project #7 “Space Program” - This project also taught me the importance on slowing down and creating intentional decisions. We learned how to make meaningful iterations and that your first idea should almost never be the one you settle on. The process of iterating is just as important as, or even more so, than every other process through out design work. While during our crunch for time of a summer, iterating sometimes felt draining and like a waste of time, I quickly learned the true importance of testing out different versions of your ideas and intentions and the wonderful outcomes that can come from such. Project #8 “Space Design” - Throughout this project, we continued to iterate and experiment with different layouts and flows within our spaces. We also used tools to begin to understand the true feeling and weight within our spaces, playing with different lighting, materials, and furniture aspects. This project taught me, again, to never settle with your first idea or inspiration, to always continue editing and making your work better. That there are always aspects that can be changed and tweaked to make the design even more accurately portray your design concept. Project #9 “Presentation” - During our final review portion of this semester, I was tested in many ways and learned a lot about myself in the end. It pushed me outside my comfort zone and made me a stronger person because of it. I learned to always be confident and true to your work, and to always have a reason and intention behind every aspect of it. While I did feel extremely rushed in the process of creating my own house design, it ultimately taught me to be confident and intention in all of my work despite certain outside factors making it difficult. Project #10 “VR & AR Experiene” - Working with VR and AR tools to further explore the house I created, I learned that there are wonderful tools at our advantage to continue using in the design process in the future. Having these virtual experienes within my space further allowed me to understand the true feeling my space created and how well it was able to portray my design concept. These tools will be helpful in the future to use throughout the design process to ensure I am staying on the right track in being aligned with my initial concept. Project #12 “3 Hours observation” - This project truly taught me the power of patience. While I sat and observed the same piece of art for three hours straight, I was tested in many ways. From staying focused, exploring my thoughts deeper, and finding a meaning within the piece I can truly say I had never examined a work of art this closely. It ultimitaley taught me to “stop and smell the roses”, that even a piece of art that initital just looks like random brush strokes, still has incredible intention and a deeper meaning. If we look close enough, a deeper meaning can always be found within something. Overall - Overall this semester I learned to push through difficult times and to continue believing in myself. The transition from first to second semester this summer proved to be difficult for me, with switching locations and sitting in a new section of people. I often found myself growing with frustration this semester although that showed me truly how much I care about this field. I believe that if I didn’t truly want to succeed in this, I wouldn’t have such strong emotions when completing each step of the process. While this shows a form of character for myself, I did learn that this is also not always a positive aspect. Throughout this stressful and intense field, it is truly important to keep a calm and cool mind and to always believe in yourself. If you could talk to you before these five weeks, what would you like to share with you? - If I could talk to myself before these five weeks began I would tell myself to coninue being confidence. I would say that is something that changed within me transitioning between semester, the amount of confidence I exuded. I feel as though I got comfortable this semester and in a way believed in myself slightly less. I would tell my five week ago self to remain at that great level of confidence because you can achieve anything if you believe you can. Look at us now...we completed 29 summer studio!


PROJECT #10

VR & AR Experience Learning Objectives Students will engage in Virtual Reality (VR) and Augmented Reality (AR) experiences using Enscape and Adobe Aero to re-enter and re-evaluate their design from user and observer perspectives. The session aims to deepen students’ understanding of spatial experience for their final portfolio.

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Work #1. VR Experience with Enscape

I noticed through VR that the counter heights of the kitchen could be higher. “Walking through” the space gave me a better perspective on the spatial relationships of the space.

I newly perceived in this space that the natural lighting is a key aspect of the space. With the large window in the living space, it makes it feel open and welcoming. I also noticed that the entrance expresses all the qualities I intended it to, to create a subtle and calm transition between the front door and the large open living space.

I newly perceived that the orientation of the closet and bathroom serve the proper necessities for the space. They serve as a good flow throughout the private sector of the master bedroom. On the other hand, I noticed that the bedroom portion feels a little cramped and doesn’t allow for a good flow with the layout of the furniture. 32


Rethinking My Space Through AR and VR: Questions for Future Design 1. When comparing your experiences in AR and VR, which perspective better communicated your design intent? How will this influence how you visualize and present your next project? - I feel as though the AR experience better communicated my design intent, as the ability to play with lighting aspects and the ease of truly walking through the space accurately represented my design concept. 2. While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? How might you consciously design for these observations in the future? - As I was able to step into the space using VR, I was able to experience the spatial sequence and flow from the kitchen to the dining room for the first time. I again was able to understand the true importance of the incorporation of windows as my dining room space features three windows which brighten and open up the secluded and intimate space. Moving forward, I will continue to take the placement of windows and their orientation into great consideration. 3. In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? - Incorporating both tools into a design project will prove to be extremely beneficial as it can be just as important to focus on each space individually as well as how they flow and connect to one another. While using AR I will focus on each individual space and creating them to tie into the intended concept, while I will use VR to ensure each space can represent the concept together as a whole. 4. What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? - The juxtaposition of the two processes taught me that as I designer I may feel one way about a space, that its features correctly correspond and represent an intended idea and concept, while truly being in the space as an observer the space may feel differently and the concept may be less obvious and true. It will be important for me to remember to view a project in both point of views, as the opinion and experience of the designer is just as important as that of the intended user and individual residing in the space. 5. Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? - I believe the VR experience was a better resource for expressing the emotional qualities as it is able to express the perspective of each specific space as a whole. Focusing on the tether and connection between spaces, the VR experience allows you to be within the space and interact with it as a user would. I intend to articulate spatial emotion more clearly in future work experimenting with different elements and utilizing VR tools in order to truly understand the impacts of these design decisions. 6. Did these immersive experiences make you rethink how you represent and explain your designs? If so, what changes would you like to make to your visual storytelling methods? - These immersive experiences gave me an entirely new perspective on how I will represent my work in the future. I am now able to understand the weight of my designs and get out of this sort of “la la land” of designing. I understand now the true impact my designs could have on an individual experiencing my space, and moving forward I will make it a priority to accurately represent the intentions and true emotional qualities my spaces define. 7. Moving forward, how do you want to use AR and VR as tools in your design process? How can you balance their strengths and limitations to enhance your creative workflow? - I would like to utilize AR and VR as resources in amplifying the accuracy of my design work through iterations and experimentation of aspects in order to reach the best version of my ideals and concepts. I will balance the use of AI as simply using it as a resource and addition to my work, rather than a substitution for my design process.

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Work #2. AR Experience with Adobe Aero

I chose this view because to me, the kitchen is one of the most important portions of the house. I really wanted this space to be connected with the living space and create a good flow between the two, fostering socialization and connection with others naturally.

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I included this view because surprisingly, the closet space was one I was extremely excited to create. This space represents expression, confidence, and relaxation. It also acts as a sanctuary in the way that it provides total seclusion and privacy from the rest of the house.


Reimagining My Design Through the AR Experience 1. During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? In future projects, what kind of space would you like to intentionally design to evoke that feeling? - The particular emotional atmosphere that stuck out to me most was the openness of the living and kitchen space. To me, this is an ideal aspect of a home that can cohesively create connection and gathering, as well as relaxation and a sanctuary of a space. 2. When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? How might this way of thinking influence how you design spatial views and sequences in future projects? - When exploring the AR viewpoints I considered the user’s perspective by trying to make sure my eye view was at an appropriate height for my height. This consideration will influence my perspective of a true individual in the space, rather than simply thinking about the space in an imaginative way. I also wanted to consider what spaces of the house a person may be drawn to most. For a guest this would be the kitchen, and for myself this would be the closet. Thus, paving the way for myself to consider the user’s interests in future projects. 3. As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? How would you approach them differently in your next project? - i. Going through the AR exploration, I wish I had considered my utilization of color earlier in the process. While my use of natural colors like white, cream, brown, and grey was very intentional to cultivate a calm space, I now see how the space could also benefit from the addition of other colors. 4. Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? How can you design similar impactful views in future projects? - My first AR view that I captured was the most compelling for me to share with others because of its clear emphasis in the home. While being the largest and tallest space, it is the true heart of the home. This view portrays the essence of an open spatial visual and connection between the living and kitchen spaces. I can continue to design similar impactful views as such in similar projects by identifying the “heart of the home” and finding visual and spatial ways to portray that openness and connection. 5. Did the embodied AR experience reveal anything you wanted to change about your design? How might that realization reshape your design attitude or priorities going forward? - This experience revealed that, while I love the tall heights of the spaces, I would also want to consider making them a little bit shorter. My intention was to make the space feel large and open with tall ceilings, while I also feel they may have exceeded that intention and become too high for the overall composition. Moving forward, I will be more aware and considerate of my ceiling heights and how they are portrayed and interacted with within a space. 6. As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created— to test or refine your designs? Why does this approach matter to you? - As a future designer, I will consider utilizing tools like AR as a way to understand if my concept is accurately portrayed within my work. This will be a tool to use during the process of making iterations and finalizing decisions of a space, making sure the space accurately defines the intentions of it. 7. What were the benefits of using AR in your design education? How do you envision applying this experience in real-world design practice or future studio projects? - I found benefits within the AR exploration to be another tool to add into my tool box of design strategies. This process feels like a crucial step in creating iterations of a design and truly understanding a space you have created. I see myself continuing to experiment with AR in my future design work, as it can only enhance my understanding of the emotions and feelings a space provokes, as well as the flow and spatial qualities of a space a user would interact with.

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Marilyn n Penfi el d Portfol i o

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What I learned...

Project #6 “Precedent Study” - During this project, I was able to learn and understand how the categories from Session 1 played a roll in successful projects around the world. I was able to see how these different space created an interesting overall composition. I was then able to take these learnings and apply them to my own interpretation of my ideal space. Project #7 “Space Program” - This assignment allowed for me to put my learned information from the precedent studies into practice by allowing me to be creative and test out different spacial compositions. I was able to figure out what I needed and wanted in varying spaces throughout my designed home. I was able to find iterations that boosted productivity, mood, or relaxation depending on the room. Project #8 “Space Design” - This assignment allowed for me to grow my skills in Rhino, AI, lighting, and materials. I learned how to make the base in Rhino and use the image to create my true version by using AI tools. Photohshop is also a helpful tool that I was able to gain a better understanding of. Project #9 “Presentation” - During my presentation, I realized how much I had immersed myself into the process of creating this home. I felt confident about my ideas and was able to learn a lot based on the reviewers’ comments. While there are things that I would change for the following reviews, I am proud that I was able to pin-up every assignment and confidently talk about my work. Project #10 “VR & AR Experience” - For this assignment, I learned how drastically AR and VR can change the feel and look of my project. I learned more about these tools and how to apply them. Project #12 “3 Hours observation” - This was a more difficult assignment for me because it forced me to find observations that I would have not normally found. I found that through this assignment, I was able to gain a deeper understanding and appreciation for the piece that I would have not gained otherwise. Overall - Overall, I am so proud of myself for completing each task to the best of my current ability. I feel like I learned so much and I feel confident that my abilities will only grow from here. I know more about different homes and what makes them so successful and I also know how to apply these successes to projects of my own. If you could talk to you before these five weeks, what would you like to share with you? - I would tell myself that these five weeks would be so much better than the first five weeks because of how much I had learned previously. I would explain that while these next five weeks are difficult, they are so much more enjoyable.

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PROJECT #10

VR & AR Experience Learning Objectives Students will engage in Virtual Reality (VR) and Augmented Reality (AR) experiences using Enscape and Adobe Aero to re-enter and re-evaluate their design from user and observer perspectives. The session aims to deepen students’ understanding of spatial experience for their final portfolio.

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Work #1. VR Experience with Enscape

I was able to look at and observe where the walls meet the floors and where the walls meet the ceilings. I realized that the slanted ceiling made a bigger impact that I anticipated.

I was able to see how windows impact a space in a positive way. I was able to see how much natural light they let into the space.

I was able to see how the space would act in the office. I was able to see that I created a space that I would want to work in. 40


Rethinking My Space Through AR and VR: Questions for Future Design 1. When comparing your experiences in AR and VR, which perspective better communicated your design intent? How will this influence how you visualize and present your next project? - During the AR experience, I felt a sense of intimacy in certain parts of the space that wasn’t as strong in previous visualizations. Moving forward, I would like to design spaces that evoke calmness and thoughtfulness, using scale and materials to guide that atmosphere. 2. While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? How might you consciously design for these observations in the future? When choosing AR viewpoints, I thought about how a user would physically walk through and experience the space. This made me more intentional about sightlines and layering, which I plan to consider more in future designs. 3. In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? I realized that certain wall heights and alignments didn’t work as well when experienced full-scale. In future projects, I would prototype these spatial moments earlier to test proportions in real time using this software. 4. What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? -The AR view that I was most compelled to share showed a framed view toward the LDK. I wanted to show off the most important and focused part of my design. 5. Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? - The embodied experience of AR made me want to rethink the size of the living room. It made me more aware of how space can feel too small or unbalanced compared to other spaces. This realization will help me prioritize comfort and spatial hierarchy moving forward. 6. Did these immersive experiences make you rethink how you represent and explain your designs? If so, what changes would you like to make to your visual storytelling methods? - As a future designer, I want to use AR to simulate how someone will truly experience the space. Being able to test and refine my designs from a user’s perspective is important to making thoughtful, human-centered environments. 7. Moving forward, how do you want to use AR and VR as tools in your design process? How can you balance their strengths and limitations to enhance your creative workflow? Using AR in my design education helped me bridge the gap between intention and perception. I plan to apply this tool to future studios by iterating more frequently and testing spatial ideas in real-time environments by using this software.

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Work #2. AR Experience with Adobe Aero

I chose this view because it focuses on the main entertaining areas that I highlighted in the project. I felt like I wanted to explore what was inside.

I chose this view because it shows a new angle of my entertaing spaces while also showing the abundance of windows I included. I wanted to explore the hallways.

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Reimagining My Design Through the AR Experience 1. During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? In future projects, what kind of space would you like to intentionally design to evoke that feeling? - When comparing AR and VR, I found that VR better communicated the overall flow and spatial narrative of my design. I plan to use VR more in early stages to develop sequences and transitions. I also plan to iterate more as well. 2. When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? How might this way of thinking influence how you design spatial views and sequences in future projects? In VR, I noticed a progression of spaces that felt more fluid than I expected. This observation made me want to be more intentional with how one space leads into the next, using light and geometry as guides. 3. As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? How would you approach them differently in your next project? AR gave me the chance to freely choose my viewpoint, while VR provided a continuous spatial journey. In future projects, I want to combine both methods—offering moments of choice as well as guided experiences. 4. Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? How can you design similar impactful views in future projects? -The difference between my perspective as a designer and that of the user taught me to design for experience rather than appearance alone. I now want to create spaces that feel natural and intuitive to move through. 5. Did the embodied AR experience reveal anything you wanted to change about your design? How might that realization reshape your design attitude or priorities going forward? - VR helped express mood through light and movement, while AR helped express texture and scale. I plan to use both methods to better articulate spatial emotion in my projects, depending on what the space is trying to convey. 6. As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created— to test or refine your designs? Why does this approach matter to you? - These immersive tools made me rethink how I communicate design ideas. I want to improve my visual storytelling by combining still images, walkthroughs, and interactive views to show space more holistically. 7. What were the benefits of using AR in your design education? How do you envision applying this experience in real-world design practice or future studio projects? Moving forward, I want to integrate AR and VR into every phase of my process—from concept development to final presentation. Their strengths in simulation and testing allow for a more rigorous, experience-driven approach to design.

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Ze ke R a sc h Portfol i o

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What I learned...

Project #6 “Precedent Study” - I learned the importance of studing other architectural pieces and learning from them. Project #7 “Space Program” - I learned how crucial the process of background research is when designing for a client. Project #8 “Space Design” - I learned that iteration is an extensive process and that a design may later greatly from its original form. Project #9 “Presentation” - I learned that confidence is key in presentation. Your ideas dont sell themselves, you need to be able to. Project #10 “VR & AR Experiene” - The process of visualition is key when designing a fully proportional building. Project #12 “3 Hours observation” - Patience is a learned virtue that can be used as an asset throughout one’s life. Overall - The process of design is immensely extensive, the proces is one that seemingly never ends. If you could talk to you before these five weeks, what would you like to share with you? - Work the full day and sometimes even nights, when you leave work for later its always you who has to complete it.

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PROJECT #10

VR & AR Experience Learning Objectives Students will engage in Virtual Reality (VR) and Augmented Reality (AR) experiences using Enscape and Adobe Aero to re-enter and re-evaluate their design from user and observer perspectives. The session aims to deepen students’ understanding of spatial experience for their final portfolio.

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Work #1. VR Experience with Enscape

“What did I newly perceive in VR that I didn’t notice before?” I noticed how alive the central tree made the house feel.

“What did I newly perceive in VR that I didn’t notice before?” I noticed how the tree’s shadow effects the lighting.

“What did I newly perceive in VR that I didn’t notice before?” I was able to see how the light within the space was accurately depicted unlike previous renders. 48


Rethinking My Space Through AR and VR: Questions for Future Design 1. When comparing your experiences in AR and VR, which perspective better communicated your design intent? How will this influence how you visualize and present your next project? - VR better communicated my design intent. This will influence my next project as I will be able to accurately depict whatever scene I attempt to create. 2. While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? How might you consciously design for these observations in the future? - Yes, I may design for these observations in the future by increasing my intent towards the user’s perspective rather than having a focus on the whole. 3. In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? - I will use AR to showcase real perspectives an VR to highlight unattainable positions. 4. What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? -It showed me how important designing a space accustomed to the user can make the space feel. 5. Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? - VR better accurately depicted the qualities of my home. I believe this is because I am able to attain a digital perspective exactly to how I wish, while with AR I am limited physically. I plan to articulate spatial emotion more clearly by emphasizing rhythm and flow. 6. Did these immersive experiences make you rethink how you represent and explain your designs? If so, what changes would you like to make to your visual storytelling methods? - Yes, I would like to incorporate more accurate perspective depictions. 7. Moving forward, how do you want to use AR and VR as tools in your design process? How can you balance their strengths and limitations to enhance your creative workflow? - I would like to use both in a presentation manner and in a way to see if my work needs any tweaking, scale-wise. I can balance their strengths and limitations by utilizing their hindered movement to my advantage as to that a real person would see, as humans are bound gravity.

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Work #2. AR Experience with Adobe Aero

I chose this front view of the house which captures the main entrance. The house feels immensely grand.

I chose to pose next to the house to show the true scale of the house.

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Reimagining My Design Through the AR Experience 1. During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? In future projects, what kind of space would you like to intentionally design to evoke that feeling? - The central tree provided a unique and awe-inspiring feeling. I would like to incorporate more natural elements in my future work to evoke that similar feeling. 2. When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? How might this way of thinking influence how you design spatial views and sequences in future projects? - I took the picture at a height according to my eye level. I chose perspectives that the user may frequently visit. This way of thinking allows for a design perspective to emerge which values the way the user perceives the space and emphasizes certain qualities that are likely to be gazed upon. 3. As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? How would you approach them differently in your next project? - I wish I had added more prominent alternative lighting sources such as lamps. I will approach this differently by adding these lighting fixtures beforehand. 4. Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? How can you design similar impactful views in future projects? -It was the exterior view as this view showcased my home as a whole and captured a great extent of my work. I can design similar impactful views in the future by prioritizing views towards the most aesthetics sections. 5. Did the embodied AR experience reveal anything you wanted to change about your design? How might that realization reshape your design attitude or priorities going forward? - I would add more ornamentation to the space. In the future I will focus more-so on wall art and other decorative elements. 6. As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created— to test or refine your designs? Why does this approach matter to you? - I would like to use this approach to better visualize how the user perceives the space. This approach matters to me because it is the user who we build the space around. 7. What were the benefits of using AR in your design education? How do you envision applying this experience in real-world design practice or future studio projects? Using VR helped me in seeing my building in a realistic portrayal. As this tool is excellent for realistic depictions, I can see myself using this as a presentation tool to help portray my ideas and creations.

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Kyra Reeds Por tfol i o

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What I learned...

Project #6 “Precedent Study” - By working on the precedent study I was able to learn what I like and dont like when it comes ot interior and exterior architecture. Project #7 “Space Program” - During the Space design probram I furthered my knowledge on the basics of a space. How much area you need to freely move around without feeling constrained, but balancing not makign your space to large and void like. Measurments really came into play here. Project #8 “Space Design” - When designing my space I was able to learn so much about prober lighting and how differetn materials can greatly inmact the mood of your space. Brighter colors and more natuiral light created a much more inviting fun space for my home in particular. Project #9 “Presentation” - Preparing my presentation I leanred the importance of time managment. Having all my work complete and extra time to go back and make any last minute revisions was crucial for my process. As for the actual presentation, I learned that other peoples opinions can be so helpful to develope your design and that you dont alwasy have to agree with their opinions on your home, but its nice to get others insight. Project #10 “VR & AR Experiene” - Through the AR and VR experience I was able fully experience my home asthough its already been build, which really brought my ideas to life and allowed me to realize what could be chnaged to improve the basics of my home. Project #12 “3 Hours observation” - During my observation time I was able to realize the importance of taking extra time to observe. During this extended time you are able to make realizations not possible if you only sit there for a few minutes. Overall - I was able to learn an incredible amount! What I leanred most is that your ideas are just as important as your craft. You need to take equal time coming up with a unique and fun ideas as you do to bring the ideas to life. If you could talk to you before these five weeks, what would you like to share with you? - I would tell myself to stay strong, I know youre tired but the next 5 week will be so rewarding at the end. Keep killing it!

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PROJECT #10

VR & AR Experience Learning Objectives Students will engage in Virtual Reality (VR) and Augmented Reality (AR) experiences using Enscape and Adobe Aero to re-enter and re-evaluate their design from user and observer perspectives. The session aims to deepen students’ understanding of spatial experience for their final portfolio.

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Work #1. VR Experience with Enscape

“What did I newly perceive in VR that I didn’t notice before?”

“What did I newly perceive in VR that I didn’t notice before?”

“What did I newly perceive in VR that I didn’t notice before?” 56


Rethinking My Space Through AR and VR: Questions for Future Design 1. When comparing your experiences in AR and VR, which perspective better communicated your design intent? How will this influence how you visualize and present your next project? - The AR communicated my design intent much better. The colors and materials were much more vibrant than they were in the VR perspectives. I also was not able to move through the space as well when in the VR perspective vs the AR. 2. While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? How might you consciously design for these observations in the future? - Yes, I noticed how well the space flowed together. It was encouraging to see that the layout guided people naturally from one space to the next with pockets of natural light and unique situations. 3. In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? - I think both are important—AR lets me highlight meaningful moments, and VR helps me check how the whole space feels as a journey. Together, they give me a complete picture of how the home feels as a whole. 4. What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? - It helped me realize how important it is to think beyond the drawings. Designing for how someone experiences the space is just as important as how it looks on paper if not more important. 5. Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? - AR did. It showed off the textures, light, and mood of the space in a way that really felt alive. I want to focus more on designing with emotion in mind. 6. Did these immersive experiences make you rethink how you represent and explain your designs? If so, what changes would you like to make to your visual storytelling methods? - Yes, now I want to include more realistic visuals such as the sites views and real life objects that might be in the home besides just the furniture. 7. Moving forward, how do you want to use AR and VR as tools in your design process? How can you balance their strengths and limitations to enhance your creative workflow? - I want to keep using both to test and refine my designs. They help me make better choices, stay confident in my ideas, and communicate more clearly with others how I want the space to appear and feel.

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Work #2. AR Experience with Adobe Aero

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Reimagining My Design Through the AR Experience 1. During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? In future projects, what kind of space would you like to intentionally design to evoke that feeling? - Yes, the living room felt warm, relaxing, and personal particularly in the morning light—exactly what I was going for. I was happy to see how the colors and materials helped shape that atmosphere. 2. When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? How might this way of thinking influence how you design spatial views and sequences in future projects? - I thought about how someone would naturally explore the space. I tried to choose views that felt welcoming or highlighted special design moments that were the highlight of the space. 3. As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? How would you approach them differently in your next project? - Yes, it made me realize how much impact small layout choices have. It’s exciting to know I can use AR earlier next time to make even stronger decisions. I felt this particularly with the double hall situation that connects my living, dining, kitchen to my bedroom corridor. 4. Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? How can you design similar impactful views in future projects? -The view near the window looking from the dining to the living and kitchen, because it showed how everything worked together—light, materials, and space. It really felt like the heart of my design. 5. Did the embodied AR experience reveal anything you wanted to change about your design? How might that realization reshape your design attitude or priorities going forward? - It made me think about transitions more. I want to keep improving how people move from one area to another in future designs. I want to eliminate dead space. 6. As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created— to test or refine your designs? Why does this approach matter to you? - I want to use AR to explore how my spaces actually feel, not just how they look. It gives me confidence that I’m creating something people will enjoy being in if I enjoy being in it. 7. What were the benefits of using AR in your design education? How do you envision applying this experience in real-world design practice or future studio projects? - It helped me connect more deeply with my own design. Seeing it full-scale made everything feel real, and of course much more realistic. 59


Yan u r y Sanchez Por tfol i o

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What I learned...

Project #6 “Precedent Study” - I learned how to research in a way where I gained valuable information that would be useful to me in the future Project #7 “Space Program” - This project improved my iteration skills. It helped me practice creating different ideas and not sticking to the first one Project #8 “Space Design” - Through this project, I gained a stronger understanding of line weights, scale, elevations, etc. It improved my drafting skills and computer skills in the softwares we use Project #9 “Presentation” - I was introduced to an architectural critic and have an understanding on what makes a good presentation. Project #10 “VR & AR Experiene” - Using VR and AR introduced me to the idea of online tools providing 3D visuals in the architectural world. It showed me how to use these tools to visual my project Project #12 “3 Hours observation” - The 3 hour observation refined my writing and observational skills. I learned to pay attention to the most minor details to fully appreciate a painting or any other visual Overall - I refined the drafting skills that I was introduced to my first semester of school. In these 5 weeks, I practiced drafting, model making, and research, helping me gain a better understanding of what a project would typically look like in the field. I improved upon my online modeling skills and practiced on other softwares. If you could talk to you before these five weeks, what would you like to share with you? - I would tell myself to think ahead of designs that I want to incorporate or don’t want to incorporate. I had a hard time visualizing my house because I didn’t think ahead and I believe having a sort of direction would have resulted in a stronger design.

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PROJECT #10

VR & AR Experience Learning Objectives Students will engage in Virtual Reality (VR) and Augmented Reality (AR) experiences using Enscape and Adobe Aero to re-enter and re-evaluate their design from user and observer perspectives. The session aims to deepen students’ understanding of spatial experience for their final portfolio.

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Work #1. VR Experience with Enscape

I noticed how wide the space was between end of the bed and dresser. I had originally thought it was a lot narrower.

The space between the back of the chair and the wall was closer than I anticipated. It was narrower than I had planned.

The partition columns are wider than I had thought. Also, I noticed how small the couch looked in the space. The height difference of the entrance and living room communicated an obvious hierarchy. 64


Rethinking My Space Through AR and VR: Questions for Future Design 1. When comparing your experiences in AR and VR, which perspective better communicated your design intent? How will this influence how you visualize and present your next project? - The VR experience communicated my design intent more efficiently than the AR experience through its detailed visuals. It will provide a helpful guide to showing my intended aesthetics in future projects. 2. While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? How might you consciously design for these observations in the future? - I didn’t consider the tight spaces created by the hallways. In the future, I could find other uses for these spaces by creating a closet or spot for an art feature. 3. In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? - In the future, I would use AR’s viewpoint to emphasize a certain space, while providing a more detailed experience of that specific space with VR. 4. What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? - It taught me the difference between visualizing the space as a designer and actually experiencing that space. I had thought of the space using a detached point of view in the way that I only thought of design elements. I didn’t fully imagine how it would feel to actually walk in these spaces until using VR. 5. Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? - VR expressed the atmosphere of my space more significantly than AR. It provided lighting throughout the day and show how this lighting hit certain areas of the space. In the future, I want to think more thoroughly on how to utilize movement and light to provide a stronger emotional response in my space. 6. Did these immersive experiences make you rethink how you represent and explain your designs? If so, what changes would you like to make to your visual storytelling methods? - It made me think about lighting a lot more thoroughly than I had originally imagined. I would like to articulate lighting features and a play of shadows in future spaces. 7. Moving forward, how do you want to use AR and VR as tools in your design process? How can you balance their strengths and limitations to enhance your creative workflow? - I want to use these tools to test spatial flow and atmospheric visuals in my future projects. I can use VR for my own visual help and AR to provide a scaled view for clients.

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Work #2. AR Experience with Adobe Aero I chose this view because of the chimney feature. It made me feel relaxed in the space because of the stone elements.

I chose this view because the door frame entrance and windows looked interesting, and I wanted to show it off. It made me feel excited to see what the rest of the build looked like.

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Reimagining My Design Through the AR Experience 1. During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? In future projects, what kind of space would you like to intentionally design to evoke that feeling? - I really was in awe with the lighting that was created by the windows in some rooms. I would like to design a sunroom or a space with lots of natural lighting to create that same emotion. 2. When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? How might this way of thinking influence how you design spatial views and sequences in future projects? - I considered rooms that are most common in an everyday scene. It made me consider focal points or different spatial sequences for future projects. 3. As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? How would you approach them differently in your next project? I wish I had considered more experimentation on wall heights and curves. In my next project, I wish to include these elements in more areas. 4. Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? How can you design similar impactful views in future projects? - I felt most compelled to share the entrance of my build. I felt it provided a pleasing view that was inviting for others. I wish to incorporate wooden materials in future projects as well 5. Did the embodied AR experience reveal anything you wanted to change about your design? How might that realization reshape your design attitude or priorities going forward? - I realized that I wanted to change the placement of furniture and the heights of some items. In the future, I will look at scale more carefully to provide a comfortable size home. 6. As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created— to test or refine your designs? Why does this approach matter to you? - I would use it to check distances between objects and the scale of items. it would ensure that the builds provide the most comfort to my future clients. 7. What were the benefits of using AR in your design education? How do you envision applying this experience in real-world design practice or future studio projects? It helps gain an understanding of scale and space, especially as a student who is new in the field. It would help refine spaces in the real-world by providing a fast visual to designers.

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What I learned...

Project #6 “Precedent Study” - This project opened my horizons to all of the different possibilities when it comes to constructing a home. As I went through the precidents, I understood how spaces work in comparison to the structure of the home. I also got many ideas to use when it comes to my house. Furthermore, these were very useful in getting the best ideas for my home to be the most functional. Project #7 “Space Program” - This project consisted of making iterations of each room in order to find the best match for the house. I was able to expierement with different styles to see how they worked with the space. This helped give multiple ideas for the space overall, and ideas I can use in future spaces. Project #8 “Space Design” - I learned how lighting, elevations, perspectives and more were helpful in showing the client the design process. Picking out textures assisted the space and how it flowed throughout the rooms. This also gave me a realistic view of the space, picking what landscape and furniture I wanted to include. Project #9 “Presentation” - My work in project 8 was finalized and fixed to work best in the presentation, this consisted of my elevations, sections, perspectives, floorplans, and site plan. I was able to successfully present my work the the architects and give them an idea of how the space would turn out in the end. Project #10 “VR & AR Experience” - The VR and AR expierence was something I had never done in a space before, like looking at it through the times of days and standing outside next to my home. I was able to see how it would look in real life. There was many different ways to use the programs which could be useful in future projects. Project #12 “3 Hours observation” - During the semester we took a trip to crystal bridges museum, which we sat in front of a piece of art and understood the meanings behind the work. This was very interesting because the research before the and after seeing the piece gave me a different perspective. I think this was useful and super interesting as something I would do again in the future. Overall - This semester helped me learn so much more than imagined, from looking at precidents to creating my very own home through what I learned. I enjoyed how custom this was and how my house turned out in the end. These projects were enjoyable and allowed me to get better at all the softwares used along the way. I will definitley use the skills I have learned in my future projects at the Faye Jones School. If you could talk to you before these five weeks, what would you like to share with you? - There are going to be long nights that are stressful, but if you keep pushing and doing your best, you will truly be proud of all the work you accomplished. Seeing how much we were able to do in 5 weeks is amazing, and the work is worth it in the end.

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PROJECT #10

VR & AR Experience Learning Objectives Students will engage in Virtual Reality (VR) and Augmented Reality (AR) experiences using Enscape and Adobe Aero to re-enter and re-evaluate their design from user and observer perspectives. The session aims to deepen students’ understanding of spatial experience for their final portfolio.

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Your Best Picture related to this project

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Work #1. VR Experience with Enscape

Screenshot #1

“What did I newly perceive in VR that I didn’t notice before?” I was able to see a realistic first-person view, looking into the home like I am in the scene.

Screenshot #1

“What did I newly perceive in VR that I didn’t notice before?” I was able to see how the sun beaming in makes the space feel realistically.

Screenshot #1

“What did I newly perceive in VR that I didn’t notice before?” I noticed how these spaces flow well together; the natural lighting allows the space to brighten up on its own. The kitchen effectively looks into the living space, giving an open feeling. 72


Rethinking My Space Through AR and VR: Questions for Future Design 1, When comparing your experiences in AR and VR, which perspective better communicated your design intent? How will this influence how you visualize and present your next project? The VR was easier to work with, but AR was able to put the design in the real plot. I think I will use VR more since it is clean and easy to switch settings to show the time of day. 2. While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? How might you consciously design for these observations in the future? Yes, I was able to see inside the home easier which gave viewpoints an easier way to see inside the space realistically. 3. In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? I feel like I could use both of these to explain the space to my client, showing how the flow and relativity to the real world is consistent throughout the designs. 4. What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? These contrasts showed me how the house perspective was different based on what I am trying to portray in the space. 5. Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? The VR showed the atmospheric and emotional qualities better because they were customizable in the software. The lighting was present and easy to see in the space. I plan on using this to my advantage in later work. 6. Did these immersive experiences make you rethink how you represent and explain your designs? If so, what changes would you like to make to your visual storytelling methods? Yes, they make my visual works easier to explain to a client with the use of lighting, furniture, and perspectives. 7. wwMoving forward, how do you want to use AR and VR as tools in your design process? How can you balance their strengths and limitations to enhance your creative workflow? I want to use these during the processes to constantly make changes to my work from these great programs. They help me understand if anything looks off and how I can make it flow with the space efficiently.

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Work #2. AR Experience with Adobe Aero

AR photo #1

why you chose each view and what you feltI chose this view to show myself next to the home. Holding the home was fun to show how I had designed the whole home I am holding. I wanted to capture to exterior balcony and bits through the window.

AR photo #2

why you chose each view and what you feltThis view was further out but gave a similar idea of holding my work and including the small details I really thought about in the model.

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Reimagining My Design Through the AR Experience 1. During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? In future projects, what kind of space would you like to intentionally design to evoke that feeling? During the AR experience, I was able to see how my home would look in the real world, including the nature behind the windows. The large windows were intentional to show the natural lighting, which I feel like this was easy to see in the AR. 2. When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? How might this way of thinking influence how you design spatial views and sequences in future projects? I wanted to see a perspective that stuck out to me, which was my living space, balcony, and curved wall, so I attempted to make it match as much as possible. 3. As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? How would you approach them differently in your next project? I wish I considered more textures in rhino instead of online software’s, solely to see the house in a better view. 4. Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? How can you design similar impactful views in future projects? The first view, because it was almost like I was holding the house I have designed, which I really enjoyed. 5. Did the embodied AR experience reveal anything you wanted to change about your design? How might that realization reshape your design attitude or priorities going forward? It showed how I could add more furniture inside, but the ceiling and walls were successful when being shown in the real view. 6. As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created— to test or refine your designs? Why does this approach matter to you? I would like to use the tool to put a clients mockup home into the lot that it will eventually be in. This would give a real-life interpretation, helping with any adjustments that could be needed later. 7. What were the benefits of using AR in your design education? How do you envision applying this experience in real-world design practice or future studio projects? The benefits are seeing the space in a better form and getting pictures of the work with real life features around it.

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What I learned...

Project #6 “Precedent Study” - This project taught us how different design elements and spaces can be put together in order to create different feelings throughout different spaces. We were able to see many famous houses that use creative and practical design methods in order to understand how we might build our houses. Project #7 “Space Program” - This project taught us how to create different spaces that fit ourselves, our site and our needs. We created all the rooms in our houses and used different ideas and techniques we gathered from the precedent studies. Project #8 “Space Design” - This project we put together our houses and learned how to correctly draw out our floorplans, elevations and sections as well as we rendered images to show different materials we wanted. Project #9 “Presentation” - This project was our first time having a final review. We put together everything we had been working on and presented our designs to architects. This taught us the importance of being really sure and proud of your design and how to take different critiques and ideas back to finalize our designs. Project #10 “VR & AR Experiene” - This project had us take our houses and put them into VR and AR. This taught us how important and useful these tools can be for showing our designs to clients and trying to explain our ideas to them. Project #12 “3 Hours observation” - This project taught us the importance of observation and patience. We observed a painting for three hours and learned how much our perspectives change when we take the time to really sit with the painting. Overall - Overall, we learned what all goes into designing a space and creating a house that can actually be built and used. We learned different ways to iterate room ideas and choose materials as well as picking out things like how people will circulate our houses. All things we learned will help us when creating new spaces each time. If you could talk to you before these five weeks, what would you like to share with you? - If I could talk to myself before these five weeks I would like to tell myself that while it is going to be the most challenging thing I have ever done, it is going to be worth it. I would say to put in the work and make sure that I am turning in work that I am very proud of and that I believe shows who I am as a designer.

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PROJECT #10

VR & AR Experience Learning Objectives Students will engage in Virtual Reality (VR) and Augmented Reality (AR) experiences using Enscape and Adobe Aero to re-enter and re-evaluate their design from user and observer perspectives. The session aims to deepen students’ understanding of spatial experience for their final portfolio.

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Work #1. VR Experience with Enscape

In VR, I noticed how deep and open the space feels, especially with the overhang. The sunlight changed how the rooms felt as I moved, and walking through the house made the layout and flow much clearer. Everything felt more real and connected to the outside.

In VR, I noticed how open and wide the space feels, especially with the long views toward the horizon. The tall ceiling and thin columns made the roof feel light, almost like it was floating. I also realized how the kitchen, dining, and lounge areas flow together more naturally when walking through the space.

In VR, I noticed how long and narrow the lower hallway feels when walking through it. The spacing of the columns felt tighter than I expected, and the overhang above made the space feel more enclosed. I also became more aware of how the upper floor frames views and shadows below. 80


Rethinking My Space Through AR and VR: Questions for Future Design 1. When comparing your experiences in AR and VR, which perspective better communicated your design intent? How will this influence how you visualize and present your next project? - VR better communicated my design intent because it let me move through the space and feel the flow, scale, and atmosphere more fully. It helped me understand how each area connects and how light and height affect the experience. AR was helpful for seeing the design in a real-world setting, but VR gave a stronger sense of being inside. In my next project, I’ll use both—VR for testing and shaping the experience, and AR for showing how the design fits into a real site. 2. While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? How might you consciously design for these observations in the future? - Yes, while exploring in VR, I noticed how the movement from the enclosed lower level to the open upper level creates a strong sense of release. The long hallway below felt more compressed than expected, which made the transition upstairs feel even more open and light. I also noticed new viewpoints—like looking back toward the stairs or out from under the overhang—that framed the landscape in unexpected ways. In the future, I’d be more intentional about designing those moments of contrast and pause, and use materials or lighting to guide the user’s attention and movement through the space. 3. In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? - In future designs, I would balance AR’s freedom and VR’s flow by creating key moments that invite people to pause and explore, while also designing clear paths that guide movement. I’d use VR to shape how people move through the space and feel transitions, and AR to make sure those moments still work from different angles and real-world viewpoints. Together, they help me design spaces that are both intentional and flexible for the user. 4. What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? - The contrast between the designer’s perspective and the user’s perspective taught me that what looks clean and clear in drawings doesn’t always feel that way when experienced. As a designer, I focused on form, layout, and composition—but as a user in VR, I felt the emotions of moving through the space: the tightness of the hallway, the openness of the upper level, and how light and views shift as you move. It showed me that designing spatial sequences isn’t just about organizing rooms—it’s about crafting how a person feels as they transition, pause, and look. In the future, I’ll focus more on those emotional beats and how the space tells a story as it unfolds. 5. Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? - VR better expressed the emotional and atmospheric qualities of my space because it let me fully step inside, feel the height, light, and flow, and experience how the space changed as I moved. It created a stronger sense of mood and immersion. In the future, I’ll focus more on how light, scale, and transitions affect emotion—and use VR earlier to test if those feelings come through the way I want them to. 6. Did these immersive experiences make you rethink how you represent and explain your designs? If so, what changes would you like to make to your visual storytelling methods? - Yes, these immersive experiences made me realize that flat drawings and renderings don’t always show how a space feels. I want to include more perspective views, walkthrough animations, and maybe even AR/VR clips in my presentations. I’ll also focus more on showing how people move through the space and what they see at key moments, not just the overall layout. This will help others better understand the story and feeling behind my design. 7. Moving forward, how do you want to use AR and VR as tools in your design process? How can you balance their strengths and limitations to enhance your creative workflow? - Moving forward, I want to use VR early in the design process to test scale, flow, and how the space feels when moving through it. I’ll use AR later to see how the design fits into real-world surroundings and adjust based on context. By balancing both—VR for emotional and spatial experience, and AR for real-world placement—I can catch issues sooner and make more thoughtful design choices. Using both tools together will help me create spaces that not only look good but feel right to the user.

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Work #2. AR Experience with Adobe Aero

In this view, I chose to look up toward the upper level from the outside because it clearly shows the contrast between the open public space above and the more enclosed private rooms below. I wanted to capture how the structure floats over the landscape and how the columns guide your eyes upward. Standing here in AR, I felt a strong sense of layering—like the house was unfolding vertically in front of me. It also gave me a better understanding of how the inside connects to the outside and how the view frames both sky and ground at once.

I chose this view to see how the lower level sticks out and how big the house feels next to real people. Being at eye level made the overhang feel more dramatic. It helped me picture how someone might walk under it and move around the space.

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Reimagining My Design Through the AR Experience 1. During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? In future projects, what kind of space would you like to intentionally design to evoke that feeling? - During the AR experience, the space that struck me most was the open upper level—it felt calm, light, and free. Standing near it gave a strong sense of openness and connection to the sky. In future projects, I’d like to design more spaces that feel that way—open, peaceful, and lifted—by using high ceilings, minimal walls, and clear views outward. 2. When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? How might this way of thinking influence how you design spatial views and sequences in future projects? - When choosing my AR viewpoints, I thought about where a person would naturally stand, walk, or look—like near stairs, paths, or open areas. I tried to frame the house in a way that felt real and easy to understand from a person’s height. This helped me see how important it is to design with the user’s experience in mind. In future projects, I’ll focus more on how people move through a space and what they see and feel at each moment, not just how it looks on paper. 3. As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? How would you approach them differently in your next project? - Yes, in AR I realized I hadn’t fully considered how tight or narrow some spaces would feel when walking through them, especially the hallway under the overhang. I also noticed how certain views were blocked or less clear than I expected. In my next project, I’d test the scale and sightlines earlier—maybe by using VR or AR sooner—to make sure the space feels comfortable and the views are more intentional. 4. Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? How can you design similar impactful views in future projects? - The AR view I felt most compelled to share was the one showing the full front of the house with the overhang and columns. It clearly showed the structure, scale, and layering of the design. It felt bold and balanced, and it helped people understand the layout at a glance. In future projects, I want to design more views like this—ones that feel strong and clear—by thinking about framing, contrast, and how people will first see and move toward the space. 5. Did the embodied AR experience reveal anything you wanted to change about your design? How might that realization reshape your design attitude or priorities going forward? - Yes, the AR experience made me realize some areas felt tighter or more closed off than I expected, especially under the overhang. It also showed me how certain views didn’t line up as well as I thought. Going forward, I want to focus more on how a space feels when moving through it—not just how it looks in drawings. I’ll make comfort, flow, and user perspective a bigger priority early in the design process. 6. As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created— to test or refine your designs? Why does this approach matter to you? - As a future designer, I’d like to use AR to step into my designs early on so I can see how the space actually feels—not just how it looks on paper. It helps me catch issues with scale, flow, and views before building anything. This approach matters because it puts the user’s experience first and helps me design spaces that feel better to move through and live in. 7. What were the benefits of using AR in your design education? How do you envision applying this experience in real-world design practice or future studio projects? - Using AR in my design education helped me see my project at real scale and from a user’s point of view. It made design decisions feel more real—like how big a space feels or how someone would move through it. In future projects, I’ll use AR to test ideas earlier and make sure the space works not just visually but experientially. In real-world practice, I can see AR being a tool to better communicate with clients and to refine designs before anything is built.

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Overall, what I have learned... Main Themes 1. Self-Discovery and Personal Growth - Self-Confidence and Potential - Students expressed surprise at their ability to push beyond their perceived limits and achieve more than expected. - Realization of inner strength and capabilities. - Resilience and Adaptability - Overcoming challenges, managing stress, and coping with unexpected difficulties. - Emphasis on the importance of perseverance and trust in the process. 2. Importance of Time Management - Managing heavy workloads through effective time management. - Balancing productivity with good craftsmanship and attention to detail. - Recognizing the value of taking breaks to maintain mental health. 3. Significance of Relationships and Support - Importance of building friendships and collaborating with peers. - Relying on classmates for support and encouragement during challenging times. - Instructors as valuable resources for guidance and learning. 4. Embracing Challenges and Learning Opportunities - Understanding that difficult experiences are integral to growth and learning. - Emphasis on the rewarding nature of overcoming obstacles. - Appreciation for the lessons learned and the skills acquired during the course. 5. Reflection on Stress and Workload - Acknowledgment of the initial overwhelming nature of the course. - Learning to manage stress and not overthink or complain excessively. - The importance of maintaining a positive mindset despite challenges. 6. Enjoyment and Fulfillment - Despite the challenges, students found joy and fulfillment in their work. - The sense of accomplishment and pride in completed projects. - The positive impact of enjoying the process and the work itself. Sentiments and Emotions 1. Positive Emotions - Pride and Satisfaction: Many students felt proud of their accomplishments and the progress they made. - Joy and Enjoyment: Despite the hard work, students found enjoyment in the creative process and the outcomes. - Gratitude: Appreciation for the opportunity to learn and grow, as well as for the support received from peers and instructors. 2. Negative Emotions - Stress and Overwhelm: Initial feelings of being overwhelmed by the workload and the intensity of the course. - Doubt and Anxiety: Moments of doubt about their abilities and the feasibility of completing the tasks. 3. Mixed Emotions - Relief and Accomplishment: Relief at having completed the course and a sense of accomplishment. - Reflection and Insight: Mixed feelings about the difficulty of the course, balanced by the recognition of its value and impact.

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Key Takeaways and Advice 1. Trust in the Process - Emphasizing the importance of trusting the process and believing in one’s abilities. - Encouragement to embrace challenges and learn from them. 2. Importance of Community - Highlighting the value of building relationships and seeking support from peers. - Advice to engage with classmates and instructors for a richer learning experience. 3. Balanced Approach - Advocating for a balance between hard work and self-care. - Importance of managing time effectively and taking breaks when needed. 4. Embrace Creativity and Risk - Encouragement to think outside the box and take creative risks. - Recognition that mistakes and messes are part of the learning process. 5. Positive Mindset - Advice to maintain a positive mindset and avoid unnecessary stress. - Encouragement to focus on the rewarding aspects of the work and the progress made. Overall, the reflections indicate a transformative experience for the students, characterized by personal growth, the development of resilience, and the acquisition of valuable skills. The recurring themes of self-discovery, the importance of time management, and the value of relationships underscore the holistic nature of their learning journey.

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What did I newly perceive in VR that I didn’t notice before? • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

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My house has a great number of windows that is going to let in a lot of natural light. It was interesting to get to see that in a real space and feel the openess of my master bedroom. In VR, I noticed how the openness of the window created a powerful contrast with the enclosed, darker tones of the bedroom. It added an emotional transition from a private, grounded space to an expansive, calm view something that wasn’t as obvious in drawings. I noticed that the skylight really did add a lot more to the kitchen. I noticed how much of the exterior you could see In VR, I noticed how the natural light shifted throughout the space, especially how shadows played across the floor and walls— something I didn’t fully grasp in plan or render views. Emotional atmosphere of a space I realized how compressed the hallway felt when walking through it in VR, something I hadn’t sensed when looking at the floor plan. I noticed how the elevation changes help define the functions of each space without needing walls. VR made the flow between levels feel more intuitive and experiential. I noticed that it is very realistic, but it still looks animated. I noticed that my house needed a porch or a different leading path because it was out of the ground farther than necessary I realized some differences in the materials that I was not expecting. Some materials varied in scale when that does not follow my design. In VR, I noticed how light, and shadow changed the mood of the space and made the room feel more intimate. The fireplace felt more central, and the materials stood out more clearly in scale and depth. I noticed through VR that the counter heights of the kitchen could be higher. “Walking through” the space gave me a better perspective on the spatial relationships of the space. I didnt notice how much sun actually comes in the kitchen. I could add more lighting here, and more windows for added ambiance I was able to look at and observe where the walls meet the floors and where the walls meet the ceilings. I realized that the slanted ceiling made a bigger impact that I anticipated. I noticed how alive the central tree made the house feel. I noticed how wide the space was between end of the bed and dresser. I had originally thought it was a lot narrower. I was able to see a realistic first-person view, looking into the home like I am in the scene. In VR, I noticed how deep and open the space feels, especially with the overhang. The sunlight changed how the rooms felt as I moved, and walking through the house made the layout and flow much clearer. Everything felt more real and connected to the outside. I experienced the sunset from that space and how it made the space feel. The room sizes feel proportionate and well balanced with furniture. My dining room has an interesting feel because you can see through two windows from the outside, meaning you can really visualize the idea of bringing the outdoors inside. Experiencing the space in VR helped me see how the shift in materials from concrete walls to warm wood cabinetry naturally guided movement and subtly defined zones. I hadn’t fully appreciated how those textures would influence spatial flow. The colors on the outside of my house go really well with the landscape. I noticed the space and how it fit as a whole better I realized how tight some circulation spaces felt, particularly in narrow corridors. Being virtually inside the space helped me recognize these compressions. Depth and spatial relationships The view from the corner window created a powerful moment of pause I hadn’t designed intentionally but felt meaningful in VR. In VR, I noticed how the house tucks into its neighbors on one side but completely opens to the landscape on the other — an intentional orientation that wasn’t as obvious before. It is hard to control what you want it to do, for example, the sunlight. I noticed that my furniture was not too scale in the frame I was working in I noticed how my design may benefit from railings or another form of boundary around the fountain. In VR, I newly perceived how light, depth, and material textures made the space feel more real and intimate, especially around the kitchen and seating area. I newly perceived in this space that the natural lighting is a key aspect of the space. With the large window in the living space, it makes it feel open and welcoming. I also noticed that the entrance expresses all the qualities I intended it to, to create a subtle and calm transition between the front door and the large open living space. How close the sidewalk is to the fountain in the center of the courtyard. I could figure out a different wall color in the dining room to add more mood to the room I was able to see how windows impact a space in a positive way. I was able to see how much natural light they let into the space. I noticed how the tree’s shadow effects the lighting. The space between the back of the chair and the wall was closer than I anticipated. It was narrower than I had planned. I was able to see how the sun beaming in makes the space feel realistically.


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In VR, I noticed how open and wide the space feels, especially with the long views toward the horizon. The tall ceiling and thin columns made the roof feel light, almost like it was floating. I also realized how the kitchen, dining, and lounge areas flow together more naturally when walking through the space. I got to experience the light I had placed in the bedroom because it wasn’t showing up in the Rhino rendering, but it was showing up here. I became aware of how natural light landed on the wall at specific moments, creating pauses in the spatial experience. This glowing detail added a softness to the corridor and highlighted how sunlight could become a design element in itself. How big and spacious the living room actually is and that you can see outside from the living room in certain places. I noticed how it fit on the landscape better than before The way the ceiling height varied spatially impacted the mood more than I expected. In VR, low ceilings felt intimate but occasionally restrictive, while taller volumes felt open and calming. Interaction with light and shadows I hadn’t fully understood how sunlight would fall into the space at midday, casting sharp lines that gave the room rhythm and energy. In VR, I newly perceived how each function has its own mood — created purely by changes in floor height and ceiling openness. I noticed that this is going to be a very useful tool for the future, as it is right now. I saw that my windows had changed dramatically from the beginning sequence that only VR showed me. Through the VR, I got to better understand how the sunlight will be filtered through the main structure in the dining area. In VR, I noticed how light highlights the transition between the bedroom and bathroom, making the warm textures and curved walls feel more connected and immersive. I newly perceived that the orientation of the closet and bathroom serve the proper necessities for the space. They serve as a good flow throughout the private sector of the master bedroom. On the other hand, I noticed that the bedroom portion feels a little cramped and doesn’t allow for a good flow with the layout of the furniture. Again, how much sunlight actually enters the room. more ornamental exteriror might draw more attention to my house I was able to see how the space would act in the office. I was able to see that I created a space that I would want to work in. I was able to see how the light within the space was accurately depicted unlike previous renders. The partition columns are wider than I had thought. Also, I noticed how small the couch looked in the space. The height difference of the entrance and living room communicated an obvious hierarchy. I noticed how these spaces flow well together; the natural lighting allows the space to brighten up on its own. The kitchen effectively looks into the living space, giving an open feeling. In VR, I noticed how long and narrow the lower hallway feels when walking through it. The spacing of the columns felt tighter than I expected, and the overhang above made the space feel more enclosed. I also became more aware of how the upper floor frames views and shadows below. I got to experience the dining room in a more inclusive way and how it would feel to be a part of that space. I noticed that the angled wall breaks apart the two spaces.

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Why you chose each view and what you felt? • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

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I chose the front view because I wanted to see my house as a whole. It felt like such an accomplishment to be able to stand next to my completed house! I chose this view because the filtered daylight and framed balcony made the dining area feel calm and reflective. Being in the space through AR, I felt the atmosphere shift it became a place for stillness and transition between indoors and outdoors. I chose this view because it showcased my favorite parts of the house. I chose the first photo because it showed the site. I chose this view because it framed the entrance and courtyard in one shot. Standing in real space with the overlay, I felt a connection between interior and exterior that emphasized flow and openness. I chose this view since it provided a clear view of the surrounding environment and a close look at the kitchen. This space provided a sense of openness and comfort. I chose this view because it aligned perfectly with the entry threshold, standing there made the whole space feel grounded and inviting. I chose this view because it placed my design in direct dialogue with the real world. What struck me most was the contrast between the clean, minimal geometry of my model and the historic, detailed building behind it. I felt proud seeing the digital and physical worlds intersect. This view helped me see how the space flows. I didn’t expect it to feel that open! I chose this photo because I truly loved the interior lighting that the window created, and the grandeur of the space… super conversational and welcoming While the software was unable to render my full design, I got to visualize the park tables and their arrangement. I chose this view to highlight the structure’s height and rhythm of the vertical windows. Seeing the shadows and interior through the openings made the space feel more grounded and real. It gave me a sense of how light might move across the facade and how the interior connects to the outside. I chose this view because to me, the kitchen is one of the most important portions of the house. I really wanted this space to be connected with the living space and create a good flow between the two, fostering socialization and connection with others naturally. I chose The entrance for both pictures. I felt a sense of satisfaction for both. I loved the exterior of my home and we placed it on a different site (open area in front of old main) I chose this view because it focuses on the main entertaining areas that I highlighted in the project. I felt like I wanted to explore what was inside. I chose this front view of the house which captures the main entrance. The house feels immensely grand. I chose this view because of the chimney feature. It made me feel relaxed in the space because of the stone elements. I chose this view because it shows the length of the house, I was in my kitchen, and you could see the linear path within the house. I chose this view to show myself next to the home. Holding the home was fun to show how I had designed the whole home I am holding. I wanted to capture to exterior balcony and bits through the window. In this view, I chose to look up toward the upper level from the outside because it clearly shows the contrast between the open public space above and the more enclosed private rooms below. I wanted to capture how the structure floats over the landscape and how the columns guide your eyes upward. Standing here in AR, I felt a strong sense of layering. I chose this view because I think it is the most dynamic area in the house, and you could see me through the windows. I wanted a view of my dining because I didn’t include it with the final review perspectives. The space felt open and inviting, This view emphasized the social core of the home. Standing at the kitchen island, I felt how the bar anchors daily life. In AR, I could picture conversations happening there, and it reinforced how central that moment is in the spatial narrative. I chose that view because I thought it looked cute and showcased my most favorite part of the house. I chose this photo because it showed how the model fit within the site and landscape. This view captures a transition from a shaded area into a bright, open dining room. Experiencing the contrast in lighting and spatial reveal in real scale gave me a stronger emotional reaction to how people would move through the space. I chose this view since it provides a clear view of the house and opening to the entrance. Having a glimpse of the interior of the house provides a sense of intrigue and curiosity. I captured this perspective because the layering of indoor and outdoor elements reminded me why I designed with nature in mind. It felt calm and connected. I chose this view because it highlights how the form and openings of my design respond to light and create visual depth. In AR, being able to walk around and look into the space from the outside gave me a much clearer understanding of how volumes intersect and how framed views are created. I picked this angle because it really showed the connection between indoors and outdoors. I chose this view because it was well put together and stimulated a strong sense of reality I my eyes, feeling like a space I could inhabit. Seeing myself in the AR view, I was better able to understand how the chosen tables would interact with a human figure. I chose this view to show the contrast between my design and the classical building. Standing between them helped me feel the space and imagine how the structure interacts with its surroundings. The open windows framing the trees made the design feel more real and connected to nature.


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I included this view because surprisingly, the closet space was one I was extremely excited to create. This space represents expression, confidence, and relaxation. It also acts as a sanctuary in the way that it provides total seclusion and privacy from the rest of the house. I chose the entrance. I felt as though the entrance perfectly suited what I wanted it to achieve, to bring you inwards. I wanted to choose the space I’d be spending a lot of time. The colors in this section of my house speak to me. I chose this view because it shows a new angle of my entertaing spaces while also showing the abundance of windows I included. I wanted to explore the hallways. I chose to pose next to the house to show the true scale of the house. I chose this view because the door frame entrance and windows looked interesting, and I wanted to show it off. It made me feel excited to see what the rest of the build looked like. I chose this view of my living room, because it shows how tall the walls are, making it welcoming. This view was further out but gave a similar idea of holding my work and including the small details I really thought about in the model. I chose this view to see how the lower level sticks out and how big the house feels next to real people. Being at eye level made the overhang feel more dramatic. It helped me picture how someone might walk under it and move around the space. I chose this view because it is an interesting view into the kitchen.

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During the AR experience, was there a particular emotional atmosphere or spatial feeling that struck you most? • • • • • • • • • • • • • • • • • • • • • •

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I loved being able to see through my dining room window from the outside, and seeing through into the window on the other wall. In this way I was looking through my house to the outside view on the other side of my dining room. This evoked the sense of the outdoors being brought into my interior space. Yeah when I walked through the dining area in AR, I was surprised by how calm and grounded it felt. The way the light came in through the balcony doors made the space feel quiet and peaceful. It made me really think about how we use space and how sometimes a lot of space in certain rooms can hurt the design more than help if the space is not use correctly. The idea of seeing a space in the real world instead of a computer stuck with me the most. The feeling of calm openness in the central courtyard struck me most. During the AR experience, I found myself interested in concept of exploring my home in the real world, being able to walk through and within my design while still in the real world. I was struck with a feeling of excitement as I experienced it firsthand. The golden-hour lighting through the west-facing window created a peaceful and grounded mood. During the AR experience, the spatial feeling that struck me most was a sense of quiet presence. As I stood next to my model in the real world, it felt like the architecture had weight. AR was challenging because of how technical it is; however, it was amazing to see what I designed “in real life”. I loved the double-sided fireplace within my living room as it is not only a central hub for circulation, but also a light source, space enhancer, and focal point. The openness and scale of the outdoor space felt calming. During the AR experience, the calm and openness of the space stood out most. The particular emotional atmosphere that stuck out to me most was the openness of the living and kitchen space. One moment that really stood out was being in the courtyard space. Seeing it full scale made it feel calm, open, and welcoming— exactly the kind of atmosphere I was hoping for. Yes, walking through the living space in AR made me feel a strong sense of grounding and calm. The materials and light interacted in a way I hadn’t fully grasped in 2D. During the AR experience, I felt a sense of intimacy in certain parts of the space that wasn’t as strong in previous visualizations. The central tree provided a unique and awe-inspiring feeling. Yes, the living room felt warm, relaxing, and personal particularly in the morning light—exactly what I was going for. I was happy to see how the colors and materials helped shape that atmosphere. I really was in awe with the lighting that was created by the windows in some rooms. During the AR experience, I was able to see how my home would look in the real world, including the nature behind the windows. The large windows were intentional to show the natural lighting, which I feel like this was easy to see in the AR. During the AR experience, the space that struck me most was the open upper level—it felt calm, light, and free. Standing near it gave a strong sense of openness and connection to the sky. Experiencing light and the openness through AR gave me a stronger emotional connection to the house than I had expected.


In future projects, what kind of space would you like to intentionally design to evoke that feeling? • • • • • • • • • • • • • • • • •

In a future project I would like to create a space of glass, primarily used to enjoy the outside view and enhance those feelings on the inside of that space. It made me think about how I could design more spaces that feel like that kind of like a break in your day, just by how the space holds light. In future projects, I want to design spaces that offer a sense of retreat and pause—using light, proportion, and openness intentionally. For future projects, I would like to intentionally design spaces that bring a sense of intrigue and excitement that can keep viewers interested with my designs. In the future, I want to design spaces that use light to evoke warmth and quiet reflection. In future projects, I want to design spaces that evoke that same quiet confidence — environments that are both grounded and generous, using natural light and spatial layering. I wish to further develop unassuming features that really help bring out a house’s potential in the future designs I create. I’d like to design spaces that evoke that same ease and clarity. In future projects, I want to design peaceful, flowing spaces that promote relaxation and connection. To me, this is an ideal aspect of a home that can cohesively create connection and gathering, as well as relaxation and a sanctuary of a space. Moving forward, I want to keep designing spaces that create that same sense of comfort and connection, especially ones that encourage people to slow down and gather. In future projects, I’d love to design spaces that evoke this kind of emotional ease—using natural light, warm materials, and framed views to create balance and stillness. Moving forward, I would like to design spaces that evoke calmness and thoughtfulness, using scale and materials to guide that atmosphere. I would like to incorporate more natural elements in my future work to evoke that similar feeling. I would like to design a sunroom or a space with lots of natural lighting to create that same emotion. In future projects, I’d like to design more spaces that feel that way—open, peaceful, and lifted—by using high ceilings, minimal walls, and clear views outward. I want to create spaces with intentionality that capture this idea of light, openness, and framed views like I did with this project.

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When choosing your AR viewpoints to photograph or record, how did you consider the user’s perspective? • • • • • • • • • • • • • • • • • • • • • •

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I started with the exterior of the front of my house and then continued with a few photos from other sides. I picked views that felt real like where someone might be standing while cooking, sitting, or walking. I thought about how I would like to showcase my house in the best way possible, and I thought that the certain angle added more to the house’s character. I considered the general shape of my building more and the flow it had with the site. I chose views where transitions or framed elements felt intentional. When choosing my AR viewpoint, I made sure to focus on how a viewer would normally experience my space, as well as move through it. Elements such as eye level perspective, framing, direction of approach, and partial views, all contributed to the clarity of the space from the user’s perspective. I framed views based on where someone might naturally stand, sit, or move. When choosing my AR viewpoints, I focused on how a user would naturally move through or approach the space. I positioned the model so that key spatial elements were clearly visible at eye level. I thought about where someone would stand or walk. I considered the space and interactive elements of the space, how was it central to emphasis the main areas of my design and which was the most successful. I chose views that felt natural to stand in. I chose AR viewpoints to reflect how users naturally move and see the space. When exploring the AR viewpoints I considered the user’s perspective by trying to make sure my eye view was at an appropriate height for my height. I focused mainly on exterior views—especially how the house looked from different angles as you moved around it. I wanted to see how it sat in the landscape and how materials, openings, and rooflines came together. I focused on where a person would naturally pause or transition—like thresholds between rooms or where sightlines opened to nature. When choosing AR viewpoints, I thought about how a user would physically walk through and experience the space. I took the picture at a height according to my eye level. I chose perspectives that the user may frequently visit. I thought about how someone would naturally explore the space. I considered rooms that are most common in an everyday scene. I wanted to see a perspective that stuck out to me, which was my living space, balcony, and curved wall, so I attempted to make it match as much as possible. When choosing my AR viewpoints, I thought about where a person would naturally stand, walk, or look—like near stairs, paths, or open areas. I tried to frame the house in a way that felt real and easy to understand from a person’s height. I framed shots based on what a person would see if they approached/ entered a space.


How might this way of thinking influence how you design spatial views and sequences in future projects? • • • • • • • • • • •

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Having windows provides a way to see circulation and sequence from the outside of the structure. It helped me realize how much small details matter when you’re actually “in” the space. I started thinking more about how people move and what they see as they go. Thinking as a user helped me prioritize how to guide attention and sequence moments in a space—something I’ll be more deliberate about in future designs. This experience gave me a new way to approach spatial views and sequences in my future projects; I want to start being more intentional about the experience being unfolded and designing with the viewer in mind. This made me realize how designing from the user’s eye can improve spatial storytelling. This mindset reminded me that architecture is not static — it’s experienced in motion. In future projects, I want to be more intentional about designing spatial sequences that unfold gradually. It made me realize how important it is to plan how people move through a space. I think it will keep me showing and presenting my best ideas and quality work in the future. This helps me think about how people move through and experience space. This focus will help me design clearer spatial sequences and views that feel intuitive and meaningful. This consideration will influence my perspective of a true individual in the space, rather than simply thinking about the space in an imaginative way. I also wanted to consider what spaces of the house a person may be drawn to most. For a guest this would be the kitchen, and for myself this would be the closet. Thus, paving the way for myself to consider the user’s interests in future projects. Thinking through those exterior perspectives made me realize how important it is to design not just the facade, but the approach—how the building reveals itself as someone walks by or toward it. In future projects, I want to be more intentional about how a person experiences the exterior in motion, not just from one static spot. This reminded me that design is not static; it’s a sequence. Going forward, I’ll choreograph views more intentionally, layering visual and emotional experiences as someone moves through space. This made me more intentional about sightlines and layering, which I plan to consider more in future designs. This way of thinking allows for a design perspective to emerge which values the way the user perceives the space and emphasizes certain qualities that are likely to be gazed upon. I tried to choose views that felt welcoming or highlighted special design moments that were the highlight of the space. It made me consider focal points or different spatial sequences for future projects. This helped me see how important it is to design with the user’s experience in mind. In future projects, I’ll focus more on how people move through a space and what they see and feel at each moment, not just how it looks on paper. This helped me prioritize how views are received and how transitions from one space to another feel.

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As you experienced your design through AR, were there any elements you wish you had considered earlier in the design process? • • • • • • • • • • • • • • • • • • • • • •

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I wish I would have considered the deck size and orientation in relation to my house size and shape. Definitely. Lighting stood out the most. Some areas looked way darker than I expected, and it made me realize I hadn’t planned enough lighting variation. I guess to add more places where you can see more natural light in the rooms. I wish I’d considered adding more materials in my file, I think it would have helped with the overall intent. I didn’t consider how flooring material transitions would feel in real scale. I wish I would have considered the scale of spatial elements in comparison to the human body and how the two interact in the real world. I hadn’t fully thought through how circulation paths would feel in AR. Experiencing my design through AR made me realize how crucial materiality, scale, and context are. One thing I wish I had considered earlier was the sense of enclosure and threshold. The way light moves through the space and how tight some areas feel at full scale. I wish I had made the living room longer after experiencing it, as it needed more space for expansion. I wish I had thought more about human interaction with furniture. I realized I hadn’t fully considered how light and scale would feel in real use. Going through the AR exploration, I wish I had considered my utilization of color earlier in the process. Definitely ceiling heights and roof overhangs. They looked fine in drawings, but in AR some of them felt too low or flat. Yes, ceiling height and lighting changes throughout the day. Experiencing it in AR made me realize how much those affect mood and comfort. I realized that certain wall heights and alignments didn’t work as well when experienced full-scale. I wish I had added more prominent alternative lighting sources such as lamps. Yes, it made me realize how much impact small layout choices have. I felt this particularly with the double hall situation that connects my living, dining, kitchen to my bedroom corridor. I wish I had considered more experimentation on wall heights and curves. I wish I considered more textures in rhino instead of online software’s, solely to see the house in a better view. Yes, in AR I realized I hadn’t fully considered how tight or narrow some spaces would feel when walking through them, especially the hallway under the overhang. I also noticed how certain views were blocked or less clear than I expected. I struggled with the lighting aspect of my space.


How would you approach them differently in your next project? • • • • • • • • • • • • • • • • • • •

I would work with the shape in order that it would enhance the unique structure of my house and provide a more unique and enjoyable outdoor experience. Next time I’ll pay more attention to how natural and artificial light interact from the start. In future, I’ll test those subtle changes earlier, using AR to visualize and evaluate user comfort. Due to this, for my next project I should start keeping these aspects in mind in the early stages of the design process, as well as bring AR into the process early on to check for scale, comfort, and visual impacts for real world settings. In future projects, I’ll prototype with movement in mind earlier on In my next project, I’ll approach design more experientially from the beginning. I’ll incorporate tools like AR or physical mockups earlier to test spatial proportions and sightlines sooner. Now that I know about this software, I am going to test this earlier. I would make certain that the space suits the inhabiting surfaces where there is much room to circulate comfortably without running into something. Next time, I’ll test proportions earlier. Next time, I’ll test these elements earlier using AR to better shape the experience. While my use of natural colors like white, cream, brown, and grey was very intentional to cultivate a calm space, I now see how the space could also benefit from the addition of other colors. In the future, I’d like to test proportions earlier—maybe even blocking out rough spaces in AR mid-process to adjust things while I still can. Next time, I’d prototype these details earlier and simulate daylight scenarios in AR to refine them before finalizing. In future projects, I would prototype these spatial moments earlier to test proportions in real time using this software. I will approach this differently by adding these lighting fixtures beforehand. It’s exciting to know I can use AR earlier next time to make even stronger decisions. In my next project, I wish to include these elements in more areas. In my next project, I’d test the scale and sightlines earlier—maybe by using VR or AR sooner—to make sure the space feels comfortable and the views are more intentional. Next time I will be better at making the space lit better with the artificial lighting.

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Which AR view did you feel most compelled to share with others, and why? What qualities did that view have? • • • • • • • • • • • • • • • • • • • • • •

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The AR view I most want to share is the perspective photo of it on the Old Main lawn. This is because it shows the scale and layout of the house in relation to a building we all know very well. The dining view looking toward the balcony. It just felt complete good light, nice framing, and a moment that felt alive. I think the most compelling thing to me was the hallway with glass because it shows a really big open space and really gives of the vibes I am trying to achieve. I felt most compelled by the ones that put my design within trees, because it showed my original intent. The view from the living room into the open courtyard was the most compelling—it balanced enclosure and openness and emphasized my design’s indoor-outdoor connection. for me, I felt like the most compelling view to share has to be the view of with me standing in from of my house since it shows a brief look at the interior of my house. Which ultimately grabs the attention of several users, and can hint at the experience to come, while still keeping the real surroundings present. The view looking out from the living area toward the garden felt the most shareable, it captured a clear connection between inside and outside, framed like a still moment. The AR view I felt most compelled to share was the one where my model appeared in front of the historic building. That view had a powerful contrast — the soft, minimalist geometry of my design against the detailed, traditional architecture behind it. The view looking out the bay window into the garden. It felt peaceful and framed the outside beautifully. The living room space as visually this room came to life straight from my own mind. The view with me near the tables felt relatable. It showed scale and use clearly. I was most compelled to share views that highlighted natural light and key focal points because they felt inviting and balanced. My first AR view that I captured was the most compelling for me to share with others because of its clear emphasis in the home. While being the largest and tallest space, it is the true heart of the home. This view portrays the essence of an open spatial visual and connection between the living and kitchen spaces. Since I only captured exterior views, the one I felt most excited to share was from the front corner of the house—it showed the full roofline, the materials, and how the building sat in the landscape. It just felt complete, like it gave a good sense of the vibe and structure. The view from the dining area toward the sunken living space—because it framed the layout, color palette, and mid-century textures in a really cohesive way. The AR view that I was most compelled to share showed a framed view toward the LDK. I wanted to show off the most important and focused part of my design. It was the exterior view as this view showcased my home as a whole and captured a great extent of my work. The view near the window looking from the dining to the living and kitchen, because it showed how everything worked together—light, materials, and space. I felt most compelled to share the entrance of my build. I felt it provided a pleasing view that was inviting for others. The first view, because it was almost like I was holding the house I have designed, which I really enjoyed. The AR view I felt most compelled to share was the one showing the full front of the house with the overhang and columns. It clearly showed the structure, scale, and layering of the design. It felt bold and balanced. The view through the large window with me outside felt the most shareable because it shows humor, scale, and connection to the space.


How can you design similar impactful views in future projects? • • • • • • • • • • • • • • •

I didn’t expect it to turn out like that, but it made me think more about how views can be composed like photographs. I want to create more “reveal” moments like this in future work. In order to have a similar view for future projects, I want to ensure I am intentional with entry moments, framed perspectives, and transitions between spaces. In future designs, I want to create more framed perspectives that feel cinematic and emotionally grounding. What made it impactful was how it framed the architecture as part of a larger story. In future projects, I want to design moments like that intentionally: views that invite pause and create meaningful contrast. I think that this will help me realize that I need to like the ideas and concepts I create to feel pride in space personally. something I’ll aim for in future views. I’ll design future views to capture strong emotions and clear spatial stories. I can continue to design similar impactful views as such in similar projects by identifying the “heart of the home” and finding visual and spatial ways to portray that openness and connection. That moment had depth and atmosphere. It taught me that impactful views combine materiality, proportion, and contrast in one frame. I can design similar impactful views in the future by prioritizing views towards the most aesthetics sections. It really felt like the heart of my design. I wish to incorporate wooden materials in future projects as well. In future projects, I want to design more views like this—ones that feel strong and clear—by thinking about framing, contrast, and how people will first see and move toward the space. I want to create more aspects of this in the future, but maybe without the humor part.

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Did the embodied AR experience reveal anything you wanted to change about your design? • • • • • • • • • • • • • • • • • • • • • •

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It made me want to change the front steps of my house to feel more spacious and inviting. Yes, mainly how materials meet. Some floor-to-wall transitions felt a little too harsh when I experienced them up close. Yes, it made me think more about the entrance and how to change it to make it feel more welcoming. IT revealed how different my design is from the surroundings Yes—the roof overhang felt too low when viewed in context. This made me realize the importance of considering height in AR, not just footprint. Yes, it made me realize the certain spatial proportions that I might have gotten wrong, that the real scale and some visual connections looked differently from a human perspective. I saw that some walls interrupted the flow more than I expected. Yes — the embodied AR experience revealed that some parts of my design felt flatter or more rigid than I expected once placed in a real-world setting. Yes, it made me realize some areas were smaller than I expected. I wanted to change the circulation a bit and equally the spacing of doors. I saw how important human scale is. The AR experience showed me I need to prioritize user comfort and flow more. This experience revealed that, while I love the tall heights of the spaces, I would also want to consider making them a little bit shorter. My intention was to make the space feel large and open with tall ceilings, while I also feel they may have exceeded that intention and become too high for the overall composition. Experiencing it full scale made me more aware of transitions—especially how abrupt some of them felt between indoors and outdoors. Yes, the scale of certain furnishings felt off once I stepped into the space. Even though they looked good in plan, they disrupted flow in AR. The embodied experience of AR made me want to rethink the size of the living room. It made me more aware of how space can feel too small or unbalanced compared to other spaces. I would add more ornamentation to the space. It made me think about transitions more. I want to keep improving how people move from one area to another in future designs. I realized that I wanted to change the placement of furniture and the heights of some items. It showed how I could add more furniture inside, but the ceiling and walls were successful when being shown in the real view. Yes, the AR experience made me realize some areas felt tighter or more closed off than I expected, especially under the overhang. It also showed me how certain views didn’t line up as well as I thought. The AR showed some tight spots.


How might that realization reshape your design attitude or priorities going forward? • • • • • • • • • • • • • • • • • • • •

I would increase the length, and add more design elements with materials and textures. I’d probably soften those edges or think more about how they connect to feel more natural. I may think of the surrounding buildings more. Moving forward, I’ll pay closer attention to overhead clearances and vertical space. This new realization has reshaped what I should be prioritizing when creating certain designs and focus more on the user’s experience instead of only focusing on composition. This experience reminded me to prioritize movement and openness during design phases. That realization is reshaping my design attitude by shifting my priorities from purely formal decisions to experiential ones. Moving forward, I want to prioritize how space feels at eye level. I’ll pay more attention to how spaces feel, not just how they measure. Keeping them from being random and more thoughtful places. I’ll prioritize user interaction more in future designs. This shifts my focus to human-centered design and refining circulation. Moving forward, I will be more aware and considerate of my ceiling heights and how they are portrayed and interacted with within a space. I realized that I need to spend more time designing those in-between moments. That realization showed me the importance of testing designs in human scale—not just visually, but physically through tools like AR. This realization will help me prioritize comfort and spatial hierarchy moving forward. In the future I will focus more-so on wall art and other decorative elements. I want to eliminate dead space. In the future, I will look at scale more carefully to provide a comfortable size home. Going forward, I want to focus more on how a space feels when moving through it—not just how it looks in drawings. I’ll make comfort, flow, and user perspective a bigger priority early in the design process. I might rethink the placement of furniture and some rooms.

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As a future designer, how would you like to use tools like AR—where you can step inside the space you’ve created—to test or refine your designs? • • • • • • • • • • • • • • • • • • • • • •

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As a future designer, I would use AR to step inside my designs and test how space, light, and movement feel in real time. I’d bring it in way earlier. It helps you understand space way better than drawings alone. I would use it to see if I really like some of the designs I already came up with and how certain changes and additions can help to make it better. I would like to use it to show real proportions of designs. I’d use AR at earlier stages to prototype layout, scale, and sightlines. I would like to use AR as a way to test my spaces out and see if they are actually at full scale. Having the opportunity to step inside mu space helps me take into count proportion, flow, sightlines, and emotion. AR helps me test spatial experience in real scale, something drawings can’t fully communicate. As a future designer, I want to use tools like AR to test how my spaces actually feel before they’re built. Being able to step inside a design helps reveal scale, proportion, and emotional tone. I’d use it throughout the process, not just at the end. I would like to use it to show my clients and coworkers my expectations and vision. AR helps me step into the space and test ideas. I want to use AR to step inside my designs early, testing feel and flow before building. As a future designer, I will consider utilizing tools like AR as a way to understand if my concept is accurately portrayed within my work. I’d love to use AR earlier in the design process to get a better sense of how a space feels. I’d use AR throughout the design process—not just as a final visualization tool but as a way to test form, circulation, and proportion early on. As a future designer, I want to use AR to simulate how someone will truly experience the space. I would like to use this approach to better visualize how the user perceives the space. I want to use AR to explore how my spaces actually feel, not just how they look. I would use it to check distances between objects and the scale of items. I would like to use the tool to put a clients mockup home into the lot that it will eventually be in. As a future designer, I’d like to use AR to step into my designs early on so I can see how the space actually feels—not just how it looks on paper. It helps me catch issues with scale, flow, and views before building anything. AR helps users test the experience of space.


Why does this approach matter to you? • • • • • • • • • • • • • • • • • • • •

This matters to me because it helps create more thoughtful, human-centered environments by letting me refine ideas through lived experience before they’re built. It’s like getting a test run you can feel how something works (or doesn’t) before committing to it. It’s an essential tool for testing real-world usability before finalizing drawings. This matters to me since it made me realize that design is more than just aesthetics, it’s about how people move and feel in a space. I’ll use it to refine layouts and materials before finalizing. This approach matters to me because it bridges the gap between imagination and reality. It helps me design more intuitively, with empathy for how people move, pause, and interact with space. It helps you step inside your own design and catch things you’d otherwise miss. So we might all be on the same wavelength with less room for interpretation. It’s a direct way to refine design decisions This matters because it helps me create more responsive, thoughtful spaces. This will be a tool to use during the process of making iterations and finalizing decisions of a space, making sure the space accurately defines the intentions of it. Sometimes something can look great in plan or in renderings, but once you walk through it, the scale or proportions don’t feel the same. Being able to “walk” a space helps validate your design decisions before they’re built. It brings clarity to scale, mood, and functionality. Being able to test and refine my designs from a user’s perspective is important to making thoughtful, human-centered environments. This approach matters to me because it is the user who we build the space around. It gives me confidence that I’m creating something people will enjoy being in if I enjoy being in it. It would ensure that the builds provide the most comfort to my future clients. This would give a real-life interpretation, helping with any adjustments that could be needed later. This approach matters because it puts the user’s experience first and helps me design spaces that feel better to move through and live in. This matters because it gives emotional impact and functionality.

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What were the benefits of using AR in your design education? • • • • • • • • • • • • • • • • • • • • •

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Using AR in my design education allowed me to visualize and interact with spaces at full scale, helping me understand spatial relationships and user experience more deeply. Honestly, it just made everything feel more real. Seeing my design full-scale helped me spot things I wouldn’t catch in Rhino or Enscape renders. AR helped me see how it fit with the surroundings of the environment. AR gave me immediate feedback about how the design fits into a real environment. Having the opportunity to use AR in my design education helped me take an idea and turn it into a real-world experience. Especially when dealing with certain aspects that can be difficult to fully grasp through only using drawings or models. AR gave me a better sense of how people might experience my design. Using AR in my design education helped me understand architecture as a lived experience, not just a visual product. It taught me how crucial scale, proportion, and spatial sequencing are when viewed from a human perspective. AR helped me go from thinking in 2D to feeling the space. The benefits of using AR were the interactive elements. Though it was too time, the photos produced we created and thought provoking. It made abstract ideas feel real. AR helped me understand space beyond drawings by immersing me in it. I found benefits within the AR exploration to be another tool to add into my tool box of design strategies. This process feels like a crucial step in creating iterations of a design and truly understanding a space you have created. It really helped me see my design in a new way. AR made the project feel more real and gave me a chance to catch things I wouldn’t have noticed otherwise. AR bridged the gap between abstract representation and lived experience. It helped me understand how people might actually feel inside the space. Using AR in my design education helped me bridge the gap between intention and perception. Using VR helped me in seeing my building in a realistic portrayal. It helped me connect more deeply with my own design. It helps gain an understanding of scale and space, especially as a student who is new in the field. The benefits are seeing the space in a better form and getting pictures of the work with real life features around it. Using AR in my design education helped me see my project at real scale and from a user’s point of view. It made design decisions feel more real. The benefits are that AR gave me control to test real scale proportions, lighting, and movement without relying on renders.


How do you envision applying this experience in real-world design practice or future studio projects? • • • • • • • • • • • • • • • • • • •

I envision applying this in real-world practice by using AR to test design decisions quickly, and refine details with greater accuracy and confidence. It pushed me to think more critically not just about how something looks, but how it feels to be there. I envision using this to check my projects in the near future. This experience bridges the gap between digital models and lived experience—a crucial perspective I’ll take into both studio and practice. I plan on using AR as an iterative design tool, using it to test out my ideas as well as refine, and present it for others to see. In practice, I’d use it to collaborate with clients and visualize options together. In future studio projects and real-world practice, I see AR as a tool for testing and refining design ideas early on. It helps communicate concepts more clearly to clients, collaborators, or instructors. I will use it for future projects to create a more precise result. I would probably not use those for future assignments however because the quality was not there yet. I’ll use it to test spatial relationships in future studio work. I plan to use this in future projects to communicate ideas clearly and catch issues before construction. I see myself continuing to experiment with AR in my future design work, as it can only enhance my understanding of the emotions and feelings a space provokes, as well as the flow and spatial qualities of a space a user would interact with. In the real world, I could see using this to help clients visualize a space or to test how materials and scale work together. I see it being incredibly useful in practice—for client presentations, prototyping interiors, and refining spatial details during the design development phase. I plan to apply this tool to future studios by iterating more frequently and testing spatial ideas in real-time environments by using this software. As this tool is excellent for realistic depictions, I can see myself using this as a presentation tool to help portray my ideas and creations. Seeing it full-scale made everything feel real, and of course much more realistic. It would help refine spaces in the real-world by providing a fast visual to designers. In future projects, I’ll use AR to test ideas earlier and make sure the space works not just visually but experientially.

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When comparing your experiences in AR and VR, which perspective better communicated your design intent? • • • • • • • • • • • • • • • • • • • • •

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VR better communicated my design intent because it captured how the windows shaped light and atmosphere within the rooms, something crucial to my concept. VR definitely helped me show the mood and feel of the space better. It was more immersive and helped me see the atmosphere I was aiming for. The VR pictures were particularly my favorite because I feel like there was a more accurate depiction of what the space was going to look like. It showed the movement of my design better than just a model or drawing. VR better communicated flow and overall atmosphere, while AR helped with scale and context. When comparing AR and VR in terms of which one was better at communicating my design intent, I would say that VR did a better job at demonstrating my design. This is due to the fact that VR depicts my design elements in more detail in comparison to AR, while also allowing for better viewing of my space. VR communicated flow and spatial relationships better, which helps me plan layouts with stronger sequencing. Both AR and VR offered valuable insights, but VR better communicated my design intent — especially the interior atmosphere, spatial flow, and emotional tone of each space. AR helped connect my home to the real world, but VR was better for showing how the space flowed. AR communicated my design better, I believe VR help with experience, but with the limited technology it fell short of presentative qualities like neatness. VR better communicated my design intent because it captured the atmosphere, scale, and material feel of the living room and overall rooms more clearly. It helped me understand how people would actually move through and experience the space. I feel as though the AR experience better communicated my design intent, as the ability to play with lighting aspects and the ease of truly walking through the space accurately represented my design concept. VR better communicated my design intent because it immersed the viewer in the full spatial sequence. It helped show how lighting, flow, and materiality shaped the mood of the space. VR communicated my design intent more holistically. It allowed for a continuous, immersive spatial journey—one that closely mimicked how a user would actually experience the space. The transitions between rooms, the alignment of sightlines, and the scale relationships felt clearer in VR. When comparing AR and VR, I found that VR better communicated the overall flow and spatial narrative of my design. VR better communicated my design intent. The AR communicated my design intent much better. The colors and materials were much more vibrant than they were in the VR perspectives. The VR experience communicated my design intent more efficiently than the AR experience through its detailed visuals. The VR was easier to work with, but AR was able to put the design in the real plot. VR better communicated my design intent because it let me move through the space and feel the flow, scale, and atmosphere more fully. It helped me understand how each area connects. AR was helpful, but VR gave a stronger sense of being inside. In the VR there was better communication of spatial flow. The AR gave a sense of it in the real world.


How will this influence how you visualize and present your next project? • • • • • • • • • • • • • • • •

Moving forward, I’ll use VR to visualize and present key spatial elements like light, flow, and material relationships, so others can experience the space as I intended it to feel. But AR was super useful for catching little things I might’ve missed. I think I’d use both VR for the vibe, AR for fine-tuning stuff. I’ll use both strategically—VR for emotional qualities, AR for practical usability. This will influence me to use VR in future projects in order to capture my design to its full intent, as well as use it as a way to show others of my work. On the other hand, AR helped me understand context. Moving forward, I plan to use both tools together: VR to refine spatial quality and emotional impact, and AR to test context, scale, and public experience. I think both are important, but it depends on what you are trying to convey. It will mean that I will be more likely to use AR than VR to communicate my ideas. Moving forward, I’ll rely more on VR to test and present spatial qualities that are hard to show in drawings or static views. In future projects, I’ll lean on VR to convey atmosphere and circulation, especially when spatial relationships are a key part of the concept. Moving forward, I want to incorporate VR earlier in the design process to test spatial flow before finalizing plans or visuals. I plan to use VR more in early stages to develop sequences and transitions. I also plan to iterate more as well. This will influence my next project as I will be able to accurately depict whatever scene I attempt to create. I also was not able to move through the space as well when in the VR perspective vs the AR. It will provide a helpful guide to showing my intended aesthetics in future projects. I think I will use VR more since it is clean and easy to switch settings to show the time of day. In my next project, I’ll use both—VR for testing and shaping the experience, and AR for showing how the design fits into a real site.

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While exploring your design in VR as an observer, did you notice any spatial sequences, flows, or viewpoints you hadn’t considered before? • • • • • • • • • • • • • • • • • • • •

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Yes, exploring my design in VR revealed unexpected sightlines and transitions between rooms that felt either too abrupt or surprisingly effective. Yes when I walked through in VR, the way the hallway opened into the living room felt way more dramatic than I expected. Yes, I noticed new points that I hadn’t really thought about. I was able to notice the exterior spaces more while using the VR. In VR, I noticed a clear path from private to public zones that wasn’t as obvious in drawings. while exploring my design in VR as an observer, I notice the transition from my entrance to the rest of my house created a new sense of discovery. Having the linear hallway led you to different parts of the home, which enhanced the natural flow of the space. Yes, seeing the design as a whole in motion made me rethink how people might naturally move through the space. While exploring my design in VR, I noticed spatial sequences and flows I hadn’t fully considered. The transition from the kitchen to the sunken living area felt more gradual and layered than I expected. Yes, it helped me see how the rooms connected and where the flow felt awkward. This is something that I cannot fully visualize through floor plans and my rhino model. I noticed that my transition to the green room was tight an not quite as enhancing as I believed. Yes, in VR I noticed how the curved wall naturally guided movement from the entrance to the living room, creating a calm and intentional flow I hadn’t fully considered before. As I was able to step into the space using VR, I was able to experience the spatial sequence and flow from the kitchen to the dining room for the first time. I again was able to understand the true importance of the incorporation of windows as my dining room space features three windows which brighten and open up the secluded and intimate space. Walking through the space revealed unexpected visual alignments and transitions between rooms that felt more dramatic or disconnected than I expected. Yes. I noticed that certain transitions—especially thresholds between public and private zones—felt either too abrupt or lacked a moment of pause. In VR, I noticed a progression of spaces that felt more fluid than I expected. Yes. I didn’t consider the tight spaces created by the hallways. Yes, I was able to see inside the home easier which gave viewpoints an easier way to see inside the space realistically. Yes, while exploring in VR, I noticed how the movement from the enclosed lower level to the open upper level creates a strong sense of release. The long hallway below felt more compressed than expected. I noticed how things naturally showed well, like how the dining transitioned into the living, and the transition from the office to the workout room.


How might you consciously design for these observations in the future? • • • • • • • • • • • • • • • •

In the future, I’ll consciously design with these spatial sequences in mind by considering how movement and changing viewpoints shape the user’s emotional experience throughout the space. It made me realize how important those transitions are. Next time, I want to plan those moments more intentionally instead of them just happening by accident. I will definitely begin to check things more often and experiment with random views to get the right thing. I’ll be more intentional about spatial gradients and how they unfold through movement. Due to this, I plan on using VR in future observations, more specifically, during the early design process to intentionally create these sequences and have a new perspective of my space. I’ll choreograph movement more intentionally in the future. In future projects, I want to design more intentionally for movement — thinking not just about static moments, but how space unfolds as someone walks, turns, or pauses. In future assignments I might try to visualize walking through the spaces more and use a measuring tool to walk through spaces that are similar. In the future, I’ll pay more attention to how form and light can shape the experience of moving through space, not just how it looks in plan or section. Moving forward, I will continue to take the placement of windows and their orientation into great consideration. I’ll start planning circulation paths more deliberately. In future projects, I’ll pay closer attention to how users enter, move through, and exit spaces. I want to intentionally design transitions with more sensory rhythm, using light, scale, and material changes to guide people. This observation made me want to be more intentional with how one space leads into the next, using light and geometry as guides. I may design for these observations in the future by increasing my intent towards the user’s perspective rather than having a focus on the whole. In the future, I could find other uses for these spaces by creating a closet or spot for an art feature. In the future, I’d be more intentional about designing those moments of contrast and pause, and use materials or lighting to guide the user’s attention and movement through the space.

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In AR, you had the freedom to choose your own point of view, while VR emphasized flow and spatial continuity. How would you balance these two ways of guiding the user experience in future designs? • • • • • • • • • • •

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To balance AR’s freedom with VR’s spatial continuity, I would design flexible environments that invite exploration while still guiding users through intentional visual and physical cues. By combining open-ended viewpoints with clear spatial rhythms, I can create spaces that feel both discoverable and cohesive. I think both are valuable. In VR, you can guide someone through the story of the space. But in AR, you kind of let people find their own moments. I’d like to design for both build a clear path but leave space for discovery too. I would balance them by using some of both to show both types of display I’ll design key “anchor” views like in AR but also think about how a person is guided through a space in VR. A mix of deliberate reveals and flexible perspectives can create a richer user experience. I would balance the use of AR and VR by aiming to design spaces that works for both structured movements. Meaning I would need to create a space that feels intentional as well as open-ended to allow for a better experience for both AR and VR. I’d guide users subtly through key spatial moments while still leaving room for exploration, blending structure with choice. In future designs, I want to balance both experiences by creating clear spatial sequences that gently guide users, while also leaving room for open-ended exploration. By combining guided movement with spatial freedom, I can make architecture that feels both intentional and alive. I’d use AR to let people explore freely, but I would use VR to showcase key design elements. I would like to maybe create a journey for the user, and as one travels through the space there is stopping points that detail with finer quality of AR to help the space “come to life” and provide more detail at those certain spots along the journey. To balance AR’s freedom and VR’s sense of flow, I would design with key viewpoints in mind while also shaping clear spatial paths. AR lets users explore freely, so I’ll make sure important moments are visually strong from multiple angles. At the same time, I’ll use form, light, and layout to guide movement and create a natural spatial rhythm, like in VR. Incorporating both tools into a design project will prove to be extremely beneficial as it can be just as important to focus on each space individually as well as how they flow and connect to one another. While using AR I will focus on each individual space and creating them to tie into the intended concept, while I will use VR to ensure each space can represent the concept together as a whole. I think AR is powerful for zooming in and analyzing details, while VR is better for experiencing the whole space emotionally. AR helped me focus on curated moments—almost like capturing snapshots—while VR gave me a sense of movement and lived experience. In future designs, I’ll use both. I’ll design specific framed views or key vignettes for AR, while ensuring there’s an underlying narrative flow that plays out well in VR. Balancing both helps create spaces that are both iconic and coherent. AR gave me the chance to freely choose my viewpoint, while VR provided a continuous spatial journey. In future projects, I want to combine both methods—offering moments of choice as well as guided experiences. I will use AR to showcase real perspectives an VR to highlight unattainable positions. I think both are important—AR lets me highlight meaningful moments, and VR helps me check how the whole space feels as a journey. Together, they give me a complete picture of how the home feels as a whole. In the future, I would use AR’s viewpoint to emphasize a certain space, while providing a more detailed experience of that specific space with VR. I feel like I could use both of these to explain the space to my client, showing how the flow and relativity to the real world is consistent throughout the designs. In future designs, I would balance AR’s freedom and VR’s flow by creating key moments that invite people to pause and explore, while also designing clear paths that guide movement. I’d use VR to shape how people move through the space, and AR to make sure those moments still work from different angles. I would design good ways to guide the user with doorways, which would allow people to experience it freely


What did the contrast between the “designer’s perspective” and the “user’s perspective” teach you about designing spatial sequences or experiential narratives? • • • • • •

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The contrast between the designer’s perspective and the user’s perspective taught me that what feels logical on paper may not translate into a smooth or meaningful experience in real space. It showed me the importance of designing spatial sequences that not only function well but also evoke intentional emotions as users move through them. It reminded me that designing isn’t just about how things look from above. When you experience a space as a user walking through it, looking around everything changes. It made me pay more attention to scale, eye level, and how the space feels in motion. It gave me a better idea on how to think about the functionality of the user and to not just focus on something just because it looks good. The user’s perspective let me see what it actually would look like as a finished piece instead of an editable piece As a designer, I focus on formal relationships, but in AR, I realized users are more affected by how a space makes them feel and move. I’ll aim to design from both lenses in future projects. The contrast revealed how a space can be experienced differently depending on the role a person plays in the design process. How being a designer means you focus on composition or intent, while being an observer means getting a feel of the space and the natural flow. This taught me that spatial sequences not only need to look good but also support a journey that keeps the user interested in your design. Designing from the user’s experience made me more aware of missed transitions and weak focal points. I want my designs to feel intuitive, not just logical. The contrast taught me that spatial sequences are not always experienced the way we imagine them on paper. Going forward, I want to design sequences with both perspectives in mind: the clarity of the designer, and the curiosity of the user. I learned that I want to design more for the actual experience, not just the layout. The user’s perspective helped me realize that though my space looked aesthetic, the flow and movement were more limiting than I realized. I would try and focus on how space would be experienced rather than how I can create an experience. The contrast showed me that good design balances the designer’s plan with the user’s real experience. Designers focus on structure and order, while users care about how spaces feel and flow. Both views are key to creating spaces that are clear and enjoyable to navigate. The juxtaposition of the two processes taught me that as I designer I may feel one way about a space, that its features correctly correspond and represent an intended idea and concept, while truly being in the space as an observer the space may feel differently and the concept may be less obvious and true. It will be important for me to remember to view a project in both point of views, as the opinion and experience of the designer is just as important as that of the intended user and individual residing in the space. It reminded me that the user’s experience is always dynamic and emotional, while the designer often sees the space from a fixed, conceptual lens. The contrast made it clear that what looks compelling in plan or rendering may not always feel right when experienced bodily. As a designer, I tend to focus on form and alignment—but the user’s perspective revealed that texture, rhythm, and light have a stronger emotional impact. I learned to design with empathy, imagining how a user feels as they move, pause, or look around. The difference between my perspective as a designer and that of the user taught me to design for experience rather than appearance alone. I now want to create spaces that feel natural and intuitive to move through. It showed me how important designing a space accustomed to the user can make the space feel. It helped me realize how important it is to think beyond the drawings. Designing for how someone experiences the space is just as important as how it looks on paper if not more important. It taught me the difference between visualizing the space as a designer and actually experiencing that space. I had thought of the space using a detached point of view in the way that I only thought of design elements. I didn’t fully imagine how it would feel to actually walk in these spaces until using VR. These contrasts showed me how the house perspective was different based on what I am trying to portray in the space. The contrast taught me that what looks clean and clear in drawings doesn’t always feel that way when experienced. As a user in VR, I felt the emotions of moving through the space. It showed me that designing spatial sequences is about crafting how a person feels as they transition, pause, and look. This taught me the importance of the views and special planning because users value movement and comfort. I will make sure to keep that theme throughout the house.

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Between AR and VR, which medium better expressed the emotional or atmospheric qualities of your space? • • • • • • • • • • • • • • • • • • • • •

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VR better expressed the emotional and atmospheric qualities of my space because it could allow me to fully control lighting, materials, and movement, creating a more immersive and intentional environment. VR, for sure. I could actually feel the materials, light, and proportions come together. It helped me understand how to create a mood, not just organize a layout. VR, I think that is because you can really express the time of day and it gives it a realistic feel to the place you are making. VR better expressed it because I could move around the space VR captured emotion more clearly due to the immersive atmosphere. AR was more informative, but VR helped me feel the space. I found myself experiencing the emotional and atmospheric qualities of my space in VR, since I was able to be fully immersed in my space. I was able to control the lighting, materials and spatial flow of my space that allowed me to shape how I wanted my space to feel. While AR focused more on the real world, making it harder to express emotions into my space. AR felt more emotional because it placed my design in the real world. VR better expressed the emotional and atmospheric qualities of my space. Being fully immersed allowed me to feel the scale, light, and enclosure from the inside, giving me a true sense of presence. I would say that VR was more emotional and atmospheric because the lighting and mood were able to shine through effortlessly. AR 1000%. VR better showed the space’s emotion because it fully immerses users in scale and atmosphere. I believe the VR experience was a better resource for expressing the emotional qualities as it is able to express the perspective of each specific space as a whole. Focusing on the tether and connection between spaces, the VR experience allows you to be within the space and interact with it as a user would. VR expressed the emotional atmosphere better. The scale, movement, and lighting effects made the space feel alive, whereas AR felt more like a miniature study. VR expressed the emotional tone more effectively because it enveloped me in the mood of the space. Light quality, enclosure, and even proportion came through more clearly. AR was useful for composition, but VR helped me feel the space. VR helped express mood through light and movement, while AR helped express texture and scale. VR better accurately depicted the qualities of my home. I believe this is because I am able to attain a digital perspective exactly to how I wish, while with AR I am limited physically. AR did. It showed off the textures, light, and mood of the space in a way that really felt alive. VR expressed the atmosphere of my space more significantly than AR. It provided lighting throughout the day and show how this lighting hit certain areas of the space. The VR showed the atmospheric and emotional qualities better because they were customizable in the software. The lighting was present and easy to see in the space. VR better expressed the emotional and atmospheric qualities of my space because it let me fully step inside, feel the height, light, and flow, and experience how the space changed as I moved. VR showed the house in a better way when it came to scale and lighting. The AR helped with placement and movement. Overall, the VR had more of an impact.


Why do you think that is, and how do you plan to articulate spatial emotion more clearly in future work? • • • • • • • • • • • • • • • • •

In future work, I plan to use VR to shape mood through light and spatial rhythm, while pairing it with narrative tools like diagrams and storyboards to clearly communicate the emotional journey of the user. I want to use that to be more intentional about tone and emotion in future projects. I’ll use VR to refine mood and AR to test real-world function. Due to this, I plan on using VR in future work in order to test the lighting, material transitions, and the flow of a space, especially during the early design process, to better express the atmospheric qualities of a space. The context made the space feel alive and tangible. I plan to articulate spatial emotion more clearly by focusing on material transitions and lighting effects. I’ll use immersive tools like VR early in the design process to test how they actually feel. I plan to design with more emotion to receive better results with this. It was just better coloration, screenplay, mobility, and less complex overall. AR is less immersive, so it feels less emotional. In the future, I’ll use VR to highlight mood with lighting, sound, and movement for clearer spatial emotion. I intend to articulate spatial emotion more clearly in future work experimenting with different elements and utilizing VR tools in order to truly understand the impacts of these design decisions. In the future, I’ll rely on VR for testing ambiance and materiality, especially when atmosphere is central to the design concept. I plan to use both methods to better articulate spatial emotion in my projects, depending on what the space is trying to convey. I plan to articulate spatial emotion more clearly by emphasizing rhythm and flow. I want to focus more on designing with emotion in mind. In the future, I want to think more thoroughly on how to utilize movement and light to provide a stronger emotional response in my space. I plan on using this to my advantage in later work. It created a stronger sense of mood and immersion. In the future, I’ll focus more on how light, scale, and transitions affect emotion—and use VR earlier to test if those feelings come through the way I want them to.

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Did these immersive experiences make you rethink how you represent and explain your designs? • • • • • • • • • • • • • • • • • • • • •

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Yes, these immersive experiences made me rethink how I represent and explain my designs by highlighting the importance of mood, movement, and perspective. Totally. I realized that plans and sections don’t tell the full story. Yes, It makes me appreciate that there are more ways to showcase the places and things that we are creating and how to make things better. I thought more about my designs as a whole Absolutely—static renders can’t communicate spatial experience the way immersive tools can. These immersive experiences made me rethink how I represent and explain my designs, since it made me realize that sometimes rendering can fall short in conveying movement in an environment, and it can be hard to truly communicate your designs. I’ll integrate more immersive tools into my presentations, using AR or video walkthroughs to convey atmosphere beyond floor plans. Immersive experiences made me rethink design representation by focusing more on how people feel and move through spaces, not just how they look. Definitely. I am a visual learner, so I want to show more immersive, realistic views instead of just diagrams and plans. Not too much. Yes, they made me want to show how spaces feel, not just look. These immersive experiences gave me an entirely new perspective on how I will represent my work in the future. I am now able to understand the weight of my designs and get out of this sort of “la la land” of designing. Definitely. I realized that flat drawings or static renderings don’t capture the rhythm or mood of a space. Definitely. They showed me that traditional plans and elevations don’t fully capture the spatial or emotional experience. These immersive tools made me rethink how I communicate design ideas. Yes. Yes, now I want to include more realistic visuals such as the sites views and real life objects that might be in the home besides just the furniture. It made me think about lighting a lot more thoroughly than I had originally imagined. Yes, they make my visual works easier to explain to a client with the use of lighting, furniture, and perspectives. Yes, these immersive experiences made me realize that flat drawings and renderings don’t always show how a space feels. Yes, this helped me understand how a walk through can help so much when it comes to expressing the space.


If so, what changes would you like to make to your visual storytelling methods? • • • • • • • • • • • • • • •

I’d like to shift from static drawings to more dynamic tools, like animated walkthroughs, layered diagrams, and user-perspective visuals, to better capture the feeling and flow of a space. I want to add more walkthroughs, lighting sequences, or even just better views to show how the space actually feels. It’s about experience, not just drawings. I would connect things better in the future I’ll incorporate VR walkthroughs and AR previews into future presentations. Therefore, I want to focus more on the sequence as well as the user perspective when using visual storytelling methods in order to represent my designs better. I’d like to shift toward storytelling that guides users through emotional journeys, uses dynamic walkthroughs, and layers sensory details like light and sound. To me, it tells the story better and allows others to understand too. Though it would have enhanced my projects with AR’s ability to add additional 3D items to the home to make it more livable. I’ll use more 3D, animation, and sensory elements to better tell the story. I understand now the true impact my designs could have on an individual experiencing my space, and moving forward I will make it a priority to accurately represent the intentions and true emotional qualities my spaces define. I want to expand my visual storytelling—maybe by incorporating short VR walk-throughs or AR snapshots into presentations. I’ll also be more intentional with narrative diagrams and sequential renderings that hint at flow, mood, and time of day. I want to improve my visual storytelling by combining still images, walkthroughs, and interactive views to show space more holistically. I would like to incorporate more accurate perspective depictions. I would like to articulate lighting features and a play of shadows in future spaces. I want to include more perspective views, walkthrough animations, and maybe even AR/VR clips in my presentations. I’ll also focus more on showing how people move through the space and what they see at key moments.

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Moving forward, how do you want to use AR and VR as tools in your design process? • • • • • • • • • • • • • • • • • • • • •

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Moving forward, I want to use AR for quick, real-scale testing of proportions and context, and VR for crafting immersive atmospheres and spatial narratives. I’d use VR early on to shape the feeling of the space, and AR later to check if everything actually works. I would like to use them as tools to make my work better and improve in other software’s to improve the quality of my work. I would want to use AR and VR to see final models and how it would look actually built I want to use AR and VR as iterative design tools—not just for final presentation. Moving forward, I want to use both AR and VR to enhance my designs and how I communicate them. More specifically, I want to use VR as a way to test spatial flow and convey emotions and use AR as a way to see my designs in the real world and understand its scale. I plan to use VR for flow and AR for context and realism. Moving forward, I want to use AR and VR to explore and communicate spatial ideas early and throughout the design process— helping to test scale, flow, and atmosphere. I want to use them earlier in the process to test things out. I want to use AR tools as something to Finalize my perspectives and experiential representative areas, and VR I would like to use through the creative process to experience my space and adjust afterward. I want to use VR for immersive experiences and AR to see designs in real spaces. I would like to utilize AR and VR as resources in amplifying the accuracy of my design work through iterations and experimentation of aspects in order to reach the best version of my ideals and concepts. I see VR as a way to test and refine spatial flow early in the design process, while AR can help communicate scale and detail at reviews. I want to use VR for iterative spatial testing—especially in early massing and layout phases—and AR for sharing and presenting curated views. Moving forward, I want to integrate AR and VR into every phase of my process—from concept development to final presentation. I would like to use both in a presentation manner and in a way to see if my work needs any tweaking, scale-wise. I want to keep using both to test and refine my designs. I want to use these tools to test spatial flow and atmospheric visuals in my future projects. I want to use these during the processes to constantly make changes to my work from these great programs. They help me understand if anything looks off and how I can make it flow with the space efficiently. Moving forward, I want to use VR early in the design process to test scale, flow, and how the space feels when moving through it. I’ll use AR later to see how the design fits into real-world surroundings. I would want to use VR tools in my design process more than AR, but both would be good.


How can you balance their strengths and limitations to enhance your creative workflow? • • • • • • • • • • • • • • • • •

By balancing AR’s flexibility with VR’s depth, I can iterate faster, design more intuitively, and communicate ideas with greater emotional clarity throughout my creative process. They each have their strengths and together, they help make a design that not only looks good but feels right. I would balance them with physical designs. Testing early and often in immersive environments will help catch issues sooner and create better user-centered designs. In order to balance their strengths and limitations, I plan on using VR more in the earlier process to shape the experiential narrative and use AR later to see how it fits within the real world. Together, they’ll help me test and fine-tune emotional and functional aspects of my designs. To balance their strengths, I’d combine VR’s full immersion with AR’s contextual flexibility—using VR for deep exploration and user experience, and AR for quick iterations and real-world integration. It’s like walking through your own thoughts, which is easier to build off of. Combining VR’s emotion with AR’s context will improve my design process. I will balance the use of Al as simply using it as a resource and addition to my work, rather than a substitution for my design process. AR is accessible and portable; VR is immersive and analytical. I’ll balance both by using VR to understand how the design feels from within, and AR to refine details and share experiences more openly with others, including clients or critics. Their strengths in simulation and testing allow for a more rigorous, experience-driven approach to design. I can balance their strengths and limitations by utilizing their hindered movement to my advantage as to that a real person would see, as humans are bound gravity. They help me make better choices, stay confident in my ideas, and communicate more clearly with others how I want the space to appear and feel. I can use VR for my own visual help and AR to provide a scaled view for clients. By balancing both—VR for emotional and spatial experience, and AR for real-world placement—I can catch issues sooner and make more thoughtful design choices. Using both tools together will help me create spaces that not only look good but feel right to the user. I think the strengths of bringing the design to life and being able to experience it and understand the space would help my workflow.

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Bachelor of Interior Architecture and Design | Fay Jones School of Architecture and Design, University of Arkansas YEAR TWO

YEAR ONE IARD 10305 Fundamental Design Skills

IARD10405 Fundamental DesignMethodology

YEAR THREE

IARD 28004 Studio III

IARD 28104 Studio IV

IARD 38005 Studio VI

IARD 38105 Studio VI

IARD 48005 Advanced Studio VII

IARD 27203 Digital Media in Design

IARD 28803 History of Interior Design

IARD 38303 Building Systems for Interior Design

IARD 48103 Human Factors for Design

Professional Elective

IARD 28203 Interior Design Materials & Assemblies

IARD 38403 Lighting & Related Building Systems

IARD 48203 Professional Practice for Interior Design

IARD Study Abroad Requirement

ARCH 1212 Design Thinking I

ARCH 1222 Design Thinking II

YEAR FOUR

ARCH 4433 Architectural History III

IARD 48105 Advanced Studio VIII

IARD 48101 Internship for Interior Design

ARCH 5016 Option Studio I

FJAD 6916 Advanced Design Studio II

My students in IARD10405 Fundamental Design Methodology use of precedents for understanding principles of design and natural and formal ordering systems; design development using both iterative and alternative methods of exploration in 2-dimensions and 3-dimensions using analog and digital tools; continued development of visual and verbal communication skills.

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Turn static files into dynamic content formats.

Create a flipbook