September 23, 2015
Digital fun and games Maryland Heightsâ Graphite Lab levels up in video game world with Nintendo partnership
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By Sara Hardin People of all ages from around the world can find entertainment through the creations of Graphite Lab, a game studio on St. Louis soil that has been gaining attention for its innovative and accessible games for a wide range of audiences. Opened in Westport Plaza in 2009, Graphite Lab has developed a reputation for building quality games for early childhood entertainment, but the studioâs talented team is committed to creating universally entertaining experiences. âWe like to make games of all shapes and sizes for people of all shapes and sizes,â explained Graphite Lab Studio Director, Matt Raithel. âWe have had a very good reputation for developing games for early childhood users and players. I have three daughters, so Iâve got three clients at home who tell me what they want to see and whatâs fun and whatâs not. Iâve got a personal connection with making games that young kids can play and learn from. At the same time Iâm a gamer myself, so we make games that we as a studio would like to play as well, and those games may come out on platforms that may skew towards an older audience. We straddle that line a little bit. Weâve also gotten a lot of attention for a new original title weâve been working on thatâs called âHive Jump,â which is going to skew toward more of a teen audience.â Raithel explained that the success of âHive Jumpâ has been a âgame changerâ for the studio, particularly after the game was touted in August by Nintendo at PAX (Penny Arcade Expo), a gaming festival in Seattle that connects game publishers from all over the world and showcases upcoming games. â(âHive Jumpâ) is still in development and it wonât release for a little while yet, but even as an early game demo people have been playing it and really responding well to it,â explained Raithel. âWe were hosted by Nintendo at PAX and had thousands of people play the game. As far as our visibility and visibility for the game, itâs tremendous. That type of event brings publicity that we canât manufacture ourselves, so itâs really flattering and really important to our team to have those opportunities, and to keep getting those as we get closer to (âHive Jumpâs) release.â The game, a sci-fi multiplayer in
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By Dr. Rance Thomas
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A new queen has been crowned
Submitted photo Matt Raithel, Studio Director for Graphite Lab, a video game company whoâs upcoming game âHive Jumpâ has received international attention after being touted by Nintendo.
which the players take on the role of alien-fighting âspace marines,â has already attracted a huge amount of attention within the gaming community despite the fact that its release isnât expected until the first quarter of 2016. The game is expected to be released on PC, Mac, and Linux, as well as Nintendoâs WiiU. Despite the longtime success of the video game industry and the industryâs incredible number of consumers, the need for legitimate degree programs for aspiring game developers has been lacking. Raithel, who teaches motion graphics at Maryville University, explained that the demand for game design curriculums is being noticed, and said that Maryville itself will begin offering game design classes in the fall of 2016. âThere are a lot of kids, as you can probably imagine, who play video games and would love to make them one day,â said Raithel. âItâs not something that parents can really advise well on because it has not been an established career path for the previous
generation. A doctor goes to medical school, a lawyer takes the Bar â what does a game designer do? Itâs about educating kids, teachers and parents about how viable this industry really is and See DIGITAL FUN AND GAMES page 2
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