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The Brief Box

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A collection of design briefs for art teachers’ creative adaptation

The Brief Box


Editors Ira Wati Sukaimi Nurulhuda Mustafa Project Team Chia Wei Hou Chun Wee San Han Zi Rui Lim Kok Boon Rafeeza Khaliq Seow Ai Wee Silvia Lim Victoria Loy Vivian Loh Copy Editor Suzanne Sng Designer Roslyn Pang Copyright © 2026 by the Ministry of Education. All rights reserved. This book or any portion thereof may not be reproduced or used in any manner whatsoever without the express written permission of the publisher except for the use of brief quotations in a book review. Published by

star.moe.edu.sg

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Chapters 05

Foreword

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What I Wish My Teachers Had Taught Me About Design

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Introduction

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Framing Inquiry Through Design Briefs

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Facilitating Critique For Design Tasks

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Acknowledgement

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References Design Briefs Identity And Culture In Design Environmental And Social Impact Of Design Future Vision And Urban Design Innovation And Technology In Design

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Foreword Clifford Chua Academy Principal Singapore Teachers’ Academy for the aRts

Good design transforms life experiences. It enhances functionality, promotes accessibility and creates aesthetically pleasing environments and products. Today, design has secured an enduring place in Singapore. Many more are sensitised to how our city has flourished through decades of deliberate redesign — from pragmatic solutions to experiential innovations that have transformed Singaporeans’ everyday lives. Our citizens are growing up surrounded by design innovations that have enriched our lives. How do we teach design? How do we cultivate an eye for good design? How do we sensitise our students to notice, appreciate and engage with good design in their surroundings? More importantly, how do we equip them with design skills to solve problems which matter to them? The revised syllabus places emphasis on design thinking approaches across all levels, focusing on process-oriented learning that connects creative problem-solving to real-world applications. Students work with a broader range of design domain areas — including visual communication, environmental design as well as product and character design — supported by both digital and traditional platforms. In art classrooms, students are discussing design, identifying problems that matter and ideating solutions to prototype. This evolution calls for resources that can guide both teachers and students in navigating design’s expanded possibilities. The Brief Box represents a significant milestone in STAR’s commitment to advancing design literacy within Singapore’s art education. This curated collection of 60 design briefs, developed together with our Design partners in education, responds to evolving syllabuses and design’s growing importance in nurturing creative, critical and empathetic learners. As a pedagogical tool, The Brief Box provides structure whilst inspiring open inquiry, supporting clarity in lesson design whilst inviting creativity within authentic constraints. Each brief offers opportunities to develop 21st-century competencies, including critical thinking, communication and collaboration, anchored in big ideas to ensure conceptually rich learning. Each brief represents an opportunity to unlock students’ empathy and creativity. We are truly grateful to the school teachers, industry design educators and institute collaborators who contributed authentic design briefs, envisioning design as a bridge between imagination and impact — a language for positive change in students’ lives and communities. I wish you great joy in exploring these with your students.

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What I Wish My Teachers Had Taught Me About Design by Hans Tan If I could speak directly to teachers today — especially those guiding young people discovering art or design — these are the lessons I wish I had received earlier. “You Don’t Need To Draw Well To Design Well” I struggled with drawing. In university, classmates sometimes laughed at my sketches during presentation pin-ups, when everyone’s work was displayed side by side. I often felt embarrassed and quietly assumed my drawing skills would limit the kind of designer I could become. It wasn’t until my fourth year that a professor pulled me aside and said: “You don’t need to draw well to be a good designer.” That one sentence changed everything. It was liberating because it validated who I was becoming as a designer — and I wished I had heard it sooner, before years of self-doubt had settled in. His remark became one of the most important gifts in my education, helping me understand that my so-called weakness wasn’t a flaw, but a clue to my own approach. I turned to materials. I cut, taped, cast, blasted and assembled. My “drawing” happens in three dimensions. I sketch by manipulating form directly, letting my hands think alongside me. What once felt like a weakness became the foundation of my approach to design today. Teachers play a crucial role in helping students reinterpret limitations: a “weakness” can become a signature and a problem can become the doorway to originality. Inclusion begins when we expand what counts as skill. You Are Not Your Work It’s important for young people to understand this early: bad ideas or imperfect prototypes do not define their worth. Ideas will fail constantly. That is normal — and healthy. What matters is the distinction between doubting an idea and doubting oneself. Idea doubt is questioning the idea itself: “Maybe this concept isn’t strong yet” or “This prototype could be improved”. It energises reflection, iteration and refinement. Self doubt, on the other hand, is personal: “Maybe I’m not good enough” or “I don’t belong here”. Self doubt paralyses thinking, shuts down creativity and makes it difficult to explore new directions. Teachers can make a real difference by reinforcing that feedback is about the idea, not the student. Even something like “This part might work better with another approach” instead of “You always get this wrong” helps students separate their identity from their output. When students internalise this, they develop resilience, self-esteem and courage.

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Your Creativity Has No Boundaries Art and design are powerful training grounds for creativity, but creativity itself is not limited to art or design students, nor to specific mediums. It is an innate human capacity that grows through practise. When students learn to think differently, take risks and iterate ideas, they develop habits of the mind that fuel breakthroughs in science, engineering, entrepreneurship and everyday life. Teachers can amplify this impact by bringing other fields into the studio. By weaving concepts from science, technology, social studies or real-world problems into creative projects, students see how ideas move across disciplines. The observation, experimentation and reflection they practise in the studio become a toolkit for thinking beyond the classroom. Art and design connect fields that rarely meet, showing students that creativity is portable, actionable and truly without boundaries. You Are The Design Outcome Projects come and go. Students remain. I wish I had been taught this earlier. The most important outcome of any project is not the object, poster, model or drawing — it is the person who has grown through making it. When teachers focus on progress through process, students become more courageous. They learn to welcome critique, explore new things and risk failure without fear. Over time, they begin to understand that each project is simply the next chapter in their development. The quality of the outcome matters, but the quality of their growth matters more. In the long run, the most meaningful outcome of any project is the person who emerges from it. Education becomes transformative when students realise that the real project is themselves — and teachers nurture this transformation every day.

Hans Tan is an Associate Professor at the Division of Industrial Design, National University of Singapore, a designer-maker and curator. Hans is also the four-time recipient of Singapore’s prestigious President’s Design Award.

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Introduction Art And Design In The Singapore Curriculum In Singapore’s Art curriculum, fine art and design are positioned as interwoven domains, each serving distinct yet complementary purposes. Both art thinking and design thinking fuel creativity, though they do so through different modes of inquiry and expression. As Townsley (2023) explains in Art Thinking vs Design Thinking, design thinking is oriented toward problem-solving: it develops creative solutions by exploring and harnessing possibilities to generate products and services. In contrast, art thinking privileges open-ended inquiry, ambiguity and expression without predefined objectives, allowing for multiple interpretations and subjective meaning (Townsley, 2023). The Role Of Design Briefs In Learning Because design is anchored in problem-solving, design briefs serve as the critical framework that sets the stage for student learning. A brief defines the purpose, audience, constraints — conditions necessary for students to engage with meaningful design thinking. Pedagogical approaches such as inquiry‐based learning, already emphasised in the syllabus, align well naturally with design briefs: students are encouraged to investigate authentic problems, experiment with possibilities and refine solutions through reflection and evaluation. Implications For Assessment Recognising the differences between art and design also has implications for assessment. Fine art, which privileges expression and open-ended inquiry, is often assessed through the originality of ideas, depth of interpretation and aesthetic sensibility. Design, however, requires additional criteria that account for clarity of communication, functionality, problem-solving processes and responsiveness to audience or context. Design briefs thus provide not only a structure for making but also a foundation for fair and meaningful assessment that honours both artistic expression and design effectiveness. Application In The Classroom In this resource, design briefs guide students through inquiry, moving from ideation (context, task, audience) to prototyping (media and processes) and refinement (guiding questions), while keeping their work purposeful and communicative. They help teachers translate design concepts — such as visual hierarchy and stylisation — and extend understanding of visual qualities, including shape language and colour psychology, into authentic classroom tasks. At the same time, briefs leave space for personal interpretation and aesthetic decisions, bridging the openness of art thinking with the functional clarity of design thinking. Towards The Aims Of Art Education In doing so, design briefs empower students not only to create but also to connect their ideas to real-world contexts. This supports the overarching aims of art education in Singapore: enabling every child to enjoy art, communicate visually and make meaning through connections with society and culture. This publication supports art educators in shaping such experiences, offering approaches that foreground problem-solving and process thinking. We encourage teachers to explore the chapters ahead and adapt the ideas to nurture thoughtful and impactful young designers.

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Framing Inquiry Through Design Briefs Design tasks form the backbone of design-based learning (DBL), where students engage in authentic, problem-driven inquiry that mirrors the processes of professional designers. Unlike traditional art projects that may emphasise self-expression, design tasks begin with a clear purpose, an identified audience and specific constraints. These features provide students with a structured entry point into creativity, enabling them to balance imagination with functionality. According to Lin et al. (2025), DBL in K-12 contexts is most effective when tasks are situated in real-world scenarios and require learners to cycle through the stages of research, ideation, prototyping, testing and reflection. This iterative process not only builds problem-solving capacity but also helps students cultivate resilience, adaptability and collaboration. Well-written design tasks therefore scaffold inquiry in ways that keep outcomes purposeful while leaving space for individual creativity. Ghajargar (2019) highlights that design education contributes to theory through its unique mode of practice, where constraints are not limitations but enabling conditions that focus creative exploration. In this sense, the design task itself becomes a pedagogical tool. By defining boundaries, it provokes innovative solutions. Effective tasks articulate the problem space clearly, outline the parameters of the brief and establish criteria for success that integrate both aesthetic quality and functional clarity. For teachers, writing strong design tasks involves four key steps: 1.

Define the scenario Present a relevant, authentic problem that connects to students’ lived experience.

2.

Set constraints and audience Identify who the design is for and what conditions or materials are available.

3.

Embed design concepts Highlight principles such as visual hierarchy, typography or colour psychology as tools for communication.

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Outline process expectations Ensure students document ideation, experimentation and reflection alongside their final outcome.

When crafted with these elements, design tasks move beyond mere assignments to become rich learning experiences. They integrate theory with practice, nurture critical and inventive thinking, and prepare students to navigate the complexity of real-world problems through design.

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BIG IDEAS Big Ideas are central concepts that give students a deeper sense of purpose in their study of art. In the Upper Secondary and Higher Art Syllabus (2025), they are framed as three guiding ideas — Art helps us to see in new ways; Art tells stories about our world; Art influences how we live. They serve as foundational principles that connect lessons and projects into a coherent whole. Working with Big Ideas encourages students to ask why art matters, beyond applying skills and techniques. They often take the form of broad, age-appropriate concepts such as “knowledge and knowing”, which can be sparked by words, questions or objects (Wiggins & McTighe, 2005). This approach enables students to revisit and deepen their understanding over time, building meaningful connections across themes, media and lived experiences. The significance of Big Ideas extends beyond making stronger art or design projects. By framing their work around larger concepts, students build dispositions, values and competencies that transfer to wider life contexts. This equips them to engage with uncertainty and complexity — skills essential in a changing world.

GENERATIVE TOPICS Big Ideas are often paired with generative topics or themes that spark inquiry and give students practical entry points. These topics channel broad concepts into directions that can be explored through observing, envisioning, reflecting and developing craft (Hetland et al., 2013). In this resource, examples include Identity And Culture In Design, Innovation And Technology In Design, Environmental And Social Impact Of Design, and Future Vision And Urban Design. Such themes link student work to real-world contexts while leaving room for personal and innovative interpretation. By combining Big Ideas with generative topics, teachers can help students develop projects that are conceptually grounded yet open to individual expression.

SCENARIOS AND TASKS Scenarios in design briefs are narrative problem situations that give context and purpose to a design task. Rather than offering abstract instructions, they frame challenges within realistic or plausible settings, encouraging students to respond as if designing for actual communities or environments. This narrative framing transforms briefs from simple assignments into meaningful invitations for inquiry, exploration and purposeful problem-solving. Scenarios elevate design briefs by transforming them into meaningful tasks that push students to analyse, evaluate and create, rather than simply complete tasks. In architectural education, scenario-based design provides a flexible framework for reflection, supporting students in developing transferable ways of thinking about complex problems (International Journal of Design, 2023). Similarly, research in multidisciplinary design studios shows that scenarios foster collaboration, critical engagement and creative strategy-making, even for less experienced learners (Sustainability, 2024). By balancing guidance with openness, scenarios encourage risktaking and diverse exploration while keeping outcomes purposeful and connected to real-world contexts. In this way, they become powerful tools for authentic learning and innovation.

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Audience Beyond building skills in problem-solving and creativity, scenarios also cultivate empathy. They encourage students to consider how design can affect people’s experiences, values and everyday lives. This human-centered orientation reframes design as a practice of care, listening, anticipating and responding to needs with sensitivity and imagination. By embedding empathy into the process, scenarios help students see design not only as innovation but also as responsibility, preparing them to create outcomes that are inclusive, socially aware and ethically grounded.

MEDIUM AND PROCESS As prototyping is an integral part of the design cycle, the way teachers describe medium and process in a design brief becomes pivotal. When teachers thoughtfully scope what students will work with and how they will approach it, they guide learners to externalise, test and refine their ideas. This helps students move from abstract thinking into concrete making (Resnick, 2017), while keeping creativity purposeful and ideas open to feedback (Hetland, Winner, Veenema, & Sheridan, 2013). Clear articulation of process also gives students structure. Breaking work into steps helps them take on complex challenges in manageable stages of exploration, reflection and refinement (Wiggins & McTighe, 2005). At the same time, the choice of medium and process should stretch students just enough to extend their abilities, but not so much that it overwhelms them. In this way, design briefs place learning in what Vygotsky (1978) described as the “zone of proximal development”, where students grow most effectively with guidance. Such balance builds resilience while keeping learning tied to clear goals. Design briefs also benefit from what can be called enabling constraints. These are deliberate choices teachers make to focus the design process. For example, specifying the medium, product format or scale. Rather than limiting creativity, such constraints actually spark it, by giving students clear entry points into the task while still allowing room for divergent thinking (STAR, 2018). Finally, ideas often remain abstract until they are worked out with real materials. Specifying the medium, whether clay, cardboard, digital tools or collage, encourages students to think with their hands. As Eisner (2002) observed, students learn through the affordances and limitations of the materials they use. This tangible engagement sharpens problem-solving and nurtures adaptability as students negotiate between what they imagine and what the medium permits. By deliberately articulating both medium and process, teachers create design briefs that are structured yet flexible, enabling students to learn in ways that are iterative, purposeful and authentic to the practices of design.

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GUIDING QUESTIONS A strong design brief frames a problem space rather than prescribing a solution. It establishes conditions that encourage students to inquire, experiment and propose responses. Within this structure, guiding questions are essential: they shape how learners engage with tasks, helping them clarify intent, navigate ambiguity, reflect on their process and connect classroom work to real-world issues. As Eisner (2002) observes, art education thrives on ambiguity and multiple perspectives. Guiding questions scaffold inquiry by inviting students to observe, interpret and reflect, rather than search for a single “right” answer. They also align with inquiry-based learning approaches that emphasise curiosity and exploration over rote responses (Marshall, 2019). 1. Normalising Ambiguity By Clarifying Purpose When first given a brief, students often look for the quickest or most literal solution. Design tasks are deliberately ill-structured — they rarely have one correct solution (Lin, Chang, Hou, & Wu, 2025). For many students, this openness can be unsettling. Guiding questions redirect attention toward intent and context, encouraging deeper thinking without narrowing creative options whilst normalising uncertainty as an opportunity for creative discovery. Instead of: Design a poster about recycling. Ask: “Who needs to see this message?”, “How might design change people’s behaviour?” or “What feelings do you want your audience to have?” As Eisner (2002) explains in The Arts And The Creation Of Mind, effective teaching structures learning environments in ways that invite exploration rather than dictate outcomes. Greene (1995) refers to this as “releasing the imagination” — using open-ended prompts to invite alternatives and encourage risk-taking beyond convention. Guiding questions serve this balancing role.

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2. Promoting Reflection, Metacognition And Self-Regulated Learning Design learning is as much about process as it is about product. Guiding questions embedded into briefs prompt students to become aware of their thinking, articulate choices and justify revisions. This metacognitive awareness supports self-regulated learning (SRL), where learners set goals, monitor progress and adjust strategies (Zimmerman, 2002). For example: • “What makes you say that?” encourages students to justify decisions with evidence. • “How has your prototype changed since your first idea?” prompts reflection on iteration and adaptation. According to Tishman, Perkins, and Jay (1995), reflective prompts help build a “culture of thinking” where reasoning and explanation become habits. Similarly, Rowe’s (1986) work on wait time shows that slowing down and probing with questions deepens student reflection — an essential element of SRL. In essence, the design brief is a powerful pedagogical tool that transforms design assignments into authentic, purposeful inquiry. By balancing structure, through scenario, audience and constraints, with ambiguity (guiding questions), teachers can foster resilience, empathy and innovation. We invite our readers to reference and adapt the ideas in the Design Briefs chapter to inspire rich, real-world learning in their own classrooms.

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Facilitating Critique for Design Tasks

The critique session, or “crit”, is a key pedagogical method in creative disciplines, yet its role and function differ significantly between art and design education. Although seemingly similar in form, the underlying pedagogical objectives and focus areas of a design critique differ. While artistic practice moves from internal concept to final work in a relatively focused path, the design process is typically iterative, non-linear and cyclical. The design process is also one that is driven by external constraints, utility and empathy. In disciplines such as product design, interior design, experience design and fashion design, students are required to gather feedback from their intended target audience, personas or clients to validate assumptions and uncover areas of improvement through evidence-based inquiry. In design education, the crit can take place in several modes and this multi-modal approach ensures continuous iteration and refinement, often before a final work is produced. The modes include: 1.

Tutor-to-student consultation, where ideas are shared and prototypes are reviewed for quick formative feedback.

2.

Presentations, where formative feedback may be delivered in a more structured session following a sharing of initial concepts.

3.

Peer critique, where students learn to articulate and defend their solutions in an open setting, such as wall critiques, studio pin-ups or user testing sessions.

The reason for such an approach lies in the fact that design, as an activity, is necessarily grounded in purpose. Design work, regardless of its discipline, is inherently a response to a brief or a problem. Therefore, design crit involves a level of objectivity that examines the design object against what it is meant to do or meant to solve, and — most importantly — who it is meant for. The crit is meant to help the student gain clarity of the design intent, usability, accessibility, feasibility of materials and production, and relevance to both the user and context. For example, a seating design for the elderly must be evaluated on ergonomics and safety, not only aesthetics. While art crit often prioritises the expression and intention of the artist, design crit serves a broader evaluative purpose rooted in user needs, functionality and real-world contexts, where the concept and the formal values of the design object is questioned against an intended, external objective.

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Typically, art crit questions emotions conveyed, symbolic meaning, stylistic influences and the unique voice of the artist. In design, formal qualities, such as colour, typography, textures and form are still important, but they are understood with reference to the artefact’s purpose, audience and constraints. For instance, a critique of a fashion design collection would question the choice of fabric and silhouette against the wearer’s practical needs and comfort, not just the designer’s style. It is, therefore, essential to bring out empathy as a key mindset during design crit sessions. Students must understand who the end user is, what they struggle with and what they value. This user-centred approach distinguishes design from fine art and the critique is rooted in utility and context. To transition students’ focus, art educators can adopt leading prompts to help unpack a student’s design work objectively: • • • • • •

What is the problem you are trying to solve? Who is the end user or target audience? Why is the problem you are trying to solve important to you and the end user? How does the design address the problem and how might you test its effectiveness? How do you intend to produce it and why (considering material, labour and cost)? What are the materials you are using and why are they appropriate for the function and context?

By shifting critique towards inquiry about purpose, function and impact, art educators can effectively facilitate a critique session that aligns with the core principles of design pedagogy, preparing students to create work that is both conceptual and critically functional.

Written by: Bryan Angelo Lim Course Chair, Common Design Programme Temasek Polytechnic, School of Design

With Senior Academic Mentors Marta Godinho Miguel and Rand Ang Temasek Polytechnic, School of Design

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Acknowledgements We extend our deepest appreciation to the following teachers, whose dedication and spirit of professional sharing made this e-publication possible.

Nuruljannah Binte Mukasim Sharron Tan Jian Horng Maisarah Kamal Rahmat Bin Muhammad Sum Qiu Mei Sharon Ler Jia Yi Nur Muhammad Kamal Izyan Ismail Sim Jiayan Koh Aik Hoon Amy Teo Sze Yin Felicia Ong Yew Lin Julie Abdullah

Admiralty Primary School Anglo-Chinese School (Primary) Boon Lay Garden Primary School Canberra Primary School CHIJ Our Lady of the Nativity Fuhua Primary School Greendale Primary School Greenridge Primary School Methodist Girls’ School (Pri) Montfort Junior School Nan Hua Primary School Nanyang Primary School Pei Tong Primary School

Farah Mohamed Yusop Beatty Secondary School Guan Qin Boon Lay Secondary School Samantha Lee Yuping Bukit Panjang Government High School Teh Ting Ting CHIJ Secondary School Marcus Liang Chay Jiang CHIJ Secondary School Salina Binte Rosli Edgefield Secondary School Trevor Teo Yoke Link Guangyang Secondary School Koh Bao Ru Jane Hougang Secondary School Keh Hwee Peng, Irisse Hua Yi Secondary School Pek Hwee Lee, Kenneth Kent Ridge Secondary School Zaki Zulfakar Bin Md Noordin Marsiling Secondary School Marcus Ho Kien Kok Mayflower Secondary School Tan Wei Zhong Ngee Ann Secondary School David Low Chee Keong Northlight School Mardiana Alias Orchid Park Secondary School Sharon Teo Li Keng Orchid Park Secondary School Siti Aisha Binte Kassim Presbyterian High School Kwek Wen Qing Serangoon Gardens Secondary School Teo Lay Peng Lynn Serangoon Secondary School Dasimah Binte Jalil Serangoon Secondary School Zhang Lisa Springfield Secondary School Tan Shin Shin Tampines Secondary School Juraidah Tatjuddin Woodgrove Secondary School Fahmy Said Yishun Secondary School Rafilah Idris Yuhua Secondary School Lim Mui Hoon Amanda Yusof Ishak Secondary School

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Our deepest appreciation also goes to our collaborators at the following Institutes of Higher Learning. Their thoughtful contributions and valuable insights have lent depth, clarity and inspiration to this e-publication.

Herman Yap Noor Ashikin Sarman Sem Kai Lin Teo Soon Guan Zahrin Bin Mohamed Sani Lim Shu Min Nur Hidayah Abu Bakar Lim Kwang Boon Levi Tina Jailani Yam Min Yee Angeline Ng Ee Ching Candice Jeffrey Hong Lydia Wong Bryan Angelo Lim Marta Godinho Miguel Rand Ang

Institute of Technical Education, College Central Institute of Technical Education, College Central Institute of Technical Education, College Central Institute of Technical Education, College Central Institute of Technical Education, College Central LASALLE College of the Arts LASALLE College of the Arts Nanyang Academy of Fine Arts Nanyang Polytechnic Nanyang Technological University Nanyang Technological University Nanyang Technological University School of the Arts Temasek Polytechnic Temasek Polytechnic Temasek Polytechnic

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References Cross, N. (2006). Designerly ways of knowing. Springer. Dalsgaard, P. (2023). Capturing and revisiting ideas in creative work. Cognition, Technology & Work, 25(3), 597–611. https://doi.org/10.1007/s10111-023-00735-3 Eisner, E. W. (2002). The arts and the creation of mind. Yale University Press. Ghajargar, M. (2019). What design education tells us about design theory. The Design Journal, 22(6), 853–867. https://doi.org/10.1080/14626268.2019.1677723 Greene, M. (1995). Releasing the imagination: Essays on education, the arts, and social change. Jossey-Bass. Heller, S., & Vienne, V. (2003). Citizen designer: Perspectives on design responsibility. Allworth Press. Hetland, L., Winner, E., Veenema, S., & Sheridan, K. M. (2013). Studio thinking 2: The real benefits of visual arts education (2nd ed.). Teachers College Press. Ingalls, V., & Vanada, D. I. (2016). Practically creative: The role of design thinking as an improved paradigm for 21st century art education. In LearnxDesign: Proceedings of the DRS International Conference on Design Education Research (pp. 274–287). Design Research Society. https://doi.org/10.21606/learnxdesign.2016.04 Jonassen, D. H. (1997). Instructional design models for well-structured and ill-structured problem-solving learning outcomes. Educational Technology Research and Development, 45(1), 65–94. https://doi.org/10.1007/BF02299613 Jones, D., Boling, E., Brown, J. B., Corazzo, J., Gray, C. M., & Lotz, N. (2025). Studio properties: A field guide to design education. Bloomsbury Visual Arts. Lin, C., Xie, Y., Sun, J., & Gu, X. (2025). A review of research on design thinking in K-12 education. Thinking Skills and Creativity. Ministry of Education, Singapore. (2024). Upper secondary art and higher art syllabus. Ministry of Education. Retrieved from https://www.moe.gov.sg/secondary/courses/express/electives/art Norman, D. A. (2013). The design of everyday things: Revised and expanded edition. Basic Books. (Original work published 1988) Owen, C. (2018). Learning to design: The studio environment. MIT Press. Populating architectural design: Introducing scenario-based design in residential care projects. (2023). International Journal of Design, 17(1). https://www.ijdesign.org/index.php/IJDesign/article/view/3194/845 Resnick, M. (2017). Lifelong kindergarten: Cultivating creativity through projects, passion, peers, and play. MIT Press. Rowe, M. B. (1986). Wait time: Slowing down may be a way of speeding up! Journal of Teacher Education, 37(1), 43–50. https://doi.org/10.1177/002248718603700110 Scenarios in an urban planning studio: The perception of multidisciplinary students. (2024). Sustainability, 16(13), 5586. https://doi.org/10.3390/su16135586 STAR (Singapore Teachers’ Academy for the aRts). (2018). Conversation starters on inquiry-based art teaching guidebook. Ministry of Education Singapore. Tishman, S., Perkins, D., & Jay, E. (1995). The thinking classroom: Learning and teaching in a culture of thinking. Allyn & Bacon. Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes (M. Cole, V. John-Steiner, S. Scribner, & E. Souberman, Eds.). Harvard University Press. Wiggins, G., & McTighe, J. (2005). Understanding by design (2nd ed.). Association for Supervision and Curriculum Development. Yelavich, S. (2018). Design as future-making. Bloomsbury Visual Arts. Zimmerman, B. J. (2002). Becoming a self-regulated learner: An overview. Theory into Practice, 41(2), 64–70. https://doi.org/10.1207/s15430421tip4102_2

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Design Briefs


identity and culture in design

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Unfolding Breathe New Singapore Life Into-Cultural In Comic Style Symbol

SCENARIO

Design and a comic strip thatanimation highlights that the unique Create a 20 illustrate to 30 second stop-motion brings experiences a cultural Singapore has Use to offer; from objects its famous hawker fare to its iconic cultural symbol to life. everyday or handmade cut-outs, along with landmarks. Your comicand should tellmotion a compelling storyto that Singapore photography, collage basic techniques, tell makes its story visually. an appealing destination for tourists. work that reintroduces the symbol in Focus on producing a solution-driven a way that captures attention and encourages appreciation.

MEDIUM/ PROCESS

AUDIENCE AUDIENCE

Singapore is a modern and developed country, but it depends significantly Singapore’s cultural identity is shaped by the everyday objects, foods, on tourism to support its economy. While it offers rich culture, delicious festivals and traditions around us. Hawker satay stalls, Mid-Autumn food, and exciting attractions, many people around the world may not lanterns, the patterns on batik and Peranakan tiles — each tells a story of be aware of these unique qualities. Comics, with their vibrant visuals and who we are. Yet many symbols are overlooked or forgotten in modern life. storytelling power, can be a creative and fun way to introduce Singapore Choose a cultural object meaningful to you and present it in a way that to global tourists. makes others stop, notice and appreciate its story.

TASK TASK

Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Identity and culture Culture in in design Design

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore The audience is your classmates and the school community. Design with through engaging visuals and storytelling. empathy to make your cultural story engaging, accessible and respectful of Singapore’s multicultural heritage.

You may choose to work on your comic using either digital or analogue Use paperCollaborate cut-outs, clay, items everyday objects. Work a methods. withrecycled classmates toor research Singapore’s localon food, table-top set-up using Stop Motion Studio on your handphone or camera. cultural traditions, and landmarks, and translate this knowledge into Keep yourvisuals animation symbolic and culturally meaningful. engaging and playful, storylines.

GUIDING QUESTIONS What story oruse tradition does your symbol How can you vibrant colors and clear represent? illustrations to attract readers’ attention and convey mood or excitement? How does it reflect Singapore’s multicultural identity? What narrative structure will you use to make your comic story flow and remain engaging? How can movement show its character or story? Which Singaporean foods, places, or cultural traditions will you showcase, and why? Which materials best express its look and feel? How will your comic spark curiosity and encourage people to visit Singapore?


Celebrate Growth And Community

SCENARIO

Anniversaries mark meaningful milestones on a school’s journey. These are moments to reflect on the past, celebrate shared achievements and look forward to future possibilities. To commemorate this special occasion, the school is seeking original, versatile visual collaterals that embody the anniversary theme of “Growth and Community”. These visuals will be used across posters, banners, social media and digital platforms.

TASK

Design a 2D digital collateral, such as a poster, banner or digital graphic, that visually represents the school’s anniversary theme. Your design should be symbolic, visually striking and adaptable across different platforms. You will present your final design to school leaders as part of a proposal to gather support and feedback.

AUDIENCE

Design for the school community, including leaders, students, staff, alumni and parents, who will engage with the anniversary visuals across print and digital formats.

MEDIUM/ PROCESS

Big Idea | Art tells stories about the world Generative Topic | Identity and culture in design

Use digital tools such as Canva, Adobe Illustrator, Photoshop and Procreate to create your 2D collateral. Begin with brainstorming and moodboarding, followed by sketching, digital rendering and a final presentation. Ensure your work aligns with the school’s visual identity, such as logo, colours and values.

GUIDING QUESTIONS How can your design show growth and community through nature or human connections? What shape, icon or composition captures the school’s journey? Is the design clear and engaging for all audiences? Is it adaptable across formats? What story does it tell about the school’s legacy?


UnfoldingNational Celebrate Singapore Day - In With Comic A Cap Style

SCENARIO

Design and illustrate a comic strip that highlights the unique experiences Design a unique cap that makes a bold visual statement about Singapore’s Singapore has to offer; from its famous hawker fare to its iconic cultural spirit, values and identity. Your design should reflect what National Day landmarks. Your comic should tell a compelling story that makes Singapore means to you and inspire a sense of unity and celebration during the event. an appealing destination for tourists.

MEDIUM/ PROCESS

AUDIENCE

National Day Singapore is aismodern a meaningful and developed time for Singaporeans country, but itto depends reflect on significantly our on tourism identity, shared to support historyits and economy. unity. Clothing While itand offers accessories rich culture, candelicious be powerful food, and forms of self-expression exciting attractions, that show many pride people andaround a sensethe of world belonging. may not During be awareDay National of these celebrations unique qualities. this year,Comics, studentswith willtheir wearvibrant custom-designed visuals and storytelling caps to mark power, the occasion can be aand creative celebrate and fun together way toasintroduce a school Singapore community. to global tourists.

TASK

Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Identity and culture Culture in in design Design

Your cap willisbe wornat byinternational students and seen by the entire school community comic aimed visitors looking for interesting and during National Day celebrations. This entice helps to foster to a collective sense of authentic travel experiences. It should tourists explore Singapore national pride. through engaging visuals and storytelling.

Use may You a mixchoose of media to work and processes on your comic to express using either your concept, digital or such analogue as through collage, design, markers, stitching or food, methods.drawing, Collaborate withdigital classmates tofabric research Singapore’s local applique. You may and design on paperand or directly onthis a physical cap.into cultural traditions, landmarks, translate knowledge engaging visuals and storylines.

GUIDING QUESTIONS What symbols, colours or colors motifsand bestclear tell the story of Singapore’s diversity, How can you use vibrant illustrations to attract readers’ attention and convey mood or excitement? resilience progress? What narrative structure will you bold use to your comic story flow How can your design be visually yetmake meaningful? and remain engaging? In what ways can your cap design connect with others emotionally, evoking Which Singaporean foods, places, or cultural traditions will you showcase, pride and belonging? and why? How can the placement of elements on the cap (front, sides and brim) add How willtoyour spark curiosity and encourage people to visit Singapore? impact yourcomic message?


UnfoldingSUBCULTURE CELEBRATE Singapore -WITH In Comic A POP-UP Style

SCENARIO SCENARIO

Create a pop-up exhibition that promotes and celebrates a chosen Singaporean subculture for Gen Z audiences. Research the subculture’s Design illustrate comic strip that highlights the unique experiences history, and values, style, a behaviours and practices. Analyse its connection to Singapore has to offer; from its famous hawker fare to its iconic identity, belonging and creativity in Singapore. Design strategiescultural (visuals, landmarks. Your comic should tell a compelling story Present that makes Singapore narratives, storytelling) to communicate its essence. the design an appealing destination for tourists. outcome, such as posters, a short video or a zine, and explain how it promotes recognition, participation or appreciation of the subculture

MEDIUM/ PROCESS

AUDIENCE AUDIENCE

Singapore where global but influences blend with local Singapore is is a a cultural modern crossroads and developed country, it depends significantly traditions. many subcultures, like dikiritbarat, opera, Peranakan on tourismYet, to support its economy. While offersChinese rich culture, delicious art, underground cosplay and people body art, remain overlooked. food, and excitingmusic, attractions, many around theniche worldormay not Use design highlight these subcultures, showing their relevance and be aware ofto these unique qualities. Comics, with their vibrant visuals and vibrancy in Singapore storytelling power, cansociety. be a creative and fun way to introduce Singapore to global tourists.

TASK TASK

Big Idea | Art helps Tells Stories us see About in newthe ways World Generative Topic | Identity and culture Culture in in design Design

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore Target Z Singaporeans between the ages of 15 and 25, and the throughGen engaging visuals and storytelling. wider public.

You may choose to work on your comic using either digital or analogue methods. with classmates to research Singapore’s local food, Use two ofCollaborate the following: publication (zine or pamphlet), posters, digital cultural(short traditions, and media videos) orlandmarks, a website. and translate this knowledge into engaging visuals and storylines.

GUIDING QUESTIONS How does theuse exhibition viewers appreciate Singapore’s subcultures? can you vibranthelp colors and clear illustrations to attract readers’ attention and convey mood or excitement? How does the design show the subculture’s aesthetics, values or stories? What narrative structure will you use to make your comic story flow and remain engaging? How does the outcome appeal to Gen Z while staying true to the subculture? Which Singaporean foods, places, or cultural traditions will you showcase, and why? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Create A Game Singapore For Smarter - In Comic Surfing Style

SCENARIO

Design illustrate aproduct comic strip the and unique experiences Design and an interactive that that useshighlights gamification playful design to Singapore has to offer; from its famous hawker fare to its iconic culturalbe educate children about the dangers of the internet. The product should landmarks. Your comic a compelling story that makes Singapore physically tangible and should able totell make abstract concepts like digital footprints, an appealing destination for tourists. privacy and kind online behaviour in a fun, clear and engaging way.

MEDIUM/ PROCESS

AUDIENCE AUDIENCE

Singapore is a modern and developed country, but it depends significantly With the rise digital its natives, students exposed the internet at an on tourism toof support economy. Whileare it offers richtoculture, delicious increasingly early age. While the digital world offers endless opportunities, food, and exciting attractions, many people around the world may not it presents significant risks, such as cyberbullying, misinformation and bealso aware of these unique qualities. Comics, with their vibrant visuals and online predators. is aa pressing forway an engaging andSingapore effective storytelling power,There can be creative need and fun to introduce way to teach children about online safety without causing fear or anxiety. to global tourists.

TASK TASK

Big Idea | Art helps Tells Stories us see About in newthe ways World Generative Topic | Identity and culture Culture in in design Design

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore Target kindergarten or primary school students, who will use the product as through engaging visuals and storytelling. an entertainment and educational tool.

You may choose to work on your comic using either digital or analogue Explore game design (rules, mechanicsto and engagement) and visual methods. Collaborate with classmates research Singapore’s local food, storytelling (characters, symbols and metaphors) to make abstract cultural traditions, and landmarks, and translate this knowledge into concepts understand. engaging easier visualstoand storylines.

GUIDING QUESTIONS How can the be designed forclear bothillustrations collaborative group play and you product use vibrant colors and to attract readers’ attention and convey mood or excitement? individual reflection? What narrative structure will youand use visual to make your comic story How will the product’s aesthetic language appeal to flow the selected and groups? remain engaging? age Which Singaporean foods, will places, or cultural traditions will you showcase, What real-world scenarios the product simulate to help students apply and why? the lessons to their own lives? How will your comic spark curiosity and encourage people to visit Singapore?


Create Singapore-Inspired Toys

SCENARIO

The toy and collectible industry thrives on imaginative character designs that grab attention, tell a story and build brand loyalty. From action figures to vinyl collectibles, success depends on characters that are visually distinctive, emotionally resonant and easy to manufacture. In a saturated market, toy companies are always on the lookout for original characters that can excite diverse fans and stand out on shelves.

TASK

You are tasked with designing an original character for the collectible toy line Singapore Things, inspired by Singapore’s culture, environment or quirks. Pick a theme — hawker culture, HDB life, MRT, nature, festivals — and create a character that is memorable, marketable and easy to produce.

AUDIENCE

Design for local and global fans of character collectibles — youths, collectors and tourists looking for fun, meaningful or nostalgic Singapore-inspired items.

MEDIUM/ PROCESS

Big Idea | Art tells stories about the world Generative Topic | Identity and culture in design

Start with sketches and moodboards. Develop a character turnaround sheet (front, side and back views) and a personality bio. Optional: model a small 3D version using clay, cardboard or digital sculpting tools. Keep in mind the form, scale and surface simplicity needed for toy manufacturing.

GUIDING QUESTIONS What Singaporean theme inspires your character? How does its look and personality reflect that theme? Can it work in both 2D and 3D formats? Is it simple enough for production, yet still iconic? How does it appeal emotionally or humorously to fans?


DESIGN OPEN HOUSE DIGITAL COLLATERAL

SCENARIO

A strong event poster can spark curiosity, build excitement and inspire attendance. For a school open house, visual design shapes first impressions, informs the community and makes learning feel vibrant. Your challenge is to turn key event information into a visually engaging story that invites participation.

TASK

Design digital collateral materials, such as a main event poster and a supporting promotional piece like a social media tile or event flyer, for a school open house. Your visuals should creatively reflect the theme of the event, clearly communicate essential information and connect meaningfully with students, teachers and staff.

AUDIENCE

Design for the school’s internal community as well as visitors who may be attending the open house for the first time.

MEDIUM/ PROCESS

Big Idea | Art influences the way we live Generative Topic | Identity and culture in design

Use digital rendering tools, such as Canva, Photoshop, Illustrator or Procreate, to create your designs. Focus on clarity, visual hierarchy, theme alignment and branding. Your design must include: • Event title and theme (if applicable) • Launch date and duration • A list of key activities or highlights • The school logo to ensure brand consistency

GUIDING QUESTIONS How can colour, layout and type make your design clear and exciting? What style best suits the mood of the event? How will your layout help viewers find key information easily? How can your design show school spirit and the event’s value? Will your design work well on posters, websites and social media?


Design Your Avatar

SCENARIO

Imagine a future where no one needs to leave home for work anymore. Instead, we send out avatars to represent us. These aren’t just digital copies. They’re like collectible figurines that people can buy, customise and use. Each avatar shows off the owner’s abilities, personality and role through its design and accessories. If you were turned into an avatar, what would it look like?

TASK

Design and package an avatar of yourself. It must come with three items that show off your unique skills, traits or tasks. Think of it like you’re putting yourself on sale as a figurine: design the avatar and the packaging, such as a blister pack, windowed box or sleeve, complete with logo, typography and words that describe your character.

AUDIENCE

Design for people who want to buy avatars to use in different worlds, gamers, collectors or even future employers looking for the right avatar for the job.

MEDIUM/ PROCESS

Big Idea | Art helps us see in new ways Generative Topic | Identity and culture in design

Research figurines and packaging for inspiration. Reflect on your strengths and traits, then develop and refine your avatar through sketches. Explore packaging designs with logos and text layouts, and present your final concept using 2D traditional or digital media.

GUIDING QUESTIONS What features or items represent you best? How does your avatar show who you are and what you do? What packaging suits your avatar and why? How do colour, type and logo tell your story? What would make someone want to buy your avatar?


UnfoldingYour Document Singapore Neighbourhood - In Comic Style

SCENARIO

Singapore is a modern and developed country, but it depends significantly on tourism to support its economy. Whilewith it offers rich culture, delicious Every Singapore neighbourhood is filled overlooked stories — elderly food, and exciting attractions, many people around world playing may notunder uncles at kopi shops, migrant workers on their break,the children be aware ofYet these qualities. Comics, witharound their vibrant and void decks. we unique rarely reflect on the richness us andvisuals these stories storytelling power, can berecorded. a creative and fun way to introduce Singapore often fade without being to global tourists.

TASK

Design and illustrate a comic strip that highlights the unique experiences Create a sixhas to to eight page micro-journal (A6 or A5) stories or Singapore offer; from its famous hawker farecapturing to its iconic cultural observations from yourshould neighbourhood. Combine illustration, typography, landmarks. Your comic tell a compelling story that makes Singapore photography short narratives. an appealing and destination for tourists.

AUDIENCE

Your comic is aimed at international visitors looking for interesting and Readers your experiences. micro-journalItare members your local community, authenticoftravel should enticeoftourists to explore Singapore including youths, families, senior residents and community clubs who through engaging visuals and storytelling. value local storytelling.

MEDIUM/ PROCESS

Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Identity and culture Culture in in design Design

You may choose to work on your comic using either digital or analogue Use mixedCollaborate media, hand-drawn elements, photography and simple methods. with classmates to research Singapore’s local food, bookbinding. Apply user observation and empathy interviews to into cultural traditions, and landmarks, and translate this knowledge inform content. engaging visuals and storylines.

GUIDING QUESTIONS How can you your use vibrant colors and clear in illustrations to culture attractor readers’ What makes neighbourhood unique personality, rhythm? attention and convey mood or excitement? Whose stories or voices are often unseen or unheard? What narrative structure will you use to make your comic story flow and remain engaging? How can visuals and text work together to evoke a strong sense of place? Whichlayout Singaporean foods, places, or cultural traditions will you showcase, What and pacing best express your emotional narrative? and why? How can your micro-journal foster pride, empathy or curiosity among readers? How will your comic spark curiosity and encourage people to visit Singapore?


Draw Yourself As Hero And Villain

SCENARIO

Every story has a hero and a villain. Opposing forces are often more connected than they seem. But what if you were both hero and villain? In comics, films and games, character design exaggerates features to convey personality, emotion and narrative. One face can become two: one of courage or hope, the other of chaos or temptation. When they meet, the story bursts to life in a striking visual moment.

TASK

Modify and exaggerate your own portrait to create two opposing characters: one as a hero, the other as a villain. Design a hand-drawn scene where the villain tries to tempt or confront the hero, capturing a critical moment in their shared story. Use expressive visual storytelling to engage viewers and bring both characters to life.

AUDIENCE

Design for your school community, such as fellow students and teachers, who will view and interpret your work during a classroom exhibition, gallery walk or portfolio review.

MEDIUM/ PROCESS

Big Idea | Art tells stories about the world Generative Topic | Identity and culture in design

Use traditional materials such as pencil, ink, watercolour, coloured pencils or markers to achieve a hand-drawn aesthetic. Begin by studying your own facial features, then sketch and stylise two versions of yourself. Finally, create a composition that shows both characters interacting in a powerful narrative moment.

GUIDING QUESTIONS Is the hero-villain encounter tense, emotional, humorous or symbolic? What features, poses and costumes define each version? How do hairstyles, outfits and colours support the story? How can body language, lighting and gestures show conflict or connection?


GIVE YOURSELF SUPERPOWERS

SCENARIO

Reimagine yourself or someone you know as a Superpower Me character. Use creative stylisation and visual storytelling to design a 2D or 3D character that represents personal strengths, dreams and cultural influences. Your final work should inspire teenagers.

MEDIUM/ PROCESS

AUDIENCE

Characters in comics, games and animation shape identity and imagination, reflecting traits and superpowers that influence how we relate to ourselves and others. Through visual storytelling, they inspire empathy, confidence and connection. What if you could transform yourself, a friend or a pet into a stylised character celebrating inner strength and cultural identity?

TASK

Big Idea | Art helps us see in new ways Generative Topic | Identity and culture in design

Design for teenagers who are looking for positive role models, relatable stories and creative expressions of identity, resilience and hope.

Start with first-hand research; observe, photograph and sketch your subject. Develop concepts through thumbnails, moodboards and character sheets, then produce a final work as a digital or hand-drawn illustration, sculpted figure, wearable or small 3D installation using clay, cardboard, fabric or found materials.

GUIDING QUESTIONS How can your character reflect real strengths, values or dreams? How can you use symbols, costumes or props to express the character’s identity and backstory? How can colour, shape and form enhance emotion and storytelling? What can you do to make the character inspiring and relatable to teenagers? How can your character promote positive social behaviours like courage, empathy or kindness?


Help A Local Business To Stand Out

TASK

Create a unique and meaningful logo for a local business of your choice. Then, design two promotional collaterals that feature the logo, such as signage, packaging, posters, merchandise or social media mock-ups. Your work should be clear, visually appealing and adaptable across different platforms. Final outcomes can be hand-drawn or digitally created.

AUDIENCE

A new business is opening in your community, but it lacks a strong visual identity. A logo does more than decorate — it tells a story, communicates values and helps customers remember and trust the brand. Without a compelling logo and consistent visuals, businesses struggle to stand out and connect with their audience.

Design for potential customers in your community — shoppers, clients or users who may interact with the business through physical or digital touchpoints. Consider their preferences, values and expectations.

MEDIUM/ PROCESS

SCENARIO

Big Idea | Art influences the way we live Generative Topic | Identity and culture in design

Use drawing tools (digital or analogue) to create the logo. Then apply it to two collaterals in either 2D, like posters, flyers and app mock-ups, or 3D, such as packaging, signage and merchandise prototypes. Think about layout, scale and material when applying your logo.

GUIDING QUESTIONS What is the business and its core values? How can the logo reflect its personality? Will it stay clear and appealing at any size? What colours, typefaces or symbols best express the brand? How can collaterals engage and attract the audience?


Launch A Fashion Label With Branding

SCENARIO

You are launching a new fashion brand and are responsible for developing its visual identity to increase public awareness and create a strong, cohesive brand presence. The brand targets women aged 18 to 35 who seek stylish, modern and accessible fashion.

TASK

Design a comprehensive branding package for your fashion brand. The package might include a logo that embodies the brand’s values and appeals to the target audience; a set of visual branding elements, such as typography, colour palette and motifs or symbols; a mock-up application of the branding, such as clothing tags and shopping bags; and a poster for social media. Show your development process through sketches, exploration of ideas and a final refined design. Apply Elements of Art and Principles of Design where appropriate.

AUDIENCE

Your branding should appeal to fashion-conscious young women aged 18 to 35 who value identity, style and originality in the brands they support.

MEDIUM/ PROCESS

Big Idea | Art influences the way we live Generative Topic | Identity and culture in design

Use any traditional dry or wet media, including pencil, markers and paints, to create your branding designs.

GUIDING QUESTIONS How does your design show the brand’s values? Which elements create visual impact? Is the branding clear and adaptable? What story or identity does it convey?


Make Your Room A Sanctuary

SCENARIO

A bedroom is more than just a place to sleep. It’s a personal sanctuary where people relax, recharge and express themselves. Yet, many individuals struggle to design a room that balances function, comfort and style. A thoughtfully designed bedroom should reflect your personality while supporting your daily needs, routines and hobbies.

TASK

Design a bedroom that suits your lifestyle and personal identity. Using one-point perspective, create design drafts to visualise spatial layout, furniture placement and overall mood. Your drawing should explore how interior elements work together to create a functional and expressive living space.

AUDIENCE

Design for yourself as the primary user or for a peer, family member or fictional character.

MEDIUM/ PROCESS

Big Idea | Art tells stories about the world Generative Topic | Identity and culture in design

Sketch your bedroom design in one-point perspective using pencil, ruler and optional colouring materials, or digital drawing tools. Begin with floor plan brainstorming, then translate your ideas into a perspective draft that includes walls, windows, floor, ceiling and key furniture elements.

GUIDING QUESTIONS What furnishings, decor and colour palettes best reflect your personality, habits or interests? How does the room layout support comfort, productivity and relaxation? What interior style — minimalist, bohemian, tech-inspired, nature-themed — aligns with your taste? How can you use perspective drawing to clearly show depth, proportion and spatial relationships? Does your design include practical features like storage, lighting or zones for different activities?


Unfolding Redefine Singaporean Singapore - Snack In Comic Culture Style

SCENARIO

Local food is Singapore company a modern Coco andCulture developed has country, developed but a it series depends of plant-based significantly on tourism to support coconut-flavoured snacks its economy. inspired by While traditional it offersSingaporean rich culture, delicious kuehs. food, It is launching and exciting these attractions, products to many appeal people to aaround new generation the worldof may not be aware ofwhile consumers, thesealso unique celebrating qualities.Singapore’s Comics, with multicultural their vibrant heritage visuals and storytelling and hawkerpower, culture.can be a creative and fun way to introduce Singapore to global tourists.

TASK TASK

and illustrate a comic strip that highlights experiences Design a visual identity and packaging system forthe thisunique new snack line. Singapore has to offer; from famous hawker fare to itstaking iconic reference cultural Aim for a contemporary and its fresh design while tastefully landmarks. Yourpatterns, comic should telland a compelling story makes Singapore from the kuehs’ colours textures, as wellthat as histories, cultural an appealing destination origins and even legends. for Thetourists. packaging should be sustainable and communicate the plant-based nature of the products.

AUDIENCE AUDIENCE

Your comic is aimed at international visitors looking for interesting and Your products appeal It to should health-conscious millennials, GenSingapore Zs and authentic travelshould experiences. entice tourists to explore Gen Alphas who appreciate local culture and are looking for innovative through engaging visuals and storytelling. and ethical snack options.

MEDIUM/ PROCESS

Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Identity and culture Culture in in design Design

You may choose to work on your comic using either digital or analogue methods. Collaborate classmateskuehs to research Singapore’s local food, Engage with research with into traditional and explore material cultural traditions, and landmarks, and translate this knowledge into for sustainable packaging. engaging visuals and storylines.

GUIDING QUESTIONS How can the translate the heritage and stories to of attract traditional kuehs you design use vibrant colors and clear illustrations readers’ attention and conveyvisual mood or excitement? into a contemporary language? What narrative structure will you to make your story flowthe visual or tactile features of use the packaging cancomic communicate and remain engaging? plant-based and sustainable nature of the products? Which Singaporean foods, places, or cultural traditions will youorshowcase, How can the packaging design create a memorable unboxing and why? unwrapping experience that builds a connection with the consumer? How will your comic spark curiosity and encourage people to visit Singapore?


Redesign An Album Cover

SCENARIO

Album covers do more than look appealing — they tell the story of the music and capture the artiste’s mood, emotions and identity. In today’s streaming era, designs must work across formats, from physical sleeves to tiny digital thumbnails, while staying true to the music’s essence.

TASK

Redesign the album or single cover of an existing music release. Your reinterpretation should reflect a fresh concept while remaining faithful to the music’s core themes and emotional tone. The final artwork must be suitable for both digital and physical formats.

AUDIENCE

Design for contemporary music listeners and fans; those who experience music across streaming platforms, physical collections and social media. Your design should resonate with both long-time fans and potential new audiences of the artiste

MEDIUM/ PROCESS

Big Idea | Art helps us see in new ways Generative Topic | Identity and culture in design

Work in either digital or analogue formats. Techniques may include digital illustration, collage, photography, painting or mixed media. Consider how your design will scale from full-sized covers to thumbnail views on digital platforms.

GUIDING QUESTIONS Which album or single are you redesigning and why? How does your design reflect the emotional and thematic depth of the music? How will you use colour, composition and typography to create visual impact? What design principles — contrast, balance, hierarchy — help strengthen your layout? How will your cover design be adapted across different formats, such as print, screen and square crop?


Unfolding Singapore Through Reimagine - In ComicFashion Style

SCENARIO

Singapore is a modern and developed country, but it depends significantly Singapore with new buildings, technologies on tourism is toevolving support rapidly, its economy. While it offersadvanced rich culture, delicious and modern lifestyles reshaping how we live. Yet, amidst this food, and exciting attractions, many people around the worldprogress, may not it remains to remember and celebrate country be awareimportant of these unique qualities. Comics, withwhat theirmakes vibrantour visuals and unique — itspower, rich mix ofbe cultures, traditions and diverse communities. storytelling can a creative and fun way to introduce Singapore Fashion, particular, offers a creative way to express this evolving identity. to global in tourists.

TASK

Design and illustrate a comic strip that highlights the unique experiences Design andhas illustrate three outfits that fithawker together in to a collection for your Singapore to offer; from its famous fare its iconic cultural fashion brand that keeps Singapore’s cultural identity alive while Singapore reflecting landmarks. Your comic should tell a compelling story that makes a global outlook. for tourists. anmodern, appealing destination

AUDIENCE

Your comic is aimed at international visitors looking for interesting and Your collection appealIt toshould both Singaporeans an international authentic travelshould experiences. entice touristsand to explore Singapore audience, celebrating what makes Singapore distinctive while being through engaging visuals and storytelling. relatable and wearable worldwide.

MEDIUM/ PROCESS

Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Identity and culture Culture in in design Design

Use your choose visual journal toon plan, experiment and refine your ideas. Explore You may to work your comic using either digital or analogue and apply the elements and principles of fashion design — silhouette, methods. Collaborate with classmates to research Singapore’s local food, texture, pattern and harmony — to and develop a collection that is thoughtful cultural traditions, and landmarks, translate this knowledge into and cohesive. Youand maystorylines. use any medium, such as coloured pencils, digital engaging visuals illustration, collage and ink.

GUIDING QUESTIONS How outfit designs combine traditional elements, such readers’ as textiles, How can can your you use vibrant colors and clear illustrations to attract motifs and styles, withmood contemporary fashion trends? attention and convey or excitement? What features a design uniquely and how you narrativemake structure will you use toSingaporean make your comic storycan flow and remainthem engaging? reinterpret for a modern audience? Which Singaporean foods, places, visual or cultural traditions you showcase, How can you maintain a cohesive identity acrosswill all three designs? and why? In what ways can your fashion line honour our heritage while looking to Howfuture? will your comic spark curiosity and encourage people to visit Singapore? the


Reimagine The Watch

SCENARIO

In a world where digital devices have largely replaced traditional watches, the meaning and purpose of a watch are being redefined. Beyond simply telling time, what if a watch could serve a deeper, more personal function? One that reflects identity, sparks connection or supports well-being? Many individuals struggle to find accessories that truly resonate with their needs. Some desire stress-relief tools, while others imagine a watch as a wearable piece of interactive art.

TASK

Design and construct a life-sized, three-dimensional watch that goes beyond timekeeping. The watch should express a unique, personalised function — emotional, practical or artistic — and be made using mixed media and found materials.

AUDIENCE

Design for individuals who value creativity and self-expression — design enthusiasts, artists and those seeking wearable accessories that fuse function with personal meaning.

MEDIUM/ PROCESS

Big Idea | Art helps us see in new ways Generative Topic | Identity and culture in design

Use a combination of mixed media and found materials, including fabric, cardboard, metal scraps, plastics and textiles. Students may explore sculptural construction, collage, assemblage or wearable design techniques.

GUIDING QUESTIONS What is the unique function or purpose of your watch beyond timekeeping? How does the design reflect a personal need, story or artistic vision? How might materials found in your surroundings be repurposed creatively? Have you considered form, comfort, durability and symbolism in the construction of your timepiece? How can your watch communicate something meaningful to its wearer or to others who see it?


Unfolding Replay A Nostalgic Singapore Game - InIn Comic VR Style

SCENARIO SCENARIO

Singapore is a modern developed like country, but it depends Many traditional gamesand in Singapore, Five Stones, Chaptehsignificantly and on tourism to support economy. While offers rich culture, delicious Hopscotch, are fading its from everyday life, iteven though they shaped past food, and exciting attractions, people around the worldoffers may not generations. Reimagining thesemany experiences in virtual reality a be aware of these unique qualities. Comics,audiences with their vibrant visuals way to preserve heritage, engage younger and inspire newand storytelling canculture. be a creative and fun way to introduce Singapore interactionspower, with local to global tourists.

TASK TASK

Design a concept for an augmented reality (AR) or virtual reality (VR) Design and comic strip that highlights experiences version of a illustrate nostalgicaSingaporean game. Rethinkthe theunique gameplay in a Singapore to offer;context. from its Research famous hawker its iconic cultural spatial andhas interactive on howfare the to original game landmarks. comic should tell a compelling story that makes was played.Your Sketch spatial interactions, virtual objects, rules and Singapore an appealing destination for tourists. user experience.

AUDIENCE

Yourgame comicisisdesigned aimed atfor international lookingpublic, for interesting The the broadervisitors Singaporean who canand authentic travel experiences. It should entice tourists to explore Singapore engage with it through heritage apps, museum exhibitions or educational through engaging storytelling. campaigns. It alsovisuals targetsand international audiences, offering a way to explore and appreciate Singapore’s cultural heritage.

MEDIUM/ PROCESS

Big Idea | Art helps Tells Stories us see About in newthe ways World Generative Topic | Identity and culture Culture in in design Design

You project may choose to work on yourgame comicmechanics, using eithersketching digital orAR analogue The involves researching or VR methods. Collaborate with3D classmates to research Singapore’s interactions, prototyping or AR concepts, testing with peerslocal and food, cultural traditions, and landmarks, this knowledge presenting the work with reflectionsand on translate translating physical play into engaging visuals and storylines. digital interaction.

GUIDING QUESTIONS you use vibrant andinto clear to attract readers’ How can physical games colors translate ARillustrations or VR? attention and convey mood or excitement? How can design choices preserve the game’s nostalgia and playfulness? What narrative structure will you use to make your comic story flow and remain engaging? How does placing digital games in real spaces affect experience? Which Singaporean foods, places, or cultural traditions will you showcase, and why? How will your comic spark curiosity and encourage people to visit Singapore?


Save The Planet Of The Future

SCENARIO

A software company is developing a new mobile game for children aged 7 to 12 and has invited you to design a fantasy creature as one of the playable characters. The game is set 100 years in the future on an Earth transformed by rapid technological advancements and ecological upheavals. In this future world, each country has birthed a unique evolved creature that embodies its culture, environment and survival traits. These creatures compete in global battles to determine the ultimate champion of the new Earth.

TASK

Design a fantasy creature that embodies the defining traits of a country of your choice. Through your character design, tell the story of how this creature protects and restores the Earth. Consider its appearance, powers, tools, costumes and symbols that reflect its origin and role in defending its homeland against other creatures.

AUDIENCE

The fantasy creature should appeal to children between the ages of 7 and 12.

MEDIUM/ PROCESS

Big Idea | Art tells stories about the world Generative Topic | Identity and culture in design

Create your character design using traditional media, including pencil, pen, markers, watercolour, acrylic and mixed media, or digital tools like Procreate and Adobe Sketchbook.

GUIDING QUESTIONS Which country does your character originate from? What special traits and powers does your character have to survive in this game? How does your character’s appearance or costume communicate his or her origin, traits or powers? How can you make use of art elements to make your character attractive to your target audience?


Tell A Story On The Wall

SCENARIO

In an increasingly globalised world, preserving and celebrating cultural heritage through art is more important than ever. Public murals serve as powerful storytelling tools, bringing diverse cultural narratives into shared spaces. As Singapore continues to welcome people from all over the world, visual art becomes a bridge — honouring traditions, building empathy and making culture visible.

TASK

As a mural designer for the Singapore Tourism Board, your challenge is to create a mural concept for a key tourist attraction that celebrates cultural diversity. Your final artwork should reflect the richness of cultural identity through meaningful symbolism and storytelling, brought to life with colour, composition and expressive character design.

AUDIENCE

Design for tourists who explore Singapore’s cultural districts and locals who value representation and heritage in everyday spaces.

MEDIUM/ PROCESS

Big Idea | Art tells stories about the world Generative Topic | Identity and culture in design

Research cultural narratives and artworks to identify key symbols, colours and forms. Design two original characters inspired by your findings and incorporate them into a mural. Present it as a large sketch or digital mock-up with colour and detail to tell a compelling story.

GUIDING QUESTIONS Which cultures or communities are featured? What motifs, symbols and patterns honour them? How do your characters show identity and values? Is your story clear and accessible? What diversity message is shared?


Unfolding Singapore Transform An Everyday - In Object Comic Style

SCENARIO

Design and illustrate comic strip that highlights the unique Create study sketchesa and models exploring the redesign of aexperiences selected Singaporeobject has tofound offer;in from famous hawker fare to its iconic cultural everyday the its home. Consider and document the relationship landmarks. Your comic should tell a compelling story references that makesto Singapore of form, function and meaning of the object, making its history an appealing destination for tourists. or cultural connotations. This can be done in a narrative-based format.

MEDIUM/ PROCESS

AUDIENCE

Design evolves Singapore is a modern with theand times developed and designers country, transform but it depends functional significantly objects on give to tourism them todefinitive support its form economy. and meaning. While itAs offers Don rich Norman, culture, a leading delicious food, and expert in user-centered exciting attractions, design,many reminds people us, good around design the world is notmay onlynot about be aware how thingsoflook these butunique how they qualities. work, Comics, how theywith aretheir understood vibrant and visuals howand they storytelling make people power, feel. The candesigner’s be a creative roleand is tofun create way objects to introduce that are Singapore both to global tourists. functional and meaningful in everyday life.

TASK

Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Identity and culture Culture in in design Design

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore Target your classroom peers who are interested in delving deeper into through engaging visuals and storytelling. design thinking.

You may choose to work on your comic using either digital or analogue Students engage with design brief throughSingapore’s 2D photography and methods. can Collaborate with this classmates to research local food, visualisation using study sketches, as well as 3D prototyping involving cultural traditions, and landmarks, and translate this knowledge into craft and production. engaging visuals and storylines.

GUIDING QUESTIONS What are you the use principles good and design? How can vibrantofcolors clear illustrations to attract readers’ attention and convey mood or excitement? What is the story behind the object and what is its place in our lives today? What narrative structure will you use to make your comic story flow What do weengaging? know and not know about these objects? and remain Which Singaporean foods, places, or cultural traditions will you showcase, and why? How will your comic spark curiosity and encourage people to visit Singapore?


Unfold Singapore Through Comics

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AUDIENCE

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SCENARIO

Big Idea | Art tells stories about the world Generative Topic | Identity and culture in design

Singapore depends significantly on tourism to support its economy, but many people around the world may not be aware that it offers rich culture, delicious food and exciting attractions. Comics, with their vibrant visuals and storytelling power, can be a creative and fun way to introduce Singapore to tourists.

Design and illustrate a comic strip that highlights the unique experiences Singapore has to offer, from its famous hawker fare to its iconic cultural landmarks. Your comic should tell a compelling story that makes Singapore an appealing travel destination.

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore through engaging visuals and storytelling.

You may choose to work on your comic using either digital or analogue methods. Collaborate with classmates to research Singapore’s local food, cultural traditions and landmarks, and translate this knowledge into engaging visuals and storylines.

GUIDING QUESTIONS How can you use vibrant colours and clear illustrations to attract readers’ attention and convey mood or excitement? What narrative structure will you use to make your comic story flow and remain engaging? Which Singapore foods, places or cultural traditions will you showcase and why? How will your comic spark curiosity and encourage people to visit Singapore?


Use Nature To Create A Character

SCENARIO

In a world of mass-produced designs, nature offers a grounding source of creativity. Its textures, forms and imperfections — such as twisted branches, weathered stones and delicate leaves — all hold stories and inspiration often overlooked in everyday life.

TASK

As a character designer, your challenge is to create an original character inspired by the expressive qualities of natural objects. Your character should capture the spirit of your chosen natural element — its shape, texture, story or symbolism — and be developed through thoughtful observation and stylisation.

AUDIENCE

Design for an audience of animation lovers, game players or comic readers who value originality, emotional storytelling and visually compelling character designs rooted in the natural world.

MEDIUM/ PROCESS

Big Idea | Art influences the way we live Generative Topic | Identity and culture in design

Begin with a nature walk or collection activity. Observe, photograph and sketch natural forms. Use those observations to develop concept art and moodboards. Your final character can be presented as a 2D illustration, character sheet or small-scale sculpture using mixed media.

GUIDING QUESTIONS Which natural object inspires your character? How can its shapes, colours or textures shape features? What story or emotion does the character convey? How can it stay connected to the natural source? How does it highlight nature’s overlooked beauty?


environmental and social impact of design

46


Brand The Canteen Stall

SCENARIO

Your school canteen is introducing new food stalls, each offering unique meals and snacks. To make the stalls attractive and easy to recognise, the stall owners need a strong, creative logo. A logo is more than just a picture. It communicates identity, style and the kind of food experience customers can expect. Imagine you are the designer tasked to create a logo that students will instantly connect with, remember and trust.

TASK

Design and create a logo for one of the school canteen stalls. Your logo should represent the stall’s identity, like its food type, values or personality. It should also be simple, memorable and versatile, and can work on signboards, menus or packaging. Use typography, colour and imagery that appeal to your school community.

AUDIENCE

Besides students and teachers who eat at the school canteen, your logo should also appeal to stall owners who want to attract more customers with clear branding.

MEDIUM/ PROCESS

Big Idea | Art influences the way we live Generative Topic | Environmental and social impact of design

Start with thumbnail sketches and refine one or two designs into detailed sketches. Use coloured pencils, markers or digital tools, such as Canva, Adobe Express and Procreate, to develop the final logo. Present the logo in colour as well as black and white to test readability.

GUIDING QUESTIONS What makes a logo clear and recognisable? How can colour and typography show the food type or mood? Which symbols best represent the stall’s identity? How can the design stay simple yet eye-catching? Will the logo work at both small and large sizes?


Unfolding BRIDGE DIVERSE Singapore SOCIAL- BACKGROUNDS In Comic Style

SCENARIO

Design a solution to foster socialising housing estate experiences residents from and illustrate a comic strip thatamong highlights the unique different social backgrounds. Assume roles — researcher, Singapore has to offer; from its famous hawker fare to itssocial iconicworker, cultural designer, developer, engineer, manager — andthat work as a team to landmarks. Your comic should project tell a compelling story makes Singapore develop an interdisciplinary an appealing destination forsolution. tourists.

MEDIUM/ MEDIUM/ PROCESS PROCESS

AUDIENCE

Singapore is a modern and developed country, but it depends significantly on tourism to support its economy. While it offers rich culture, delicious Within Singapore’s housing estates, with common studies food, and exciting attractions, manyeven people around the spaces, world may not suggest that people still tend to socialise with those from similar social be aware of these unique qualities. Comics, with their vibrant visuals and backgrounds due to factors like cultural social Singapore norms. storytelling power, can be a creative anddifferences fun way to and introduce to global tourists.

TASK

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Your comic is aimed at international visitors looking for interesting and authentic experiences. It Singapore’s should entice touristsestates, to explore Singapore Reach outtravel to residents living in housing particularly through engaging storytelling. those from diversevisuals social, and cultural and generational backgrounds.

You may choose to work on your comic using either digital or analogue Develop services or environments in response to the scenario methods.products, Collaborate with classmates to research Singapore’s local food, using a design thinking process. Use suitable materials for the prototypes. cultural traditions, and landmarks, and translate this knowledge into engaging visuals and storylines.

GUIDING QUESTIONS GUIDING QUESTIONS Who are the stakeholders involved? How can you use vibrant colors and clear illustrations to attract readers’ What are and the common spaces a housing estate? attention convey mood or within excitement? Who the users of these Whatare narrative structure willcommon you use spaces? to make your comic story flow and remain engaging? What cultural differences have you observed? Which Singaporean foods, places, or cultural traditions will you showcase, Do think they are a barrier for people to socialise? andyou why? How the solution from economic, social and technological How feasible will your is comic spark curiosity and encourage people to visit Singapore? points of view?


Unfolding Create a Logo Singapore For Smoke-Free - In Comic Identity Style

SCENARIO

Design a and logo illustrate that raises a comic awareness strip that about highlights the dangers the unique of smoking experiences and Singapore has discourages itsto use offer; among fromSingaporean its famous hawker youths.fare The to logo its should iconic cultural be bold, landmarks. clear and adaptable Your comic across should various tell a platforms compellingincluding story that posters, makessocial Singapore an appealing media, merchandise destination and educational for tourists. outreach materials.

MEDIUM/ PROCESS

AUDIENCE

Smoking among Singapore is a modern youthsand is adeveloped growing concern country, despite but it depends strong regulations significantly on tourism and public health to support campaigns. its economy. The long-term While it offers negative rich health culture,effects delicious of food, andare smoking exciting known, attractions, yet it is rising many among people adolescents, around theinfluenced world mayby notpeer be aware online pressure, of these trends unique andqualities. targetedComics, marketing. withThere their vibrant is an urgent visuals need and storytelling to create more power, compelling can be avisual creative messaging and fun that way speaks to introduce directly Singapore to young to global people and tourists. dissuades them from picking up harmful habits.

TASK

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Create Your comic for Singaporean is aimed at international youths aged visitors 12 to 18,looking as wellfor as interesting school communities and authentic and publictravel health experiences. organisations It should aimingentice to promote tourists healthier to explore choices Singapore and through engaging informed decision-making. visuals and storytelling.

Design You may your choose logo to using workeither on your digital comic tools, using such either as Canva, digitalAdobe or analogue Illustrator methods. and Procreate, Collaborate or traditional with classmates sketching to methods. researchYour Singapore’s final artwork localshould food, cultural be scalable traditions, and effective and landmarks, in both full-colour and translate and monochrome this knowledge formats. into engaginghow Consider visuals it will and bestorylines. applied across print and digital media.

GUIDING QUESTIONS How can the you logo use vibrant show smoking colors and risks clear clearly? illustrations to attract readers’ attention and convey mood or excitement? What symbols or typography convey strength and choice? What narrative structure will you use to make your comic story flow and Is it remain clear and engaging? impactful at small sizes? How can Which Singaporean it engage youths foods, respectfully? places, or cultural traditions will you showcase, and why? Does it feel authentic to Singaporean youths? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Create A Space Singapore That Inspires - In Comic Style

SCENARIO

Reimagine space inayour school to the make it more useful, Design andaillustrate comic strip environment that highlights unique experiences comfortable and teachers and Yourcultural goal is Singapore has to enjoyable offer; fromfor itsstudents, famous hawker fare tostaff. its iconic to improve how learn, play relax in that space. in teams to landmarks. Yourpeople comic should tell aorcompelling story thatWork makes Singapore develop and present your for design proposal. an appealing destination tourists.

MEDIUM/ PROCESS

AUDIENCE

Singapore is a modern and developed country, but it depends significantly Have you ever noticedits how the wayWhile a space is designed affects how on tourism to support economy. it offers rich culture, delicious we feel and what we do? A bright, open classroom can help us focus. food, and exciting attractions, many people around the world may not A playground more exciting. cosyvibrant readingvisuals cornerand befun aware of thesemakes uniqueplaying qualities. Comics, withAtheir can make learning more spatial design helps storytelling power, can beenjoyable. a creativeThoughtful and fun way to introduce Singapore make environments to global tourists. more livable, functional and fun.

TASK

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Your comic is aimed at international visitors looking for interesting and authentic experiences. should entice tourists to explore Singapore Your ideastravel are meant for the It school community; students, teachers through andevery storytelling. and staffengaging who use visuals the space day.

Present proposal through drawings, scaled models or mixed You mayyour choose to work on your comic using either digital or analogue materials. You may sketch, collage, build or use digital tools. methods. Collaborate with classmates to prototypes research Singapore’s local food, Consider gatheringand feedback from and others to improve your idea before cultural traditions, landmarks, translate this knowledge into the final presentation. engaging visuals and storylines.

GUIDING QUESTIONS Which area ofuse thevibrant school colors are youand redesigning and why? How can you clear illustrations to attract readers’ attention and convey mood or excitement? How will your design make the space more inviting, inclusive or functional? What narrative structure will you use to make your comic story flow Will redesign be bright and energetic, or calm and peaceful? and your remain engaging? How does your idea foods, improve the user experience for different Which Singaporean places, or cultural traditions will youpeople, showcase, and suchwhy? as classmates, teachers and visitors? How will your comic spark curiosity and encourage visitgoals? Singapore? What furniture, colours, lighting or textures will help people supporttoyour


Unfolding CREATE AN ECO-WARRIOR Singapore - In Comic Style

SCENARIO SCENARIO

Create a character design that embodies the values and actions of an eco-warrior who protects the planet and inspires others to take action Design and illustrate a comic your strip character that highlights thetell unique experiences for a greener future. Through design, the story of Singapore has to offer; from its famous hawker fare to its iconic cultural how this character contributes to protecting and caring for the Earth, landmarks. Your comic should tellothers. a compelling storyyour that character’s makes Singapore raises awareness and motivates Think about an appealing destination for tourists. appearance, tools, costumes, symbols or powers that reflect his or her role in defending nature.

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AUDIENCE AUDIENCE

Our planet is Singapore is afacing modern urgent and environmental developed country, challenges but it depends such as pollution, significantly on tourism to support deforestation, climate its change economy. and loss While of itbiodiversity. offers rich culture, We need delicious heroes to food,up step and and exciting save the attractions, Earth, and many stories, people filmsaround and games the world can inspire may not us be aware with such of characters. these unique qualities. Comics, with their vibrant visuals and storytelling power, can be a creative and fun way to introduce Singapore to global tourists.

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Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore Your artwork will be part of a school exhibition aimed at raising awareness through engaging visuals and storytelling. in your school community about environmental sustainability.

You may choose to work on your comic using either digital or analogue Work yourCollaborate ideas in traditional media ortowith digitalSingapore’s tools, such as methods. with classmates research local food, Procreate, Adobe Illustrator or Krita, to create your design. cultural traditions, and landmarks, and translate thischaracter knowledge into engaging visuals and storylines.

GUIDING QUESTIONS Which environmental issue doesand yourclear character fight? to attract readers’ How can you use vibrant colors illustrations attention and convey mood or excitement? What powers, traits or tools help them fight it? What narrative structure will you use to make your comic story flow and remain What features engaging? show their role as a protector? How can Which Singaporean colour, line foods, and texture places, make or cultural them memorable? traditions will you showcase, and why? What story or message do they convey about the environment? How will your comic spark curiosity and encourage people to visit Singapore? How can they inspire others to take action?


Unfolding CREATE VISUAL Singapore BRANDING - InFOR Comic A CAUSE Style

SCENARIO SCENARIO

Develop a visual brand identity that captures the spirit and mission of your chosen non-profit, charity or sustainability cause. Include a brand Design and illustrate a comic strip that highlights the unique experiences strategy outlining purpose, audience insights; a visual Singapore has to offer; frompositioning its famousand hawker fare to its iconic cultural identity system thetell brand’s values and personality; and four landmarks. Yourexpressing comic should a compelling story that makes Singapore to brand applications showing how the identity comes to life across an five appealing destination for tourists. key touchpoints.

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AUDIENCE AUDIENCE

Branding permeates Singapore is a modern every andaspect developed of our country, lives, helping but it depends organisations significantly on tourismtheir articulate to support purpose itsand economy. stand out. While NGOs, it offers charities rich culture, and sustainability delicious food, and also initiatives exciting compete attractions, for awareness, many people donations around and thesupport, world may making not be aware a branding ofpowerful these unique tool to qualities. communicate Comics, their withmission their vibrant and distinguish visuals and storytelling power, themselves in a crowded can benon-profit a creativelandscape. and fun way to introduce Singapore to global tourists.

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Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore Reach to donors, staff,and volunteers, patrons and community members. throughout engaging visuals storytelling. Ensure relevance and resonance with the intended audience.

Emphasise systematic design thinking, alignment and You may choose to work on your comicstrategic using either digital or analogue professional presentation. tools liketoAdobe Illustrator, Photoshop methods. Collaborate with Use classmates research Singapore’s local food, and InDesign, conduct research asand needed and develop your brand cultural traditions, and landmarks, translate this knowledge into identity iteratively. Ensure consistency and cohesive storytelling across engaging visuals and storylines. all applications.

GUIDING QUESTIONS Who is the audience and what touchpoints? How can you use vibrant colorsare andtheir clear illustrations to attract readers’ attention and convey mood or excitement? How does the identity stand out and build support? What narrative structure will you use to make your comic story flow Does it evoke trust, empathy and action? and remain engaging? How doSingaporean visual elements reinforce brand? traditions will you showcase, Which foods, places,the or cultural and why? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Design A Circular Singapore Fashion - In Comic Collection Style

SCENARIO

Singapore is a modern and developed country, but it depends significantly A local not-for-profit textile recycling company, Cloop, is using fashion to on tourism to support its economy. While it offers rich culture, delicious raise awareness about the environmental impact of textile waste. It has food, and exciting attractions, many people around the world may not been collecting discarded clothing from recycling collection stations all be aware of these unique qualities. Comics, with their vibrant visuals and over Singapore. It hopes to work with young designers to design a fashion storytelling power, can be a creative and fun way to introduce Singapore collection using high-quality fabrics made from 100 per cent recycled to global tourists. textile waste.

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Design and illustrate a comic strip that highlights the unique experiences Design a capsule collection of three to five garments using the new recycled Singapore has to offer; from its famous hawker fare to its iconic cultural fabric. The collection should not only be aesthetically compelling, but also landmarks. Your comic should tell a compelling story that makes Singapore tell a story about the lifecycle of clothing and the importance of circular an appealing destination for tourists. fashion. The design should be forward-thinking and challenge traditional notions of waste.

AUDIENCE AUDIENCE

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore Target conscious fashion consumers, particularly throughenvironmentally engaging visuals and storytelling. cause-driven, fashion-forward millennials, as well as individuals interested in the intersection of technology and fashion.

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Big Idea | Art helps Tells Stories us see About in newthe ways World Generative Topic | Environmental Identity and Culture and social in Design impact of design

You may choose to work on your comic using either digital or analogue methods. Collaborate with classmates to research Singapore’s local food, Engage in textile research, garment pattern making and the creation of a cultural traditions, and landmarks, and translate this knowledge into lookbook or a conceptual short film to document the collection’s narrative. engaging visuals and storylines.

GUIDING QUESTIONS How can the challenge theclear notion and the accepted of fast you collection use vibrant colors and illustrations to attractnorm readers’ attention and convey moodtoorvalue excitement? fashion and inspire people and care for their clothes over time? What narrative structure will garment you use to make represent your comic story flowstage How can the design of each visually a different and engaging? of a remain garment’s lifecycle? Which Singaporean foods, places, cultural traditions willofyou How can the lookbook or short filmorcommunicate the use thisshowcase, new and why? recycled fabric? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Design An Inclusive Singapore Playground - In Comic Style

SCENARIO SCENARIO

Design and sculpt a 3D modelstrip of anthat inclusive playground using air-dry clay. illustrate a comic highlights the unique experiences Your designhas should allowfrom all children, regardless of ability, play,cultural explore Singapore to offer; its famous hawker fare to its to iconic and have fun together a safe, environment. landmarks. Your comic in should tellwelcoming a compelling story that makes Singapore an appealing destination for tourists.

MEDIUM/ MEDIUM/ AUDIENCE AUDIENCE PROCESS PROCESS

Imagine going to a playground with your friends but some children Singapore is a modern and developed country, but it depends significantly can’t join the fun because the equipment isn’t built for everyone. A child on tourism to support its economy. While it offers rich culture, delicious in a wheelchair might not be able to play on the swing or a friend who food, and exciting attractions, many people around the world may not is visually impaired might struggle to explore safely. Many playgrounds be aware of these unique qualities. Comics, with their vibrant visuals and are not designed to include children of all abilities, yet play should be storytelling power, can be a creative and fun way to introduce Singapore for everyone. Design can help make that happen. to global tourists.

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Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Your target audience includes children of all abilities, as well as parents, Your comicand is aimed at international visitors lookinginclusive for interesting and caregivers designers who care about creating and accessible authentic travel experiences. It should entice tourists to explore Singapore play spaces. through engaging visuals and storytelling.

Use air-dry clay and optional mixed media, such as toothpicks, string, foil and cardboard, to build your miniature playground model. Think about how You may children choose to worksense on your comic using either or analogue different move, their surroundings anddigital interact. Plan your methods. Collaborate with design through sketches orclassmates diagrams. to research Singapore’s local food, cultural traditions, and landmarks, and translate this knowledge into engaging visuals and storylines. GUIDING QUESTIONS Where can you add ramps, wide pathways or sensory-friendly elements GUIDING QUESTIONS like textures, sounds and colours? you use slides, vibrantclimbing colors and clear illustrations to attract readers’ How can swings, areas and other common equipment attention and convey moodcan or excitement? be redesigned so everyone use them? What structure you use to make your comic create story flow What narrative surface textures — will smooth, bumpy or soft — might a fun sensory and remain engaging? play experience? Which Singaporean foods, places, cultural traditions you showcase, How can you make the space safe or and comfortable, forwill example, with soft and why? landings, shade or quiet areas? How will your comic spark curiosity and encourage people to visit Singapore? What colours, shapes or imaginative features will make the playground exciting for all?


Unfolding DESIGN POSTERS Singapore WITH A -POSITIVE In ComicMESSAGE Style

SCENARIO SCENARIO

Collect images from newspapers, old flyers, magazines and old textbooks, and design series ofa posters or zines communicate a message about Design and aillustrate comic strip thatto highlights the unique experiences one of the following topics: Singapore has to offer; from its famous hawker fare to its iconic cultural 1. ClimateYour change — Sea level landmarks. comic should tellrise a compelling story that makes Singapore 2. Better recycling habits an appealing destination for tourists. 3. Food waste minimisation

MEDIUM/ PROCESS

AUDIENCE

Singapore is a modern and developed country, but it depends significantly on tourism to support its economy. While it offers rich culture, delicious Images and visual representations can help to contextualise and food, and exciting attractions, many people around the world may not recontextualise a particular scenario, issue or story. The semantic power be aware of these unique qualities. Comics, with their vibrant visuals and of both images and text together can build our perception of this world. storytelling power, can be a creative and fun way to introduce Singapore to global tourists.

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Big Idea | Art helps Tells Stories us see About in newthe ways World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Your comic is aimed at international visitors looking for interesting and The zines are to experiences. be used as inspirational toolstourists to driveto change authentic travel It should entice explore Singapore amongst youths. through engaging visuals and storytelling.

You may choose to work your comic using either ideation digital orand analogue Students can engage withonthis design brief through methods. Collaborate classmates to research Singapore’s local food, visualisation guided bywith design principles, 2D craft and production. cultural traditions, landmarks, andvisual translate this knowledge into Students may also and focus on imagery, hierarchy, typography engaging visuals and storylines. and written commentary.

GUIDING QUESTIONS How can vibrantofcolors clear illustrations attract readers’ What are you the use principles good and layout and how mightto you consider balance, attention and convey mood or excitement? visual hierarchy and composition? What structure use to make your comic story flow What narrative is the main focus ofwill theyou theme/topics? and remain engaging? What role do these images play in today’s context and how can these Which foods, places, or cultural traditions will you showcase, promptSingaporean a call to action? and why? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Envision A Singapore Floating City - In Comic Style

SCENARIO SCENARIO

Design and prototype a model of a small “live-with-water” neighbourhood Design illustratethat a comic strip that highlights the unique experiences for 2100and Singapore can operate during high tides and extreme SingaporeYour hasneighbourhood to offer; from itscan famous hawker to of itsthe iconic cultural flooding. include one orfare more following: landmarks. Your comic shouldstilt-home, tell a compelling story that makes Singapore adaptive homes (amphibious float-based), food systems an appealing destination for tourists. (vertical farms, aquaculture), movement (floating cycle ways, amphibious vehicles) and community life (hawker boats, shared spaces).

MEDIUM/ PROCESS

AUDIENCE AUDIENCE

Imagine it is is a the year 2100. Sea levels have risenbut byit1m. From East Coast Singapore modern and developed country, depends significantly to Coast, high tides flood low-lying on West tourism to support its economy. Whiledistricts; it offers bus rich stops, culture,underground delicious MRTs, voidexciting decks and playgrounds have turned into pools. Yourmay mission food, and attractions, many people around the world not is to design a city that lives with water. Imagine floating neighbourhoods, be aware of these unique qualities. Comics, with their vibrant visuals and hawker boats, vertical and newand ways move. Be the changemakers storytelling power, can farms be a creative funtoway to introduce Singapore and transform Singapore from a Garden City into a resilient Floating City. to global tourists.

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Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore Design residents livingand in the coastal areas who value safety, throughfor engaging visuals storytelling. community, culture and sustainability.

You may choosesketches to work and on your comic using either digital or analogue Ideate through moodboards, then build a prototype with methods.materials Collaborate with classmates to in research local recycled or 3D models digitally games Singapore’s like Minecraft andfood, culturalSkylines, traditions, and landmarks, translate knowledge into Cities: or software such asand Tinkercad or this SketchUp. engaging visuals and storylines.

GUIDING QUESTIONS How can you useusable vibrant illustrations attract readers’ What must stay orcolors float, and suchclear as homes, clinics,towater and power attention and mood excitement? supplies? Howconvey will they keepor working above sea level? What narrative structure will you use towork, makeplay yourand comic story flow How will daily life, for example, school, shopping, continue? and remain engaging? Which Singaporean foods, places, or cultural traditions will you showcase, and why? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Help Seniors Singapore Find Their - InWay Comic Style

MEDIUM/ MEDIUM/ PROCESS PROCESS

AUDIENCE AUDIENCE

TASK TASK

SCENARIO

Big Idea | Art helps Tells Stories us see About in newthe ways World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Singapore is a modern and developed country, but it depends significantly on tourism to support itslonger economy. While it offers culture, Singaporeans are living and healthier lives. rich Seniors needdelicious to be able food, andabout exciting attractions, many people world may not to move safely and independently, butaround drivingthe may no longer be be aware qualities. Comics, with their vibrant viable dueoftothese their unique age. Thus, it is important to encourage the visuals use of and storytelling power, can be a creative and fun way to introduce Singapore public transport and walking short distances to reach destinations. to global tourists.

Design an wayfinding system elderly users to support andintuitive illustrate a comic strip thatfor highlights the unique experiences independent navigation. Consider how different people experience Singapore has to offer; from its famous hawker fare to its iconic cultural spaces. UseYour repeated or visualstory cuesthat to create familiarity. landmarks. comiccolours, should patterns tell a compelling makes Singapore Communicate with symbols pictograms instead of words for accessibility. an appealing destination foror tourists. Create a clear, user-friendly solution that helps elderly people move around confidently and independently. Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore through engaging visuals and storytelling. Your target audience is the elderly living in silver zones.

You may choose to work on your comic using either digital or analogue methods. Collaborate with classmates to research Singapore’s local food, Create and rapid prototypes suitable materials. into culturaldrawings traditions, and landmarks, and using translate this knowledge engaging visuals and storylines.

GUIDING QUESTIONS What do you think are the difficulties that the elderly experience as How can you use vibrant colors and clear illustrations to attract readers’ they commute? attention and convey mood or excitement? How existingstructure design solutions solve difficulties thatstory are experienced Whatdo narrative will you use tothe make your comic flow by the elderly? and remain engaging? How can you improve on existing solutions? Which Singaporean foods, places,design or cultural traditions will you showcase, and why? What part of the existing design is made better by your idea? How will your comic spark curiosity and encourage people to visit Singapore? Is it more intuitive? Is it more emotive?


Inspire Change With Art Unfolding Singapore - InInstallation Comic Style

SCENARIO SCENARIO

Design a public art installation which addresses a local environmental issue. Describe its concept, form, materials and how it reflects the issue. Design and illustrate a comic strip that highlights the unique experiences Explain its impact on the community and how it inspires change. Identify a Singapore has to offer; from its famous hawker fare to its iconic cultural suitable location and justify it. Include a sustainability plan using recycled, landmarks. Your comic should tell a compelling story that makes Singapore upcycled or local materials, and outline community involvement in its an appealing destination for tourists. creation and upkeep.

MEDIUM/ PROCESS

AUDIENCE

The Gaia Collective, a global non-profitcountry, for environmental and social justice, Singapore is a modern and developed but it depends significantly is For Change. The organisation is calling for proposals for onlaunching tourism toArt support its economy. While it offers rich culture, delicious public art installations that raise awareness, inspire action andmay connect food, and exciting attractions, many people around the world not communities to local environmental or socialwith issues while highlighting be aware of these unique qualities. Comics, their vibrant visuals and challenges solutions. storytelling and power, can be a creative and fun way to introduce Singapore to global tourists.

TASK TASK

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

comic is audience aimed at is international visitors looking for interesting Your primary the Gaia Collective review panel, made upand of authentic experiences. It should entice tourists to explore experts in travel both art and activism. The secondary audience is the Singapore public through visuals and storytelling. who will engaging interact with the final art piece.

maychoose chooseany to work on your comic either digital or analogue You can medium for your artusing installation, including methods. Collaborate with classmates to researchart Singapore’s local food, sculpture, mural, sound installation, performance and light projection. cultural traditions, and landmarks, andplastic translate this knowledge into or Consider using materials like recycled bottles, salvaged wood engaging visuals and storylines. natural pigments.

GUIDING QUESTIONS can you use vibrant and illustrations to attract How might a piece of art colors serve as a clear catalyst for a community toreaders’ address its attention and convey mood or excitement? own environmental challenges? What narrative structure will you usepromote to make ayour comic story flow In what ways can an art installation sense of shared responsibility and collective remain engaging? and action? Which Singaporean places, for or cultural traditions will you showcase, How does the choicefoods, of materials an art piece influence its message and its and why? environmental impact? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Light Up With Singapore Typography - In Comic Style

SCENARIO

Lighting plays Singapore is a amodern crucial and role developed in shaping country, how we perceive but it depends and experience significantly on tourism spaces — but to not support everyone its economy. experiences Whilelight it offers in therich same culture, way. delicious Some food, and exciting individuals need softer, attractions, warmermany tonespeople for comfort, aroundwhile the world othersmay require not be aware ofbrightness adjustable these unique for accessibility. qualities. Comics, As designers with their strive vibrant for more visuals and storytelling power, sustainable solutions, canthe be challenge a creativelies andinfun creating way tolighting introduce thatSingapore is both to global and inclusive tourists. eco-friendly. What if the inspiration for your next lighting design came from something as unexpected as typography?

TASK

Design a and sustainable illustrate aand comic inclusive strip that light highlights fixture inspired the unique by your experiences own Singapore has typographic design. to offer; Thefrom finalits outcome famousshould hawker include fare tomock-ups its iconic made cultural landmarks. using mixedYour media, comic demonstrating should tell a how compelling your light story fixture thatfunctions, makes Singapore looks an appealing and responds destination to diverse user for tourists. needs.

AUDIENCE

Design for aisbroad that includes people with lighting Your comic aimedaudience at international visitors looking fordifferent interesting and preferences or accessibility needs — such as children, the elderly or those authentic travel experiences. It should entice tourists to explore Singapore with sensory sensitivities as storytelling. well as environmentally conscious users through engaging visuals— and seeking thoughtful and creative lighting solutions for the home or public spaces.

MEDIUM/ PROCESS

Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Explore media approaches to build youreither mock-ups, cardboard, You maymixed choose to work on your comic using digitalusing or analogue wire, translucent papers, repurposed or biodegradable methods. Collaborate with classmatesplastic to research Singapore’smaterial. local food, Incorporate sustainable practices, and suchtranslate as using this recycled elements cultural traditions, and landmarks, knowledge intoor low-energy light sources like LED. Consider both 2D sketching and 3D engaging visuals and storylines. construction techniques.

GUIDING QUESTIONS How will that the fixture well and expresses a clear can you you ensure use vibrant colors and works clear illustrations to attract readers’ attention and convey mood or excitement? artistic concept? What narrative structure will the you structure use to make comicof story How can the typeface guide andyour silhouette the flow design? and remain engaging? How can you design to accommodate different sensory needs, such as by Which Singaporean places, or cultural traditions will you showcase, adjusting brightnessfoods, and colour? and why? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Make Future Singapore Foods Normal - In Comic Style

MEDIUM/ MEDIUM/ AUDIENCE AUDIENCE PROCESS PROCESS

TASK TASK

SCENARIO

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design Singapore imports most of its food. What if that suddenly becomes too Singapore a modern and developed country, but dependsfood significantly risky or tooisexpensive? By 2035, Singapore could beitgrowing on on tourism to in support its economy. offers richnew culture, delicious rooftops and classrooms, and weWhile mightitbe eating proteins like food, and exciting people aroundnuggets. the world may not cricket flour, algae attractions, noodles andmany lab-grown chicken Imagine a be aware of these unique qualities. filling, Comics, with their vibrant visuals and future where popiah with silkworm chilli crab algae ramen or kueh storytelling a creative and fun way to introduce with cricket power, crunchcan sits be proudly next to today’s favourites. Can Singapore we turn to global tourists. “eww” into “ooh”, and make future foods tasty, cool and trusted, while preserving Singapore’s food heritage? Create bold idea that makesstrip future foods normal. one experiences of the following: Design a and illustrate a comic that highlights thePick unique •Singapore Product: A hands-on kit or tool to grow, cook or serve food, has to offer; from its famous hawker fare to its iconic cultural such asYour a Bug Bite should press ortell a noodle grow-cook landmarks. comic a compelling storybox. that makes Singapore •an appealing Service: Adestination try-and-learn for instance, Future for programme, tourists. Food Passport, hawker sampler or school taste-test club. • Space / Experience: A pop-up remixing a classic dish, for example Future Satay Lab, Laksa Bar or Cricket Cookie Cart. Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore through engaging visuals and storytelling. Design for everyday Singaporeans who value community, flavour and sustainability, including teens, families and HDB neighbors. Partner with hawkers, schools, local farms or start-ups.

You may choose to work on your comic using either digital or analogue methods. Collaborate with classmates to research Singapore’s local food, Use simple mixed media or recycled materials forthis collage, 3D models cultural traditions, and landmarks, and translate knowledge into or quick mock-ups. engaging visuals and storylines.

GUIDING QUESTIONS What unexpected twist —colors name,and look, texture, reveal, sound — flips the How can you use vibrant clear illustrations to attract readers’ attentionfrom and shock conveytomood or excitement? reaction delight? What structure willblend you use to make yourwhat comic story flow Whichnarrative local classic will you or mash up and heritage element andyou remain engaging? will preserve? Which Singaporean foods, places,or orzero-waste? cultural traditions will you showcase, Can your kit be edible, returnable What gets refilled, and why? shared or grown back? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Protect TheSingapore Ocean From - In Plastic Comic Style

SCENARIO

Singapore is a modern and developed country, but it depends significantly Imagine a vast, beautiful ocean teeming vibrant But on tourism to support its economy. While with it offers rich marine culture,life. delicious beneath surface, plastic waste threatens sea creatures, pollutes food, andthe exciting attractions, many people around the world may not the watersofand disrupts ecosystems. Human such as be aware these uniquedelicate qualities. Comics, with their activities, vibrant visuals and dumping of power, plasticcan waste, have a profound the ocean and storytelling be a creative and funimpact way toon introduce Singapore raising awareness to global tourists. is essential to protecting this vital part of our planet.

TASK

Design and illustrate a comic strip that highlights the unique experiences Singapore has totooffer; its famous hawker to its iconic Create a poster raisefrom awareness about plasticfare pollution in the cultural landmarks. Your comicneed should tell a compelling story that makes Singapore ocean and the urgent to protect marine life. an appealing destination for tourists.

AUDIENCE

Your comic is aimed at international visitors looking for interesting and Your target audience is the general public, including children and authentic travel experiences. It should entice touristsboth to explore Singapore adults — people who may not be fully aware of the impact of plastic through engaging visuals and storytelling. waste on the ocean.

MEDIUM/ PROCESS

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

You may choose resist to work on your comic using either digital or analogue Use watercolour techniques, such as oil pastels with watercolour methods.toCollaborate with classmates to research washes, create visual contrast and highlight keySingapore’s messages inlocal yourfood, cultural traditions, andcolours, landmarks, andand translate thiscan knowledge intoboth artwork. Explore how textures layering emphasise engaging visuals storylines. beauty and threatand within the same image.

GUIDING QUESTIONS How ocean-inspired suchtoas marine animals, How can can you you incorporate use vibrant colors and clear imagery illustrations attract readers’ coral reefsand or waves your attention conveyinto mood ordesign? excitement? What visual contrasts canto you use your to show thestory urgency What symbols narrativeor structure will you use make comic flowof plastic pollution? and remain engaging? How will you ensure foods, that your poster clear, visually compelling and Which Singaporean places, or is cultural traditions will you showcase, and why? to a wide audience? engaging How will comicpeople spark to curiosity and encourage people to visitartwork? Singapore? What do your you want do or remember after viewing your


Put On A Special Hat

SCENARIO

Sometimes, when we feel scared or uncertain, a special object can remind us of our strength, courage and joy. Just like a superhero’s cape or a royal crown, a hat can be a symbol of confidence and power.

TASK

Design and create a Well-Being Hat in 3D using only paper. Your hat should help someone feel brave, happy and strong. Use colours, shapes and symbols to express courage and the ability to overcome fears.

AUDIENCE

Your hat is designed for someone who needs a boost in confidence, or to comfort a friend, classmate or even yourself.

MEDIUM/ PROCESS

Big Idea | Art helps us see in new ways Generative Topic | Environmental and social impact of design

Use paper as your only construction material. You may cut, fold, twist, roll or layer it in creative ways to build volume, texture and structure. Consider using paper collage, pop-ups or modular forms to bring your idea to life.

GUIDING QUESTIONS Will your hat be tall like a crown, wide like a sunhat or have special features like wings, horns or spikes? What colours will you use to express confidence, calmness or joy? What symbols can you pick, such as stars, hearts and lightning bolts, to stand for courage, kindness or happiness? How can your design make someone feel emotionally stronger or ready to face a challenge?


Unfolding A Repackage Singapore Food Product - In Comic Style

SCENARIO

Every day, is Singapore weaencounter modern and a wide developed varietycountry, of food but packaging it depends at significantly on tourism to support supermarkets. Some are its instantly economy.eye-catching, While it offers while rich others culture,focus delicious more on food, and exciting protecting freshness attractions, and providing manyessential people around information. the world But packaging may not bemore is aware than of these just aunique container. qualities. It influences Comics,consumer with theirchoices, vibrant contributes visuals and storytelling to waste and power, communicates can be a creative a brand’s and identity fun way through to introduce design Singapore and to global tourists. typography. What if we could redesign packaging to balance function, visual appeal and environmental impact?

TASK

Design and construct illustrate aacomic prototype strip for thata highlights new food packaging the unique concept experiences using Singapore pre-cut shapes. has to Your offer; packaging from its famous should attract hawkersupermarket fare to its iconic shoppers cultural landmarks. through its use Yourofcomic colour, should typography tell a compelling and layout, story while that also makes beingSingapore practical, an appealing stable and mindful destination of sustainability. for tourists.

AUDIENCE

Your comic is aimed at international visitors looking for interesting and Design fortravel everyday supermarket consumers — families, workingSingapore adults authentic experiences. It should entice tourists to explore and young shoppers who look for convenience, freshness and visual appeal through engaging visuals and storytelling. in food products.

MEDIUM/ PROCESS

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Use may You pre-cut choose shapes to work — circles, on your squares, comictriangles using either — from digital cardboard, or analogue paper methods. or eco-friendly Collaborate materials with toclassmates construct your to research packaging. Singapore’s Apply design local food, cultural traditions, principles to decorate andthe landmarks, surface with and branding, translate this logos, knowledge labels and into creative engaging visuals typefaces. Use drawing, and storylines. collage or digital design techniques.

GUIDING QUESTIONS How do canshape, you use colour vibrant andcolors type attract and clear attention? illustrations to attract readers’ attention and convey mood or excitement? What food is the packaging meant for? How does it reduce waste What narrative structure will you use to make your comic story flow while still ensuring freshness, practicality and visibility? and remain engaging? Is it easy to open, store or reuse? Which Singaporean foods, places, or cultural traditions will you showcase, and Howwhy? is it sustainable or eco-friendly? How will your curiosity What story or comic valuesspark does it convey?and encourage people to visit Singapore?


Unfolding Rethink Accessible Singapore Spaces - In Comic For All Style

SCENARIO SCENARIO

Design a new space or redesign an existing one that invites community use, with special consideration for an ageing population. Thisexperiences could be Design and illustrate a comic strip that highlights the unique an outdoorhas exercise area, an its event space, a library, Include Singapore to offer; from famous hawker fareetc. to its iconicresearch cultural on specific users’ needsshould and analyse the area, taking into makes consideration landmarks. Your comic tell a compelling story that Singapore environmental factors. an appealing destination for tourists.

MEDIUM/ PROCESS

AUDIENCE

Singapore is a modern and developed country, but it depends significantly As Singapore’s population ages, the way we design our shared spaces on tourism to support its economy. While it offers rich culture, delicious must evolve. From neighbourhood parks to transport hubs, every user, food, and exciting attractions, many people around the world may not young or old, able-bodied or differently abled, should be able to move, be aware of these unique qualities. Comics, with their vibrant visuals and rest and interact with ease. storytelling power, can be a creative and fun way to introduce Singapore to global tourists.

TASK TASK

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Your comic is aimed at international visitors looking for interesting and authentic travel It should entice tourists to explore Your target is theexperiences. general public, with special considerations for Singapore the elderly, through impaired, engaging wheel-chair visuals and bound storytelling. visually and people with ambulant disability.

You may choose to work on your comic using either digital or analogue Ideate through sketches (analogue or digital) and Singapore’s build a prototype methods. Collaborate with classmates to research local food, with suitable materials. Suggested digital softwares Autocad, cultural traditions, and landmarks, and translate thisinclude knowledge into Revit and Twinmotion. engaging visuals and storylines.

GUIDING QUESTIONS How might anuse area be able to cater theillustrations general public and create can you vibrant colors and to clear to attract readers’ attention convey mood or excitement? an impactand on society? What narrative will you use to make your comicand story flow elements structure might create a dynamic user experience improve andcommunity? remain engaging? the Which Singaporean foods, places, or cultural traditions will you showcase, and why? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Rethink ‘Bring Singapore Your Own’ - In Comic Campaign Style

SCENARIO

Every day, is Singapore Singaporeans a modern and purchase developed food country, and drinks but it that depends often come significantly with on tourismplastics single-use to support andits disposables. economy. While Despite it offers campaigns rich culture, like BYO delicious Singapore food, to encourage and exciting people attractions, to bring their many own people bag, around bottle or the container, world may thenot habit be convenience of aware of these often unique overshadows qualities. sustainability. Comics, with their In busy vibrant hawker visuals centres, and storytelling power, supermarkets and bubble can be a tea creative outlets,and howfun can way design to introduce make these Singapore values of to global tourists. reusability and waste reduction more visible, relatable and memorable?

TASK

Take onand Design the illustrate role of a design a comicagency strip that commissioned highlights the to unique refresh experiences the visual Singapore has toand communication offer; identity from of its the famous BYO hawker Singapore farecampaign. to its iconic Your cultural landmarks. redesign could Yourtake comic theshould form oftell campaign a compelling graphics, storymascots, that makes point-of-sale Singapore an appealing prompts or merchandise. destination for tourists.

AUDIENCE

Target a wide audience. While young consumers between the ages of 13 Your comic is aimed at international visitors looking and and 30 are social media-savvy and enjoy bubble teafor andinteresting café culture, authentic travel experiences. It should entice tourists to explore Singapore elderly shoppers tend to frequent wet markets and neighbourhood shops, through engaging andfamiliar storytelling. and prefer simple, visuals direct and symbols. Families with children can also use the campaign to teach kids sustainable habits, as the young ones respond to mascots, playful cues and reward systems.

MEDIUM/ PROCESS

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

You may choose to work on your comic using either digital or analogue methods. Collaborate with classmates to research local food, Generate and document the development of ideasSingapore’s in your journal. cultural and landmarks, translate this knowledge into You maytraditions, use any suitable medium and to make a prototype of your design. engaging visuals and storylines.

GUIDING QUESTIONS What’s your your own” story? How can you“bring use vibrant colors and clear illustrations to attract readers’ attention and convey mood or excitement? Is your design easy to get at a glance? What narrative structure will you use to make your comic story flow and remain How could itengaging? change habits for different people? What feelings Which Singaporean do youfoods, want places, to spark? or cultural traditions will you showcase, and why? How can it show that sustainability is for everyone? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Sculpt A Sustainable Singapore Future - In Comic Style

MEDIUM/ MEDIUM/ AUDIENCE AUDIENCE PROCESS PROCESS

TASK TASK

SCENARIO

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Singapore is a modern and developed country, but it depends significantly The Singapore Green Plan 2030 is a While movement to rich advance Singapore’s on tourism to support its economy. it offers culture, delicious national agenda on sustainable development that aims to reduce food, and exciting attractions, many people around the world maythe not waste sentoftothese landfill by 30qualities. per cent,Comics, get at least per cent ofvisuals schools to be aware unique with 20 their vibrant and be carbon-neutral all newlyand registered be cleaner-energy storytelling power, and can have be a creative fun waycars to introduce Singapore models. these goals are to be achieved by 2030. to globalAll tourists.

Working in groups or aindividually, and create visuallyexperiences compelling Design and illustrate comic stripdesign that highlights theaunique outdoor sculpture that embodies the principles of sustainability. work Singapore has to offer; from its famous hawker fare to its iconic Your cultural should inspire awareness and dialogue about environmental responsibility landmarks. Your comic should tell a compelling story that makes Singapore while inviting public interaction. The sculpture should be durable for outdoor an appealing destination for tourists. display, contemporary and thought-provoking, and designed to integrate seamlessly with its natural surroundings in a public park or an urban green space Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore through engaging visuals and storytelling. Your sculpture should appeal to members of the public who frequent parks and green spaces.

You may choose to work on your comic using either digital or analogue methods. Collaborate with classmates to research Singapore’s local food, culturalthrough traditions, and landmarks, and translate this a knowledge Ideate sketches and moodboards and build prototypeinto with clay. engaging visuals and storylines.

GUIDING QUESTIONS Which aspect of sustainability you feel illustrations is most lacking in practice, for How can you use vibrant colorsdo and clear to attract readers’ attention reducing and convey mood or excitement? instance, food waste, conserving energy, using reusable bags and reducing carbon footprint? What narrative structure will you use to make your comic story flow and remain How can theengaging? sculpture positively engage or educate the members of the public about sustainability? Which Singaporean foods, places, or cultural traditions will you showcase, and why? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Sculpt An Anti-Littering Singapore - In Comic Mascot Style

SCENARIO

Singapore is a modern and developed country, but it depends significantly Imagine a lively community playground nearby residents on tourism to support its economy. Whilewhere it offers rich culture, delicious gather daily to enjoy the outdoors. Despite availability of trash bins, food, and exciting attractions, many peoplethe around the world may not littering remains a recurring issue. What if bins could speak to us through be aware of these unique qualities. Comics, with their vibrant visuals and character design? trash mascots, we might storytellingand power, can By be turning a creative andbins funinto wayfriendly to introduce Singapore encourage better habits and create a cleaner, more respectful shared space. to global tourists.

TASK

Design and sculpt a prototype of athat trash bin mascot air-dry clay. illustrate a comic strip highlights theusing unique experiences Your mascot should creatively users of allto ages to dispose Singapore has to offer; from itsencourage famous hawker fare its iconic cultural of their trash responsibly, making the act of cleaning up feel joyful landmarks. Your comic should tell a compelling story that makes Singapore and meaningful. an appealing destination for tourists.

AUDIENCE

Design for the general — especially thelooking diversefor group of people Your comic is aimed atpublic international visitors interesting and who use community spaces: young children, parents, seniors authentic travel experiences. It should enticeteens, tourists to explore Singapore and parkengaging staff. Your mascot should appeal across age groups and through visuals and storytelling. cultural backgrounds.

MEDIUM/ PROCESS

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Use air-dry clay to a 3D prototype. Consider simple You may choose tocreate work on your comic using eithercombining digital or analogue forms withCollaborate expressive with features, textures motifs from nature. local You may methods. classmates toor research Singapore’s food, sketch ideas,and explore model-making techniques and photograph culturalinitial traditions, landmarks, and translate this knowledge into your finished prototype for presentation. engaging visuals and storylines.

GUIDING QUESTIONS How can local flora and fauna the mascot? you use vibrant colorsinspire and clear illustrations to attract readers’ attention and convey mood or excitement? What shapes, colours or expressions make it friendly and memorable? What narrative structure will you use to make your comic story flow How can it appeal to both children and adults? and remain engaging? Which forms are structurally stableor when shaped with air-dry clay Singaporean foods, places, cultural traditions will you showcase, and whilewhy? exemplifying the unique qualities of the material? How will your comic spark curiosity and encourage people to visit Singapore?


Solve An Everyday Problem

SCENARIO

In our daily lives, whether at home, in school or within the community, we often encounter small frustrations or challenges that make tasks harder than they need to be. It could be messy art supplies, limited recycling opportunities or lack of shared tools in a workspace. Designers observe these everyday moments closely and look for ways to make experiences smoother, safer or more enjoyable.

TASK

Create a poster that proposes an improved tool, system or community initiative that is meaningful and grounded in lived experiences.

AUDIENCE

Appeal to individuals or communities who experience challenges in their tasks.

MEDIUM/ PROCESS

Big Idea | Art influences the way we live Generative Topic | Environmental and social impact of design

You will investigate the experiences, preferences and challenges of real users, explore different design ideas and present your final concept through visual presentation and written documentation. Your prototype or proposal should make use of either digital softwares, such as Photoshop, Canva or Google Slides, or traditional art materials, including paint, markers or colour pencils, glue, tape, air dry clay, etc. Explore how materials and techniques can best communicate your design ideas.

GUIDING QUESTIONS What specific problem or user need are you addressing through your design? How can your choice of medium and techniques best communicate your intended message or function? In what ways will your design or invention make a meaningful difference to the user or community?


Unfolding Walk Safely Singapore To School- In Comic Style

SCENARIO

Every day, is Singapore students, a modern parents and developed and teachers country, use walkways, but it depends crossings significantly and on tourism bus stops close to support to the school its economy. entrance. While However, it offersnot richeveryone culture, delicious is aware food, of or follows and exciting safetyattractions, rules, leading many to confusion people around and potential the worlddangers. may not be promote To aware ofsafer thesebehaviour, unique qualities. your school Comics, is partnering with their vibrant with thevisuals Land and storytellingAuthority Transport power, can to launch be a creative a campaign and fun that way improves to introduce awareness Singapore to global and encourages tourists.responsible conduct near school premises.

TASK

Design a and 2Dillustrate campaign a comic collateral, stripsuch that as highlights a posterthe or placard, unique experiences that Singaporeahas promotes safe, to efficient offer; from and itsorderly famous school hawker environment fare to its iconic for all cultural landmarks. road users. Your comic work should shouldcommunicate tell a compelling transport-related story that makes safety Singapore an appealing messages in adestination clear and visually for tourists. engaging way.

AUDIENCE

Your comic is aimed at international visitors looking for interesting and Your design will target students, parents and members the school authentic travel experiences. It should entice tourists toof explore Singapore community and aim to educate and encourage safe and responsible through engaging visuals and storytelling. behaviours in the school zone.

MEDIUM/ PROCESS

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Use may You digital choose or analogue to workmethods on your comic to create using your either campaign digital collateral. or analogue methods. Include illustrations, Collaboratesymbols with classmates and clearto messages research to Singapore’s make it accessible local food, cultural and engaging traditions, to a and widelandmarks, audience. and translate this knowledge into engaging visuals and storylines.

GUIDING QUESTIONS How can you use simple or short, effectivetotext to ensure your vibrantillustrations colors and clear illustrations attract readers’ attention is and convey mood or excitement? message easily understood? What visual elements willwill make eye-catching for both narrative structure youyour use design to make your comic story flowchildren remain engaging? and adults? How can your layoutfoods, be organised and readable at a glance, especially when Which Singaporean places, or cultural traditions will you showcase, and why? outdoors? displayed In what can your design encourage positive behaviour How will ways your comic spark curiosity and encourage people toand visitpromote Singapore? safety around the school?


Unfolding Wear Your Message Singapore - In Comic Style

MEDIUM/ PROCESS

AUDIENCE AUDIENCE

TASK TASK

SCENARIO SCENARIO

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Environmental Identity and Culture and social in Design impact of design People use clothing not just for style and protection from the elements, Singapore moderntool andto developed country, butconversations it depends significantly but also asisa apowerful express ideas, spark and raise on tourism about to support its economy. While slogans it offers on richT-shirts culture,todelicious awareness important issues. From bold colours food, and exciting attractions, many people the worldfor may not and symbolic motifs, fashion can serve as a around visual language advocacy be aware of these unique qualities. Comics, with their vibrant visuals and and social commentary. This challenge is inspired by veteran Singaporean storytelling power, be a creative and fun way to introduce Singapore artist Tang Da Wu’scan provocative performance art Don’t Give Money To The to global tourists. Arts, in which he wore a jacket with those words on the back at an art event. His work raises questions about the value and support of the arts in society. Design and illustrate a comic strip that highlights the unique experiences Singapore has to offer; from its famous hawker fare to its iconic cultural landmarks. Your comic should a compelling story that makesmessage Singapore Design a wearable outfit or an tell accessory that delivers a strong an appealing destination for tourists. about spreading kindness within your school community.

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore Your target audience is your community; peers, teachers and through engaging visuals andschool storytelling. staff who will view or interact with your fashion statement.

You may choose on your your wearable comic using digital or analogue Use mixed mediato towork design art.either This may include fabric, methods. Collaborate withdigital classmates toor research Singapore’s food, paper, recycled materials, design other materials thatlocal can be cultural traditions, and landmarks, and translate into combined creatively. Explore how visual elementsthis likeknowledge colour, pattern, engaging visuals and storylines. typography and symbols can communicate meaning effectively.

GUIDING QUESTIONS can you use vibrant clear illustrations How might fashion make colors peopleand stop, think and feel? to attract readers’ attention and convey mood or excitement? How might design inspire positive change? What narrative structure will you use to make your comic story flow and remain What visual engaging? strategies best express kindness? Singaporean places, or culturalmeaning? traditions will you showcase, Which materials holdfoods, symbolic or emotional and why? Should the design be practical, provocative or performative? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Sang Reimagine Singapore Nila Utama’s - In Comic Story Style

SCENARIO

Over the years, Singapore is a modern Singapore’s and developed playgrounds country, have drawn but it depends inspiration significantly from on tourism animals, fruit, to support ships and itsdragons, economy. becoming While it offers icons rich of local culture, childhood. delicious food, and exciting Playgrounds can be attractions, gateways to many stories, people culture around andthe shared worldmemories. may not be awareaofplayground Imagine these unique inspired qualities. by Singapore’s Comics, with founding their vibrant legend visuals of Sang and storytelling Nila Utama,power, the prince can be who a braved creativeaand storm, fundiscovered way to introduce a mysterious Singapore island to global and named tourists. it Singapura, the Lion City.

TASK

Design a and playground illustrate a inspired comic strip by the that legend highlights of Sang theNila unique Utama. experiences Begin with Singapore ideation sketches, has to offer; references from its and famous concept hawker explorations. fare to its Your iconic design cultural should landmarks. capture the Your spiritcomic of courage, shoulddiscovery tell a compelling and wonder, story inviting that makes children Singapore to an appealing climb, play and destination explore new forworlds. tourists.

AUDIENCE

Your playground comic is aimed is meant at international for childrenvisitors aged 6looking to 12 who for are interesting curious,and playful authentic and imaginative. travel experiences. The design should It should also entice appeal tourists to parents to explore and educators Singapore through who value engaging playgrounds visuals that and foster storytelling. creativity, storytelling and cooperative play, in addition to physical movement.

MEDIUM/ PROCESS

Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Environmental Identity and Culture and social in Design impact of design

Buildmay You a 3Dchoose prototype to work using onrecycled your comic or modelling using either materials, digital or such analogue as methods. Collaborate cardboard, fabric, foam with board, classmates clay and towire. research Incorporate Singapore’s symbolic local food, cultural traditions, elements like waves, and ships landmarks, or lions to and express translate courage, this knowledge discoveryinto and engaging wonder. Add visuals colour, and texture storylines. and details to bring your design to life.

GUIDING QUESTIONS Which How can symbols you use orvibrant moments colors from and theclear legend illustrations inspired your to attract design? readers’ attention and convey mood or excitement? How will children move and imagine in your playground? What narrative structure will you use to make your comic story flow and remain How can form, engaging? colour and texture express courage and wonder safely? Which Singaporean foods, places, or cultural traditions will you showcase, and why? How will your comic spark curiosity and encourage people to visit Singapore?


future vision and urban design

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Blend Old And New In Future City

SCENARIO

As a city of contrasts, Singapore has charming old shophouses that whisper stories from the past and sleek modern skyscrapers that rise into the future. Singapore is constantly exploring creative ways for old and new buildings to share the same landscape. As the skyline evolves, how do we honour our architectural heritage while embracing progress?

TASK

Design a 2D relief artwork of a cityscape along the Singapore River, showing shophouses and skyscrapers standing side by side. Your design should show how heritage and innovation can blend to shape a unique and vibrant city.

AUDIENCE

Your work is aimed at urban planners, architects and the public to help them imagine a future Singapore where history and progress live together in harmony.

MEDIUM/ PROCESS

Big Idea | Art helps us see in new ways Generative Topic | Future vision and urban design

Create your relief artwork using mixed media — cardboard, textured paper, fabric, string and found materials. Use layers, shapes and textures to create depth and distinguish between different architectural styles. Sketch and plan your layout before assembling.

GUIDING QUESTIONS How can old shophouses and modern skyscrapers be arranged together in one scene? How will you show the contrast and connection between heritage buildings and contemporary architecture? What does your composition say about Singapore’s identity — past, present and future? How can people interact with or enjoy spaces that celebrate both old and new? Can you include modern elements that honour historical design, such as motifs, shapes and colours?


Unfolding Build A Green Singapore City - In Comic Style

SCENARIO

The cities of Singapore is the a modern future need and developed smart, sustainable country, but anditinnovative depends significantly buildings on tourism that blend seamlessly to support with its economy. nature. Architects While it offers oftenrich take culture, inspiration delicious from food, and natural elements, excitinglike attractions, trees, seashells, many people honeycombs aroundand the mountains, world may not to be aware design buildings of these that unique are both qualities. eco-friendly Comics,and withfunctional. their vibrant Imagine visualsifand you storytelling could designpower, a building can be that a creative draws from andnature’s fun waybeauty to introduce and intelligence, Singapore to global while serving tourists. a meaningful role in the city of tomorrow.

TASK TASK

Design stripbuilding that highlights unique experiences Design and and illustrate constructaacomic futuristic inspiredthe by nature. Your design Singapore has to offer; from its famous hawker fare to its iconic cultural should not only look visually striking but also serve a clear function. When landmarks. Your comic should tell a compelling story that makes Singapore constructed using a 3D pen, it should be able to stand independently. an appealing destination for tourists.

AUDIENCE AUDIENCE

Your design comic iswill aimed be presented at international to representatives visitors looking fromfor the interesting Urban and authentic travel Authority Redevelopment experiences. to propose It shouldaentice smart,tourists sustainable to explore development Singapore through in Singapore’s engaging future visuals urban and landscape. storytelling.

MEDIUM/ MEDIUM/ PROCESS PROCESS

Big Idea | Art helps Tells Stories us see About in newthe ways World Generative Topic | Future Identityvision and Culture and urban in Design design

Begin by choose sketching your visual exploring organic You may to your workdesign on yourincomic using journal, either digital or analogue shapes and structures inspired by natural forms. Then construct a 3Dfood, methods. Collaborate with classmates to research Singapore’s local model using a 3D pen, focusing on balance, structure and aesthetics. cultural traditions, and landmarks, and translate this knowledge into engaging visuals and storylines.

GUIDING QUESTIONS Decide on the purpose ofGUIDING your building: Is it a home, hospital, office, school or QUESTIONS sports hub? How can you use vibrant colors and clear illustrations to attract readers’ What natural will inspire your form? Will it resemble a tree, beehive, attention andelement convey mood or excitement? coral reef or mountain? What narrative structure will you use to make your comic story flow How does your sketch show how nature has shaped the building’s structure and remain engaging? and features? Which Singaporean foods, places, or cultural traditions will you showcase, and why? How does your building support sustainability, energy efficiency or community well-being? How will your comic spark curiosity and encourage people to visit Singapore? How will you use your 3D pen to effectively capture the textures and forms inspired by nature?


Unfolding Build Tomorrow’s Singapore City - In Comic Style

SCENARIO

Singapore is a modern and developed country, but it depends significantly Singapore evolving, with new buildings reshaping on tourism is toalways support its economy. While it offersconstantly rich culture, delicious its skyline. Looking ahead, the city will need innovative, sustainable food, and exciting attractions, many people around the world may not and creative architecture improves howwith people workvisuals and play. be aware of these unique that qualities. Comics, theirlive, vibrant and Buildings ofpower, the future solveand modern challenges, reflect culture storytelling can can be ahelp creative fun way to introduce Singapore and build tourists. stronger communities. to global

TASK

Design a futuristic building that improves life in Singapore. Itexperiences should be and illustrate a comic strip that highlights the unique original, functional and from suiteditstofamous the city’s futurefare needs while helping Singapore has to offer; hawker to its iconic cultural people and Your the planet. architect,story usingthat shapes and forms to landmarks. comic You’ll shouldact tellasa an compelling makes Singapore create a building that brings vision of tomorrow’s Singapore to life. an appealing destination for your tourists.

AUDIENCE

Your comic is aimed at international visitors looking for interesting and Your building is designed for future citizens oftourists Singapore. It will benefit authentic travel experiences. It should entice to explore Singapore communities, support environmental sustainability and inspire future through engaging visuals and storytelling. generations of designers and architects.

MEDIUM/ PROCESS

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Future Identityvision and Culture and urban in Design design

Create your design or using digitaleither tools,digital or build 3D You may choose to through work on drawings your comic or aanalogue model using materialswith of your choice, such as cardboard, clay and methods. Collaborate classmates to research Singapore’s local food, recycled materials.and Uselandmarks, a visual journal or planning to record cultural traditions, and translate thissheet knowledge into ideas, experiments and design revisions. engaging visuals and storylines.

GUIDING QUESTIONS What geometric or colors organic shapes make your structure How can you useforms vibrant and clear can illustrations to attract readers’ visually exciting and unique? attention and convey mood or excitement? What is the purpose of your Ismake it a home, school,story recreation narrative structure will building? you use to your comic flow and remain engaging? space, workplace or something entirely new? Which Singaporean places,green or cultural traditions willpanels, you showcase, How will your designfoods, incorporate features like solar and why? natural light, rainwater collection or green walls? How does will your comic spark curiosity and encourage peopleor toclimate visit Singapore? How your design reflect Singapore’s identity, culture needs in the future?


Unfolding Design An Inter-Generational Singapore - In ComicHub Style

SCENARIO

A new community project has been launched to transform a large, unused Singapore is a modern and developed country, but it depends significantly city space into a lively community hub. Drawing from the idea of gotong on tourism to support its economy. While it offers rich culture, delicious royong*, the goal is to create a multi-functional public park that addresses food, and exciting attractions, many people around the world may not issues of social isolation and promotes inter-generational interaction. The be aware of these unique qualities. Comics, with their vibrant visuals and space should be a model for sustainable urban development. storytelling power, can be a creative and fun way to introduce Singapore to global tourists.

TASK

Design and illustrate a comic strip that highlights the unique experiences Singapore has to offer; from its famous hawker fare cultural Design a space that encourages social bonding, suchtoasitsa iconic communal landmarks. Youracomic should a compelling story thatrecreational makes Singapore gardening plot, flexible eventtell space and an accessible area. an appealing destination for tourists.

AUDIENCE

Your comic is aimed at international visitors looking for interesting and Appeal to travel residents of a neighbourhood in Singapore, including authentic experiences. It should entice tourists to explore families, Singapore seniors and young professionals. The design should be welcoming and through engaging visuals and storytelling. accessible to people of all ages and abilities.

MEDIUM/ PROCESS

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Future Identityvision and Culture and urban in Design design

You may choose to work on your comic using either digital or analogue methods. Collaborate with drawings, classmatesphysical to research Singapore’s local food, Create either architectural models or 3D renderings cultural traditions, landmarks, and translate this knowledge into using any suitable and medium. engaging visuals and storylines.

*Gotong royong is a Malay tradition that means everyone in the community works together and helps one another to get things done.

GUIDING QUESTIONS Whatcan aspects of gotong could be translated the design of a How you use vibrant royong colors and clear illustrationsinto to attract readers’ master plan? attention and convey mood or excitement? specific architectural landscape features encourage meaningful What narrative structure willoryou use to make yourcan comic story flow and remain engaging? inter-generational interaction? Which Singaporean foods, places, orfully cultural traditions you showcase, How can the park’s design be made accessible andwill welcoming to people and of allwhy? abilities? How your comic spark curiosity andcommunity encourage hub people visitisSingapore? Whatwill is the narrative or identity of this andtohow it reflected in the design?


Unfolding Redesign Public Singapore Space-For In Comic Liveability Style

SCENARIO SCENARIO

Observe a public space, such as a void deck, bus stop or playground, and Design and illustrate a comic strip that highlights theaunique its users, including non-human inhabitants. Propose design experiences intervention Singapore offer;the from itsfocusing famous hawker fare touser its iconic to enhancehas andtoenrich site, on a specific group cultural if desired. landmarks. Your comic should compelling furniture, story thatenvironmental makes Singapore The design could take the formtell of a architecture, an appealing destination tourists. graphics, wayfinding or a for service, and should be communicated through sketches, 2D or 3D mock-ups, or storyboards.

MEDIUM/ PROCESS

AUDIENCE AUDIENCE

Singapore is a modern and developed country, but it depends significantly Our urban environments shape how we move, interact and thrive. on tourism to support its economy. While it offers rich culture, delicious An ideal public space is both liveable and lovable, meeting our practical food, and exciting attractions, many people around the world may not needs while fostering a sense of place and belonging. When redesigning be aware of these unique qualities. Comics, with their vibrant visuals and a space, designers draw on community insights to enhance its utility and storytelling power, can be a creative and fun way to introduce Singapore emotional character and appeal. to global tourists.

TASK TASK

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Future Identityvision and Culture and urban in Design design

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It shouldestate. enticeThe tourists to should explorebe Singapore Target residents of a neighbourhood design through engaging visuals and storytelling. welcoming and accessible to people of all ages and abilities.

You may choose to work your comic using either observational digital or analogue Students can engage withonthis design brief through studies methods. Collaborate with classmates research Singapore’s local food, using photos, videos, drawings, writingto and interviews, as well as spatial culturaland traditions, and landmarks, and translate this knowledge into design visualisation. engaging visuals and storylines.

GUIDING QUESTIONS How can you use vibrant colors illustrations to attract readers’ Who is this space for? What are and theirclear needs or interests? attention and convey mood or excitement? How will your design create new or improved opportunities — for interaction, What narrative and structure youthe use to make story flow rest, education morewill — for people whoyour usecomic this space? and remain engaging? How will your design create a unique identity for the space, making it feel Which foods, places, or cultural traditions will you showcase, distinctSingaporean and memorable? and why? How will your comic spark curiosity and encourage people to visit Singapore?


innovation and technology in design

78


Create An Interactive Wearable

SCENARIO

Today, designers are pushing the boundaries of fashion by integrating technology into wearable designs — making clothing more dynamic, responsive and meaningful. Fashion is no longer just about appearance; it can now enhance how we interact with ourselves, our bodies and the world around us. What if what we wear could respond to our mood, movement or environment?

TASK

Design and create an interactive wearable inspired by the theme “Yourself / Your Body / Your World”. The final piece should not only express your identity or perspective but also include interactive elements that respond to the wearer or surroundings.

AUDIENCE

Create for individuals who value innovation, personal expression and the intersection of fashion and technology — artists, technologists or fashion-forward thinkers seeking wearable designs with a deeper connection to self and environment.

MEDIUM/ PROCESS

Big Idea | Art helps us see in new ways Generative Topic | Innovation and technology in design

Incorporate basic wearable technology such as soft circuits, LEDs, sensors or MicroBit coding. Use textiles, conductive thread, recycled clothing or other flexible materials. Sewing, embedding electronics and basic programming may be involved.

GUIDING QUESTIONS How can your wearable respond to movement, touch, sound, light or temperature? In what ways can technology be seamlessly integrated into fabric or form? What materials allow for flexibility, comfort and safety in a wearable? How does your piece represent or respond to a personal or social theme? How might your wearable spark reflection, dialogue or interaction?


Unfolding Get Creative Singapore With Geometric - In Comic shapes Style

SCENARIO

Designp5.js, and illustrate a comic strip that highlights experiences Using create 5 to 10 compositions with 10 tothe 100unique geometric shapes Singapore toaoffer; fromcode its famous hawker to itsshape iconictype, cultural each. Beginhas with provided template, thenfare modify size, landmarks. Your comic tell a compelling story that makes Singapore colour and position, andshould add animation or interactivity. Your series should an unique appealing for enough tourists.variation to stay visually engaging be yet destination cohesive, with while maintaining a consistent style or theme.

MEDIUM/ PROCESS

AUDIENCE AUDIENCE

Singapore is a modern and developed country, but it depends significantly on tourism to support its economy. Whilenew it offers culture, delicious Technology enables designers to create visualrich languages. food, andcomputing exciting attractions, many to people around the world may not Creative uses algorithms produce dynamic, interactive be aware of these unique qualities. Comics, withvariations their vibrant visuals and visuals, allowing designers to generate endless for greater storytelling power, be a creative and fun way to introduce Singapore customisation and can personalisation. to global tourists.

TASK TASK

Big Idea | Art influences Tells Storiesthe About way the we live World Generative Topic | Innovation Identity andand Culture technology in Design in design

Your comic is aimed at international visitors looking for interesting and The primary beneficiaries areItthe students, who develop skills in Singapore creative authentic travel experiences. should entice tourists to explore coding, visual design and computational thinking. Basic knowledge of p5.js through engaging visuals and storytelling. is required.

You may choose to work on your comic using either digital or analogue methods. Collaborate with this classmates to research local food, Students can engage with design brief throughSingapore’s creative coding cultural landmarks, and translate this knowledge and the traditions, creation ofand visual media, either screen-based or in print. into engaging visuals and storylines.

GUIDING QUESTIONS How can you apply visualcolors designand principles, such as repetition, use vibrant clear illustrations to attractcontrast readers’ attention andto convey or excitement? and balance, these mood compositions? What narrative structure will you use to make your comic flow How do you ensure a cohesive visual language across thestory compositions, and remain engaging? for instance, a consistent colour palette, a recurring shape or fixed arrangement of shapes? Which Singaporean foods, places, or cultural traditions will you showcase, and why? How does each composition vary from the next to show progression or variation, as spark change in scale, colour or position of shapes? How will yoursuch comic curiosity and encourage people to visit Singapore?


Unfolding Invent a Pokémon Singapore - In Comic Style

SCENARIO

Design and illustrate a comic strip that highlights the unique experiences Design an original Pokémon a variety of drawing techniques and Singapore has to offer; from using its famous hawker fare to its iconic cultural visual perspectives. After finalising design,story digitise and animate landmarks. Your comic should tell ayour compelling that makes Singapore your Pokémondestination to show how moves and expresses its unique personality. an appealing forittourists.

MEDIUM/ PROCESS

AUDIENCE

Pokémon characters Singapore is a modern are and beloved developed for their country, imaginative but it depends designs,significantly special on tourism abilities andtomagical supportevolutions. its economy. Behind Whileeach it offers Pokémon rich culture, is a creative delicious food, and process that exciting involves attractions, experimenting many with people different aroundshapes, the world features may not and be aware forms before of these arriving unique at a qualities. final concept. Comics, Artists withoften their use vibrant multiple visuals drawing and storytelling and techniques power, perspectives can be a creative to breathe andlife funinto waythese to introduce creatures. Singapore Now, it’s to global your turn tourists. to imagine and invent a brand-new Pokémon character.

TASK

Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Innovation Identity andand Culture technology in Design in design

Your comic is aimed at international visitors looking for interesting and Your audience includes your classmates and fellow fans of Pokémon, who authentic travel experiences. It should entice tourists to explore Singapore will evaluate your creation based on its creativity, coherence and how well through engaging visuals and storytelling. it fits into the Pokémon world.

Start withchoose sketches experiment with forms features different You may to to work on your comic using and either digital from or analogue perspectives. Use traditional or digital to tools to refine your design. methods. Collaborate with classmates research Singapore’s local food, Then, digitally render animate and yourtranslate Pokémonthis to showcase cultural traditions, andand landmarks, knowledgeits into personality and motion. engaging visuals and storylines.

GUIDING QUESTIONS How can you use varied techniques and viewpoints toreaders’ explore the vibrantsketching colors and clear illustrations to attract attention and mood or excitement? character fromconvey all angles? What narrative structure will you use to make your comic story are your Pokémon’s special abilities, personality traits andflow natural habitat? and remain engaging? What does its evolution look like and how does it change over time? Which Singaporean foods, places, or cultural traditions will you showcase, and Howwhy? will you digitise and animate your final Pokémon to express its unique traits? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding Invent Your Singapore Personal-Helper In Comic Robot Style

SCENARIO

Create 3D illustrate model mock-up a robot machine. It unique should experiences include Design a and a comicof strip that or highlights the attachment tools and be ableits tofamous move around house. robot should Singapore has to offer; from hawkerthe fare to itsThe iconic cultural have functions allow it to interact with people. Use mixed media and landmarks. Yourthat comic should tell a compelling story that makes Singapore found objects destination to build your an appealing forprototype. tourists.

MEDIUM/ PROCESS

AUDIENCE

Singapore is a modern and developed country, but it depends significantly on tourism to support its economy. it offers delicious Design a friendly household robot toWhile simplify dailyrich life.culture, Using AI, computer food, and manythe people around the world may notwith vision andexciting robotics,attractions, it can navigate home, recognise and interact be awareand of these unique Comics, with and theirbasic vibrant visuals and objects, perform tasksqualities. like cleaning, tidying maintenance, storytelling can be a creative and for fun families. way to introduce Singapore serving as apower, helpful, accessible assistant to global tourists.

TASK

Big Idea | Art helps Tells Stories us see About in newthe ways World Generative Topic | Innovation Identity andand Culture technology in Design in design

Your comic is aimed at international visitors looking for interesting and authentic experiences. It should enticewith tourists to explore Singapore Users are travel busy families, the elderly or those mobility challenges through convenient engaging visuals and storytelling. seeking and accessible help with household chores.

You may choose to work on your comic using either digital or analogue Use a combination of with mixed medium and found objects, such as methods. Collaborate classmates to research Singapore’s local food, cardboard, plastic, old clothes and shoes, metal straps and sticks, cultural traditions, and landmarks, and translate this knowledge into to build your robot. engaging visuals and storylines.

GUIDING QUESTIONS What is your primary purpose at home? How can you robot’s use vibrant colors and clear illustrations to attract readers’ attention and convey mood or excitement? Which tasks or chores will it assist with? What narrative structure will you use to make your comic story flow What form or shape will your robot take — round, boxy or humanoid? and remain engaging? How many components willplaces, it have,orsuch as body, wheels, and head, and Which Singaporean foods, cultural traditions willarms you showcase, and whatwhy? tools might be attached? How will your comicshould spark curiosity and encourage people to visit Singapore? Which key features be highlighted in your design?


Unfolding Observe Your Singapore Surroundings - In Comic ForStyle ABCs

Letters are is Singapore hidden a modern all around and developed us. In thecountry, curve ofbut a playground it dependsslide, significantly the on tourism negative space to support between its stair economy. railings While or the it offers shadow richcast culture, by a delicious chair. These food, and exciting overlooked shapesattractions, invite us to many see the people world around differently the and world discover may not the be aware through alphabet of theseaunique designer’s qualities. lens. Comics, By observing with their closely, vibrant we can visuals transform and storytelling everyday surroundings power, can be intoa an creative unexpected and fun typeface way to introduce and create Singapore meaning to global from the mundane. tourists.

AUDIENCE AUDIENCE

Embark on aillustrate letter-hunting challenge inhighlights your school Design and a comic strip that theenvironment. unique experiences Search for and photograph everyday objects that resemble letters of the Singapore has to offer; from its famous hawker fare to its iconic cultural alphabet through their natural lines shapes.story Use your imagesSingapore to spell landmarks. Your comic should tell a and compelling that makes out a chosen word, such as school’s name, a motivational phrase or an appealing destination foryour tourists. a design-themed message. Present the final composition as a digital collage or printed artwork. Your comic is aimed at international visitors looking for interesting and Design fortravel the school community — students, teacherstoand visitors authentic experiences. It should entice tourists explore Singapore — inviting them to visuals see their surroundings through engaging and storytelling.through a fresh, creative perspective. Your work will be exhibited in a school display or digital showcase.

MEDIUM/ PROCESS

TASK TASK

SCENARIO SCENARIO

Big Idea | Art helps Tells Stories us see About in newthe ways World Generative Topic | Innovation Identity andand Culture technology in Design in design

Use may You photography choose to aswork youron primary your comic medium. using Edit, either cropdigital and arrange or analogue your “found” letters into a cohesive word using digital tools likelocal Canva, methods. Collaborate with classmates to research Singapore’s food, PowerPoint or Photoshop. Alternatively, you maythis printknowledge and collage cultural traditions, and landmarks, and translate into your photos manually. Focus on creative presentation and storytelling engaging visuals and storylines. through layout.

GUIDING QUESTIONS Which shapes from architecture, furniture or playgrounds can form letters? How can you use vibrant colors and clear illustrations to attract readers’ attention and convey mood or excitement? How can abstract shapes become legible letters? What narrative structure will you use to make your comic story flow and remain What layoutengaging? best highlights the meaning of your word? Which Singaporean foods, places, or cultural traditions will you showcase, and why? How will your comic spark curiosity and encourage people to visit Singapore?


Unfolding A Reimagine Singapore Traditional - In Comic Game Style

SCENARIO

Design a modern reinterpretation a traditional turning it into and illustrate a comic stripof that highlights game, the unique experiences a physical or hybrid (digital physical) product concept. Visualise Singapore has to offer; fromand its famous hawker fare to its iconic cultural gameplay, and user through and landmarks. appearance Your comic should tellexperience a compelling story sketches that makes Singapore mock-ups. an appealing destination for tourists.

MEDIUM/ PROCESS

AUDIENCE

Singapore is a modern and developed country, but it depends significantly on tourism games to support economy. it offers rich culture, delicious Traditional like its Chapteh, FiveWhile Stones or Congkak are fading from food, life. andMany exciting attractions, many people aroundfestive the world mayornot daily youths only encounter them during events not at be aware these unique Comics, with vibrantinto visuals and all. What ifofthe essence of qualities. these games could be their reimagined a modern storytelling power, can a creative and funalive? way to introduce Singapore interactive product thatbe keeps cultural play to global tourists.

TASK

Big Idea | Art tells Tells stories Stories about Aboutthe theworld World Generative Topic | Innovation Identity andand Culture technology in Design in design

Your comic is aimed at international visitors looking for interesting and authentic travel experiences. It should entice tourists to explore Singapore Target primary and secondary school students who enjoy interactive play through engaging visuals and storytelling. and are curious about cultural heritage.

Use prototyping, paper diagrams app You may choose to workmodels, on yourstoryboards, comic using UX either digital or simple analogue mock-ups. Apply Design Thinking — observe → brainstorm → prototype methods. Collaborate with classmates to research Singapore’s local food, → test. traditions, and landmarks, and translate this knowledge into cultural engaging visuals and storylines.

GUIDING QUESTIONS What values cultural meaning are clear embedded in the to original How can youor use vibrant colors and illustrations attractgame? readers’ attention and convey mood or excitement? What modern element — technology, materials, storytelling — can enrich What narrative structure will you use to make your comic story flow the game? and remain engaging? How does gameplay encourage learning, bonding or cultural appreciation? Which Singaporean foods, places, or cultural traditions will you showcase, and Whatwhy? user needs — fun, accessibility, simplicity — guide your decisions? will your comic curiosity and using encourage peopleprototypes? to visit Singapore? How can you test thespark gameplay quickly low-fidelity


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