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If you've ever dreamed of running your own pizzeria, Good Pizza, Great Pizza is the indie game that lets you live out that delicious fantasy. Developed by TapBlaze, this charming and addictively fun simulation game has captured the hearts (and stomachs) of players around the world. Good Pizza, Great Pizza has a surprisingly rich story. You'll encounter quirky customers, rival pizzerias, and even unexpected challenges that add depth to your journey. Whether you're striving to earn enough to upgrade your shop or simply enjoying the satisfaction of making the perfect pizza, there's always something to keep you coming back.


At its core, Good Pizza, Great Pizza places you behind the counter of your very own pizzeria, where you must take orders, craft pizzas, and manage your business to stay afloat. The game's simple yet engaging mechanics make it easy for newcomers to pick up, while the increasing challenges keep seasoned players on their toes. Customers arrive with unique requests, sometimes testing your skills with cryptic or oddly specific orders. Can you decipher what a customer means when they ask for "half cheese, half pep, but no sauce on the right side" while keeping up with the growing demand?
What truly sets Good Pizza, Great Pizza apart is its warm, hand-drawn art style and cozy atmosphere. The game's adorable character designs and lively animations create an inviting world that feels like a slice of home. The soundtrack is just as delightful, with soothing tunes that make flipping dough and adding toppings a relaxing experience.

With millions of downloads and a dedicated fanbase, Good Pizza, Great Pizza proves that sometimes, a simple concept executed with heart and creativity is all you need to craft a great game. So, if you're craving a fun and wholesome gaming experience, grab your apron and start making some pizza—because in this world, every slice counts!


Indie games have a special way of weaving heartfelt narratives into immersive gameplay, and Until Then is no exception. Developed by Polychroma Games, this upcoming narrative-driven adventure promises a compelling mix of emotional storytelling, atmospheric visuals, and deep character connections. Set in a beautifully crafted world, Until Then follows the life of Mark, a high school student navigating the everyday challenges of adolescence—until an unexpected event unravels the fabric of his reality. What starts as a slice-oflife experience quickly transforms into a thought-provoking mystery, where memory, loss, and self-discovery intertwine. The game seamlessly blends interactive storytelling with puzzle-solving mechanics, drawing players into a deeply emotional journey.
Until Then is its hand-drawn art style, which brings a dreamlike quality to its environments and character designs. Paired with an evocative soundtrack, the game's presentation enhances the sense of nostalgia and introspection, making each moment feel personal and impactful.
Beyond its visual and auditory appeal, Until Then excels in its narrative depth. As players uncover pieces of Mark's past and the truth behind the world around him, they will find themselves questioning reality and their own interpretations of memory. The game's ability to balance emotional weight with engaging gameplay sets it apart as a must-play experience for fans of narrative-driven games
Until Then is poised to leave a lasting impression on players who seek a game that's not just played, but truly felt. Whether you're drawn to its compelling story, stunning art, or atmospheric music, one thing is certain—this is a journey you won't want to miss.
Mark & cathy



CUPHEADISAPLATFORMINGRUN-AND-GUNGAMERELEASED FROMSTUDIOMDHRONSEPTEMBER29,2017.



THEMOLDENHAUERBROTHERSSTARTEDTHEDEVELOPMENTOFCUPHEAD ASAPASSIONPROJECTIN2010ANDTOILEVERSINCETOBRINGTOLIFE THEIRVISIONOFAHAND-DRAWNANIMATEDGAME.INITIALLYCONCEIVED ASASERIESOFBOSSFIGHTS,THEGAMESOONBLOOMEDINTOAFULLFLEDGEDACTION-PLATFORMERAFTERRECEIVINGFUNDINGFROM MICROSOFTIN2014. CUPHEADISKNOWNFORALARGEVARIETYOF FEATURES,CHIEFAMONGWHICHISITS COMPLETELYHAND-DRAWNANIMATIONTHAT PERFECTLYCAPTURESTHEESSENCEOFWHAT 1930SCARTOONSAREABOUT-ITUNIQUENESS AMONGOTHERINDIEGAMES.ITHASBRUTALLY SCARYBOSSFIGHTSANDTIGHTCO-OPGAMING, WHICHCREATEAGAMETHATISREWARDING YETPUNISHINGFORTHEPLAYER.
CUPHEADREMAINSSTILLA MILESTONEININDIEGAMING BECAUSEITPROVESTHAT PASSIONANDDEDICATION CANPUTINTOWORKAGAME THATISIMPRESSIVEBOTH VISUALLYANDMECHANICALLY. WHETHERINITFORTHE CHALLENGEORTHEARTISTRY, CUPHEADISAGAMEFORTHE AGES.
is a roguelike action RPG where players control Zagreus against internal struggles to escape the Underworld while being the son of Hades With every run, players face challenges as dungeons and boons from Olympian gods are procedurally generated

Supergiant Games developed Hades and integrates Greek mythology with fast-paced combat and an emotional narrative With breathtaking art, engaging gameplay mechanics, and progression dependent upon player decisions, it became a noted independent game

The title had been perfected into a critically celebrated experience, with a release across multiple platforms Hades keeps mesmerizing players with its vast mythological world and extremely addictive gameplay
ITTAKESTWOSTANDSOUTFORITSINNOVATIVECOOPERATIVEGAMEPLAY,WHEREPLAYERSCONTROLCODY ANDMAY,EACHWITHUNIQUEABILITIESTHATREQUIRETEAMWORKTOSOLVEPUZZLES.ASTHECOUPLE,ON THEVERGEOFDIVORCE,ARETRANSFORMEDINTODOLLSANDJOURNEYTHROUGHIMAGINATIVE ENVIRONMENTS,THEGAMECOMBINESVIBRANTVISUALSWITHAHEARTFELTNARRATIVEABOUTLOVE, CONFLICT,ANDGROWTH,OFFERINGBOTHCASUALANDDEDICATEDPLAYERSAMEMORABLEEXPERIENCE.


WASJOSEFFARES'DESIRETOCREATEA NIQUE,COOPERATIVEEXPERIENCEHE WANTEDAGAMETHATFOCUSEDON OTIONALSTORYTELLINGANDREQUIRED AYERSTOWORKTOGETHER.THEGAME ORESTHESTRUGGLESOFACOUPLEONTHE BRINKOFDIVORCE,WITHEACHLEVEL LECTINGDIFFERENTASPECTSOFTHEIR ATIONSHIP.FARESAIMEDTODESIGNA METHATCOULDONLYBEFULLYENJOYED HROUGHCOLLABORATION,BLENDING PLAYWITHTHEMESOFPARTNERSHIPAND GROWTH.
Ittakestwo Ittakestwo
-HazelightStudios
Randomfactaboutthegame:
THELEVELSAREDESIGNEDTOREFLECT THECHARACTERS'EMOTIONALJOURNEY FOREXAMPLE,ATREEHOUSEREPRESENTS CHILDHOODMEMORIES,WHILEATOY FACTORYSHOWSTHEPLAYFULBUT BROKENPARTSOFTHEIRRELATIONSHIP.

THEGAMETOOKABOUTFOURYEARSTODEVELOP.AFTERAWAYOUT'SSUCCESS,HAZELIGHTSTUDIOS WANTEDTOMAKESOMETHINGFRESHTHATFOCUSEDONCOOPERATIONTHETEAMCRAFTEDLEVELSTHAT REFLECTEDTHEEMOTIONALJOURNEYOFACOUPLE’SRELATIONSHIP,MAKINGSUREBOTHPLAYERSFELT EQUALLYINVOLVEDTHEYWORKEDHARDTOBALANCETHESTORYWITHCREATIVEGAMEPLAY,ANDTHE RESULTISAUNIQUE,COOPERATIVEEXPERIENCETHATSTANDSOUTINGAMING.

Overcooked was inspired by the idea of creating a fun, chaotic, cooperative experience Developers Phil Duncan and Oliver Alderton wanted to design a game where players must work together under pressure. The cooking theme was chosen for its natural connection to multitasking, while the unpredictable challenges added humor and chaos. The goal was to combine teamwork, time management, and laughter in a fast-paced, lighthearted game.

The Onion King in Overcooked is a quirky, once-regal figure who’s now living a humble life as a cooking mentor. He used to be a king, but his reign came to an end because he couldn’t quite handle the pressure of running a kitchen. Now, he’s all about guiding players to save the world, offering wisdom and a bit of humor along the way, even though he’s not so great at cooking himself! It’s kind of like he’s found a new purpose, trying to make up for his past cooking mishaps.

The game was developed by a small indie team at Ghost Town Games, founded by Phil Duncan and Oli De-Vine, who set out to create a chaotic and cooperative cooking game. Drawing inspiration from party games, they focused on creating intuitive controls and fun, challenging mechanics that would be easy for casual players to pick up yet engaging enough for seasoned gamers. The game's design features colorful, cartoonish visuals and dynamic, increasingly complex levels where teamwork is essential. With a limited team and resources, they kept production costs low by working with freelancers for art and music, while maintaining creative control over every aspect of the game. This approach ultimately led to the game's success and widespread popularity.

IS A SURVIVAL HORROR VIDEO GAME DEVELOPED AND PUBLISHED BY ENDNIGHT GAMES. THE GAME TAKES PLACE ON A REMOTE HEAVILY FORESTED PENINSULA, WHERE THE PLAYER CHARACTER ERIC LEBLANC MUST FIGHT OFF CANNIBALISTIC MONSTERS, WHILE SEARCHING FOR HIS SON TIMMY AFTER A PLANE CRASH THE GAME FEATURES NONLINEAR GAMEPLAY IN AN OPEN WORLD ENVIRONMENT PLAYED FROM A FIRST-PERSON PERSPECTIVE, WITH NO SET MISSIONS OR QUESTS, EMPOWERINGTHEPLAYERTOMAKETHEIROWNDECISIONSFORSURVIVAL.
IN THE FOREST, YOU PLAY AS A CRASH SURVIVOR SEARCHING FOR YOUR MISSING SON WHILE FACING AN ISLAND FILLED WITH CANNIBALISTIC MUTANTS. PLAYERS MUST GATHER RESOURCES, CRAFT SHELTERS, AND HUNT FOR FOOD TO SURVIVE. THE MULTIPLAYER MODE ALLOWS UP TO EIGHT PLAYERS TO COOPERATE IN BUILDING DEFENSES, EXPLORING THE ISLAND'S VAST UNDERGROUND CAVE SYSTEM, AND UNCOVERINGTHEISLAND'SDARKSECRETS.

ERATIVE SURVIVAL: TEAM UP WITH DSTOBUILD,HUNT,ANDFIGHTAGAINST FYINGENEMIES
MIC ENVIRONMENT: EXPERIENCE A G WORLD WITH CHANGING WEATHER, NIGHT CYCLES, AND UNPREDICTABLE NTBEHAVIOR.
ING & BUILDING: CONSTRUCT SHELTERS, , AND WEAPONS TO DEFEND YOURSELF OURTEAM.
Y EXPLORATION: UNRAVEL THE MYSTERY D THE ISLAND AND THE FATE OF YOUR NGCHILD.







MAY 16, 2011

SANDBOX ACTION-ADVENTURE




ENTER A 2D PIXELATED WORLD WHERE IMAGINATION MEETS SURVIVAL



TERRARIA BY IS A BELOVED INDIE MULTIPLAYER SANDBOX GAME THAT BLENDS EXPLORATION, COMBAT, AND CREATIVITY WHETHER YOU'RE
DELVING INTO MYSTERIOUS CAVES OR CONSTRUCTING ELABORATE FORTRESSES
START WITH SIMPLE TOOLS, GATHER RESOURCES, AND CRAFT YOUR WORLD
8 FRIENDS

EXPLOREDIVERSE BIOMES, FACE DANGEROUS ENEMIES, AND UNCOVER HIDDEN TREASURES PLAY WITH UP TO TO BUILD AND FIGHT TOGETHER


EXPANSIVE WORLD: EXPLORE FORESTS, TUNDRAS, AND THE UNDERWORLD CREATIVE FREEDOM: BUILD HOMES, FORTS, OR SKY CITIES
BOSS BATTLES: FACE FOES LIKE THE EYE OF CTHULHU AND MOON LORD
MULTIPLAYER FUN: TEAM UP WITH FRIENDS TO CRAFT, AND BATTLE
COMMUNITY & CR

THE TERRARIA COMMUNITY
BUILDING EVERYTHING FROM MASSIVE CITIES



































