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Portafolio - Julie Ibarra

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Portfolio

Julie Alejandra Ibarra Ramírez Interaction & Game Design

About me

I am a Multimedia Engineer with a strong interest in UI design and interactive experiences. I enjoy working on projects where interaction is used to communicate ideas in a meaningful way, especially within educational, cultural, or social contexts.

My work is driven by storytelling and learning-oriented design. I am particularly interested in how interactive systems can help users explore information, understand complex topics, and engage actively with content.

My interest in medieval history, with its symbolism and mysticism, fuels my curiosity and desire to learn, and strongly influences my aesthetic choices, narrative thinking, and approach to interactive design.

Estelar

UI Designer & Unity Developer.

Uses images and motion as learning and communication aids, combining a spacethemed aesthetic to attract attention while evoking the calm of outer space.

Demonstrative video

Conejo
Koala Zorro Sapo
Sujeto Verbo Complemento

Contraentrega

Level design and UI design.

Is a 3D platformer, where players must overcome obstacles while collecting objects before time runs out.

The game emphasizes precision, spatial awareness, and quick decision-making, supported by clear visuals and structured levels.

This project strengthened my understanding of level pacing, player guidance, and the relationship between interface design and gameplay systems.

Demonstrative video Itch.io

3D Modeler & Unity Developer

KennedyArchitectureMemoirs: as a silent witness

Is an interactive experience that presents the history of the Kennedy district in Bogotá through the transformation of its first house.

Each architectural change reveals historical information, encouraging users to explore local history through spatial interaction.

I learned how architecture and interactivity can function as narrative devices to communicate historical and cultural knowledge.

Try the experience

Pendragon

UI Designer & Unity Developer.

SOFA Museum 2025

A digital interactive experience that complements the Viking museum exhibition at SOFA Bogotá through videos, 3D models, and animations. This project allowed me to explore transmedia storytelling and how digital tools can expand and enrich physical museum experiences.

Demonstrative video

Research article

Video Games as a Method for Practical ScenarioBased Learning in Medieval History

A study on video games, focusing on gameplay mechanics, historical accuracy and player interaction, as tools for scenariobased learning in medieval history education. This research consolidated my interest in games as educational systems and strengthened my ability to critically analyze interactive media as learning environments. Games studied:

Author and researcher. Age of Empires II

Assasin’s Creed Valhalla Kingdom Come Deliverance Medieval II: Total War

Read the article (Spanish)

Thanks.

Turn static files into dynamic content formats.

Create a flipbook