JUAN MARTIN CARANZA
3D ARTIST PORTFOLIO 2017 - 2021
+49 1522 7943739 juanmcaranza@gmail.com Berlin, Germany /juan-martin-caranza
JUAN MARTÍN CARANZA PROFILE
WORK EXPERIENCE
Originally from Buenos Aires and currently living in Berlin. I am a 3D Artist looking forward to new opportunities related to videogames / film industry. Although I love creating AAA characters, I have a background formation as an Architect, which has given me flexibility, and reason why I believe to be suitable for diverse situation solving and challenging projects.
3D Generalist - Da Vinci, Buenos Aires
CONTACT DETAILS +49 1522 7943739 juanmcaranza@gmail.com Berlin, Germany (EU Passport)
- Export models and textures into engine and make sure they work correctly. - Gathering references for future 3D characters and weapons. - Creating first concepts for characters using ZBrush, and then discussing them with the leading team. - Work with the Character Art team to create photo-realistic, detailed character designs and assets to be used within a game engine. - Address critiques from the Lead Artist and Art Director and make revisions. - Create photorealistic real-time resolution game models including UVs and textures. - Texturing characters and 3D Assets with Substance Painter and Exporting its maps. 10/2019 - 06/2021
Freelance Character Artist - Creating low-poly, efficient, animation ready assets from high resolution source asset. - Create textures using a variety of styles – from photo realistic to painterly. - Gathering references for both stylized and realistic characters. - Preparing concepts and discussing them with client. - Creating high poly model (ZBrush) with all the details, after approval. - Creating low poly version (Maya) - UV Mapping (ZBrush) - Baking maps and texturing (Substance Painter) - Create realistic scene with character pose. - Create final render setting shadows, camera angles, and setting illumination (Marmoset Toolbag III).
/juan-martin-caranza
LANGUAGES Spanish - mother tongue English - bilingual Italian - conversational
05/2017 - 09/2019
3D Modeler - Oscar Fuentes Architects, Buenos Aires - 3D Modeling using BIM, esencially Revit, for architectural models. - Drafting blueprints. - In charge of design processes using Architectural Softwares (Revit / Autocad / Lumion). - Creating photorealistic renders and animations for clients. - Graphic Design: Planning and designing the company’s brochures for Marketing Activities. - Drafting budgets, preparing and discussing them with clients. - Mentor and coaching junior architects (newly graduates).
Deutsch - A1 beginner 01/2017 - 08/2019
SOFTWARES ZBrush Maya
EDUCATION Architect Graduated at Facultad de Arquitectura, Diseño y Urbanismo, 2009-2015 University of Buenos Aires, Argentina.
Substance Painter Marmoset Toolbag III Marvelous Designer Lumion 3D Coat Autodesk Revit Adobe Photoshop/Illustrator
ADDITIONAL SKILLS Architecture - Organisation and flexibility skills Graphic Design - Adobe Photoshop and Illustrator
3D Orc - Based on The lord of The Rings. Sculpted in Zbrush. Texturized in Marmoset
01
3D Orc - Process from a sphere to final mesh
02
3D Orc - Retopology with Maya and posing with weapons
03
Wiza 3D - Argentinian trapper
04
Duki 3D - Argentinian trapper
05
SOFTWARES USED: Revit / Lumion
Pennywise - Blocking of bust and Texturizing with Substance Painter
06
Allien - Blocking mesh and exploring new shapes
08 07
Allien - Blocking mesh and exploring new shapes
11 08
SOFTWARES USED: Zbrush
11
Whitewalker - Blocking mesh and exploring new shapes
06 09
Tyrion Lannister - Likeness scultping of Peter Dinklage’s bust
09 10
Aragorn 3D - Likeness blocking of Viggo Mortensen’s bust
11
Quick Sketch - Blocking of bust starting from a sphere. Practising facial anatomy
07 12
Goku 3D - Blocking, texturizing and rigging with Zbrush.
13
Quick Sketch - Blocking of body starting from a sphere. Practising anatomy
14
Architecture - 3D model stadium
15 06
Architecture - 3D models done with Revit
15
Thank you!
JUAN MARTÍN CARANZA