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Zbrush Portfolio

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JUAN MARTIN CARANZA

3D ARTIST PORTFOLIO 2017 - 2021

+49 1522 7943739 juanmcaranza@gmail.com Berlin, Germany /juan-martin-caranza


JUAN MARTÍN CARANZA PROFILE

WORK EXPERIENCE

Originally from Buenos Aires and currently living in Berlin. I am a 3D Artist looking forward to new opportunities related to videogames / film industry. Although I love creating AAA characters, I have a background formation as an Architect, which has given me flexibility, and reason why I believe to be suitable for diverse situation solving and challenging projects.

3D Generalist - Da Vinci, Buenos Aires

CONTACT DETAILS +49 1522 7943739 juanmcaranza@gmail.com Berlin, Germany (EU Passport)

- Export models and textures into engine and make sure they work correctly. - Gathering references for future 3D characters and weapons. - Creating first concepts for characters using ZBrush, and then discussing them with the leading team. - Work with the Character Art team to create photo-realistic, detailed character designs and assets to be used within a game engine. - Address critiques from the Lead Artist and Art Director and make revisions. - Create photorealistic real-time resolution game models including UVs and textures. - Texturing characters and 3D Assets with Substance Painter and Exporting its maps. 10/2019 - 06/2021

Freelance Character Artist - Creating low-poly, efficient, animation ready assets from high resolution source asset. - Create textures using a variety of styles – from photo realistic to painterly. - Gathering references for both stylized and realistic characters. - Preparing concepts and discussing them with client. - Creating high poly model (ZBrush) with all the details, after approval. - Creating low poly version (Maya) - UV Mapping (ZBrush) - Baking maps and texturing (Substance Painter) - Create realistic scene with character pose. - Create final render setting shadows, camera angles, and setting illumination (Marmoset Toolbag III).

/juan-martin-caranza

LANGUAGES Spanish - mother tongue English - bilingual Italian - conversational

05/2017 - 09/2019

3D Modeler - Oscar Fuentes Architects, Buenos Aires - 3D Modeling using BIM, esencially Revit, for architectural models. - Drafting blueprints. - In charge of design processes using Architectural Softwares (Revit / Autocad / Lumion). - Creating photorealistic renders and animations for clients. - Graphic Design: Planning and designing the company’s brochures for Marketing Activities. - Drafting budgets, preparing and discussing them with clients. - Mentor and coaching junior architects (newly graduates).

Deutsch - A1 beginner 01/2017 - 08/2019

SOFTWARES ZBrush Maya

EDUCATION Architect Graduated at Facultad de Arquitectura, Diseño y Urbanismo, 2009-2015 University of Buenos Aires, Argentina.

Substance Painter Marmoset Toolbag III Marvelous Designer Lumion 3D Coat Autodesk Revit Adobe Photoshop/Illustrator

ADDITIONAL SKILLS Architecture - Organisation and flexibility skills Graphic Design - Adobe Photoshop and Illustrator


3D Orc - Based on The lord of The Rings. Sculpted in Zbrush. Texturized in Marmoset

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3D Orc - Process from a sphere to final mesh

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3D Orc - Retopology with Maya and posing with weapons

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Wiza 3D - Argentinian trapper

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Duki 3D - Argentinian trapper

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SOFTWARES USED: Revit / Lumion


Pennywise - Blocking of bust and Texturizing with Substance Painter

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Allien - Blocking mesh and exploring new shapes

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Allien - Blocking mesh and exploring new shapes

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SOFTWARES USED: Zbrush

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Whitewalker - Blocking mesh and exploring new shapes

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Tyrion Lannister - Likeness scultping of Peter Dinklage’s bust

09 10


Aragorn 3D - Likeness blocking of Viggo Mortensen’s bust

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Quick Sketch - Blocking of bust starting from a sphere. Practising facial anatomy

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Goku 3D - Blocking, texturizing and rigging with Zbrush.

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Quick Sketch - Blocking of body starting from a sphere. Practising anatomy

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Architecture - 3D model stadium

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Architecture - 3D models done with Revit

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Thank you!

JUAN MARTÍN CARANZA


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