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ISSUE 5
VOLUME 70
Level
up
or
November 18, 2022
game
over?
College students support new era of arcade business model
Samantha De La Paz | Banner
At the Riverside Game Lab, rows of pinball machines and immersive games like “Cruis’n Blast” (above) continue to provide players with an experience that home gaming systems cannot quite replicate.
Riverside Game Lab provides look into how arcades could survive BY JAMESON SHOWERS ASST. A&E EDITOR
Natalie Tanaka | Banner
The Riverside Game Lab offers many different types of games, creating a haven for those who still wish to partake in the culture that arcades have long provided.
Arcades are a staple in the video game world. “Super Mario Bros.,” “Donkey Kong” and “Pac-Man” all became popular through arcades in the 1980s. As the business saw a decline in the 1990s, popular titles like “Street Fighter” and “Mortal Combat” put the focus back on arcades, according to “Vid-
eo Game Explosion: A History from PONG to Playstation.” Since then, the commercialization of home consoles has significantly altered video game entertainment. Nowadays, most video gamers have a PlayStation 5, PC, Xbox, Nintendo Switch or a combination of the four. Companies such as Sony and Microsoft have made it easy for gamers to stay at home by creating downloadable video games online. The seamless process of digital gaming has eroded the need for physical copy video games which, in turn, has changed the marketing focus for large-scale video game companies. It has been more than 40
years since the golden age of arcades. While the emphasis is still on multiplayer video games, the medium for which this is achieved has changed. This leaves one question: Are arcades still relevant? Jacob Garcia, sophomore creative writing major, first experienced the arcade setting as a child at Chuck E. Cheese. The frequent pizza parties at the establishment would bring Garcia back to video games time and time again. His love for video games grew from arcade games to PlayStation 2, and now as an adult, he prefers playing single-player video games on the PC.
SEE GAME LAB | PAGE 2
Theater preps period piece ‘Joyful Noise,’ ushers in Christmas season BY EMILY MCGINN EDITOR-IN-CHIEF
The Collinsworth School of Performing Arts will share its second production of the semester, “Joyful Noise,” with the California Baptist University community on Nov. 18–19 and Dec. 1–3. This 1700s-period piece, based on real events and people, follows the life of composer George Frederick Handel as he attempts to present his opera, “The Messiah,” amid opposition from the church. The story also follows Susannah Cibber, a woman caught in an abusive marriage who finds Handel and becomes involved in the opera. “The play has a story of redemption that glorifies our need for a Savior in a broken world, and that is something we think a CBU audience would resonate with,” said Zachary Bortot, associate professor of
SEE JOYFUL NOISE | PAGE 3
Camille Grochowski | Banner
(Left to right) Abigail Durham, sophomore theater major, Eden Sides, senior theater major, and Shane Moser, senior theater major, laugh together as Sides delivers some lines during the production’s costume parade rehearsal.
Emily McGinn | Banner
Shoe game
Twitter Blue
Women’s golf
A & E , Pg . 12
B & T , Pg. 1 0
S p o r t s , Pg. 9
Shoe game has taken different forms for our generation, from athletic to casual wear.
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Women’s golf works toward building confidence as they head toward regular season.