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Jacob Robertson Portfolio

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SCARDS

Don’t panic!

Try not to have any panic cards in your hand at the end of the game.

Face Cards

Action Cards Panic Cards

6

2

SCARDS

SELECT TWO PLAYERS SHUFFLE THEIR HANDS AND SWAP

Board Game

DRAW A CARD AND GIVE IT TO A PLAYER WITH A YELLOW CARD IN THEIR HAND

SCARDS

SCARDS

There’s just one problem: Everyone can see your cards ... Except for you. Predict your hand carefully!

FACT-TIONAL

Factual or Fictional?

Catch your opponents in a lie, but don’t get caught up in the truth!

The most awarded song in history is “No Time To Die” by Billie Eilish.

Truth Cards Lie Cards Draw cards that contain facts and trivia on them. Beware… some cards have blanks in them.

After water, ________ is the most consumed drink around the world.

to be added to the English alphabet was the letter “J”

taped to a canvas and sold for millions. The title of this artwork is ________.

Make up a lie to make your statement seem like a fact!

BUZZLE

What’s the buzz about?

Find out by being the first to build a perfect hexagon with your cards!

Roll the dice.

Match five colors, and you’ll circulate cards throughout your board. Match five colors AND shapes, and you’ll get to mess with other boards.

Lessons Beyond the Books

Every student should consider stepping out of their comfort zone through study abroad.

Opinions Illustrations

Redesigning Our Feeds for a Positive Body Image

Comparison to unrealistic body standards starts at a young age, largely due to social media. Users must assert control over their feeds to establish a healthier relationship with their body.

Opinions Illustrations

StraightTalk Series Missed an Opportunity for Civil Debate

By asking panelists to comment on the importance of non-partisanship without challenging them to put it into practice, the Riley Institute neglected the perfect opportunity to foster civilized debate on Furman’s campus.

Opinions Illustrations

ESCAPE FROM RILEY HALL

You are given an “exam” by your professor to finish within the hour.

As you open it up, you panic, as there is only one objective – to escape.

Something is up… Good luck!

Pre-Puzzle Design

- Determine the audience.

Planning Phases

- Estimate run time for puzzles.

- Compose the narrative.

- Propose a budget.

Escape the Room

Puzzle Design

- Design and test puzzles.

- Determine puzzle reset and set-up times.

- Write appropriate hints.

Post-Puzzle Design

- Design advertisements.

- Create sign ups and timetables.

- Assign staffing roles.

You

room and nd...

A note shared between the two

Clue for decoding the cryptic message.

A 2x2 Rubik’s Cube with jumbled side patterns.

Provides next code to a lock. Escape the Room

A folder with a note and a cryptic message.

Unlocks code for a Braille guide.

Reveals an order for five colors.

Navigation UI Update

for the Walt Disney World Travel App

Current Pain Point

Only one route is provided when searching for a destination.

Proposed Solution

New pathfinding system allows for multiple routes.

Solution Feasibility

Two possible approaches for estimating busy areas:

Density Tracking: gives a congestion estimate based on number of users in an area.

AI Camera Tracking: determines how crowded an area is and provides a report.

Dining UI Update

for the Walt Disney World Travel App

Current Pain Point

No options exist to filter based on dietary preferences.

Proposed Solution

New dining filters that allow users to better accommodate dietary preferences.

Solution Feasibility

Two filter solutions to improve the dining experience:

Strict Filtering removes any items that does not fit the dietary preference.

Loose Filtering removes any restaurant that lacks at least one hearty meal option for the dietary preference.

Circuit City: Metro

Let’s build railroads across Atlanta with

The exhibition designed to teach kids about Atlanta geography while also building mathematics skills and spatial reasoning with a grid based system and magnetic blocks.

Children’s Museum of Atlanta Exhibition

Institute of Technology, Designing for Curiosity

Young Jin Choi, Jacob Robertson, Sophie Sebuh, Anjali Singh

Iterations

Blocks were improved in design to allow kids to create directional and colorful play.

Final Design

Blocks were given a white base, magnets, and a colorful top. Five different block shapes were made.

Move Fast. Think Faster.

The Concept

Hexathlon is a six-in-one game console designed for children aged 9-10 that encourages players to move fast and think faster. Players select a game, apply wristbands, and hit nodes that light up to score points.

Play Six Di erent Games

Watch the light pattern and tap the nodes in the same order. STAR CATCHERS

When a light turns on, tap it to turn it off. Flip as many lights as possible!

When the music stops, get to a light before time runs out! COLOR SPEED RACE

Each light flashes a different color. Get to your own color quickly!

Tap as many green lights as you can, but stop when lights turn red! RELAY POINT

Lights rotate colors at random. Tap all six lights when they are your color.

Three Modes: Team, Versus, Solo

ANCHOR

The main console. Keeps track of games, points, timers, and acts as “the brain” of the game.

Quantity: 1

TAGS

Bands that contain a color and symbol. These identify players and are used to tap nodes to score points.

Quantity: 6

Tags use NFC technology to identify players and track points

Anchor and nodes send radio frequencies to communicate

Nodes can be placed up to 40 feet away from the anchor

NODES

Panels that will light up depending on the game played. Passes information from tags to anchor.

Quantity: 6

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Jacob Robertson Portfolio by jacobrobertson - Issuu