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1 Retrieving your backpack at the start introduces you to the mechanics. 2 View information about your contacts and talk to them using the radio. 3 Snake’s injuries persist in this game: if he takes a beating, it remains visible. 4 While Snake does eventually acquire guns, this is no shooter – don’t try to blast through it.
that just upgrading or enhancing the graphics is all we needed to do.” But, while you’ll notice the map layouts are very similar, some of the animations have been improved as well. “When we saw the game in modern visuals, we started to notice that some elements don’t blend well with the new graphics,” says Okamura of those tweaks. The trick is in getting the balance right. After all, Okamura tells us MGS3 is his favourite game in the series. The aim is essentially to make Delta feel how fans “remembered it to be, but so that it doesn’t feel old and clunky” – basically, matching the rose-tinted (or should that be forest-tinted?) vision fans have of the Ľrst time MGS3 blew them away in 2004. While the incredibly high-Ľdelity graphics are impressive,
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they’re designed to be how you always remembered it. The same goes for the ‘new type’ controls – the only style we’re allowed to play with during our hands-on (though classic control layouts will be available). For instance, did you recall that you couldn’t crouch-walk in the original game? With the new controls, Naked Snake can easily pull oļ all the moves you’d expect him to be able to from later series entries. But, while Delta’s incredibly slick to play, don’t expect any revolutionary additions like MGS V’s diving. Beyond crouchwalking, the biggest change we spot is a quick menu for changing camo, though it still requires a brief fade to black in the build we play.
who had to balance appealing to new players with satisfying long-term fans. “We didn’t want to make any unnecessary changes that would take people out of that experience,” says Okamura. “But at the same time, we need to make sure that when people play the game, it doesn’t feel old, like
IN CONTROL Choosing where to focus their eļorts hasn’t been easy for the developers,
Kerotan – and the new rubber duck variant – add a touch of whimsy.