GYM MANAGEMENT SYSTEM USING AUGMENTED REALITY

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International Research Journal of Engineering and Technology (IRJET) Volume: 09 Issue: 08 | Aug 2022

e-ISSN: 2395-0056

www.irjet.net

p-ISSN: 2395-0072

GYM MANAGEMENT SYSTEM USING AUGMENTED REALITY Shrisha Arolkar1, Ujjwal Kumar2, Parth Naik3, Aniksha Halarnekar4, Valerie Menezes5, Shreedatta Sawant6 Department of Computer Engineering Agnel Institute of Technology and Design, Assagao, Goa Assistant Professor, Department of Computer Engineering Agnel Institute of Technology and Design, Assagao,Goa ---------------------------------------------------------------------***--------------------------------------------------------------------can be tiresome. The suggestions already available are Abstract - Gyms have become a part of daily routines of 1,2,3,4

5, 6

the use of database management system for this purpose. The database management system eases the headache of using pen and paper. Paper on Smart Gym Management System by Monir Ahmed &Jannatun Nayeem suggests this model. In this paper they have used features like online payment, web cam integration and face recognition. The required SMS can be sent to the user by making use of APIs.

many individuals. An app to take care of all the gym related activities would be a useful aid for these individuals. All of the gym related information in one spot. This app will show the gyms nearby to the user along with the joining fees. This will help the user to compare and decide which gym they want to register at. It will keep a record of the attendance of the user.. The user can scan a machine in the gym using this app and it will show them the right way to use the machine. This will be of great aid to the user if they don’t know the use of a particular machine. Workout and diet plans will be listed for the users to follow.

Augmented reality means the use of a device to place a virtual object into the world which can be viewed through the screen of the device. It combines virtual and actual objects into the real environment. Ryan Alturki and Valerie Gay in their paper Augmented and Virtual Reality in Mobile Fitness Application make use of AR to motivate the user to user to workout. Augmented Reality can be used for variety of applications in the actual world. It can be used for travel guide or windshield displays.

Key Words: Augmented Reality , Gym Management System, Machine Learning , image Processing ,

1. INTRODUCTION Being healthy is a first thing we need to keep in mind. Being fit and healthy gives us energy to do anything. Physical fitness includes diet, exercise and sleep. These three basic things have their own importance in each individual's life. Everyone should be sensible with regard to these for a healthy life. Being fit and healthy gives us power to do anything, anywhere. The aim of the project is to designed and developed the automated system i.e. machine work. System will help members as well as Administrators to keep record of various Operations performed in the gym. Augmented reality (AR) enhances real-world environments with additional virtual information. The presence of AR is spread across our lives in areas such as gaming, study, work, and travel. "Pokémon Go" has increased the AR presence in the lives of its users. The prototype of AR system was introduced in 1968 by Sutherland. Realworld and virtual objects are seamlessly blended in the AR applications. Applications have been widely used for the real-world interactions in humans such as those for work, study, training, relaxation, and travel.

The main survey articles on augmented reality have categorised the key AR technologies and their difficulties. In 1997, Azuma identified sensing errors and registration as two significant issues. An accurate registration of virtual objects in the actual world requires an accurate tracking of the viewpoint and locations of the target objects. The development of an AR system can be attained with a computational framework like the ARToolkit. In 2010, Krevelen et al. introduced various types of user interface and interaction through their survey paper. The interest in, information management , dynamic scene generation,natural interfaces, , and mobile portability information management has rapidly increased.

3. PROPOSED WORK 3.1 Problem Definition Health is the most vital part of a happy life. A healthy life can be obtained by regularly exercising and proper balanced diet. Currently, there is no dedicated platform for gym users. The manual documentation of the current gym system is time consuming. There are no softwares

2. LITERATURE SURVEY The difficulties faced by gym owners for management of the data of the customers because of the manual work

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