International Research Journal of Engineering and Technology (IRJET)
e-ISSN: 2395-0056
Volume: 09 Issue: 08 | Aug 2022
p-ISSN: 2395-0072
www.irjet.net
Virtual Reality and Augmented reality: A Study on their Applications Saynee Paul, Koushik Pal, Suniket Pradhan, Snehasish Bera Department of Electronics & Communication Engineering, Guru Nanak Institute of Technology, Kolkata, India ---------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - Since, in the 1860s scientists has started working
Laboratory in U.S Air Force, then time by time it were introduced in gaming and entertainment world and by the time the application of A.R have extend over many subjects like education, medicine , communication.
on the field of Virtual Reality and in 1992s scientists has started working on Augmented Reality as well. After using the V.R and A.R technology the entertainment world increase their level. Not only has the entertainment world these technologies have a huge contribution in had various fielded such as education, tourism, and museum. One very important implementation of V.R technology is in surgeries like plastic surgery, orthopedic surgery, as well as A.R technology gives a perfect idea to the user about a new building or land. V.R technology is basically an animated formation of a real look, with the help of hardware and software the artificial environment are created in Virtual Reality. Whereas, Augmented Reality is a mixture of real and digital worlds. It’s helps the user to enhance their experience in the real world. Augmented Reality is such a biggest invention for the world.
1.2. VIRTUAL REALITY The VIRTUAL REALITY’s reference was coming from the concept of science fiction, but the first attempt was not successful maybe because of it is idea to formulated an annotation of an alternative presence. In 1860s the important contain of virtual reality was invented. Antonin Artaud was realized that illusion is equivalent to the reality. with the help of the technology in 20th century there were a huge invention of V.R field like in 1962, Morton Heilig made a Sensorama which is basically displayed a film while all senses (sound, touch, sight and smell) . In the year 1968,Ivan Sutherland and Bod Sproull his student they both had created the first head-mounted. There was lots of invention on the V.R field. In between [1970-1990] David Em was became the first inventor of producing navigable data. In 1985 there was a company named VPL Research was manufactured many V.R devices like Data-Glove, Eye-Phone, Audio-Sphere .In the year 1991, Sega reviled the headset for the Mega Drive for home purposes like LCD screens, Stereo headphones. E .T.C.
Key Words: Virtual Reality, Augmented Reality, Plastic Surgery, Educational Field, Artificial Environment.
1. INTRODUCTION With the Advancement of Technology, We Humans are able to work efficiently and faster. From communication to entertainment. Virtual reality (VR) and augmented reality (AR) are two technologies that are changing the way we use screens, creating new and exciting interactive experiences. Virtual reality uses a headset to place you in a computergenerated world that you can explore. While Augmented reality takes digital images and layers them on the real world around you through the use of either a clear visor or smartphone. According to the recent survey in 2020, there are around 50.2 million VR users and 83.7 million AR users in the U.S. There were an estimated 171 million VR users worldwide in 2018. As of 2020, the VR gaming industry is estimated to be worth $1.1 billion. 25- to 34-year-olds account for 23% of VR/AR device users.
2. VIRTUAL REALITY vs AUGMENTED REALITY In terms of VIRTUAL REALITY the user thought of realthings are fully depends on virtual data. Whereas in terms of AUGMENTED REALITY the user is also get more data which is generated by computer and it will help to increase their thoughts of reality. For an example, in architecture field ,using the V.R technology a person can go-through and assume the indoor view of the building. And other side using A.R technology a person can show the structure of the building and able to understand the allover systems as well on a basics of real view.
As of 2019, Sony holds the largest percentage of the VR market at 36.7%. Now we can discuss about the types of A.R and V.R
V.R technology can be classify. The classifications are given below:
1.1. AUGMENTED REALITY
1. Non-immersive Virtual Reality.
The AUGMENTED REALITY is a combination of elements of virtual world with the users thought towards the actual or real world.In early of 1990s A.R was invented for the very first time, that time it was only provided mixture of immersive with real experience to the users. In 1992 the devilment of virtual fixtures system at Armstrong
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2. Fully Immersive Virtual Reality. 3. Semi-Immersive Virtual Reality. 4. Augmented Reality. 5. Collaborative VR.
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