Augmented Reality for Smart Profile Display Part-2

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International Research Journal of Engineering and Technology (IRJET)

e-ISSN: 2395-0056

Volume: 09 Issue: 07 | July 2022

p-ISSN: 2395-0072

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Augmented Reality for Smart Profile Display Part-2 Iqra Imtiyaz Khan1, Sahana SD2, Varshitha MS3, Zeba Syed4 ,Prathibha M J5 Department of ISE , Vidya Vikas Inst of Engineering and Technology, Karnataka, India. ---------------------------------------------------------------------***--------------------------------------------------------------------The information about the person is retrieved from a Abstract - The Augmented Reality is a breakthrough technology that could considerably ease execution of complex operations .This technology can be used in educational institutes to get the information about the students.

database like firebase. This system is connected to online database which is helpful to update the scores of any students and also attendance status which can be reflected in the application.

This technology will truly change the way in which we view the world. Augmented reality adds graphics, sounds, haptic and smell to the natural world as it exists. With the help of advanced augmented reality technology.

User Interface is one of the primary and crucial aspects of these continual changes (UI). Rich user interfaces are common in a variety of contexts, including web pages, Android, iOS, and Windows user interfaces. Modern technologies like virtual reality and augmented reality (AR) are created to provide consumers a highly rich and authentic experience. A lot of societal fields, including medicine, civil engineering, machine design, entertainment, and others, employ augmented reality.

This paper defines 3 modules: idcard-recognition, voicedetection and face recognition. In idcard recognition, id card of the student is scanned and information is augmented. In voice detection, name of the student is said whose information has to be augmented. If the name is detected correctly, then the information is augmented. In face recognition, student’s face is scanned and the information is augmented.

1.1 Scope An innovative technology that might greatly simplify the performance of complicated processes is augmented reality. Augmented reality (AR) combines virtual and real worlds, giving the user additional tools to enhance the effectiveness of information transmission for various processes and locations. To learn more about the pupils, educational institutions might employ this technology. In addition to enhancing user interface, augmented reality offers an interactive connection to the outside world. It is possible to scan 2D or 3D objects, and the related data from the database is then retrieved and enhanced on the application interface.

Key Words: Augmented reality , Visual studio , Face recognition , QR code scanning , Database , Device camera

1. INTRODUCTION Augmented reality holds the promise of creating direct, automatic, and actionable links between the physical world and electronic information. To enhance the user interface and make easier to access the information.

As a result, augmented reality in education enables the efficient and quick retrieval of student information. This paper defines several augmented reality methods.

By applying augmented reality in education field, students use the portal and credentials to access their information. To avoid this, using augmented reality technology it can be made easy to view their information. Augmented Reality is the direct or indirect live view of the real physical world in which computer-generated objects are placed using image processing. Word “Augment” means to make things large by adding other things.

1.2 Objectives To provide easy identification of students in the educational institutes. To retrieving student records. To easily retrieve the student attendance status, through QR code scanning. To identify if that particular student belongs to the same institution. To access the academic status of the student.

The AR working process can be classified into a sequence of steps leading to the desired goal achieved as follows (Azuma, 1997): Image Segmentation, Feature Extraction, Marker Detection, Camera Orientation, Rendering, Augmentation.

2. SYSTEM DESIGN

Augmented reality is technology that superimposes a computer-generated image on a user’s view of the real world. This technology allows users to scan in images like student’s face or more likely to be a barcode on their id card to create a smart profile.

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The design phase's goal is to conceptualise a solution to the issue that the requirements document has identified. The initial stage in transitioning from the problem domain to the solution domain is this phase. In other words, design guides us toward how to meet needs by beginning with what is

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