ENHANCED EDUCATION THROUGH AUGMENTED REALITY

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International Research Journal of Engineering and Technology (IRJET)

e-ISSN: 2395-0056

Volume: 09 Issue: 06 | Jun 2022

p-ISSN: 2395-0072

www.irjet.net

ENHANCED EDUCATION THROUGH AUGMENTED REALITY Joshwa Siju Thomas1, Salman Gaffur1, Renuka Babu K1 , Joyeal Paul1, Ann Rija Paul2 1Student,

Dept. Of Computer Science Engineering, Sahrdaya College Of Engineering and Technology, Kerala, India Professor, Dept. Of Computer Science Engineering, Sahrdaya College Of Engineering and Technology , Kerala, India ---------------------------------------------------------------------***--------------------------------------------------------------------2. WHY MOBILE LEARNING Abstract - AR (Augmented Reality) is a relatively new 2Assistant

field that is rapidly developing. Its goal is to bring the virtual and real worlds together. By incorporating virtual objects into our perspective of the real world, augmented reality aims to improve our perception of it. Since augmented reality (AR) has become more widely used in education in recent years, a study of students’ AR learning experiences could aid instructors in implementing AR learning.In augmented reality environments, view management techniques are widely employed to label objects. They can be used in conjunction with image analysis, search space, and adaptive representations to achieve desired labeling objectives. Virtual content such as 3D models, animations, and annotations can be overlaid on top of real-world items using mobile augmented reality (mobile AR).Likewise in this paper we discuss different aspects of Augmented Reality. The findings of this study may provide insights for future AR-related studies to explore the role of cognitive load in learning performance with consideration of motivational factors.

Because learning no longer takes place in conventional settings such as classrooms, the use of mobile devices in education has created a new educational paradigm known as M-Learning. It provides various opportunity for students to exercise their creativity, while also providing an element of motivation and collaboration, especially for children. This definition is in line with the concept of ubiquitous learning. ”In essence, pervasive learning refers to the use of a technology that the apprentice has in his or her hands to generate more meaningful and relevant learning situations, written by the student.” Furthermore, these devices use open platforms, enabling for the deployment of low-cost educational programme that may be expanded and replicated in several locations.

3. AUGMENTED REALITY The concept of Augmented Reality is a technology that allows a human and a computer to interact in real time to construct two-dimensional or three-dimensional objects. In its application, augmented reality can give the necessary functionality and information. In this situation, augmented reality (AR) requires only a camera capable of capturing photos without the requirement for marker coordinates from the surrounding environment in order to create genuine 3D objects. Because augmented reality application development is quick and straightforward, it can be used as a promotional tool or for information dissemination. As a result, the idea developed separately develop AR applications that assist the dwelling marketing department in the housing market in displaying a 3D object of the advertised house.

Key Words: Models, Virtual, Augmented, Reality , Animation etc

1. INTRODUCTION In this era where information can be found instantly by a simple internet search, the didactic method of teaching and memorizing facts is no longer popular. Rather than dividing learning into theoretical and practical sessions, education is now delivered holistically, incorporating various forms of multimedia-rich information to keep the Gen Z learner’s attention span from dwindling. By transforming a traditional classroom into an interactive and engaging environment, extraordinary learning and teaching experiences may now be provided through the usage of augmented reality in the classroom.In education, augmented reality gives a visual representation of the learning content, allowing teachers to impart interactive learning through multimedia-rich lessons, and allowing students to see visual information layered on top of their real-world environment.There are a variety of approaches to solving problems in traditional education, as well as several ways to use augmented reality in teaching. This strategy focuses on a method that is easily available, inexpensive, and effective.

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4. MOTIVATION Why is Augmented Reality such a fascinating subject? Why is it beneficial to combine actual and virtual elements in 3D? Augmented Reality improves a user’s perception of the real world and their interaction with it. The virtual objects present data that the user is unable to detect with his own senses. The data communicated by virtual objects assists a user in doing real-world tasks.

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