International Research Journal of Engineering and Technology (IRJET)
e-ISSN: 2395-0056
Volume: 11 Issue: 03 | Mar 2024
p-ISSN: 2395-0072
www.irjet.net
The Influence of Entertainment consumption on Student well-being: An Exploration of preferences, motivations and stress relief Mahesh Kudalkar1, ShanuKumar Singh2, Niraj Sahu3, Smit Shah4 1Assistant Professor, Thakur College of science and commerce, Maharashtra, India 2, 3, 4 BSc-IT UG,Thakur College of science and commerce, Maharashtra, India ---------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - This research looks into how students consume
strategies for mental health, ensuring students get the right kind of help when they need it the most. The research could also influence how schools design their programs and policies, making them more studentfriendly. And, interestingly, the entertainment industry might learn a lot about what students enjoy, helping them create content that really connects with students. In a nutshell, this research has the potential to bring positive changes to students' lives and how schools support them.
various kinds of entertainment and how those choices influence their well-being, especially in terms of stress relief, self-growth, their academics etc. With the rise of various entertainment options, such as TV, streaming, video games, we use surveys to understand what students prefer, why they choose it, and whether it helps them cope with stress. It will also help us understand whether the choices they are making are affecting them in a good or bad way, and if it's the latter, what can we do to improve it.
We're on a mission to make things better for students. We know student life can get much stressful, with all the school stuff, and we're here to help. Our research is all about understanding how students handle stress and what makes them happy. Together, we're working towards creating some guidelines – like a roadmap – so students can reach their goals while still enjoying life and keeping stress away. We want students to feel empowered, knowing they can achieve their dreams and be happy doing it. It's not just about understanding their problems; it's about giving them practical tips and tricks to make their lives better.
This research provides useful insights into how entertainment affects students' stress levels, paving the way for further studies and interventions that can improve students' mental health and academic success.
1. INTRODUCTION In today's fast-paced student life, young individuals juggle a bunch of things. They're not just busy with classes and homework; there's also a load of pressure from school or college. On top of that, many students take up part-time jobs or internships. All these things create a kind of daily puzzle, making time management a real challenge. With all this going on, stress is pretty common. So, to deal with it, students often turn to different activities or methods to relax and take a break from the pressure. Understanding how students manage their time, handle school stress, and unwind is crucial to figuring out how their choices in entertainment might affect their well-being.
2. BACKGROUND STUDY In earlier days, students sought relief from stress through physical activities and outdoor play. Engaging in sports, running, and playing outside offered a break from academic pressures. Additionally, artistic pursuits such as drawing, painting and crafting provided a means for creative expression and relaxation. Socializing in person with friends and peers played a significant role, as face-toface interactions were crucial for building a support system. Reading books or listening to music were common ways for students to escape the demands of academia, allowing them to immerse themselves in different worlds and experiences.
In this research, we're taking a closer look at how students are living their lives these days. They're dealing with a bunch of things like school or college pressure, maybe working a part-time job, and trying to balance it all. We want to understand what they do to handle the stress that comes with it. We're curious about the activities they choose to relax and take a break. By exploring this, we aim to see if the entertainment they pick, like watching TV or playing games, actually helps them feel better and cope with the stress. The main goal is to figure out how these entertainment choices impact how students feel overall.
With the advent of technology, students incorporated electronic entertainment into their stress relief routines. Television, video games and later, the internet, become new avenues for relaxation. However, this period also witnessed an increase in academic pressure, marking the beginning of a shift in stress management strategies.
This research can make a real difference for students. By understanding how they handle stress in their daily lives, we can help schools provide better support, tailored to each student's needs. Our findings might lead to improved
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