International Research Journal of Engineering and Technology (IRJET)
e-ISSN: 2395-0056
Volume: 11 Issue: 03 | Mar 2024
p-ISSN: 2395-0072
www.irjet.net
EvoMind VR: Your Mental Health Assistant Sandesh Bhale, Rohan Sapkal, Shripad Vakil, Kishan Kadam, Waseem Mir Department of Computer Engineering, GH Raisoni Institute of Engineering and Technology, Pune Maharashtra, India ---------------------------------------------------------------------***---------------------------------------------------------------------
Abstract - Mental health issues are on the rise, and there is
In addition to our VR system's goal of fostering empathy and understanding for mental health issues, we are also committed to collaborating with mental health organizations and experts to continuously improve and expand the scope of our virtual experiences. By combining cutting-edge technology with the expertise of mental health professionals, we aim to create a comprehensive resource that not only raises awareness but also provides meaningful insights and support for individual affected by mental health challenges. Together, we can work towards a more inclusive and compassionate society where mental health is prioritized and understood by all [8].
a need for increased empathy and understanding of these conditions. Our project introduces a novel VR model that allows users to immerse themselves in the experiences of individuals struggling with mental health challenges. This immersive approach aims to bridge the gap in comprehension and promote greater empathy among a diverse audience, including students, mental health specialists, and the general public. In addition to fostering empathy, our VR system provides practical tools and evidence-based approaches to guide individuals in providing meaningful support to those in need. Our overarching goal is to use technology to reduce stigmas surrounding mental health and create a more compassionate and accepting society. By demonstrating the reality of mental health issues through technology, we aspire to empower individuals to seek the assistance they require, without fear of judgment, and contribute to a more supportive and inclusive community.
Our research is guided by the growing body of evidence supporting the efficacy of VR in mental health interventions. For instance, a meta-analysis of 31 studies found that VR exposure therapy was significantly more effective than traditional treatments for anxiety disorders, with effect sizes comparable to those of medication. Additionally, a study of VR for bipolar disorder found that participants who underwent VR therapy experienced significant reductions in manic symptoms.
Key Words: Virtual Reality (VR), Mental Health, Empathy, Stigma reduction, Mental Health Support, Digital mental health, Mental health literacy.
We believe that our VR model has the potential to make a significant contribution to the field of mental health. By providing a safe and controlled environment in which users can experience the symptoms of bipolar disorder firsthand, our VR system can help to foster empathy and understanding for those living with this condition. Additionally, our VR model can be used to educate mental health professionals about the lived experiences of people with bipolar disorder, thereby improving the quality of care provided.
1.INTRODUCTION Mental health issues are becoming increasingly prevalent in today's society. However, it can be challenging for people to genuinely comprehend what others are going through [9]. Our proposed system will address that issue. We are developing a unique Virtual Reality (VR) model that aids in illuminating various mental health concerns from start to finish. With the help of our VR system, you can experience what it's like to have a mental health issue. You'll be able to both see and feel what they're experiencing, which may make it easier for you to comprehend them [8]. In order for you to understand how to assist someone in need, we also offer practical tools and approaches based on solid data to lead you through the journey of any mental health condition.
In conclusion, our VR model for bipolar disorder represents a novel and promising approach to mental health intervention. By combining the latest advances in VR technology with the insights of mental health experts, we aim to create a powerful tool for promoting empathy, understanding, and informed care.
2. LITERATURE SURVEY
Everyone, from students and mental health specialists to normal individuals like you and me, should be interested in our research. In order to dismantle stigmas and lessen shame surrounding mental health, we plan to use technology to demonstrate what actual mental health issues look like [7]. Our mission is to build a more compassionate and accepting society where people can receive the support they require and feel accepted.
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Impact Factor value: 8.226
Mental health issues are a global concern affecting individuals of all ages, backgrounds, and socioeconomic status [1]. Despite the prevalence of these conditions, stigma and misunderstanding remain significant barriers to seeking and receiving appropriate care.
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