International Research Journal of Engineering and Technology (IRJET) Volume: 11 Issue: 11 | Nov 2024
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e-ISSN: 2395-0056 p-ISSN: 2395-0072
First Person Shooter Multiplayer Game (Unreal Engine 5) Aryan Mehta1, Anup Javalgi2, Sharan Sagare3, Nikhil Swami4, Govardhan Nigade5, Noshir Tarapore6 1,2,3,4,5 LY B. Tech Computer Engineering, Science & Technology, Vishwakarma University, Pune, India – 411048 6Assistant Professor, Dept. of Computer Engineering, Vishwakarma University, Pune, India – 411048
---------------------------------------------------------------------***-------------------------------------------------------------------and environments maintain a high level of detail even Abstract – Unreal Engine 5 revolutionizes the development
during intense gameplay. Lumen further enriches these scenes with real-time global illumination, providing dynamic lighting that reacts to player actions and changes within the environment.
process for first-person games, equipping developers with an array of powerful tools to create immersive and high-quality gameplay experiences. This paper delves into how Unreal Engine 5 can be used to build assets, maps, weapons, and animations that contribute to the depth and realism of firstperson games.
For weapon design, Unreal Engine 5’s robust blueprint and scripting systems enable developers to implement complex weapon mechanics, including realistic firing, reloading, and handling animations. These systems ensure smooth transitions and interactions that keep gameplay fluid and engaging. Animation retargeting allows for flexibility in reusing and adapting animations across different character models, making it easier to implement varied character and enemy behaviors. This feature is particularly useful when designing multiple NPCs or characters that share similar motion profiles, saving time and resources in the animation pipeline.
Unreal Engine 5 enhances first-person game development with tools like MetaHumans for creating lifelike, fully-rigged characters and powerful landscape tools for detailed map design. Weapon design benefits from robust blueprint and scripting systems for complex mechanics and smooth animations. The Control Rig and sequencer streamline character and weapon animations, while Chaos Physics provides realistic interactions and destructible environments. These features collectively enable developers to build visually impressive and immersive first-person games with responsive gameplay and rich interactions.
The use of Control Rig and animation sequencing tools streamlines the creation of complex animations, allowing developers to design custom movements and animations for characters and weapons without extensive coding. The sequencer provides a cinematic toolset for creating cutscenes and scripted gameplay sequences, enhancing the storytelling aspect of FPS games. Coupled with Chaos Physics, game environments can respond realistically to actions such as explosions, gunfire, and destructible cover, creating a more dynamic and reactive world for players.
Key Words: FIRST-PERSON GAME DEVELOPMENT, UNREAL ENGINE 5, ASSET CREATION, MAP DESIGN, WEAPON IMPLEMENTATION, ANIMATION, METAHUMANS, CONTROL RIG.
1. INTRODUCTION In Unreal Engine 5 development, building immersive first-person shooter (FPS) games involves a combination of highly detailed character models, sophisticated environment creation, and dynamic gameplay mechanics. Leveraging MetaHumans, developers can create ultrarealistic, fully-rigged human characters that bring an unparalleled level of realism to gameplay. These characters are not only visually impressive but are integrated seamlessly into the game with highly detailed facial and body animations, making use of advanced animation sequencing to convey expressive and lifelike movements. This allows for natural interactions between characters and the environment, enhancing the player’s immersive experience.
Together, these features enable developers to construct comprehensive FPS games where every element—from character animation and interaction to weapon mechanics and environmental responses—contributes to an immersive and responsive gameplay experience. The combination of MetaHumans, animation retargeting, Control Rig, Chaos Physics, Nanite, and Lumen allows Unreal Engine 5 to push the boundaries of what FPS games can deliver, ensuring a high-fidelity, seamless, and engaging player experience.
2. RELATED WORK
The design of game environments is empowered by Unreal Engine 5’s landscape and terrain tools, which simplify the creation of expansive, richly detailed maps. With the use of Nanite, developers can include highly detailed assets without a performance hit, ensuring that both characters
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Assess the Advanced Features of UE5: To comprehensively evaluate the suite of new and improved features introduced by UE5, including Nanite virtualized geometry, Lumen realtime global illumination, and others, and how they
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