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Automated Media Player using Hand Gesture

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International Research Journal of Engineering and Technology (IRJET)

e-ISSN: 2395-0056

Volume: 10 Issue: 04 | Apr 2023

p-ISSN: 2395-0072

www.irjet.net

Automated Media Player using Hand Gesture Priyadarshini Kannan1, Sayak Bose2, V. Joseph Raymond3 1B.Tech, CSE-IT, SRM University, Kattankulathur, Tamil Nadu. 603203 2B.Tech CSE-IT, SRM University, Kattankulathur, Tamil Nadu. 603203

3Assistant Professor, Dept. of Networking and Communications, SRM University, Tamil Nadu, India

---------------------------------------------------------------------***--------------------------------------------------------------------Abstract - An automated media player using hand gestures is a system that allows users to control media playback through the use of hand gestures, without the need for traditional input devices like a mouse or keyboard. The system typically relies on machine learning algorithms and computer vision techniques to interpret user hand gestures and respond accordingly. The development of this technology has the potential to create a more intuitive and natural user interhand for media playback, with potential applications in home entertainment systems, public spaces, and vehicles. Additionally, it can assist people with disabilities who may have difficulty using traditional input devices. This technology represents an exciting development in the field of human-computer interaction, and has the potential to revolutionize the way we interact with media.

Key Words: Interhand, Human-computer interaction, Convolutional Neural Network(CNN), Squeezenet, Real time image classification, Detect, Pattern recognition, Pooling.

1. INTRODUCTION An automated media player using hand gestures is a system that allows users to control media playback through the use of hand gestures. This technology is typically powered by machine learning algorithms and computer vision techniques, which allow the system to interpret user hand gestures and respond accordingly. The idea behind an automated media player using hand gestures is to create a more intuitive and natural user interhand for media playback. Instead of relying on traditional input devices like a mouse or keyboard, users can control playback with simple hand gestures. This technology has numerous potential applications, including in home entertainment systems, public spaces like airports or museums, and in vehicles. It can also be used to assist people with disabilities who may have difficulty using traditional input devices. Overall, an automated media player using hand gestures is an innovative and exciting development in the field of humancomputer interaction, and has the potential to revolutionize the way we interact with media. The system uses cameras or other sensors to capture the user's hand gestures and translate them into commands for media playback. Users can perform simple hand gestures like swiping, pointing, or grabbing to play, pause, rewind, or fast forward media content. This technology has several potential applications, including in home entertainment systems, public spaces like airports or museums, and in vehicles. It can also assist people with disabilities who may have difficulty using traditional input devices. The development of an automated media player using hand gestures has the potential to create a more intuitive and natural user interhand for media playback, with the ability to control media playback without the need for traditional input devices like a mouse or keyboard. However, there are also potential challenges and limitations that need to be addressed, such as the need for accurate and robust gesture recognition algorithms and potential privacy concerns related to the collection of user data.

2. Motivation The motivation behind developing an automated media player using hand gestures is to create a more natural and intuitive way for users to interact with media playback. Traditional input devices like a mouse or keyboard can be cumbersome and require a certain level of dexterity and physical ability, which can be a challenge for some users, especially those with disabilities.

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