

portfolio.
HALLE DELMARGO selected architectural work

balance the connector the ribbon limited mushroom
a homeless youth resource center

a low income multi-disciplinary housing development
a food bank and food education center a volcanic museum and coffee shop
a multi-disciplinary design school
04 10 18 26 32
BALANCE
Albuquerque, New Mexico, USA
Homeless Youth Resource Center

After the tragic murder of George Floyd, the idea was how to create an alternative resource center for the community that did not revolve around the police system. Balance is a homeless youth resource center. It is a building created to help the homeless youth population in Albuquerque by giving them a place to learn, grown and feel safe. Every year about 2 million kids will face some type of homelessness in the United States. The homeless youth population in the city of Albuquerque is a problem and it continues to grow every day. By helping the homeless youth population unemployment and crime level will go down while mental, emotional and physical health will go up for these kids. This building is meant to help homeless youth get a better life for themselves by showing them how they can succeed on their own instead of being dependent on others along with getting a higher education to better themselves for their future.
Each color is meant to empower. Green for growth in the core and entrance of the building. Blue for calm and desensitizing in the private areas of the building including the bathrooms and locker/storage rooms. Pink is to show love and comfort, which is included in the learning areas such as the library, classroom and therapy room. Yellow, arguably the most important color in the building, is steered into the community rooms; rooms created to give these kids connections with others and create a new family for them to grow as people.















































SECTION LOOKING SOUTH
THIRD FLOOR PLAN
Classroom
Room H. Storage












































THIRD FLOOR PLAN
Classroom
Quiet Space



SECTION LOOKING NORTH
B. Training Room
C. Public Gathering Space D. Classroom E. Quiet Space F. Therapy G. Restroom H. Storage
A. Entry
B. Training Room
C. Public Gathering Space
D. Classroom
E. Quiet Space
F. Therapy
G. Restroom
H. Storage
J. Elevator
K. Outdoor Gather Space






























THE CONNECTOR
Seattle, Washington, USA
Low Income Mixed-Use Housing Development and Fabrication Lab

The Connector is a mixed-use housing development located in Rainier Beach, Seattle, Washington. This building was design to create massive amounts of intermingling and accessibility between the residence and the community this building inhabits. The first floor is designed for artists; classrooms and shops are provided to bring the artistic community to this building while the residential units are scattered throughout the six connecting structures. This building makes a point to create fluid movements from structure to structure and from space to space with the horizontal light wells piercing through the buildings and the wrapping stairwells carved into the sides of each structure. The Connector wants to provide accessibility to others throughout this community instead of closing itself off from the outside world.




PARTI DIAGRAM


SEMI-TYPICAL MICRO STUDIO

SEMI-TYPICAL STUDIO
SEMI-TYPICAL TWO BEDROOM

SEMI-TYPICAL HOSTEL ROOM
FABRICATION
CLASSROOMS
WOOD SHOP
CERAMICS STUDIO
PAINTING STUDIOS
COMMUNAL WORK SPACES

APARTMENTS
HOSTEL ROOM - 16
MICRO STUDIO- 7
STUDIO - 3
ONE BEDROOM - 4
TWO BEDROOM - 1
THREE BEDROOM - 1
TOTAL ON FLOOR - 32

APARTMENTS
HOSTEL ROOM - 0
MICRO STUDIO- 9
STUDIO - 2
ONE BEDROOM - 1
TWO BEDROOM - 3
THREE BEDROOM - 4
TOTAL ON FLOOR - 19



APARTMENTS
HOSTEL ROOM - 0
MICRO STUDIO- 2
STUDIO - 2
ONE BEDROOM - 2
TWO BEDROOM - 2
THREE BEDROOM - 0
TOTAL ON FLOOR - 8

APARTMENTS
HOSTEL ROOM - 4
MICRO STUDIO- 0
STUDIO - 0
ONE BEDROOM - 1
TWO BEDROOM - 0
THREE BEDROOM - O
TOTAL ON FLOOR - 5


THE RIBBON
Seattle, Washington, USA
Food Bank and Food Education Center

The Ribbon is a multi-use food center located in the heart of Rainier Beach, Seattle. This project is meant to go against every archetype of a food center to help take away the stigma of a food bank that our society implements. The driving force that helps push against this archetype is connection. The concept of connection is very powerful and keeping this element alive in this community is crucial. The community of Rainier Beach is very capable and genuine with constant displays of connection to the people; where they come from, their rights as individuals, and making this place safe and healthy for everyone.
Connection is achieved in three different steps: Connection to the community through seed distribution, connection to the 4 over 1 apartment complex located on the same site and connection to the building itself. Connection to the community is achieved by providing a classroom, event spaces and a communal kitchen to help bring people together and push knowledge of food into the community. This is done by providing seeds to the community and teaching how to grow themselves.
Connection to the 4 over 1 apartment is achieved by giving access to the existing light-wells provided in the apartment building, making a visual and physical connection between the two. Lastly, connecting the project to itself is done with this sculptural ribbon form. Using mass timber to provide this visual connection through a singular form helps show the community that they are one and that working together to provide food for everyone can help make this community stronger and more prosperous.

RIBBON MASSING


SITE
PLAN WITH LIGHT-WELLS FROM THE CONNECTOR






A. FOOD STORAGE AND PACKAGING
B. FOOD STORAGE
C. MARKET
D. FARMERS MARKET/EVENT SPACE
E. OFFICE/LOBBY
F. REFRIGERATION
G. CLASSROOM
H. SEED ROOM
J. GROWING SPACE
K. CAFE
L. COMMUNAL KITCHEN
M. RESTROOM
N. ELEVATOR
O. MECHANICAL


WALL SECTION EXPLODED PARTI

SECTION LOOKING EAST


SECTION LOOKING NORTH
LIMITED
Hverfjall Volcano, Iceland
Volcanic Museum and Coffee Shop

Limited is an experience with restrictions, restriction in visuals and accessibility. This form is based off of the ability to see the Aurora Borealis and all of its natural beauty throughout the year. During the winter months when the sun is not present for most of the 24-hour day, the Aurora Borealis is extreme and very visible, while in the summer months it is quite the opposite. These summer months create a limited experience with the Aurora’s resulting in too much sunlight and not enough darkness to see these lights.
This building is meant to create certain viewing points for the Aurora’s and the limited viewing that they may portray. The outer path inside of the building represents the winter where the lights are extremely visible and open, creating experiences unlike any other. The core of the building represents the summer, causing limited viewing of the lights and expressing the significance and importances of the winter in Iceland. With these limited views it helps construct and discover appreciation for the sky, the cold and the darkness.






VOLCANO TOPOGRAPHY




SITE PLAN AND SUN ANGLES

WALL DETAIL
CONCRETE SLAB
ROOF PAVERS
WATERPROOF MEMBRANE SHEATHING
BATT INSULATION
STUD
CONCRETE CEILING BRACKETS
CONCRETE CLADDING
DRAIN CAVITY
RIGID INSULATION SHEATHING
BATT INSULATION
STUD
MULLION WINDOW STRUCTURE


CIRCULATION PATH

WEST ELEVATION

SOUTH ELEVATION

NORTH ELEVATION

EAST ELEVATION





FOUNDATION DETAIL
MUSHROOM
Seattle, Washington, USA
Multi-Disciplinary Design School


This design school will teach students of the future, in most forms of design, how to properly design for the environment, not just for people’s consumption. All of the programs (fabrication, architecture, fashion, art, technology) contribute to the world’s pollution in some form or another. Each program focuses specifically on sustainability and environmentally friendly ways to design and create. This building is also meant to create connections between disciplines, creating different types of degrees like fashion-photography or landscapesculpting because so often disciplines are separated for each other when they should learn and grow together.
The building’s interior was inspired by oyster mushrooms. Their different levels and sizes of caps all connecting at a single point through the stems. The skin of the building was meant to generate inspiration through its abnormal shape, which is essentially a blanket that wraps around the mushroomed floors, encasing the connected students in the school designed for design.













DRAWINGANDPAINTINGSCULPTINGPHOTOGRAPHY INTRODUCTIONCOURSES
FIRST YEAR TOINTRODUCTION PHOTOSHOP, ILLUSTRATOR, ANDDRAWINGCREATIVE DESIGN BASIC DESIGN PROFESSIONALISM AND PRESENTA-
ANDARTTOINTRODUCTION
PROGRAMMING FILM
GRAPHIC DESIGN
FURNITURE
LANDSCAPE ARCHITECTURE INTERIOR FASHION PRODUCT
STUDIO (SPECIFIC TO EACH PROGRAM) INTRO TO SUSTAINABILITY CONSTRUCTION I SUSTAINABILITY I (SPECIFIC TO EACH PROGRAM) HISTORY I (SPECIFIC TO EACH PROGRAM) RHINO AND BASIC 3D MODELING CLASS GRAPHIC DESIGN I SHOP FUNDAMENTALSDIGITALMEDIAANIMATION REVITANDCOMPLEX3DMODELINGCLASS THEORY(SPECIFICTOEACHPROGRAM) SUSTAINABILITYII(SPECIFICTOEACHPROGRAM) STRUCTUREITEXTILEBUSINESS(SPECIFICTOEACHPROGRAM)
STRUCTURE II GRAPHICDESIGNII SEWING COLOR THEORY DRAWING (SPECIFICTO EACH PROGRAM)
SECONDYEAR
STUDIO(SPECIFICTOEACHPROGRAM)
LIGHTING DESIGN 2DDESIGN
PATTERNS
PASTANDFUTUREMATERIALSTUDY
FASHIONACCESSORY SHOPCLASS(SPECIFICTOEACHPROGRAM)
SITESTUDY DESIGNPOLITICS(SPECIFICFOREACHPROGRAM) COSTUME DESIGN
WRITING (SPECIFIC TO EACH PROGRAM)
THIRD YEAR
THIRD YEAR
STUDIO (SPECIFIC TO EACH PROGRAM)
3DPRINTING
PRINTMAKING
CONTEXTDESIGN(SPECIFICTOEACHPROGRAM)
STUDIO(SPECIFICTOEACH PROGRAM) ADVANCED STUDIO
FIFTH YEAR
FOUNDMATERIALS(SPECIFICTOEACHPROGRAM)
PORTFOLIO(SPECIFICTOEACHPROGRAM)
PASTSTUDIES(SPECIFICTOEACH PROGRAM) DESIGNELECTIVES(SPECIFICTOEACHPROGRAM)
FOURTHYEAR

FASHION
| PHOTOGRAPHY

FURNITURE | METAL

ARCHITECTURE | DRAWING

STAGE | GRAPHIC

VISUAL CONNECTIONS

COLLABORATION SPACES







LANDSCAPE | SCULPTURE





















SITE PLAN





































ARCHITECTURE FLOOR























FASHION FLOOR
PROFESSOR














COMPUTER FLOOR
























BEGINNER FLOOR




A. STUDIO



B. CLASSROOM
C. OFFICE
D. SHOP
E. GALLERY
F. AUDITORIUM
G. LIBRARY
H. RUNWAY
J. CONFERENCE ROOM
K. DARK ROOM
L. RESTROOM
M. STORAGE




































































