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Halle DelMargo Architecture Portfolio

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portfolio.

HALLE DELMARGO selected architectural work

balance the connector the ribbon limited mushroom

a homeless youth resource center

a low income multi-disciplinary housing development

a food bank and food education center a volcanic museum and coffee shop

a multi-disciplinary design school

04 10 18 26 32

BALANCE

Albuquerque, New Mexico, USA

Homeless Youth Resource Center

After the tragic murder of George Floyd, the idea was how to create an alternative resource center for the community that did not revolve around the police system. Balance is a homeless youth resource center. It is a building created to help the homeless youth population in Albuquerque by giving them a place to learn, grown and feel safe. Every year about 2 million kids will face some type of homelessness in the United States. The homeless youth population in the city of Albuquerque is a problem and it continues to grow every day. By helping the homeless youth population unemployment and crime level will go down while mental, emotional and physical health will go up for these kids. This building is meant to help homeless youth get a better life for themselves by showing them how they can succeed on their own instead of being dependent on others along with getting a higher education to better themselves for their future.

Each color is meant to empower. Green for growth in the core and entrance of the building. Blue for calm and desensitizing in the private areas of the building including the bathrooms and locker/storage rooms. Pink is to show love and comfort, which is included in the learning areas such as the library, classroom and therapy room. Yellow, arguably the most important color in the building, is steered into the community rooms; rooms created to give these kids connections with others and create a new family for them to grow as people.

SECTION LOOKING SOUTH

THIRD FLOOR PLAN

Classroom
Room H. Storage

THIRD FLOOR PLAN

Classroom

Quiet Space

SECTION LOOKING NORTH

B. Training Room

C. Public Gathering Space D. Classroom E. Quiet Space F. Therapy G. Restroom H. Storage

A. Entry

B. Training Room

C. Public Gathering Space

D. Classroom

E. Quiet Space

F. Therapy

G. Restroom

H. Storage

J. Elevator

K. Outdoor Gather Space

THE CONNECTOR

Seattle, Washington, USA

Low Income Mixed-Use Housing Development and Fabrication Lab

The Connector is a mixed-use housing development located in Rainier Beach, Seattle, Washington. This building was design to create massive amounts of intermingling and accessibility between the residence and the community this building inhabits. The first floor is designed for artists; classrooms and shops are provided to bring the artistic community to this building while the residential units are scattered throughout the six connecting structures. This building makes a point to create fluid movements from structure to structure and from space to space with the horizontal light wells piercing through the buildings and the wrapping stairwells carved into the sides of each structure. The Connector wants to provide accessibility to others throughout this community instead of closing itself off from the outside world.

PARTI DIAGRAM

SEMI-TYPICAL MICRO STUDIO

SEMI-TYPICAL STUDIO

SEMI-TYPICAL TWO BEDROOM

SEMI-TYPICAL HOSTEL ROOM

FABRICATION

CLASSROOMS

WOOD SHOP

CERAMICS STUDIO

PAINTING STUDIOS

COMMUNAL WORK SPACES

APARTMENTS

HOSTEL ROOM - 16

MICRO STUDIO- 7

STUDIO - 3

ONE BEDROOM - 4

TWO BEDROOM - 1

THREE BEDROOM - 1

TOTAL ON FLOOR - 32

APARTMENTS

HOSTEL ROOM - 0

MICRO STUDIO- 9

STUDIO - 2

ONE BEDROOM - 1

TWO BEDROOM - 3

THREE BEDROOM - 4

TOTAL ON FLOOR - 19

APARTMENTS

HOSTEL ROOM - 0

MICRO STUDIO- 2

STUDIO - 2

ONE BEDROOM - 2

TWO BEDROOM - 2

THREE BEDROOM - 0

TOTAL ON FLOOR - 8

APARTMENTS

HOSTEL ROOM - 4

MICRO STUDIO- 0

STUDIO - 0

ONE BEDROOM - 1

TWO BEDROOM - 0

THREE BEDROOM - O

TOTAL ON FLOOR - 5

THE RIBBON

Seattle, Washington, USA

Food Bank and Food Education Center

The Ribbon is a multi-use food center located in the heart of Rainier Beach, Seattle. This project is meant to go against every archetype of a food center to help take away the stigma of a food bank that our society implements. The driving force that helps push against this archetype is connection. The concept of connection is very powerful and keeping this element alive in this community is crucial. The community of Rainier Beach is very capable and genuine with constant displays of connection to the people; where they come from, their rights as individuals, and making this place safe and healthy for everyone.

Connection is achieved in three different steps: Connection to the community through seed distribution, connection to the 4 over 1 apartment complex located on the same site and connection to the building itself. Connection to the community is achieved by providing a classroom, event spaces and a communal kitchen to help bring people together and push knowledge of food into the community. This is done by providing seeds to the community and teaching how to grow themselves.

Connection to the 4 over 1 apartment is achieved by giving access to the existing light-wells provided in the apartment building, making a visual and physical connection between the two. Lastly, connecting the project to itself is done with this sculptural ribbon form. Using mass timber to provide this visual connection through a singular form helps show the community that they are one and that working together to provide food for everyone can help make this community stronger and more prosperous.

RIBBON MASSING

SITE

PLAN WITH LIGHT-WELLS FROM THE CONNECTOR

A. FOOD STORAGE AND PACKAGING

B. FOOD STORAGE

C. MARKET

D. FARMERS MARKET/EVENT SPACE

E. OFFICE/LOBBY

F. REFRIGERATION

G. CLASSROOM

H. SEED ROOM

J. GROWING SPACE

K. CAFE

L. COMMUNAL KITCHEN

M. RESTROOM

N. ELEVATOR

O. MECHANICAL

WALL SECTION EXPLODED PARTI

SECTION LOOKING EAST

SECTION LOOKING NORTH

LIMITED

Hverfjall Volcano, Iceland

Volcanic Museum and Coffee Shop

Limited is an experience with restrictions, restriction in visuals and accessibility. This form is based off of the ability to see the Aurora Borealis and all of its natural beauty throughout the year. During the winter months when the sun is not present for most of the 24-hour day, the Aurora Borealis is extreme and very visible, while in the summer months it is quite the opposite. These summer months create a limited experience with the Aurora’s resulting in too much sunlight and not enough darkness to see these lights.

This building is meant to create certain viewing points for the Aurora’s and the limited viewing that they may portray. The outer path inside of the building represents the winter where the lights are extremely visible and open, creating experiences unlike any other. The core of the building represents the summer, causing limited viewing of the lights and expressing the significance and importances of the winter in Iceland. With these limited views it helps construct and discover appreciation for the sky, the cold and the darkness.

VOLCANO TOPOGRAPHY

SITE PLAN AND SUN ANGLES

WALL DETAIL

CONCRETE SLAB

ROOF PAVERS

WATERPROOF MEMBRANE SHEATHING

BATT INSULATION

STUD

CONCRETE CEILING BRACKETS

CONCRETE CLADDING

DRAIN CAVITY

RIGID INSULATION SHEATHING

BATT INSULATION

STUD

MULLION WINDOW STRUCTURE

CIRCULATION PATH

WEST ELEVATION

SOUTH ELEVATION

NORTH ELEVATION

EAST ELEVATION

FOUNDATION DETAIL

MUSHROOM

Seattle, Washington, USA

Multi-Disciplinary Design School

This design school will teach students of the future, in most forms of design, how to properly design for the environment, not just for people’s consumption. All of the programs (fabrication, architecture, fashion, art, technology) contribute to the world’s pollution in some form or another. Each program focuses specifically on sustainability and environmentally friendly ways to design and create. This building is also meant to create connections between disciplines, creating different types of degrees like fashion-photography or landscapesculpting because so often disciplines are separated for each other when they should learn and grow together.

The building’s interior was inspired by oyster mushrooms. Their different levels and sizes of caps all connecting at a single point through the stems. The skin of the building was meant to generate inspiration through its abnormal shape, which is essentially a blanket that wraps around the mushroomed floors, encasing the connected students in the school designed for design.

DRAWINGANDPAINTINGSCULPTINGPHOTOGRAPHY INTRODUCTIONCOURSES

FIRST YEAR TOINTRODUCTION PHOTOSHOP, ILLUSTRATOR, ANDDRAWINGCREATIVE DESIGN BASIC DESIGN PROFESSIONALISM AND PRESENTA-

ANDARTTOINTRODUCTION

PROGRAMMING FILM

GRAPHIC DESIGN

FURNITURE

LANDSCAPE ARCHITECTURE INTERIOR FASHION PRODUCT

STUDIO (SPECIFIC TO EACH PROGRAM) INTRO TO SUSTAINABILITY CONSTRUCTION I SUSTAINABILITY I (SPECIFIC TO EACH PROGRAM) HISTORY I (SPECIFIC TO EACH PROGRAM) RHINO AND BASIC 3D MODELING CLASS GRAPHIC DESIGN I SHOP FUNDAMENTALSDIGITALMEDIAANIMATION REVITANDCOMPLEX3DMODELINGCLASS THEORY(SPECIFICTOEACHPROGRAM) SUSTAINABILITYII(SPECIFICTOEACHPROGRAM) STRUCTUREITEXTILEBUSINESS(SPECIFICTOEACHPROGRAM)

STRUCTURE II GRAPHICDESIGNII SEWING COLOR THEORY DRAWING (SPECIFICTO EACH PROGRAM)

SECONDYEAR

STUDIO(SPECIFICTOEACHPROGRAM)

LIGHTING DESIGN 2DDESIGN

PATTERNS

PASTANDFUTUREMATERIALSTUDY

FASHIONACCESSORY SHOPCLASS(SPECIFICTOEACHPROGRAM)

SITESTUDY DESIGNPOLITICS(SPECIFICFOREACHPROGRAM) COSTUME DESIGN

WRITING (SPECIFIC TO EACH PROGRAM)

THIRD YEAR

THIRD YEAR

STUDIO (SPECIFIC TO EACH PROGRAM)

3DPRINTING

PRINTMAKING

CONTEXTDESIGN(SPECIFICTOEACHPROGRAM)

STUDIO(SPECIFICTOEACH PROGRAM) ADVANCED STUDIO

FIFTH YEAR

FOUNDMATERIALS(SPECIFICTOEACHPROGRAM)

PORTFOLIO(SPECIFICTOEACHPROGRAM)

PASTSTUDIES(SPECIFICTOEACH PROGRAM) DESIGNELECTIVES(SPECIFICTOEACHPROGRAM)

FOURTHYEAR

FASHION

| PHOTOGRAPHY

FURNITURE | METAL

ARCHITECTURE | DRAWING

STAGE | GRAPHIC

VISUAL CONNECTIONS

COLLABORATION SPACES

LANDSCAPE | SCULPTURE

SITE PLAN

ARCHITECTURE FLOOR

FASHION FLOOR

PROFESSOR

COMPUTER FLOOR

BEGINNER FLOOR

A. STUDIO

B. CLASSROOM

C. OFFICE

D. SHOP

E. GALLERY

F. AUDITORIUM

G. LIBRARY

H. RUNWAY

J. CONFERENCE ROOM

K. DARK ROOM

L. RESTROOM

M. STORAGE

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