Skip to main content

H συμβολή του Virtual Reality στην Αρχιτεκτονική εκπαίδευση

Page 1


VR: Virtual Reality

AR: Augmented Reality

IVR: Immersive Virtual Reality

GPS: Global Position System

VRML: Virtual Reality Modeling Language

HMDs: Head Mounted Displays

CAD: Computer Aided Design

BIM: Building Information Modeling

2D: Two Dimensions (Width - Length)

3D: Three Dimensions (Width - Length - Height)

4D: Four Dimensions (Width - Length - Height - Time)

Frank Gehry, Walt Disney Concert Hall, Los Angeles, California 1988
Cook and Colin Fournier, Kunsthaus Graz, Austria, Graz 2003

(Weagly, 2019).

(VE) (Gonzalez-Franco & Lanier 2017).

(Digital Sensations,

(Tufte, 1990)(Bruce, Georgeson & Green, 2014).

Azuma, R. (2004). Overview of augmented reality. Proceedings of the Conference on SIGGRAPH 2004 Course Notes - GRAPH ‘04. doi:10.1145/1103900.1103926

Azuma, R. T. (1997, 08). A Survey of Augmented Reality. Presence: Teleoperators and Virtual Environments, 6(4), 355-385. doi:10.1162/pres.1997.6.4.355

Babich, N. (2018, Ιανουάριος 05). How Virtual Reality Will Change How We Learn and How We Teach. Εύρεση από https://theblog.adobe.com/virtual-reality-will-change-learn-teach/

Brief Biography of Jaron Lanier. (2007). Εύρεση από http://www.jaronlanier.com/ general.html

Brooks, F. (1999). What’s Real About Virtual Reality? Proceedings IEEE Virtual Reality (Cat. No. 99CB36316). doi:10.1109/vr.1999.756916

Bruce, V., Georgeson, M. A., & Green, P. R. (2014). Visual Perception Physiology, Psychology and Ecology. Taylor and Francis.

Chamilothori, K., Wienold, J., & Andersen, M. (2018, 01). Adequacy of Immersive Virtual Reality for the Perception of Daylit Spaces: Comparison of Real and Virtual Environments. Leukos, 1-24. doi:10.1080/15502724.2017.1404918

Chen, B. X. (2018, Ιούνιος 27). If You’re Not Seeing Data, You’re Not Seeing. Εύρεση από https://www.wired.com/2009/08/augmented-reality/

Chen, I. R., & Schnabel, M. A.(2009) Retrieving lost space with tangible augmented reality. In Proceedings of the 14th conference on computer-aided architectural design research in Asia, national Yunlin university of science and technology, Taiwan, 135–142.

Chen, R., & Wang, X. (2008, 10). An empirical study on tangible augmented reality learning space for design skill transfer. Tsinghua Science and Technology, 13(S1), 13-18. doi:10.1016/s1007-0214(08)70120-2

Debjani, R. (2014, 11). Cinema in the Age of Digital Revolution. International Journal of Interdisciplinary and Multidisciplinary Studies (IJIMS), Vol 1, No.4 107 -111.

A Critical History of Virtual Reality. (1999). Digital Sensations, 1-29. doi:10.5749/j. cttts6mg.6

Dorta, T., Lesage, A., Pérez, E., & Bastien, J. C. (2011). Signs of Collaborative Ideation and the Hybrid Ideation Space. Design Creativity, 199-206. doi:10.1007/978-0-85729-2247_26

Definition of ‘virtual reality’. Εύρεση από https://www.collinsdictionary.com/dictionary/english/virtual-reality

Geslin, E. (2012). Method of induction of basic and complex emotions in video games and virtual environments. SIGGRAPH Asia 2012 Courses on - SA ‘12. doi:10.1145/2407783.2407789

Gigante, M. A. (1993). Virtual Reality: Definitions, History and Applications. Virtual Reality Systems, 3-14. doi:10.1016/b978-0-12-227748-1.50009-3

Gonzalez-Franco, M., & Lanier, J. (2017, 06). Model of Illusions and Virtual Reality. Frontiers in Psychology, 8. doi:10.3389/fpsyg.2017.01125

Gu, N., Kim, M. J., & Maher, M. L. (2011, 05). Technological advancements in synchronous collaboration: The effect of 3D virtual worlds and tangible user interfaces on architectural design. Automation in Construction, 20(3), 270-278. doi:10.1016/j.autcon.2010.10.004

Hawk, T. F., & Shah, A. J. (2007, 01). Using Learning Style Instruments to Enhance Student Learning. Decision Sciences Journal of Innovative Education, 5(1), 1-19. doi:10.1111/ j.1540-4609.2007.00125.x

Hosch, W. L. (2018, Δεκέμβριος 26). Augmented reality. Εύρεση από https://www. britannica.com/technology/augmented-reality

How Virtual Reality Heralds Change in the Architectural Sector. (2018). Εύρεση από https://www.linkedin.com/pulse/how-virtual-reality-heralds-change-architectural-sector-coorey/

InsiteVR. (2018). Εύρεση από https://www.insitevr.com/

Kolarevic, B. (2005). Architecture in the digital age: Design and manufacturing. Tay-

lor and Francis.

Koutsabasis, P., Vosinakis, S., Malisova, K., & Paparounas, N. (2012, 07). On the value of Virtual Worlds for collaborative design. Design Studies, 33(4), 357-390. doi:10.1016/j. destud.2011.11.004

Legrenzi, F. (2008). VRay the complete guide. Cop. Francesco Legrenzi.

Li, J., D’souza, D., & Du, Y. (2011, 08). Exploring the Contribution of Virtual Worlds to Learning in Organizations. Human Resource Development Review, 10(3), 264-285. doi:10.1177/1534484311406421

Manovich, L. (2005). Database as Symbolic Form. Database Aesthetics, 39-60. doi:10.5749/j.cttts7q7.6

Mavridou, M., Hoelscher, C., & Kalff, C. (2009) The impact of different building height configurations on navigation and wayfinding. In D. Koch, L. Marcus, & J. Steen (Eds.), Proceedings of the 7th international space syntax symposium, Stockholm, 072:1–072:11.

Mcnutt, L., & Brennan, M. (2005). Work in Progress – Learning Styles and elearning, what is the Connection? Proceedings Frontiers in Education 35th Annual Conference. doi:10.1109/fie.2005.1612037

Μεϊμάρης,

(1997).

Mitchell, W. J., & MacCullough, M. (1996). Digital design media. Van Nostrand Reinhold.

Negroponte, N., Harrington, R., Mckay, S. R., & Christian, W. (1997). Being Digital. Computers in Physics, 11(3), 261. doi:10.1063/1.4822554

Newton, C. (1999). Simulated Site Visits. A 4D multimedia database for the study of architectural construction. IEEE International Conference on Information Visualization (Cat. No. PR00210). doi:10.1109/iv.1999.781537

Paranandi, M. (2015, 08). BIM as a Catalyst to Foster Creativity through Collaboration. Building Information Modeling, 237-249. doi:10.1002/9781119174752.ch18

Penttilä, H. (2006, 05). Describing The Changes In Architectural Information Technology To Understand Design Complexity And Free-Form Architectural Expression. Architect SAFA, ITcon Vol. 11, R. Howard Editions, 401

Phan, V. T., & Choo, S. Y. (2010, 08). Interior Design in Augmented Reality Environment. International Journal of Computer Applications, 5(5), 16-21. doi:10.5120/912-1290

Portman, M., Natapov, A., & Fisher-Gewirtzman, D. (2015, 11). To go where no man has gone before: Virtual reality in architecture, landscape architecture and environmental planning. Computers, Environment and Urban Systems, 54, 376-384. doi:10.1016/j.compenvurbsys.2015.05.001

Rahimian, F. P., & Ibrahim, R. (2011, 05). Impacts of VR 3D sketching on novice designers’ spatial cognition in collaborative conceptual architectural design. Design Studies, 32(3), 255-291. doi:10.1016/j.destud.2010.10.003

Schnabel, M. A., Wang, X., & Kvan, T. (2008) Touching the untouchable: Virtual, augmented and reality. In International conference on the association for computer aided architectural design research, Asia.

Sexton, M. J. (2016, Μάρτιος 23). The History Of Virtual Reality. Εύρεση από https:// www.tomshardware.com/picturestory/704-history-of-virtual-reality.html

Sheng & Yu, (2009) Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design. IEEE Virtual Reality Conference, doi:10.1109/vr.2009.4811000.

Team, A. E. (2017, Σεπτέμβριος 17). How VR Is Helping Researchers Understand the Phenomenology Behind Light in Architecture. Εύρεση από https://www.archdaily.com/879817/how-vr-is-helping-researchers-understand-the-phenomenology-behind-light-in-architecture

Tufte, E. R. (1990). Envisioning information. Graphics.

Wang, X. (2007, 12). Using Augmented Reality to Plan Virtual Construction Worksite. International Journal of Advanced Robotic Systems, 4(4), 42. doi:10.5772/5677

Weagly, J., & Joseph, A. (2019, Ιανουάριος 02). What is 3D Visualization?

https://www.wisegeek.com/what-is-3d-visualization.htm

Weinbaum, S. G. (1949). A Martian odyssey: And others. Fantasy Press.

Will Virtual Reality Transform the Way Architects Design? (2017, Μάιος 30). Εύρεση από https://www.archdaily.com/872011/will-virtual-reality-transform-the-way-architects-design

Yan, W., Culp, C., & Graf, R. (2011, 07). Integrating BIM and gaming for real-time interactive architectural visualization. Automation in Construction, 20(4), 446-458. doi:10.1016/j.autcon.2010.11.013

Ye, J., Campbell, R., Page, T., & Badni, K. (2006, 01). An investigation into the implementation of virtual reality technologies in support of conceptual design. Design Studies, 27(1), 77-97. doi:10.1016/j.destud.2005.06.002

(2005)

01:

https://www.theguardian.com/technology/gallery/2016/apr/01/40-years-of-apple-in-

7/12/2018

Εικόνα 02: https://soa.utexas.edu/events/branko-kolarevic-vera-parlac-building-dynamics-exploring-architecture-change

15/12/2018

03:

https://www.archdaily.com/441358/ad-classics-walt-disney-concert-hall-frank-gehry

30/1/2019

04:

https://www.arch2o.com/kunsthaus-graz-peter-cook-and-colin-fournier/

30/1/2019

06:

https://www.patreon.com/JohannesL/posts

07:

18/1/2019

https://www.ronenbekerman.com/nakagin-capsule-tower-by-bertrand-benoit/

12/11/2018

08:

https://moreaedesign.wordpress.com/2010/09/14/more-about-nakagin-capsule-tower/

13/11/2018 Εικόνα 09:

https://moreaedesign.wordpress.com/2010/09/14/more-about-nakagin-capsule-tower/

13/11/2018

Εικόνα 10:

https://www.mythic-vr.com/

11:

16/11/2018

https://engineering.stanford.edu/magazine/article/team-develops-more-personalized-virtual-reality-headset

5/1/2019

12:

https://medium.com/@aek452/pygmalions-spectacles-adventures-in-future-reality-no-2-d72465840a7a

18/12/2018 Εικόνα 13:

http://thetech.ninja/virtual-reality-history-future-part-1/

19/12/2018

Εικόνα 14:

http://thetech.ninja/virtual-reality-history-future-part-1/

19/12/2018

http://www.nintendolife.com/news/2018/09/the_man_behind_snes_star_fox_talks_ about_the_nintendo_vr_console_that_never_was

16:

https://imsvintagephotos.com/windustriesvirtuality1000cs1377839

20/12/2018

17:

https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/VirtualBoy

20/12/2018 Εικόνα 18:

20/12/2018

http://www.wackydot.com/nintendo-wii-remote-plus-red-for-wii-and-wii-u

18/1/2018

19:

https://www.oculus.com/rift/#oui-csl-rift-games=mages-tale

17/12/2018

Εικόνα 20:

https://www.telegraph.co.uk/technology/0/best-virtual-reality-headsets-can-buy/

20/12/2018

21:

https://medium.com/@holonextsocial/art%C4%B1r%C4%B1lm%C4%B1%C5%9F-ger% C3%A7eklik-augmented-reality-ar-nedir-ce41044bca39

22:

17/1/2019

https://techcrunch.com/2017/12/20/pokemon-go-gets-a-new-and-improved-augmented-reality-mode-but-only-on-ios/

18/1/2018

23:

http://www.datamanager.it/2019/01/canon-vr-e-ar-creano-ponti-per-le-aziende/

23/1/2019

Εικόνα 24:

https://www.theverge.com/2018/1/22/16920452/microsoft-windows-mixed-reality-headsets-sale-amazon

27/11/2018

25:

https://www.jrcaarchitects.com/news/2018/8/22/htvk0pb8m81ck2owgfz56bubn1p8wx

7/12/2018

Εικόνα 26:

https://www.insitevr.com/ Τελευταία

27:

27/1/2019

https://www.dezeen.com/2016/05/25/virtual-reality-designing-architects-vrtisan-unreal-engine-htc-vive/

28:

https://hal.archives-ouvertes.fr/hal-01409721/document

28:

https://theblog.adobe.com/virtual-reality-will-change-learn-teach/

20/1/2019

29:

12/1/2019

https://www.graphisoft.com/users/bim-case-studies/valladares-pagliotti-asociados.html

22/1/2019

30: http://designplaygrounds.com/page/4/

17/1/2019

31:

https://theblog.adobe.com/virtual-reality-will-change-learn-teach/

20/1/2019

32:

https://theblog.adobe.com/virtual-reality-will-change-learn-teach/

20/1/2019

33: https://edu.google.com/products/vr-ar/expeditions/?modal_active=none

12/1/2019

https://theblog.adobe.com/virtual-reality-will-change-learn-teach/

20/1/2019

https://theblog.adobe.com/virtual-reality-will-change-learn-teach/

20/1/2019

36:

https://theblog.adobe.com/virtual-reality-will-change-learn-teach/

20/1/2019

37:

https://www.engadget.com/2018/10/24/spatial-augmented-reality-3d/

16/12/2018

38:

https://help.sketchup.com/en/sketchup-viewer/sketchup-viewer-hololens

27/11/2018 Εικόνα 39: https://www.nobelprize.org/prizes/physics/1921/einstein/biographical/

4/1/2019 Εικόνα 45: https://www.semanticscholar.org/paper/Work-in-Progress-%26%238211%3B-Learning-Styles-and-what-McNutt-Brennan/5765b3b3b3ed98dd6b588a817c9f90077b852362

17/1/2019 Εικόνα 46: https://www.semanticscholar.org/paper/Work-in-Progress-%26%238211%3B-Learning-Styles-and-what-McNutt-Brennan/5765b3b3b3ed98dd6b588a817c9f90077b852362

17/1/2019

47:

https://www.semanticscholar.org/paper/Work-in-Progress-%26%238211%3B-Learning-Styles-and-what-McNutt-Brennan/5765b3b3b3ed98dd6b588a817c9f90077b852362

17/1/2019

Turn static files into dynamic content formats.

Create a flipbook