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The project is heavily inspired by Chinese culture.
Recently, a single player game called Black Myth Wukong sold 10 million copies in three days after its release. This proves that there is a huge market for video games in the Chinese market, it just wasn't tapped before the Black Myth WuKong was released.
Before the Black myth Wukong , there was another mobile game, Genshin Impact. The Liyue area inside is based on Chinese culture . The game sold more than $10 million a month worldwide when it launched Liyue’s card pool


In addition to the above two games, there are many international manufacturers trying to integrate Chinese culture into their products. Like Blizzard Entertainment (World of Warcraft: Mists of Pandaria), Ubisoft (Assassin’s Creed Chronicles: China) and KOEI TECMO (Sangokushi). All of these games were well received by the player community.
After being inspired by the trailer for the 2020 release of the black myth Wukong, my team and I decided to make a game demo set in Chinese culture. The story is about a wandering wanderer who discovers a hidden temple hidden in the mountains and decides to explore it under the lure of money .







The images of the monks mostly refer to the clothing of Tang Buddhism.


A monk who was parasitized by a sacred tree had branches growing out of his head.

cloth, the most common shoes of the common people in the

A monk who has just fallen under the influence of the sacred tree
I have searched a lot of ancient Chinese architecture, among which the Xuankong (flow in the air) Temple in Shaanxi Province is my key inspiration.



































End goals :
1.Rings need to spin
2.Rings need to be focused then player can spin rings
3.Rings need highlight when selected
4.When rings spin to same Specified Angle they disappeared and door open


CMP_ Ring
·Inherited from static mesh component class
·Defines behaviors of ring rotation
·Defines key values related to ring rotation
BP_Ring component
·Handles input
·Randomization on spawning
·Contains three CMP_Ring
BP_Door
·Has open door event , can be triggered outside





Editor time End goals :
1.Easy to add teleportation portals
2.Easy to change portal name
3.Procedurally/dynamically populate user widgets
Game play end goals :
1.Need widget to let player select location they want to teleport
2.Close widget
3.Set name for each location
4.Teleport
5.Highlight selected location







Fiber Mesh Made Hair
Fiber Mesh-Export as curves-Maya Xgen-Export as Cache-Import unreal5 as groom file


Zbrush Sculpture To Unreal 5



Assets Creation : Gate Assets Creation : Small statue



Creation : Sword Assets Creation : Coffin& Rock Steps





Creation : Skull







































































https://youtu.be/lMr3koHJy_A Project Video Link:





















