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Guida - Let's Talk

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Let’s tal k ! 3

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is of person Which type ying? most anno who… Someone right ys you are 1 never sa you are. n he w en ev lls you 2 always te . what to do idea od go a s 3 ha b fore you

,

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You could ne ver travel withou t…

1 planning ev ery single detail first. 2 finding go od travelling companions. 3 a suitcase filled with everything yo u might need


Object of the game Let’s Talk! is a card game for students with a good knowledge of English - level B1 to C1 on the Common European Framework of Reference for languages (CEFR). The object of the game is to facilitate conversation, broaden language knowledge and encourage participation and socialisation. This game makes it easy for students to converse and exchange opinions. Comparing and sharing opinions should always be a priority in order to create cohesion and integration amongst students. The questions and answers in this game have been carefully chosen to ensure that the game is fun, without putting the players into difficult situations. This creates a dynamic and relaxing atmosphere which promotes natural and spontaneous language learning. The answers are obviously subjective and there is no “right” or “wrong” answer.

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Contents The game consists of: • 132 cards divided into 6 decks of 6 different colours. Each deck contains 22 cards: 22 PURPLE cards - SUPERPOWERS 22 BLUE cards - ANNOYING THINGS 22 RED cards - WISHES 22 YELLOW cards - OPINIONS 22 ORANGE cards - FEARS 22 GREEN cards - NEVER EVER Each card contains a question and there are three possible answers, numbered 1, 2 and 3.

• 1 multi-coloured die with six sides corresponding to the colours of the six categories of cards. • 60 numbered tokens, divided up as follows: 20 with number 1 20 with number 2 20 with number 3 Which of these situations do you fear the most?

• 1 instruction booklet with instructions and suggestions.

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1 Someone revealing something about your past.

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2 Finding out what will happen to you in the future. 3 People trying to find out about your present situation.


How to play At the beginning of the game each player receives three tokens: one token marked with number 1, one with 2 and one with 3. The cards are then divided up according to colour and the 6 decks of 22 cards are positioned face down on the table. Each player rolls the die when it is their turn and turns over the first card from the deck corresponding to the colour of the die. The player then reads the question and three answers on the card aloud and without saying which answer they would choose, places the token with the corresponding number on the table, keeping the number hidden. The other players try to guess which answer the player has chosen by putting their own tokens on the table with the number hidden. When all the players have done this, the first player reveals their answer, explaining why they chose it and discusses the answer with the other players. At the end of the conversation everyone turns their tokens over but only those who guessed the right answer win one point. Then it is the next player’s turn to roll the die and proceed in the same way. At the end of the game the winner is the player who guessed the most answers and therefore knows the other players the best.

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Games and educational activities Playing on-line The game is perfect for playing during on-line courses or lessons. Players read or show the card to the other players and then say which answer they have chosen and why. There are 132 questions and 396 answers which ensures a variety of topics, questions and answers. The game is the perfect starting point for debates and discussions even during distance lessons. • CHOOSE THE CATEGORY Participants decide which category they want to play with, therefore it’s not necessary to roll the die. • REMOVE SOME CARDS Some cards are selected before the game starts and the game is played using only the selected cards. In this case players can choose whether or not to use the die. • CAREFUL, I’M LISTENING! Another way of playing the game is to listen carefully to the reasons given by the player answering the question and then give a mark from 1 to 3 to the player, taking into consideration the way the player read the question, the lexis used in the answer, whether or not the grammar was correct and if the answer was convincing. The winner is the player who has got the most points.

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• WHO CAN ADD THE MOST ANSWERS? Another great way of stimulating creativity is to read the question and the relative answers and then ask the players to add more answers. In this case the winner is the player who thinks of the most alternative answers or the funniest and unusual ones. Playing in this way means that other topics can also be introduced and it will be interesting to find out the other players’ ideas. • CONVINCE ME The player who answers the question should not only give their answer, but also try to be convincing and explain their opinion to the other players. The winner is the player with the most points. • WRITE YOUR OPINION Another way of playing the game is to assign a card to each player and to ask them to write down the reasons for their choice of answer. The answer will then be read aloud and the other players give points based on the style, grammatical correctness and lexis. These are only some suggestions on how to use Let’s Talk! The game leader can use the game in different ways, depending on the language level of the players and their language objectives. It can be used as a basis for many other activities and is an effective teaching aid which stimulates and encourages the English language learning process.

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What worries you the most?

2 Which sme think is ll do you the m annoyin ost g?

1 Refusing. 2 Choosing.

1 Garlic on som eone’s breath.

3 Changing.

2 Body odou exercisi r after ng. 3 Sweaty feet that have been in trainers.

Which gift would you prefer to receive? A...

1 mobile phone. 2 cute puppy. 3 plane ticket.

not Which sport is for you?

1 Parachuting. g. 2 Bungee jumpin . 3 Free climbing

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Where do you prefer to shop?

1 Online. 2 In shopping centres. 3 At the local shops.

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You have a m agic remote cont rol which can... 1 change the 2 modify your

climate.

age. 3 transport yo u elsewhere.


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Let’s Talk! This game encourages socialisation and helps players to express and discuss their opinions. 15


A1 A2 B1 B2 C1 C2

Beginner Elementary Intermediate Upper Intermediate Advanced Proficiency

Let’s Talk!

By Chiara Colucci

Let’s talk ! - 02 80291 - V60776

CEFR: Common European Framework of Reference for Languages

© 2022 ELI s.r.l. P.O. Box 6 – 62019 Recanati – Italy Tel. +39 071 750701 – Fax +39 071 977851 www.elionline.com English Version: Karen Mackie Art Director: Letizia Pigini Editor: Gigliola Capodaglio Graphic Design and Layout: Gianni Caputo Production Manager: Francesco Capitano Printed by Tecnostampa – Pigini Group Printing Division Loreto-Trevi ISBN: 978-88-536-3431-3 All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publisher.


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