Games and learning activities
Here are some suggestions for games and activities, useful for stimulating and checking students’ language learning. Whether in class or at home, it is a good idea to start with a preliminary activity to check the players’ knowledge and to identify how many and which cards to play with. The teacher or group leader lays all the cards on the table, showing both sides of each card from 1 to 10, saying the numbers out loud. After that, the same thing can be done gradually and progressively with the other cards, depending on the language level of the class or group. Ordinal numbers should be presented at a slightly more advanced level. Players can repeat the numbers as a group or individually, or they can write them down in figures and/or in letters.
Bingo
It is possible to play bingo in four different ways. The teacher or group leader can start from a basic level and work up to a more advanced level: from matching figures and words on the cards and boards up to identification of numbers from figures or words on the cards (and vice versa). The winner is the player who completes his/her board first and shouts: “bingo!” as well as saying his/her numbers out loud. If the numbers are incorrect, the game continues until the next player has completed his/her board, or everybody has.
Guess the number
The teacher or group leader places the pack of cards in the middle of the table, with the numbers in figures face up. Each player takes a cards in turn and says the number out loud without turning the card over. Then the player can turn the card to see if the number corresponds: if it does, the player wins the card; if it doesn’t, the player returns the card to the bottom of the pack. The player with the most cards at the end wins.
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Written variation
The teacher or group leader places the pack of cards in the middle of the table, with the numbers in words face up. Each player takes a card in turn and says the number out loud without turning the card over. Then the player writes the number in figures on a piece of paper, or on the white board. The other players check if the figures correspond to the words: if they do the player wins the card, otherwise the player returns the card to the bottom of the pack. The player with the most cards wins.
True or false?
The teacher or group leader divides the players into two teams of the same size and gives 3-4 cards to each player. The teams sit opposite each other and each player competes against the player he/she faces. Before starting, the players from both teams show their cards. Player A starts the game and, without showing his/her cards, tells player B: “I’ve got number sixty.” Player B decides if this is true or false, and asks to see the card: if the number corresponds, A keeps the card; if the number doesn’t correspond, B wins the opponent’s card and tells him/ her a number he/she has. Play continues with subsequent pairs of players, or all pairs can play at the same time. The team that wins the most cards from their opponents wins.
Memory game
The teacher or group leader divides the players into two teams, chooses and lays the cards out on the table. The players have one minute to observe and memorise the numbers. The cards are removed from the table and each player must write all the numbers he/she remembers on a piece of paper. The team that remembers and writes down the most numbers correctly wins. Depending on the language level of the class or group, the two teams can write the numbers in figures or in letters, likewise. The team that writes the most numbers correctly wins.
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My numbers
The teacher or group leader places the cards on the table, and arranges the players in a semi-circle around it. Then he or she asks the players around the table questions which require numerical data, for instance: “How old are you?, When were you born?, Have you got any brothers or sisters? How many? How old are they?, What’s your phone number? What’s your house number?” Players reply in turn, moving clockwise around the table, for a given amount of time, and show the cards with the numbers representing the simpler or more complex answers. The player who replies correctly to all the questions within the given time wins the game.
How much?
The teacher or group leader places the cards on the table, with the numbers in figures, and the cards with the mathematical symbols face up. Depending on the level of the class or group, he or she presents them with some basic maths questions, for example: addition (+), subtraction (-), multiplication (x), division (:), total (=). Each player in turn, must find the solution to the maths question and show the card with the total. If the result is correct, he/she wins the cards used in the question. The player with the most cards wins the game.
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Let’s have fun with maths
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Variation
The teacher or group leader uses the cards with the ‘more than’ and ‘less than’ / ‘preceding’ and ‘following’ symbols, to check the players’ ability for logical sequencing.
Shopping
The teacher or group leader gives a board to each player and chooses a number to start the game; saying, for example: “I’m going to the market to buy eight apples.” The player on the left repeats the phrase, choosing a number from his/her board and adding a quantity and type of product. The game continues clockwise, until any of the players forgets any part of the shopping list and must therefore leave the game. The player who is able to remember the whole shopping list correctly wins the game. 4
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