Marketing Two Products, One Purpose. Sports & Entertainment Marketing (1 Year Course) eDynamic Learning provides teachers with a comprehensive digital curriculum that includes lessons, reflective discussions, activities, assessments, podcasts, and more. Lessons incorporate engaging narratives, videos, slideshows, diagrams, and flashcards. They also include a built-in support toolbar which provides a variety of literacy tools and enables text to be translated into dozens of languages for English Language Learners. Teachers also receive a Pacing Guide, answer keys, a gradebook and the ability to customize the course to include teacher or district-authored lessons, activities, assessments and Knowledge Matters simulations!
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In the Sports & Entertainment Marketing courses students will learn the world of sports and entertainment is never boring and is a multi-billion dollar industry. They’ll explore basic marketing principles while learning how professional athletes, sports teams, and famous entertainers are marketed as commodities and how the savvy people who handle these deals can become very successful.
Unit Topics (1st Semester) »
The Big Ideas of Sports and Entertainment Marketing
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Product and Service Central
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The ABCs of Business Communications
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Principles of Promotion
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Money and Marketing
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Career Investigation and Planning
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Entrepreneurship 101
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The Big Picture of Business
Unit Topics (2nd Semester) »
The Global Market
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Brand Marketing
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Professionalism in the Workplace
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Sales and the Customer
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Distributing Sports and Entertainment Products
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Market Research
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The Fine Print: Legalities and Ethics
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The Marketing Plan
Knowledge Matters Sports & Entertainment Simulation Knowledge Matters simulations allow students to experience real business scenarios and can continually refine their results to optimize outcomes and increase profitability. They offer an interactive, risk-free, game-based environment where students can see the impact of their choices immediately. Virtual Business−Sports & Entertainment gives students the opportunity to “work” in the exciting sports and entertainment world. The online simulation teaches students the hard business decisions that go into the sports and entertainment events they enjoy in real life. Students handle promotion, ticket pricing, stadium operations and staffing, sponsors, concessions, concert booking and promotion, and more.
Lessons Include » » » » »
Learn More
Ticket Pricing Stadium Staffing Promotion and Social Media Concessions Picking & Promoting a Band
edynamiclearning.com
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Sponsorships Parking and Revenue Ingress and Egress Player Management Sports & Entertainment Mogul
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