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Career Blade Computer-Programmer-Hour-of-Code-Beginner

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COMPUTER PROGRAMMER: HOUR OF CODE - BEGINNER

LESSON PLAN OVERVIEW Career: Computer programmers design and create software programs for the companies or clients they work for. They use various coding systems and tools to develop software products. Computer programmers modify and test codes, electronic forms, and scripts that enable software to run as it was designed to do. Lesson: This lesson plan includes ways to introduce students to the computer programmer career by gaining an understanding the basics of coding. Students will play a game to introduce them to the logic of computer coding. Students will then complete online exercises that take them through different coding exercises and challenges step-by-step. Grade Level: Elementary Grades Learning Objectives: 〉 〉 〉 〉

TABLE OF CONTENTS Lesson Plan Overview ............. 1 Teacher Guide ......................... 2 Lesson Instructions ...................2 Class Message & Video ..............2 Class Discussion Questions ........3 Activities Overview ...................3 Career Insight ..........................4 Standards Alignments ...............5 Educator Rubric ........................6 Activity #1: Treasure Ahoy!..... 7

Instructions .............................7 Students will explore the career of a computer programmer and learn how computer Handouts.................................8 applications are created. Activity #2: Beginning Hour of Through game playing, students will write Code ........................................ 9 instructions to navigate past obstacles and find the hidden treasure. Instructions .............................9 Students will then complete online exercises Handouts.................................9 taking them step-by-step through different coding exercises and challenges in Code.org. Students will gain an insight into the computer programmer profession, including common job tasks, salary, career pathways, and credentials required to perform the job.

Materials Needed: Activity #1: Treasure Ahoy! 〉 〉

Student Worksheet: Treasure Ahoy! If classroom space does not allow, draw a grid on the white board, then mark where the Start, Obstacles, and Treasure squares are located.

Activity #2: Beginning Hour of Code 〉 〉

Student Worksheet: Beginning Hour of Code Students will need access to computers for pre-assigned Code.org lessons.

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