CONTENTS
Foreword by Adam Neely • xv
Preface: The Music Class at the End of the World • xvii
Acknowledgments • xxi
To the Reader • xxv
To Public School Teachers • xxv
To Independent Music Teachers • xxv
To Everyone • xxvi
PART I WHAT YOU NEED TO START YOUR OWN ELECTRONIC MUSIC
SCHOOL • 1
1 Toward a Creative Music Curriculum • 3
1.1. The Creative Music Teacher • 3
1.2. Addressing Students Who Typically Don’t Take Music Classes (The Other Eighty Percent) • 5
1.3. How Music Technology Can Fit into a Broader Performing Arts Curriculum • 7
1.4. The Divide Between Music Teachers’ Definition of Music and Students’ Definition of Music • 8
2 An Art Class for Music • 12
2.1. Portfolio Creation • 12
2.2. Computer as Tool Versus Computer as Medium • 13
2.3. Songwriting and Sound Creation • 14
2.4. Remixing • 15
2.5. Sampling • 15
3 Understanding What a School Really Wants • 19
3.1. Who Makes Decisions About Curriculum? • 19
3.1.1. The Teacher • 19
3.1.2. Administrators • 19
3.2. Selling the Lab-Based Music Course • 20
3.2.1. Administrators and School Leaders • 20
3.2.2. Teachers • 21
3.2.3. Parents • 21
3.2.4. Students • 21
3.3. How Music Tech Benefits the Master Schedule • 22
3.4. How Music Tech Benefits the Music Department’s Profile • 22
3.5. Sweetening the Deal with Graduation Requirements • 23
3.6. Getting Funding and Staying Funded • 23
3.7. Protecting Your Investment • 24
3.8. Criticisms of a Nontraditional Music Class • 25
4 Tech You Will Need for Your Program • 27
4.1. The Computer • 27
4.2. Headphones • 28
4.3. MIDI Input Devices • 28
4.4. Getting a Space • 31
4.5. Possible Room Configurations • 32
4.6. Choosing Other Hardware for the Lab • 33
4.7. Setting Up an Individual Station • 34
4.8. Building on Existing Infrastructure • 34
4.9. Day- to-Day Considerations • 36
4.10. Maintenance and Cleaning • 37
5 Ableton Live and Push • 40
5.1. An Optimal Setup • 40
5.2. Why These Tools? • 41
5.3. Ableton Live Basics: Arrangement View and Session View • 41
5.4. Ableton Push Overview • 42
5.4.1. Do You Really Need One? • 43
5.4.2. Techniques Afforded by Push • 43
5.4.3. Drum Programming • 44
5.4.4. Chords and Melodies • 44
5.5. Comparisons to Other DAWs • 44
PART II CREATIVE ELECTRONIC MUSIC PROJECTS FOR THE MASSES • 47
6 Designing Creative Music Projects • 49
6.1. Working with Beginners • 49
6.2. Philosophy • 50
6.3. Process Versus Product • 51
6.4. Customization and Aesthetic Opportunities • 53
6.5. Pacing • 53
6.6. Listening to and Observing Students • 54
6.6.1. Techniques for Pop- Cultural Ethnographic Observation • 54
6.6.2. Tips for Incorporating a New Trend in Your Teaching • 55
6.7. The Project Formula • 56
6.8. Technical and Aesthetic Goals • 57
6.9. Deconstructing a Genre • 59
6.10. Universal Techniques • 59
6.10.1. Provide Default Tracks and Presets • 59
6.10.2. Add Variety Through MIDI Manipulation • 59
6.10.3. Scenes as Form • 59
6.10.4. Recording to Arrangement View • 60
6.10.5. Eight-bar Phrases • 60
6.10.6. Song Structure • 60
6.10.7. Fuzzy Boundaries and Fill Bars • 60
6.10.8. Making Songs End Gracefully • 60
6.11. The Prime Directive • 60
7 Teaching Recording and Sampling with Audio Projects • 62
7.1. Designing Projects Centered on Audio • 62
7.1.1. Play, Stop, Record • 62
7.1.2. The Timeline • 62
7.1.3. Recorded Audio • 63
7.1.4. Basic Editing Skills • 64
7.1.5. Loops • 66
7.1.6. Ableton Live’s Session View • 67
7.1.7. Ableton Live’s Arrangement View • 67
7.2. Project Example: Arranging Clips • 69
7.2.1. Project Duration • 69
7.2.2. Technical Goals • 69
7.2.3. Creative Goals • 69
7.2.4. Listening Examples • 69
7.2.5. Before Teaching This Lesson • 69
7.2.6. Project Design • 70
7.2.7. Day-by-Day Plan • 70
7.2.8. Troubleshooting • 73
7.2.9. Differentiated Instruction • 73
7.2.10. During Work Time • 74
7.2.11. Assessment Strategies • 74
7.3. Project Example: Unreliable Product Ad • 74
7.3.1. Project Duration • 74
7.3.2. Technical Goals • 75
7.3.3. Creative Goals • 75
7.3.4. Listening Examples • 75
7.3.5. Materials Needed • 75
7.3.6. Before Teaching This Lesson • 75
7.3.7. Project Design • 75
7.3.8. Day-by-Day Plan • 76
7.3.9. One-Hour Version • 78
7.3.10. Troubleshooting • 78
7.3.11. Differentiated Instruction • 79
7.3.12. During Work Time • 80
7.3.13. Assessment Strategies • 80
7.3.14. The Comedy Pyramid • 80
7.4. Project Example: Simple Remix • 82
7.4.1. Project Duration • 82
7.4.2. Technical Goals • 82
7.4.3. Creative Goals • 82
7.4.4. Listening Examples • 82
7.4.5. Before Teaching This Lesson • 82
7.4.6. Project Design • 84
7.4.7. Day-by-Day Plan • 86
7.4.8. Troubleshooting • 88
7.4.9. Differentiated Instruction • 89
7.4.10. During Work Time • 89
7.4.11. Assessment Strategies • 89
7.4.12. Making This Project Your Own • 89
7.5. Project Example: Picking Apart a Multitrack • 90
7.5.1. Project Duration • 90
7.5.2. Technical Goals • 90
7.5.3. Creative Goals • 90
7.5.4. Listening Examples • 90
7.5.5. Before Teaching This Lesson • 91
7.5.6. Project Design • 92
7.5.7. Day-by-Day Plan • 93
7.5.8. Troubleshooting • 94
7.5.9. Differentiated Instruction • 94
7.5.10. During Work Time • 95
7.5.11. Assessment Strategies • 95
7.5.12. Making This Project Your Own • 95
7.6. Project Example: Custom Cover Song • 96
7.6.1. Project Duration • 96
7.6.2. Technical Goals • 96
7.6.3. Creative Goals • 96
7.6.4. Listening Examples • 96
7.6.5. Before Teaching This Lesson • 96
7.6.6. Overview of the Technique • 97
7.6.7. Syncing the Guide Track Using Ableton Live • 98
7.6.8. Cultural Considerations • 100
7.7. Project Example: Movie Soundtrack • 101
7.7.1. Project Duration • 101
7.7.2. Technical Goals • 101
7.7.3. Creative Goals • 101
7.7.4. Examples • 102
7.7.5. Before Teaching This Lesson • 102
7.7.6. Project Design • 103
7.7.7. Day-by-Day Plan • 103
7.7.8. Troubleshooting • 107
7.7.9. Differentiated Instruction • 109
7.7.10. During Work Time • 110
7.7.11. Assessment Strategies • 110
7.7.12. Making This Project Your Own • 111
8 Teaching Songwriting with MIDI Projects • 112
8.1. Software Instruments Versus MIDI • 112
8.1.1. Drums Versus Not-Drums, Step Time Versus Real Time • 113
8.2. Functional Music Theory • 114
8.3. Elements of Music • 115
8.4. Sound Design • 116
8.5. Genre Deconstruction • 117
8.6. Project Example: Drum Programming • 117
8.6.1. Project Duration • 117
8.6.2. Technical Goals • 117
8.6.3. Creative Goals • 117
8.6.4. Listening Examples • 118
8.6.5. Before Teaching This Lesson • 118
8.6.6. Project Design • 118
8.6.7. Day-by-Day Plan • 118
8.6.8. Troubleshooting • 125
8.6.9. Differentiated Instruction • 125
8.6.10. During Work Time • 126
8.6.11. Assessment Strategies • 126
8.7. Project Example: Beatmaking • 127
8.7.1. Project Duration • 127
8.7.2. Technical Goals • 127
8.7.3. Creative Goals • 127
8.7.4. Listening Examples • 127
8.7.5. Before Teaching This Lesson • 127
8.7.6. Project Design • 128
8.7.7. Day-by-Day Plan • 129
8.7.8. Troubleshooting • 132
8.7.9. Differentiated Instruction • 133
8.7.10. During Work Time • 133
8.7.11. Assessment Strategies • 133
8.8. Project Example: Slow Jam • 134
8.8.1. Project Duration • 134
8.8.2. Technical Goals • 134
8.8.3. Creative Goals • 134
8.8.4. Listening Examples • 134
8.8.5. Before Teaching This Lesson • 134
8.8.6. Project Design • 135
8.8.7. Day-by-Day Plan • 136
8.8.8. Troubleshooting • 145
8.8.9. Differentiated Instruction • 146
8.8.10. During Work Time • 146
8.8.11. Assessment Strategies • 146
8.9. Project Example: Future Bass • 147
8.9.1. Project Duration • 147
8.9.2. Technical Goals • 147
8.9.3. Creative Goals • 147
8.9.4. Listening Examples • 147
8.9.5. Before Teaching This Lesson • 148
8.9.6. Project Design • 148
8.9.7. Day-by-Day Plan • 149
8.9.8. Troubleshooting • 156
8.9.9. Differentiated Instruction • 157
8.9.10. During Work Time • 157
8.9.11. Assessment Strategies • 157
8.10. Project Example: House Music • 158
8.10.1. Project Duration • 158
8.10.2. Technical Goals • 158
8.10.3. Creative Goals • 158
8.10.4. Listening Examples • 158
8.10.5. Before Teaching This Lesson • 158
8.10.6. Project Design • 158
8.10.7. Day-by-Day Plan • 159
8.10.8. Troubleshooting • 164
8.10.9. Differentiated Instruction • 165
8.10.10. During Work Time • 166
8.10.11. Assessment Strategies • 166
8.11. Project Example: Trap Beats • 166
8.11.1. Project Duration • 166
8.11.2. Technical Goals • 166
8.11.3. Creative Goals • 167
8.11.4. Listening Examples • 167
8.11.5. Before Teaching This Lesson • 167
8.11.6. Project Design • 168
8.11.7. Day-by-Day Plan • 168
8.11.8. Troubleshooting • 171
8.11.9. Differentiated Instruction • 173
8.11.10. During Work Time • 173
8.11.11. Assessment Strategies • 173
9 Teaching Creativity with Outside-the-Box Projects • 175
9.1. Designing Projects to Teach Originality • 175
9.2. Irreverence • 176
9.3. Repurposing Ideas That Exist Already • 177
9.4. Finding Your Voice • 177
9.5. Project Example: Soundscape • 178
9.5.1. Project Duration • 178
9.5.2. Technical Goals • 178
9.5.3. Creative Goals • 178
9.5.4. Listening Examples • 179
9.5.5. Before Teaching This Lesson • 179
9.5.6. Project Design • 179
9.5.7. Day-by-Day Plan • 179
9.5.8. Troubleshooting • 184
9.5.9. Differentiated Instruction • 184
9.5.10. During Work Time • 185
9.5.11. Assessment Strategies • 185
9.6. Project Example: Vaporwave and Lo-Fi Hip-Hop • 186
9.6.1. Project Duration • 186
9.6.2. Technical Goals • 186
9.6.3. Creative Goals • 186
9.6.4. Listening Examples • 186
9.6.5. Before Teaching This Lesson • 186
9.6.6. Project Design • 187
9.6.7. Day-by-Day Plan • 187
9.6.8. Troubleshooting • 193
9.6.9. Differentiated Instruction • 193
9.6.10. During Work Time • 193
9.6.11. Assessment Strategies • 194
9.7. Project Example: Video Beatboxing • 194
9.7.1. Project Duration • 194
9.7.2. Technical Goals • 194
9.7.3. Creative Goals • 195
9.7.4. Video Examples • 195
9.7.5. Audio Examples of Found Sounds in the Drum Parts • 195
9.7.6. Before Teaching This Lesson • 195
9.7.7. Project Design • 195
9.7.8. Day-by-Day Plan • 196
9.7.9. Troubleshooting • 199
9.7.10. Differentiated Instruction • 200
9.7.11. During Work Time • 200
9.7.12. Assessment Strategies • 200
9.8. Project Example: Sampling • 201
9.8.1. Project Duration • 201
9.8.2. Technical Goals • 201
9.8.3. Creative Goals • 201
9.8.4. Listening Examples • 201
9.8.5. Before Teaching This Lesson • 202
9.8.6. A Crash Course in Musical Intellectual Property • 202
9.8.7. Project Design • 203
9.8.8. Day-by-Day Plan • 203
9.8.9. Troubleshooting • 208
9.8.10. Differentiated Instruction • 209
9.8.11. During Work Time • 210
9.8.12. Assessment Strategies • 210
9.9. The Final Project • 211
9.9.1. Project Duration • 211
9.9.2. Goals • 211
9.9.3. Project Design • 211
9.9.4. Day-by-Day Plan • 212
9.9.5. Troubleshooting • 214
9.9.6. During Work Time • 215
9.9.7. Assessment Strategies • 215
10 Common Issues in Music Lab Lessons • 217
10.1. Weak Student Engagement • 217
10.2. Projects Take Too Long • 217
10.2.1. Strategy One: Real Artists Ship • 218
10.2.2. Strategy Two: More One-on-One Help • 218
10.2.3. Strategy Three: Pencils Down • 218
10.3. Projects End Too Quickly • 218
10.4. Students Are Afraid to Show Their Projects • 219
10.5. I Can’t Think of Ideas for Projects • 220
10.6. Staying Relevant • 220
10.7. I Went to School for Music. How (or Why) Should I Manage a Computer Class? • 221
10.8. Students Are Trying Hard, But They Always Seem Lost • 222
11 Assessing Music Lab Projects • 223
11.1. Intrinsic Motivation • 223
11.2. Critical Listening • 224
11.3. Practical Considerations • 224
12 Future-proofing the Electronic Music School • 226
12.1. Refreshing Old Projects • 226
12.1.1. Strategy 1: Update the Elements of a Project That Involves Choices • 227
12.1.2. Strategy 2: Acknowledge Defeat and Make Fun of Your Past Self • 227
12.2. Outlasting a Graduating Class • 227
12.3. Maintaining Skills Between Old and New Projects • 228
12.4. Adapting to New Teaching Formats • 229
12.5. Committing to a Platform (or Not) • 230
PART III COMMUNITY MUSIC CULTURE AND EXTRACURRICULARS
• 233
13 Live Performing and Afterschool Groups • 235
13.1. Preparing Students for a Musical Life Outside of School • 235
13.2. Model One: Recording Club • 235
13.3. Model Two: The House Band • 236
13.4. Model Three: Electronic Music Group • 237
13.4.1. The Birth of the Electronic Music Group • 237
13.4.2. Equipment • 238
13.4.3. A Student Perspective on EMG • 244
13.4.4. The Live Set • 245
14 Understanding Student-Led Groups • 247
14.1. The Teacher’s Role (Hint: Very Different) • 247
14.2. Remember the Prime Directive • 248
14.3. Building Creative Teams • 248
14.4. The Whiteboard Session • 249
14.5. Giving and Taking Criticism • 251
14.6. Refining Ideas Before They Get Made • 253
14.7. Facilitating, or “What Can You Do That They Can’t?” • 253
14.8. How Ideas from Student-Led Groups Benefit Lab-Based Courses • 256
14.9. The Core Values • 256
14.10. Going Beyond Music: Film, TV Shows, Other Content, and Media Production • 256
15 Virtual Electronic Music School • 260
15.1. Burn It All Down • 260
15.2. Change Everything • 260
15.3. Moving the Electronic Music School Online • 261
15.3.1. Smaller Group or Individual Meetings • 262
15.3.2. Synchronous Class Meeting That Breaks into Smaller Groups • 262
15.3.3. Asynchronous Online Class • 262
15.3.4. Live- Streaming Sessions • 263
15.4. Rebuilding • 264
16 A Rising Tide • 265
16.1. Maximum Reach and Demographics • 265
16.2. How Traditional Music Groups Thrive Because of Project-Based Courses • 266
16.3. A Performing Arts Program That Truly Elevates Culture • 267
16.4. Critical Popular Music Studies • 267
16.5. Producing and Consuming Audio • 268
16.6. Educational Goals and Social Impact • 269
16.7. The Racial Politics of Music Education • 269
16.8. Music Creation as Personal Development • 270
16.9. Building for Musical Lifetimes • 271
Index • 275