Warmers

Page 1

Warmers, Enders, Fillers and Stuff… 1. The Human Clock T has pieces of paper/ card with numbers 1 to 12 written on them (about A4 size) which she puts on the floor in the shape of a clock. She asks the two of the students to be the hands of the clock and says a time and the students have to stand in the correct position. Other sts then take over to say different times and confirm if the sts have moved to the right position. The students who are the clock hands have to change so that all of them gets a turn. 2. Change Places Game Sts sit on chairs in a circle with no spare chairs available and T stands in the middle. T says “Change places if you have ever eaten sushi” for example. Any students that have change places with other students. T continues along this line until the sts get the hang of it and then the T sits in the place of one of the sts who then has to take over the T’s role. The aim is for the st in the middle to ask the question and try to take the spare place. This can be used for anything e.g. present perfect, clothing vocabulary, likes/dislikes. 3. The Human Map This is good with intermediate level up. The T points out certain things in the room to represent places on a map of the world. For example the window might be the north pole and if it is opposite the board would be the south pole the T then stands where for example the England would be and the students


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