half an hour - MAX
BARNABAS WETTON
(Artist) (BBC) (Peru)
working with ideas
design camp
(An introduction to get us on a level playing field)
thinking space where solutions are talking to each other making is thinking
(Let’s go)
just another conference workshop ...
nud ge
(Practicing this way of thinking to get you to understand it)
repeating some of yesterday realisable and relevant making is moving forward getting this knowledge embodied
interaction models & las vegas what we learnt
⍸
interaction model
experience of the system
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⟶
⤹
outro
intro
⤹
⤹
experience of the system
⤹
outro
⤹
outcome over time
4 8
this gets things embedded, embodied
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⤹
tak
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from case to brief
from brief to solution integrating new goals realisable and relevant making is moving forward make this knowledge tangible
reframing the role of design
Nudging?
How might we design something which will help people make better choices not by forcing, leading, manipulating or limiting them- but by providing them with the tools and interventions to make better ones? this is what we are trying to find out together (DNS)
(DSKD)
(D2I)
rules of idea generation
rules of idea generation
do not judge
do not judge
the more the better
do not judge
the more the better
be wild
do not judge
the more the better
build on other’s ideas
be wild
be visual
why aren’t we psychopaths?
mimesis we have empathy we understand other’s feelings instinctively body and feelings are co-joined doing is moving forward
over two days
acting out in space reframing the role of design
⤹ reflective
↑
} brain}
⤹ automatic
prototyping
⍸
Users look at low fidelity prototypes and see potential; they look at high fidelity prototypes and see problems.
we have spoken about ...
getting ideas out
talking through intentions
idea generation
talking to the project
tak