a Gregory M. Smith design
RU LES OF PL AY 1.0
INTRODUCTION
2.0
HOW TO PLAY THE GAME
4.0
GAME SET-UP
3.0 5.0 6.0 7.0
8.0
9.0
GAME EQUIPMENT
HOW TO WIN THE GAME 5.1 Ending the Game 5.2 Determining Victory SEQUENCE OF PLAY 6.1 Game Play Outline
CONDUCTING PATROLS 7.1 Patrol Assignment Preparation 7.2 Wolfpack Patrols 7.3 Patrol Restrictions 7.4 Special Missions 7.5 Completing Patrols PATROL ENCOUNTERS 8.1 Types of Encounters 8.2 Determine Ship Size and ID 8.3 Day and Night Engagements COMBAT 9.1 U-Boat Combat Mat 9.2 Conducting Ship Combat
9.3 9.4 9.5 9.6 9.7 9.8
Surface Gunnery and Ammo Unescorted Ship Targets Night Surface Attack § Escort Detection/Depth Charge Cycle Following Escorted Ship or Convoy Aircraft Encounters
10.0 U-B0AT DAMAGE 10.1 Flooding 10.2 Engines 10.3 Hull 10.4 Fuel Tanks 10.5 Crew Injury 10.6 Multiple Damage Results 10.7 Repairs 10.8 Patrol Abort 10.9 Scuttling 10.10 U-Boat Refit 10.11 Crew Injury Recovery
11.0 CREW EXPERIENCE, PROMOTIONS, DECORATIONS, NEW U-BOAT ASSIGMENT 11.1 Crew Advancement 11.2 Kommandant Promotion 11.3 Special Decoration 11.4 Reassignment to a Newer U-Boat
12.0 RANDOM EVENTS
13.0 MULTI-PLAYER AND TOURNAMENTS 13.1 Two Player Game 13.2 Top Tonnage Tournaments 13.3 Survival Tournament 13.4 Mixed Boat Tournament 13.5 Wolfpack Tournament
14.0 OPTIONAL RULES 14.1 Standard Tonnage Amounts 14.2 Reduced Convoy Targets 14.3 Increased Historical Targeting 14.4 Historical U-Boat IDs 14.5 Historical Wolfpack Names 14.6 Variable Escort Quality 14.7 Variable Aircraft Quality 14.8 Evasive Maneuvers 14.9 Resupply at Sea 14.10 Non-Historical Patrol Areas 14.11 § Convoy Penetration 15.0 HISTORICAL BRIEF 15.1 Top Ten Kommandants 16.0 DESIGNER’S NOTES 17.0 BIBLIOGRAPHY
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