sinking Yamato
Rules Of Play gamE DEsign & DEVELoPmEnt: gregory m. smith aRtWoRk: Paul stuhlfaut PLaYtEsting: Dennis Canning andy merchant
a s o L i ta i R E n a Va L C o m B at g a m E
taBLE oF ContEnts
1.0 InTRoduCTIon ............................................................1
2.0 HoW To play THe GaMe .........................................2 3.0 GaMe equIpMenT ......................................................2 4.0 GaMe seTup ..................................................................3
5.0 HoW To WIn THe GaMe ..........................................3 6.0 sequenCe of play.....................................................3 7.0 CoMBaT............................................................................4
8.0 opTIonal Rules .........................................................5 exaMples of play ...........................................................6
9.0 CRedITs ...........................................................................8
1.0 INTRODUCTION The Japanese were desperate in april of 1945, with the invasion of okinawa threatening the homeland, and almost no air and no navy left to contest it. The loss of okinawa would leave Japan completely at the mercy of the americans and the inevitable bombing raids to be launched from there. nothing, other than a suicide mission, could be done. This was the plan of operation Ten-ichi-go, or in english, “operation Heaven number one.” This plan was set in motion by the emperor’s question of “What is the navy doing?” in reference to okinawa. The super-battleship yamato was to sail south from Japan, reach okinawa, beach herself, and use her guns to help repel the americans. surviving crew were to go ashore and fight as infantry. With no air cover and overwhelming american air strength, it was a futile suicide mission. Sinking Yamato is a solitaire, tactical naval game placing you in command of the largest battleship ever built. your mission is to survive as long as possible, while destroying and damaging as many u.s. aircraft as possible. you will be attacked by wave after CO oP pY yRIGHT © CO oMP pA aS sS s GA aME eS s 2 0 2 56
0080CGM_112_SinkingYamato magazine 0325.indd 1
wave of american aircraft (roughly 390) and must make decisions on preparation for the voyage, along with deployment of your spare gun crews and damage control teams.
players will find it challenging to survive to the final wave of aircraft. yamato is not expected to survive, but victory is measured in the game based on how long you can last.
if you are new to or unfamiliar with historical games, Don’t PaniC! first look at the combat mat, and the playing pieces, then give the rules a quick read through. please don’t try to memorize them. follow the setup instructions for play and then read section 2.0 that describes the general course of play. section 4.0 provides the framework to help you get started. as questions arise simply refer back to the rules. after a few minutes of play, you will find yourself becoming familiar with the game mechanics. online game support is available. There are several options to choose from: Visit us on the Web:
https://compassgames.com (Compass Games home page)
Contact us by email:
sales@compassgames.com
General customer service and game parts support are provided by Compass Games. Throughout the rules you will see numerous indented sections such as this one. These sections are filled with examples, clarifications, play hints, design notes and other assorted wisdom in order to help ease you along. additionally, game charts are normally referred by letter and number to in [square brackets] in the rules to assist you in identifying them.
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