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Celeste_Huang_Resume

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CELESTE HUANG

Games Producer

celeste.lee.huang@gmail.com

+1 571-528-9093

www.linkedin.com/in/celestelee huang

www.celestehuang.com

EDUCATION

University of Utah Salt Lake City, UT

2021-2025

Bachelor of Science - Games Production

• GPA 3.88

• Dean’s List

Graduation May 2025

SKILLS

• Project Management

• Time Management

• Communication

• Crucial Conversationalist

• Conflict Resolution

• Scheduling

• Adaptable

• Organization / Management

SOFTWARES

• Trello

• Miro / Nuclino

• Unreal Engine 5

• Maya

• Jira

• Houdini

• Google Workspace

• Microsoft Office Suites

• Premiere Pro

• Photoshop

• GitHub / Perforce

• Python

PROFESSIONAL SUMMARY

Games Producer with 4 years of experience working with teams of different sizes, working with all disciplines in game development. I am a detail-oriented person who is passionate about learning and games I strive to elevate the members of my team to help them do their best. I value teamwork, transparent communication, and cultivating a pleasurable work environment for my team!

GAME PROJECTS

The Cursed Crypt

Unreal Engine 5 • August 2023 – December 2023

• Producer on a team of 9

• Managing team and effectively communicating to ensure everyone is on task and that needs are met

• Held weekly team meetings to ensure that the project was on track

• Creating tasks and managing dashboards for the team to keep track of progress

• Setting up individual meetings to check in with team members

• Created fire and smoke VFX

One Day

GameMaker • January 2024 – April 2024

• Producer on a team of 4

• Creating tasks and managing dashboards for the team to keep track of progress

• Setting up weekly team meetings to ensure that they project was on track

• Level designing and creating sprite sheets

Outside

Unreal Engine 5 • January 2024 – May 2024

• Producer on a team of 8

• Creating tasks for the team to keep track of progress

• Setting up meetings, taking notes, and managing team communications

• Compiling team documents, making sure that deadlines are met

• Video editor and renderer for machinima

• Assistant animator

Clockwork Sword

Unity • September 2024 – Current

• Producer on a team of 37

• Managed the Art team, with 9 members, during Phase 1

• Managed the Engineering team, with 23 members, during Phase 2

• Keeping track of progress on Engineering tasks using Trello

• Creating, assigning, and keeping track of all Artist tasks, giving guidance and feedback on those assignments

• Meeting with team members individually to check on their progress

Turn static files into dynamic content formats.

Create a flipbook