CELESTE HUANG
Games Producer




celeste.lee.huang@gmail.com
+1 571-528-9093
www.linkedin.com/in/celestelee huang
www.celestehuang.com
EDUCATION
University of Utah Salt Lake City, UT
2021-2025
Bachelor of Science - Games Production
• GPA 3.88
• Dean’s List
Graduation May 2025
SKILLS
• Project Management
• Time Management
• Communication
• Crucial Conversationalist
• Conflict Resolution
• Scheduling
• Adaptable
• Organization / Management
SOFTWARES
• Trello
• Miro / Nuclino
• Unreal Engine 5
• Maya
• Jira
• Houdini
• Google Workspace
• Microsoft Office Suites
• Premiere Pro
• Photoshop
• GitHub / Perforce
• Python
PROFESSIONAL SUMMARY
Games Producer with 4 years of experience working with teams of different sizes, working with all disciplines in game development. I am a detail-oriented person who is passionate about learning and games I strive to elevate the members of my team to help them do their best. I value teamwork, transparent communication, and cultivating a pleasurable work environment for my team!
GAME PROJECTS
The Cursed Crypt
Unreal Engine 5 • August 2023 – December 2023
• Producer on a team of 9
• Managing team and effectively communicating to ensure everyone is on task and that needs are met
• Held weekly team meetings to ensure that the project was on track
• Creating tasks and managing dashboards for the team to keep track of progress
• Setting up individual meetings to check in with team members
• Created fire and smoke VFX
One Day
GameMaker • January 2024 – April 2024
• Producer on a team of 4
• Creating tasks and managing dashboards for the team to keep track of progress
• Setting up weekly team meetings to ensure that they project was on track
• Level designing and creating sprite sheets
Outside
Unreal Engine 5 • January 2024 – May 2024
• Producer on a team of 8
• Creating tasks for the team to keep track of progress
• Setting up meetings, taking notes, and managing team communications
• Compiling team documents, making sure that deadlines are met
• Video editor and renderer for machinima
• Assistant animator
Clockwork Sword
Unity • September 2024 – Current
• Producer on a team of 37
• Managed the Art team, with 9 members, during Phase 1
• Managed the Engineering team, with 23 members, during Phase 2
• Keeping track of progress on Engineering tasks using Trello
• Creating, assigning, and keeping track of all Artist tasks, giving guidance and feedback on those assignments
• Meeting with team members individually to check on their progress